diff options
Diffstat (limited to 'keyboards/ergodox/keymaps/default/visualizer.c')
-rw-r--r-- | keyboards/ergodox/keymaps/default/visualizer.c | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/default/visualizer.c b/keyboards/ergodox/keymaps/default/visualizer.c new file mode 100644 index 000000000..502e53f3d --- /dev/null +++ b/keyboards/ergodox/keymaps/default/visualizer.c @@ -0,0 +1,42 @@ +/* +Copyright 2017 Fred Sundvik + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "simple_visualizer.h" + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + uint8_t saturation = 60; + if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { + saturation = 255; + } + if (state->status.layer & 0x4) { + state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); + state->layer_text = "Media & Mouse"; + } + else if (state->status.layer & 0x2) { + state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); + state->layer_text = "Symbol"; + } + else { + state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); + state->layer_text = "Default"; + } +} |