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diff --git a/lib/lib8tion/lib8tion.h b/lib/lib8tion/lib8tion.h new file mode 100644 index 000000000..d93c748e6 --- /dev/null +++ b/lib/lib8tion/lib8tion.h @@ -0,0 +1,934 @@ +#ifndef __INC_LIB8TION_H +#define __INC_LIB8TION_H + +/* + + Fast, efficient 8-bit math functions specifically + designed for high-performance LED programming. + + Because of the AVR(Arduino) and ARM assembly language + implementations provided, using these functions often + results in smaller and faster code than the equivalent + program using plain "C" arithmetic and logic. + + + Included are: + + + - Saturating unsigned 8-bit add and subtract. + Instead of wrapping around if an overflow occurs, + these routines just 'clamp' the output at a maxumum + of 255, or a minimum of 0. Useful for adding pixel + values. E.g., qadd8( 200, 100) = 255. + + qadd8( i, j) == MIN( (i + j), 0xFF ) + qsub8( i, j) == MAX( (i - j), 0 ) + + - Saturating signed 8-bit ("7-bit") add. + qadd7( i, j) == MIN( (i + j), 0x7F) + + + - Scaling (down) of unsigned 8- and 16- bit values. + Scaledown value is specified in 1/256ths. + scale8( i, sc) == (i * sc) / 256 + scale16by8( i, sc) == (i * sc) / 256 + + Example: scaling a 0-255 value down into a + range from 0-99: + downscaled = scale8( originalnumber, 100); + + A special version of scale8 is provided for scaling + LED brightness values, to make sure that they don't + accidentally scale down to total black at low + dimming levels, since that would look wrong: + scale8_video( i, sc) = ((i * sc) / 256) +? 1 + + Example: reducing an LED brightness by a + dimming factor: + new_bright = scale8_video( orig_bright, dimming); + + + - Fast 8- and 16- bit unsigned random numbers. + Significantly faster than Arduino random(), but + also somewhat less random. You can add entropy. + random8() == random from 0..255 + random8( n) == random from 0..(N-1) + random8( n, m) == random from N..(M-1) + + random16() == random from 0..65535 + random16( n) == random from 0..(N-1) + random16( n, m) == random from N..(M-1) + + random16_set_seed( k) == seed = k + random16_add_entropy( k) == seed += k + + + - Absolute value of a signed 8-bit value. + abs8( i) == abs( i) + + + - 8-bit math operations which return 8-bit values. + These are provided mostly for completeness, + not particularly for performance. + mul8( i, j) == (i * j) & 0xFF + add8( i, j) == (i + j) & 0xFF + sub8( i, j) == (i - j) & 0xFF + + + - Fast 16-bit approximations of sin and cos. + Input angle is a uint16_t from 0-65535. + Output is a signed int16_t from -32767 to 32767. + sin16( x) == sin( (x/32768.0) * pi) * 32767 + cos16( x) == cos( (x/32768.0) * pi) * 32767 + Accurate to more than 99% in all cases. + + - Fast 8-bit approximations of sin and cos. + Input angle is a uint8_t from 0-255. + Output is an UNsigned uint8_t from 0 to 255. + sin8( x) == (sin( (x/128.0) * pi) * 128) + 128 + cos8( x) == (cos( (x/128.0) * pi) * 128) + 128 + Accurate to within about 2%. + + + - Fast 8-bit "easing in/out" function. + ease8InOutCubic(x) == 3(x^i) - 2(x^3) + ease8InOutApprox(x) == + faster, rougher, approximation of cubic easing + ease8InOutQuad(x) == quadratic (vs cubic) easing + + - Cubic, Quadratic, and Triangle wave functions. + Input is a uint8_t representing phase withing the wave, + similar to how sin8 takes an angle 'theta'. + Output is a uint8_t representing the amplitude of + the wave at that