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-rw-r--r--keyboards/planck/old_keymap_files/common_keymaps/keymap_peasant.c51
1 files changed, 51 insertions, 0 deletions
diff --git a/keyboards/planck/old_keymap_files/common_keymaps/keymap_peasant.c b/keyboards/planck/old_keymap_files/common_keymaps/keymap_peasant.c
new file mode 100644
index 000000000..f6493e33a
--- /dev/null
+++ b/keyboards/planck/old_keymap_files/common_keymaps/keymap_peasant.c
@@ -0,0 +1,51 @@
+#include "keymap.h"
+
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = KEYMAP( /* Native */
+ ESC, Q, W, E, R, T, Y, U, I, O, P, FN2,
+ BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
+ TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
+ DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT),
+ [1] = KEYMAP( /* QWERTY->PHOTOSHOP */
+ DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1,
+ O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9,
+ TAB, FN4, FN5, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9,
+ COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14),
+ [2] = KEYMAP( /* 2: FN3 PHOTOSHOP */
+ ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO,
+ NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21,
+ C, NO, FN22, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO,
+ FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
+ [2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
+ [3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer
+
+ [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
+ [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
+ [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
+ [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
+ [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
+ [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
+ [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
+ [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
+ [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
+ [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
+ [14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer
+ [15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer
+ [16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in
+ [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
+ [18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG
+ [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
+ [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
+ [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
+ [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
+ [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending
+ [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
+ [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
+ [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
+ [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
+
+};