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diff --git a/docs/_summary.md b/docs/_summary.md new file mode 100644 index 000000000..c5e29cb52 --- /dev/null +++ b/docs/_summary.md @@ -0,0 +1,32 @@ + +### Getting started +* [Introduction](home.md) +* [QMK Overview](qmk_overview.md) +* [Build Environment Setup](build_environment_setup.md) +* [Make instructions](make_instructions.md) + +### Making a keymap +* [Keymap overview](keymap.md) +* [Custom Quantum Functions](custom_quantum_functions.md) +* [Keycodes](keycodes.md) +* [Layer switching](key_functions.md) +* [Leader Key](leader_key.md) +* [Macros](macros.md) +* [Dynamic Macros](dynamic_macros.md) +* [Space Cadet](space_cadet_shift.md) +* [Tap Dance](tap_dance.md) +* [Mouse keys](mouse_keys.md) +* [FAQ: Creating a Keymap](faq_keymap.md) +* [FAQ: Compiling QMK](faq_build.md) + +### For hardware makers and modders +* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md) +* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md) +* [Modding your keyboard](modding_your_keyboard.md) +* [Adding features to QMK](adding_features_to_qmk.md) +* [ISP flashing guide](isp_flashing_guide.md) + +### Other topics +* [General FAQ](faq.md) +* [Differences from TMK](differences_from_tmk.md) +* [Using Eclipse with QMK](eclipse.md) diff --git a/docs/adding_a_keyboard_to_qmk.md b/docs/adding_a_keyboard_to_qmk.md new file mode 100644 index 000000000..51c4c4410 --- /dev/null +++ b/docs/adding_a_keyboard_to_qmk.md @@ -0,0 +1,35 @@ +# Adding your keyboard to QMK + +We welcome all keyboard projects into QMK, but ask that you try to stick to a couple guidelines that help us keep things organised and consistent. + +## Naming your directory/project + +All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Dashes (`-`) aren't allow by our build system, and will confuse it with keymaps/subprojects. Your directory and your `.h` and `.c` files should have exactly the same name. Subprojects/revision should follow the same format. + +## `readme.md` + +All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to move information (template coming). + +## Image/Hardware files + +In an effort to keep the repo size down, we're no longer accepting images of any format in the repo, with few exceptions. Hosting them elsewhere (imgur) and linking them in the readme.md is the preferred method. + +Any sort of hardware file (plate, case, pcb) can't be stored in qmk_firmware, but we have the [qmk.fm repo](https://github.com/qmk/qmk.fm) where such files (as well as in-depth info) can be store, and viewed on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` directory for an example. + +## Non-production/handwired projects + +We're happy to accept any project that uses QMK, including prototypes and handwired ones, but we have a separate `/keyboards/handwired/` folder for them, so the main `/keyboards/` folder doesn't get overcrowded. If a prototype project becomes a production project at some point in the future, we'd be happy to move it to the main `/keyboards/` folder! + +## Warnings as errors + +When developing your keyboard, keep in mind that all warnings will be treated as errors - these small warnings can build-up and cause larger errors down the road (and keeping them is generally a bad practice). + +## Licenses + +If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, it this format: + + Copyright 2017 Your Name <your@email.com> + +## Technical details + +If you're looking for more information on making your keyboard work with QMK, [check out this guide](porting_your_keyboard_to_qmk.md)! diff --git a/docs/adding_features_to_qmk.md b/docs/adding_features_to_qmk.md new file mode 100644 index 000000000..f6f7cba20 --- /dev/null +++ b/docs/adding_features_to_qmk.md @@ -0,0 +1,7 @@ +If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK! These are generally done via [pull request](https://github.com/qmk/qmk_firmware/pulls) after forking, and here are some things to keep in mind when creating one: + +* **Disable by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, [open an issue](https://github.com/qmk/qmk_firmware/issues) for everyone to discuss it! +* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back. +* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work. +* **Explain your feature** - submitting a markdown write-up of what your feature does with your PR may be needed, and it will allow a collaborator to easily copy it into the wiki for documentation (after proofing and editing). +* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).
\ No newline at end of file diff --git a/docs/basic_how_keyboards_work.md b/docs/basic_how_keyboards_work.md new file mode 100644 index 000000000..73c3f5c5f --- /dev/null +++ b/docs/basic_how_keyboards_work.md @@ -0,0 +1,96 @@ +# How keys are registered, and interpreted by computers + +In this file, you can will learn the concepts of how keyboards work over USB, +and you'll be able to better understand what you can expect from changing your +firmware directly. + +## Schematic view + +Whenever you type on 1 particular key, here is the chain of actions taking +place: + +``` text ++------+ +-----+ +----------+ +----------+ +----+ +| User |-------->| Key |------>| Firmware |----->| USB wire |---->| OS | ++------+ +-----+ +----------+ +----------+ |----+ +``` + +This scheme is a very simple view of what's going on, and more details follow +in the next sections. + +## 1. You Press a Key + +Whenever you press a key, the firmware of your keyboard can register this event. +It can register when the key is pressed, held and released. + +This usually happens with a [periodic scan of key presses with a frequency around 100 hz](https://github.com/benblazak/ergodox-firmware/blob/master/references.md#typical-keyboard-information). +This speed often is limited by the mechanical key response time, the protocol +to transfer those key presses (here USB HID), and by the software it is used in. + +## 2. What the Firmware Sends + +The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) +tells what a keyboard can actually send through USB to have a chance to be +properly recognised. This includes a pre-defined list of keycodes which are +simple numbers from `0x00` to `0xE7`. The firmware assigns a keycode to each +key of the keyboard. + +The firmware does not send actually letters or characters, but only keycodes. +Thus, by modifying the firmware, you only can modify what keycode is sent over +USB for a given key. + +## 3. What the Operating System Does + +Once the keycode reaches the operating system, a piece of software has to have +it match an actual character thanks to a keyboard layout. For example, if your +layout is set to QWERTY, a sample of the matching table is as follow: + +``` text +| keycode | character | +|---------+-----------| +| 0x04 | a/A | +| 0x05 | b/B | +| 0x06 | c/C | +| ... | ... | +| 0x1C | y/Y | +| 0x1D | z/Z | +| ... | ... | +|---------+-----------| +``` + +## Back to the firmware + +As the layout is generally fixed (unless you create your own), the firmware can +actually call a keycode by its layout name directly to ease things for you. + +This is exactly what is done here with `KC_A` actually representing `0x04` in +QWERTY. The full list can be found in `keycode.txt`. + +## List of Characters You Can Send + +Putting aside shortcuts, having a limited set of keycodes mapped to a limited +layout means that **the list of characters you can assign to a given key only +is the ones present in the layout**. + +For example, this means that if you have a QWERTY US layout, and you want to +assign 1 key to produce `€` (euro currency symbol), you are unable to do so, +because the QWERTY US layout does not have such mapping. You could fix that by +using a QWERTY UK layout, or a QWERTY US International. + +You may wonder why a keyboard layout containing all of Unicode is not devised +then? The limited number of keycode available through USB simply disallow such +a thing. + +## How to (Maybe) Enter Unicode Characters + +You can have the firmware send *sequences of keys* to use the [software Unicode +Input +Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of +the target operating system, thus effectively entering characters independently +of the layout defined in the OS. + +Yet, it does come with multiple disadvantages: + + - Tied to a specific OS a a time (need recompilation when changing OS); + - Within a given OS, does not work in all software; + - Limited to a subset of Unicode on some systems. diff --git a/docs/becoming_a_qmk_collaborator.md b/docs/becoming_a_qmk_collaborator.md new file mode 100644 index 000000000..1427675fd --- /dev/null +++ b/docs/becoming_a_qmk_collaborator.md @@ -0,0 +1,7 @@ +A QMK collaborator is a keyboard maker/designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users/customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements: + +* **Have a PCB available for sale** - unfortunately there's just too much variation and complications with handwired keyboards. +* **Maintain the your keyboard's directory** - this may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core. +* **Approve and merge your keyboard's keymap pull requests** - we like to encourage users to contribute their keymaps for others to see and work from when creating their own. + +If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!
\ No newline at end of file diff --git a/docs/build_environment_setup.md b/docs/build_environment_setup.md new file mode 100644 index 000000000..442038a58 --- /dev/null +++ b/docs/build_environment_setup.md @@ -0,0 +1,119 @@ +### Windows 10 + +#### Creators Update +If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update). + +#### Windows Subsystem for Linux +In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method. + +#### Git +If you already have cloned the repository on your Windows file system you can ignore this section. + +You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute. + +Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one. + +#### Toolchain setup +The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information. + +1. Open "Bash On Ubuntu On Windows" from the start menu. +2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`. +3. Run `util/wsl_install.sh` and follow the on-screen instructions. +4. Close the Bash command window, and re-open it. +5. You are ready to compile and flash the firmware! + +#### Some important things to keep in mind +* You can run `util/wsl_install.sh` again to get all the newest updates. +* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it. +* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations +* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work. + +### Windows (Vista and later) +1. If you have ever installed WinAVR, uninstall it. +2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**. +3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware). +4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location. +5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer. +6. Open the `\util` folder. +7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up. +8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete! + +If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder. + +### Mac +If you're using [homebrew,](http://brew.sh/) you can use the following commands: + + brew tap osx-cross/avr + brew install avr-libc + brew install dfu-programmer + +This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage. + +You can also try these instructions: + +1. Install Xcode from the App Store. +2. Install the Command Line Tools from `Xcode->Preferences->Downloads`. +3. Install [DFU-Programmer](https://dfu-programmer.github.io/). + +If you are going to flash Infinity based keyboards you will also need dfu-util + + brew install dfu-util + +### Linux + +To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.** + +You can also install things manually, but this documentation might not be always up to date with all requirements. + +The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently. + +``` +build-essential +gcc +unzip +wget +zip +gcc-avr +binutils-avr +avr-libc +dfu-programmer +dfu-util +gcc-arm-none-eabi +binutils-arm-none-eabi +libnewlib-arm-none-eabi +git +``` + +Install the dependencies with your favorite package manager. + +Debian/Ubuntu example: + + sudo apt-get update + sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi + +### Docker + +If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap: + +```bash +# You'll run this every time you want to build a keymap +# modify the keymap and keyboard assigment to compile what you want +# defaults are ergodox/default + +docker run -e keymap=gwen -e subproject=ez -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware + +# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this +docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware + +``` + +This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash. + +### Vagrant +If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md). + +## Verify Your Installation +1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application. +2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead. +3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`. +4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below. diff --git a/docs/build_guide.md b/docs/build_guide.md new file mode 100644 index 000000000..8573b0fd1 --- /dev/null +++ b/docs/build_guide.md @@ -0,0 +1,103 @@ +# This guide has now been included in the main readme - please reference that one instead. + +## Build Environment Setup + +### Windows (Vista and later) +1. If you have ever installed WinAVR, uninstall it. +2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**. +3. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location. +4. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer. +5. Double-click on the 1-setup-path-win batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up. +6. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete! +7. Future build commands should be run from the standard Windows command prompt, which you can find by searching for "command prompt" from the start menu or start screen. Ignore the "MHV AVR Shell". + +### Mac +If you're using [homebrew,](http://brew.sh/) you can use the following commands: + + brew tap osx-cross/avr + brew install avr-libc + brew install dfu-programmer + +This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. + +You can also try these instructions: + +1. Install Xcode from the App Store. +2. Install the Command Line Tools from `Xcode->Preferences->Downloads`. +3. Install [DFU-Programmer][dfu-prog]. + +### Linux +Install AVR GCC, AVR libc, and dfu-progammer with your favorite package manager. + +Debian/Ubuntu example: + + sudo apt-get update + sudo apt-get install gcc-avr avr-libc dfu-programmer + +### Vagrant +If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md). + +## Verify Your Installation +1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application. +2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead. +3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`. +4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below. + +## Customizing, Building, and Deploying Your Firmware + +### The Make command + +The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). You can run `make` from the root (`/`), your keyboard folder (`/keyboards/<keyboard>/`), or your keymap folder (`/keyboards/<keyboard>/keymaps/<keymap>/`) if you have a `Makefile` there (see the example [here](/doc/keymap_makefile_example.mk)). + +By default, this will generate a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests. + +* The "root" (`/`) folder is the qmk_firmware folder, in which are `doc`, `keyboard`, `quantum`, etc. +* The "keyboard" folder is any keyboard project's folder, like `/keyboards/planck`. +* The "keymap" folder is any keymap's folder, like `/keyboards/planck/keymaps/default`. + +Below is a list of the useful `make` commands in QMK: + +* `make` - cleans automatically and builds your keyboard and keymap depending on which folder you're in. This defaults to the "default" layout (unless in a keymap folder), and Planck keyboard in the root folder + * `make keyboard=<keyboard>` - specifies the keyboard (only to be used in root) + * `make keymap=<keymap>` - specifies the keymap (only to be used in root and keyboard folder - not needed when in keymap folder) +* `make quick` - skips the clean step (cannot be used immediately after modifying config.h or Makefiles) +* `make dfu` - (requires dfu-programmer) builds and flashes the keymap to your keyboard once placed in reset/dfu mode (button or press `KC_RESET`). This does not work for Teensy-based keyboards like the ErgoDox EZ. + * `keyboard=` and `keymap=` are compatible with this +* `make all-keyboards` - builds all keymaps for all keyboards and outputs status of each (use in root) +* `make all-keyboards-default` - builds all default keymaps for all keyboards and outputs status of each (use in root) +* `make all-keymaps [keyboard=<keyboard>]` - builds all of the keymaps for whatever keyboard folder you're in, or specified by `<keyboard>` +* `make all-keyboards-quick`, `make all-keyboards-default-quick` and `make all-keymaps-quick [keyboard=<keyboard>]` - like the normal "make-all-*" commands, but they skip the clean steps + +Other, less useful functionality: + +* `make COLOR=false` - turns off color output +* `make SILENT=true` - turns off output besides errors/warnings +* `make VERBOSE=true` - outputs all of the avr-gcc stuff (not interesting) + +### The Makefile + +There are 3 different `make` and `Makefile` locations: + +* root (`/`) +* keyboard (`/keyboards/<keyboard>/`) +* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`) + +The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **It is required if you want to run `make` in the keymap folder.** + +### The `config.h` file + +There are 2 `config.h` locations: + +* keyboard (`/keyboards/<keyboard>/`) +* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`) + +The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this: + +``` +#undef MY_SETTING +#define MY_SETTING 4 +``` + +For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it. + +You can then override any settings, rather than having to copy and paste the whole thing. diff --git a/docs/build_old.md b/docs/build_old.md new file mode 100644 index 000000000..9ae3a64ae --- /dev/null +++ b/docs/build_old.md @@ -0,0 +1,187 @@ +Build Firmware and Program Controller +===================================== + +## This guide may be out-dated - use [build_guide.md](build_guide.md) instead + +Download and Install +-------------------- +### 1. Install Tools + +1. **Toolchain** On Windows install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal. On Mac you can use [CrossPack][crosspack]. On Linux you can install AVR GCC (and avr-libc) with your favorite package manager or run the avr_setup.sh script in the root of this repository. + +2. **Programmer** On Windows install [Atmel FLIP][flip]. On Mac and Linux install [dfu-programmer][dfu-prog]. + +3. **Driver** On Windows you start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. In case of `dfu-programmer` use its driver. + +If you use PJRC Teensy you don't need step 2 and 3 above, just get [Teensy loader][teensy-loader]. + + +### 2. Download source +You can find firmware source at github: + +- <https://github.com/tmk/tmk_keyboard> + +If you are familiar with `Git` tools you are recommended to use it but you can also download zip archive from: + +- <https://github.com/tmk/tmk_keyboard/archive/master.zip> + + +Build firmware +-------------- +### 1. Open terminal +Open terminal window to get access to commands. Use Cygwin(or MingGW) `shell terminal` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in 'Run command' dialog showing up. + +### 2. Change directory +Move to project directory in the firmware source. + + cd tmk_keyboard/{'keyboard' or 'converter'}/<project> + +### 3. Make +Build firmware using GNU `make` command. You'll see `<project>_<variant>.hex` file in that directory unless something unexpected occurs in build process. + + + make -f Makefile.<variant> clean + make -f Makefile.<variant> + + + + +Program Controller +------------------ +Now you have **hex** file to program on current directory. This **hex** is only needed to program your controller, other files are used for development and you may leave and forget them. + +### 1. Start bootloader +How to program controller depends on controller chip and its board design. To program AVR USB chips you'll need to start it up in bootloader mode. Most of boards with the chip have a push button to let bootloader come up. Consult with your controller board manual. + +### 2. Program with DFU bootloader +Stock AVR USB chip including ATmega32U4 has DFU bootloader by factory default. `FLIP` is a DFU programmer on Windows offered by Atmel. Open source command line tool `dfu-programmer` also supports AVR chips, it runs on Linux, Mac OSX and even Windows. + +To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`. +If you have a proper program command in `Makefile` just type this. + +`FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial below. +To use command line tool run this command. Note that you need to set PATH variable properly. + + $ make -f Makefile.<variant> flip + +Or to program with `dfu-programmer` run: + + $ make -f Makefile.<variant> dfu + +#### FLIP GUI tutorial +1. On menu bar click Device -> Select, then. `ATmega32u4`. +2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog. +At this point you'll see grey-outed widgets on the app get colored and ready. + +3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog. +4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected. +5. Re-plug USB cord or click 'Start Application' button to restart your controller. +Done. + +See also these instructions if you need. + +- <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP> +- <http://www.atmel.com/Images/doc7769.pdf> + + +### 3. Program with Teensy Loader +If you have PJRC Teensy see instruction of `Teensy Loader`. + +- <http://www.pjrc.com/teensy/loader.html> + +Or use this command if you have command line version of Teensy Loader installed. + + $ make -f Makefile.<variant> teensy + + +### 4. Program with Other programmer +You may want to use other programmer like `avrdude` with AVRISPmkII, Arduino or USBasp. In that case you can still use make target `program` for build with configuring `PROGRAM_CMD` in Makefile. + + $ make -f Makefile.<variant> program + + +[cygwin]: https://www.cygwin.com/ +[mingw]: http://www.mingw.org/ +[mhv]: https://infernoembedded.com/products/avr-tools +[winavr]: http://winavr.sourceforge.net/ +[crosspack]: http://www.obdev.at/products/crosspack/index.html +[flip]: http://www.atmel.com/tools/FLIP.aspx +[dfu-prog]: http://dfu-programmer.sourceforge.net/ +[teensy-loader]:http://www.pjrc.com/teensy/loader.html + + + +Makefile Options +---------------- +### 1. MCU and Frequency. + + MCU = atmega32u4 # Teensy 2.0 + #MCU = at90usb1286 # Teensy++ 2.0 + F_CPU = 16000000 + +Set your MCU and its clock in Hz. + + # Boot Section Size in *bytes* + # Teensy halfKay 512 + # Atmel DFU loader 4096 + # LUFA bootloader 4096 + OPT_DEFS += -DBOOTLOADER_SIZE=4096 + +If you are using PJRC Teensy use `512` for `BOOTLOADER_SIZE`, otherwise use `4096` unless you are sure. + +### 2. Features +Optional. Note that ***comment out*** with `#` to disable them. + + BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) + MOUSEKEY_ENABLE = yes # Mouse keys(+4700) + EXTRAKEY_ENABLE = yes # Audio control and System control(+450) + CONSOLE_ENABLE = yes # Console for debug(+400) + COMMAND_ENABLE = yes # Commands for debug and configuration + SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend + #NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA + #BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality + +### 3. Programmer +Optional. Set proper command for your controller, bootloader and programmer. This command can be used with `make program`. Not needed if you use `FLIP`, `dfu-programmer` or `Teensy Loader`. + + # avrdude with AVRISPmkII + PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex + + # avrdude with USBaspLoader + PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex + + # avrdude with arduino + PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex + + + +Config.h Options +---------------- +### 1. Magic command key combination + + #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT))) + +### 2. Mechanical Locking Support for CapsLock + + /* Mechanical locking CapsLock support. Use KC_LCAP instead of KC_CAPS in keymap */ + #define CAPSLOCK_LOCKING_ENABLE + /* Locking CapsLock re-synchronize hack */ + #define CAPSLOCK_LOCKING_RESYNC_ENABLE + +### 3. Disable Debug and Print + + /* disable debug print */ + #define NO_DEBUG + + /* disable print */ + #define NO_PRINT + +### 4. Disable Action Features + + #define NO_ACTION_LAYER + #define NO_ACTION_TAPPING + #define NO_ACTION_ONESHOT + #define NO_ACTION_MACRO + #define NO_ACTION_FUNCTION + +***TBD*** diff --git a/docs/compatible_microcontrollers.md b/docs/compatible_microcontrollers.md new file mode 100644 index 000000000..20ba620f6 --- /dev/null +++ b/docs/compatible_microcontrollers.md @@ -0,0 +1,25 @@ +# Atmel AVR + +QMK should run on any Atmel AVR processor with enough Flash. It has been tested on the following: + +* ATmega32U4 ([PJRC Teensy 2.0](http://www.pjrc.com/teensy/)) +* AT90USB1286 ([PJRC Teensy++ 2.0](http://www.pjrc.com/teensy/)) +* AT90USB1287 ([Atmel USBKEY](http://www.atmel.com/tools/AT90USBKEY.aspx)) +* ATmega168P with using [V-USB](http://www.obdev.at/products/vusb/index.html) +* ATmega328P with using [V-USB](http://www.obdev.at/products/vusb/index.html) +* ATmega32U2 +* AT90USB1286, 646, 647 should work +* AT90USB162 testing... + +NOTE: To enable full features of firmware you'll need 32KB flash size. + +Please add any tested microcontrollers to this list. + +# ARM + +You can also use any ARM processor that [ChibiOS](http://www.chibios.org) supports. The following processors have been tested: + +* [Kinetis MKL26Z64](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/l-series-ultra-low-power-m0-plus/kinetis-kl2x-48-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x) +* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf) +* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf) +* [Kinetis MK20DX256](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/k-series-performance-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)
\ No newline at end of file diff --git a/docs/custom_quantum_functions.md b/docs/custom_quantum_functions.md new file mode 100644 index 000000000..0fb1c163b --- /dev/null +++ b/docs/custom_quantum_functions.md @@ -0,0 +1,123 @@ +A custom keyboard is about more than sending button presses to your computer. QMK has designed hooks to allow you to inject code, override functionality, and otherwise customize how your keyboard responds in different situations. + +## A Word on Keyboards vs Keymap + +We have structured QMK as a hierarchy: + +* Core (`_quantum`) + * Keyboard/Revision (`_kb`) + * Keymap (`_user`) + +Each of the functions described below can be defined with a `_kb()` suffix or an `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level. + +When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called. + +## Matrix Initialization Code + +* Keyboard/Revision: `void matrix_init_kb(void)` +* Keymap: `void matrix_init_user(void)` + +This function gets called when the matrix is initiated. You should use this function to initialize any custom hardware you may have, such as speakers, LED drivers, or other features which need to be setup after the keyboard powers on. + +### Example + +``` +void matrix_init_kb(void) { + // put your keyboard start-up code here + // runs once when the firmware starts up + matrix_init_user(); + + // JTAG disable for PORT F. write JTD bit twice within four cycles. + MCUCR |= (1<<JTD); + MCUCR |= (1<<JTD); + + // * Set our LED pins as output + DDRB |= (1<<0); + DDRB |= (1<<1); + DDRB |= (1<<2); + DDRB |= (1<<3); + DDRB |= (1<<4); +} +``` + +## Matrix Scanning Code + +* Keyboard/Revision: `void matrix_scan_kb(void)` +* Keymap: `void matrix_scan_user(void)` + +This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot. + +You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing. + +## Hook Into Key Presses + +* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)` +* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)` + +This function gets called every time a key is pressed or released. This is particularly useful when defining custom keys or overriding the behavior of existing keys. + +The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution. + +The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed. + +The `record` variable contains infomation about the actual press: + +``` +keyrecord_t record { ++-keyevent_t event { +| +-keypos_t key { +| | +-uint8_t col +| | +-uint8_t row +| | } +| +-bool pressed +| +-uint16_t time +| } +} +``` + +The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that. + +## LED Control + +* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)` +* Keymap: `void led_set_user(uint8_t usb_led)` + +This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes. + +* `USB_LED_NUM_LOCK` +* `USB_LED_CAPS_LOCK` +* `USB_LED_SCROLL_LOCK` +* `USB_LED_COMPOSE` +* `USB_LED_KANA` + +### Example: + +``` +void led_set_kb(uint8_t usb_led) { + if (usb_led & (1<<USB_LED_NUM_LOCK)) { + PORTB |= (1<<0); + } else { + PORTB &= ~(1<<0); + } + if (usb_led & (1<<USB_LED_CAPS_LOCK)) { + PORTB |= (1<<1); + } else { + PORTB &= ~(1<<1); + } + if (usb_led & (1<<USB_LED_SCROLL_LOCK)) { + PORTB |= (1<<2); + } else { + PORTB &= ~(1<<2); + } + if (usb_led & (1<<USB_LED_COMPOSE_LOCK)) { + PORTB |= (1<<3); + } else { + PORTB &= ~(1<<3); + } + if (usb_led & (1<<USB_LED_KANA_LOCK)) { + PORTB |= (1<<4); + } else { + PORTB &= ~(1<<4); + } +} +``` diff --git a/docs/cygwin_guide.md b/docs/cygwin_guide.md new file mode 100644 index 000000000..05d71961a --- /dev/null +++ b/docs/cygwin_guide.md @@ -0,0 +1,352 @@ +#Planck Advanced (but not too advanced) `cygwin` Users Guide +If you are a user of the [cygwin environment](https://cygwin.com) in Windows and want the freedom to use the latest tools available, then this is the guide for you. If compiling your own copy of the latest and greatest Gnu C Compiler makes you super happy, then this is the guide for you. If the command line make you smile, then this is the guide for you. + +This guide was written step by step as I went through the process on a `Windows 10` `x86_64` and a `Windows 7` `amd k10` based system. This should be generally applicable to to any `Windows` environment with `cygwin`. + +#####Do not skip steps. Do not move past a step until the previous step finishes successfully. + +Based on [avr-libc installation guide](http://www.nongnu.org/avr-libc/user-manual/install_tools.html) + +##Get the Required Packages +Download the `cygwin` setup ([x86_64](https://cygwin.com/setup-x86_64.exe)) and install the default system plus the following if they are not already selected: +- devel/git +- devel/gcc-core +- devel/gcc-g++ +- devel/flex +- devel/bison +- devel/make +- devel/texinfo +- devel/gettext-devel +- devel/automake +- devel/autoconfig +- devel/libtool +- text/gettext +- libs/libgcc1 +- interpreters/m4 +- web/wget +- archive/unzip + +The following sources will be required: +- [gmp](https://gmplib.org/) (6.1.0) +- [mpfr](http://www.mpfr.org/) (3.1.4) +- [mpc](http://www.multiprecision.org/) (1.0.3) +- [binutils](https://www.sourceware.org/binutils/) (2.26) +- [gcc](https://gcc.gnu.org/) (5.3.0) +- [avr-libc](http://www.nongnu.org/avr-libc/) (2.0.0) + +The `dfu-programmer` will be required to flash the new firmware +- [dfu-programmer](https://dfu-programmer.github.io/) (0.7.2) + +The set of commands below will create a directory (`~/local/avr`) for the sources you compile to be installed on the machine and a directory (`~/src`) for these source files to be stored. The commands then download the sources of the needed packages and unpack them. Note: the expand commands are different depending on if the packages are offered as a `bz2` or `gz` archive +``` +$ mkdir ~/local +$ mkdir ~/local/avr +$ mkdir ~/src +$ cd ~/src +$ wget https://gmplib.org/download/gmp/gmp-6.1.0.tar.bz2 +$ wget http://www.mpfr.org/mpfr-3.1.4/mpfr-3.1.4.tar.bz2 +$ wget ftp://ftp.gnu.org/gnu/mpc/mpc-1.0.3.tar.gz +$ wget http://ftp.gnu.org/gnu/binutils/binutils-2.26.tar.gz +$ wget http://mirror0.babylon.network/gcc/releases/gcc-5.3.0/gcc-5.3.0.tar.gz +$ wget http://download.savannah.gnu.org/releases/avr-libc/avr-libc-2.0.0.tar.bz2 +$ tar -xjf gmp-6.1.0.tar.bz2 +$ tar -xjf mpfr-3.1.4.tar.bz2 +$ tar -zxf mpc-1.0.3.tar.gz +$ tar -zxf binutils-2.26.tar.gz +$ tar -zxf gcc-5.3.0.tar.gz +$ tar -xjf avr-libc-2.0.0.tar.bz2 +``` + +##Setup the Build Environment +These commands will set up the install directory and the `PATH` variable, which will allow you to access your installed packages. Note: if you close the `cygwin` terminal window, you will need to rerun these commands, they are not permanent. +``` +$ PREFIX=$HOME/local/avr +$ export PREFIX +$ PATH=/usr/local/bin:/usr/local/lib:/usr/local/include:/bin:/lib:/cygdrive/c/WINDOWS/system32:/cygdrive/c/WINDOWS +$ PATH=$PATH:$PREFIX/bin:$PREFIX/lib +$ export PATH +``` + +##The `gcc` Required Math Library Packages +The following packages are required to be complied and installed in order to compile `gcc`. They are not sufficiently available through the `cygwin` package system, so we have to make them ourselves. They must be complied in this order because each one depends on the previous. Verfiy that for each package, `make check` returns all passing and no fails. + +###Build and Install `gmp` +``` +$ cd ~/src/gmp-6.1.0 +$ ./configure --enable-static --disable-shared +$ make +$ make check +$ make install +``` + +###Build and Install `mpfr` +``` +$ cd ~/src/mpfr-3.1.4 +$ ./configure --with-gmp-build=../gmp-6.1.0 --enable-static --disable-shared +$ make +$ make check +$ make install +``` + +###Build and Install `mpc` +``` +$ cd ~/src/mpc-1.0.3 +$ ./configure --with-gmp=/usr/local --with-mpfr=/usr/local --enable-static --disable-shared +$ make +$ make check +$ make install +``` + +##OPTIONAL Part +You can build and install a brand new `gcc` or you can use the one supplied by `cygwin`. This will take about 4-5 hours to compile (It is a "native build", so it does the entire build **3 times**. This takes a long while). + +###Build and Install `gcc` for Your Machine +``` +$ cd ~/src/gcc-5.3.0 +$ mkdir obj-local +$ cd obj-local +$ ../configure --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared +$ make +$ make install +``` +##End OPTIONAL Part + +###Build and Install `binutils` for Your Machine +``` +$ cd ~/src/binutils-2.26 +$ mkdir obj-local +$ cd obj-local +$ ../configure +$ make +$ make install +``` + +##Buliding `binutils`, `gcc`, and `avr-libc` for the AVR system +Now we can make the critical stuff for compiling our firmware: `binutils`, `gcc`, and `avr-libc` for the AVR architecture. These allow us to build and manipulate the firmware for the keyboard. + +###Build `binutils` for AVR +If you plan to build and install `avr-gdb` also, use the `gdb` install at the end of this guide as it also builds the `binutils` +``` +$ cd ~/src/binutils-2.26 +$ mkdir obj-avr +$ cd obj-avr +$ ../configure --prefix=$PREFIX --target=avr --disable-nls +$ make +$ make install +``` + +###Build `gcc` for AVR +``` +$ cd ~/src/gcc-5.3.0 +$ mkdir obj-avr +$ cd obj-avr +$ ../configure --prefix=$PREFIX --target=avr --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared --disable-nls --disable-libssp --with-dwarf2 +$ make +$ make install +``` + +###Build `avr-libc` for AVR +For building the `avr-libc`, we have to specify the host build system. In my case it is `x86_64-unknown-cygwin`. You can look for build system type in the `gcc` configure notes for the proper `--build` specification to pass when you configure `avr-libc`. +``` +$ cd ~/src/avr-libc-2.0.0 +$ ./configure --prefix=$PREFIX --build=x86_64-unknown-cygwin --host=avr +$ make +$ make install +``` + +##Building 'dfu-programmer' for flashing the firmware via USB and installing the drivers +We can either build our own, or use the precomplied binaries. The precompiled binaries don't play well with `cygwin` so it is better to build them ourselves. The procedure for the precompiled binaries is included at the end of this guide. + +### Build and Install the `libusb` +The `dfu-programmer` requires `libusb` so that it can interact with the USB system. These repos must be bootstrapped in order to create an appropriate `./configure` and `Makefile` for your system. +``` +$ cd ~/src +$ git clone https://github.com/libusb/libusb.git +$ cd libusb +$ ./bootstrap.sh +$ ./configure +$ make +$ make install +``` + +### Build and Install the `dfu-programmer` +``` +$ cd ~/src +$ git clone https://github.com/dfu-programmer/dfu-programmer.git +$ cd dfu-programmer +$ ./bootstrap.sh +$ ./configure +$ make +$ make install +``` + +Verify the installation with: +``` +$ which dfu-programmer +/usr/local/bin/dfu-programmer + +$ dfu-programmer +dfu-programmer 0.7.2 +https://github.com/dfu-programmer/dfu-programmer +Type 'dfu-programmer --help' for a list of commands + 'dfu-programmer --targets' to list supported target devices +``` +If you are not getting the above result, you will not be able to flash the firmware! + +###Install the USB drivers +The drivers are included in the windows binary version of [`dfu-programmer` 0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip). +``` +$ cd ~/src +$ wget http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip +$ unzip dfu-programmer-win-0.7.2.zip -d dfu-programmer-win-0.7.2 +``` + +or + +The official drivers are found in [Atmel's `FLIP` installer](http://www.atmel.com/images/Flip%20Installer%20-%203.4.7.112.exe). Download and then install `FLIP`. Upon installation, the drivers will be found in `C:\Program Files (x86)\Atmel\Flip 3.4.7\usb`. + +Then, from an **administrator-privileged** `Windows` terminal, run the following command (adjust the path for username, etc. as necessary) and accept the prompt that pops up: +``` +C:\> pnputil -i -a C:\cygwin64\home\Kevin\src\dfu-programmer-win-0.7.2\dfu-prog-usb-1.2.2\atmel_usb_dfu.inf +or +C:\> pnputil -i -a "C:\Program Files (x86)\Atmel\Flip 3.4.7\usb\atmel_usb_dfu.inf" +``` + +This should be the result: +``` +Microsoft PnP Utility + +Processing inf : atmel_usb_dfu.inf +Successfully installed the driver on a device on the system. +Driver package added successfully. +Published name : oem104.inf + + +Total attempted: 1 +Number successfully imported: 1 +``` + +Alternatively, the `Windows` driver can be installed when prompted by `Windows` when the keyboard is attached. Do not let `Windows` search for a driver; specify the path to search for a driver and point it to the `atmel_usb_dfu.inf` file. + +##Building and Flashing the Planck firmware! +If you did everything else right. This part should be a snap! Grab the latest sources from `github`, make the Plank firmware, then flash it. + +###Build Planck and Load the Firmware +``` +$ cd ~/src +$ git clone https://github.com/qmk/qmk_firmware.git +$ cd qmk_firmware/keyboards/planck +$ make +``` + +Make sure there are no errors. You should end up with this or something similar: +``` +Creating load file for Flash: planck.hex +avr-objcopy -O ihex -R .eeprom -R .fuse -R .lock -R .signature planck.elf planck.hex + +Creating load file for EEPROM: planck.eep +avr-objcopy -j .eeprom --set-section-flags=.eeprom="alloc,load" \ +--change-section-lma .eeprom=0 --no-change-warnings -O ihex planck.elf planck.eep || exit 0 + +Creating Extended Listing: planck.lss +avr-objdump -h -S -z planck.elf > planck.lss + +Creating Symbol Table: planck.sym +avr-nm -n planck.elf > planck.sym + +Size after: + text data bss dec hex filename + 18602 82 155 18839 4997 planck.elf + +-------- end -------- +``` + +If you do not get the above, you **did not** build the firmware, and you will have nothing to flash. If you have the fresh clone from `github`, it was probably something gone wrong in this install process, go check and see what didn't work and threw errors or what steps you might have missed. + +But if everything went OK, you are ready to flash! Press the reset button on the bottom of the Planck, wait two seconds, then: +``` +$ make dfu +``` +. +. +. +profit!!! + + + + + +##extra bits... + +###Installing Precompiled `dfu-programmer` Binaries (not recommended for `cygwin`) +To install the `dfu-programmer` from the binaries, we must get if from [the `dfu-programmer` website](https://dfu-programmer.github.io/) ([0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip)). + +Copy this file into your `cygwin` home\src directory. (For me, it is `C:\cygwin64\home\Kevin\src`), extract the files, move `dfu-programmer.exe` to `~/local/avr/bin`. Most obnoxiously, the `libusb0_x86.dll` and `libusb0.sys` need to be moved from `./dfu-prog-usb-1.2.2/x86/` to a directory in the `Windows` `PATH` and the `cygwin` `PATH`. This is because the `dfu-programmer` binary is `mingw` based, not `cygwin` based, so the `dlls` do not cooperate. I achieved acceptable pathing by moving the files to `C:\cygwin64\home\Kevin\local\avr\bin` Then, in a `WINDOWS` command prompt running (Adjusting your path for username, etc. as needed): +``` +C:\> set PATH=%PATH%;C:\cygwin64\home\Kevin\local\avr\bin +``` + +Then, rename `libusb0_x86.dll` to `libusb0.dll`. + +You can tell that you were successful by trying to execute 'dfu-programmer' from the 'cygwin' prompt: +``` +$ which dfu-programmer +/home/Kevin/local/avr/bin/dfu-programmer + +$ dfu-programmer +dfu-programmer 0.7.2 +https://github.com/dfu-programmer/dfu-programmer +Type 'dfu-programmer --help' for a list of commands + 'dfu-programmer --targets' to list supported target devices +``` + +If you are not getting the above result, you will not be able to flash the firmware! +- Try making sure your `PATH` variables are set correctly for both `Windows` and `cygwin`. +- Make sure the `dll` is named correctly. +- Do not extract it with `cygwin`'s `unzip` as it does not set the executable permission. If you did it anyway, do `chmod +x dfu-programmer.exe`. +- Still have problems? Try building it instead. + + +##Debugging Tools + +These tools are for debugging your firmware, etc. before flashing. Theoretically, it can save your memory from wearing out. However, these tool do not work 100% for the Planck firmware. + +### `gdb` for AVR +`gdb` has a simulator for AVR but it does not support all instructions (like WDT), so it immediately crashes when running the Planck firmware (because `lufa.c` disables the WDT in the first few lines of execution). But it can still be useful in debugging example code and test cases, if you know how to use it. + +``` +$ cd ~/src +$ git clone git://sourceware.org/git/binutils-gdb.git +$ cd binutils-gdb +$ mkdir obj-avr +$ cd obj-avr +$ ../configure --prefix=$PREFIX --target=avr --build=x86_64-unknown-cygwin --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --disable-nls --enable-static +$ make +$ make install +``` + +### `simulavr` +`simulavr` is an AVR simulator. It runs the complied AVR elfs. `simulavr` does not support the `atmega32u4` device... it does `atmega32` but that is not good enough for the firmware (no PORTE and other things), so you cannot run the Planck firmware. I use it to simulate ideas I have for features in separate test projects. + +This one is a major pain in the butt because it has a lot of dependencies and it is buggy. I will do my best to explain it but... it was hard to figure out. A few things need to be changed in the 'Makefile' to make it work in `cygwin`. + + +``` +$ cd ~/src +$ git clone https://github.com/Traumflug/simulavr.git +$ cd simulavr +$ ./bootstrap +$ ./configure --prefix=$PREFIX --enable-static --disable-tcl --disable-doxygen-doc +``` + Edit `src/Makefile.am` now so that `-no-undefined` is included (I did this by removing the SYS_MINGW conditional surrounding `libsim_la_LDFLAGS += -no-undefined` and `libsimulavr_la_LDFLAGS += -no-undefined \ libsimulavr_la_LIBADD += $(TCL_LIB)`. Also, `$(EXEEXT)` is added after `kbdgentables` in two places. + +``` +$ make +$ make install +``` + + +TODO: +- git repos for all sources +- command line magic for cygwin setup +- better options for `dfu-drivers` diff --git a/docs/differences_from_tmk.md b/docs/differences_from_tmk.md new file mode 100644 index 000000000..10ca329dc --- /dev/null +++ b/docs/differences_from_tmk.md @@ -0,0 +1,7 @@ +Understanding the essential changes made on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) should help you understand the QMK Firmware. + +| Firmware |TMK |QMK | +|------------------------------|-----------------------|-------------------------| +| Maintainer |hasu (@tmk) |Jack Humbert et al. | +| Build path customization | `TMK_DIR = ...` | `include .../Makefile` | +| `keymaps` array data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **keycode** | diff --git a/docs/dynamic_macros.md b/docs/dynamic_macros.md new file mode 100644 index 000000000..8fb54c322 --- /dev/null +++ b/docs/dynamic_macros.md @@ -0,0 +1,63 @@ +# Dynamic macros: record and replay macros in runtime + +QMK supports temporarily macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted. + +You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM. + +To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`: + +```c +enum planck_keycodes { + QWERTY = SAFE_RANGE, + COLEMAK, + DVORAK, + PLOVER, + LOWER, + RAISE, + BACKLIT, + EXT_PLV, + DYNAMIC_MACRO_RANGE, +}; +``` + +It must be the last element because `dynamic_macros.h` will add some more keycodes after it. + +Below it include the `dynamic_macro.h` header: + +```c + #include "dynamic_macro.h"` +``` + +Add the following keys to your keymap: + +* `DYN_REC_START1` — start recording the macro 1, +* `DYN_REC_START2` — start recording the macro 2, +* `DYN_MACRO_PLAY1` — replay the macro 1, +* `DYN_MACRO_PLAY2` — replay the macro 2, +* `DYN_REC_STOP` — finish the macro that is currently being recorded. + +Add the following code to the very beginning of your `process_record_user()` function: + +```c + if (!process_record_dynamic_macro(keycode, record)) { + return false; + } +``` + +That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`. + +Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again. + +For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above: + +```c + uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode); + + if (!process_record_dynamic_macro(macro_kc, record)) { + return false; + } +``` + +If the LED's start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header). + +For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header. diff --git a/docs/eclipse.md b/docs/eclipse.md new file mode 100644 index 000000000..ec5f2dc0d --- /dev/null +++ b/docs/eclipse.md @@ -0,0 +1,84 @@ +[Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages. + +Using an IDE such as Eclipse provides many advantages over a plain text editor, such as: +* intelligent code completion +* convenient navigation in the code +* refactoring tools +* build automation (no need for the command-line) +* a GUI for GIT +* static code analysis +* many other tools such as debugging, code formatting, showing call hierarchies etc. + +The purpose of the is page is to document how to set-up Eclipse for developing AVR software, and working on the QMK code base. + +Note that this set-up has been tested on Ubuntu 16.04 only for the moment. + +# Prerequisites +## Build environment +Before starting, you must have followed the [Getting Started](home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command). + +## Java +Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development. + +# Install Eclipse and its plugins +Eclipse comes in [several flavours](http://www.eclipse.org/downloads/eclipse-packages/) depending on the target usage that you will have. There is no package comprising the AVR stack, so we will need to start from Eclipse CDT (C/C++ Development Tooling) and install the necessary plugins. + +## Download and install Eclipse CDT +If you already have Eclipse CDT on your system, you can skip this step. However it is advised to keep it up-to-date for better support. + +If you have another Eclipse package installed, it is normally possible to [install the CDT plugin over it](https://eclipse.org/cdt/downloads.php). However it is probably better to reinstall it from scratch to keep it light and avoid the clutter of tools that you don't need for the projects you will be working on. + +Installation is very simple: follow the [5 Steps to Install Eclipse](https://eclipse.org/downloads/eclipse-packages/?show_instructions=TRUE), and choose **Eclipse IDE for C/C++ Developers** at Step 3. + +Alternatively, you can also directly [download Eclipse IDE for C/C++ Developers](http://www.eclipse.org/downloads/eclipse-packages/) ([direct link to current version](http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/neonr)) and extract the package to the location of your choice (this creates an `eclipse` folder). + +## First Launch +When installation is complete, click the <kbd>Launch</kbd> button. (If you extracted the package manually, open the Eclipse installation folder and double-click the `eclipse` executable) + +When you are prompted with the Workspace Selector, select a directory that will hold Eclipse metadata and usually your projects. **Do not select the `qmk_firmware` directory**, this will be the project directory. Select the parent folder instead, or another (preferably empty) folder of your choice (the default is fine if you do not use it yet). + +Once started, click the <kbd>Workbench</kbd> button at the top right to switch to the workbench view (there is a also checkbox at the bottom to skip the welcome screen at startup). + +## Install the necessary plugins +Note: you do not need to restart Eclipse after installing each plugin. Simply restart once all plugins are installed. + +### [The AVR plugin](http://avr-eclipse.sourceforge.net/) +This is the most important plugin as it will allow Eclipse to _understand_ AVR C code. Follow [the instructions for using the update site](http://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site), and agree with the security warning for unsigned content. + +### [ANSI Escape in Console](https://marketplace.eclipse.org/content/ansi-escape-console) +This plugin is necessary to properly display the colored build output generated by the QMK makefile. + +1. Open <kbd><kbd>Help</kbd> > <kbd>Eclipse Marketplace…</kbd></kbd> +2. Search for _ANSI Escape in Console_ +3. Click the <samp>Install</samp> button of the plugin +4. Follow the instructions and agree again with the security warning for unsigned content. + +Once both plugins are installed, restart Eclipse as prompted. + +# Configure Eclipse for QMK +## Importing the project +1. Click <kbd><kbd>File</kbd> > <kbd>New</kbd> > <kbd>Makefile Project with Existing Code</kbd></kbd> +2. On the next screen: + * Select the directory where you cloned the repository as _Existing Code Location_; + * (Optional) Give a different name to the project¹, e.g. _QMK_ or _Quantum_; + * Select the _AVR-GCC Toolchain_; + * Keep the rest as-is and click <kbd>Finish</kbd> + + ![Importing QMK in Eclipse](http://i.imgur.com/oHYR1yW.png) + +3. The project will now be loaded and indexed. Its files can be browsed easily through the _Project Explorer_ on the left. + +¹ There might be issues for importing the project with a custom name. If it does not work properly, try leaving the default project name (i.e. the name of the directory, probably `qmk_firmware`). + +## Build your keyboard +We will now configure a make target that cleans the project and builds the keymap of your choice. + +1. On the right side of the screen, select the <kbd>Make Target</kbd> tab +2. Expand the folder structure to the keyboard of your choice, e.g. `qmk_firmware/keyboards/ergodox` +3. Right-click on the keyboard folder and select <kbd>New…</kbd> (or select the folder and click the <kbd>New Make Target</kbd> icon above the tree) +4. Choose a name for your build target, e.g. _clean \<your keymap\>_ +5. Make Target: this is the arguments that you give to `make` when building from the command line. If your target name does not match these arguments, uncheck <kbd>Same as target name</kbd> and input the correct arguments, e.g. `clean <your keymap>` +6. Leave the other options checked and click <kbd>OK</kbd>. Your make target will now appear under the selected keyboard. +7. (Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target. +8. Double-click the build target you created to trigger a build. +9. Select the <kbd>Console</kbd> view at the bottom to view the running build.