point. + cubicwave8( x) + quadwave8( x) + triwave8( x) + + - Square root for 16-bit integers. About three times + faster and five times smaller than Arduino's built-in + generic 32-bit sqrt routine. + sqrt16( uint16_t x ) == sqrt( x) + + - Dimming and brightening functions for 8-bit + light values. + dim8_video( x) == scale8_video( x, x) + dim8_raw( x) == scale8( x, x) + dim8_lin( x) == (x<128) ? ((x+1)/2) : scale8(x,x) + brighten8_video( x) == 255 - dim8_video( 255 - x) + brighten8_raw( x) == 255 - dim8_raw( 255 - x) + brighten8_lin( x) == 255 - dim8_lin( 255 - x) + The dimming functions in particular are suitable + for making LED light output appear more 'linear'. + + + - Linear interpolation between two values, with the + fraction between them expressed as an 8- or 16-bit + fixed point fraction (fract8 or fract16). + lerp8by8( fromU8, toU8, fract8 ) + lerp16by8( fromU16, toU16, fract8 ) + lerp15by8( fromS16, toS16, fract8 ) + == from + (( to - from ) * fract8) / 256) + lerp16by16( fromU16, toU16, fract16 ) + == from + (( to - from ) * fract16) / 65536) + map8( in, rangeStart, rangeEnd) + == map( in, 0, 255, rangeStart, rangeEnd); + + - Optimized memmove, memcpy, and memset, that are + faster than standard avr-libc 1.8. + memmove8( dest, src, bytecount) + memcpy8( dest, src, bytecount) + memset8( buf, value, bytecount) + + - Beat generators which return sine or sawtooth + waves in a specified number of Beats Per Minute. + Sine wave beat generators can specify a low and + high range for the output. Sawtooth wave beat + generators always range 0-255 or 0-65535. + beatsin8( BPM, low8, high8) + = (sine(beatphase) * (high8-low8)) + low8 + beatsin16( BPM, low16, high16) + = (sine(beatphase) * (high16-low16)) + low16 + beatsin88( BPM88, low16, high16) + = (sine(beatphase) * (high16-low16)) + low16 + beat8( BPM) = 8-bit repeating sawtooth wave + beat16( BPM) = 16-bit repeating sawtooth wave + beat88( BPM88) = 16-bit repeating sawtooth wave + BPM is beats per minute in either simple form + e.g. 120, or Q8.8 fixed-point form. + BPM88 is beats per minute in ONLY Q8.8 fixed-point + form. + +Lib8tion is pronounced like 'libation': lie-BAY-shun + +*/ + + + +#include <stdint.h> + +#define LIB8STATIC __attribute__ ((unused)) static inline +#define LIB8STATIC_ALWAYS_INLINE __attribute__ ((always_inline)) static inline + +#if !defined(__AVR__) +#include <string.h> +// for memmove, memcpy, and memset if not defined here +#endif + +#if defined(__arm__) + +#if defined(FASTLED_TEENSY3) +// Can use Cortex M4 DSP instructions +#define QADD8_C 0 +#define QADD7_C 0 +#define QADD8_ARM_DSP_ASM 1 +#define QADD7_ARM_DSP_ASM 1 +#else +// Generic ARM +#define QADD8_C 1 +#define QADD7_C 1 +#endif + +#define QSUB8_C 1 +#define SCALE8_C 1 +#define SCALE16BY8_C 1 +#define SCALE16_C 1 +#define ABS8_C 1 +#define MUL8_C 1 +#define QMUL8_C 1 +#define ADD8_C 1 +#define SUB8_C 1 +#define EASE8_C 1 +#define AVG8_C 1 +#define AVG7_C 1 +#define AVG16_C 1 +#define AVG15_C 1 +#define BLEND8_C 1 + + +#elif defined(__AVR__) + +// AVR ATmega and friends Arduino + +#define QADD8_C 0 +#define QADD7_C 0 +#define QSUB8_C 0 +#define ABS8_C 0 +#define ADD8_C 0 +#define SUB8_C 0 +#define AVG8_C 0 +#define AVG7_C 0 +#define AVG16_C 0 +#define AVG15_C 0 + +#define QADD8_AVRASM 1 +#define QADD7_AVRASM 1 +#define QSUB8_AVRASM 1 +#define ABS8_AVRASM 1 +#define ADD8_AVRASM 1 +#define SUB8_AVRASM 1 +#define AVG8_AVRASM 1 +#define AVG7_AVRASM 1 +#define