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-rw-r--r--keyboard/planck/PCB_GUIDE.md7
-rw-r--r--keyboard/planck/README.md158
-rw-r--r--keyboard/planck/keymaps/cbbrowne/README.md16
-rw-r--r--keyboard/planck/keymaps/cbbrowne/keymap.c172
4 files changed, 195 insertions, 158 deletions
diff --git a/keyboard/planck/PCB_GUIDE.md b/keyboard/planck/PCB_GUIDE.md
index 9ff12d485..3daf0e009 100644
--- a/keyboard/planck/PCB_GUIDE.md
+++ b/keyboard/planck/PCB_GUIDE.md
@@ -3,6 +3,7 @@
## Setting up the environment
### Windows
+
1. Install [WinAVR Tools](http://sourceforge.net/projects/winavr/) for AVR GCC compiler.
2. Install [DFU-Programmer][dfu-prog] (the -win one).
3. Start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you will need to update its driver on 'Device Manager' to the `dfu-programmer` driver.
@@ -13,6 +14,7 @@ If you're using homebrew, you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
+ brew install dfu-programmer
Otherwise, these instructions will work:
@@ -24,6 +26,9 @@ Otherwise, these instructions will work:
1. Install AVR GCC with your favorite package manager.
2. Install [DFU-Programmer][dfu-prog].
+Note that, since it will be directly accessing USB hardware, the
+`dfu-programmer` program needs to be run as root.
+
## Verify Your Installation
1. Clone the following repository: https://github.com/jackhumbert/qmk_firmware
2. Open a Terminal and `cd` into `qmk_firmware/keyboard/planck`
@@ -51,7 +56,7 @@ Generally, the instructions to flash the PCB are as follows:
### Keymap
-Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/jackhumbert/qmk_firmware/blob/master/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/jackhumbert/qmk_firmware/blob/master/quantum/keymap_common.h).
+Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/jackhumbert/qmk_firmware/blob/master/quantum/keymap_common.h).
You can use modifiers with keycodes like this:
diff --git a/keyboard/planck/README.md b/keyboard/planck/README.md
index 5c3a52498..3ba0cc152 100644
--- a/keyboard/planck/README.md
+++ b/keyboard/planck/README.md
@@ -4,163 +4,7 @@ DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http:/
## Quantum MK Firmware
-You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
-
- BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
- MIDI_ENABLE = yes # MIDI controls
- # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
- BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
-
-## Quick aliases to common actions
-
-Your keymap can include shortcuts to common operations (called "function actions" in tmk).
-
-### Switching and toggling layers
-
-`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
-
-`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
-
-`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
-
-### Fun with modifier keys
-
-* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
-* `RSFT(kc)` - applies right Shift to *kc*
-* `LCTL(kc)` - applies left Control to *kc*
-* `RCTL(kc)` - applies right Control to *kc*
-* `LALT(kc)` - applies left Alt to *kc*
-* `RALT(kc)` - applies right Alt to *kc*
-* `LGUI(kc)` - applies left GUI (command/win) to *kc*
-* `RGUI(kc)` - applies right GUI (command/win) to *kc*
-
-You can also chain these, like this:
-
- LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
-
-The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
-
- KC_TILD ~
- KC_EXLM !
- KC_AT @
- KC_HASH #
- KC_DLR $
- KC_PERC %
- KC_CIRC ^
- KC_AMPR &
- KC_ASTR *
- KC_LPRN (
- KC_RPRN )
- KC_UNDS _
- KC_PLUS +
- KC_LCBR {
- KC_RCBR }
- KC_PIPE |
- KC_COLN :
-
-`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
-
-These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
-
- * MOD_LCTL
- * MOD_LSFT
- * MOD_LALT
- * MOD_LGUI
-
-These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
-
-We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
-
- * `CTL_T(kc)` - is LCTL when held and *kc* when tapped
- * `SFT_T(kc)` - is LSFT when held and *kc* when tapped
- * `ALT_T(kc)` - is LALT when held and *kc* when tapped
- * `GUI_T(kc)` - is LGUI when held and *kc* when tapped
- * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
-
-### Temporarily setting the default layer
-
-`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
-
-### Remember: These are just aliases
-
-These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
-
-Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
-
-## Macro shortcuts: Send a whole string when pressing just one key
-
-Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c).