\ No newline at end of file diff --git a/docs/embedding.md b/docs/embedding.md new file mode 100644 index 000000000..5c2f3b31e --- /dev/null +++ b/docs/embedding.md @@ -0,0 +1,64 @@ +# WARNING: Until issue [#173](https://github.com/tmk/tmk_keyboard/issues/173) goes through, the [core][1] repository will not be up-to-date with the latest changes and fixes, but can still be used. + +If you want to use TMK for your own keyboard project, you've got three options for embedding the [core][1]. +The recommended option is [subtrees](#1-git-subtree). + +After adding the embed you'll need to [modify the Makefile](#modifications-to-the-makefile) of your project to point to the core correctly. + +## 1. git subtree + +In order to set up the subtree in your project, first add the core repository as a remote: +``` +git remote add -f core https://github.com/tmk/tmk_core +``` + +Then add the core as a subtree (directory) in your local repository: +``` +git subtree add -P tmk_core core master --squash +``` + +And that's it! + +When you want to update the subtree in your repository to match the master on [tmk_core][1], do this: +``` +git subtree pull -P tmk_core core master --squash +``` + +## 2. git submodule + +In order to set up the submodule in your project, first add a new submodule: +``` +git submodule add https://github.com/tmk/tmk_core tmk_core +``` + +Then pull, sync and update the submodule: +``` +git pull +git submodule sync --recursive +git submodule update --init --recursive +``` + +And that's it! + +When you want to update the subtree in your repository to match the master on [tmk_core][1], follow the same steps as above. + +If you want to clone a repository from GitHub that has submodule(s) in it, pass <kbd>--recursive</kbd> when cloning, like so: +`git clone --recursive https://github.com/<username>/<repository>` + +## 3. Manually (without git) + +*Note: This is not recommended in any way, but it's still possible.* + +Download a zipped version of the [tmk_core][1] repository using this link: +<https://github.com/tmk/tmk_core/archive/master.zip> + +Extract the zip in your project's directory, then rename the folder to <kbd>tmk_core</kbd>. + +## Modifications to the *Makefile* + +The one thing you have to make sure to change in the *Makefile* (compared to [tmk_keyboard](https://github.com/tmk/tmk_keyboard) drivers' *[Makefile](https://github.com/tmk/tmk_keyboard/blob/master/keyboard/gh60/Makefile#L45)*) is the "TMK_DIR" variable, which needs to point to the embed directory: +```Makefile +TMK_DIR = ./tmk_core +``` + +[1]: https://github.com/tmk/tmk_core
\ No newline at end of file diff --git a/docs/faq.md b/docs/faq.md new file mode 100644 index 000000000..0636d8b54 --- /dev/null +++ b/docs/faq.md @@ -0,0 +1,238 @@ +## READ FIRST +- **README** of top directory : https://github.com/tmk/tmk_keyboard/blob/master/README.md +- **README** of target project(keyboard/converter) directory. + +Note that you'll need to read **both**. + + +# Build +- [[FAQ/Build]] + + +# Keymap +- [[FAQ/Keymap]] + + +# Debug Console +## hid_listen can't recognize device +When debug console of your device is not ready you will see like this: + + Waiting for device:......... + +once the device is pluged in then *hid_listen* finds it you will get this message: + + Waiting for new device:......................... + Listening: + +Check if you can't get this 'Listening:' message: +- build with `CONSOLE_ENABLE=yes` in **Makefile**. + +You may need privilege to access the device on OS like Linux. +- try `sudo hid_listen` + +## Can't get message on console +Check: +- *hid_listen* finds your device. See above. +- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands). +- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**. +- try using 'print' function instead of debug print. See **common/print.h**. +- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97). + +## Linux or UNIX like system requires Super User privilege +Just use 'sudo' to execute *hid_listen* with privilege. +``` +$ sudo hid_listen +``` + +Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system. + +File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu) +``` +# tmk keyboard products https://github.com/tmk/tmk_keyboard +SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666" +``` + +*** + +# Miscellaneous +## NKRO Doesn't work +First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**. + +Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS. + +If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles. + +https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch + + +## TrackPoint needs reset circuit(PS/2 mouse support) +Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754. + +- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447 +- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf + + +## Can't read column of matrix beyond 16 +Use `1UL<<16` instead of `1<<16` in `read_cols()` in **matrix.h** when your columns goes beyond 16. + +In C `1` means one of **int** type which is **16bit** in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use **unsigned long** type with `1UL`. + +http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279 + + + +## Pull-up Resistor +In some case converters needed to have pull-up resistors to work correctly. Place the resistor between VCC and signal line in parallel. + +For example: +``` +Keyboard Conveter + ,------. +5V------+------|VCC | + | | | + R | | + | | | +Signal--+------|PD0 | + | | +GND------------|GND | + `------' +R: 1K Ohm resistor +``` + +https://github.com/tmk/tmk_keyboard/issues/71 + + +## Arduino Micro's pin naming is confusing +Note that Arduino Micro PCB marking is different from real AVR port name. D0 of Arduino Micro is not PD0, PD0 is D3. Check schematic yourself. +http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf + + + +## Bootloader jump doesn't work +Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**. +``` +# Size of Bootloaders in bytes: +# Atmel DFU loader(ATmega32U4) 4096 +# Atmel DFU loader(AT90USB128) 8192 +# LUFA bootloader(ATmega32U4) 4096 +# Arduino Caterina(ATmega32U4) 4096 +# USBaspLoader(ATmega***) 2048 +# Teensy halfKay(ATmega32U4) 512 +# Teensy++ halfKay(AT90USB128) 2048 +OPT_DEFS += -DBOOTLOADER_SIZE=4096 +``` +AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet. +Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**. + +AVR Boot section is located at end of Flash memory like the followings. +``` +byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286) +0x0000 +---------------+ 0x00000 +---------------+ + | | | | + | | | | + | Application | | Application | + | | | | + = = = = + | | 32KB-4KB | | 128KB-8KB +0x6000 +---------------+ 0x1E000 +---------------+ + | Bootloader | 4KB | Bootloader | 8KB +0x7FFF +---------------+ 0x1FFFF +---------------+ + + +byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286) +0x0000 +---------------+ 0x00000 +---------------+ + | | | | + | | | | + | Application | | Application | + | | | | + = = = = + | | 32KB-512B | | 128KB-2KB +0x7E00 +---------------+ 0x1FC00 +---------------+ + | Bootloader | 512B | Bootloader | 2KB +0x7FFF +---------------+ 0x1FFFF +---------------+ +``` + +And see this discussion for further reference. +https://github.com/tmk/tmk_keyboard/issues/179 + + +## Special Extra key doesn't work(System, Audio control keys) +You need to define `EXTRAKEY_ENABLE` in **makefile** to use them in TMK. +``` +EXTRAKEY_ENABLE = yes # Audio control and System control +``` +http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-60.html#p157919 + + +## Wakeup from sleep doesn't work +In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting. + +Pressing any key during sleep should wake host. + + +## Using Arduino? +**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself. + +- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf +- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf + +Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem. + + +## Using PF4-7 pins of USB AVR? +You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this. + +If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function. + +See this code. +``` + // JTAG disable for PORT F. write JTD bit twice within four cycles. + MCUCR |= (1<<JTD); + MCUCR |= (1<<JTD); +``` +https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67 + +And read **26.5.1 MCU Control Register – MCUCR** of ATMega32U4 datasheet. + + +## Adding LED indicators of Lock keys +You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post. + +http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560 + +## Program Arduino Micro/Leonardo +Push reset button and then run command like this within 8 seconds. + +``` +avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0 +``` + +Device name will vary depending on your system. + +http://arduino.cc/en/Main/ArduinoBoardMicro +https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867 + + +## USB 3 compatibility +I heard some people have a problem with USB 3 port, try USB 2 port. + + +## Mac compatibility +### OS X 10.11 and Hub +https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034 + + +## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles +Some people reported their keyboard stops working on BIOS and/or after resume(power cycles). + +As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others. + +https://github.com/tmk/tmk_keyboard/issues/266 +https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778 + + + +## FLIP doesn't work +### AtLibUsbDfu.dll not found +Remove current driver and reinstall one FLIP provides from DeviceManager. +http://imgur.com/a/bnwzy
\ No newline at end of file diff --git a/docs/faq_build.md b/docs/faq_build.md new file mode 100644 index 000000000..ba8b52af1 --- /dev/null +++ b/docs/faq_build.md @@ -0,0 +1,151 @@ +## READ FIRST +- https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md + +In short, + + $ make [-f Makefile.<variant>] [KEYMAP=...] clean + $ make [-f Makefile.<variant>] [KEYMAP=...] + $ make [-f Makefile.<variant>] [KEYMAP=...] dfu + + +## Can't program on Linux and Mac +You will need proper permission to operate a device. For Linux users see udev rules below. +Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line. + +https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man8/sudo.8.html + +In short when your controller is ATMega32u4, + + $ sudo dfu-programmer atmega32u4 erase --force + $ sudo dfu-programmer atmega32u4 flash your.hex + $ sudo dfu-programmer atmega32u4 reset + +or just + + $ sudo make dfu + +But to run `make` with root privilege is not good idea. Use former method as possible. + +## Do 'make clean' before 'make' +You'll need `make clean` after you edit **config.h** or change options like `KEYMAP`. + +Frist remove all files made in previous build, + + $ make clean + +then build new firmware. + + $ make [KEYMAP=...] + +Also you can always try `make clean` when you get other strange result during build. + + +## WINAVR is obsolete +It is no longer recommended and may cause some problem. +See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99). + +## USB stack: LUFA or PJRC? +Use **LUFA**. + +**PJRC** stack won't be supported actively anymore. There is no reason to hesitate to use LUFA except for binary size(about 1KB lager?). But **PJRC** is still very useful for debug and development purpose. +See also [Issue #50](https://github.com/tmk/tmk_keyboard/issues/50) and [Issue #58](https://github.com/tmk/tmk_keyboard/issues/58). + +## Edit configuration but not change +You will need followings after editing `CONSOLE_ENABLE`, `NKRO_ENABLE`, `EXTRAKEY_ENABLE` or `MOUSEKEY_ENABLE` option in **Makefile**. + +### 1. make clean +This will be needed when you edit **config.h**. + +### 2. Remove Drivers from Device Manager(Windows) +**Windows only.** Linux, OSX and other OS's doesn't require this. It looks like Windows keeps using driver installed when device was connected first time even after the device changes its configuration. To load proper drivers for new configuration you need to remove existent drivers from **Drvice Manager**. + +### 3. Build with different VID:PID +**Windows only.** If method 2. does't work fou you try this. Change Vendor ID or Product ID in **config.h** and build firmware. Windows should recognize it as whole new device and start drivers install process. + +### 4. Just try other ports +This will be useful and the easiest workaround for **Windows**. + + + +## USB VID and PID +You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product. + +For example TMK uses following numbers by default. +``` +keyboard: +hhkb: FEED:CAFE +gh60: FEED:6060 + +converter: +x68k: FEED:6800 +ps2: FEED:6512 +adb: FEED:0ADB +ibm4704: FEED:4704 +pc98: FEED:9898 +``` + +Also see this. +https://github.com/tmk/tmk_keyboard/issues/150 + +You can buy a really unique VID:PID here. I don't think you need this for personal use. +- http://www.obdev.at/products/vusb/license.html +- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1 + + +## Linux udev rules +On Linux you need proper privilege to access device file of MCU, you'll have to use `sudo` when flashing firmware. You can circumvent this with placing these files in `/etc/udev/rules.d/`. + +**/etc/udev/rules.d/50-atmel-dfu.rules:** +``` +# Atmel ATMega32U4 +SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666" +# Atmel USBKEY AT90USB1287 +SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666" +# Atmel ATMega32U2 +SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666" +``` + +**/etc/udev/rules.d/52-tmk-keyboard.rules:** +``` +# tmk keyboard products https://github.com/tmk/tmk_keyboard +SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666" +``` + + + +## Cortex: cstddef: No such file or directory +GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA. +https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded + +https://github.com/tmk/tmk_keyboard/issues/212 +https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef +https://developer.mbed.org/forum/mbed/topic/5205/ + + +## 'clock_prescale_set' and 'clock_div_1' not available +Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2. + +``` +Compiling C: ../../tmk_core/protocol/lufa/lufa.c +avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o +../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu': +../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set' +../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function) +../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once +../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.) +make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1 +``` + + +## BOOTLOADER_SIZE for AVR +Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment. + +``` +# Boot Section Size in *bytes* +# Teensy halfKay 512 +# Teensy++ halfKay 2048 +# Atmel DFU loader 4096 (TMK Alt Controller) +# LUFA bootloader 4096 +# USBaspLoader 2048 +OPT_DEFS += -DBOOTLOADER_SIZE=2048 +```
\ No newline at end of file diff --git a/docs/faq_keymap.md b/docs/faq_keymap.md new file mode 100644 index 000000000..623726ab2 --- /dev/null +++ b/docs/faq_keymap.md @@ -0,0 +1,265 @@ +## READ FIRST +https://github.com/tmk/tmk_core/blob/master/doc/keymap.md + +## How to get keycode +See [Keycodes](Keycodes). Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h). + +## Sysrq key +Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'. + +See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and +- http://en.wikipedia.org/wiki/Magic_SysRq_key +- http://en.wikipedia.org/wiki/System_request + +## Power key doesn't work +Use `KC_PWR` instead of `KC_POWER` or vice versa. +- `KC_PWR` works with Windows and Linux, not with OSX. +- `KC_POWER` works with OSX and Linux, not with Windows. + +http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264 + +## Oneshot modifier +Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me. +https://github.com/tmk/tmk_keyboard/issues/67 + +## Modifier/Layer stuck +Modifier keys or layers can be stuck unless layer switching is configured properly. +For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event. + +- https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching +- http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604 +- https://github.com/tmk/tmk_keyboard/issues/248 + + +## Mechanical Lock Switch Support +https://github.com/tmk/tmk_keyboard#mechanical-locking-support + +This feature is for *mechanical lock switch* like this Alps one. +http://deskthority.net/wiki/Alps_SKCL_Lock + +Using enabling this feature and using keycodes `LCAP`, `LNUM` or `LSCR` in keymap you can use physical locking CapsLock, NumLock or ScrollLock keys as you expected. + +Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `CAPS`, `NLCK` and `SLCK`.*** + + +## Input special charactors other than ASCII like Cédille 'Ç' +NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout. + +See this post for example **MACRO** code. + +http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620 + +On **Windows** you can use `AltGr` key or **Alt code**. +- http://en.wikipedia.org/wiki/AltGr_key +- http://en.wikipedia.org/wiki/Alt_code + +On **Mac** OS defines `Option` key combinations. +- http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input + +On **Xorg** you can use `compose` key, instead. +- http://en.wikipedia.org/wiki/Compose_key + +And see this for **Unicode** input. +- http://en.wikipedia.org/wiki/Unicode_input + + +## Apple/Mac keyboard Fn +Not supported. + +Apple/Mac keyboard sends keycode for Fn unlike most of other keyboards. +I think you can send Apple Fn key using Apple venter specific Page 0xff01 and usage 0x0003. But you have to change HID Report Descriptor for this, of course. + +https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/AppleHIDUsageTables.h + + +## Media control keys in Mac OSX +#### KC_MNXT and KC_MPRV does not work on Mac +Use `KC_MFFD`(`KC_MEDIA_FAST_FORWARD`) and `KC_MRWD`(`KC_MEDIA_REWIND`) instead of `KC_MNXT` and `KC_MPRV`. +See https://github.com/tmk/tmk_keyboard/issues/195 + + +## Keys supported in Mac OSX? +You can know which keycodes are supported in OSX from this source code. + +`usb_2_adb_keymap` array maps Keyboard/Keypad Page usages to ADB scancodes(OSX internal keycodes). + +https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c + +And `IOHIDConsumer::dispatchConsumerEvent` handles Consumer page usages. + +https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp + + +## JIS keys in Mac OSX +Japanese JIS keyboard specific keys like `無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)` are not recognized on OSX. You can use **Seil** to enable those keys, try following options. + +* Enable NFER Key on PC keyboard +* Enable XFER Key on PC keyboard +* Enable KATAKANA Key on PC keyboard + +https://pqrs.org/osx/karabiner/seil.html + + +## RN-42 Bluetooth doesn't work with Karabiner +Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard. +https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237 + +See these for the deail of this problem. +https://github.com/tmk/tmk_keyboard/issues/213 +https://github.com/tekezo/Karabiner/issues/403 + + +## Esc and `~ on a key + +You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`. +https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers + +``` +#include "keymap_common.h" + + +/* Leopold FC660 + * https://elitekeyboards.com/products.php?sub=leopold,compact&pid=fc660c + * Shift + Esc = ~ + * Fn + Esc = ` + * + * Votex Poker II + * https://adprice.fedorapeople.org/poker2_manual.pdf + * Fn + Esc = ` + * Fn + Shift + Esc = ~ + */ +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: qwerty */ + [0] = KEYMAP( \ + ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \ + FN0, NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \ + LCTL,LGUI,LALT, SPC, RALT,FN1, RGUI,RCTL), + [1] = KEYMAP( \ + GRV, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + [2] = KEYMAP( \ + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), +}; + +const uint16_t PROGMEM fn_actions[] = { + // https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers + [0] = ACTION_LAYER_MODS(1, MOD_LSFT), + [1] = ACTION_LAYER_MOMENTARY(2), +}; +``` + +Otherwise, you can write code, see this. +https://github.com/p3lim/keyboard_firmware/commit/fd799c12b69a5ab5addd1d4c03380a1b8ef8e9dc + + +## 32 Fn keys are not enough? +### actionmap +It uses 16 bit codes and has no limitation of 32 Fn at the expense of memory space. TMK keymap is actually is 8 bit codes as subset of the actionmap. +https://github.com/tmk/tmk_keyboard/issues?utf8=%E2%9C%93&q=is%3Aissue+actionmap + +### extension for modified keys +https://geekhack.org/index.php?topic=41989.msg1885526#msg1885526 + + +## Arrow on Right Modifier keys with Dual-Role +This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**. +``` +#include "keymap_common.h" + + +/* Arrow keys on right modifier keys with TMK dual role feature + * + * https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role + * https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys + */ +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: qwerty */ + [0] = KEYMAP( \ + ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \ + LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \ + FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3), + [1] = KEYMAP( \ + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8), +}; + +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP), + [1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN), + [2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT), + [3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT), + [4] = ACTION_LAYER_MOMENTARY(1), + [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP), + [6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN), + [7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME), + [8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END), +}; + +``` + + +Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys + + +## Eject on Mac OSX +`EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250 +It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default. + +Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably. + + + +## What's weak_mods and real_mods in action_util.c +___TO BE IMPROVED___ + +real_mods is intended to retains state of real/physical modifier key state, while +weak_mods retains state of virtual or temprary modifiers which should not affect state real modifier key. + +Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A), + +with weak_mods, +* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT) +* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT) +* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): waek_mods &= ~MOD_BIT(LSHIFT) +real_mods still keeps modifier state. + +without weak mods, +* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT) +* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT) +* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT) +here real_mods lost state for 'physical left shift'. + +weak_mods is ORed with real_mods when keyboard report is sent. +https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57 + +## Timer functionality + +It's possible to start timers and read values for time-specific events - here's an example: + +```c +static uint16_t key_timer; +key_timer = timer_read(); + +if (timer_elapsed(key_timer) < 100) { + // do something if less than 100ms have passed +} else { + // do something if 100ms or more have passed +} +``` + +It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in. + diff --git a/docs/fuse.txt b/docs/fuse.txt new file mode 100644 index 000000000..99ddd2d18 --- /dev/null +++ b/docs/fuse.txt @@ -0,0 +1,50 @@ +Atmega32u4 Fuse/Lock Bits for Planck/Atomic/Preonic +========================= + + Low Fuse: 0x5E + High Fuse: 0x99 + Extended Fuse: 0xF3 + Lock Byte: 0xFF + + +ATMega168P Fuse/Lock Bits +========================= +This configuration is from usbasploader's Makefile. + + HFUSE 0xD6 + LFUSE 0xDF + EFUSE 0x00 + LOCK 0x3F(intact) + +#--------------------------------------------------------------------- +# ATMega168P +#--------------------------------------------------------------------- +# Fuse extended byte: +# 0x00 = 0 0 0 0 0 0 0 0 <-- BOOTRST (boot reset vector at 0x1800) +# \+/ +# +------- BOOTSZ (00 = 2k bytes) +# Fuse high byte: +# 0xd6 = 1 1 0 1 0 1 1 0 +# ^ ^ ^ ^ ^ \-+-/ +# | | | | | +------ BODLEVEL 0..2 (110 = 1.8 V) +# | | | | + --------- EESAVE (preserve EEPROM over chip erase) +# | | | +-------------- WDTON (if 0: watchdog always on) +# | | +---------------- SPIEN (allow serial programming) +# | +------------------ DWEN (debug wire enable) +# +-------------------- RSTDISBL (reset pin is enabled) +# Fuse low byte: +# 0xdf = 1 1 0 1 1 1 1 1 +# ^ ^ \ / \--+--/ +# | | | +------- CKSEL 3..0 (external >8M crystal) +# | | +--------------- SUT 1..0 (crystal osc, BOD enabled) +# | +------------------ CKOUT (if 0: Clock output enabled) +# +-------------------- CKDIV8 (if 0: divide by 8) + + +# Lock Bits +# 0x3f = - - 1 1 1 1 1 1 +# \ / \-/ \-/ +# | | +----- LB 2..1 (No memory lock features enabled) +# | +--------- BLB0 2..1 (No restrictions for SPM or LPM accessing the Application section) +# +--------------- BLB1 2..1 (No restrictions for SPM or LPM accessing the Boot Loader section) + diff --git a/docs/git_subtree.md b/docs/git_subtree.md new file mode 100644 index 000000000..4fd7f8bea --- /dev/null +++ b/docs/git_subtree.md @@ -0,0 +1,7 @@ +## Update core branch procedure + git co master + git subtree split -P tmk_core -b <tmp_branch> + git co core + git merge <tmp_branch> + git co master + git subtree merge -P tmk_core --squash diff --git a/docs/gitbook/images/favicon.ico b/docs/gitbook/images/favicon.ico Binary files differnew file mode 100644 index 000000000..bd9e65bce --- /dev/null +++ b/docs/gitbook/images/favicon.ico diff --git a/docs/gitbook/images/favicon.png b/docs/gitbook/images/favicon.png Binary files differnew file mode 100644 index 000000000..0f3343db0 --- /dev/null +++ b/docs/gitbook/images/favicon.png diff --git a/docs/hand_wire.md b/docs/hand_wire.md new file mode 100644 index 000000000..0d3372815 --- /dev/null +++ b/docs/hand_wire.md @@ -0,0 +1,321 @@ +# Quantum Hand-wiring Guide + +Parts list: +* *x* keyswitches (MX, Matias, Gateron, etc) +* *x* diodes +* Keyboard plate (metal, plastic, cardboard, etc) +* Wire (strained for wiring to the Teensy, anything for the rows/columns) +* Soldering iron set at 600ºF or 315ºC (if temperature-controlled) +* Resin-cored solder (leaded or lead-free) +* Adequate ventilation/a fan +* Tweezers (optional) +* Wire cutters/snippers + +## How the matrix works (why we need diodes) + +The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example: + + Column 0 being scanned Column 1 being scanned + x x + col0 col1 col0 col1 + | | | | + row0 ---(key0)---(key1) row0 ---(key0)---(key1) + | | | | + row1 ---(key2)---(key3) row1 ---(key2)---(key3) + +The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column. + +When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected: + + Column 0 being scanned Column 1 being scanned + x x + col0 col1 col0 col1 + | | | | + x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1) + | | | | + row1 ---(key2)---(key3) row1 ---(key2)---(key3) + +We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is + + col0: 0b01 + col1: 0b00 + │└row0 + └row1 + +A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious: + + Column 0 being scanned Column 1 being scanned + x x + col0 col1 col0 col1 + | | | | + x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1) + | | | | + x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3) + + Remember that this ^ is still connected to row1 + +The data we get from that is: + + col0: 0b11 + col1: 0b11 + │└row0 + └row1 + +Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this; + + Column 0 being scanned Column 1 being scanned + x x + col0 col1 col0 col1 + │ │ | │ + (key0) (key1) (key0) (key1) + ! │ ! │ ! | ! │ + row0 ─────┴────────┘ │ row0 ─────┴────────┘ │ + │ │ | │ + (key2) (key3) (key2) (key3) + ! ! ! ! + row1 ─────┴────────┘ row1 ─────┴────────┘ + +In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|` + +Now when we press the three keys, invoking what would be a ghosting scenario: + + Column 0 being scanned Column 1 being scanned + x x + col0 col1 col0 col1 + │ │ │ │ + (┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1) + ! │ ! │ ! │ ! │ + x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │ + │ │ │ │ + (key2) (┌─┘3) (key2) (┌─┘3) + ! ! ! ! + row1 ─────┴────────┘ x row1 ─────┴────────┘ + +Things act as they should! Which will get us the following data: + + col0: 0b01 + col1: 0b11 + │└row0 + └row1 + +The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS. + +## The actual hand-wiring + +### Getting things in place + +When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards. + +To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns. + +Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps. + +Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy. + +### Preparing the diodes + +It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads): + + ┌─────┬─┐ + ───┤ │ ├─┐ + └─────┴─┘ │ + │ + +We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row. + +### Soldering the diodes + +Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this: + + │o + ┌┴┐ o + │ │ O + ├─┤ + └┬┘ + └───────────── + +Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering. + +The smoke that the rosin releases is harmful, so be careful not to breath it or get it in your eyes/face. + +After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiney) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blow on it will accelerate this process. + +When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this: + + │o │o + ┌┴┐ o ┌┴┐ o + │ │ O │ │ O + ├─┤ ├─┤ + └┬┘ └┬┘ + └────────────────┴───────────── + +After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have. + +When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult. + +### Soldering the columns + +You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch. + +If you're using stranded wire, it's probably easiest to just use a lot of small wires to connect each keyswitch along the column. It's possible to use one and melt through the insulation, but this isn't recommended, will produce even more harmful fumes, and can ruin your soldering iron. + +Before beginning to solder, it helps to have your wire pre-bent (if using single-cored), or at least have an idea of how you're going to route the column (especially if you're making a staggered board). Where you go in particular doesn't matter too much, as we'll be basing our keymap definitions on how it was wired - just make sure every key in a particular row is in a unique column, and that they're in order from left to right. + +If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes. + +### Wiring things to the Teensy + +Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple. + +The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware. + +Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach. + +Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering. + +As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future. + +When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work. + +As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain! + +### Getting some basic firmware set-up + +From here, you should have a working keyboard with the correct firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch. + +To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/). + +The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder: + + util/new_project.sh <project_name> + +You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies: + + cd keyboards/<project_name> + +#### config.h + +The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix. + +Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power). + +#### \<project_name\>.h + +The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix. + +We'll dive into how this will work with the following example. Say we have a keyboard like this: + + ┌───┬───┬───┐ + │ │ │ │ + ├───┴─┬─┴───┤ + │ │ │ + └─────┴─────┘ + +This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns: + + ┌───┬───┬───┐ + │ ┋ │ ┋ │ ┋ │ + ├─┋─┴─┬─┴─┋─┤ + │ ┋ │ ┋ │ + └─────┴─────┘ + +The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this: + + #define KEYMAP( \ + k00, k01, k02, \ + k10, k11, \ + ) \ + { \ + { k00, k01, k02 }, \ + { k10, KC_NO, k11 }, \ + } + +Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring. + +Let's say that instead, we wired our keyboard like this (a fair thing to do): + + ┌───┬───┬───┐ + │ ┋ │ ┋│ ┋ │ + ├─┋─┴─┬┋┴───┤ + │ ┋ │┋ │ + └─────┴─────┘ + +This would require our `KEYMAP` definition to look like this: + + #define KEYMAP( \ + k00, k01, k02, \ + k10, k11, \ + ) \ + { \ + { k00, k01, k02 }, \ + { k10, k11, KC_NO }, \ + } + +Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it. + +#### keymaps/default.c + +This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`. + +The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer. + +Using our previous example, let's say we want to create the following layout: + + ┌───┬───┬───┐ + │ A │ 1 │ H │ + ├───┴─┬─┴───┤ + │ TAB │ SPC │ + └─────┴─────┘ + +This can be accomplished by using the following `keymaps` definition: + + const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = KEYMAP( /* Base */ + KC_A, KC_1, KC_H, \ + KC_TAB, KC_SPC \ + ), + }; + +Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [tmk_code/doc/keycode.txt](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt) - there are also a lot of aliases to condense your keymap file. + +It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring. + +#### Compiling your firmware + +After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](build_guide.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy. + +Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section. + +Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go! + +#### Testing your firmware + +Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys: + +0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced. +1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough. +2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not. +3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work. +4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides. +5. Check the <project_name>.h file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable. +6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly. + +If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end. + +#### Securing the Teensy, finishing your hardware, getting fancier firmware + +Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out. + +There are a lot of possibilities inside the firmware - check out the [readme](https://github.com/qmk/qmk_firmware/blob/master/readme.md) for a full feature list, and dive into the different project (Planck, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb) + +## Trouble-shooting compiling + +### Windows + +#### fork: Resource temporarily unavailable + +http://www.avrfreaks.net/forum/windows-81-compilation-error + +### Mac + +### Linux diff --git a/docs/hhkb_alt_controller.md b/docs/hhkb_alt_controller.md new file mode 100644 index 000000000..c12d8d7ff --- /dev/null +++ b/docs/hhkb_alt_controller.md @@ -0,0 +1,5 @@ +# Alternative Controller for HHKB + +* [Geekhack.org thread](https://geekhack.org/index.php?topic=12047.0) + +* [Connector unmate](https://geekhack.org/index.php?topic=12047.msg1543860#msg1543860)
