/* ChibiOS/RT - Copyright (C) 2006-2007 Giovanni Di Sirio. This file is part of ChibiOS/RT. ChibiOS/RT is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. ChibiOS/RT is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** * @page article_create_thread How to create a thread * At the system startup there are already two active threads: * - Idle thread. This thread has the lowest priority in the system so * it runs only when the other threads in the system are sleeping. This * threads usually switches the system in a low power mode and does nothing * else. * - Main thread. This thread executes your @p main() function at * startup. The main thread is created at the @p NORMALPRIO level but it * can change its own priority if required. It is from the main thread * that the other threads are usually created. * . * There are two kind of threads in ChibiOS/RT: * - Static Threads. This kind of threads are statically allocated in * memory. The memory used by the thread cannot reused except for restarting * the threads. * - Dynamic Threads. Threads created by allocating memory from a memory * heap or a memory pool. * . *

Creating a static thread

* In order to create a static thread a working area must be declared using * the macro @p WORKING_AREA as shown: * @code static WORKING_AREA(myThreadWorkingArea, 128); * @endcode * This macro reserves 128 bytes of stack for the thread and space for all * the required thread related structures. The total size and the alignment * problems are handled inside the macro, you only need to specify the pure * stack size.
* A thread can be started by invoking @p chThdCreateStatic() as shown in this * example: * @code Thread *tp = chThdCreateStatic(myThreadWorkingArea, sizeof(myThreadWorkingArea), NORMALPRIO, /* Initial priority. */ myThread, /* Thread function. */ NULL); /* Thread parameter. */ * @endcode * Tre variable tp receives the pointer to the thread object, it is taken * by other APIs as parameter.
* Now a complete example: * @code /* * * My simple application. */ #include /* * * Working area for the LED flashing thread. */ static WORKING_AREA(myThreadWorkingArea, 128); /* * * LED flashing thread. */ static msg_t myThread(void *arg) { while (TRUE) { LED_ON(); chThdSleepMilliseconds(500); LED_OFF(); chThdSleepMilliseconds(500); } } int main(int argc, char *argv[]) { /* Starting the flashing LEDs thread.*/ (void)chThdCreateStatic(myThreadWorkingArea, sizeof(myThreadWorkingArea), NORMALPRIO, myThread, NULL); . . . } * @endcode * Note that is memory allocated to myThread() is statically defined and cannot * be reused. Static threads are ideal for safety applications because there is * no risk of a memory allocation failure because progressive heap * fragmentation. * *

Creating a dynamic thread using the heap allocator

* In order to create a thread from a memory heap is very easy: * @code Thread *tp = chThdCreateFromHeap(NULL, /* NULL = Default heap. */ 128, /* Stack size. */ NORMALPRIO, /* Initial priority. */ myThread, /* Thread function. */ NULL); /* Thread parameter. */ * @endcode * The memory is allocated from the spawned heap and the thread is started. * Note that the memory is not freed when the thread terminates but when the * thread final status (its return value) is collected by the spawning thread. * As example: * @code static msg_t myThread(void *arg) { unsigned i = 10; while (i > 0) { LED_ON(); chThdSleepMilliseconds(500); LED_OFF(); chThdSleepMilliseconds(500); i--; } return (msg_t)i; } int main(int argc, char *argv[]) { Thread *tp = chThdCreateFromHeap(NULL, 128, NORMALPRIO+1, myThread, NULL); if (tp == NULL) chSysHalt(); /* Memory exausted. */ /* The main thread continues its normal execution.*/ . . /* * * Now waits for the spawned thread to terminate (if it has not terminated * * already) then gets the thread exit message (msg) and returns the * * terminated thread memory to the heap (default system heap in this * * example). */ msg_t msg = chThdWait(tp); . . } * @endcode * *

Creating a dynamic thread using the heap allocator

* A pool is a collection of equally sized memory blocks, creating a thread from * a memry pool is very similar to the previous example but the memory of * terminated threads is returned to the memory pool rather than to a heap: * @code static msg_t myThread(void *arg) { unsigned i = 10; while (i > 0) { LED_ON(); chThdSleepMilliseconds(500); LED_OFF(); chThdSleepMilliseconds(500); i--; } return (msg_t)i; } int main(int argc, char *argv[]) { Thread *tp = chThdCreateFromMemoryPool(myPool, NORMALPRIO+1, myThread, NULL); if (tp == NULL) chSysHalt(); /* Pool empty. */ /* The main thread continues its normal execution.*/ . . /* * * Now waits for the spawned thread to terminate (if it has not terminated * * already) then gets the thread exit message (msg) and returns the * * terminated thread memory to the original memory pool. */ msg_t msg = chThdWait(tp); . . } * @endcode */ a id='n105' href='#n105'>105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287