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-rw-r--r--keyboards/clueboard/keymaps/magicmonty/keymap.c267
1 files changed, 267 insertions, 0 deletions
diff --git a/keyboards/clueboard/keymaps/magicmonty/keymap.c b/keyboards/clueboard/keymaps/magicmonty/keymap.c
new file mode 100644
index 000000000..3d00332b0
--- /dev/null
+++ b/keyboards/clueboard/keymaps/magicmonty/keymap.c
@@ -0,0 +1,267 @@
+#include "clueboard.h"
+
+// Helpful defines
+#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+#define _______ KC_TRNS
+#define xxxxxxx KC_NO
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0 // BASE Layer
+#define _FL 1 // Function Layer
+#define _ME 2 // Media Layer
+#define _CL 3 // Control Layer
+#define _ML 4 // Mouse Layer
+#if defined(MIDI_ENABLE)
+ #define _MI 5 // MIDI Layer
+ #define TO_MIDI TO(_MI)
+#else
+ #define TO_MIDI _______
+#endif
+
+// go back to base layer
+#define TO_BASE TO(_BL)
+
+// switch to function layer while helde
+#define MO_FUNC MO(_FL)
+
+// switch to media layer while held
+#define MEDIA MO(_ME)
+
+// switch to Control layer while helde
+#define MO_CTL MO(_CL)
+
+// switch to mouse layer if held, else space
+#define L_MOUSE LT(_ML, KC_SPC)
+
+// Function key when held, else ESC
+#define ESC_FUN LT(_FL, KC_ESC)
+
+// Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
+#define HPR_TAB ALL_T(KC_TAB)
+
+// CTRL when held, ESC when tapped
+#define CTL_ESC CTL_T(KC_ESC)
+
+// ESC/Grave mode
+#define ESC_GRV F(0)
+
+// Reset RGB mode to layer signalling
+#define RGB_RST F(1)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer) */
+ [_BL] = KEYMAP(
+ ESC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
+ HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
+ ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function layer */
+ [_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______, \
+ _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, \
+ KC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, KC_RSPC, KC_PGUP, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _ME: Media layer */
+ [_ME] = KEYMAP(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
+
+ /* Keymap _CL: Control layer */
+ [_CL] = KEYMAP(
+ _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
+ _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, \
+ _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \
+ _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
+
+ /* Keymap _ML: Mouse layer */
+ [_ML] = KEYMAP(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, \
+ _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),
+
+#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
+ /* Keymap _MI: MIDI layer (Advanced)*/
+ [_MI] = KEYMAP(
+ TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, \
+ xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, \
+ MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, \
+ MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, \
+ xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF, MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
+#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
+ /* Keymap _MI: MIDI layer (Basic)*/
+ [_MI] = KEYMAP(
+ TO_BASE, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
+ xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
+ xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
+ xxxxxxx, xxxxxxx, MI_ON, MI_OFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
+ xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
+#endif
+};
+
+/* This is a list of user defined functions. F(N) corresponds to item N
+ of this list.
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(0), // Calls action_function()
+ [1] = ACTION_FUNCTION(1), // Calls action_function()
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t mods_pressed;
+ static bool mod_flag;
+
+ switch (id) {
+ case 0:
+ /* Handle the combined Grave/Esc key
+ */
+ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
+
+ if (record->event.pressed) {
+ /* The key is being pressed.
+ */
+ if (mods_pressed) {
+ mod_flag = true;
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ /* The key is being released.
+ */
+ if (mod_flag) {
+ mod_flag = false;
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ case 1:
+ if (record->event.pressed) {
+ rgblight_mode(1);
+ rgblight_sethsv(206, 255, 255);
+ }
+ }
+}
+
+enum layer_id {
+ LAYER_BASE,
+ LAYER_FUNCTION,
+ LAYER_MEDIA,
+ LAYER_CONTROL,
+ LAYER_MOUSE,
+#if defined(MIDI_ENABLE)
+ LAYER_MIDI
+#endif
+};
+
+void clueboard_set_led(uint8_t id, uint8_t val) {
+ switch (id) {
+ case LAYER_BASE:
+ rgblight_sethsv_noeeprom(0, 0, val);
+ break;
+ case LAYER_FUNCTION:
+ rgblight_sethsv_noeeprom(46, 255, val);
+ break;
+ case LAYER_MEDIA:
+ rgblight_sethsv_noeeprom(86, 255, val);
+ break;
+ case LAYER_CONTROL:
+ rgblight_sethsv_noeeprom(346, 255, val);
+ break;
+ case LAYER_MOUSE:
+ rgblight_sethsv_noeeprom(206, 255, val);
+ break;
+#if defined(MIDI_ENABLE)
+ case LAYER_MIDI:
+ rgblight_sethsv_noeeprom(316, 255, val);
+ break;
+#endif
+ }
+};
+
+const uint16_t oct_hues[10] = {
+ 0,
+ 30,
+ 60,
+ 90,
+ 120,
+ 150,
+ 180,
+ 210,
+ 240,
+ 300
+};
+
+#define MAX_OCT 9
+
+void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
+{
+ uint8_t sat = 255;
+
+ for (uint8_t i = 0; i < RGBLED_NUM; i++) {
+ sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]);
+ }
+
+ uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct;
+
+ uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0;
+ uint8_t next_val = base_oct < MAX_OCT ? val : 0;
+ uint8_t next_sat = base_oct < MAX_OCT ? sat : 0;
+
+
+ for (uint8_t i = 0; i < 3; i++) {
+ sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
+ }
+
+ for (uint8_t i = 11; i < 14; i++) {
+ sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
+ }
+
+ rgblight_set();
+}
+
+void matrix_scan_user(void) {
+ rgblight_config_t rgblight_config;
+ rgblight_config.raw = eeconfig_read_rgblight();
+
+ if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
+
+ uint32_t layer = layer_state;
+ uint8_t val = rgblight_config.val;
+
+ if (layer & (1<<_FL)) {
+ if (layer & (1<<_ME)) {
+ clueboard_set_led(LAYER_MEDIA, val);
+ } else if (layer & (1<<_CL)) {
+ clueboard_set_led(LAYER_CONTROL, val);
+ } else {
+ clueboard_set_led(LAYER_FUNCTION, val);
+ }
+ } else if (layer & (1<<_ML)) {
+ clueboard_set_led(LAYER_MOUSE, val);
+#if defined(MIDI_ENABLE)
+ } else if (layer & (1<<_MI)) {
+ clueboard_set_midi_led(midi_config.octave, val);
+#endif
+ } else {
+ clueboard_set_led(LAYER_BASE, val);
+ }
+};