\ No newline at end of file diff --git a/docs/home.md b/docs/home.md new file mode 100644 index 000000000..df27ebdc5 --- /dev/null +++ b/docs/home.md @@ -0,0 +1,134 @@ +# Quantum Mechanical Keyboard Firmware + +You have found the QMK Firmware documentation site. This is a keyboard firmware based on the [tmk\_keyboard firmware](http://github.com/tmk/tmk_keyboard) \([view differences](differences_from_tmk.md)\) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB. + +# Getting started + +Before you are able to compile, you'll need to install an environment for AVR or ARM development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/qmk/qmk_firmware/pulls) with your changes! + +* [Build Environment Setup](build_environment_setup.md) +* [QMK Overview](qmk_overview.md) + +# Configuring QMK Firmware + +The QMK Firmware can be configured via the `keymaps` array data. For simply generating a [basic keycode](keycodes.md), you add it as an element of your `keymaps` array data. For more complicated actions, there are more advanced keycodes that are organized carefully to represent common operations, some of which can be found on the [Key Functions](key_functions.md) page. + +For more details of the `keymaps` array, see [Keymap Overview](keymap.md) page. + +## Space Cadet Shift: The future, built in + +Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. Head on over to the [Space Cadet Shift](space_cadet_shift.md) page to read about it. + +## The Leader key: A new kind of modifier + +Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](leader_key.md) page. + +## Tap Dance: A single key can do 3, 5, or 100 different things + +Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. Read more about it on the [Tap Dance](tap_dance.md) page. + +## Temporarily setting the default layer + +`DF(layer)` - sets default layer to _layer_. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does. + +## Macro shortcuts: Send a whole string when pressing just one key + +How would you like a single keypress to send a whole word, sentence, paragraph, or even document? Head on over to the [Macros](macros.md) page to read up on all aspects of Simple and Dynamic Macros. + +## Additional keycode aliases for software-implemented layouts \(Colemak, Dvorak, etc\) + +Everything is assuming you're in Qwerty \(in software\) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: + +``` +#include <keymap_colemak.h> +``` + +If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to: + +* `CM_*` for all of the Colemak-equivalent characters +* `DV_*` for all of the Dvorak-equivalent characters + +These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features. + +To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F`. Using `KC_F` under these same circumstances would result in `T`. + +## Backlight Breathing + +In order to enable backlight breathing, the following line must be added to your config.h file. + +``` +#define BACKLIGHT_BREATHING +``` + +The following function calls are used to control the breathing effect. + +* `breathing_enable()` - Enable the free-running breathing effect. +* `breathing_disable()` - Disable the free-running breathing effect immediately. +* `breathing_self_disable()` - Disable the free-running breathing effect after the current effect ends. +* `breathing_toggle()` - Toggle the free-running breathing effect. +* `breathing_defaults()` - Reset the speed and brightness settings of the breathing effect. + +The following function calls are used to control the maximum brightness of the breathing effect. + +* `breathing_intensity_set(value)` - Set the brightness of the breathing effect when it is at its max value. +* `breathing_intensity_default()` - Reset the brightness of the breathing effect to the default value based on the current backlight intensity. + +The following function calls are used to control the cycling speed of the breathing effect. + +* `breathing_speed_set(value)` - Set the speed of the breathing effect - how fast it cycles. +* `breathing_speed_inc(value)` - Increase the speed of the breathing effect by a fixed value. +* `breathing_speed_dec(value)` - Decrease the speed of the breathing effect by a fixed value. +* `breathing_speed_default()` - Reset the speed of the breathing effect to the default value. + +The following example shows how to enable the backlight breathing effect when the FUNCTION layer macro button is pressed: + +``` +case MACRO_FUNCTION: + if (record->event.pressed) + { + breathing_speed_set(3); + breathing_enable(); + layer_on(LAYER_FUNCTION); + } + else + { + breathing_speed_set(1); + breathing_self_disable(); + layer_off(LAYER_FUNCTION); + } + break; +``` + +The following example shows how to pulse the backlight on-off-on when the RAISED layer macro button is pressed: + +``` +case MACRO_RAISED: + if (record->event.pressed) + { + layer_on(LAYER_RAISED); + breathing_speed_set(2); + breathing_pulse(); + update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST); + } + else + { + layer_off(LAYER_RAISED); + update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST); + } + break; +``` + +## Other firmware shortcut keycodes + +* `RESET` - puts the MCU in DFU mode for flashing new firmware \(with `make dfu`\) +* `DEBUG` - the firmware into debug mode - you'll need hid\_listen to see things +* `BL_ON` - turns the backlight on +* `BL_OFF` - turns the backlight off +* `BL_<n>` - sets the backlight to level _n_ +* `BL_INC` - increments the backlight level by one +* `BL_DEC` - decrements the backlight level by one +* `BL_TOGG` - toggles the backlight +* `BL_STEP` - steps through the backlight levels + +Enable the backlight from the Makefile. + diff --git a/docs/isp_flashing_guide.md b/docs/isp_flashing_guide.md new file mode 100644 index 000000000..0819f2748 --- /dev/null +++ b/docs/isp_flashing_guide.md @@ -0,0 +1,106 @@ +# ISP Flashing Guide + +If you're having trouble flashing/erasing your board, and running into cryptic error messages like any of the following: + + libusb: warning [darwin_transfer_status] transfer error: timed out + dfu.c:844: -ETIMEDOUT: Transfer timed out, NAK 0xffffffc4 (-60) + atmel.c:1627: atmel_flash: flash data dfu_download failed. + atmel.c:1629: Expected message length of 1072, got -60. + atmel.c:1434: Error flashing the block: err -2. + ERROR + Memory write error, use debug for more info. + commands.c:360: Error writing memory data. (err -4) + + dfu.c:844: -EPIPE: a) Babble detect or b) Endpoint stalled 0xffffffe0 (-32) + Device is write protected. + dfu.c:252: dfu_clear_status( 0x7fff4fc2ea80 ) + atmel.c:1434: Error flashing the block: err -2. + ERROR + Memory write error, use debug for more info. + commands.c:360: Error writing memory data. (err -4) + +You're likely going to need to ISP flash your board/device to get it working again. Luckily, this process is pretty straight-forward, provided you have any extra programmable keyboard, Arduino, or Teensy 2.0/Teensy 2.0++. There are also dedicated ISP flashers available for this, but most cost >$15, and it's assumed that if you are googling this error, this is the first you've heard about ISP flashing, and don't have one readily available (whereas you might have some other AVR board). __We'll be using a Teensy 2.0 with Windows 10 in this guide__ - if you are comfortable doing this on another system, please consider editing this guide and contributing those instructions! + +## Software needed + +* [The Arduino IDE](https://www.arduino.cc/en/Main/Software) +* [Teensyduino](https://www.pjrc.com/teensy/td_download.html) (if you're using a Teensy) +* [WinAVR](http://www.ladyada.net/learn/avr/setup-win.html) (Windows) + +## Wiring + +This is pretty straight-forward - we'll be connecting like-things to like-things in the following manner: + + Flasher B0 <-> Keyboard RESET + Flasher B1 <-> Keyboard B1 (SCLK) + Flasher B2 <-> Keyboard B2 (MOSI) + Flasher B3 <-> Keyboard B3 (MISO) + Flasher VCC <-> Keyboard VCC + Flasher GND <-> Keyboard GND + +## The ISP firmware + +Make sure your keyboard is unplugged from any device, and plug in your Teensy. + +1. Run Arduino after you have everything installed +2. Select `Tools > Board * > Teensy 2.0` +3. Click `File > Examples > 11.ArduinoISP > ArduinoISP` + +Then scroll down until you see something that looks like this block of code: + + // Configure which pins to use: + + // The standard pin configuration. + #ifndef ARDUINO_HOODLOADER2 + + #define RESET 0 // Use 0 (B0) instead of 10 + #define LED_HB 11 // Use 11 (LED on the Teensy 2.0) + #define LED_ERR 8 // This won't be used unless you have an LED hooked-up to 8 (D3) + #define LED_PMODE 7 // This won't be used unless you have an LED hooked-up to 7 (D2) + +And make the changes in the last four lines. If you're using something besides the Teenys 2.0, you'll want to choose something else that makes sense for `LED_HB`. We define `RESET` as `0`/`B0` because that's what's close - if you want to use another pin for some reason, [you can use the pinouts to choose something else](https://www.pjrc.com/teensy/pinout.html). + +Once you've made your changes, you can click the Upload button (right arrow), which will open up the Teensy flasher app - you'll need to press the reset button on the Teensy the first time, but after that, it's automatic (you shouldn't be flashing this more than once, though). Once flashed, the orange LED on the Teensy will flash on and off, indicating it's ready for some action. + +## The .hex file + +Before flashing your firmware, you're going to need to and do a little preparation. We'll be appending [this bootloader (also a .hex file)](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_atmega32u4_1_0_0.hex) to the end of our firmware by opening the original .hex file in a text editor, and removing the last line, which should be `:00000001FF` (this is an EOF message). After that's been removed, copy the entire bootloader's contents and paste it at the end of the original file, and save it. + +It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to ISP to write new firmware to your keyboard. + +## Flashing your firmware + +Make sure your keyboard is unplugged from any device, and plug in your Teensy. + +Open `cmd` and navigate to your where your modified .hex file is. We'll pretend this file is called `main.hex`, and that your Teensy 2.0 is on the `COM3` port - if you're unsure, you can open your Device Manager, and look for `Ports > USB Serial Device`. Use that COM port here. You can confirm it's the right port with: + + avrdude -c avrisp -P COM3 -p atmega32u4 + +and you should get something like the following output: + + avrdude: AVR device initialized and ready to accept instructions + + Reading | ################################################## | 100% 0.02s + + avrdude: Device signature = 0x1e9587 + + avrdude: safemode: Fuses OK + + avrdude done. Thank you. + +Since our keyboard uses an `atmega32u4` (common), that is the chip we'll specify. This is the full command: + + avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i + +You should see a couple of progress bars, then you should see: + + avrdude: verifying ... + avrdude: 32768 bytes of flash verified + + avrdude: safemode: Fuses OK + + avrdude done. Thank you. + +Which means everything should be ok! Your board may restart automatically, otherwise, unplug your Teensy and plug in your keyboard - you can leave your Teensy wired to your keyboard while testing things, but it's recommended that you desolder it/remove the wiring once you're sure everything works. + +If you have any questions/problems, feel free to [open an issue](https://github.com/qmk/qmk_firmware/issues/new)! diff --git a/docs/key_functions.md b/docs/key_functions.md new file mode 100644 index 000000000..74b80b42f --- /dev/null +++ b/docs/key_functions.md @@ -0,0 +1,121 @@ +# Quick Aliases To Common Actions + +Your keymap can include shortcuts to common operations (called "function actions" in tmk). + +These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk `ACTION_*` functions, please see the [TMK documentation](keymap.md#2-action). + +Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them. + +### Limits of these aliases + +Currently, the keycodes able to used with these functions are limited to the TMK ones, meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used, [see this list](keycode.txt). + +### Switching and toggling layers + +`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack. + +`OSL(layer)` - momentary switch to *layer*, as a one-shot operation. So if you have a key that's defined as `OSL(1)`, and you tap that key, then only the very next keystroke would come from layer 1. You would drop back to layer zero immediately after that one keystroke. That's handy if you have a layer full of custom shortcuts -- for example, a dedicated key for closing a window. So you tap your one-shot layer mod, then tap that magic 'close window' key, and keep typing like a boss. Layer 1 would remain active as long as you hold that key down, too (so you can use it like a momentary toggle-layer key with extra powers). + +`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer). + +`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack. + +`TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed). + +`TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 1` for just one tap. + + +### Fun with modifier keys + +* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias +* `RSFT(kc)` - applies right Shift to *kc* +* `LCTL(kc)` - applies left Control to *kc* +* `RCTL(kc)` - applies right Control to *kc* +* `LALT(kc)` - applies left Alt to *kc* +* `RALT(kc)` - applies right Alt to *kc* +* `LGUI(kc)` - applies left GUI (command/win) to *kc* +* `RGUI(kc)` - applies right GUI (command/win) to *kc* +* `HYPR(kc)` - applies Hyper (all modifiers) to *kc* +* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc* +* `LCAG(kc)` - applies CtrlAltGui to *kc* + +You can also chain these, like this: + + LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress. + +The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `quantum/quantum_keycodes.h`. + + KC_TILD ~ + KC_EXLM ! + KC_QUES ? + KC_AT @ + KC_HASH # + KC_DLR $ + KC_PERC % + KC_CIRC ^ + KC_AMPR & + KC_ASTR * + KC_LPRN ( + KC_RPRN ) + KC_UNDS _ + KC_PLUS + + KC_DQUO " + KC_LCBR { + KC_RCBR } + KC_LABK < + KC_RABK > + KC_PIPE | + KC_COLN : + +`OSM(mod)` - this is a "one shot" modifier. So let's say you have your left Shift key defined as `OSM(MOD_LSFT)`. Tap it, let go, and Shift is "on" -- but only for the next character you'll type. So to write "The", you don't need to hold down Shift -- you tap it, tap t, and move on with life. And if you hold down the left Shift key, it just works as a left Shift key, as you would expect (so you could type THE). There's also a magical, secret way to "lock" a modifier by tapping it multiple times. If you want to learn more about that, open an issue. :) + +`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down. + +These are the values you can use for the `mod` in `MT()` and `OSM()`: + + * MOD_LCTL + * MOD_LSFT + * MOD_LALT + * MOD_LGUI + * MOD_RCTL + * MOD_RSFT + * MOD_RALT + * MOD_RGUI + * MOD_HYPR + * MOD_MEH + +These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers. + +We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact: + + * `CTL_T(kc)` - is LCTL when held and *kc* when tapped + * `SFT_T(kc)` - is LSFT when held and *kc* when tapped + * `ALT_T(kc)` - is LALT when held and *kc* when tapped + * `ALGR_T(kc)` - is AltGr when held and *kc* when tapped + * `GUI_T(kc)` - is LGUI when held and *kc* when tapped + * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/) + * `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped + * `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift. + +##### Permissive Hold + +As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option: + +``` +#define PERMISSIVE_HOLD +``` + +This makes it easier for fast typists to use dual-function keys. As described in the PR: + +Without this, if you let go of a held key inside the tapping term, it won't register. + +Example: (Tapping Term = 200) + +- SHFT_T(KC_A) Down +- KC_X Down +- KC_X Up +- SHFT_T(KC_A) Up + +With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X). + +With defaults, if above is typed within tapping term, this will emit `ax`, which I doubt is what anyone really wants diff --git a/docs/keycode.txt b/docs/keycode.txt new file mode 100644 index 000000000..3ecf4242e --- /dev/null +++ b/docs/keycode.txt @@ -0,0 +1,261 @@ +Keycode Symbol Table +==================== +Keycodes are defined in `common/keycode.h`. +Range of 00-A4 and E0-E7 are identical with HID Usage: +<http://www.usb.org/developers/hidpage/Hut1_12v2.pdf> +Virtual keycodes are defined out of above range to support special actions. + + +Keycode Symbol Short name Description +-------------------------------------------------------------------------------- +KC_NO 00 Reserved (no event indicated) +KC_ROLL_OVER 01 Keyboard ErrorRollOver +KC_POST_FAIL 02 Keyboard POSTFail +KC_UNDEFINED 03 Keyboard ErrorUndefined +KC_A 04 Keyboard a and A +KC_B 05 Keyboard b and B +KC_C 06 Keyboard c and C +KC_D 07 Keyboard d and D +KC_E 08 Keyboard e and E +KC_F 09 Keyboard f and F +KC_G 0A Keyboard g and G +KC_H 0B Keyboard h and H +KC_I 0C Keyboard i and I +KC_J 0D Keyboard j and J +KC_K 0E Keyboard k and K +KC_L 0F Keyboard l and L +KC_M 10 Keyboard m and M +KC_N 11 Keyboard n and N +KC_O 12 Keyboard o and O +KC_P 13 Keyboard p and P +KC_Q 14 Keyboard q and Q +KC_R 15 Keyboard r and R +KC_S 16 Keyboard s and S +KC_T 17 Keyboard t and T +KC_U 18 Keyboard u and U +KC_V 19 Keyboard v and V +KC_W 1A Keyboard w and W +KC_X 1B Keyboard x and X +KC_Y 1C Keyboard y and Y +KC_Z 1D Keyboard z and Z +KC_1 1E Keyboard 1 and ! +KC_2 1F Keyboard 2 and @ +KC_3 20 Keyboard 3 and # +KC_4 21 Keyboard 4 and $ +KC_5 22 Keyboard 5 and % +KC_6 23 Keyboard 6 and ^ +KC_7 24 Keyboard 7 and & +KC_8 25 Keyboard 8 and * +KC_9 26 Keyboard 9 and ( +KC_0 27 Keyboard 0 and ) +KC_ENTER KC_ENT 28 Keyboard Return (ENTER) +KC_ESCAPE KC_ESC 29 Keyboard ESCAPE +KC_BSPACE KC_BSPC 2A Keyboard DELETE (Backspace) +KC_TAB 2B Keyboard Tab +KC_SPACE KC_SPC 2C Keyboard Spacebar +KC_MINUS KC_MINS 2D Keyboard - and (underscore) +KC_EQUAL KC_EQL 2E Keyboard = and + +KC_LBRACKET KC_LBRC 2F Keyboard [ and { +KC_RBRACKET KC_RBRC 30 Keyboard ] and } +KC_BSLASH KC_BSLS 31 Keyboard \ and | +KC_NONUS_HASH KC_NUHS 32 Keyboard Non-US # and ~ +KC_SCOLON KC_SCLN 33 Keyboard ; and : +KC_QUOTE KC_QUOT 34 Keyboard ‘ and “ +KC_GRAVE KC_GRV 35 Keyboard Grave Accent and Tilde +KC_COMMA KC_COMM 36 Keyboard , and < +KC_DOT 37 Keyboard . and > +KC_SLASH KC_SLSH 38 Keyboard / and ? +KC_CAPSLOCK KC_CAPS 39 Keyboard Caps Lock +KC_F1 3A Keyboard F1 +KC_F2 3B Keyboard F2 +KC_F3 3C Keyboard F3 +KC_F4 3D Keyboard F4 +KC_F5 3E Keyboard F5 +KC_F6 3F Keyboard F6 +KC_F7 40 Keyboard F7 +KC_F8 41 Keyboard F8 +KC_F9 42 Keyboard F9 +KC_F10 43 Keyboard F10 +KC_F11 44 Keyboard F11 +KC_F12 45 Keyboard F12 +KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen +KC_SCROLLLOCK KC_SLCK 47 Keyboard Scroll Lock +KC_PAUSE KC_PAUS 48 Keyboard Pause +KC_INSERT KC_INS 49 Keyboard Insert +KC_HOME 4A Keyboard Home +KC_PGUP 4B Keyboard PageUp +KC_DELETE KC_DEL 4C Keyboard Delete Forward +KC_END 4D Keyboard End +KC_PGDOWN KC_PGDN 4E Keyboard PageDown +KC_RIGHT KC_RGHT 4F Keyboard RightArrow +KC_LEFT 50 Keyboard LeftArrow +KC_DOWN 51 Keyboard DownArrow +KC_UP 52 Keyboard UpArrow +KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear +KC_KP_SLASH KC_PSLS 54 Keypad / +KC_KP_ASTERISK KC_PAST 55 Keypad * +KC_KP_MINUS KC_PMNS 56 Keypad - +KC_KP_PLUS KC_PPLS 57 Keypad + +KC_KP_ENTER KC_PENT 58 Keypad ENTER +KC_KP_1 KC_P1 59 Keypad 1 and End +KC_KP_2 KC_P2 5A Keypad 2 and Down Arrow +KC_KP_3 KC_P3 5B Keypad 3 and PageDn +KC_KP_4 KC_P4 5C Keypad 4 and Left Arrow +KC_KP_5 KC_P5 5D Keypad 5 +KC_KP_6 KC_P6 5E Keypad 6 and Right Arrow +KC_KP_7 KC_P7 5F Keypad 7 and Home +KC_KP_8 KC_P8 60 Keypad 8 and Up Arrow +KC_KP_9 KC_P9 61 Keypad 9 and PageUp +KC_KP_0 KC_P0 62 Keypad 0 and Insert +KC_KP_DOT KC_PDOT 63 Keypad . and Delete +KC_NONUS_BSLASH KC_NUBS 64 Keyboard Non-US \ and | +KC_APPLICATION KC_APP 65 Keyboard Application +KC_POWER 66 Keyboard Power +KC_KP_EQUAL KC_PEQL 67 Keypad = +KC_F13 68 Keyboard F13 +KC_F14 69 Keyboard F14 +KC_F15 6A Keyboard F15 +KC_F16 6B Keyboard F16 +KC_F17 6C Keyboard F17 +KC_F18 6D Keyboard F18 +KC_F19 6E Keyboard F19 +KC_F20 6F Keyboard F20 +KC_F21 70 Keyboard F21 +KC_F22 71 Keyboard F22 +KC_F23 72 Keyboard F23 +KC_F24 73 Keyboard F24 +KC_EXECUTE 74 Keyboard Execute +KC_HELP 75 Keyboard Help +KC_MENU 76 Keyboard Menu +KC_SELECT 77 Keyboard Select +KC_STOP 78 Keyboard Stop +KC_AGAIN 79 Keyboard Again +KC_UNDO 7A Keyboard Undo +KC_CUT 7B Keyboard Cut +KC_COPY 7C Keyboard Copy +KC_PASTE 7D Keyboard Paste +KC_FIND 7E Keyboard Find +KC__MUTE 7F Keyboard Mute +KC__VOLUP 80 Keyboard Volume Up +KC__VOLDOWN 81 Keyboard Volume Down +KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock +KC_LOCKING_NUM 83 Keyboard Locking Num Lock +KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock +KC_KP_COMMA KC_PCMM 85 Keypad Comma +KC_KP_EQUAL_AS400 86 Keypad Equal Sign +KC_INT1 KC_RO 87 Keyboard International115 +KC_INT2 KC_KANA 88 Keyboard International216 +KC_INT3 KC_JYEN 89 Keyboard International317 +KC_INT4 KC_HENK 8A Keyboard International418 +KC_INT5 KC_MHEN 8B Keyboard International519 +KC_INT6 8C Keyboard International620 +KC_INT7 8D Keyboard International721 +KC_INT8 8E Keyboard International822 +KC_INT9 8F Keyboard International922 +KC_LANG1 90 Keyboard LANG125 +KC_LANG2 91 Keyboard LANG226 +KC_LANG3 92 Keyboard LANG330 +KC_LANG4 93 Keyboard LANG431 +KC_LANG5 94 Keyboard LANG532 +KC_LANG6 95 Keyboard LANG68 +KC_LANG7 96 Keyboard LANG78 +KC_LANG8 97 Keyboard LANG88 +KC_LANG9 98 Keyboard LANG98 +KC_ALT_ERASE 99 Keyboard Alternate Erase +KC_SYSREQ 9A Keyboard SysReq/Attention +KC_CANCEL 9B Keyboard Cancel +KC_CLEAR 9C Keyboard Clear +KC_PRIOR 9D Keyboard Prior +KC_RETURN 9E Keyboard Return +KC_SEPARATOR 9F Keyboard Separator +KC_OUT A0 Keyboard Out +KC_OPER A1 Keyboard Oper +KC_CLEAR_AGAIN A2 Keyboard Clear/Again +KC_CRSEL A3 Keyboard CrSel/Props +KC_EXSEL A4 Keyboard ExSel +/* Modifiers */ +KC_LCTRL KC_LCTL E0 Keyboard LeftControl +KC_LSHIFT KC_LSFT E1 Keyboard LeftShift +KC_LALT E2 Keyboard LeftAlt +KC_LGUI E3 Keyboard Left GUI(Windows/Apple/Meta key) +KC_RCTRL KC_RCTL E4 Keyboard RightControl +KC_RSHIFT KC_RSFT E5 Keyboard RightShift +KC_RALT E6 Keyboard RightAlt +KC_RGUI E7 Keyboard Right GUI(Windows/Apple/Meta key) + +/* + * Virtual keycodes + */ +/* System Control */ +KC_SYSTEM_POWER KC_PWR System Power Down +KC_SYSTEM_SLEEP KC_SLEP System Sleep +KC_SYSTEM_WAKE KC_WAKE System Wake +/* Consumer Page */ +KC_AUDIO_MUTE KC_MUTE +KC_AUDIO_VOL_UP KC_VOLU +KC_AUDIO_VOL_DOWN KC_VOLD +KC_MEDIA_NEXT_TRACK KC_MNXT +KC_MEDIA_PREV_TRACK KC_MPRV +KC_MEDIA_STOP KC_MSTP +KC_MEDIA_PLAY_PAUSE KC_MPLY +KC_MEDIA_SELECT KC_MSEL +KC_MAIL KC_MAIL +KC_CALCULATOR KC_CALC +KC_MY_COMPUTER KC_MYCM +KC_WWW_SEARCH KC_WSCH +KC_WWW_HOME KC_WHOM +KC_WWW_BACK KC_WBAK +KC_WWW_FORWARD KC_WFWD +KC_WWW_STOP KC_WSTP +KC_WWW_REFRESH KC_WREF +KC_WWW_FAVORITES KC_WFAV +/* Mousekey */ +KC_MS_UP KC_MS_U Mouse Cursor Up +KC_MS_DOWN KC_MS_D Mouse Cursor Down +KC_MS_LEFT KC_MS_L Mouse Cursor Left +KC_MS_RIGHT KC_MS_R Mouse Cursor Right +KC_MS_BTN1 KC_BTN1 Mouse Button 1 +KC_MS_BTN2 KC_BTN2 Mouse Button 2 +KC_MS_BTN3 KC_BTN3 Mouse Button 3 +KC_MS_BTN4 KC_BTN4 Mouse Button 4 +KC_MS_BTN5 KC_BTN5 Mouse Button 5 +KC_MS_WH_UP KC_WH_U Mouse Wheel Up +KC_MS_WH_DOWN KC_WH_D Mouse Wheel Down +KC_MS_WH_LEFT KC_WH_L Mouse Wheel Left +KC_MS_WH_RIGHT KC_WH_R Mouse Wheel Right +KC_MS_ACCEL0 KC_ACL0 Mouse Acceleration 0 +KC_MS_ACCEL1 KC_ACL1 Mouse Acceleration 1 +KC_MS_ACCEL2 KC_ACL2 Mouse Acceleration 2 +/* Fn key */ +KC_FN0 +KC_FN1 +KC_FN2 +KC_FN3 +KC_FN4 +KC_FN5 +KC_FN6 +KC_FN7 +KC_FN8 +KC_FN9 +KC_FN10 +KC_FN11 +KC_FN12 +KC_FN13 +KC_FN14 +KC_FN15 +KC_FN16 +KC_FN17 +KC_FN18 +KC_FN19 +KC_FN20 +KC_FN21 +KC_FN22 +KC_FN23 +KC_FN24 +KC_FN25 +KC_FN26 +KC_FN27 +KC_FN28 +KC_FN29 +KC_FN30 +KC_FN31 diff --git a/docs/keycodes.md b/docs/keycodes.md new file mode 100644 index 000000000..5cf5c019d --- /dev/null +++ b/docs/keycodes.md @@ -0,0 +1,228 @@ +# Overview + +When defining a [keymap](keymap.md) each key needs a valid key definition. + +This page documents the symbols that correspond to keycodes that are available to you in QMK. + +To customize your board, they can be used by themselves or as **action codes** in combination with one of the [many C macros](https://github.com/qmk/qmk_firmware/wiki#c-macros-for-action-code). + +The source of truth for these codes is [tmk_core/common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h) file in the qmk source code. + +# The Keycodes + +Keycodes in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions: + +* `KC_NO` = 0 for no action +* `KC_TRNS` = 1 for layer transparency +* internal special keycodes in the `0xA5-DF` range (tmk heritage). + +## Letters and Numbers + +|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8| +|----|----|----|----|----|----|----|----| +|KC_9|KC_0|KC_F1|KC_F2|KC_F3|KC_F4|KC_F5|KC_F6| +|KC_F7|KC_F8|KC_F9|KC_F10|KC_F11|KC_F12|KC_F13|KC_F14| +|KC_F15|KC_F16|KC_F17|KC_F18|KC_F19|KC_F20|KC_F21|KC_F22| +|KC_F23|KC_F24|KC_A|KC_B|KC_C|KC_D|KC_E|KC_F| +|KC_G|KC_H|KC_I|KC_J|KC_K|KC_L|KC_M|KC_N| +|KC_O|KC_P|KC_Q|KC_R|KC_S|KC_T|KC_U|KC_V| +|KC_W|KC_X|KC_Y|KC_Z||||| + +## Punctuation + +|Long Name|Short Name|Description| +|---------|----------|-----------| +|KC_ENTER|KC_ENT|`Return (ENTER)`| +|KC_ESCAPE|KC_ESC|`ESCAPE`| +|KC_BSPACE|KC_BSPC|`DELETE (Backspace)`| +|KC_TAB||`Tab`| +|KC_SPACE|KC_SPC|Spacebar| +|KC_MINUS|KC_MINS|`-` and `_`| +|KC_EQUAL|KC_EQL|`=` and `+`| +|KC_LBRACKET|KC_LBRC|`[` and `{`| +|KC_RBRACKET|KC_RBRC|`]` and `}`| +|KC_BSLASH|KC_BSLS|`\` and <code>|</code> | +|KC_NONUS_HASH|KC_NUHS|Non-US `#` and `~`| +|KC_NONUS_BSLASH|KC_NUBS|Non-US `\` and <code>|</code> | +|KC_INT1|KC_RO|JIS `\` and <code>|</code> | +|KC_INT2|KC_KANA|International216| +|KC_INT3|KC_JYEN|Yen Symbol (`¥`)| +|KC_SCOLON|KC_SCLN|`;` and `:`| +|KC_QUOTE|KC_QUOT|`‘` and `“`| +|KC_GRAVE|KC_GRV|Grave Accent and Tilde| +|KC_COMMA|KC_COMM|`,` and `<`| +|KC_DOT||`.` and `>`| +|KC_SLASH|KC_SLSH|`/` and `?