AVG16_AVRASM 1 +#define AVG15_AVRASM 1 + +// Note: these require hardware MUL instruction +// -- sorry, ATtiny! +#if !defined(LIB8_ATTINY) +#define SCALE8_C 0 +#define SCALE16BY8_C 0 +#define SCALE16_C 0 +#define MUL8_C 0 +#define QMUL8_C 0 +#define EASE8_C 0 +#define BLEND8_C 0 +#define SCALE8_AVRASM 1 +#define SCALE16BY8_AVRASM 1 +#define SCALE16_AVRASM 1 +#define MUL8_AVRASM 1 +#define QMUL8_AVRASM 1 +#define EASE8_AVRASM 1 +#define CLEANUP_R1_AVRASM 1 +#define BLEND8_AVRASM 1 +#else +// On ATtiny, we just use C implementations +#define SCALE8_C 1 +#define SCALE16BY8_C 1 +#define SCALE16_C 1 +#define MUL8_C 1 +#define QMUL8_C 1 +#define EASE8_C 1 +#define BLEND8_C 1 +#define SCALE8_AVRASM 0 +#define SCALE16BY8_AVRASM 0 +#define SCALE16_AVRASM 0 +#define MUL8_AVRASM 0 +#define QMUL8_AVRASM 0 +#define EASE8_AVRASM 0 +#define BLEND8_AVRASM 0 +#endif + +#else + +// unspecified architecture, so +// no ASM, everything in C +#define QADD8_C 1 +#define QADD7_C 1 +#define QSUB8_C 1 +#define SCALE8_C 1 +#define SCALE16BY8_C 1 +#define SCALE16_C 1 +#define ABS8_C 1 +#define MUL8_C 1 +#define QMUL8_C 1 +#define ADD8_C 1 +#define SUB8_C 1 +#define EASE8_C 1 +#define AVG8_C 1 +#define AVG7_C 1 +#define AVG16_C 1 +#define AVG15_C 1 +#define BLEND8_C 1 + +#endif + +///@defgroup lib8tion Fast math functions +///A variety of functions for working with numbers. +///@{ + + +/////////////////////////////////////////////////////////////////////// +// +// typdefs for fixed-point fractional types. +// +// sfract7 should be interpreted as signed 128ths. +// fract8 should be interpreted as unsigned 256ths. +// sfract15 should be interpreted as signed 32768ths. +// fract16 should be interpreted as unsigned 65536ths. +// +// Example: if a fract8 has the value "64", that should be interpreted +// as 64/256ths, or one-quarter. +// +// +// fract8 range is 0 to 0.99609375 +// in steps of 0.00390625 +// +// sfract7 range is -0.9921875 to 0.9921875 +// in steps of 0.0078125 +// +// fract16 range is 0 to 0.99998474121 +// in steps of 0.00001525878 +// +// sfract15 range is -0.99996948242 to 0.99996948242 +// in steps of 0.00003051757 +// + +/// ANSI unsigned short _Fract. range is 0 to 0.99609375 +/// in steps of 0.00390625 +typedef uint8_t fract8; ///< ANSI: unsigned short _Fract + +/// ANSI: signed short _Fract. range is -0.9921875 to 0.9921875 +/// in steps of 0.0078125 +typedef int8_t sfract7; ///< ANSI: signed short _Fract + +/// ANSI: unsigned _Fract. range is 0 to 0.99998474121 +/// in steps of 0.00001525878 +typedef uint16_t fract16; ///< ANSI: unsigned _Fract + +/// ANSI: signed _Fract. range is -0.99996948242 to 0.99996948242 +/// in steps of 0.00003051757 +typedef int16_t sfract15; ///< ANSI: signed _Fract + + +// accumXY types should be interpreted as X bits of integer, +// and Y bits of fraction. +// E.g., accum88 has 8 bits of int, 8 bits of fraction + +typedef uint16_t accum88; ///< ANSI: unsigned short _Accum. 8 bits int, 8 bits fraction +typedef int16_t saccum78; ///< ANSI: signed short _Accum. 7 bits int, 8 bits fraction +typedef uint32_t accum1616;///< ANSI: signed _Accum. 16 bits int, 16 bits fraction +typedef int32_t saccum1516;///< ANSI: signed _Accum. 15 bits int, 16 bits fraction +typedef uint16_t accum124; ///< no direct ANSI counterpart. 12 bits int, 4 bits fraction +typedef int32_t saccum114;///< no direct ANSI counterpart. 