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-rw-r--r--tmk_core/common/keyboard.c240
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diff --git a/tmk_core/common/keyboard.c b/tmk_core/common/keyboard.c
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+/*
+Copyright 2011, 2012, 2013 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <stdint.h>
+#include "keyboard.h"
+#include "matrix.h"
+#include "keymap.h"
+#include "host.h"
+#include "led.h"
+#include "keycode.h"
+#include "timer.h"
+#include "print.h"
+#include "debug.h"
+#include "command.h"
+#include "util.h"
+#include "sendchar.h"
+#include "eeconfig.h"
+#include "backlight.h"
+#include "action_layer.h"
+#ifdef BOOTMAGIC_ENABLE
+# include "bootmagic.h"
+#else
+# include "magic.h"
+#endif
+#ifdef MOUSEKEY_ENABLE
+# include "mousekey.h"
+#endif
+#ifdef PS2_MOUSE_ENABLE
+# include "ps2_mouse.h"
+#endif
+#ifdef SERIAL_MOUSE_ENABLE
+# include "serial_mouse.h"
+#endif
+#ifdef ADB_MOUSE_ENABLE
+# include "adb.h"
+#endif
+#ifdef RGBLIGHT_ENABLE
+# include "rgblight.h"
+#endif
+#ifdef FAUXCLICKY_ENABLE
+# include "fauxclicky.h"
+#endif
+#ifdef SERIAL_LINK_ENABLE
+# include "serial_link/system/serial_link.h"
+#endif
+#ifdef VISUALIZER_ENABLE
+# include "visualizer/visualizer.h"
+#endif
+
+#ifdef MATRIX_HAS_GHOST
+extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
+static matrix_row_t get_real_keys(uint8_t row, matrix_row_t rowdata){
+ matrix_row_t out = 0;
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ //read each key in the row data and check if the keymap defines it as a real key
+ if (pgm_read_byte(&keymaps[0][row][col]) && (rowdata & (1<<col))){
+ //this creates new row data, if a key is defined in the keymap, it will be set here
+ out |= 1<<col;
+ }
+ }
+ return out;
+}
+
+static inline bool popcount_more_than_one(matrix_row_t rowdata)
+{
+ rowdata &= rowdata-1; //if there are less than two bits (keys) set, rowdata will become zero
+ return rowdata;
+}
+
+static inline bool has_ghost_in_row(uint8_t row, matrix_row_t rowdata)
+{
+ /* No ghost exists when less than 2 keys are down on the row.
+ If there are "active" blanks in the matrix, the key can't be pressed by the user,
+ there is no doubt as to which keys are really being pressed.
+ The ghosts will be ignored, they are KC_NO. */
+ rowdata = get_real_keys(row, rowdata);
+ if ((popcount_more_than_one(rowdata)) == 0){
+ return false;
+ }
+ /* Ghost occurs when the row shares a column line with other row,
+ and two columns are read on each row. Blanks in the matrix don't matter,
+ so they are filtered out.
+ If there are two or more real keys pressed and they match columns with
+ at least two of another row's real keys, the row will be ignored. Keep in mind,
+ we are checking one row at a time, not all of them at once.
+ */
+ for (uint8_t i=0; i < MATRIX_ROWS; i++) {
+ if (i != row && popcount_more_than_one(get_real_keys(i, matrix_get_row(i)) & rowdata)){
+ return true;
+ }
+ }
+ return false;
+}
+
+#endif
+
+__attribute__ ((weak))
+void matrix_setup(void) {
+}
+
+void keyboard_setup(void) {
+ matrix_setup();
+}
+
+void keyboard_init(void) {
+ timer_init();
+ matrix_init();
+#ifdef PS2_MOUSE_ENABLE
+ ps2_mouse_init();
+#endif
+#ifdef SERIAL_MOUSE_ENABLE
+ serial_mouse_init();
+#endif
+#ifdef ADB_MOUSE_ENABLE
+ adb_mouse_init();
+#endif
+#ifdef BOOTMAGIC_ENABLE
+ bootmagic();
+#else
+ magic();
+#endif
+#ifdef BACKLIGHT_ENABLE
+ backlight_init();
+#endif
+#ifdef RGBLIGHT_ENABLE
+ rgblight_init();
+#endif
+#ifdef FAUXCLICKY_ENABLE
+ fauxclicky_init();
+#endif
+#if defined(NKRO_ENABLE) && defined(FORCE_NKRO)
+ keymap_config.nkro = 1;
+#endif
+}
+
+/*
+ * Do keyboard routine jobs: scan mantrix, light LEDs, ...
+ * This is repeatedly called as fast as possible.
+ */
+void keyboard_task(void)
+{
+ static matrix_row_t matrix_prev[MATRIX_ROWS];
+#ifdef MATRIX_HAS_GHOST
+ // static matrix_row_t matrix_ghost[MATRIX_ROWS];
+#endif
+ static uint8_t led_status = 0;
+ matrix_row_t matrix_row = 0;
+ matrix_row_t matrix_change = 0;
+
+ matrix_scan();
+ for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
+ matrix_row = matrix_get_row(r);
+ matrix_change = matrix_row ^ matrix_prev[r];
+ if (matrix_change) {
+#ifdef MATRIX_HAS_GHOST
+ if (has_ghost_in_row(r, matrix_row)) {
+ /* Keep track of whether ghosted status has changed for
+ * debugging. But don't update matrix_prev until un-ghosted, or
+ * the last key would be lost.
+ */
+ //if (debug_matrix && matrix_ghost[r] != matrix_row) {
+ // matrix_print();
+ //}
+ //matrix_ghost[r] = matrix_row;
+ continue;
+ }
+ //matrix_ghost[r] = matrix_row;
+#endif
+ if (debug_matrix) matrix_print();
+ for (uint8_t c = 0; c < MATRIX_COLS; c++) {
+ if (matrix_change & ((matrix_row_t)1<<c)) {
+ action_exec((keyevent_t){
+ .key = (keypos_t){ .row = r, .col = c },
+ .pressed = (matrix_row & ((matrix_row_t)1<<c)),
+ .time = (timer_read() | 1) /* time should not be 0 */
+ });
+ // record a processed key
+ matrix_prev[r] ^= ((matrix_row_t)1<<c);
+ // process a key per task call
+ goto MATRIX_LOOP_END;
+ }
+ }
+ }
+ }
+ // call with pseudo tick event when no real key event.
+ action_exec(TICK);
+
+MATRIX_LOOP_END:
+
+#ifdef MOUSEKEY_ENABLE
+ // mousekey repeat & acceleration
+ mousekey_task();
+#endif
+
+#ifdef PS2_MOUSE_ENABLE
+ ps2_mouse_task();
+#endif
+
+#ifdef SERIAL_MOUSE_ENABLE
+ serial_mouse_task();
+#endif
+
+#ifdef ADB_MOUSE_ENABLE
+ adb_mouse_task();
+#endif
+
+#ifdef SERIAL_LINK_ENABLE
+ serial_link_update();
+#endif
+
+#ifdef VISUALIZER_ENABLE
+ visualizer_update(default_layer_state, layer_state, visualizer_get_mods(), host_keyboard_leds());
+#endif
+
+ // update LED
+ if (led_status != host_keyboard_leds()) {
+ led_status = host_keyboard_leds();
+ keyboard_set_leds(led_status);
+ }
+}
+
+void keyboard_set_leds(uint8_t leds)
+{
+ if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); }
+ led_set(leds);
+}