`| +|KC_CAPSLOCK|KC_CAPS|Caps Lock| + +## Modifiers + +|Long Name|Short Name|Description| +|---------|----------|-----------| +|KC_LCTRL|KC_LCTL|LeftControl| +|KC_LSHIFT|KC_LSFT|LeftShift| +|KC_LALT||LeftAlt| +|KC_LGUI||Left GUI(Windows/Apple/Meta key)| +|KC_RCTRL|KC_RCTL|RightControl| +|KC_RSHIFT|KC_RSFT|RightShift| +|KC_RALT||RightAlt| +|KC_RGUI||Right GUI(Windows/Apple/Meta key)| +|KC_LOCKING_CAPS||Locking Caps Lock| +|KC_LOCKING_NUM||Locking Num Lock| +|KC_LOCKING_SCROLL||Locking Scroll Lock| +|KC_INT4|KC_HENK|JIS Henken| +|KC_INT5|KC_MHEN|JIS Muhenken| + +## Commands + +|Long Name|Short Name|Description| +|---------|----------|-----------| +|KC_PSCREEN|KC_PSCR|PrintScreen| +|KC_SCROLLLOCK|KC_SLCK|Scroll Lock| +|KC_PAUSE|KC_PAUS|Pause| +|KC_INSERT|KC_INS|Insert| +|KC_HOME||Home| +|KC_PGUP||PageUp| +|KC_DELETE|KC_DEL|Delete Forward| +|KC_END||End| +|KC_PGDOWN|KC_PGDN|PageDown| +|KC_RIGHT|KC_RGHT|RightArrow| +|KC_LEFT||LeftArrow| +|KC_DOWN||DownArrow| +|KC_UP||UpArrow| +|KC_APPLICATION|KC_APP|Application| +|KC_POWER||Power| +|KC_EXECUTE||Execute| +|KC_HELP||Help| +|KC_MENU||Menu| +|KC_SELECT||Select| +|KC_AGAIN||Again| +|KC_UNDO||Undo| +|KC_CUT||Cut| +|KC_COPY||Copy| +|KC_PASTE||Paste| +|KC_FIND||Find| +|KC_ALT_ERASE||Alternate Erase| +|KC_SYSREQ||SysReq/Attention| +|KC_CANCEL||Cancel| +|KC_CLEAR||Clear| +|KC_PRIOR||Prior| +|KC_RETURN||Return| +|KC_SEPARATOR||Separator| +|KC_OUT||Out| +|KC_OPER||Oper| +|KC_CLEAR_AGAIN||Clear/Again| +|KC_CRSEL||CrSel/Props| +|KC_EXSEL||ExSel| +|KC_SYSTEM_POWER|KC_PWR|System Power Down| +|KC_SYSTEM_SLEEP|KC_SLEP|System Sleep| +|KC_SYSTEM_WAKE|KC_WAKE|System Wake| +|KC_MAIL|KC_MAIL|| +|KC_CALCULATOR|KC_CALC|| +|KC_MY_COMPUTER|KC_MYCM|| +|KC_WWW_SEARCH|KC_WSCH|| +|KC_WWW_HOME|KC_WHOM|| +|KC_WWW_BACK|KC_WBAK|| +|KC_WWW_FORWARD|KC_WFWD|| +|KC_WWW_STOP|KC_WSTP|| +|KC_WWW_REFRESH|KC_WREF|| +|KC_WWW_FAVORITES|KC_WFAV|| + +## Media Keys + +Windows and Mac use different key codes for next track and previous track. Make sure you choose the keycode that corresponds to your OS. + +|Long Name|Short Name|Description| +|---------|----------|-----------| +|KC_STOP||Stop| +|KC__MUTE||Mute| +|KC__VOLUP||Volume Up| +|KC__VOLDOWN||Volume Down| +|KC_AUDIO_MUTE|KC_MUTE|| +|KC_AUDIO_VOL_UP|KC_VOLU|| +|KC_AUDIO_VOL_DOWN|KC_VOLD|| +|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)| +|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)| +|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)| +|KC_MEDIA_REWIND|KC_MRWD|Previous Track (macOS)| +|KC_MEDIA_STOP|KC_MSTP|| +|KC_MEDIA_PLAY_PAUSE|KC_MPLY|| +|KC_MEDIA_SELECT|KC_MSEL|| + +## Numpad + +|Long Name|Short Name|Description| +|---------|----------|-----------| +|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear| +|KC_KP_SLASH|KC_PSLS|Keypad /| +|KC_KP_ASTERISK|KC_PAST|Keypad *| +|KC_KP_MINUS|KC_PMNS|Keypad -| +|KC_KP_PLUS|KC_PPLS|Keypad +| +|KC_KP_ENTER|KC_PENT|Keypad ENTER| +|KC_KP_1|KC_P1|Keypad 1 and End| +|KC_KP_2|KC_P2|Keypad 2 and Down Arrow| +|KC_KP_3|KC_P3|Keypad 3 and PageDn| +|KC_KP_4|KC_P4|Keypad 4 and Left Arrow| +|KC_KP_5|KC_P5|Keypad 5| +|KC_KP_6|KC_P6|Keypad 6 and Right Arrow| +|KC_KP_7|KC_P7|Keypad 7 and Home| +|KC_KP_8|KC_P8|Keypad 8 and Up Arrow| +|KC_KP_9|KC_P9|Keypad 9 and PageUp| +|KC_KP_0|KC_P0|Keypad 0 and Insert| +|KC_KP_DOT|KC_PDOT|Keypad . and Delete| +|KC_KP_EQUAL|KC_PEQL|Keypad =| +|KC_KP_COMMA|KC_PCMM|Keypad Comma| +|KC_KP_EQUAL_AS400||Keypad Equal Sign| + +## Special Keys + +|Long Name|Short Name|Description| +|---------|----------|-----------| +|KC_NO||Ignore this key. (NOOP) | + +## Mousekey + +|Long Name|Short Name|Description| +|---------|----------|-----------| +|KC_MS_UP|KC_MS_U|Mouse Cursor Up| +|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down| +|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left| +|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right| +|KC_MS_BTN1|KC_BTN1|Mouse Button 1| +|KC_MS_BTN2|KC_BTN2|Mouse Button 2| +|KC_MS_BTN3|KC_BTN3|Mouse Button 3| +|KC_MS_BTN4|KC_BTN4|Mouse Button 4| +|KC_MS_BTN5|KC_BTN5|Mouse Button 5| +|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up| +|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down| +|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left| +|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right| +|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0| +|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1| +|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2| + +## Magic Keys + +The following keys can be used to turn on and off various "Magic" features. These include Boot Magic (holding certain keys down while plugging the keyboard in) and the Magic Key. + +|Long Name|Short Name|Description| +|---------|----------|-----------| +|MAGIC_SWAP_CONTROL_CAPSLOCK||Swap Capslock and Control| +|MAGIC_CAPSLOCK_TO_CONTROL||Change Capslock to Control| +|MAGIC_SWAP_ALT_GUI||Swap ALT and GUI| +|MAGIC_SWAP_LALT_LGUI||Swap LALT and LGUI| +|MAGIC_SWAP_RALT_RGUI||Swap RALT and RGUI| +|MAGIC_NO_GUI||Disable off the GUI key| +|MAGIC_SWAP_GRAVE_ESC||Swap the GRAVE (~ `) and Esc keys| +|MAGIC_SWAP_BACKSLASH_BACKSPACE||Swap Backslash and Backspace| +|MAGIC_UNSWAP_CONTROL_CAPSLOCK||Disable the Control/Caps Swap| +|MAGIC_UNCAPSLOCK_TO_CONTROL||Turn Capslock back into Capslock| +|MAGIC_UNSWAP_ALT_GUI||Turn the ALT/GUI swap off| +|MAGIC_UNSWAP_LALT_LGUI||Turn the LALT/LGUI swap off| +|MAGIC_UNSWAP_RALT_RGUI||Turn the RALT/RGUI swap off| +|MAGIC_UNNO_GUI||Enable the GUI key| +|MAGIC_UNSWAP_GRAVE_ESC||Turn the GRAVE/ESC swap off| +|MAGIC_UNSWAP_BACKSLASH_BACKSPACE||Turn the Backslash/Backspace swap off| +|MAGIC_HOST_NKRO||Turn NKRO on| +|MAGIC_UNHOST_NKRO||Turn NKRO off| +|MAGIC_TOGGLE_NKRO||Toggle NKRO on or off| diff --git a/docs/keymap.md b/docs/keymap.md new file mode 100644 index 000000000..53b17f401 --- /dev/null +++ b/docs/keymap.md @@ -0,0 +1,222 @@ +# Keymap Overview + +QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays. + + +## Keymap and layers +In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most. + +For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**. + +Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence. + + Keymap: 32 Layers Layer: action code matrix + ----------------- --------------------- + stack of layers array_of_action_code[row][column] + ____________ precedence _______________________ + / / | high / ESC / F1 / F2 / F3 .... + 31 /___________// | /-----/-----/-----/----- + 30 /___________// | / TAB / Q / W / E .... + 29 /___________/ | /-----/-----/-----/----- + : _:_:_:_:_:__ | : /LCtrl/ A / S / D .... + : / : : : : : / | : / : : : : + 2 /___________// | 2 `-------------------------- + 1 /___________// | 1 `-------------------------- + 0 /___________/ V low 0 `-------------------------- + + +Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history. + +### Keymap layer status +Keymap layer has its state in two 32 bit parameters: + +* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred. +* **`layer_state`** () has current on/off status of the layer on its each bit. + +Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit. +Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`. +To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty. + + Initial state of Keymap Change base layout + ----------------------- ------------------ + + 31 31 + 30 30 + 29 29 + : : + : : ____________ + 2 ____________ 2 / / + 1 / / ,->1 /___________/ + ,->0 /___________/ | 0 + | | + `--- default_layer = 0 `--- default_layer = 1 + layer_state = 0x00000001 layer_state = 0x00000002 + +On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions. + + Overlay feature layer + --------------------- bit|status + ____________ ---+------ + 31 / / 31 | 0 + 30 /___________// -----> 30 | 1 + 29 /___________/ -----> 29 | 1 + : : | : + : ____________ : | : + 2 / / 2 | 0 + ,->1 /___________/ -----> 1 | 1 + | 0 0 | 0 + | + + `--- default_layer = 1 | + layer_state = 0x60000002 <-' + + + +### Layer Precedence and Transparency +Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred. + +You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer. +Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead. + +## Anatomy Of A `keymap.c` + +For this example we will walk through the [default Clueboard keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context. + +There are 3 main sections of a `keymap.c` file you'll want to concern yourself with: + +* [The Definitions](#definitions) +* [The Layer/Keymap Datastructure](#layers-and-keymaps) +* [Custom Functions](#custom-functions), if any + +### Definitions + +At the top of the file you'll find this: + + #include "clueboard.h" + + // Helpful defines + #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) + #define _______ KC_TRNS + + // Each layer gets a name for readability. + // The underscores don't mean anything - you can + // have a layer called STUFF or any other name. + // Layer names don't all need to be of the same + // length, and you can also skip them entirely + // and just use numbers. + #define _BL 0 + #define _FL 1 + #define _CL 2 + +These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function. The `_______` define makes it easier to see what keys a layer is overriding, while the `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers. + +### Layers and Keymaps + +The main part of this file is the `keymaps[]` definition. This is where you list your layers and the contents of those layers. This part of the file begins with this definition: + + const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +After this you'll find a list of KEYMAP() macros. A KEYMAP() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer. + +`keymaps[][MATRIX_ROWS][MATRIX_COLS]` in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard. + +> TMK from which QMK was forked uses `const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]` instead and holds the 8 bit keycode. Some keycode values are reserved to induce execution of certain action codes via the `fn_actions[]` array. + +#### Base Layer + +Here is an example of the Clueboard's base layer: + + /* Keymap _BL: Base Layer (Default Layer) + */ + [_BL] = KEYMAP( + F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + +Some interesting things to note about this: + +* From a C source point of view it's only a single array, but we have embedded whitespace to more easily visualize where each key is on the physical device. +* Plain keyboard scancodes are prefixed with KC_, while "special" keys are not. +* The upper left key activates custom function 0 (`F(0)`) +* The "Fn" key is defined with `MO(_FL)`, which moves to the `_FL` layer while that key is being held down. + +#### Function Overlay Layer + +Our function layer is, from a code point of view, no different from the base layer. Conceptually, however, you will build that layer as an overlay, not a replacement. For many people this distinction does not matter, but as you build more complicated layering setups it matters more and more. + + [_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + +Some interesting things to note: + +* We have used our `_______` definition to turn `KC_TRNS` into `_______`. This makes it easier to spot the keys that have changed on this layer. +* While in this layer if you press one of the `_______` keys it will activate the key in the next lowest active layer. + +### Custom Functions + +At the bottom of the file we've defined a single custom function. This function defines a key that sends `KC_ESC` when pressed without modifiers and `KC_GRAVE` when modifiers are held. There are a couple pieces that need to be in place for this to work, and we will go over both of them. + +#### `fn_actions[]` + +We define the `fn_actions[]` array to point to custom functions. `F(N)` in a keymap will call element N of that array. For the Clueboard's that looks like this: + + const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_FUNCTION(0), // Calls action_function() + }; + +In this case we've instructed QMK to call the `ACTION_FUNCTION` callback, which we will define in the next section. + +> This `fn_actions[]` interface is mostly for backward compatibility. In QMK, you don't need to use `fn_actions[]`. You can directly use `ACTION_FUNCTION(N)` or any other action code value itself normally generated by the macro in `keymaps[][MATRIX_ROWS][MATRIX_COLS]`. N in `F(N)` can only be 0 to 31. Use of the action code directly in `keymaps` unlocks this limitation. + +#### `action_function()` + +To actually handle the keypress event we define an `action_function()`. This function will be called when the key is pressed, and then again when the key is released. We have to handle both situations within our code, as well as determining whether to send/release `KC_ESC` or `KC_GRAVE`. + + void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { + static uint8_t mods_pressed; + + switch (id) { + case 0: + /* Handle the combined Grave/Esc key + */ + mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed + + if (record->event.pressed) { + /* The key is being pressed. + */ + if (mods_pressed) { + add_key(KC_GRV); + send_keyboard_report(); + } else { + add_key(KC_ESC); + send_keyboard_report(); + } + } else { + /* The key is being released. + */ + if (mods_pressed) { + del_key(KC_GRV); + send_keyboard_report(); + } else { + del_key(KC_ESC); + send_keyboard_report(); + } + } + break; + } + } + +# Nitty Gritty Details + +This should have given you a basic overview for creating your own keymap. For more details see the following resources: + +* https://github.com/qmk/qmk_firmware/wiki/Keycodes +* https://github.com/qmk/qmk_firmware/wiki/FAQ-Keymap +* https://github.com/qmk/qmk_firmware/wiki/Keymap-examples + +We are actively working to improve these docs. If you have suggestions for how they could be made better please [file an issue](https://github.com/qmk/qmk_firmware/issues/new)!
\ No newline at end of file diff --git a/docs/keymap_config_h_example.h b/docs/keymap_config_h_example.h new file mode 100644 index 000000000..8893d122e --- /dev/null +++ b/docs/keymap_config_h_example.h @@ -0,0 +1,8 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +// place overrides here + +#endif diff --git a/docs/keymap_examples.md b/docs/keymap_examples.md new file mode 100644 index 000000000..094011931 --- /dev/null +++ b/docs/keymap_examples.md @@ -0,0 +1,37 @@ +# Share your keymap idea here! +https://github.com/tmk/tmk_keyboard/issues/265 + +--- + +## Reverse-shifted for numbers +With pressing Shift and '1' key you get **1** while with just '1' key you get **!**. +- https://geekhack.org/index.php?topic=41989.msg1959718#msg1959718 + + +## KBT Pure layout +Keymap code on Alps64 +https://github.com/thisisshi/tmk_keyboard/blob/15fe63e8d181a8a95988dcc71929f0024df55caa/keyboard/alps64/keymap_pure.c + +and guide. +https://github.com/thisisshi/tmk_keyboard/blob/77ac0805ade565fb23657e3644c920ada71edccf/keyboard/alps64/Guide.md + +## Prevent stuck modifiers + +Consider the following scenario: + +1. Layer 0 has a key defined as Shift. +2. The same key is defined on layer 1 as the letter A. +3. User presses Shift. +4. User switches to layer 1 for whatever reason. +5. User releases Shift, or rather the letter A. +6. User switches back to layer 0. + +Shift was actually never released and is still considered pressed. + +If such situation bothers you add this to your `config.h`: + + #define PREVENT_STUCK_MODIFIERS + +This option uses 5 bytes of memory per every 8 keys on the keyboard +rounded up (5 bits per key). For example on Planck (48 keys) it uses +(48/8)\*5 = 30 bytes. diff --git a/docs/keymap_makefile_example.mk b/docs/keymap_makefile_example.mk new file mode 100644 index 000000000..f4671a9d1 --- /dev/null +++ b/docs/keymap_makefile_example.mk @@ -0,0 +1,21 @@ +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif
\ No newline at end of file diff --git a/docs/keymap_old.md b/docs/keymap_old.md new file mode 100644 index 000000000..3ea138ea8 --- /dev/null +++ b/docs/keymap_old.md @@ -0,0 +1,685 @@ +Keymap framework - how to define your keymap +============================================ +***NOTE: This is updated for QMK but this is still work in progress. This may still be inconsistent with the source code.*** + +QMK is based on TMK. Understanding the essential changes made should help you understand variable names etc. + +## TMK vs. QMK + +| Firmware |TMK |QMK | +|---------------------------|-----------------------|-------------------------| +| Maintainer |hasu |Jack Humbert et al. | +| Build path customization | `TMK_DIR = ...` | `include .../Makefile` | +| `keymaps` data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **action code** | +| `fn_actions` data | 1D array of `uint16_t` holding **action code** | 1D array of `uint16_t` holding **action code** | + +Since QMK is based on TMK and uses major portion of TMK code as is, understanding the essential changes made should help you understand the code. + +## 0. Keymap and layers +In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most. + +For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**. + +Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence. + + Keymap: 32 Layers Layer: action code matrix + ----------------- --------------------- + stack of layers array_of_action_code[row][column] + ____________ precedence _______________________ + / / | high / ESC / F1 / F2 / F3 .... + 31 /___________// | /-----/-----/-----/----- + 30 /___________// | / TAB / Q / W / E .... + 29 /___________/ | /-----/-----/-----/----- + : _:_:_:_:_:__ | : /LCtrl/ A / S / D .... + : / : : : : : / | : / : : : : + 2 /___________// | 2 `-------------------------- + 1 /___________// | 1 `-------------------------- + 0 /___________/ V low 0 `-------------------------- + + +Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history. + +### 0.1 Keymap layer status +Keymap layer has its state in two 32 bit parameters: + +* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred. +* **`layer_state`** () has current on/off status of the layer on its each bit. + +Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit. +Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`. +To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty. + + Initial state of Keymap Change base layout + ----------------------- ------------------ + + 31 31 + 30 30 + 29 29 + : : + : : ____________ + 2 ____________ 2 / / + 1 / / ,->1 /___________/ + ,->0 /___________/ | 0 + | | + `--- default_layer = 0 `--- default_layer = 1 + layer_state = 0x00000001 layer_state = 0x00000002 + +On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions. + + Overlay feature layer + --------------------- bit|status + ____________ ---+------ + 31 / / 31 | 0 + 30 /___________// -----> 30 | 1 + 29 /___________/ -----> 29 | 1 + : : | : + : ____________ : | : + 2 / / 2 | 0 + ,->1 /___________/ -----> 1 | 1 + | 0 0 | 0 + | + + `--- default_layer = 1 | + layer_state = 0x60000002 <-' + + + +### 0.2 Layer Precedence and Transparency +Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred. + +You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer. +Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead. +See example below. + + +### 0.3 Keymap Example +Keymap in this QMK is **`static const uint16_t PROGMEM keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array. It holds the 16 bit quantum keycode (action code). + +> Please note that keymap in the TMK, which QMK was forked from, is **`static const uint8_t PROGMEM keymaps[]`** C array which holds the 8 bit keycode (~USB HID usage code). + +This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. +This example has three layers, 'QWERTY' as base layer, 'FN' and 'MOUSE'. + +In this example, + + `MO(layer)` is a **momentary layer switching** key. + +You can find other keymap definitions in file `keymap.c` located on project directories. +``` +/* + * dbroqua HHKB Layout + */ +#include "hhkb.h" + +#define BASE 0 +#define FN 1 +#define MOUSE 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* BASE Level: Default Layer + * ,-----------------------------------------------------------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` | + * |-----------------------------------------------------------------------------------------+ + * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp | + * |-----------------------------------------------------------------------------------------+ + * | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter | + * |-----------------------------------------------------------------------------------------+ + * | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | fn | + * +-----------------------------------------------------------------------------------------+ + * | Gui | Alt | Space | AltGr |Mouse| + * `----------------------------------------------------------------´ + */ + [BASE] = KEYMAP( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(FN), \ + KC_LGUI, KC_LALT, /* */ KC_SPC, KC_RALT, MO(MOUSE) + ), + + /* FN Layer + * ,-----------------------------------------------------------------------------------------. + * | Pwr | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F0 | F11 | F12 | Ins | Del| + * |-----------------------------------------------------------------------------------------+ + * | Caps | | | | | | | |PrtSc| Slck| Paus| Up | | | + * |-----------------------------------------------------------------------------------------+ + * | | Vol-| Vol+| Mute| | | * | / | Home| PgUp| Left |Right| | + * |-----------------------------------------------------------------------------------------+ + * | | Prev| Play| Next| | | + | - | End |PgDwn| Down| | | + * +-----------------------------------------------------------------------------------------+ + * | | | | Stop | | + * `----------------------------------------------------------------´ + */ + [FN] = KEYMAP( + KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \ + KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS, \ + KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_MSTP, KC_TRNS + ), + + /* MOUSE Layer + * ,-----------------------------------------------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |-----------------------------------------------------------------------------------------+ + * | | | WUp | | | | | | | | Btn1| Up | Btn2| | + * |-----------------------------------------------------------------------------------------+ + * | | WLt | WDn | WRt | | | | | | | Left |Right| | + * |-----------------------------------------------------------------------------------------+ + * | | | | | | | | | | Btn3| Down| | | + * +-----------------------------------------------------------------------------------------+ + * | | | | | | + * `----------------------------------------------------------------´ + */ + [MOUSE] = KEYMAP( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_WH_U, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, \ + KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_R, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN3, KC_MS_D, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS + ) +}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; +``` + + +## 1. Keycode +See [`tmk_core/common/keycode.h`](../tmk_core/common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycodes are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) plus special codes in the `0xA5-DF` range. + +Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys. + +keymaps[] + +In `KEYMAP()` macro, TMK recommends you to keep prefix part `KC_` of keycode to keep keymap compact. For example, just use `A` instead you place `KC_A` in `KEYMAP()`. But this doesn't apply for QMK. + +The `KEYMAP()` macro defines correspondence between the physical key location to the electrical key connection. + +Some keycodes has 7-letter **short name** such as `KC_COMM` in addition to descriptive name `KC_COMMA`, you'll prefer short one in `KEYMAP()`. + +### 1.0 Other key +- `KC_NO` for no action +- `KC_TRNS` for layer transparency (See above) + +### 1.1 Normal key +- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key +- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT` +- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS` +- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END` +- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24` +- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad. + +### 1.2 Modifier +There are 8 modifiers which has discrimination between left and right. + +- `KC_LCTL` and `KC_RCTL` for Control +- `KC_LSFT` and `KC_RSFT` for Shift +- `KC_LALT` and `KC_RALT` for Alt +- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac + +### 1.3 Mousekey +- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor +- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel +- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons + +### 1.4 System & Media key +- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake +- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control +- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control +- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch +- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation + +### 1.5 Fn key +You don't need to use this functionality under QMK since this is a backward compatibility functionality. Unlike TMK, you can write action code itself directly in **`static const uint16_t PROGMEM keymaps[]`** C array using `MO(layer)`, etc. + +`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***Only 32 `Fn` keys can be defined at most.*** + + +### 1.6 Keycode Table + See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes. + + In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions. +[HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf + + + +## 2. Action +See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping. + +Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes. + +***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.*** + + +### 2.1 Key Action +This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release. + +#### Parameters ++ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`, + ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` } ++ **key**: keycode + + +#### 2.1.1 Normal key and Modifier +***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead. + +You can define these actions on *'A'* key and *'left shift'* modifier with: + + ACTION_KEY(KC_A) + ACTION_KEY(KC_LSFT) + +#### 2.1.2 Modified key +This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes. + +Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows. + + ACTION_MODS_KEY(MOD_LSFT, KC_1) + ACTION_MODS_KEY(MOD_LALT, KC_TAB) + +Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro. + + ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB) + +#### 2.1.3 Multiple Modifiers +Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`. + + ACTION_MODS(MOD_ALT | MOD_LSFT) + +#### 2.1.3 Modifier with Tap key([Dual role][dual_role]) +Works as a modifier key while holding, but registers a key on tap(press and release quickly). + + + ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT) + + + +### 2.2 Layer Action +These actions operate layers of keymap. + +#### Parameters +You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation. + + ++ **layer**: `0`-`31` ++ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` } ++ **bits**: 4-bit value and 1-bit mask bit + + +#### 2.2.1 Default Layer +Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers. + +This sets Default Layer to given parameter `layer` and activate it. + + ACTION_DEFAULT_LAYER_SET(layer) + + +#### 2.2.2 Momentary +Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released. + + ACTION_LAYER_MOMENTARY(layer) + + +#### 2.2.3 Toggle Switch +Turns on `layer` with first type(press and release) and turns off with next. + + ACTION_LAYER_TOGGLE(layer) + + +#### 2.2.4 Momentary Switch with tap key +Turns on `layer` momentary while holding, but registers key on tap(press and release quickly). + + ACTION_LAYER_TAP_KEY(layer, key) + + +#### 2.2.5 Momentary Switch with tap toggle +Turns on `layer` momentary while holding and toggles it with serial taps. + + ACTION_LAYER_TAP_TOGGLE(layer) + + +#### 2.2.6 Invert state of layer +Inverts current state of `layer`. If the layer is on it becomes off with this action. + + ACTION_LAYER_INVERT(layer, on) + + +#### 2.2.7 Turn On layer +Turns on layer state. + + ACTION_LAYER_ON(layer, on) + +Turns on layer state on press and turns off on release. + + ACTION_LAYER_ON_OFF(layer) + + +#### 2.2.8 Turn Off layer +Turns off layer state. + + ACTION_LAYER_OFF(layer, on) + +Turns off layer state on press and activates on release. + + ACTION_LAYER_OFF_ON(layer) + + +#### 2.2.9 Set layer +Turn on layer only. +`layer_state = (1<<layer) [layer: 0-31]` + + ACTION_LAYER_SET(layer, on) + +Turns on layer only and clear all layer on release.. + + ACTION_LAYER_SET_CLEAR(layer) + + +#### 2.2.10 Bitwise operation + +**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed. + + ACTION_LAYER_BIT_AND(part, bits, on) + ACTION_LAYER_BIT_OR(part, bits, on) + ACTION_LAYER_BIT_XOR(part, bits, on) + ACTION_LAYER_BIT_SET(part, bits, on) + +These actions works with parameters as following code. + + uint8_t shift = part*4; + uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0; + uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask); + + +Default Layer also has bitwise operations, they are executed when key is released. + + ACTION_DEFAULT_LAYER_BIT_AND(part, bits) + ACTION_DEFAULT_LAYER_BIT_OR(part, bits) + ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) + ACTION_DEFAULT_LAYER_BIT_SET(part, bits) + + + +### 2.3 Macro action +***TBD*** + +`Macro` action indicates complex key strokes. + + MACRO( D(LSHIFT), D(D), END ) + MACRO( U(D), U(LSHIFT), END ) + MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ) + +#### 2.3.1 Macro Commands +- **I()** change interval of stroke. +- **D()** press key +- **U()** release key +- **T()** type key(press and release) +- **W()** wait +- **END** end mark + +#### 2.3.2 Examples + +***TODO: sample implementation*** +See `keyboards/hhkb/keymap.c` for sample. + + + +### 2.4 Function action +***TBD*** + +There are two type of action, normal `Function` and tappable `Function`. +These actions call user defined function with `id`, `opt`, and key event information as arguments. + +#### 2.4.1 Function +To define normal `Function` action in keymap use this. + + ACTION_FUNCTION(id, opt) + +#### 2.4.2 Function with tap +To define tappable `Function` action in keymap use this. + + ACTION_FUNCTION_TAP(id, opt) + +#### 2.4.3 Implement user function +`Function` actions can be defined freely with C by user in callback function: + + void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt) + +This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15. + + `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed. + + typedef struct { + keyevent_t event; + uint8_t tap_count; + } keyrecord_t; + + typedef struct { + key_t key; + bool pressed; + uint16_t time; + } keyevent_t; + + typedef struct { + uint8_t col; + uint8_t row; + } key_t; + +***TODO: sample implementation*** +See `keyboards/hhkb/keymap.c` for sample. + + + +### 2.5 Backlight Action +These actions control the backlight. + +#### 2.5.1 Change backlight level +Increase backlight level. + + ACTION_BACKLIGHT_INCREASE() + +Decrease backlight level. + + ACTION_BACKLIGHT_DECREASE() + +Step through backlight levels. + + ACTION_BACKLIGHT_STEP() + +Turn a specific backlight level on or off. + + ACTION_BACKLIGHT_LEVEL(1) + +#### 2.5.2 Turn on / off backlight +Turn the backlight on and off without changing level. + + ACTION_BACKLIGHT_TOGGLE() + + + +### 2.6 Swap-Hands Action +The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd` + +### 2.6.1 Configuration +The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck: + +``` +const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = { + {{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}}, + {{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}}, + {{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}}, + {{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}}, +}; +``` + +Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column). + +### 2.6.2 Advanced Swap Commands +- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary). +- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress. +- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held. +- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held. +- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()` +- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap. +- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on. +- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state. + + + +## 3. Layer switching Example +There are some ways to switch layer with 'Layer' actions. + +### 3.1 Momentary switching +Momentary switching changes layer only while holding Fn key. + +This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action. + + ACTION_LAYER_MOMENTARY(1) + + +Note that after switching on press the actions on destination layer(Layer 1) are performed. +***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back. + + +### 3.2 Toggle switching +Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return. + +This performs toggle switching action of 'Layer 2'. + + ACTION_LAYER_TOGGLE(2) + + + +### 3.3 Momentary switching with Tap key +These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly. + + ACTION_LAYER_TAP_KEY(2, KC_SCLN) + +With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard. + + + +### 3.4 Momentary switching with Tap Toggle +This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly. + + ACTION_LAYER_TAP_TOGGLE(1) + +Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default. + + + +### 3.5 Momentary switching with Modifiers +This registers modifier key(s) simultaneously with layer switching. + + ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT) + + + +## 4. Tapping +Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default. + +### 4.1 Tap Key +This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping. + +Modifier with tap key: + + ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV) + +Layer switching with tap key: + + ACTION_LAYER_TAP_KEY(2, KC_SCLN) + +[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys + +When user hold a key after tap, it repeat the tapped key rather to hold a modifier key. +If you prefer to hold a modifier instead, define `TAPPING_FORCE_HOLD` in `config.h`. +See https://github.com/qmk/qmk_firmware/issues/889 for the detail. + +### 4.2 Tap Toggle +This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps. + + ACTION_LAYER_TAP_TOGGLE(1) + + +### 4.3 Oneshot Modifier +This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping. The behavior of oneshot modifiers is similar to the [sticky keys](https://en.wikipedia.org/wiki/StickyKeys) functionality found in most operating systems. + + ACTION_MODS_ONESHOT(MOD_LSFT) + +Oneshot layer key: + + ACTION_LAYER_ONESHOT(MY_LAYER) + +Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down. + +Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined. + +Most implementations of sticky keys allow you to lock a modifier by double tapping the modifier. The layer then remains locked untill the modifier is tapped again. To enable this behaviour for oneshot modifiers set `ONESHOT_TAP_TOGGLE` to the number taps required. The feature is disabled if `ONESHOT_TAP_TOGGLE<2` or not defined. + + +### 4.4 Tap Toggle Mods +Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again. + + ACTION_MODS_TAP_TOGGLE(MOD_LSFT) + + + + +## 5. Legacy Keymap +In QMK, `tmk_core/common/keymap.c` is missing and its replacement `quantum/keymap_common.c` lacks Legacy Keymap support. + +Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key. + +In the following legacy keymap setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key. + + static const uint8_t PROGMEM fn_layer[] = { + 1, // Fn0 + 2, // Fn1 + 2, // Fn2 + }; + + static const uint8_t PROGMEM fn_keycode[] = { + KC_NO, // Fn0 + KC_NO, // Fn1 + KC_SPC, // Fn2 + }; + +Under QMK, these can be realized using action code ACTION_LAYER_TAP_KEY(1, KC_NO), ACTION_LAYER_TAP_KEY(2, KC_NO), and ACTION_LAYER_TAP_KEY(2, KC_SPC) in the `keymaps` directly. + +## 6. Terminology +***TBD*** +### keymap +is comprised of multiple layers. +### layer +is matrix of keycodes. +### key +is physical button on keyboard or logical switch on software. +### keycode +is codes used on firmware. +### action +is a function assigned on a key. +### layer transparency +Using transparent keycode one layer can refer key definition on other lower layer. +### layer precedence +Top layer has higher precedence than lower layers. +### tapping +is to press and release a key quickly. +### Fn key +is key which executes a special action like layer switching, mouse key, macro or etc. +### dual role key +<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys> diff --git a/docs/kiibohd.asciidoc b/docs/kiibohd.asciidoc new file mode 100644 index 000000000..4a7ee64d8 --- /dev/null +++ b/docs/kiibohd.asciidoc @@ -0,0 +1,29 @@ +== KLL vs TMK +1. **Shift** = Memontary +1. Latch = One shot +1. Lock = Toggle + +## KLL terminology +### Fall-through +When a key is undefined on a particular layer, the key +definition on the previously stacked layer will be used. Eventually +the key definition will be set to using the default layer. If the None +keyword is used, then the fall-through will stop and no action will +take place. +###Latch +When referring to keyboards, a key function that is only enabled +until the release of the next keypress. +###Lock +When referring to keyboards, a key function that is enabled until +that key is pressed again (e.g. Caps Lock). +### NKRO +N-Key Rollover is the capability to press N number of keys at the +same time on a keyboard and have them all register on the OS simultaneously. +### Scan Code +Row x Column code or native protocol code used by the keyboard. +### Shift +When referring to keyboards, a key function that is enabled while +that key is held. +### USB Code +Keyboard Press/Release codes as defined by the USB HID +Spec.
