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* Remove KC_DELT alias in favor of KC_DEL (#6327)Konstantin Đorđević2019-08-302-2/+2
| | | | | | * Remove KC_DELT alias in favor of KC_DEL * Add changelog
* Remove redundant KC_TRNS and KC_NO fillers in remaining keymaps (#5154)fauxpark2019-02-171-1/+0
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* separated all my changes into separate files, working on generalizing my ↵TheOneTrueTrench2018-11-068-614/+839
| | | | | | | | | | relativity macros. (#4368) * Updating to my local changes. * Added auto-complete for joins. * Added lights to imply current state better
* Include quantum.h to fix travis CI errorsDrashna Jaelre2018-10-221-0/+2
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* Keymap: Adding new functionality to personal keymap, smart macros (#4159)TheOneTrueTrench2018-10-173-55/+657
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Added base keymap * Added initial layers and mirrored most of Pok3r behavior. * Some stuff for Space Captain * Added new Marianas keymap for DZ60 * Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers. Added enum to define names for layers, and removed unused #DEFINE * Added DVORAK and COLEMAK * Caps + enter + space for flashing mode. * Added RGB status * added flash script * Changed lighting modes to make layers more apparent * fixed issue with not being able to exit gaming mode. * Added abbreviation constructor * Changed lighting modes to make layers more apparent * fixed issue with not being able to exit gaming mode. * Added abbreviation constructor * Fixed bug with SQL Table Macro generator. * restructured file. No Logical changes. * literals only for smart macros * removed extraneous pointer declaration. * Smart Macros * Added Makefile and header file * extended smart macros to be able to cover the whole alphas. * removed non-relavent keymaps. * didn't mean to include this guy.
* Keymap: Added new Marianas keymap for DZ60 (#3858)TheOneTrueTrench2018-09-061-0/+71
* Added new Marianas keymap for DZ60 * Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers. Added enum to define names for layers, and removed unused #DEFINE