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-rw-r--r--keyboards/planck/keymaps/lucas/keymap.c164
1 files changed, 164 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/lucas/keymap.c b/keyboards/planck/keymaps/lucas/keymap.c
new file mode 100644
index 000000000..2208780b1
--- /dev/null
+++ b/keyboards/planck/keymaps/lucas/keymap.c
@@ -0,0 +1,164 @@
+/*
+This is the keymap of /u/deepshitgoeshere!
+Layer 1 exists so I can have the symbol positions of QWERTY while having my system in german.
+The second layer has all the german umlauts I need and with capital and small letters on the
+same layer there is no need to press shift+lower.
+This keymap is made to work with software implemented QWERTZ.
+The "Gaming" layer is mainly customized for CS:GO.
+If you have any question about this keymap feel free to shoot me a message on reddit!
+*/
+
+#include "keymap.h"
+#include "keymap_german.h"
+#include "backlight.h"
+#include "debug.h"
+#include "action_layer.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = { /* Colemak
+ * ,-----------------------------------------------------------------------.
+ * | Esc | q | w | f | p | g | j | l | u | y | ; | - |
+ * |-----------------------------------------------------------------------|
+ * | BS | a | r | s | t | d | h | n | e | i | o | ' |
+ * |-----------------------------------------------------------------------|
+ * | SFT | z | x | c | v | b | k | m | , | . | / | Ent |
+ * |-----------------------------------------------------------------------|
+ * | CTL | GUI | Tab | ALT |Lower| Space |Raise|Left |Down | Up |Right|
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS},
+ {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT},
+ {M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT},
+ {KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, F(2), F(3), F(3), F(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[1] = { /* Symbols
+ * ,-----------------------------------------------------------------------.
+ * | | | | | | | | | | | : | |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | | | | | " |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | | < | > | ? | |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(1), DE_MORE, DE_QST, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
+},
+[2] = { /* Raise
+ * ,-----------------------------------------------------------------------.
+ * | | Ä | | | | | | | Ü | Ö | |Game |
+ * |-----------------------------------------------------------------------|
+ * | Del | ä | | ß | | | | | ü | ö | |FVol+|
+ * |-----------------------------------------------------------------------|
+ * | | | | | | | | |Stop | Prv | Nxt |FVol-|
+ * |-----------------------------------------------------------------------|
+ * |LCTL |LGUI | Tab |LALT |Lower| Space | |Mute |Vol- |Vol+ | P/P |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4)},
+ {KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12)},
+ {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11)},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[3] = { /* Lower
+ * ,-----------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | + |
+ * |-----------------------------------------------------------------------|
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | = |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | [ | ] | { | } | € | | \ | Ent |
+ * |-----------------------------------------------------------------------|
+ * |LCTL |LGUI | Tab |LALT | | Space |Raise|Home |PgDn |PgUp | End |
+ * `-----------------------------------------------------------------------'
+ */
+ {DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS},
+ {DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL},
+ {KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
+},
+[4] = { /* Function
+ * ,-----------------------------------------------------------------------.
+ * | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
+ * |-----------------------------------------------------------------------|
+ * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |-----------------------------------------------------------------------|
+ * | | | | | | KP- | KP+ | | | | |Reset|
+ * |-----------------------------------------------------------------------|
+ * | |Light|BL DN|BL UP| | | | |Mute |Vol- |Vol+ | P/P |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24},
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
+ {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO},
+ {KC_NO, BL_TOGG, BL_DEC, BL_INC, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[5] = { /* Gaming
+ * ,-----------------------------------------------------------------------.
+ * | Buy | ESC | q | w | e | r | t | y | u | i | o | p |
+ * |-----------------------------------------------------------------------|
+ * | ENT | BS | a | s | d | f | g | h | j | k | l | ; |
+ * |-----------------------------------------------------------------------|
+ * | CTL | SFT | z | x | c | v | b | n | m | , | Up | / |
+ * |-----------------------------------------------------------------------|
+ * | | | Tab | ALT | | Space |CrJmp| GUI |Left |Down |Right|
+ * `-----------------------------------------------------------------------'
+ */
+ {MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4)},
+ {KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN},
+ {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH},
+ {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT}
+},
+[6] = { /* Gaming
+ * CS:GO buy binds
+ * ,-----------------------------------------------------------------------.
+ * | | | | | | | | | 7 | 8 | 9 | |
+ * |-----------------------------------------------------------------------|
+ * | BS | | | | | | | | 6 | 5 | 4 | End |
+ * |-----------------------------------------------------------------------|
+ * | CTL | SFT | | | | | | | 1 | 2 | 3 |Pgdn |
+ * |-----------------------------------------------------------------------|
+ * | | | Tab | ALT | | Space |CrJmp| | 0 | KP+ |PEnt |
+ * `-----------------------------------------------------------------------'
+ */
+ {KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO},
+ {KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END},
+ {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN},
+ {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT}
+},
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
+ [2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
+ [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to Function
+ [4] = ACTION_LAYER_TOGGLE(5), // toggle Gaming
+ [5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS), //Shift on press, Caps on tap
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case 0: // M(0)
+ if (record->event.pressed) {
+ register_code(KC_LSFT);
+ layer_on(1);
+ } else {
+ layer_off(1);
+ unregister_code(KC_LSFT);
+ }
+ break;
+ case 1: // M(1)
+ if (record->event.pressed) {
+ unregister_code(KC_LSFT);
+ register_code(DE_MORE);
+ } else {
+ unregister_code(DE_MORE);
+ }
+ break;
+ }
+ return MACRO_NONE;
+
+}; \ No newline at end of file