\ No newline at end of file diff --git a/docs/leader_key.md b/docs/leader_key.md new file mode 100644 index 000000000..bf4d5456d --- /dev/null +++ b/docs/leader_key.md @@ -0,0 +1,37 @@ +# The Leader key: A new kind of modifier + +If you've ever used Vim, you know what a Leader key is. If not, you're about to discover a wonderful concept. :) Instead of hitting Alt+Shift+W for example (holding down three keys at the same time), what if you could hit a _sequence_ of keys instead? So you'd hit our special modifier (the Leader key), followed by W and then C (just a rapid succession of keys), and something would happen. + +That's what `KC_LEAD` does. Here's an example: + +1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else. +2. Include the line `#define LEADER_TIMEOUT 300` somewhere in your keymap.c file, probably near the top. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course. +3. Within your `matrix_scan_user` function, do something like this: + +``` +LEADER_EXTERNS(); + +void matrix_scan_user(void) { + LEADER_DICTIONARY() { + leading = false; + leader_end(); + + SEQ_ONE_KEY(KC_F) { + register_code(KC_S); + unregister_code(KC_S); + } + SEQ_TWO_KEYS(KC_A, KC_S) { + register_code(KC_H); + unregister_code(KC_H); + } + SEQ_THREE_KEYS(KC_A, KC_S, KC_D) { + register_code(KC_LGUI); + register_code(KC_S); + unregister_code(KC_S); + unregister_code(KC_LGUI); + } + } +} +``` + +As you can see, you have three function. you can use - `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS` and `SEQ_THREE_KEYS` for longer sequences. Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
\ No newline at end of file diff --git a/docs/license_clarification.md b/docs/license_clarification.md new file mode 100644 index 000000000..cf30619b9 --- /dev/null +++ b/docs/license_clarification.md @@ -0,0 +1,38 @@ +# Overview + +As raised in #1038 and other issues, the licensing status of QMK is not clear. In an effort to remove ambiguity and to clarify the licensing status of the quantum code we are identifying the providence of our source code files and clarifying what license applies to each one. + +# Signoff + +This section documents the people who need to sign off on applying the GPL to one or more of their contributions. If your name appears below and you consent to applying the GPL to your contributions, please put today's date in the last field of your row. Please stick to the following date format: 2017 Jan 28 + +Username | Files | Sign Off Date | +---------|-------|---------------| +@0xdec | quantum/rgblight.c | 2017 Jan 29 | +@algernon | quantum/quantum.c<br>quantum/quantum.h<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h | 2017 Jan 29 | +@cdlm | quantum/template/template.c<br>quantum/template/template.h | 2017 Feb 03 | +@DidierLoiseau | quantum/keymap_extras/keymap_canadian_multilingual.h<br>quantum/keymap_extras/keymap_bepo.h |2017 Jan 29 | +@eltang | quantum/config_common.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/template/config.h | 2017 Feb 28 | +@ezuk | quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/quantum_keycodes.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/keymap_extras/keymap_colemak.h<br>quantum/keymap_extras/keymap_nordic.h | 2017 Jan 31 | +@fredizzimo | quantum/config_common.h<br>quantum/keycode_config.h<br>quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/keymap_common.c<br>quantum/matrix.c<br>quantum/quantum.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/api/api_sysex.c | 2017 Jan 29 | +@h-youhei | quantum/keymap_extras/keymap_jp.h | 2017 Jan 28 | +@heartsekai | quantum/keymap_extras/keymap_german_ch.h | 2017 Jan 29 | +@IBnobody | quantum/keycode_config.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/audio/audio.c<br>quantum/audio/audio.h<br>quantum/audio/audio_pwm.c<br>quantum/audio/audio_pwm.c<br>quantum/audio/voices.c<br>quantum/audio/voices.h<br>quantum/template/config.h<br>quantum/template/template.c | 2017 Jan 30 | +@jackhumbert | quantum/config_common.h<br>quantum/keycode_config.h<br>quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/light_ws2812.c<br>quantum/light_ws2812.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/quantum_keycodes.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/api/api_sysex.c<br>quantum/audio/audio.c<br>quantum/audio/audio.h<br>quantum/audio/audio_pwm.c<br>quantum/audio/audio_pwm.c<br>quantum/audio/voices.c<br>quantum/audio/voices.h<br>quantum/keymap_extras/keymap_colemak.h<br>quantum/keymap_extras/keymap_dvorak.h<br>quantum/keymap_extras/keymap_fr_ch.h<br>quantum/keymap_extras/keymap_french.h<br>quantum/keymap_extras/keymap_french_osx.h<br>quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_german_ch.h<br>quantum/keymap_extras/keymap_german_osx.h<br>quantum/keymap_extras/keymap_neo2.h<br>quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_plover.h<br>quantum/keymap_extras/keymap_spanish.h<br>quantum/keymap_extras/keymap_uk.h<br>quantum/process_keycode/process_midi.c<br>quantum/process_keycode/process_music.c<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h<br>quantum/template/config.h<br>quantum/template/template.c<br>quantum/template/template.h | 2017-01-29 | +@jakllsch | quantum/keymap_extras/keymap_dvorak.h<br>quantum/keymap_extras/keymap_fr_ch.h<br>quantum/keymap_extras/keymap_french.h<br>quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_german_ch.h<br>quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_spanish.h<br>quantum/keymap_extras/keymap_uk.h | 2017 Jan 29 | +kuel | quantum/keymap_extras/keymap_unicode_cyrillic.h<br>quantum/keymap_extras/keymap_russian.h | | +@lindhe | quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_norwegian.h | 2017 Jan 30 | +@matzebond | quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_neo2.h | 2017 Jan 30 | +@plgruener | quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_neo2.h | 2017 Jan 30 | +@priyadi | quantum/quantum.c<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h | 2017 Jan 31 | +@pvinis | quantum/quantum.c<br>quantum/quantum.h<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h | 2017 Jan 29 | +@Smilliam | quantum/quantum.c | 2017 Feb 25 | +@sperochon | quantum/keymap_extras/keymap_french_osx.h | 2017 Jan 30 | +stephan . bosebeck at holidayinsider.com | quantum/keymap_extras/keymap_german_osx.h | 2017 Feb 15 | +@TerryMathews | quantum/quantum.c | 2017 Jan 29 | +@Twey | quantum/keymap_extras/keymap_plover.h | | +@Vifon | quantum/dynamic_macro.h<br>quantum/quantum.c | 2017 Feb 09 | +@vincent-pochet | quantum/keymap_extras/keymap_fr_ch.h | 2017 Feb 09 | +@wez | quantum/dynamic_macro.h | 2017 Jan 29 | +@Wilba6582 | quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/quantum_keycodes.h | 2017 Feb 15 | +@yangliu | quantum/light_ws2812.c<br>quantum/light_ws2812.h<br>quantum/rgblight.c<br>quantum/rgblight.h | 2017 Jan 30 |
\ No newline at end of file diff --git a/docs/license_clarification_details.md b/docs/license_clarification_details.md new file mode 100644 index 000000000..77ee688bb --- /dev/null +++ b/docs/license_clarification_details.md @@ -0,0 +1,1272 @@ +# Details + +This page contains details that are no longer relevant to the License Clarification effort. + +## Small Contributions + +Smaller contributions that don't need to sign off on the license change. + +Username | # Lines | Files | +---------|---------|-------| +@AGausmann | 3 | quantum/process_keycode/process_midi.c | +@Chipairon | 2 | quantum/keymap_extras/keymap_spanish.h | +@coderkun | 5 | quantum/process_keycode/process_unicode.c | +@fernandodeperto | 3 | quantum/keymap_extras/keymap_nordic.h | +@jeebak | 8 | quantum/audio/audio_pwm.c | +@Keller-Laminar | 1 | quantum/keymap_extras/keymap_dvorak.h | +kevin at letord.fr | 1 | quantum/keymap_extras/keymap_french.h | +@ofpies | 3 | quantum/config_common.h<br>quantum/quantum.c | +@MagicianVivi | 2 | quantum/keymap_extras/keymap_bepo.h | +@NoahAndrews | 1 | quantum/template/template.h | +@robertdale | 6 | quantum/process_keycode/process_music.c | +@scott-t-wilson | 3 | quantum/rgblight.c<br>quantum/rgblight.h | +@skullydazed | 2 | quantum/rgblight.c | +@yoyoerx | 6 | quantum/matrix.c<br>quantum/template/template.c | + +# Single Author Files + +These are the single author files that still need to have their license clarified. + +* quantum/dynamic_macro.h: @Vifon +* quantum/pincontrol.h: @wez +* quantum/keymap_extras/keymap_canadian_multilingual.h: @DidierLoiseau +* quantum/keymap_extras/keymap_jp.h: @h-youhei +* quantum/keymap_extras/keymap_unicode_cyrillic.h: @kuel +* quantum/keymap_extras/keymap_russian.h: @kuel + +# Multi Author Files + +Each file listed below has more than one author and needs to have copyright resolved. The number of lines contributed by each author is shown as determined by: + +```git blame <file> | cut -f 2 -d '(' | cut -f 1 -d '2' | sort | uniq -c | sed 's/^ */* /'``` + +## quantum/config_common.h + +* 24 Eric Tang +* 2 Fred Sundvik +* 58 Jack Humbert +* 1 ofples + +## quantum/keycode_config.h + +* 5 IBNobody +* 20 Jack Humbert +* 1 fredizzimo + +## quantum/keymap.h + +* 39 Jack Humbert +* 6 Wilba6582 +* 8 fredizzimo + +## quantum/keymap_common.c + +* 1 Fred Sundvik +* 162 Jack Humbert +* 11 Wilba6582 +* 3 fredizzimo + +## quantum/light_ws2812.c + +* 163 Jack Humbert +* 168 Yang Liu + +## quantum/light_ws2812.h + +* 11 Jack Humbert +* 70 Yang Liu + +## quantum/matrix.c + +* 3 Erez Zukerman +* 15 Eric Tang +* 239 IBNobody +* 152 Jack Humbert +* 2 fredizzimo +* 2 yoyoerx + +## quantum/quantum.c + +* 38 Erez Zukerman +* 96 Eric Tang +* 49 Gergely Nagy +* 68 IBNobody +* 4 Jack & Erez +* 561 Jack Humbert +* 2 Ofer Plesser +* 14 Pavlos Vinieratos +* 2 Priyadi Iman Nurcahyo +* 12 Smilliam +* 52 TerryMathews +* 12 Wojciech Siewierski + +## quantum/quantum.h + +* 23 Erez Zukerman +* 4 Eric Tang +* 1 Fred Sundvik +* 3 Gergely Nagy +* 86 Jack Humbert +* 2 Pavlos Vinieratos +* 5 fredizzimo + +## quantum/quantum_keycodes.h + +* 2 Erez Zukerman +* 2 Jack Humbert +* 313 Wilba6582 + +## quantum/rgblight.c + +* 13 Erez Zukerman +* 5 Eric Tang +* 39 Fred Sundvik +* 101 Jack Humbert +* 311 Jordi Orlando +* 1 Scott Wilson +* 147 Yang Liu +* 2 skullY + +## quantum/rgblight.h + +* 3 Erez Zukerman +* 2 Eric Tang +* 6 Fred Sundvik +* 12 Jack Humbert +* 2 Scott Wilson +* 80 Yang Liu + +## quantum/api/api_sysex.c + +* 44 Fred Sundvik +* 13 Jack Humbert + +## quantum/audio/audio.c + +* 318 IBNobody +* 164 Jack Humbert + +## quantum/audio/audio.h + +* 15 IBNobody +* 76 Jack Humbert + +## quantum/audio/audio_pwm.c + +* 642 IBNobody +* 1 Jack Humbert + +## quantum/audio/song_list.h + +* 101 IBNobody +* 16 Jack Humbert +* 8 JeeBak Kim + +## quantum/audio/voices.c + +* 24 IBNobody +* 256 Jack Humbert + +## quantum/audio/voices.h + +* 3 IBNobody +* 32 Jack Humbert + +## quantum/keymap_extras/keymap_bepo.h + +* 308 Didier Loiseau +* 1 Jack Humbert +* 2 Vivien Alger + +## quantum/keymap_extras/keymap_colemak.h + +* 31 Erez Zukerman +* 44 Jack Humbert + +## quantum/keymap_extras/keymap_dvorak.h + +* 69 Jack Humbert +* 15 Jonathan A. Kollasch +* 1 Keller-Laminar + +## quantum/keymap_extras/keymap_fr_ch.h + +* 1 Jack Humbert +* 1 Jonathan A. Kollasch +* 96 Vincent Pochet + +## quantum/keymap_extras/keymap_french.h + +* 80 Jack Humbert +* 2 Jonathan A. Kollasch +* 1 Kévin Letord + +## quantum/keymap_extras/keymap_french_osx.h + +* 1 Jack Humbert +* 76 Sébastien Pérochon + +## quantum/keymap_extras/keymap_german.h + +* 1 Jack Humbert +* 1 Jonathan A. Kollasch +* 58 Matthias Schmitt +* 39 plgruener + +## quantum/keymap_extras/keymap_german_ch.h + +* 1 Jack Humbert +* 1 Jonathan A. Kollasch +* 100 heartsekai + +## quantum/keymap_extras/keymap_german_osx.h + +* 1 Jack Humbert +* 96 Stephan Bösebeck + +## quantum/keymap_extras/keymap_neo2.h + +* 2 Jack Humbert +* 42 Matthias Schmitt +* 19 plgruener + +## quantum/keymap_extras/keymap_nordic.h + +* 1 Andreas Lindhé +* 1 Erez Zukerman +* 3 Fernando Mendonca +* 53 Jack Humbert +* 1 Jonathan A. Kollasch + +## quantum/keymap_extras/keymap_norwegian.h + +* 1 Andreas Lindhé +* 40 joar + +## quantum/keymap_extras/keymap_plover.h + +* 1 Jack Humbert +* 31 James ‘Twey’ Kay + +## quantum/keymap_extras/keymap_spanish.h + +* 59 Jack Humbert +* 1 Jonathan A. Kollasch +* 2 Rubén Díaz-Jorge + +## quantum/keymap_extras/keymap_uk.h + +* 34 Jack Humbert +* 2 Jonathan A. Kollasch + +## quantum/process_keycode/process_midi.c + +* 3 Adam Gausmann +* 65 Jack Humbert + +## quantum/process_keycode/process_music.c + +* 180 Jack Humbert +* 6 Robert Dale + +## quantum/process_keycode/process_tap_dance.c + +* 90 Gergely Nagy +* 38 Jack Humbert +* 8 Pavlos Vinieratos + +## quantum/process_keycode/process_tap_dance.h + +* 22 Gergely Nagy +* 41 Jack Humbert +* 9 Pavlos Vinieratos + +## quantum/process_keycode/process_unicode.c + +* 176 Gergely Nagy +* 24 Jack Humbert +* 84 Priyadi Iman Nurcahyo +* 5 coderkun + +## quantum/process_keycode/process_unicode.h + +* 40 Gergely Nagy +* 117 Jack Humbert +* 10 Priyadi Iman Nurcahyo + +## quantum/template/config.h + +* 9 Eric Tang +* 78 IBNobody +* 75 Jack Humbert + +## quantum/template/template.c + +* 9 Damien Pollet +* 7 IBNobody +* 8 Jack Humbert +* 4 yoyoerx + +## quantum/template/template.h + +* 2 Damien Pollet +* 16 Jack Humbert +* 1 Noah Andrews + +# All Single Author Files + +These files have only a single author and so clarifying licensing should be pretty straightforward. + +* quantum/analog.c: Jack Humbert +* quantum/analog.h: Jack Humbert +* quantum/api.h: Jack Humbert +* quantum/keycode_config.c: Jack Humbert +* quantum/pincontrol.h: Wez Furlong +* quantum/api/api_sysex.h: Jack Humbert +* quantum/audio/luts.c: IBNobody +* quantum/audio/luts.h: IBNobody +* quantum/audio/musical_notes.h: Jack Humbert +* quantum/audio/wave.h: Jack Humbert +* quantum/keymap_extras/keymap_br_abnt2.h: Potiguar Faga +* quantum/keymap_extras/keymap_dvp.h: Artyom Mironov +* quantum/keymap_extras/keymap_jp.h: h-youhei +* quantum/keymap_extras/keymap_unicode_cyrillic.h: kuel +* quantum/process_keycode/process_chording.c: Jack Humbert +* quantum/process_keycode/process_chording.h: Jack Humbert +* quantum/process_keycode/process_leader.c: Jack Humbert +* quantum/process_keycode/process_leader.h: Jack Humbert +* quantum/process_keycode/process_midi.h: Jack Humbert +* quantum/process_keycode/process_music.h: Jack Humbert +* quantum/process_keycode/process_printer.c: Jack Humbert +* quantum/process_keycode/process_printer.h: Jack Humbert +* quantum/process_keycode/process_printer_bb.c: Jack Humbert +* quantum/serial_link/LICENSE: Fred Sundvik +* quantum/serial_link/protocol/frame_router.c: Fred Sundvik +* quantum/serial_link/protocol/frame_router.h: Fred Sundvik +* quantum/serial_link/protocol/frame_validator.c: Fred Sundvik +* quantum/serial_link/protocol/frame_validator.h: Fred Sundvik +* quantum/serial_link/protocol/physical.h: Fred Sundvik +* quantum/serial_link/protocol/triple_buffered_object.c: Fred Sundvik +* quantum/serial_link/protocol/triple_buffered_object.h: Fred Sundvik +* quantum/serial_link/system/serial_link.c: Fred Sundvik +* quantum/serial_link/system/serial_link.h: Fred Sundvik +* quantum/serial_link/tests/byte_stuffer_tests.cpp: Fred Sundvik +* quantum/serial_link/tests/frame_router_tests.cpp: Fred Sundvik +* quantum/serial_link/tests/frame_validator_tests.cpp: Fred Sundvik +* quantum/serial_link/tests/Makefile: Fred Sundvik +* quantum/serial_link/tests/transport_tests.cpp: Fred Sundvik +* quantum/serial_link/tests/triple_buffered_object_tests.cpp: Fred Sundvik +* quantum/template/rules.mk: Fred Sundvik +* quantum/template/keymaps/default/config.h: Jack Humbert +* quantum/template/keymaps/default/Makefile: Jack Humbert +* quantum/template/keymaps/default/readme.md: Jack Humbert +* quantum/tools/eeprom_reset.hex: Jack Humbert +* quantum/tools/readme.md: Jack Humbert +* quantum/visualizer/lcd_backlight.c: Fred Sundvik +* quantum/visualizer/lcd_backlight.h: Fred Sundvik +* quantum/visualizer/led_test.h: Fred Sundvik +* quantum/visualizer/LICENSE.md: Fred Sundvik +* quantum/visualizer/readme.md: Fred Sundvik +* quantum/visualizer/example_integration/callbacks.c: Fred Sundvik +* quantum/visualizer/example_integration/gfxconf.h: Fred Sundvik +* quantum/visualizer/example_integration/lcd_backlight_hal.c: Fred Sundvik +* quantum/visualizer/example_integration/visualizer_user.c: Fred Sundvik + +# All Files + +## quantum/analog.c + +* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert + +## quantum/analog.h + +* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert + +## quantum/api.c + +* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert +* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert + +## quantum/api.h + +* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert + +## quantum/config_common.h + +* 35a81f5b8b081e1607a7c04489b01f551c3213cc Mon Oct 26 16:32:37 2015 -0400 Jack Humbert +* aaa758f1d3f97dda39879f2b055ad2da9680adfe Mon May 23 20:42:21 2016 -0700 Eric Tang +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert +* 705c775a4a433249081321cea0c2def2627817dc Sun Aug 21 22:05:55 2016 -0500 IBNobody +* 936a26d04ffa12801031c058f27e221174e3fabd Thu Aug 25 00:15:41 2016 -0500 IBNobody +* 6390033e8688550826a4bd3004a2e76568600657 Mon Nov 21 20:14:16 2016 -0500 Jack Humbert +* 03d6e165bb0baf9d0093250d3c3c0771290df4d6 Fri Nov 25 09:17:40 2016 +0200 ofples +* 0c9d66eb59add717397ba83d508577073412ce86 Fri Nov 25 09:20:41 2016 +0200 ofples +* de1df639535817e17f1c01f07e7a629cec478526 Sat Nov 26 13:55:41 2016 +0700 Priyadi Iman Nurcahyo +* 17acde94ee2695ab69ea336742c904d649dce17c Sat Nov 26 14:02:38 2016 +0700 Priyadi Iman Nurcahyo +* d9d67e7b7686fdcbc7269a76d2a54c42325bdd03 Sat Nov 26 15:26:02 2016 +0700 Priyadi Iman Nurcahyo +* f2214ce1cb6cfe7a0efabe870a2c00fb8451ee80 Sat Nov 26 15:57:48 2016 +0700 Priyadi Iman Nurcahyo +* 6e0f994950435aa5867e7b7ce780186d881d74ac Mon Nov 28 23:51:07 2016 -0500 Jack Humbert +* dd685eceb2045371d38f24d454f1ab08ca7416f4 Thu Dec 29 12:13:30 2016 +0200 Fred Sundvik + +## quantum/dynamic_macro.h + +* 39e8e61258b51a2c33a94dd877e983f0b1dae0c1 Thu Aug 18 01:37:13 2016 +0200 Wojciech Siewierski +* 70f32842e5d94f14d05c1f9adcb1b1144a25a132 Sun Oct 9 12:52:39 2016 +0200 Wojciech Siewierski + +## quantum/keycode_config.c + +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert + +## quantum/keycode_config.h + +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo +* 558f3ec1eb325caf706efc15e2fab26121aba442 Tue Sep 6 23:19:01 2016 -0500 IBNobody + +## quantum/keymap.h + +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 76076db72545bbb649f11394a12721f61579527f Mon Jun 20 22:36:36 2016 -0400 Jack & Erez +* 1a0bac8bccf0e156d2f3c5f14a7214f9677b6370 Tue Jun 21 17:42:29 2016 -0400 Jack Humbert +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert +* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo +* 50c686587ed49d8079ba1b11d45ceb6a55d6cd4b Thu Jul 7 23:34:33 2016 -0400 TerryMathews +* e692ebf86a962e90c51302e7b17a953ea2858f79 Fri Aug 12 20:38:26 2016 +0900 shela +* 558f3ec1eb325caf706efc15e2fab26121aba442 Tue Sep 6 23:19:01 2016 -0500 IBNobody +* 1048a588c750e27ff0f900cd6aaf670e034086d0 Fri Oct 7 17:15:11 2016 +0200 npoirey +* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo +* e27a754b70434de88a37c4a572e4ca5f7730ff58 Wed Oct 12 22:18:27 2016 -0400 Jack & Erez +* 52d7f7d2770a35adf0b0b0c803e05ae8719f539f Sun Oct 16 15:49:45 2016 -0400 Jack Humbert +* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert +* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert +* 01038ab54ca6c2858ea9e856c717a1129ffe4156 Fri Dec 23 21:51:11 2016 +0200 Ofer Plesser +* d8a608f3ff4cb4d73cd57be500fd9881e230099d Thu Dec 29 18:28:48 2016 +1100 Wilba6582 + +## quantum/keymap_common.c + +* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert +* 35a81f5b8b081e1607a7c04489b01f551c3213cc Mon Oct 26 16:32:37 2015 -0400 Jack Humbert +* cc1c32671eb1eb43a87e55ac4ffa60b15115e48d Mon Oct 26 20:02:25 2015 -0400 Jack Humbert +* d9f08e6177271594fa573993d9f4dbc2d98c7416 Tue Oct 27 22:00:52 2015 -0400 Jack Humbert +* 18da1e6801335b0d9515ab72e9236a01d629915f Tue Oct 27 23:06:18 2015 -0400 Jack Humbert +* d3db8d62f6fc6a7dee43978ddc8356579b502b37 Wed Oct 28 04:07:15 2015 +0200 Erez Zukerman +* 7d6716beded4a60cd9de24e95d8ec60694692b6f Fri Jan 29 23:27:36 2016 -0500 Jack Humbert +* 65b41e2e59e274354e57ed36cad097823f111f1a Sun Feb 7 11:48:28 2016 +0100 Wojciech Siewierski +* 47dcec29456106828b83fe5b85fa7a7427ddc710 Sun Jan 3 17:49:28 2016 -0500 Chris Gerber +* 1d13aa933bbb57bf0c1fe0196981b81233c3df97 Mon Mar 28 19:45:20 2016 -0500 IBNobody +* 3755ef5ddbdad9f25a53fee951c3eb78035b52c3 Wed Apr 13 20:57:51 2016 -0500 IBNobody +* ee2ee7f4f049dda385a9db7dddd8e7e91681315b Fri Apr 15 13:44:07 2016 -0400 Jack Humbert +* 9cfc74c35b940884618b0fe1e6fd25c570e1c974 Thu Apr 7 15:21:06 2016 +0300 Erez Zukerman +* ab19ebd08a8b955775e6fa94cdf6b8d128d8b43c Sat Apr 16 18:51:58 2016 -0400 Jack Humbert +* c83aa16f1d614c1c10f7597a67ffb9f2ae871951 Sat Apr 16 20:26:02 2016 -0400 Jack Humbert +* 41cc35425ab32c9a9492006da8b667d01d32dfa6 Sat Apr 16 21:31:40 2016 -0400 Jack Humbert +* 8bbd064cf52a76508589579f19595607a1f3af21 Sat Apr 16 23:07:50 2016 -0400 Jack Humbert +* 45f10b4c4b308226fa1568277654a13853a03ab4 Sat Apr 16 22:10:18 2016 -0500 IBNobody +* e7b9959819e709d7df2e96a94bdaf36e4e9e23e3 Sat Apr 16 23:15:40 2016 -0400 Jack Humbert +* a67d425f4d5278595e7ab785a0f246b83fb1a09f Sun Apr 17 01:00:39 2016 -0400 Jack Humbert +* d5b72e7bde5ede25f7d5699b50b7d9eb6f31ba92 Sun Apr 17 12:54:32 2016 -0500 IBNobody +* 3103ea542f0039637a1a266df79a97a7a13fa6b4 Sun Apr 17 12:55:19 2016 -0500 IBNobody +* 23231fa577f7c6c585124226a83f21a7668e62dd Sun Apr 17 14:16:03 2016 -0500 IBNobody +* 5c98ad59606ee95b82c27bf2525383a9ec88542b Sun Apr 17 20:14:37 2016 -0500 IBNobody +* e49712b5593b887c8af18aeb7196513f1c7b7bcf Mon Apr 18 21:01:48 2016 -0400 Jack Humbert +* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang +* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody +* 41b3e399b1d43db9574c6016951d92974b3d93e7 Thu May 5 21:50:51 2016 -0400 Jack Humbert +* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman +* fde477a927edc6b4207a6968d44aeed021e8b300 Sun May 15 00:51:06 2016 -0400 Jack Humbert +* b732b79b49b098dba8e14493c745075f336747d8 Wed May 18 23:47:16 2016 -0400 Jack Humbert +* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo +* 9870082a06386eba8c0c5f22da90d0256ef6244b Thu Jul 7 19:48:39 2016 +0300 Fred Sundvik +* 8b94e26d7c3b30cc57d710a11e5651d15e8e3b20 Sun Jul 24 22:07:43 2016 -0400 Jack Humbert +* d8a608f3ff4cb4d73cd57be500fd9881e230099d Thu Dec 29 18:28:48 2016 +1100 Wilba6582 + +## quantum/light_ws2812.c + +* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu +* 57e08eb8badc5db2fb44d2df684f32ea48cce411 Thu Jul 7 11:33:32 2016 -0400 Jack Humbert +* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert +* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert +* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert +* 530dd3377e4d409a7ca2fee7e47b60b735ebc0fa Tue Nov 15 13:18:10 2016 -0500 Jack Humbert +* 3774a7fcdab5544fc787f4c200be05fcd417e31f Thu Nov 17 17:42:14 2016 -0500 Jack Humbert + +## quantum/light_ws2812.h + +* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu +* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert +* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert +* 664c0a036b3d7c3ed39f4a7a78d97f4a9cc7d20c Mon Nov 21 19:50:55 2016 -0500 Jack Humbert +* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert + +## quantum/matrix.c + +* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert +* 35a81f5b8b081e1607a7c04489b01f551c3213cc Mon Oct 26 16:32:37 2015 -0400 Jack Humbert +* 641859df84bf40025b2c14319d1a168a435562e2 Thu Mar 10 11:28:34 2016 -0500 yoyoerx +* 684793360cdb08ac1e50a6d27e1796fadd527adb Mon May 9 00:36:23 2016 -0400 Jack Humbert +* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman +* aaa758f1d3f97dda39879f2b055ad2da9680adfe Mon May 23 20:42:21 2016 -0700 Eric Tang +* 1ae6011cef2230826a9e6db6c5b638677bc640b7 Tue May 24 08:44:40 2016 -0700 Eric Tang +* de57799530d3184722532f93d156364067d8fcd5 Sat May 28 11:56:06 2016 -0400 Jack Humbert +* 008c8d54a0a1a1e908d372d0fe9edb45a2d491e5 Fri Jun 17 22:09:59 2016 -0400 Jack Humbert +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert +* 215c2119af5281072d5a6efb0308408793cadd08 Wed Jun 29 16:21:41 2016 -0400 Jack Humbert +* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo +* 8e88d55bfd7c88cb15845e0c6415e4e892532861 Mon Jul 4 11:45:58 2016 -0400 Jack Humbert +* 3577e26fd9916ceab58779ec6323d43da54eb3b5 Wed Jul 6 00:24:31 2016 -0400 Jack Humbert +* 17170ba76d3c94edcf1ab263520238fdb0384774 Sun Oct 23 23:00:43 2016 -0500 IBNobody +* 508eddf8ba8548d3f71e1c09a404839beb49f45c Fri Oct 28 14:21:38 2016 -0500 IBNobody +* 4c6960835c0a6e29670dabdc27117d7d3c7f99f5 Fri Oct 28 16:24:20 2016 -0500 IBNobody +* 32f88c07173b795c6981c779057dceba00aeb1cb Sat Oct 29 10:39:03 2016 -0500 IBNobody +* f4030289744fc6dc82dd85c955070c0845813cc5 Sat Oct 29 16:12:58 2016 -0500 IBNobody +* a06115df19a74d39b08758472b221e630c3680d3 Fri Nov 18 23:20:07 2016 -0500 Jack Humbert + +## quantum/pincontrol.h + +* 8485bb34d2e291db5b6c81f892850da1cdca37ba Sun Nov 27 22:43:11 2016 -0800 Wez Furlong + +## quantum/quantum.c + +* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman +* 15719f3574c6274ee0f3ec87431927c5a523aa3e Sun May 15 00:40:59 2016 -0400 Jack Humbert +* bf5c2ccee5497523c214dae7aacdc27fdbb0f235 Sun May 15 00:47:25 2016 -0400 Jack Humbert +* fde477a927edc6b4207a6968d44aeed021e8b300 Sun May 15 00:51:06 2016 -0400 Jack Humbert +* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert +* b732b79b49b098dba8e14493c745075f336747d8 Wed May 18 23:47:16 2016 -0400 Jack Humbert +* 0275d444d77c9d85d2189b09d8813fb76dc4d566 Thu May 19 15:36:28 2016 +0300 purpleP +* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert +* 1237025963484d70bbe5185a790bec6544653ccc Tue May 24 23:27:59 2016 -0400 Erez Zukerman +* 8bc69afc633d3e199e3ac0a5bf39e4d255f2ce4a Tue May 24 23:48:46 2016 -0400 Erez Zukerman +* 17977a7e24ddab6ca101341b33c8fe7ad13e68f5 Sat May 28 15:22:30 2016 -0400 Jack Humbert +* 1c9f33c06a6ef18c9c21e5841180af5ae554c34b Wed Jun 1 22:49:55 2016 -0400 Jack Humbert +* 4635b4453335b61df11008fa907eef221db5912b Wed Jun 1 23:00:55 2016 -0400 Jack Humbert +* 794aed37a0da5a277a07e7fa86263e0852fa9f6d Fri Jun 3 12:48:40 2016 -0700 Eric Tang +* b70248fa2144d297504eedbc80a76dfdc40d9f1f Fri Jun 17 21:42:59 2016 -0400 Jack Humbert +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 76076db72545bbb649f11394a12721f61579527f Mon Jun 20 22:36:36 2016 -0400 Jack & Erez +* 98f0807359cfa78d25442b91ff4c5bbfc5679661 Tue Jun 21 22:55:54 2016 -0400 Jack Humbert +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert +* b68b722325e1f0f68387e161365fa8e31c79b7b2 Thu Jun 23 23:14:21 2016 -0400 Jack Humbert +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert +* 197f152dee834a737cd820f2a95d1ade98be4898 Wed Jun 29 18:29:20 2016 -0400 Jack Humbert +* 60fd885a6e540509baa2193932e15caeaeb8f4c5 Wed Jun 29 18:35:29 2016 -0400 Jack Humbert +* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo +* 1412076df68ac00f9a00173977d2826603c12ddf Mon Jul 4 19:56:08 2016 -0700 Smilliam +* 6b0c9cc905c0985f96a80306cf5fe0d6724b28fc Mon Jul 4 19:58:26 2016 -0700 Smilliam +* a4bf46f9b1d0a0be0cecb2cd0f0d941aa7c71bd3 Wed Jul 6 22:48:19 2016 -0400 Jack Humbert +* 50c686587ed49d8079ba1b11d45ceb6a55d6cd4b Thu Jul 7 23:34:33 2016 -0400 TerryMathews +* f7a86822266603b8ffd21e9f89ec1de8d4950791 Fri Jul 8 03:32:28 2016 -0400 TerryMathews +* b12fe6abb25db1feca6a7649097a8d1cb67a063f Sun Jul 10 19:04:01 2016 -0700 Smilliam +* a998a48673372e409991066d7d2d9ba282f79d59 Mon Jul 11 09:14:43 2016 -0400 Jack Humbert +* a28a6e5b79c819e5f9323f62686498eca3ef399f Wed Jul 13 16:38:02 2016 +0200 Pavlos Vinieratos +* 857aa5bef6a74f8785a7039feea5286c07bf7067 Sat Aug 13 11:14:42 2016 +0200 Gergely Nagy +* 644c8c79271db8cf1bd934b9a80a0215585e46e7 Thu Aug 18 01:34:05 2016 +0200 Wojciech Siewierski +* 0d28787c5cf2173d12f57b397515f91cffaa820a Thu Aug 18 11:29:53 2016 +0200 Gergely Nagy +* e571d4656cd283ce8d793fe3dd2ac176b84b0bf5 Tue Sep 6 18:02:43 2016 -0500 IBNobody +* 558f3ec1eb325caf706efc15e2fab26121aba442 Tue Sep 6 23:19:01 2016 -0500 IBNobody +* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo +* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert +* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert +* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert +* ffa5b1e7ea6697acf9ebfcade1149031642f7870 Sat Nov 19 11:32:09 2016 +0100 Gergely Nagy +* 74a1f00713d1407fb1d2e20d58da93919ab0c221 Sat Nov 19 18:19:18 2016 +0100 Gergely Nagy +* 664c0a036b3d7c3ed39f4a7a78d97f4a9cc7d20c Mon Nov 21 19:50:55 2016 -0500 Jack Humbert +* 450a8fb5b61de8166fe21eb4f57e1c00514afe32 Mon Nov 21 20:17:45 2016 -0500 Jack Humbert +* cefa8468fb5f28bd67a0c02d371a4aef0964e20c Wed Nov 23 20:16:38 2016 -0500 Jack Humbert +* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert +* 01038ab54ca6c2858ea9e856c717a1129ffe4156 Fri Dec 23 21:51:11 2016 +0200 Ofer Plesser + +## quantum/quantum.h + +* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman +* fde477a927edc6b4207a6968d44aeed021e8b300 Sun May 15 00:51:06 2016 -0400 Jack Humbert +* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert +* b732b79b49b098dba8e14493c745075f336747d8 Wed May 18 23:47:16 2016 -0400 Jack Humbert +* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert +* de57799530d3184722532f93d156364067d8fcd5 Sat May 28 11:56:06 2016 -0400 Jack Humbert +* 17977a7e24ddab6ca101341b33c8fe7ad13e68f5 Sat May 28 15:22:30 2016 -0400 Jack Humbert +* 1c9f33c06a6ef18c9c21e5841180af5ae554c34b Wed Jun 1 22:49:55 2016 -0400 Jack Humbert +* 794aed37a0da5a277a07e7fa86263e0852fa9f6d Fri Jun 3 12:48:40 2016 -0700 Eric Tang +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 98f0807359cfa78d25442b91ff4c5bbfc5679661 Tue Jun 21 22:55:54 2016 -0400 Jack Humbert +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert +* 197f152dee834a737cd820f2a95d1ade98be4898 Wed Jun 29 18:29:20 2016 -0400 Jack Humbert +* 8125cdb88ce1201fcfd16ed4c5313222ef4c230c Wed Jun 29 18:36:52 2016 -0400 Jack Humbert +* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo +* a28a6e5b79c819e5f9323f62686498eca3ef399f Wed Jul 13 16:38:02 2016 +0200 Pavlos Vinieratos +* e01b4c3fd9a7b66276ffd22dcac25d569d7bb7ff Sat Jul 9 00:41:15 2016 +0300 Fred Sundvik +* 0d28787c5cf2173d12f57b397515f91cffaa820a Thu Aug 18 11:29:53 2016 +0200 Gergely Nagy +* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert +* 664c0a036b3d7c3ed39f4a7a78d97f4a9cc7d20c Mon Nov 21 19:50:55 2016 -0500 Jack Humbert +* cefa8468fb5f28bd67a0c02d371a4aef0964e20c Wed Nov 23 20:16:38 2016 -0500 Jack Humbert +* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert + +## quantum/quantum_keycodes.h + +* d8a608f3ff4cb4d73cd57be500fd9881e230099d Thu Dec 29 18:28:48 2016 +1100 Wilba6582 +* 8459bb97c1e8bcb9ccce55a1ed849d373bd7706c Wed Jan 11 21:57:41 2017 -0500 Erez Zukerman +* 3717cf5864d6505e406b5eb75f315e6dc2392912 Thu Jan 12 07:38:07 2017 -0500 Erez Zukerman +* 7288e5ab9c005a7b035d91e68358aa2b6a12420c Fri Jan 13 14:04:51 2017 -0500 Jack Humbert + +## quantum/rgblight.c + +* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu +* 2647c7cd84820a833b85e41ea86caf76b36e6ee1 Sun Jan 24 17:19:33 2016 -0800 Yang Liu +* 97f8f378761506914b69d4fd2d5661bfcae28295 Sun Apr 10 21:16:49 2016 -0700 skullY +* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang +* c37d52d2137acf5739c481cc0c8917ad6fd77161 Tue Apr 26 13:48:36 2016 -0400 Jack Humbert +* e024c11f7a849a38e478cda9fb9939a838cfa2e0 Tue Apr 26 13:50:04 2016 -0400 Jack Humbert +* 80c87054193b9243670aeb85adefbe1aa6c0fda0 Tue Jun 21 12:53:21 2016 -0400 Jack Humbert +* 57e08eb8badc5db2fb44d2df684f32ea48cce411 Thu Jul 7 11:33:32 2016 -0400 Jack Humbert +* 3a860c4bc210857f03ef9fae5043d6d5736d140d Tue Jul 26 14:43:45 2016 -0500 Jordi Orlando +* 899c88cd8bf024792760fcf3ee8be6fed13fb315 Tue Jul 26 14:46:30 2016 -0500 Jordi Orlando +* ea2d2f5d5841791745c93ef27cd1528a7fd69c97 Tue Jul 26 15:31:22 2016 -0500 Jordi Orlando +* b8679bbe045a2285d6ab6bbc420121b26f516b9a Wed Oct 5 20:41:33 2016 -0400 Jack Humbert +* 9b0e21f87f446935f29254bb623c2cfe29472b6e Sun Oct 9 19:26:16 2016 +0300 Fred Sundvik +* 92a3a96849aee708753a6623b0db228023e3baf8 Sun Oct 9 19:47:05 2016 +0300 Fred Sundvik +* ffae9d84c5279b463da112ee15568d536649b819 Sun Oct 9 19:53:41 2016 +0300 Fred Sundvik +* 03b6fcdaf034392e27752a9bd2c11de06a166e39 Mon Oct 10 00:20:24 2016 -0400 Jack Humbert +* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert +* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert +* 3774a7fcdab5544fc787f4c200be05fcd417e31f Thu Nov 17 17:42:14 2016 -0500 Jack Humbert +* 285c5a91f23e972d9c579184283443111186329d Thu Nov 17 20:56:36 2016 -0500 Erez Zukerman +* 2e23689b8e3222982082c1f5a4f8ce7686f9658b Wed Nov 23 18:52:02 2016 -0500 Jack Humbert +* 4094544d41450617bc21ab58646603b8964eae0e Tue Nov 29 09:23:16 2016 -0500 Erez Zukerman +* cae269b08b642b07ee06dec7120a784a3c3d7aab Fri Dec 23 10:29:19 2016 -0500 Jack Humbert +* 748181dccddb8c9fa52a776f4fcd904ddca9aa31 Wed Dec 28 16:29:02 2016 -0500 Scott Wilson +* b8e74c378b1f118178edf0634d9fa7f0f9dd5e08 Thu Dec 29 09:32:02 2016 -0500 Scott Wilson + +## quantum/rgblight.h + +* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu +* 2647c7cd84820a833b85e41ea86caf76b36e6ee1 Sun Jan 24 17:19:33 2016 -0800 Yang Liu +* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang +* 80c87054193b9243670aeb85adefbe1aa6c0fda0 Tue Jun 21 12:53:21 2016 -0400 Jack Humbert +* 57e08eb8badc5db2fb44d2df684f32ea48cce411 Thu Jul 7 11:33:32 2016 -0400 Jack Humbert +* b8679bbe045a2285d6ab6bbc420121b26f516b9a Wed Oct 5 20:41:33 2016 -0400 Jack Humbert +* 9b0e21f87f446935f29254bb623c2cfe29472b6e Sun Oct 9 19:26:16 2016 +0300 Fred Sundvik +* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert +* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert +* 3774a7fcdab5544fc787f4c200be05fcd417e31f Thu Nov 17 17:42:14 2016 -0500 Jack Humbert +* 285c5a91f23e972d9c579184283443111186329d Thu Nov 17 20:56:36 2016 -0500 Erez Zukerman +* 2e23689b8e3222982082c1f5a4f8ce7686f9658b Wed Nov 23 18:52:02 2016 -0500 Jack Humbert +* 4094544d41450617bc21ab58646603b8964eae0e Tue Nov 29 09:23:16 2016 -0500 Erez Zukerman +* cae269b08b642b07ee06dec7120a784a3c3d7aab Fri Dec 23 10:29:19 2016 -0500 Jack Humbert +* 748181dccddb8c9fa52a776f4fcd904ddca9aa31 Wed Dec 28 16:29:02 2016 -0500 Scott Wilson + +## quantum/variable_trace.c + +* f519b94be7086852f2afe4ec248786b47968f7ff Sun Nov 6 21:57:26 2016 +0200 Fred Sundvik +* a377017c95b826d83ac7a46ef176d39a58294b44 Sun Nov 6 22:11:24 2016 +0200 Fred Sundvik + +## quantum/variable_trace.h + +* a377017c95b826d83ac7a46ef176d39a58294b44 Sun Nov 6 22:11:24 2016 +0200 Fred Sundvik +* 0ba3e523a7c124e4ce54dfd043dc32e72ad3233b Sun Nov 6 22:44:43 2016 +0200 Fred Sundvik + +## quantum/version.h + +* None None None + +## quantum/api/api_sysex.c + +* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert +* dd685eceb2045371d38f24d454f1ab08ca7416f4 Thu Dec 29 12:13:30 2016 +0200 Fred Sundvik + +## quantum/api/api_sysex.h + +* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert + +## quantum/audio/audio.c + +* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert +* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang +* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody +* 3f02637f4dd765803671c2611191beb096d60b36 Mon May 9 13:17:15 2016 -0400 Jack Humbert +* 15719f3574c6274ee0f3ec87431927c5a523aa3e Sun May 15 00:40:59 2016 -0400 Jack Humbert +* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert +* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert + +## quantum/audio/audio.h + +* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert +* 082a0f313d8c842a5de7bae30ec8a3597e35880b Fri Apr 22 00:01:38 2016 -0500 IBNobody +* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody +* 3f02637f4dd765803671c2611191beb096d60b36 Mon May 9 13:17:15 2016 -0400 Jack Humbert +* 15719f3574c6274ee0f3ec87431927c5a523aa3e Sun May 15 00:40:59 2016 -0400 Jack Humbert +* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert +* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert +* 215c2119af5281072d5a6efb0308408793cadd08 Wed Jun 29 16:21:41 2016 -0400 Jack Humbert + +## quantum/audio/audio_pwm.c + +* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert + +## quantum/audio/luts.c + +* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody + +## quantum/audio/luts.h + +* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody + +## quantum/audio/musical_notes.h + +* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert + +## quantum/audio/song_list.h + +* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert +* 7d0345ef25b5e1924f1e98c76d78607778e0b17d Sat Jul 30 01:52:33 2016 -0700 JeeBak Kim + +## quantum/audio/voices.c + +* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert +* e89b806b850ad1b5484176664288b71b0131683e Thu Apr 21 00:40:00 2016 -0400 Jack Humbert +* 9828aba2a12f03fccbc1095bc8e4918ae58fa31b Thu Apr 21 18:14:25 2016 -0400 Jack Humbert +* 7b3f212500210ae85063b043952b5b3ef6988ad6 Thu Apr 21 23:10:47 2016 -0400 Jack Humbert +* 082a0f313d8c842a5de7bae30ec8a3597e35880b Fri Apr 22 00:01:38 2016 -0500 IBNobody +* b1900c8dde2a68e87aaabd84280a99bf6658ea9f Fri Apr 22 01:02:50 2016 -0400 Jack Humbert +* a8086126fecbdce1c192036cf1011329d406949d Fri Apr 22 01:04:13 2016 -0400 Jack Humbert +* a718c53fe77f0b3b4361c850531eee5f23e3e13d Fri Apr 22 11:58:29 2016 -0400 Jack Humbert +* e7b6bb641c0636c01e3781fe51865fdb20014eeb Mon Apr 25 00:59:47 2016 -0400 Jack Humbert +* 140b97a1cd226432a8ec647004943698e3d87f0b Tue Apr 26 01:16:47 2016 -0400 Jack Humbert +* 66e0323881a5a3da65e14daeec41a1e9cfbda431 Fri Apr 29 12:42:55 2016 -0400 Jack Humbert +* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody +* 0edfe55bfe4afd037918ff73e49552a28f39a5ca Mon Dec 12 15:39:07 2016 -0500 Jack Humbert +* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert +* 438a5d685bb7b726ff59109ce4229eca6303cd8e Tue Dec 20 19:38:22 2016 -0500 Jack Humbert +* 2fa36e38cf28f07ad4a4d74722486921fa7b8706 Wed Dec 21 00:22:32 2016 -0500 Jack Humbert + +## quantum/audio/voices.h + +* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert +* e89b806b850ad1b5484176664288b71b0131683e Thu Apr 21 00:40:00 2016 -0400 Jack Humbert +* 9828aba2a12f03fccbc1095bc8e4918ae58fa31b Thu Apr 21 18:14:25 2016 -0400 Jack Humbert +* 7b3f212500210ae85063b043952b5b3ef6988ad6 Thu Apr 21 23:10:47 2016 -0400 Jack Humbert +* 082a0f313d8c842a5de7bae30ec8a3597e35880b Fri Apr 22 00:01:38 2016 -0500 IBNobody +* b1900c8dde2a68e87aaabd84280a99bf6658ea9f Fri Apr 22 01:02:50 2016 -0400 Jack Humbert +* a8086126fecbdce1c192036cf1011329d406949d Fri Apr 22 01:04:13 2016 -0400 Jack Humbert +* a718c53fe77f0b3b4361c850531eee5f23e3e13d Fri Apr 22 11:58:29 2016 -0400 Jack Humbert +* e7b6bb641c0636c01e3781fe51865fdb20014eeb Mon Apr 25 00:59:47 2016 -0400 Jack Humbert +* 140b97a1cd226432a8ec647004943698e3d87f0b Tue Apr 26 01:16:47 2016 -0400 Jack Humbert +* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody +* 0edfe55bfe4afd037918ff73e49552a28f39a5ca Mon Dec 12 15:39:07 2016 -0500 Jack Humbert +* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert +* 438a5d685bb7b726ff59109ce4229eca6303cd8e Tue Dec 20 19:38:22 2016 -0500 Jack Humbert + +## quantum/audio/wave.h + +* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert + +## quantum/keymap_extras/keymap_bepo.h + +* 7c33f8493fb4ecd664390232c8de856158f9fcae Sun Feb 7 19:29:49 2016 +0100 Didier Loiseau +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 7b4d30ee50aa534a973473c715924964991739f0 Sun Jul 24 10:57:49 2016 +0200 Vivien Alger + +## quantum/keymap_extras/keymap_br_abnt2.h + +* 7aa31ad338325477199f752ac3e344a6ab9b27d0 Tue Nov 8 13:32:04 2016 -0200 Potiguar Faga + +## quantum/keymap_extras/keymap_canadian_multilingual.h + +* a7cef2ca0a2322448d02008337013936b1d550ec Wed Feb 17 21:45:38 2016 +0100 Didier Loiseau +* 7840e69bfaee1d67de273c235b532d6f20c905a9 Thu Feb 18 00:47:23 2016 +0100 Didier Loiseau +* 911222892ecb1c01551e0abdfbe98ed1dbf82139 Fri Feb 26 00:55:39 2016 +0100 Didier Loiseau +* 3a91ddb0745ae0f52007984793ea1b48abb2098c Tue Mar 1 22:59:38 2016 +0100 Didier Loiseau +* aa5eb49edd993e2abe3adf814e030fcdda4a3596 Wed Mar 2 00:22:41 2016 +0100 Didier Loiseau +* 1aeb59335f2fe67613df25308a630ca453975ac0 Sun Sep 11 02:19:55 2016 +0200 Didier Loiseau + +## quantum/keymap_extras/keymap_colemak.h + +* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert +* 39915b1748cefd99f841fa03b7f6e7c20439fbcf Thu Oct 29 15:12:51 2015 -0400 Jack Humbert +* 3c683aa9f23288ddada760fb49abcc5fa7324f5e Fri Feb 5 16:28:24 2016 +0200 Erez Zukerman +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert + +## quantum/keymap_extras/keymap_dvorak.h + +* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert +* 233af3a41c69d456583bfcfd897233b9c117caa6 Mon Feb 22 13:06:26 2016 -0500 Keller-Laminar +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 4278d8861526ed285d9d00badcdc8c121454be60 Thu Jul 14 11:32:43 2016 -0500 Jonathan A. Kollasch +* f0021c9cb9e30d47d5a3ab5ec75e59e626c3d244 Mon Sep 19 14:25:44 2016 -0500 Jonathan A. Kollasch + +## quantum/keymap_extras/keymap_dvp.h + +* 6e003b1e3fa844cfde0069004e755aae7a9539f3 Wed Oct 19 23:45:55 2016 +0300 Artyom Mironov + +## quantum/keymap_extras/keymap_fr_ch.h + +* 1934e8a270820ff6f08c95f4399b26162623e4e0 Sat Feb 20 14:01:28 2016 +0100 Vincent Pochet +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch + +## quantum/keymap_extras/keymap_french.h + +* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert +* 4a19cc054dc7aeb0a35613d608143bf51fa791cc Sat Feb 27 15:22:54 2016 +0100 Kévin Letord +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 010dd1308420e25b327fa4d5d6b13f67a849408b Thu Jul 14 11:04:25 2016 -0500 Jonathan A. Kollasch +* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch + +## quantum/keymap_extras/keymap_french_osx.h + +* 48eff6dd89672c6c71afd8a3d1cdc5d35b0bf768 Tue Jan 5 10:49:36 2016 +0100 Sébastien Pérochon +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert + +## quantum/keymap_extras/keymap_german.h + +* 3dbcad51d1217b32c3c17917c2646fa7a9a9165b Sat Dec 19 01:22:12 2015 +0100 Matthias Schmitt +* da09312dd56e3b085fb217cc7cc2abf06f401992 Tue Jan 19 20:04:08 2016 +0100 plgruener +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch + +## quantum/keymap_extras/keymap_german_ch.h + +* 465aabe11dbd673fb4c68ecbffbfb062273def1a Wed May 18 21:22:04 2016 +0200 heartsekai +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch + +## quantum/keymap_extras/keymap_german_osx.h + +* e44c30f2030dd4c481a6e38e9392f147be7b0ae2 Fri Jan 15 15:55:00 2016 +0100 Stephan Bösebeck +* bfc6eca44aeb3ad22a1c37206005dcfe617431cd Mon Mar 14 13:35:34 2016 +0100 Daniel Kriesten +* dbd4ab3457dd001ab4bbcec14315047b815f7dfe Thu Mar 31 23:15:59 2016 +0200 Stephan Bösebeck +* 6d40f7c5060f608068b0c4fc90871687c70b4f05 Sun Apr 17 22:19:47 2016 +0200 Stephan Bösebeck +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 1a0bac8bccf0e156d2f3c5f14a7214f9677b6370 Tue Jun 21 17:42:29 2016 -0400 Jack Humbert + +## quantum/keymap_extras/keymap_jp.h + +* 2febf9b9f7d610fc2eca666a842272cb90a87919 Tue Nov 22 20:40:12 2016 +0900 h-youhei + +## quantum/keymap_extras/keymap_neo2.h + +* 7b7870bae178c80138be5c587238fdedeb837df9 Sat Dec 19 01:41:23 2015 +0100 Matthias Schmitt +* 4ca43225011ac94bd0a7976baf7f84059274dfbf Fri Feb 19 21:04:30 2016 +0100 plgruener +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* e329729d3a11b5798f4e2b9f65ac9bc2dcc84a9e Tue Jun 21 18:32:28 2016 -0400 Jack Humbert + +## quantum/keymap_extras/keymap_nordic.h + +* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert +* c29ad125a7a58d5a2ced0a619165204136da9019 Fri Feb 5 01:50:54 2016 +0100 Fernando Mendonca +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch +* 283ebbe14298fe75128765fa42c46f02534fb761 Mon Jul 25 12:50:27 2016 +0200 Andreas Lindhé +* 555e41d9e5f8d393637898e2c77c64066b648245 Fri Dec 2 13:03:51 2016 -0500 Erez Zukerman + +## quantum/keymap_extras/keymap_norwegian.h + +* e329729d3a11b5798f4e2b9f65ac9bc2dcc84a9e Tue Jun 21 18:32:28 2016 -0400 Jack Humbert +* b6fa762234fb5a3590d0ff91ffdf5aa3ae322c8f Mon Jul 25 11:29:54 2016 +0200 Andreas Lindhé + +## quantum/keymap_extras/keymap_plover.h + +* 7ccfaf750d08bdb3a25ef2869cac251b7cd4d3ad Sat Apr 23 18:49:10 2016 +0100 James ‘Twey’ Kay +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert + +## quantum/keymap_extras/keymap_russian.h + +* c5ee24a6c3ea39e9725dfc276c92d5bce726ca78 Sun Aug 7 11:01:12 2016 -0500 kuel +* 2a0121a78643b1dc774d82352f8c9e246010803e Sun Aug 7 11:07:38 2016 -0500 kuel + +## quantum/keymap_extras/keymap_spanish.h + +* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 132c04746910f7230b63ed33717c4ed65599ed1b Sat Jul 2 10:26:04 2016 +0200 Rubén Díaz-Jorge +* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch + +## quantum/keymap_extras/keymap_uk.h + +* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 010dd1308420e25b327fa4d5d6b13f67a849408b Thu Jul 14 11:04:25 2016 -0500 Jonathan A. Kollasch +* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch + +## quantum/keymap_extras/keymap_unicode_cyrillic.h + +* c5ee24a6c3ea39e9725dfc276c92d5bce726ca78 Sun Aug 7 11:01:12 2016 -0500 kuel + +## quantum/process_keycode/process_chording.c + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert + +## quantum/process_keycode/process_chording.h + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert + +## quantum/process_keycode/process_leader.c + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert + +## quantum/process_keycode/process_leader.h + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert + +## quantum/process_keycode/process_midi.c + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert +* 8b94e26d7c3b30cc57d710a11e5651d15e8e3b20 Sun Jul 24 22:07:43 2016 -0400 Jack Humbert +* 8d99140d1b80bf497b2198138d3f481e93b0fbab Thu Sep 29 14:46:10 2016 -0500 Adam Gausmann + +## quantum/process_keycode/process_midi.h + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert + +## quantum/process_keycode/process_music.c + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert +* 3ea738e450e9326b0d3ee4192da881cffb4c13c1 Sun Jul 24 10:00:39 2016 -0400 Robert Dale +* ae95834f5af7404c04e6fe3446019046278d814b Mon Dec 12 16:06:41 2016 -0500 Jack Humbert +* 273faa4d9cd5a84207548f83ba550c9efee90933 Fri Dec 23 20:59:00 2016 -0500 Jack Humbert +* 841d7e6a1d74b1fc45575ed551132ec27353ebf3 Mon Jan 23 13:55:24 2017 -0500 Jack Humbert + +## quantum/process_keycode/process_music.h + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert + +## quantum/process_keycode/process_printer.c + +* a889b899e2cf52b3b7807d8a7ad39f12e0761a10 Sun Oct 16 16:03:56 2016 -0400 Jack Humbert + +## quantum/process_keycode/process_printer.h + +* a889b899e2cf52b3b7807d8a7ad39f12e0761a10 Sun Oct 16 16:03:56 2016 -0400 Jack Humbert + +## quantum/process_keycode/process_printer_bb.c + +* a889b899e2cf52b3b7807d8a7ad39f12e0761a10 Sun Oct 16 16:03:56 2016 -0400 Jack Humbert + +## quantum/process_keycode/process_tap_dance.c + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert +* 1a7e954f9fc4d250ba1ae46e3bfc168aca2b5cce Wed Jul 13 00:20:28 2016 +0200 Pavlos Vinieratos +* f3b56701ed7e6c622dc48e429780124ba5fde172 Wed Jul 13 16:47:45 2016 +0200 Pavlos Vinieratos +* d3091faf363afc8fef73ddf4948f872439b0e827 Fri Jul 15 23:54:08 2016 +0200 Pavlos Vinieratos +* dda2fd6ff3984ed96f8275c661b47a0484f9ee18 Mon Jul 18 23:34:02 2016 +0200 Pavlos Vinieratos +* d5daec2a58019ebdb9804787e0f786e4fc3c05b9 Tue Jul 19 18:00:59 2016 +0200 Pavlos Vinieratos +* 4e6a8627d8ebd7af942f68142d1a959d60361d90 Tue Jul 19 18:02:13 2016 +0200 Pavlos Vinieratos +* 70e42489dec375e558d8e81ed5ebfb69b4f3dbd9 Wed Jul 20 10:22:52 2016 +0200 Gergely Nagy +* ce8cc9219fca5dde077f1142d03d011b38d27479 Wed Jul 20 11:34:45 2016 +0200 Gergely Nagy +* 44e16ffc80620b61eaa17aedcfdd8233d9c99bd9 Wed Jul 20 11:49:59 2016 +0200 Gergely Nagy +* b21e8b97acb722bfa7b85831cfd010716ed77962 Wed Jul 27 08:42:09 2016 +0200 Gergely Nagy +* d78058cc75a9b05a6885991506d5f807ebb2a9f9 Wed Aug 17 10:28:08 2016 +0200 Gergely Nagy +* 29f64d7a93d941167c6c6e95f893ab84586b2205 Wed Aug 17 13:04:50 2016 +0200 Gergely Nagy +* 0d28787c5cf2173d12f57b397515f91cffaa820a Thu Aug 18 11:29:53 2016 +0200 Gergely Nagy +* acda2b793f69c6e0e9b9667e9ebe8a0325eb5ecd Thu Sep 1 08:32:47 2016 +0200 Gergely Nagy +* e1f131db8e59c6ed3471906d3a62457d593f51af Wed Sep 21 10:11:42 2016 +0200 Pavlos Vinieratos + +## quantum/process_keycode/process_tap_dance.h + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert +* f3b56701ed7e6c622dc48e429780124ba5fde172 Wed Jul 13 16:47:45 2016 +0200 Pavlos Vinieratos +* d3091faf363afc8fef73ddf4948f872439b0e827 Fri Jul 15 23:54:08 2016 +0200 Pavlos Vinieratos +* 70e42489dec375e558d8e81ed5ebfb69b4f3dbd9 Wed Jul 20 10:22:52 2016 +0200 Gergely Nagy +* ce8cc9219fca5dde077f1142d03d011b38d27479 Wed Jul 20 11:34:45 2016 +0200 Gergely Nagy +* b21e8b97acb722bfa7b85831cfd010716ed77962 Wed Jul 27 08:42:09 2016 +0200 Gergely Nagy +* 29f64d7a93d941167c6c6e95f893ab84586b2205 Wed Aug 17 13:04:50 2016 +0200 Gergely Nagy +* 0edc82f0300924394324e2f3c4d2f8f0008439db Wed Sep 21 11:29:34 2016 +0200 Pavlos Vinieratos +* cda4b534fa4921c2d8f9884aa6a144333e7b07c4 Wed Sep 21 11:29:43 2016 +0200 Pavlos Vinieratos + +## quantum/process_keycode/process_unicode.c + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert +* 8bdf745909bc2581491acce11225f56a85bc8f24 Sat Aug 13 10:33:47 2016 +0200 Gergely Nagy +* 63e5782d2cdf0ee282ad434c773463d9da9db6b3 Sat Aug 13 10:43:22 2016 +0200 Gergely Nagy +* fa06a163607e8c6c4bd0968c2de96a9a298b777c Sat Aug 13 10:46:38 2016 +0200 Gergely Nagy +* 0b6861827faea747345ea38202d64c8004ab128c Sat Aug 13 11:11:22 2016 +0200 Gergely Nagy +* 857aa5bef6a74f8785a7039feea5286c07bf7067 Sat Aug 13 11:14:42 2016 +0200 Gergely Nagy +* 234dd276cf03be6fd6961473e9d9c8f35deec682 Sun Aug 14 10:37:51 2016 +0200 Gergely Nagy +* a312cbf712764277e0dbbbb99410c2f6fc6c7484 Sun Aug 14 14:34:52 2016 +0200 Gergely Nagy +* 43d08629cf275d0b32281ffe8785258fff226b49 Mon Aug 15 10:02:05 2016 +0200 Gergely Nagy +* e8845f0daf8dc7a7674dc5420cc5a684bbbea09b Mon Aug 15 10:07:13 2016 +0200 Gergely Nagy +* dffdeb50b79d3c623e2ed9fd1c1d82d6d0ae7bf0 Sun Aug 21 20:25:19 2016 +0200 coderkun +* 81594c7883deefedbcd317c72c1b1f1d32e65cd7 Sun Aug 21 21:02:18 2016 +0200 coderkun +* a058ae40e268b34ba5db45f5fd5d557d50fa5437 Wed Aug 24 15:39:23 2016 +0200 Gergely Nagy +* c9ea236fc35d350c0ff33de0af84d3dee7d0eb95 Wed Aug 31 08:21:52 2016 +0200 Gergely Nagy +* a3f5a4cf5839fe29dd37400d72c5e353812002f8 Sun Oct 2 10:35:09 2016 +0200 coderkun +* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo +* e7d5dc89f2890007d776f6b613dc9deb473cff22 Sun Oct 23 05:36:26 2016 +0700 Priyadi Iman Nurcahyo +* 4a666c201007eacf13a9031e3c9b156e2e04afe6 Sun Oct 23 19:15:33 2016 +0700 Priyadi Iman Nurcahyo +* 8d60354d5a116b6cb1fc32eac7461eb125543c7d Wed Oct 26 00:48:44 2016 -0400 Jack Humbert +* 30b80a23f3cafd846937b37b249f2df4411e1f5a Mon Jan 9 02:59:10 2017 +0700 Priyadi Iman Nurcahyo + +## quantum/process_keycode/process_unicode.h + +* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert +* 63e5782d2cdf0ee282ad434c773463d9da9db6b3 Sat Aug 13 10:43:22 2016 +0200 Gergely Nagy +* fa06a163607e8c6c4bd0968c2de96a9a298b777c Sat Aug 13 10:46:38 2016 +0200 Gergely Nagy +* 857aa5bef6a74f8785a7039feea5286c07bf7067 Sat Aug 13 11:14:42 2016 +0200 Gergely Nagy +* 234dd276cf03be6fd6961473e9d9c8f35deec682 Sun Aug 14 10:37:51 2016 +0200 Gergely Nagy +* a312cbf712764277e0dbbbb99410c2f6fc6c7484 Sun Aug 14 14:34:52 2016 +0200 Gergely Nagy +* 43d08629cf275d0b32281ffe8785258fff226b49 Mon Aug 15 10:02:05 2016 +0200 Gergely Nagy +* e8845f0daf8dc7a7674dc5420cc5a684bbbea09b Mon Aug 15 10:07:13 2016 +0200 Gergely Nagy +* a058ae40e268b34ba5db45f5fd5d557d50fa5437 Wed Aug 24 15:39:23 2016 +0200 Gergely Nagy +* c9ea236fc35d350c0ff33de0af84d3dee7d0eb95 Wed Aug 31 08:21:52 2016 +0200 Gergely Nagy +* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo +* 4a666c201007eacf13a9031e3c9b156e2e04afe6 Sun Oct 23 19:15:33 2016 +0700 Priyadi Iman Nurcahyo +* 6fee7e178f7c949213a124d78de60bc30267d367 Sat Nov 26 23:53:15 2016 +0700 Priyadi Iman Nurcahyo + +## quantum/serial_link/LICENSE + +* 639cdd363e35c13fe331939d0972aa4db5f5198d Tue Jul 5 23:27:47 2016 +0300 Fred Sundvik + +## quantum/serial_link/README.md + +* 639cdd363e35c13fe331939d0972aa4db5f5198d Tue Jul 5 23:27:47 2016 +0300 Fred Sundvik +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/byte_stuffer.c + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik +* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/byte_stuffer.h + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik +* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/frame_router.c + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/frame_router.h + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/frame_validator.c + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/frame_validator.h + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/physical.h + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/transport.c + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik +* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/transport.h + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik +* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/triple_buffered_object.c + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/protocol/triple_buffered_object.h + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/system/serial_link.c + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/system/serial_link.h + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/tests/byte_stuffer_tests.cpp + +* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik + +## quantum/serial_link/tests/frame_router_tests.cpp + +* cdd0913bcc63334fa20f1a7bd46bdce4d4f2843b Sat Aug 27 13:43:46 2016 +0300 Fred Sundvik + +## quantum/serial_link/tests/frame_validator_tests.cpp + +* b3eba797af74ace19b9f2e762bdd33d9449e3f94 Sat Aug 27 13:54:16 2016 +0300 Fred Sundvik + +## quantum/serial_link/tests/Makefile + +* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik + +## quantum/serial_link/tests/rules.mk + +* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik +* cdd0913bcc63334fa20f1a7bd46bdce4d4f2843b Sat Aug 27 13:43:46 2016 +0300 Fred Sundvik +* b3eba797af74ace19b9f2e762bdd33d9449e3f94 Sat Aug 27 13:54:16 2016 +0300 Fred Sundvik +* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik +* ffb0a126f5b2484eda7f6b1c62ea61924eec6521 Sat Aug 27 14:25:52 2016 +0300 Fred Sundvik + +## quantum/serial_link/tests/testlist.mk + +* 6d7cd639a5e4503f00162c7cfa4bc7302b82c71c Sun Aug 21 16:29:54 2016 +0300 Fred Sundvik +* ffb0a126f5b2484eda7f6b1c62ea61924eec6521 Sat Aug 27 14:25:52 2016 +0300 Fred Sundvik + +## quantum/serial_link/tests/transport_tests.cpp + +* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik + +## quantum/serial_link/tests/triple_buffered_object_tests.cpp + +* ffb0a126f5b2484eda7f6b1c62ea61924eec6521 Sat Aug 27 14:25:52 2016 +0300 Fred Sundvik + +## quantum/template/config.h + +* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert +* 24f2698fba0055128eb90fbde793e3c84900df69 Sat Jan 23 20:45:52 2016 -0500 Jack Humbert +* 577971ab07a49405e1dcd8e5f75b3ecb87e710b9 Mon Mar 28 00:03:21 2016 -0500 IBNobody +* 1d13aa933bbb57bf0c1fe0196981b81233c3df97 Mon Mar 28 19:45:20 2016 -0500 IBNobody +* aaa758f1d3f97dda39879f2b055ad2da9680adfe Mon May 23 20:42:21 2016 -0700 Eric Tang +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert + +## quantum/template/Makefile + +* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert +* 6485c7d7dae01c499a7e1f27e7956f12ce0f6901 Thu Nov 5 12:07:03 2015 -0500 Jack Humbert +* 24f2698fba0055128eb90fbde793e3c84900df69 Sat Jan 23 20:45:52 2016 -0500 Jack Humbert +* 577971ab07a49405e1dcd8e5f75b3ecb87e710b9 Mon Mar 28 00:03:21 2016 -0500 IBNobody +* 0656f2fa10e25e160617c3e5d14cfbae35dd9c8d Fri Apr 29 22:19:40 2016 -0400 Jack Humbert +* 38987d4c1589d2d457459f42e179be24b712be30 Sat May 28 12:05:17 2016 -0400 Jack Humbert +* d9e4dad0a828a8a904f44dda090a4d6d08fe2948 Sat Jun 11 13:31:31 2016 -0400 Jack Humbert +* a8375fa15a6ca9285eb15ae89bcda898349e06f8 Tue Jun 21 10:21:43 2016 -0400 Jack Humbert +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert +* ab4d7adbb96fa034fd20364247d615f527661594 Fri Aug 19 09:06:28 2016 +0300 Fred Sundvik + +## quantum/template/readme.md + +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert +* 1f5838a28679975f689e35471a35720ed5c7e7c5 Sat Aug 27 23:29:37 2016 +0300 Fred Sundvik + +## quantum/template/rules.mk + +* ab4d7adbb96fa034fd20364247d615f527661594 Fri Aug 19 09:06:28 2016 +0300 Fred Sundvik + +## quantum/template/template.c + +* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert +* 641859df84bf40025b2c14319d1a168a435562e2 Thu Mar 10 11:28:34 2016 -0500 yoyoerx +* eba9a7d74db0be548cddc107f0370dabf43b017f Tue Mar 15 23:52:51 2016 -0500 IBNobody +* ec62d9e85cab5cf166241b0536120d005fa7c898 Tue Mar 22 20:39:05 2016 -0500 IBNobody +* 3d56ec052ed485d4b717da930c4024b4a3f792e0 Tue Mar 22 21:06:22 2016 -0500 IBNobody +* 2181be029e01d9cf46ae3cadcdf25f5bca02c631 Mon Mar 28 16:13:37 2016 +0200 Damien Pollet +* 0656f2fa10e25e160617c3e5d14cfbae35dd9c8d Fri Apr 29 22:19:40 2016 -0400 Jack Humbert +* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert +* 589df84d6cd19ad7d776cc19bcddade1cd178ddc Thu Jul 7 09:58:44 2016 -0400 Jack Humbert +* c1dfb636ef61159456bdb24f4fee3f27e5babbeb Thu Jul 7 12:22:10 2016 -0400 Jack Humbert + +## quantum/template/template.h + +* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert +* 24f2698fba0055128eb90fbde793e3c84900df69 Sat Jan 23 20:45:52 2016 -0500 Jack Humbert +* ee1b94045e5bebda517119cb1853b0ab3fd0f499 Fri Mar 4 10:53:58 2016 -0500 Noah Andrews +* 641859df84bf40025b2c14319d1a168a435562e2 Thu Mar 10 11:28:34 2016 -0500 yoyoerx +* eba9a7d74db0be548cddc107f0370dabf43b017f Tue Mar 15 23:52:51 2016 -0500 IBNobody +* ec62d9e85cab5cf166241b0536120d005fa7c898 Tue Mar 22 20:39:05 2016 -0500 IBNobody +* 2181be029e01d9cf46ae3cadcdf25f5bca02c631 Mon Mar 28 16:13:37 2016 +0200 Damien Pollet +* 0656f2fa10e25e160617c3e5d14cfbae35dd9c8d Fri Apr 29 22:19:40 2016 -0400 Jack Humbert +* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman +* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert + +## quantum/template/keymaps/default/config.h + +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert + +## quantum/template/keymaps/default/keymap.c + +* d9e4dad0a828a8a904f44dda090a4d6d08fe2948 Sat Jun 11 13:31:31 2016 -0400 Jack Humbert +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert + +## quantum/template/keymaps/default/Makefile + +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert + +## quantum/template/keymaps/default/readme.md + +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert + +## quantum/tools/eeprom_reset.hex + +* 0b0ec82427aff54481103559066213056b6d7598 Sat Apr 16 00:01:22 2016 -0400 Jack Humbert + +## quantum/tools/readme.md + +* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert + +## quantum/visualizer/lcd_backlight.c + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik + +## quantum/visualizer/lcd_backlight.h + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik + +## quantum/visualizer/led_test.c + +* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik +* 07d0d5cbe48d7afaf0bc8c9916d40179ec51cb42 Thu Jul 7 12:46:10 2016 +0300 Fred Sundvik + +## quantum/visualizer/led_test.h + +* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik + +## quantum/visualizer/LICENSE.md + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik + +## quantum/visualizer/readme.md + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik + +## quantum/visualizer/visualizer.c + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik +* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik +* 70797bb8f21c72cba15b314b2d0a6684bfedc369 Thu Jul 7 00:20:20 2016 +0300 Fred Sundvik +* 7229751ba9d402b2a6c9dc1b7b29385b5162fe41 Thu Jul 7 14:01:20 2016 +0300 Fred Sundvik +* dae7c9bfb3325412c542fbbe4342c9c8e0fc1904 Thu Jul 7 14:12:56 2016 +0300 Fred Sundvik +* 9eb8d05246fba4f46c04b8fa1884b8f2d2ee0664 Tue Jan 17 21:47:07 2017 -0500 SjB + +## quantum/visualizer/visualizer.h + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik +* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik +* 70797bb8f21c72cba15b314b2d0a6684bfedc369 Thu Jul 7 00:20:20 2016 +0300 Fred Sundvik +* 9eb8d05246fba4f46c04b8fa1884b8f2d2ee0664 Tue Jan 17 21:47:07 2017 -0500 SjB + +## quantum/visualizer/visualizer.mk + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik +* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik +* 70797bb8f21c72cba15b314b2d0a6684bfedc369 Thu Jul 7 00:20:20 2016 +0300 Fred Sundvik +* 07d0d5cbe48d7afaf0bc8c9916d40179ec51cb42 Thu Jul 7 12:46:10 2016 +0300 Fred Sundvik +* 7229751ba9d402b2a6c9dc1b7b29385b5162fe41 Thu Jul 7 14:01:20 2016 +0300 Fred Sundvik +* aaac254ebce2005272e7385488b5690bbbe6d7c8 Thu Jul 7 14:29:53 2016 +0300 Fred Sundvik +* caedec92d2c22480313c43a364408fb920c55364 Thu Jul 7 14:42:16 2016 +0300 Fred Sundvik + +## quantum/visualizer/example_integration/callbacks.c + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik + +## quantum/visualizer/example_integration/gfxconf.h + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik + +## quantum/visualizer/example_integration/lcd_backlight_hal.c + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik + +## quantum/visualizer/example_integration/visualizer_user.c + +* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
\ No newline at end of file diff --git a/docs/macros.md b/docs/macros.md new file mode 100644 index 000000000..bbf51434a --- /dev/null +++ b/docs/macros.md @@ -0,0 +1,164 @@ +# Macros - Send multiple keystrokes when pressing just one key + +QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code. + +**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets ahold of your keyboard will be able to access that information by opening a text editor. + +# Macro Definitions + +By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example: + +```c +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + if (record->event.pressed) { + switch(id) { + case 0: + return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END); + case 1: + return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END); + } + } + return MACRO_NONE; +}; +``` + +This defines two macros which will be run when the key they are assigned to is pressed. If you'd like them to run when the release is released instead you can change the if statement: + +```c + if (!record->event.pressed) { +``` + +## Macro Commands + +A macro can include the following commands: + +* I() change interval of stroke in milliseconds. +* D() press key. +* U() release key. +* T() type key(press and release). +* W() wait (milliseconds). +* END end mark. + +## Sending strings + +Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string for you instead of having to build a `MACRO()`. + +For example: + +```c +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + if (record->event.pressed) { + switch(id) { + case 0: + SEND_STRING("QMK is the best thing ever!"); + return false; + } + } + return MACRO_NONE; +}; +``` + +By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap: + +``` +#include <sendstring_colemak.h> +``` + +## Mapping a Macro to a key + +Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard: + +```c +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = KEYMAP( + M(0), M(1) + ), +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + if (record->event.pressed) { + switch(id) { + case 0: + return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END); + case 1: + return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END); + } + } + return MACRO_NONE; +}; +``` + +When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!". + +## Naming your macros + +If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file. + +```c +#define M_HI M(0) +#define M_BYE M(1) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = KEYMAP( + M_HI, M_BYE + ), +}; +``` + +# Advanced macro functions + +While working within the `action_get_macro()` function block there are some functions you may find useful. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple. + +#### `record->event.pressed` + +This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is + +```c + if (record->event.pressed) { + // on keydown + } else { + // on keyup + } +``` + +#### `register_code(<kc>);` + +This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`. + +#### `unregister_code(<kc>);` + +Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent. + +#### `clear_keyboard();` + +This will clear all mods and keys currently pressed. + +#### `clear_mods();` + +This will clear all mods currently pressed. + +#### `clear_keyboard_but_mods();` + +This will clear all keys besides the mods currently pressed. + +# Advanced Example: Single-key copy/paste (hold to copy, tap to paste) + +This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released. + +```c +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + switch(id) { + case 0: { + if (record->event.pressed) { + return MACRO( D(LCTL), T(C), U(LCTL), END ); + } else { + return MACRO( D(LCTL), T(V), U(LCTL), END ); + } + break; + } + } + return MACRO_NONE; +}; +``` + + diff --git a/docs/make_instructions.md b/docs/make_instructions.md new file mode 100644 index 000000000..6f88f9106 --- /dev/null +++ b/docs/make_instructions.md @@ -0,0 +1,167 @@ +# More detailed make instruction + +The full syntax of the `make` command is the following, but parts of the command can be left out if you run it from other directories than the `root` (as you might already have noticed by reading the simple instructions). + +`<keyboard>-<subproject>-<keymap>-<target>`, where: + +* `<keyboard>` is the name of the keyboard, for example `planck` + * Use `allkb` to compile all keyboards +* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`. + * If the keyboard doesn't have any subprojects, it can be left out + * To compile the default subproject, you can leave it out, or specify `defaultsp` + * Use `allsp` to compile all subprojects +* `<keymap>` is the name of the keymap, for example `algernon` + * Use `allkm` to compile all keymaps +* `<target>` will be explained in more detail below. + +**Note:** When you leave some parts of the command out, you should also remove the dash (`-`). + +As mentioned above, there are some shortcuts, when you are in a: + +* `keyboard` folder, the command will automatically fill the `<keyboard>` part. So you only need to type `<subproject>-<keymap>-<target>` +* `subproject` folder, it will fill in both `<keyboard>` and `<subproject>` +* `keymap` folder, then `<keyboard>` and `<keymap>` will be filled in. If you need to specify the `<subproject>` use the following syntax `<subproject>-<target>` + * Note in order to support this shortcut, the keymap needs its own Makefile (see the example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk)) +* `keymap` folder of a `subproject`, then everything except the `<target>` will be filled in + +The `<target>` means the following +* If no target is given, then it's the same as `all` below +* `all` compiles the keyboard and generates a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests. +* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for Infinity keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. **Note** that some operating systems needs root access for these commands to work, so in that case you need to run for example `sudo make dfu`. +* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems. + +Some other targets are supported but, but not important enough to be documented here. Check the source code of the make files for more information. + +You can also add extra options at the end of the make command line, after the target + +* `make COLOR=false` - turns off color output +* `make SILENT=true` - turns off output besides errors/warnings +* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug) +* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands) + +The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option. + +Here are some examples commands + +* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this. +* `make` from within a `keyboard` directory, is the same as `make keyboard-allsp-allkm`, which compiles all subprojects and keymaps of the keyboard. **NOTE** that this behaviour has changed. Previously it compiled just the default keymap. +* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile` +* `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output. + +## The `Makefile` + +There are 5 different `make` and `Makefile` locations: + +* root (`/`) +* keyboard (`/keyboards/<keyboard>/`) +* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`) +* subproject (`/keyboards/<keyboard>/<subproject>`) +* subproject keymap (`/keyboards/<keyboard>/<subproject>/keymaps/<keymap>`) + +The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **The file is required if you want to run `make` in the keymap folder.** + +For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity. + +### Makefile options + +Set these variables to `no` to disable them, and `yes` to enable them. + +`BOOTMAGIC_ENABLE` + +This allows you to hold a key and the salt key (space by default) and have access to a various EEPROM settings that persist over power loss. It's advised you keep this disabled, as the settings are often changed by accident, and produce confusing results that makes it difficult to debug. It's one of the more common problems encountered in help sessions. + +Consumes about 1000 bytes. + +`MOUSEKEY_ENABLE` + +This gives you control over cursor movements and clicks via keycodes/custom functions. + +`EXTRAKEY_ENABLE` + +This allows you to use the system and audio control key codes. + +`CONSOLE_ENABLE` + +This allows you to print messages that can be read using [`hid_listen`](https://www.pjrc.com/teensy/hid_listen.html). + +By default, all debug (*dprint*) print (*print*, *xprintf*), and user print (*uprint*) messages will be enabled. This will eat up a significant portion of the flash and may make the keyboard .hex file too big to program. + +To disable debug messages (*dprint*) and reduce the .hex file size, include `#define NO_DEBUG` in your `config.h` file. + +To disable print messages (*print*, *xprintf*) and user print messages (*uprint*) and reduce the .hex file size, include `#define NO_PRINT` in your `config.h` file. + +To disable print messages (*print*, *xprintf*) and **KEEP** user print messages (*uprint*), include `#define USER_PRINT` in your `config.h` file. + +To see the text, open `hid_listen` and enjoy looking at your printed messages. + +**NOTE:** Do not include *uprint* messages in anything other than your keymap code. It must not be used within the QMK system framework. Otherwise, you will bloat other people's .hex files. + +Consumes about 400 bytes. + +`COMMAND_ENABLE` + +This enables magic commands, typically fired with the default magic key combo `LSHIFT+RSHIFT+KEY`. Magic commands include turning on debugging messages (`MAGIC+D`) or temporarily toggling NKRO (`MAGIC+N`). + +`SLEEP_LED_ENABLE` + +Enables your LED to breath while your computer is sleeping. Timer1 is being used here. This feature is largely unused and untested, and needs updating/abstracting. + +`NKRO_ENABLE` + +This allows the keyboard to tell the host OS that up to 248 keys are held down at once (default without NKRO is 6). NKRO is off by default, even if `NKRO_ENABLE` is set. NKRO can be forced by adding `#define FORCE_NKRO` to your config.h or by binding `MAGIC_TOGGLE_NKRO` to a key and then hitting the key. + +`BACKLIGHT_ENABLE` + +This enables your backlight on Timer1 and ports B5, B6, or B7 (for now). You can specify your port by putting this in your `config.h`: + + #define BACKLIGHT_PIN B7 + +`MIDI_ENABLE` + +This enables MIDI sending and receiving with your keyboard. To enter MIDI send mode, you can use the keycode `MI_ON`, and `MI_OFF` to turn it off. This is a largely untested feature, but more information can be found in the `quantum/quantum.c` file. + +`UNICODE_ENABLE` + +This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported. + +`UNICODEMAP_ENABLE` + +This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes +up to 0xFFFFFFFF are supported, including emojis. You will need to maintain +a separate mapping table in your keymap file. + +Known limitations: +- Under Mac OS, only codes up to 0xFFFF are supported. +- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now). + +Characters out of range supported by the OS will be ignored. + +`BLUETOOTH_ENABLE` + +This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins. + +`AUDIO_ENABLE` + +This allows you output audio on the C6 pin (needs abstracting). See the [audio section](#audio-output-from-a-speaker) for more information. + +`FAUXCLICKY_ENABLE` + +Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE. + +`VARIABLE_TRACE` + +Use this to debug changes to variable values, see the [tracing variables](#tracing-variables) section for more information. + +`API_SYSEX_ENABLE` + +This enables using the Quantum SYSEX API to send strings (somewhere?) + +This consumes about 5390 bytes. + +### Customizing Makefile options on a per-keymap basis + +If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard. + +So let's say your keyboard's makefile has `BACKLIGHT_ENABLE = yes` (or maybe doesn't even list the `BACKLIGHT_ENABLE` option, which would cause it to be off). You want your particular keymap to not have the debug console, so you make a file called `Makefile` and specify `BACKLIGHT_ENABLE = no`. + +You can use the `docs/keymap_makefile_example.md` as a template/starting point. diff --git a/docs/mbed_cortex_porting.md b/docs/mbed_cortex_porting.md new file mode 100644 index 000000000..b4b1314e6 --- /dev/null +++ b/docs/mbed_cortex_porting.md @@ -0,0 +1,36 @@ +## supported projects +### PS/2 converter +Confirmed it works on NXP LPC11U35. +- http://developer.mbed.org/platforms/TG-LPC11U35-501/ + +### Infinity keyboard +It runs on Freescale MK20DX128. + + + +## compile error: cstddef +Experienced this with arm-none-eabi-gcc (4.8.2-14ubuntu1+6) 4.8.2 on ubuntu 14.04. + +And resolved with 4.9.3 installed from: +- https://launchpad.net/gcc-arm-embedded +- https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded + +``` +$ make -f Makefile.mbed +mkdir -p build/. +arm-none-eabi-g++ -include config_mbed.h -mcpu=cortex-m0 -mthumb -c -g -fno-common -fmessage-length=0 -Wall -fno-exceptions -ffunction-sections -fdata-sections -fomit-frame-pointer -fshort-wchar -fno-builtin -MMD -MP -DNDEBUG -Os -DTARGET_LPC11U35_401 -DTARGET_M0 -DTARGET_NXP -DTARGET_LPC11UXX -DTOOLCHAIN_GCC_ARM -DTOOLCHAIN_GCC -D__CORTEX_M0 -DARM_MATH_CM0 -DMBED_BUILD_TIMESTAMP=1399108688.49 -D__MBED__=1 -std=gnu++98 -I. -I../../mbed-sdk/libraries/mbed/targets -I../../mbed-sdk/libraries/mbed/targets/cmsis -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX/TOOLCHAIN_GCC_ARM -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX/TOOLCHAIN_GCC_ARM/TARGET_LPC11U35_501 -I../../mbed-sdk/libraries/mbed/targets/hal -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX/TARGET_MCU_LPC11U35_501 -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX/TARGET_MCU_LPC11U35_501/TARGET_LPC11U35_501 -I../../mbed-sdk/libraries/mbed -I../../mbed-sdk/libraries/mbed/hal -I../../mbed-sdk/libraries/mbed/api -I../../mbed-sdk/libraries/mbed/common -I../../mbed-sdk/libraries/USBDevice -I../../mbed-sdk/libraries/USBDevice/USBHID -I../../mbed-sdk/libraries/USBDevice/USBDevice -I../../mbed-sdk/libraries/USBDevice/USBAudio -I../../mbed-sdk/libraries/USBDevice/USBSerial -I../../mbed-sdk/libraries/USBDevice/USBMSD -I../../mbed-sdk/libraries/USBDevice/USBMIDI -I../../protocol/mbed -I../../common -I../../protocol -o build/./main.o main.cpp +In file included from ../../mbed-sdk/libraries/mbed/api/mbed.h:21:0, + from main.cpp:1: +../../mbed-sdk/libraries/mbed/api/platform.h:25:19: fatal error: cstddef: No such file or directory + #include <cstddef> + ^ +compilation terminated. +make: *** [build/./main.o] Error 1 + +[13:13] noname@desk:/mnt/old_root/home/noname/tmp/tmk_keyboard/converter/ps2_usb +$ arm-none-eabi-gcc --version +arm-none-eabi-gcc (4.8.2-14ubuntu1+6) 4.8.2 +Copyright (C) 2013 Free Software Foundation, Inc. +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +```