1 bit int, 14 bits fraction + + + +#include "math8.h" +#include "scale8.h" +#include "random8.h" +#include "trig8.h" + +/////////////////////////////////////////////////////////////////////// + + + + + + + +/////////////////////////////////////////////////////////////////////// +// +// float-to-fixed and fixed-to-float conversions +// +// Note that anything involving a 'float' on AVR will be slower. + +/// sfract15ToFloat: conversion from sfract15 fixed point to +/// IEEE754 32-bit float. +LIB8STATIC float sfract15ToFloat( sfract15 y) +{ + return y / 32768.0; +} + +/// conversion from IEEE754 float in the range (-1,1) +/// to 16-bit fixed point. Note that the extremes of +/// one and negative one are NOT representable. The +/// representable range is basically +LIB8STATIC sfract15 floatToSfract15( float f) +{ + return f * 32768.0; +} + + + +/////////////////////////////////////////////////////////////////////// +// +// memmove8, memcpy8, and memset8: +// alternatives to memmove, memcpy, and memset that are +// faster on AVR than standard avr-libc 1.8 + +#if defined(__AVR__) +void * memmove8( void * dst, const void * src, uint16_t num ); +void * memcpy8 ( void * dst, const void * src, uint16_t num ) __attribute__ ((noinline)); +void * memset8 ( void * ptr, uint8_t value, uint16_t num ) __attribute__ ((noinline)) ; +#else +// on non-AVR platforms, these names just call standard libc. +#define memmove8 memmove +#define memcpy8 memcpy +#define memset8 memset +#endif + + +/////////////////////////////////////////////////////////////////////// +// +// linear interpolation, such as could be used for Perlin noise, etc. +// + +// A note on the structure of the lerp functions: +// The cases for b>a and b<=a are handled separately for +// speed: without knowing the relative order of a and b, +// the value (a-b) might be overflow the width of a or b, +// and have to be promoted to a wider, slower type. +// To avoid that, we separate the two cases, and are able +// to do all the math in the same width as the arguments, +// which is much faster and smaller on AVR. + +/// linear interpolation between two unsigned 8-bit values, +/// with 8-bit fraction +LIB8STATIC uint8_t lerp8by8( uint8_t a, uint8_t b, fract8 frac) +{ + uint8_t result; + if( b > a) { + uint8_t delta = b - a; + uint8_t scaled = scale8( delta, frac); + result = a + scaled; + } else { + uint8_t delta = a - b; + uint8_t scaled = scale8( delta, frac); + result = a - scaled; + } + return result; +} + +/// linear interpolation between two unsigned 16-bit values, +/// with 16-bit fraction +LIB8STATIC uint16_t lerp16by16( uint16_t a, uint16_t b, fract16 frac) +{ + uint16_t result; + if( b > a ) { + uint16_t delta = b - a; + uint16_t scaled = scale16(delta, frac); + result = a + scaled; + } else { + uint16_t delta = a - b; + uint16_t scaled = scale16( delta, frac); + result = a - scaled; + } + return result; +} + +/// linear interpolation between two unsigned 16-bit values, +/// with 8-bit fraction +LIB8STATIC uint16_t lerp16by8( uint16_t a, uint16_t b, fract8 frac) +{ + uint16_t result; + if( b > a) { + uint16_t delta = b - a; + uint16_t scaled = scale16by8( delta, frac); + result = a + scaled; + } else { + uint16_t delta = a - b; + uint16_t scaled = scale16by8( delta, frac); + result = a - scaled; + } + return result; +} + +/// linear interpolation between two signed 15-bit values, +/// with 8-bit fraction +LIB8STATIC int16_t lerp15by8( int16_t a, int16_t b, fract8 frac) +{ + int16_t result; + if( b > a) { + uint16_t