-
-```c
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
-{
- switch(id) {
- case 0: // this would trigger when you hit a key mapped as M(0)
- if (record->event.pressed) {
- return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
- }
- break;
- }
- return MACRO_NONE;
-};
-```
-A macro can include the following commands:
-
-* I() change interval of stroke in milliseconds.
-* D() press key.
-* U() release key.
-* T() type key(press and release).
-* W() wait (milliseconds).
-* END end mark.
-
-So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
-
-Note: Using macros to have your keyboard send passwords for you is a bad idea.
-
-### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
-
-Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
-
- #include "keymap_<layout>.h"
-
-Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
-
- * `CM_*` for all of the Colemak-equivalent characters
- * `DV_*` for all of the Dvorak-equivalent characters
-
-These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
-
-To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
-
-## Additional language support
-
-In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `รน` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
-
-## Unicode support
-
-You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
-
-## Other firmware shortcut keycodes
-
-* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
-* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
-* `BL_ON` - turns the backlight on
-* `BL_OFF` - turns the backlight off
-* `BL_<n>` - sets the backlight to level *n*
-* `BL_INC` - increments the backlight level by one
-* `BL_DEC` - decrements the backlight level by one
-* `BL_TOGG` - toggles the backlight
-* `BL_STEP` - steps through the backlight levels
-
-Enable the backlight from the Makefile.
-
-## MIDI functionalty
-
-This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
-
-## Bluetooth functionality
-
-This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
+For the full Quantum feature list, see [the parent README.md](/README.md).
## Building
diff --git a/keyboard/planck/keymaps/cbbrowne/README.md b/keyboard/planck/keymaps/cbbrowne/README.md
new file mode 100644
index 000000000..323e9a859
--- /dev/null
+++ b/keyboard/planck/keymaps/cbbrowne/README.md
@@ -0,0 +1,16 @@
+cbbrowne custom keyboard
+==============================
+
+Due to cbbrowne@acm.org
+Christopher Browne
+
+This was originally based on the default keyboard map, but I have been
+doing sundry experimentation:
+
+ * To figure things out about the toolset
+ * I'm an Emacs guy, so will be needing a fair bit of tuning
+ * It made sense to mess around some with keyboard maps.
+ - I added Workman alongside Dvorak and Colemak
+ - Boy, oh boy, these don't help
+ - I have done 30 years of learning of Emacs key mappings, and these alternative keyboards massively mess me up
+ - I added a keypad, originally based on keymaps/numpad.c, but mighty substantially revised, as that one seems to be rotated 90 degrees from usual conventions for number pads \ No newline at end of file
diff --git a/keyboard/planck/keymaps/cbbrowne/keymap.c b/keyboard/planck/keymaps/cbbrowne/keymap.c
new file mode 100644
index 000000000..250d412ce
--- /dev/null
+++ b/keyboard/planck/keymaps/cbbrowne/keymap.c
@@ -0,0 +1,172 @@
+#include "planck.h"
+#ifdef BACKLIGHT_ENABLE
+ #include "backlight.h"
+#endif
+
+/* Each layer is given a name to aid in readability, which is then
+ used in the keymap matrix below. The underscores do not denote
+ anything - you can have a layer called STUFF or any other name.
+
+ Layer names don't all need to be of the same length, obviously, and
+ you could also skip them entirely and just use numbers, though that
+ means needing to manage the numbers.
+
+ It is preferable to keep the symbols short so that a line worth of
+ key mappings fits compactly onto a line of code. */
+
+/* This was originally based on planck/keymaps/default/default.c, and
+ then cbbrowne has revised things */
+
+/* Things I did not like about the default mapping
+
+ - I find control too hard to get to. I think I'll want it on a
+ left finger. Gonna need to lose something to do that...
+ - Almost certainly, KC_LCTL should be on [2][1]
+ - having dash on [lower-j] is a bit nonintuitive, but may be OK
+ - I'll bet I should switch ESC/TAB
+ - I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
+ and shift ESC off the first column so KC_LCTL and KC_LALT can
+ be on the first column.
+ - I think I wanna swap ' and ENTER
+
+ - All of the above are done :-)
+
+ - I'm keeping Colemak and Dvorak around for reference, and added
+ Workman just for fun. They're useless to me, though.