\ No newline at end of file diff --git a/docs/memory_write_error,_use_debug_for_more_info.md b/docs/memory_write_error,_use_debug_for_more_info.md new file mode 100644 index 000000000..154f3620b --- /dev/null +++ b/docs/memory_write_error,_use_debug_for_more_info.md @@ -0,0 +1,21 @@ +In rare circumstances, your keyboard/device can become unwritable, and `dfu-programmer` will give you an error like this: + + Erasing flash... Success + Checking memory from 0x0 to 0x6FFF... Empty. + Checking memory from 0x0 to 0x607F... Empty. + 0% 100% Programming 0x6080 bytes... + [ X ERROR + Memory write error, use debug for more info. + +Currently the only way to solve this is to [reprogram the chip via ISP](https://www.reddit.com/r/olkb/comments/4rjzen/flashing_error_on_mac_os_x/d52rj8o/). This requires another device to be hooked up to a couple of exposed pins on the PCB. __[We now have a guide on ISP flashing](isp_flashing_guide.md)__ and [this is where things are on the Planck PCB](http://imgur.com/lvbxbHt). + +An example command to flash the board once things are hooked up is: + + avrdude -c usbtiny -p m32u4 -U flash:w:planck_default_rev4.hex + +Research is still being done on why this happens, but here are some cases: + +* [`make -f Makefile.rn42 dfu` and not the dfu-programmer commands worked for @tybenz](https://github.com/tmk/tmk_keyboard/issues/316) - also see [the hhkb keyboard on tmk](https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb) +* [Doing a force erase works here](https://geekhack.org/index.php?topic=12047.msg1520147#msg1520147) +* [`dfu-programmer atmega32u4 erase --force` works here as well](https://forum.fhem.de/index.php?topic=29777.0) [DE] +* [Unresolved, but some data dumps](https://github.com/dfu-programmer/dfu-programmer/issues/29)
\ No newline at end of file diff --git a/docs/modding_your_keyboard.md b/docs/modding_your_keyboard.md new file mode 100644 index 000000000..44e6e6e72 --- /dev/null +++ b/docs/modding_your_keyboard.md @@ -0,0 +1,388 @@ + +## Audio output from a speaker + +Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes. + +The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits: + +``` +#include "audio.h" +``` + +Then, lower down the file: + +``` +float tone_startup[][2] = { + ED_NOTE(_E7 ), + E__NOTE(_CS7), + E__NOTE(_E6 ), + E__NOTE(_A6 ), + M__NOTE(_CS7, 20) +}; +``` + +This is how you write a song. Each of these lines is a note, so we have a little ditty composed of five notes here. + +Then, we have this chunk: + +``` +float tone_qwerty[][2] = SONG(QWERTY_SOUND); +float tone_dvorak[][2] = SONG(DVORAK_SOUND); +float tone_colemak[][2] = SONG(COLEMAK_SOUND); +float tone_plover[][2] = SONG(PLOVER_SOUND); +float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); + +float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); +float goodbye[][2] = SONG(GOODBYE_SOUND); +``` + +Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives. + +So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this: + +``` +PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style +``` + +This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime. + +"Rest style" in the method signature above (the last parameter) specifies if there's a rest (a moment of silence) between the notes. + +## Music mode + +The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode. + +Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things. + +Keycodes available: + +* `MU_ON` - Turn music mode on +* `MU_OFF` - Turn music mode off +* `MU_TOG` - Toggle music mode + +In music mode, the following keycodes work differently, and don't pass through: + +* `LCTL` - start a recording +* `LALT` - stop recording/stop playing +* `LGUI` - play recording +* `KC_UP` - speed-up playback +* `KC_DOWN` - slow-down playback + +## MIDI functionalty + +This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. + +## Bluetooth functionality + +This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will. + +## RGB Under Glow Mod + +![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg) + +Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY). + +For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile. + + RGBLIGHT_ENABLE = yes + +In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`. + +Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default: + + #define RGB_DI_PIN F4 // The pin your RGB strip is wired to + #define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio) + #define RGBLED_NUM 14 // Number of LEDs + #define RGBLIGHT_HUE_STEP 10 + #define RGBLIGHT_SAT_STEP 17 + #define RGBLIGHT_VAL_STEP 17 + +You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to. + +The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboards/planck/keymaps/yang/keymap.c` + +### WS2812 Wiring + +![WS2812 Wiring](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/WS2812-wiring.jpg) + +Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20. + +## PS/2 Mouse Support + +Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device. + +To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki. + +There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended). + +### Busywait version + +Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible. + +In rules.mk: + +``` +PS2_MOUSE_ENABLE = yes +PS2_USE_BUSYWAIT = yes +``` + +In your keyboard config.h: + +``` +#ifdef PS2_USE_BUSYWAIT +# define PS2_CLOCK_PORT PORTD +# define PS2_CLOCK_PIN PIND +# define PS2_CLOCK_DDR DDRD +# define PS2_CLOCK_BIT 1 +# define PS2_DATA_PORT PORTD +# define PS2_DATA_PIN PIND +# define PS2_DATA_DDR DDRD +# define PS2_DATA_BIT 2 +#endif +``` + +### Interrupt version + +The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data. + +In rules.mk: + +``` +PS2_MOUSE_ENABLE = yes +PS2_USE_INT = yes +``` + +In your keyboard config.h: + +``` +#ifdef PS2_USE_INT +#define PS2_CLOCK_PORT PORTD +#define PS2_CLOCK_PIN PIND +#define PS2_CLOCK_DDR DDRD +#define PS2_CLOCK_BIT 2 +#define PS2_DATA_PORT PORTD +#define PS2_DATA_PIN PIND +#define PS2_DATA_DDR DDRD +#define PS2_DATA_BIT 5 + +#define PS2_INT_INIT() do { \ + EICRA |= ((1<<ISC21) | \ + (0<<ISC20)); \ +} while (0) +#define PS2_INT_ON() do { \ + EIMSK |= (1<<INT2); \ +} while (0) +#define PS2_INT_OFF() do { \ + EIMSK &= ~(1<<INT2); \ +} while (0) +#define PS2_INT_VECT INT2_vect +#endif +``` + +### USART version + +To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version. + +In rules.mk: + +``` +PS2_MOUSE_ENABLE = yes +PS2_USE_USART = yes +``` + +In your keyboard config.h: + +``` +#ifdef PS2_USE_USART +#define PS2_CLOCK_PORT PORTD +#define PS2_CLOCK_PIN PIND +#define PS2_CLOCK_DDR DDRD +#define PS2_CLOCK_BIT 5 +#define PS2_DATA_PORT PORTD +#define PS2_DATA_PIN PIND +#define PS2_DATA_DDR DDRD +#define PS2_DATA_BIT 2 + +/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */ +/* set DDR of CLOCK as input to be slave */ +#define PS2_USART_INIT() do { \ + PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \ + PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \ + UCSR1C = ((1 << UMSEL10) | \ + (3 << UPM10) | \ + (0 << USBS1) | \ + (3 << UCSZ10) | \ + (0 << UCPOL1)); \ + UCSR1A = 0; \ + UBRR1H = 0; \ + UBRR1L = 0; \ +} while (0) +#define PS2_USART_RX_INT_ON() do { \ + UCSR1B = ((1 << RXCIE1) | \ + (1 << RXEN1)); \ +} while (0) +#define PS2_USART_RX_POLL_ON() do { \ + UCSR1B = (1 << RXEN1); \ +} while (0) +#define PS2_USART_OFF() do { \ + UCSR1C = 0; \ + UCSR1B &= ~((1 << RXEN1) | \ + (1 << TXEN1)); \ +} while (0) +#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1)) +#define PS2_USART_RX_DATA UDR1 +#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1))) +#define PS2_USART_RX_VECT USART1_RX_vect +#endif +``` + +### Additional Settings + +#### PS/2 mouse features + +These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/ + +``` +/* Use remote mode instead of the default stream mode (see link) */ +#define PS2_MOUSE_USE_REMOTE_MODE + +/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */ +#define PS2_MOUSE_ENABLE_SCROLLING + +/* Some mice will need a scroll mask to be configured. The default is 0xFF. */ +#define PS2_MOUSE_SCROLL_MASK 0x0F + +/* Applies a transformation to the movement before sending to the host (see link) */ +#define PS2_MOUSE_USE_2_1_SCALING + +/* The time to wait after initializing the ps2 host */ +#define PS2_MOUSE_INIT_DELAY 1000 /* Default */ +``` + +You can also call the following functions from ps2_mouse.h + +``` +void ps2_mouse_disable_data_reporting(void); + +void ps2_mouse_enable_data_reporting(void); + +void ps2_mouse_set_remote_mode(void); + +void ps2_mouse_set_stream_mode(void); + +void ps2_mouse_set_scaling_2_1(void); + +void ps2_mouse_set_scaling_1_1(void); + +void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution); + +void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate); +``` + +#### Fine control + +Use the following defines to change the sensitivity and speed of the mouse. +Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads). + +``` +#define PS2_MOUSE_X_MULTIPLIER 3 +#define PS2_MOUSE_Y_MULTIPLIER 3 +#define PS2_MOUSE_V_MULTIPLIER 1 +``` + +#### Scroll button + +If you're using a trackpoint, you will likely want to be able to use it for scrolling. +Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving. +To enable the feature, you must set a scroll button mask as follows: + +``` +#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */ +``` + +To disable the scroll button feature: + +``` +#define PS2_MOUSE_SCROLL_BTN_MASK 0 +``` + +The available buttons are: + +``` +#define PS2_MOUSE_BTN_LEFT 0 +#define PS2_MOUSE_BTN_RIGHT 1 +#define PS2_MOUSE_BTN_MIDDLE 2 +``` + +You can also combine buttons in the mask by `|`ing them together. + +Once you've configured your scroll button mask, you must configure the scroll button send interval. +This is the interval before which if the scroll buttons were released they would be sent to the host. +After this interval, they will cause the mouse to scroll and will not be sent. + +``` +#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */ +``` + +To disable sending the scroll buttons: +``` +#define PS2_MOUSE_SCROLL_BTN_SEND 0 +``` + +Fine control over the scrolling is supported with the following defines: + +``` +#define PS2_MOUSE_SCROLL_DIVISOR_H 2 +#define PS2_MOUSE_SCROLL_DIVISOR_V 2 +``` + +#### Debug settings + +To debug the mouse, add `debug_mouse = true` or enable via bootmagic. + +``` +/* To debug the mouse reports */ +#define PS2_MOUSE_DEBUG_HID +#define PS2_MOUSE_DEBUG_RAW +``` + +## Safety Considerations + +You probably don't want to "brick" your keyboard, making it impossible +to rewrite firmware onto it. Here are some of the parameters to show +what things are (and likely aren't) too risky. + +- If your keyboard map does not include RESET, then, to get into DFU + mode, you will need to press the reset button on the PCB, which + requires unscrewing the bottom. +- Messing with tmk_core / common files might make the keyboard + inoperable +- Too large a .hex file is trouble; `make dfu` will erase the block, + test the size (oops, wrong order!), which errors out, failing to + flash the keyboard, leaving it in DFU mode. + - To this end, note that the maximum .hex file size on Planck is + 7000h (28672 decimal) + +``` +Linking: .build/planck_rev4_cbbrowne.elf [OK] +Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK] + +Size after: + text data bss dec hex filename + 0 22396 0 22396 577c planck_rev4_cbbrowne.hex +``` + + - The above file is of size 22396/577ch, which is less than + 28672/7000h + - As long as you have a suitable alternative .hex file around, you + can retry, loading that one + - Some of the options you might specify in your keyboard's Makefile + consume extra memory; watch out for BOOTMAGIC_ENABLE, + MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE +- DFU tools do /not/ allow you to write into the bootloader (unless + you throw in extra fruitsalad of options), so there is little risk + there. +- EEPROM has around a 100000 write cycle. You shouldn't rewrite the + firmware repeatedly and continually; that'll burn the EEPROM + eventually. + diff --git a/docs/mouse_keys.md b/docs/mouse_keys.md new file mode 100644 index 000000000..e8fa60c1f --- /dev/null +++ b/docs/mouse_keys.md @@ -0,0 +1,17 @@ +# Can I increase the speed of the mouse keys? + +**Q:** The default speed for controlling the mouse with the keyboard is slow. I've tried increasing the mouse's sensitivity at work using xset m and it worked, although sometimes it changes by itself for some reason. At home, on Arch Linux, this does not change it. I've looked through the forums and resolved to use libinput using xinput but using that I only manage to change the speed of the mouse using the actual mouse. The speed of the mouse using the keyboard controls remained unchanged. +Is there perhaps something I can input in the keymap.c to change the sensitivity? Or some other surefire way of increasing the speed? +Thanks! + +**A:** In your keymap's config.h: + +``` +#define MOUSEKEY_INTERVAL 20 +#define MOUSEKEY_DELAY 0 +#define MOUSEKEY_TIME_TO_MAX 60 +#define MOUSEKEY_MAX_SPEED 7 +#define MOUSEKEY_WHEEL_DELAY 0 +``` + +Tweak away. A lower interval or higher max speed will effectively make the mouse move faster. Time-to-max controls acceleration. (See [this Reddit thread for the original discussion](https://www.reddit.com/r/ErgoDoxEZ/comments/61fwr2/a_reliable_way_to_increase_the_speed_of_the_mouse/)). diff --git a/docs/other_projects.md b/docs/other_projects.md new file mode 100644 index 000000000..bf980b0a9 --- /dev/null +++ b/docs/other_projects.md @@ -0,0 +1,62 @@ +Other Keyboard Firmware Projects +================================ +## PJRC USB Keyboard/Mouse Example[USB][PJRC][Teensy][AVR] +- <http://www.pjrc.com/teensy/usb_keyboard.html> +- <http://www.pjrc.com/teensy/usb_mouse.html> + +## kbupgrade[USB][V-USB][AVR] +- <http://github.com/rhomann/kbupgrade> +- <http://geekhack.org/showwiki.php?title=Island:8406> + +## c64key[USB][V-USB][AVR] +- <http://symlink.dk/projects/c64key/> + +## rump[USB][V-USB][AVR] +- <http://mg8.org/rump/> +- <http://github.com/clee/rump> + +## dulcimer[USB][V-USB][AVR] +- <http://www.schatenseite.de/dulcimer.html> + +## humblehacker-keyboard[USB][LUFA][AVR][Ergo] +- <http://github.com/humblehacker> +- <http://www.humblehacker.com/keyboard/> +- <http://geekhack.org/showwiki.php?title=Island:6292> + +## ps2avr[PS/2][AVR] +- <http://sourceforge.net/projects/ps2avr/> + +## ErgoDox[Ergo][Split][USB][AVR] +- <http://geekhack.org/index.php?topic=22780.0> +- <https://github.com/benblazak/ergodox-firmware> +- <https://github.com/cub-uanic/tmk_keyboard> + +## Suka's keyboard collection[Ergo][Split][3DPrinting][USB][AVR] +- <http://deskthority.net/workshop-f7/my-diy-keyboard-collection-or-how-i-became-a-kb-geek-t2534.html> +- <https://github.com/frobiac/adnw> + +## bpiphany's AVR-Keyboard[PJRC][AVR][USB] +- <https://github.com/BathroomEpiphanies/AVR-Keyboard> +- <http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions> +- <http://deskthority.net/wiki/Phantom> + +## USB-USB keyboard remapper[converter][USB-USB][AVR][Arduino] +- <http://forum.colemak.com/viewtopic.php?pid=10837> +- <https://github.com/darkytoothpaste/keymapper> + +## USB-USB converter threads[converter][USB-USB] +- <http://deskthority.net/workshop-f7/is-remapping-a-usb-keyboard-using-teensy-possible-t2841-30.html> +- <http://geekhack.org/index.php?topic=19458.0> + +## kbdbabel.org[converter][vintage][protocol][8051] +Great resource of vintage keyboard protocol information and code + +- <http://www.kbdbabel.org/> + +## Haata's kiibohd Controller[converter][vintage][protocol][AVR][PJRC][Cortex] +A lots of vintage keyboard protocol supports + +- <http://gitorious.org/kiibohd-controller> + +## Kinesis ergonomic keyboard firmware replacement[V-USB][LUFA][Ergo] +- <https://github.com/chrisandreae/kinesis-firmware> diff --git a/docs/pcb_guide.md b/docs/pcb_guide.md new file mode 100644 index 000000000..e07a11488 --- /dev/null +++ b/docs/pcb_guide.md @@ -0,0 +1,151 @@ +# Planck Firmware Guide + +## Setting up the environment + +### Windows +1. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**. +2. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location. +3. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer. +4. Right-click on the 1-setup-path-win batch script, select "Run as administrator", and accept the User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up. +5. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete! + + +### Mac + +If you're using homebrew, you can use the following commands: + + brew tap osx-cross/avr + brew install avr-libc + brew install dfu-programmer + +Otherwise, these instructions will work: + +1. Install Xcode from the App Store. +2. Install the Command Line Tools from `Xcode->Preferences->Downloads`. +3. Install [DFU-Programmer][dfu-prog]. + +### Linux +1. Install AVR GCC with your favorite package manager. +2. Install [DFU-Programmer][dfu-prog]. + +Note that, since it will be directly accessing USB hardware, the +`dfu-programmer` program needs to be run as root. + +## Verify Your Installation +1. Clone the following repository: https://github.com/qmk/qmk_firmware +2. Open a Terminal and `cd` into `qmk_firmware/keyboards/planck` +3. Run `make`. This should output a lot of information about the build process. + +## Using the built-in functions + +Here is a list of some of the functions available from the command line: + +* `make clean`: clean the environment - may be required in-between builds +* `make`: compile the code +* `make KEYMAP=<keymap>`: compile with the extended keymap file `extended_keymaps/extended_keymap_<keymap>.c` +* `make dfu`: build and flash the layout to the PCB +* `make dfu-force`: build and force-flash the layout to the PCB (may be require for first flash) + +Generally, the instructions to flash the PCB are as follows: + +1. Make changes to the appropriate keymap file +2. Save the file +3. `make clean` +4. Press the reset button on the PCB/press the key with the `RESET` keycode +5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here. + +## Troubleshooting +If you see something like this + + 0 [main] sh 13384 sync_with_child: child 9716(0x178) died before initialization with status code 0xC0000142 + 440 [main] sh 13384 sync_with_child: *** child state waiting for longjmp + /usr/bin/sh: fork: Resource temporarily unavailable + +after running 'make' on Windows than you are encountering a very popular issue with WinAVR on Windows 8.1 and 10. +You can easily fix this problem by replacing msys-1.0.dll in WinAVR/utils/bin with [this one](http://www.madwizard.org/download/electronics/msys-1.0-vista64.zip). +Restart your system and everything should work fine! + + +If you see this + + dfu-programmer atmega32u4 erase + process_begin: CreateProcess(NULL, dfu-programmer atmega32u4 erase, ...) failed. + make (e=2): The system cannot find the file specified. + make: *** [dfu] Error 2 + +when trying to 'make dfu' on Windows you need to copy the dfu-programmer.exe to qmk_firmware/keyboards/planck. + + +## Quantum MK Firmware + +### Keymap + +Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/qmk/qmk_firmware/blob/master/quantum/keymap_common.h). + +You can use modifiers with keycodes like this: + + LCTL(KC_C) + +Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like: + + LCTL(LALT(KC_C)) + +That will generate Ctrl+Alt+c. The entire list of these functions is here: + +* `LCTL()`: Left control +* `LSFT()` / `S()`: Left shift +* `LALT()`: Left alt/opt +* `LGUI()`: Left win/cmd +* `RCTL()`: Right control +* `RSFT()`: Right shift +* `RALT()`: Right alt/opt +* `RGUI()`: Right win/cmd + +`S(KC_1)`-like entries are useful in writing keymaps for the Planck. + +### Other keycodes + +A number of other keycodes have been added that you may find useful: + +* `CM_<key>`: the Colemak equivalent of a key (in place of `KC_<key>`), when using Colemak in software (`CM_O` generates `KC_SCLN`) +* `RESET`: jump to bootloader for flashing (same as press the reset button) +* `BL_STEP`: step through the backlight brightnesses +* `BL_<0-15>`: set backlight brightness to 0-15 +* `BL_DEC`: lower the backlight brightness +* `BL_INC`: raise the backlight brightness +* `BL_TOGG`: toggle the backlight on/off + +### Function layers + +The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this. + +The function actions are unchanged, and you can see the full list of them [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_code.h). They are explained in detail [here](keymap.md#2-action). + +### Macros + +Macros have been setup in the `keymaps/keymap_default.c` file so that you can use `M(<num>)` to access a macro in the `action_get_macro` section on your keymap. The switch/case structure you see here is required, and is setup for `M(0)` - you'll need to copy and paste the code to look like this (e.g. to support `M(3)`): + + switch(id) { + case 0: + return MACRODOWN(TYPE(KC_A), END); + break; + case 1: + return MACRODOWN(TYPE(KC_B), END); + break; + case 2: + return MACRODOWN(TYPE(KC_C), END); + break; + case 3: + return MACRODOWN(TYPE(KC_D), END); + break; + } + return MACRO_NONE; + +`MACRODOWN()` is a shortcut for `(record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)` which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke. + +[cygwin]: https://www.cygwin.com/ +[mingw]: http://www.mingw.org/ +[mhv]: https://infernoembedded.com/products/avr-tools +[winavr]: http://winavr.sourceforge.net/ +[crosspack]: http://www.obdev.at/products/crosspack/index.html +[dfu-prog]: http://dfu-programmer.sourceforge.net/ diff --git a/docs/porting_your_keyboard_to_qmk.md b/docs/porting_your_keyboard_to_qmk.md new file mode 100644 index 000000000..05787042f --- /dev/null +++ b/docs/porting_your_keyboard_to_qmk.md @@ -0,0 +1,63 @@ +# Porting your keyboard to QMK + +This page describes the technical details of porting an existing keyboard to QMK. If you're looking to add your keyboard to QMK, please [look through these guidelines](adding_a_keyboard_to_qmk.md)! + +If your keyboard is running an Atmega chip (atmega32u4 and others), it's pretty easy to get things setup for compiling your own firmware to flash onto your board. There is a `/util/new_project.sh <keyboard>` script to help get you started - you can simply pass your keyboard's name into the script, and all of the necessary files will be created. The components of each are described below. + +## `/keyboards/<keyboard>/config.h` + +The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine. + +Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward. + +The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly. + +For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect. + +`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported. + +`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap. + +`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number. + +## `/keyboards/<keyboard>/Makefile` + +The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`. + +``` +# Boot Section Size in *bytes* +# Teensy halfKay 512 +# Teensy++ halfKay 1024 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +# USBaspLoader 2048 +OPT_DEFS += -DBOOTLOADER_SIZE=512 +``` + +At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](#makefile-options). + +## `/keyboards/<keyboard>/readme.md` + +This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well, as long as they're hosted elsewhere (imgur). + +## `/keyboards/<keyboard>/<keyboard>.c` + +This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps) + +## `/keyboards/<keyboard>/<keyboard>.h` + +Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accomodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design: + +``` +#define KEYMAP( \ + k00, k01, k02, \ + k10, k11 \ +) \ +{ \ + { k00, k01, k02 }, \ + { k10, KC_NO, k11 }, \ +} +``` + +Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix. + diff --git a/docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md b/docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md new file mode 100644 index 000000000..436c73cb7 --- /dev/null +++ b/docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md @@ -0,0 +1,70 @@ +Setting up your ARM based PCB is a little more involved than an Atmel MCU, but is easy enough. Start by using `util/new_project.sh <keyboard>` to create a new project: + +``` +$ util/new_project.sh simontester +###################################################### +# /keyboards/simontester project created. To start +# working on things, cd into keyboards/simontester +###################################################### +``` + + + +# END OF NEW ARM DOC, OLD ATMEL DOC FOLLOWS + +## `/keyboards/<keyboard>/config.h` + +The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine. + +Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward. + +The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly. + +For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect. + +`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported. + +`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap. + +`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number. + +## `/keyboards/<keyboard>/Makefile` + +The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`. + +``` +# Boot Section Size in *bytes* +# Teensy halfKay 512 +# Teensy++ halfKay 1024 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +# USBaspLoader 2048 +OPT_DEFS += -DBOOTLOADER_SIZE=512 +``` + +At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](#makefile-options). + +## `/keyboards/<keyboard>/readme.md` + +This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well. This file will be rendered into a webpage at qmk.fm/keyboards/<keyboard>/. + +## `/keyboards/<keyboard>/<keyboard>.c` + +This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps) + +## `/keyboards/<keyboard>/<keyboard>.h` + +Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accomodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design: + +``` +#define KEYMAP( \ + k00, k01, k02, \ + k10, k11 \ +) \ +{ \ + { k00, k01, k02 }, \ + { k10, KC_NO, k11 }, \ +} +``` + +Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix. diff --git a/docs/power.txt b/docs/power.txt new file mode 100644 index 000000000..0abbbe48e --- /dev/null +++ b/docs/power.txt @@ -0,0 +1,62 @@ +Time to Sleep +============= +USB suspend no activity on USB line for 3ms +No Interaction no user interaction + matrix has no change + matrix has no switch on + + +AVR Power Management +==================== + +V-USB suspend + USB suspend + http://vusb.wikidot.com/examples + +MCUSR MCU Status Register + WDRF Watchdog Reset Flag + BORF + EXTRF + PORF Power-on Reset Flag + +SMCR Sleep Mode Control Register + SE Sleep Enable + SM2:0 + #define set_sleep_mode(mode) \ + #define SLEEP_MODE_IDLE (0) + #define SLEEP_MODE_ADC _BV(SM0) + #define SLEEP_MODE_PWR_DOWN _BV(SM1) + #define SLEEP_MODE_PWR_SAVE (_BV(SM0) | _BV(SM1)) + #define SLEEP_MODE_STANDBY (_BV(SM1) | _BV(SM2)) + #define SLEEP_MODE_EXT_STANDBY (_BV(SM0) | _BV(SM1) | _BV(SM2)) + + +ACSR Analog Comparator Control and Status Register + To disable Analog Comparator + ACSR = 0x80; + or + ACSR &= ~_BV(ACIE); + ACSR |= _BV(ACD); + + ACD: Analog Comparator Disable + When this bit is written logic one, the power to the Analog Comparator is + switched off. This bit can be set at any time to turn off the Analog + Comparator. This will reduce power consumption in Active and Idle mode. + When changing the ACD bit, the Analog Comparator Interrupt must be disabled + by clearing the ACIE bit in ACSR. Otherwise an interrupt can occur when + the bit is changed. + +DIDR1 Digital Input Disable Register 1 + AIN1D + AIN0D + When this bit is written logic one, the digital input buffer on the AIN1/0 pin is disabled. The corresponding PIN Register bit will always read as zero when this bit is set. When an analog signal is applied to the AIN1/0 pin and the digital input from this pin is not needed, this bit should be written logic one to reduce power consumption in the digital input buffer. + + +PRR Power Reduction Register + PRTWI + PRTIM2 + PRTIM0 + PRTIM1 + PRSPI + PRUSART0 + PRADC diff --git a/docs/previously_asked_questions.asciidoc b/docs/previously_asked_questions.asciidoc new file mode 100644 index 000000000..36af1f203 --- /dev/null +++ b/docs/previously_asked_questions.asciidoc @@ -0,0 +1,14 @@ += Previously Asked Questions +:toc: +:toc-placement: preamble + +toc::[] + += Question thread +http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html + += Questions +== Columns beyond 16(uint16_t) cannot be read +* https://github.com/tmk/tmk_keyboard/wiki/FAQ#cant-read-comlumn-of-matrix-beyond-16 +* http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html#p247051 +* http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279 diff --git a/docs/qmk_overview.md b/docs/qmk_overview.md new file mode 100644 index 000000000..6fdb68c49 --- /dev/null +++ b/docs/qmk_overview.md @@ -0,0 +1,75 @@ +# QMK Overview + +This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make. + +# Basic QMK structure + +QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders. + +## Keyboard project structure + +Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure: + +* `keymaps/`: Different keymaps that can be built +* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`. +* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`. + +### Keymap structure + +In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen. + +* `config.h`: the options to configure your keymap +* `keymap.c`: all of your keymap code, required +* `Makefile`: the features of QMK that are enabled, required to run `make` in your keymap folder +* `readme.md`: a description of your keymap, how others might use it, and explanations of features +* Other files: Some people choose to include an image depicting the layout, and other files that help people to use or understand a particular keymap. + +# The `make` command + +The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). It it recommended that you always run make from within the `root` folder. + +**NOTE:** To abort a make command press `Ctrl-c` + +For more details on the QMK build process see [Make Instructions](make_instructions.md). + +### Simple instructions for building and uploading a keyboard + +**Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first** + +1. Enter the `root` folder +2. Run `make <keyboard>-<subproject>-<keymap>-<programmer>` + +In the above commands, replace: + +* `<keyboard>` with the name of your keyboard +* `<keymap>` with the name of your keymap +* `<subproject>` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`. + * If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command. +* `<programmer>` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use. + * If you don't add `-<programmer` to the command line, the firmware will be still be compiled into a hex file, but the upload will be skipped. + +**NOTE:** Some operating systems will refuse to program unless you run the make command as root for example `sudo make clueboard-default-dfu` + +## Make Examples + +* Build all Clueboard keymaps: `make clueboard` +* Build the default Planck keymap: `make planck-rev4-default` +* Build and flash your ergodox-ez: `make ergodox-ez-default-teensy` + +# The `config.h` file + +There are 2 `config.h` locations: + +* keyboard (`/keyboards/<keyboard>/`) +* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`) + +The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this: + +```c +#undef MY_SETTING +#define MY_SETTING 4 +``` + +For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it. + +You can then override any settings, rather than having to copy and paste the whole thing.