delta = b - a; + uint16_t scaled = scale16by8( delta, frac); + result = a + scaled; + } else { + uint16_t delta = a - b; + uint16_t scaled = scale16by8( delta, frac); + result = a - scaled; + } + return result; +} + +/// linear interpolation between two signed 15-bit values, +/// with 8-bit fraction +LIB8STATIC int16_t lerp15by16( int16_t a, int16_t b, fract16 frac) +{ + int16_t result; + if( b > a) { + uint16_t delta = b - a; + uint16_t scaled = scale16( delta, frac); + result = a + scaled; + } else { + uint16_t delta = a - b; + uint16_t scaled = scale16( delta, frac); + result = a - scaled; + } + return result; +} + +/// map8: map from one full-range 8-bit value into a narrower +/// range of 8-bit values, possibly a range of hues. +/// +/// E.g. map myValue into a hue in the range blue..purple..pink..red +/// hue = map8( myValue, HUE_BLUE, HUE_RED); +/// +/// Combines nicely with the waveform functions (like sin8, etc) +/// to produce continuous hue gradients back and forth: +/// +/// hue = map8( sin8( myValue), HUE_BLUE, HUE_RED); +/// +/// Mathematically simiar to lerp8by8, but arguments are more +/// like Arduino's "map"; this function is similar to +/// +/// map( in, 0, 255, rangeStart, rangeEnd) +/// +/// but faster and specifically designed for 8-bit values. +LIB8STATIC uint8_t map8( uint8_t in, uint8_t rangeStart, uint8_t rangeEnd) +{ + uint8_t rangeWidth = rangeEnd - rangeStart; + uint8_t out = scale8( in, rangeWidth); + out += rangeStart; + return out; +} + + +/////////////////////////////////////////////////////////////////////// +// +// easing functions; see http://easings.net +// + +/// ease8InOutQuad: 8-bit quadratic ease-in / ease-out function +/// Takes around 13 cycles on AVR +#if EASE8_C == 1 +LIB8STATIC uint8_t ease8InOutQuad( uint8_t i) +{ + uint8_t j = i; + if( j & 0x80 ) { + j = 255 - j; + } + uint8_t jj = scale8( j, j); + uint8_t jj2 = jj << 1; + if( i & 0x80 ) { + jj2 = 255 - jj2; + } + return jj2; +} + +#elif EASE8_AVRASM == 1 +// This AVR asm version of ease8InOutQuad preserves one more +// low-bit of precision than the C version, and is also slightly +// smaller and faster. +LIB8STATIC uint8_t ease8InOutQuad(uint8_t val) { + uint8_t j=val; + asm volatile ( + "sbrc %[val], 7 \n" + "com %[j] \n" + "mul %[j], %[j] \n" + "add r0, %[j] \n" + "ldi %[j], 0 \n" + "adc %[j], r1 \n" + "lsl r0 \n" // carry = high bit of low byte of mul product + "rol %[j] \n" // j = (j * 2) + carry // preserve add'l bit of precision + "sbrc %[val], 7 \n" + "com %[j] \n" + "clr __zero_reg__ \n" + : [j] "+&a" (j) + : [val] "a" (val) + : "r0", "r1" + ); + return j; +} + +#else +#error "No implementation for ease8InOutQuad available." +#endif + +/// ease16InOutQuad: 16-bit quadratic ease-in / ease-out function +// C implementation at this point +LIB8STATIC uint16_t ease16InOutQuad( uint16_t i) +{ + uint16_t j = i; + if( j & 0x8000 ) { + j = 65535 - j; + } + uint16_t jj = scale16( j, j); + uint16_t jj2 = jj << 1; + if( i & 0x8000 ) { + jj2 = 65535 - jj2; + } + return jj2; +} + + +/// ease8InOutCubic: 8-bit cubic ease-in / ease-out function +/// Takes around 18 cycles on AVR +LIB8STATIC fract8 ease8InOutCubic( fract8 i) +{ + uint8_t ii = scale8_LEAVING_R1_DIRTY( i, i); + uint8_t iii = scale8_LEAVING_R1_DIRTY( ii, i); + + uint16_t r1 = (3 * (uint16_t)(ii)) - ( 2 * (uint16_t)(iii)); + + /* the code generated for the above *'s automatically + cleans up R1, so there's no need to explicitily