+*/
+
+
+/* Some interesting things implemented
+
+ - There is a macro that writes out "cbbrowne" just because I could
+ - There is a (somewhat cruddy) linear congruential random number
+ generator.
+ - I would like to be seeding it with clock info to make it look
+ more random
+ - There are two macros that use the random number generators
+ - one, M_RANDDIGIT, generates a random digit based on state
+ of the random number generator
+ - the other, M_RANDLETTER, generates a random letter based on state
+ of the random number generator
+ - in both, note the use of register_code()/unregister_code()
+ to indicate the desired key
+*/
+
+/* Other things to do...
+
+ - Need to think about what zsh and readline actions I use lots
+ - Wanna figure out macros, so I can put in a "cbbrowne" macro
+ - Ought to ensure that Control-Alt-Delete is convenient enough
+ - How about Alt-F1 thru Alt-F8?
+ - What's the keystroke to get from X to console these days?
+ - I do indeed want a sweet number pad!
+ - A layer for doing console switching would not be a bad idea
+*/
+
+enum layers {
+ _QW = 0, /* Qwerty mapping */
+ _LW, /* Lower layer, where top line has symbols !@#$%^&*() */
+ _RS, /* Raised layer, where top line has digits 1234567890 */
+ _KP, /* Key pad */
+};
+
+enum macro_id {
+ M_LED = 0,
+ M_USERNAME,
+ M_RANDDIGIT,
+ M_RANDLETTER
+};
+
+/* Note that Planck has dimensions 4 rows x 12 columns */
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_QW] = { /* Qwerty */
+ {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT },
+ {KC_TAB, M(M_LED), KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[_RS] = { /* RAISE */
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[_LW] = { /* LOWER */
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS},
+ {KC_TRNS, DF(_KP), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[_KP] = { /* Key Pad */
+ {KC_ESC, M(M_USERNAME), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_KP_ENTER, KC_KP_PLUS, KC_KP_PLUS, KC_KP_ENTER, KC_BSPC},
+ {KC_LCTL, M(M_RANDDIGIT), KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_MINUS, KC_7, KC_8, KC_9, KC_ENT},
+ {KC_LSFT, M(M_RANDLETTER), KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_PLUS, KC_4, KC_5, KC_6, KC_DOT},
+ {BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_1, KC_2, KC_3, KC_0}
+}
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+};
+
+/* This bit of logic seeds a wee linear congruential random number generator */
+
+static uint16_t random_value = 157;
+#define randadd 53
+#define randmul 181
+#define randmod 167
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ uint8_t clockbyte=0;
+ clockbyte = TCNT1 % 256;
+ uint8_t rval;
+ // MACRODOWN only works in this function
+ switch(id) {
+ case M_LED:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+#ifdef BACKLIGHT_ENABLE
+ backlight_step();
+#endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ case M_USERNAME:
+ if (record->event.pressed) {
+ return MACRO( I(1), T(C), T(B), T(B), T(R), T(O), T(W), T(N), T(E));
+ } else {
+ return MACRO_NONE ;
+ }
+ break;
+ case M_RANDDIGIT:
+ /* Generate, based on random number generator, a keystroke for
+ a numeric digit chosen at random */
+ random_value = ((random_value + randadd) * randmul) % randmod;
+ if (record->event.pressed) {
+ /* Here, we mix the LCRNG with low bits from one of the system
+ clocks via XOR in the theory that this may be more random
+ than either separately */
+ rval = (random_value ^ clockbyte) % 10;
+ /* Note that KC_1 thru KC_0 are a contiguous range */
+ register_code (KC_1 + rval);
+ unregister_code (KC_1 + rval);
+ }
+ break;
+ case M_RANDLETTER:
+ /* Generate, based on random number generator, a keystroke for
+ a letter chosen at random */
+ /* Here, we mix the LCRNG with low bits from one of the system
+ clocks via XOR in the theory that this may be more random
+ than either separately */
+ random_value = ((random_value + randadd) * randmul) % randmod;
+ if (record->event.pressed) {
+ rval = (random_value ^ clockbyte) % 26;
+ register_code (KC_A + rval);
+ unregister_code (KC_A + rval);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};