\ No newline at end of file diff --git a/docs/report_descriptor.md b/docs/report_descriptor.md new file mode 100644 index 000000000..fd5e96c67 --- /dev/null +++ b/docs/report_descriptor.md @@ -0,0 +1 @@ +# Get Report Descriptor with lsusb
\ No newline at end of file diff --git a/docs/space_cadet_shift.md b/docs/space_cadet_shift.md new file mode 100644 index 000000000..a1ec256de --- /dev/null +++ b/docs/space_cadet_shift.md @@ -0,0 +1,24 @@ +## Space Cadet Shift: The future, built in + +Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. + +To use it, use `KC_LSPO` (Left Shift, Parens Open) for your left Shift on your keymap, and `KC_RSPC` (Right Shift, Parens Close) for your right Shift. + +It's defaulted to work on US keyboards, but if your layout uses different keys for parenthesis, you can define those in your `config.h` like this: + + #define LSPO_KEY KC_9 + #define RSPC_KEY KC_0 + +You can also choose between different rollover behaviors of the shift keys by defining: + + #define DISABLE_SPACE_CADET_ROLLOVER + +in your `config.h`. Disabling rollover allows you to use the opposite shift key to cancel the space cadet state in the event of an erroneous press instead of emitting a pair of parentheses when the keys are released. + +The only other thing you're going to want to do is create a `Makefile` in your keymap directory and set the following: + +``` +COMMAND_ENABLE = no # Commands for debug and configuration +``` + +This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time. diff --git a/docs/tap_dance.md b/docs/tap_dance.md new file mode 100644 index 000000000..25827a648 --- /dev/null +++ b/docs/tap_dance.md @@ -0,0 +1,144 @@ +# Tap Dance: A single key can do 3, 5, or 100 different things + +Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature: + +With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. + +To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. + +With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. + +The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. + +But lets start with how to use it, first! + +First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. + +This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options: + +* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held. +* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action. +* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets. + +The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. + +And that's the bulk of it! + +And now, on to the explanation of how it works! + +The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. + +This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. + +Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. + +For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. + +### Examples + +Here's a simple example for a single definition: + +1. In your `makefile`, add `TAP_DANCE_ENABLE = yes` +2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200` +3. In your `keymap.c` file, define the variables and definitions, then add to your keymap: + +```c +//Tap Dance Declarations +enum { + TD_ESC_CAPS = 0 +}; + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + //Tap once for Esc, twice for Caps Lock + [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS) +// Other declarations would go here, separated by commas, if you have them +}; + +//In Layer declaration, add tap dance item in place of a key code +TD(TD_ESC_CAPS) +``` + +Here's a more complex example involving custom actions: + +```c +enum { + CT_SE = 0, + CT_CLN, + CT_EGG, + CT_FLSH, +}; + +/* Have the above three on the keymap, TD(CT_SE), etc... */ + +void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + register_code (KC_RSFT); + register_code (KC_SCLN); + } else { + register_code (KC_SCLN); + } +} + +void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + unregister_code (KC_RSFT); + unregister_code (KC_SCLN); + } else { + unregister_code (KC_SCLN); + } +} + +void dance_egg (qk_tap_dance_state_t *state, void *user_data) { + if (state->count >= 100) { + SEND_STRING ("Safety dance!"); + reset_tap_dance (state); + } +} + +// on each tap, light up one led, from right to left +// on the forth tap, turn them off from right to left +void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) { + switch (state->count) { + case 1: + ergodox_right_led_3_on(); + break; + case 2: + ergodox_right_led_2_on(); + break; + case 3: + ergodox_right_led_1_on(); + break; + case 4: + ergodox_right_led_3_off(); + _delay_ms(50); + ergodox_right_led_2_off(); + _delay_ms(50); + ergodox_right_led_1_off(); + } +} + +// on the fourth tap, set the keyboard on flash state +void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) { + if (state->count >= 4) { + reset_keyboard(); + reset_tap_dance(state); + } +} + +// if the flash state didnt happen, then turn off leds, left to right +void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) { + ergodox_right_led_1_off(); + _delay_ms(50); + ergodox_right_led_2_off(); + _delay_ms(50); + ergodox_right_led_3_off(); +} + +qk_tap_dance_action_t tap_dance_actions[] = { + [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) + ,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset) + ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) + ,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset) +}; +``` diff --git a/docs/test_for_asciidoc.asciidoc b/docs/test_for_asciidoc.asciidoc new file mode 100644 index 000000000..ce57d2781 --- /dev/null +++ b/docs/test_for_asciidoc.asciidoc @@ -0,0 +1,17 @@ + + + +.Makefile +[source,Makefile] +---- +# Build Options +# comment out to disable the options. +# +BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = yes # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend +NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA +----
\ No newline at end of file diff --git a/docs/tmk_based_projects.md b/docs/tmk_based_projects.md new file mode 100644 index 000000000..0597b04c3 --- /dev/null +++ b/docs/tmk_based_projects.md @@ -0,0 +1,34 @@ +## TMK based projects +Add your project here! +See https://github.com/tmk/tmk_keyboard/issues/173 + +### keyboards +**S60-X**: [DIY 60% keyboard](https://www.massdrop.com/buy/sentraq-60-diy-keyboard-kit?mode=guest_open) designed by [VinnyCordeiro](https://github.com/VinnyCordeiro) for Sentraq: +- https://github.com/VinnyCordeiro/tmk_keyboard + +**Octagon V1**: Korean custom keyboard designed by Duck. +- https://github.com/xauser/tmk_keyboard/tree/xauser + +**Compact L3**: Custom keyboard designed by LifeZone and LeeKu. +- https://github.com/xauser/tmk_keyboard/tree/xauser + +**KMAC, 1,2 and Happy**: Custom keyboard designed by kbdmania. +- https://github.com/ageaenes/tmk_keyboard + +**P60**: [DIY wired 60% keyboard](https://imgur.com/a/zwsDN) by [p3lim](https://github.com/p3lim). +- https://github.com/p3lim/keyboard_firmware + +**Nerd, Kitten Paw, Lightsaber, Phantom, Lightpad, Ergodox** on [xauser](https://github.com/xauser)'s repository +- https://github.com/xauser/tmk_keyboard/tree/xauser + +**ErgoDox** on [cub-unanic](https://github.com/cub-uanic)'s repository +- https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox + +**Atreus** by [technomancy](https://atreus.technomancy.us) +- https://github.com/technomancy/tmk_keyboard/tree/atreus/keyboard/atreus + +**[mcdox](https://github.com/DavidMcEwan/mcdox)** +- https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox + + +### converters
\ No newline at end of file diff --git a/docs/tmk_own_projects.md b/docs/tmk_own_projects.md new file mode 100644 index 000000000..fb5b2c990 --- /dev/null +++ b/docs/tmk_own_projects.md @@ -0,0 +1,69 @@ +## TMK own projects by hasu +Located in [tmk_keyboard](https://github.com/tmk/tmk_keyboard/tree/master/) repository. + +### converter +* [ps2_usb] - [PS/2 keyboard to USB][GH_ps2] +* [adb_usb] - [ADB keyboard to USB][GH_adb] +* [m0110_usb] - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110] +* [terminal_usb] - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal] +* [news_usb] - [Sony NEWS keyboard to USB][GH_news] +* [x68k_usb] - [Sharp X68000 keyboard to USB][GH_x68k] +* [sun_usb] - [Sun] to USB(type4, 5 and 3?) +* [pc98_usb] - [PC98] to USB +* [usb_usb] - USB to USB(experimental) +* [ascii_usb] - ASCII(Serial console terminal) to USB +* [ibm4704_usb] - [IBM 4704 keyboard Converter][GH_ibm4704] + +### keyboard +* [hhkb] - [Happy Hacking Keyboard pro][GH_hhkb] +* [gh60] - [GH60][GH60_diy] DIY 60% keyboard [prototype][GH60_proto] +* [hbkb] - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod) +* [hid_liber] - [HID liberation][HID_liber] controller (by alaricljs) +* [phantom] - [Phantom] keyboard (by Tranquilite) +* [IIgs_Standard] - Apple [IIGS] keyboard mod(by JeffreySung) +* [macway] - [Compact keyboard mod][GH_macway] [retired] +* [KMAC] - Korean custom keyboard +* [Lightsaber] - Korean custom keyboard + +[ps2_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ps2_usb/ +[adb_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/adb_usb/ +[m0110_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/m0110_usb +[terminal_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/terminal_usb/ +[news_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/news_usb/ +[x68k_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/x68k_usb/ +[sun_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/sun_usb/ +[pc98_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/pc98_usb/ +[usb_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/usb_usb/ +[ascii_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ascii_usb/ +[ibm4704_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ibm4704_usb +[hhkb]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb/ +[gh60]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/gh60/ +[hbkb]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hbkb/ +[hid_liber]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hid_liber/ +[phantom]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/phantom/ +[IIgs_Standard]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/IIgs/ +[macway]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/macway/ +[KMAC]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/kmac/ +[Lightsaber]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/lightsaber/ + +[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930 +[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047 +[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618 +[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290 +[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851 +[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965 +[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759 +[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272 +[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060 +[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483 +[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0 +[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions +[Phantom]: http://geekhack.org/index.php?topic=26742 +[GH60_diy]: http://geekhack.org/index.php?topic=34959 +[GH60_proto]: http://geekhack.org/index.php?topic=37570.0 +[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801 +[Sun]: http://en.wikipedia.org/wiki/Sun-3 +[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS + + +See other [[TMK Based Projects]]
\ No newline at end of file diff --git a/docs/tmk_readme.md b/docs/tmk_readme.md new file mode 100644 index 000000000..85cf68d57 --- /dev/null +++ b/docs/tmk_readme.md @@ -0,0 +1,243 @@ +# TMK Documenation + +Features +-------- +These features can be used in your keyboard. + +* Multi-layer Keymap - Multiple keyboard layouts with layer switching +* Mouse key - Mouse control with keyboard +* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up +* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc +* USB NKRO - 120 keys(+ 8 modifiers) simultaneously +* PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device +* Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols +* User Function - Customizable function of key with writing code +* Macro - Very primitive at this time +* Keyboard Tricks - Oneshot modifier and modifier with tapping feature +* Debug Console - Messages for debug and interaction with firmware +* Virtual DIP Switch - Configurations stored EEPROM(Boot Magic) +* Locking CapsLock - Mechanical switch support for CapsLock +* Breathing Sleep LED - Sleep indicator with charm during USB suspend +* Backlight - Control backlight levels + + + +Projects +-------- +You can find some keyboard specific projects under `converter` and `keyboard` directory. + +## Main projects + +### OLKB products +* [planck](keyboards/planck/) - [Planck] Ortholinear 40% keyboard +* [preonic](keyboards/preonic/) - [Preonic] Ortholinear 50% keyboard +* [atomic](keyboards/atomic/) - [Atomic] Ortholinear 60% keyboard + +### Ergodox EZ +* [ergodox_ez](keyboards/ergodox/ez) - [Ergodox_EZ] Assembled split keyboard + +## Other projects + +### converter +* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2] +* [adb_usb](converter/adb_usb/) - [ADB keyboard to USB][GH_adb] +* [m0110_usb](converter/m0110_usb) - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110] +* [terminal_usb](converter/terminal_usb/) - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal] +* [news_usb](converter/news_usb/) - [Sony NEWS keyboard to USB][GH_news] +* [x68k_usb](converter/x68k_usb/) - [Sharp X68000 keyboard to USB][GH_x68k] +* [sun_usb](converter/sun_usb/) - [Sun] to USB(type4, 5 and 3?) +* [pc98_usb](converter/pc98_usb/) - [PC98] to USB +* [usb_usb](converter/usb_usb/) - USB to USB(experimental) +* [ascii_usb](converter/ascii_usb/) - ASCII(Serial console terminal) to USB +* [ibm4704_usb](converter/ibm4704_usb) - [IBM 4704 keyboard Converter][GH_ibm4704] + +### keyboard +* [hhkb](keyboards/hhkb/) - [Happy Hacking Keyboard pro][GH_hhkb] hasu's main board +* [gh60](keyboards/gh60/) - [GH60] DIY 60% keyboard [prototype][GH60_proto] hasu's second board +* [hbkb](keyboards/hbkb/) - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod) +* [hid_liber](keyboards/hid_liber/) - [HID liberation][HID_liber] controller (by alaricljs) +* [phantom](keyboards/phantom/) - [Phantom] keyboard (by Tranquilite) +* [IIgs_Standard](keyboards/IIgs/) - Apple [IIGS] keyboard mod(by JeffreySung) +* [macway](keyboards/macway/) - [Compact keyboard mod][GH_macway] [retired] +* [KMAC](keyboards/kmac/) - Korean custom keyboard +* [Lightsaber](keyboards/lightsaber/) - Korean custom keyboard +* [Infinity](keyboards/infinity/) - Massdrop [Infinity keyboard][Infinity] +* [NerD](keyboards/nerd/) - Korean custom keyboard +* [KittenPaw](keyboards/kitten_paw) - Custom Majestouch controller +* [Lightpad](keyboards/lightpad) - Korean custom keypad +* [ghost_squid](keyboards/ghost_squid/) - [The Ghost Squid][ghost_squid] controller for [Cooler Master QuickFire XT][cmxt] + +### Extenal projects using tmk_keyboard +* [ErgoDox_cub-uanic][cub-uanic] - Split Ergonomic Keyboard [ErgoDox][ergodox_org] +* [mcdox][mcdox_tmk] - [mcdox][mcdox] + + +[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930 +[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047 +[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618 +[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290 +[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851 +[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965 +[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759 +[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272 +[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060 +[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483 +[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0 +[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions +[Phantom]: http://geekhack.org/index.php?topic=26742 +[GH60]: http://geekhack.org/index.php?topic=34959 +[GH60_proto]: http://geekhack.org/index.php?topic=37570.0 +[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801 +[Sun]: http://en.wikipedia.org/wiki/Sun-3 +[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS +[Infinity]: https://www.massdrop.com/buy/infinity-keyboard-kit +[ghost_squid]: http://deskthority.net/wiki/Costar_replacement_controllers#The_Ghost_Squid +[cmxt]: http://gaming.coolermaster.com/en/products/keyboard/quickfirext/ +[ergodox_org]: http://ergodox.org/ +[cub-uanic]: https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox +[mcdox]: https://github.com/DavidMcEwan/mcdox +[mcdox_tmk]: https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox +[Planck]: http://olkb.co/planck +[Preonic]: http://olkb.co/preonic +[Atomic]: http://olkb.co/atomic +[Ergodox_EZ]: https://www.indiegogo.com/projects/ergodox-ez-an-incredible-mechanical-keyboard + + +License +------- +**GPLv2** or later. Some protocol files are under **Modified BSD License**. + +Third party libraries like LUFA, PJRC and V-USB have their own license respectively. + + + +Build Firmware and Program Controller +------------------------------------- +See [build environment setup](build_environment_setup.md), or the readme in the particular keyboards/* folder. + + + +Change your keymap +------------------ +See [keymap.md](keymap.md). + + + +Magic Commands +-------------- +To see help press `Magic` + `H`. + +`Magic` key combination is `LShift` + `RShift` in many project, but `Power` key on ADB converter. +`Magic` keybind can be vary on each project, check `config.h` in project directory. + +Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed. + + ----- Command Help ----- + c: enter console mode + d: toggle debug enable + x: toggle matrix debug + k: toggle keyboard debug + m: toggle mouse debug + v: print device version & info + t: print timer count + s: print status + e: print eeprom config + n: toggle NKRO + 0/F10: switch to Layer0 + 1/F1: switch to Layer1 + 2/F2: switch to Layer2 + 3/F3: switch to Layer3 + 4/F4: switch to Layer4 + PScr: power down/remote wake-up + Caps: Lock Keyboard(Child Proof) + Paus: jump to bootloader + + + +Boot Magic Configuration - Virtual DIP Switch +--------------------------------------------- +Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable. +Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles. + +To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](/tmk_core/common/bootmagic.h). + +#### General +- Skip reading EEPROM to start with default configuration(`ESC`) +- Clear configuration stored in EEPROM to reset configuration(`Backspace`) + +#### Bootloader +- Kick up Bootloader(`B`) + +#### Debug +- Debug enable(`D`) +- Debug matrix enable(`D`+`X`) +- Debug keyboard enable(`D`+`K`) +- Debug mouse enable(`D`+`M`) + +#### Keymap +- Swap Control and CapsLock(`Left Control`) +- Change CapsLock to Control(`Caps Lock`) +- Swap LeftAlt and Gui(`Left Alt`) +- Swap RightAlt and Gui(`Right Alt`) +- Disable Gui(`Left Gui`) +- Swap Grave and Escape(`Grave`) +- Swap BackSlash and BackSpace(`Back Slash`) +- Enable NKRO on boot(`N`) + +#### Default Layer +- Set Default Layer to 0(`0`) +- Set Default Layer to 1(`1`) +- Set Default Layer to 2(`2`) +- Set Default Layer to 3(`3`) +- Set Default Layer to 4(`4`) +- Set Default Layer to 5(`5`) +- Set Default Layer to 6(`6`) +- Set Default Layer to 7(`7`) + + + +Mechanical Locking support +-------------------------- +This feature makes it possible for you to use mechanical locking switch for `CapsLock`, `NumLock` +or `ScrollLock`. To enable this feature define these macros in `config.h` and use `KC_LCAP`, `KC_LN +UM` or `KC_LSCR` in keymap for locking key instead of normal `KC_CAPS`, `KC_NLCK` or `KC_SLCK`. Res +ync option tries to keep switch state consistent with keyboard LED state. + + #define LOCKING_SUPPORT_ENABLE + #define LOCKING_RESYNC_ENABLE + + + +Start Your Own Project +----------------------- +**TBD** + + + +Debugging +-------- +Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack. + +You can use xprintf() to display debug info on `hid_listen`, see `tmk_core/common/xprintf.h`. + + + +Files and Directories +------------------- +### Top +* tmk_core/ - core library +* keyboards/ - keyboard projects +* converter/ - protocol converter projects +* doc/ - documents + + + +Coding Style +------------- +- Doesn't use Tab to indent, use 4-spaces instead. + + + +Other Keyboard Firmware Projects +------------------ +You can learn a lot about keyboard firmware from these. See [docs/other_projects.md](other_projects.md). diff --git a/docs/unicode_and_additional_language_support.md b/docs/unicode_and_additional_language_support.md new file mode 100644 index 000000000..562dae4b5 --- /dev/null +++ b/docs/unicode_and_additional_language_support.md @@ -0,0 +1,54 @@ +## Unicode support + +There are three Unicode keymap definition method available in QMK: + +### UNICODE_ENABLE + +Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in +keymap file, where *n* is a 4 digit hexadecimal. + +### UNICODEMAP_ENABLE + +Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping +table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. +The keycode function is `X(n)` where *n* is the array index of the mapping +table. + +### UCIS_ENABLE + +TBD + +Unicode input in QMK works by inputing a sequence of characters to the OS, +sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted. + +This is the current list of Unicode input method in QMK: + +* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex. +* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else. +* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead. +* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows. + +## Additional language support + +In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware. + +## International Characters on Windows + +[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others. + +The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background. + +First you need to select a modifier combination that is not in use by any of your programs. +CtrlAltWin is not used very widely and should therefore be perfect for this. +There is a macro defined for a mod-tab combo `LCAG_T`. +Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`. +This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key. + +In the default script of AutoHotkey you can define custom hotkeys. + + <^<!<#a::Send, ä + <^<!<#<+a::Send, Ä + +The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a. +AutoHotkey inserts the Text right of `Send, ` when this combination is pressed. + diff --git a/docs/unit_testing.md b/docs/unit_testing.md new file mode 100644 index 000000000..3eac62509 --- /dev/null +++ b/docs/unit_testing.md @@ -0,0 +1,68 @@ +# Unit Testing + +If you are new to unit testing, then you can find many good resources on internet. However most of it is scattered around in small pieces here and there, and there's also many different opinions, so I won't give any recommendations. + +Instead I recommend these two books, explaining two different styles of Unit Testing in detail. + +* "Test Driven Development: By Example: Kent Beck" +* "Growing Object-Oriented Software, Guided By Tests: Steve Freeman, Nat Pryce" + +If you prefer videos there are Uncle Bob's [Clean Coders Videos](https://cleancoders.com/), which unfortunately cost quite a bit, especially if you want to watch many of them. But James Shore has a free [Let's Play](http://www.jamesshore.com/Blog/Lets-Play) video series. + +## Google Test and Google Mock +It's possible to Unit Test your code using [Google Test](https://github.com/google/googletest). The Google Test framework also includes another component for writing testing mocks and stubs, called "Google Mock". For information how to write the actual tests, please refer to the documentation on that site. + +## Use of C++ + +Note that Google Test and therefore any test has to be written in C++, even if the rest of the QMK codebases is written in C. This should hopefully not be a problem even if you don't know any C++, since there's quite clear documentation and examples of the required C++ features, and you can write the rest of the test code almost as you would write normal C. Note that some compiler errors which you might get can look quite scary, but just read carefully what it says, and you should be ok. + +One thing to remember, is that you have to append `extern "C"` around all of your C file includes. + +## Adding tests for new or existing features + +If you want to unit test some feature, then take a look at the existing serial_link tests, in the `quantum/serial_link/tests folder`, and follow the steps below to create a similar structure. + +1. If it doesn't already exist, add a test subfolder to the folder containing the feature. +2. Create a `testlist.mk` and a `rules.mk` file in that folder. +3. Include those files from the root folder `testlist.mk`and `build_test.mk` respectively. +4. Add a new name for your testgroup to the `testlist.mk` file. Each group defined there will be a separate executable. And that's how you can support mocking out different parts. Note that it's worth adding some common prefix, just like it's done for the serial_link tests. The reason for that is that the make command allows substring filtering, so this way you can easily run a subset of the tests. +5. Define the source files and required options in the `rules.mk` file. + * `_SRC` for source files + * `_DEFS` for additional defines + * `_INC` for additional include folders +6. Write the tests in a new cpp file inside the test folder you created. That file has to be one of the files included from the `rules.mk` file. + +Note how there's several different tests, each mocking out a separate part. Also note that each of them only compiles the very minimum that's needed for the tests. It's recommend that you try to do the same. For a relevant video check out [Matt Hargett "Advanced Unit Testing in C & C++](https://www.youtube.com/watch?v=Wmy6g-aVgZI) + +## Running the tests + +To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test-matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer. + +## Debugging the tests + +If there are problems with the tests, you can find the executable in the `./build/test` folder. You should be able to run those with GDB or a similar debugger. + +## Full Integration tests + +It's not yet possible to do a full integration test, where you would compile the whole firmware and define a keymap that you are going to test. However there are plans for doing that, because writing tests that way would probably be easier, at least for people that are not used to unit testing. + +In that model you would emulate the input, and expect a certain output from the emulated keyboard. + +# Tracing variables + +Sometimes you might wonder why a variable gets changed and where, and this can be quite tricky to track down without having a debugger. It's of course possible to manually add print statements to track it, but you can also enable the variable trace feature. This works for both for variables that are changed by the code, and when the variable is changed by some memory corruption. + +To take the feature into use add `VARIABLE_TRACE=x` to the end of you make command. `x` represents the number of variables you want to trace, which is usually 1. + +Then at a suitable place in the code, call `ADD_TRACED_VARIABLE`, to begin the tracing. For example to trace all the layer changes, you can do this +```c +void matrix_init_user(void) { + ADD_TRACED_VARIABLE("layer", &layer_state, sizeof(layer_state)); +} +``` + +This will add a traced variable named "layer" (the name is just for your information), which tracks the memory location of `layer_state`. It tracks 4 bytes (the size of `layer_state`), so any modification to the variable will be reported. By default you can not specify a size bigger than 4, but you can change it by adding `MAX_VARIABLE_TRACE_SIZE=x` to the end of the make command line. + +In order to actually detect changes to the variables you should call `VERIFY_TRACED_VARIABLES` around the code that you think that modifies the variable. If a variable is modified it will tell you between which two `VERIFY_TRACED_VARIABLES` calls the modification happened. You can then add more calls to track it down further. I don't recommend spamming the codebase with calls. It's better to start with a few, and then keep adding them in a binary search fashion. You can also delete the ones you don't need, as each call need to store the file name and line number in the ROM, so you can run out of memory if you add too many calls. + +Also remember to delete all the tracing code once you have found the bug, as you wouldn't want to create a pull request with tracing code.
\ No newline at end of file diff --git a/docs/usb_hid.md b/docs/usb_hid.md new file mode 100644 index 000000000..1d0c45869 --- /dev/null +++ b/docs/usb_hid.md @@ -0,0 +1,11 @@ +# Getting Report Descriptor +``` + $ cd /sys/bus/usb/drivers/usbhid + $ ls + 1-1.3.4:1.0 1-1.3.4:1.2 bind new_id uevent + 1-1.3.4:1.1 1-1.3.4:1.3 module remove_id unbind + $ echo -n 1-1.4\:1.0 | sudo tee unbind + $ sudo lsusb -vvv -d 046d:c01d + $ echo -n 1-1.4\:1.0 | sudo tee bind +``` + diff --git a/docs/usb_nkro.txt b/docs/usb_nkro.txt new file mode 100644 index 000000000..d9f1d1229 --- /dev/null +++ b/docs/usb_nkro.txt @@ -0,0 +1,160 @@ +USB NKRO MEMO +============= +2010/12/09 + + +References +---------- +USB - boot mode, NKRO, compatibility, etc... + http://geekhack.org/showthread.php?t=13162 +NKey Rollover - Overview, Testing Methodology, and Results + http://geekhack.org/showwiki.php?title=NKey+Rollover+-+Overview+Testing+Methodology+and+Results +dfj's NKRO(2010/06) + http://geekhack.org/showpost.php?p=191195&postcount=251 + http://geekhack.org/showthread.php?p=204389#post204389 + + +Terminology +--------- +NKRO +ghost +matrix +mechanical with diodes +membrane + + +OS Support Status +----------------- +USB NKRO is possible *without* a custom driver. +At least following OS's supports. + Windows7 64bit + WindowsXP + Windows2000 SP4 + Ubuntu10.4(Linux 2.6) + MacOSX(To be tested) + + +Custom Driver for USB NKRO +-------------------------- +NOT NEEDED +at least when using following report formats on Windows, Linux or MacOSX. + + +USB NKRO methods +---------------- +1. Virtual keyboards + Keyboard can increase its KRO by using virtual keyboards with Standard or Extended report. + If the keyboard has 2 virtual keyboard with Standard report(6KRO), it gets 12KRO. + Using this method means the keyboard is a composite device. + +2. Extended report + It needs large report size for this method to achieve NKRO. + If a keyboard has 101keys, it needs 103byte report. It seems to be inefficient. + +3. Bitmap report + If the keyboard has less than 128keys, 16byte report will be enough for NKRO. + The 16byte report seems to be reasonable cost to get NKRO. + + +Report Format +------------- +Other report formats than followings are possible, though these format are typical one. + +1. Standard 8bytes + modifiers(bitmap) 1byte + reserved 1byte(not used) + keys(array) 1byte*6 +Standard report can send 6keys plus 8modifiers simultaneously. +Standard report is used by most keyboards in the marketplace. +Standard report is identical to boot protocol report. +Standard report is hard to suffer from compatibility problems. + +2. Extended standard 16,32,64bytes + modifiers(bitmap) 1byte + reserved 1byte(not used) + keys(array) 1byte*(14,32,62) +Extended report can send N-keys by using N+2bytes. +Extended report is expected to be compatible with boot protocol. + +3. Bitmap 16,32,64bytes + keys(bitmap) (16,32)bytes +Bitmap report can send at most 128keys by 16bytes and 256keys by 32bytes. +Bitmap report can achieve USB NKRO efficiently in terms of report size. +Bitmap report needs a deliberation for boot protocol implementation. +Bitmap report descriptor sample: + 0x05, 0x01, // Usage Page (Generic Desktop), + 0x09, 0x06, // Usage (Keyboard), + 0xA1, 0x01, // Collection (Application), + // bitmap of modifiers + 0x75, 0x01, // Report Size (1), + 0x95, 0x08, // Report Count (8), + 0x05, 0x07, // Usage Page (Key Codes), + 0x19, 0xE0, // Usage Minimum (224), + 0x29, 0xE7, // Usage Maximum (231), + 0x15, 0x00, // Logical Minimum (0), + 0x25, 0x01, // Logical Maximum (1), + 0x81, 0x02, // Input (Data, Variable, Absolute), ;Modifier byte + // LED output report + 0x95, 0x05, // Report Count (5), + 0x75, 0x01, // Report Size (1), + 0x05, 0x08, // Usage Page (LEDs), + 0x19, 0x01, // Usage Minimum (1), + 0x29, 0x05, // Usage Maximum (5), + 0x91, 0x02, // Output (Data, Variable, Absolute), + 0x95, 0x01, // Report Count (1), + 0x75, 0x03, // Report Size (3), + 0x91, 0x03, // Output (Constant), + // bitmap of keys + 0x95, (REPORT_BYTES-1)*8, // Report Count (), + 0x75, 0x01, // Report Size (1), + 0x15, 0x00, // Logical Minimum (0), + 0x25, 0x01, // Logical Maximum(1), + 0x05, 0x07, // Usage Page (Key Codes), + 0x19, 0x00, // Usage Minimum (0), + 0x29, (REPORT_BYTES-1)*8-1, // Usage Maximum (), + 0x81, 0x02, // Input (Data, Variable, Absolute), + 0xc0 // End Collection +where REPORT_BYTES is a report size in bytes. + + +Considerations +-------------- +Compatibility + boot protocol + minor/old system + Some BIOS doesn't send SET_PROTOCOL request, a keyboard can't switch to boot protocol mode. + This may cause a problem on a keyboard which uses other report than Standard. +Reactivity + USB polling time + OS/Driver processing time + + +Windows Problem +--------------- +1. Windows accepts only 6keys in case of Standard report. + It should be able to send 6keys plus 8modifiers. +2. Windows accepts only 10keys in case of 16bytes Extended report. + It should be able to send 14keys plus 8modifiers. +3. Windows accepts only 18keys in case of 32bytes Extended report. + It should be able to send 30keys plus 8modifiers. +If keys are pressed in excess of the number, wrong keys are registered on Windows. + +This problem will be reportedly fixed soon.(2010/12/05) + http://forums.anandtech.com/showpost.php?p=30873364&postcount=17 + + +Tools for testing NKRO +---------------------- +Browser App: +http://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx +http://random.xem.us/rollover.html + +Windows: +AquaKeyTest.exe http://geekhack.org/showthread.php?t=6643 + +Linux: +xkeycaps +xev +showkeys + +EOF diff --git a/docs/vagrant_guide.md b/docs/vagrant_guide.md new file mode 100644 index 000000000..61cd0815b --- /dev/null +++ b/docs/vagrant_guide.md @@ -0,0 +1,27 @@ +# Quick Start Directions + +This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter. + +## Requirements + +Using the `/Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as [VirtualBox](https://www.virtualbox.org/) (or [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware) but the (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion). + +*COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest` + + +Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below. + +Build Firmware and Program Controller +------------------------------------- +See [build_guide.md](build_guide.md), or the readme in the particular keyboards/* folder. + +Change your keymap +------------------ +See [keymap.md](keymap.md). + +## Flashing the firmware + +The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](/keyboards/ergodox/readme.md) gives a great example. + +If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version. + |