call + cleanup_R1(); */ + + uint8_t result = r1; + + // if we got "256", return 255: + if( r1 & 0x100 ) { + result = 255; + } + return result; +} + +/// ease8InOutApprox: fast, rough 8-bit ease-in/ease-out function +/// shaped approximately like 'ease8InOutCubic', +/// it's never off by more than a couple of percent +/// from the actual cubic S-curve, and it executes +/// more than twice as fast. Use when the cycles +/// are more important than visual smoothness. +/// Asm version takes around 7 cycles on AVR. + +#if EASE8_C == 1 +LIB8STATIC fract8 ease8InOutApprox( fract8 i) +{ + if( i < 64) { + // start with slope 0.5 + i /= 2; + } else if( i > (255 - 64)) { + // end with slope 0.5 + i = 255 - i; + i /= 2; + i = 255 - i; + } else { + // in the middle, use slope 192/128 = 1.5 + i -= 64; + i += (i / 2); + i += 32; + } + + return i; +} + +#elif EASE8_AVRASM == 1 +LIB8STATIC uint8_t ease8InOutApprox( fract8 i) +{ + // takes around 7 cycles on AVR + asm volatile ( + " subi %[i], 64 \n\t" + " cpi %[i], 128 \n\t" + " brcc Lshift_%= \n\t" + + // middle case + " mov __tmp_reg__, %[i] \n\t" + " lsr __tmp_reg__ \n\t" + " add %[i], __tmp_reg__ \n\t" + " subi %[i], 224 \n\t" + " rjmp Ldone_%= \n\t" + + // start or end case + "Lshift_%=: \n\t" + " lsr %[i] \n\t" + " subi %[i], 96 \n\t" + + "Ldone_%=: \n\t" + + : [i] "+&a" (i) + : + : "r0", "r1" + ); + return i; +} +#else +#error "No implementation for ease8 available." +#endif + + + +/// triwave8: triangle (sawtooth) wave generator. Useful for +/// turning a one-byte ever-increasing value into a +/// one-byte value that oscillates up and down. +/// +/// input output +/// 0..127 0..254 (positive slope) +/// 128..255 254..0 (negative slope) +/// +/// On AVR this function takes just three cycles. +/// +LIB8STATIC uint8_t triwave8(uint8_t in) +{ + if( in & 0x80) { + in = 255 - in; + } + uint8_t out = in << 1; + return out; +} + + +// quadwave8 and cubicwave8: S-shaped wave generators (like 'sine'). +// Useful for turning a one-byte 'counter' value into a +// one-byte oscillating value that moves smoothly up and down, +// with an 'acceleration' and 'deceleration' curve. +// +// These are even faster than 'sin8', and have +// slightly different curve shapes. +// + +/// quadwave8: quadratic waveform generator. Spends just a little more +/// time at the limits than 'sine' does. +LIB8STATIC uint8_t quadwave8(uint8_t in) +{ + return ease8InOutQuad( triwave8( in)); +} + +/// cubicwave8: cubic waveform generator. Spends visibly more time +/// at the limits than 'sine' does. +LIB8STATIC uint8_t cubicwave8(uint8_t in) +{ + return ease8InOutCubic( triwave8( in)); +} + +/// squarewave8: square wave generator. Useful for +/// turning a one-byte ever-increasing value +/// into a one-byte value that is either 0 or 255. +/// The width of the output 'pulse' is +/// determined by the pulsewidth argument: +/// +///~~~ +/// If pulsewidth is 255, output is always 255. +/// If pulsewidth < 255, then +/// if input < pulsewidth then output is 255 +/// if input >= pulsewidth then output is 0 +///~~~ +/// +/// the output looking like: +/// +///~~~ +/// 255 +--pulsewidth--+ +/// . | | +/// 0 0 +--------(256-pulsewidth)-------- +///~~~ +/// +/// @param in +/// @param pulsewidth +/// @returns square wave output +LIB8STATIC uint8_t squarewave8( uint8_t in, uint8_t pulsewidth) +{ + if( in < pulsewidth || (pulsewidth == 255)) { + return 255; + } else { + return 0; + } +} + + +// Beat