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-rw-r--r--keyboards/clueboard2/clueboard2.c79
1 files changed, 51 insertions, 28 deletions
diff --git a/keyboards/clueboard2/clueboard2.c b/keyboards/clueboard2/clueboard2.c
index 8493c564c..d78ffed9b 100644
--- a/keyboards/clueboard2/clueboard2.c
+++ b/keyboards/clueboard2/clueboard2.c
@@ -1,40 +1,63 @@
#include "clueboard2.h"
-#ifdef BACKLIGHT_ENABLE
-#include "backlight.h"
-#endif
-
-__attribute__ ((weak))
-void matrix_init_user(void) {
- // leave these blank
-};
-
-__attribute__ ((weak))
-void matrix_scan_user(void) {
- // leave these blank
-};
-
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
- if (matrix_init_user) {
- (*matrix_init_user)();
- }
+ matrix_init_user();
led_init_ports();
- #ifdef BACKLIGHT_ENABLE
- init_backlight_pin();
- #endif
-
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
};
-void matrix_scan_kb(void) {
- // put your looping keyboard code here
- // runs every cycle (a lot)
- if (matrix_scan_user) {
- (*matrix_scan_user)();
- }
-};
+void led_init_ports() {
+ // * Set our LED pins as output
+ DDRB |= (1<<4);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
+ // Turn capslock on
+ PORTB |= (1<<4);
+ } else {
+ // Turn capslock off
+ PORTB &= ~(1<<4);
+ }
+}
+
+/* Clueboard 2.0 LED locations:
+ *
+ * Capslock: B4, pull high to turn on
+ * LCtrl: Shared with Capslock, DO NOT INSTALL LED'S IN BOTH
+ * Page Up: B7, pull high to turn on
+ * Escape: D6, pull high to turn on
+ * Arrows: D4, pull high to turn on
+ */
+
+void backlight_init_ports(void) {
+ print("init_backlight_pin()\n");
+ // Set our LED pins as output
+ DDRD |= (1<<6); // Esc
+ DDRB |= (1<<7); // Page Up
+ DDRD |= (1<<4); // Arrows
+
+ // Set our LED pins low
+ PORTD &= ~(1<<6); // Esc
+ PORTB &= ~(1<<7); // Page Up
+ PORTD &= ~(1<<4); // Arrows
+}
+
+void backlight_set(uint8_t level) {
+ if ( level == 0 ) {
+ // Turn off light
+ PORTD |= (1<<6); // Esc
+ PORTB |= (1<<7); // Page Up
+ PORTD |= (1<<4); // Arrows
+ } else {
+ // Turn on light
+ PORTD &= ~(1<<6); // Esc
+ PORTB &= ~(1<<7); // Page Up
+ PORTD &= ~(1<<4); // Arrows
+ }
+}