generators - These functions produce waves at a given +// number of 'beats per minute'. Internally, they use +// the Arduino function 'millis' to track elapsed time. +// Accuracy is a bit better than one part in a thousand. +// +// beat8( BPM ) returns an 8-bit value that cycles 'BPM' times +// per minute, rising from 0 to 255, resetting to zero, +// rising up again, etc.. The output of this function +// is suitable for feeding directly into sin8, and cos8, +// triwave8, quadwave8, and cubicwave8. +// beat16( BPM ) returns a 16-bit value that cycles 'BPM' times +// per minute, rising from 0 to 65535, resetting to zero, +// rising up again, etc. The output of this function is +// suitable for feeding directly into sin16 and cos16. +// beat88( BPM88) is the same as beat16, except that the BPM88 argument +// MUST be in Q8.8 fixed point format, e.g. 120BPM must +// be specified as 120*256 = 30720. +// beatsin8( BPM, uint8_t low, uint8_t high) returns an 8-bit value that +// rises and falls in a sine wave, 'BPM' times per minute, +// between the values of 'low' and 'high'. +// beatsin16( BPM, uint16_t low, uint16_t high) returns a 16-bit value +// that rises and falls in a sine wave, 'BPM' times per +// minute, between the values of 'low' and 'high'. +// beatsin88( BPM88, ...) is the same as beatsin16, except that the +// BPM88 argument MUST be in Q8.8 fixed point format, +// e.g. 120BPM must be specified as 120*256 = 30720. +// +// BPM can be supplied two ways. The simpler way of specifying BPM is as +// a simple 8-bit integer from 1-255, (e.g., "120"). +// The more sophisticated way of specifying BPM allows for fractional +// "Q8.8" fixed point number (an 'accum88') with an 8-bit integer part and +// an 8-bit fractional part. The easiest way to construct this is to multiply +// a floating point BPM value (e.g. 120.3) by 256, (e.g. resulting in 30796 +// in this case), and pass that as the 16-bit BPM argument. +// "BPM88" MUST always be specified in Q8.8 format. +// +// Originally designed to make an entire animation project pulse with brightness. +// For that effect, add this line just above your existing call to "FastLED.show()": +// +// uint8_t bright = beatsin8( 60 /*BPM*/, 192 /*dimmest*/, 255 /*brightest*/ )); +// FastLED.setBrightness( bright ); +// FastLED.show(); +// +// The entire animation will now pulse between brightness 192 and 255 once per second. + + +// The beat generators need access to a millisecond counter. +// On Arduino, this is "millis()". On other platforms, you'll +// need to provide a function with this signature: +// uint32_t get_millisecond_timer(); +// that provides similar functionality. +// You can also force use of the get_millisecond_timer function +// by #defining USE_GET_MILLISECOND_TIMER. +#if (defined(ARDUINO) || defined(SPARK) || defined(FASTLED_HAS_MILLIS)) && !defined(USE_GET_MILLISECOND_TIMER) +// Forward declaration of Arduino function 'millis'. +//uint32_t millis(); +#define GET_MILLIS millis +#else +uint32_t get_millisecond_timer(void); +#define GET_MILLIS get_millisecond_timer +#endif + +// beat16 generates a 16-bit 'sawtooth' wave at a given BPM, +/// with BPM specified in Q8.8 fixed-point format; e.g. +/// for this function, 120 BPM MUST BE specified as +/// 120*256 = 30720. +/// If you just want to specify "120", use beat16 or beat8. +LIB8STATIC uint16_t beat88( accum88 beats_per_minute_88, uint32_t timebase) +{ + // BPM is 'beats per minute', or 'beats per 60000ms'. + // To avoid using the (slower) division operator, we + // want to convert 'beats per 60000ms' to 'beats per 65536ms', + // and then use a simple, fast bit-shift to divide by 65536. + // + // The ratio 65536:60000 is 279.620266667:256; we'll call it 280:256. + // The conversion is accurate to about 0.05%, more or less, + // e.g. if you ask for "120 BPM", you'll get about "119.93". + return (((GET_MILLIS()) - timebase) * beats_per_minute_88 * 280) >> 16; +} + +/// beat16 generates a 16-bit 'sawtooth' wave at a given BPM +LIB8STATIC uint16_t beat16( accum88 beats_per_minute, uint32_t timebase) +{ + // Convert simple 8-bit BPM's to full Q8.8 accum88's if needed + if( beats_per_minute < 256) beats_per_minute <<= 8; + return beat88(beats_per_minute, timebase); +} + +/// beat8 generates an 8-bit 'sawtooth' wave at a given BPM +LIB8STATIC uint8_t beat8( accum88 beats_per_minute, uint32_t timebase) +{ + return beat16( beats_per_minute, timebase) >> 8; +} + +/// beatsin88 generates a 16-bit sine wave at a given BPM, +/// that oscillates within a given range. +/// For this function, BPM MUST BE SPECIFIED as +/// a Q8.8 fixed-point value; e.g. 120BPM must be +/// specified as 120*256 = 30720. +/// If you just want to specify "120", use beatsin16 or beatsin8. +LIB8STATIC uint16_t beatsin88( accum88 beats_per_minute_88, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset) +{ + uint16_t beat = beat88( beats_per_minute_88, timebase); + uint16_t beatsin = (sin16( beat + phase_offset) + 32768); + uint16_t rangewidth = highest - lowest; + uint16_t scaledbeat = scale16( beatsin, rangewidth); + uint16_t result = lowest + scaledbeat; + return result; +} + +/// beatsin16 generates a 16-bit sine wave at a given BPM, +/// that oscillates within a given range. +LIB8STATIC uint16_t beatsin16(accum88 beats_per_minute, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset) +{ + uint16_t beat = beat16( beats_per_minute, timebase); + uint16_t beatsin = (sin16( beat + phase_offset) + 32768); + uint16_t rangewidth = highest - lowest; + uint16_t scaledbeat = scale16( beatsin, rangewidth); + uint16_t result = lowest + scaledbeat; + return result; +} + +/// beatsin8 generates an 8-bit sine wave at a given BPM, +/// that oscillates within a given range. +LIB8STATIC uint8_t beatsin8( accum88 beats_per_minute, uint8_t lowest, uint8_t highest, uint32_t timebase, uint8_t phase_offset) +{ + uint8_t beat = beat8( beats_per_minute, timebase); + uint8_t beatsin = sin8( beat + phase_offset); + uint8_t rangewidth = highest - lowest; + uint8_t scaledbeat = scale8( beatsin, rangewidth); + uint8_t result = lowest + scaledbeat; + return result; +} + + +/// Return the current seconds since boot in a 16-bit value. Used as part of the +/// "every N time-periods" mechanism +LIB8STATIC uint16_t seconds16(void) +{ + uint32_t ms = GET_MILLIS(); + uint16_t s16; + s16 = ms / 1000; + return s16; +} + +/// Return the current minutes since boot in a 16-bit value. Used as part of the +/// "every N time-periods" mechanism +LIB8STATIC uint16_t minutes16(void) +{ + uint32_t ms = GET_MILLIS(); + uint16_t m16; + m16 = (ms / (60000L)) & 0xFFFF; + return m16; +} + +/// Return the current hours since boot in an 8-bit value. Used as part of the +/// "every N time-periods" mechanism +LIB8STATIC uint8_t hours8(void) +{ + uint32_t ms = GET_MILLIS(); + uint8_t h8; + h8 = (ms / (3600000L)) & 0xFF; + return h8; +} + +///@} + +#endif |