From 3cc68543ca8c69048ffc0655d92be238afcee376 Mon Sep 17 00:00:00 2001
From: James Young <18669334+noroadsleft@users.noreply.github.com>
Date: Wed, 15 Apr 2020 13:31:09 -0700
Subject: KC60 Refactor (#8782)
---
keyboards/kc60/config.h | 138 ++++++++++++++----------------------------------
1 file changed, 39 insertions(+), 99 deletions(-)
(limited to 'keyboards/kc60/config.h')
diff --git a/keyboards/kc60/config.h b/keyboards/kc60/config.h
index 7e9cdaa08..7c6e695a4 100644
--- a/keyboards/kc60/config.h
+++ b/keyboards/kc60/config.h
@@ -15,18 +15,17 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
-#ifndef CONFIG_H
-#define CONFIG_H
+#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
-#define VENDOR_ID 0xFEED
-#define PRODUCT_ID 0x6060
+#define VENDOR_ID 0x530A
+#define PRODUCT_ID 0x6FFC
#define DEVICE_VER 0x0001
-#define MANUFACTURER You
-#define PRODUCT kc60v2
-#define DESCRIPTION A custom keyboard
+#define MANUFACTURER NPKC
+#define PRODUCT KC60
+#define DESCRIPTION QMK Firmware: KC60
/* key matrix size */
#define MATRIX_ROWS 5
@@ -41,19 +40,45 @@ along with this program. If not, see .
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
-*/
-
-// Possible pins for columns include: F1 F0 E6 D7 D6 D4 C7 C6 B7 B5 B4 B3 B1 B0
-// Pins for rows include: D0 D1 F6 F7 D5
-// KC60 Version 2
+ */
#define MATRIX_ROW_PINS { D0, D1, F6, F7, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3 }
#define UNUSED_PINS
+/* COL2ROW, ROW2COL*/
+#define DIODE_DIRECTION COL2ROW
+
#define BACKLIGHT_PIN B6
+#define BACKLIGHT_BREATHING
+#define BACKLIGHT_LEVELS 5
-/* COL2ROW or ROW2COL */
-#define DIODE_DIRECTION COL2ROW
+#ifdef RGBLIGHT_ENABLE
+# define RGB_DI_PIN F5
+# define RGBLED_NUM 16 // Number of LEDs. Change this to match your use case.
+# define RGBLIGHT_HUE_STEP 8
+# define RGBLIGHT_SAT_STEP 8
+# define RGBLIGHT_VAL_STEP 8
+# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+/*== all animations enable ==*/
+# define RGBLIGHT_ANIMATIONS
+/*== or choose animations ==*/
+// # define RGBLIGHT_EFFECT_BREATHING
+// # define RGBLIGHT_EFFECT_RAINBOW_MOOD
+// # define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// # define RGBLIGHT_EFFECT_SNAKE
+// # define RGBLIGHT_EFFECT_KNIGHT
+// # define RGBLIGHT_EFFECT_CHRISTMAS
+// # define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// # define RGBLIGHT_EFFECT_RGB_TEST
+// # define RGBLIGHT_EFFECT_ALTERNATING
+/*== customize breathing effect ==*/
+/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+/*==== use exp() and sin() ====*/
+// # define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+// # define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
@@ -61,99 +86,14 @@ along with this program. If not, see .
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
-/* number of backlight levels */
-#define BACKLIGHT_LEVELS 5
-
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
-/*
- * Force NKRO
- *
- * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
- * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
- * makefile for this to work.)
- *
- * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
- * until the next keyboard reset.
- *
- * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
- * fully operational during normal computer usage.
- *
- * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
- * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
- * bootmagic, NKRO mode will always be enabled until it is toggled again during a
- * power-up.
- *
- */
-//#define FORCE_NKRO
-
-/*
- * Magic Key Options
- *
- * Magic keys are hotkey commands that allow control over firmware functions of
- * the keyboard. They are best used in combination with the HID Listen program,
- * found here: https://www.pjrc.com/teensy/hid_listen.html
- *
- * The options below allow the magic key functionality to be changed. This is
- * useful if your keyboard/keypad is missing keys and you want magic key support.
- *
- */
-
-/* control how magic key switches layers */
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
-
-/* override magic key keymap */
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
-//#define MAGIC_KEY_HELP1 H
-//#define MAGIC_KEY_HELP2 SLASH
-//#define MAGIC_KEY_DEBUG D
-//#define MAGIC_KEY_DEBUG_MATRIX X
-//#define MAGIC_KEY_DEBUG_KBD K
-//#define MAGIC_KEY_DEBUG_MOUSE M
-//#define MAGIC_KEY_VERSION V
-//#define MAGIC_KEY_STATUS S
-//#define MAGIC_KEY_CONSOLE C
-//#define MAGIC_KEY_LAYER0_ALT1 ESC
-//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
-//#define MAGIC_KEY_LAYER0 0
-//#define MAGIC_KEY_LAYER1 1
-//#define MAGIC_KEY_LAYER2 2
-//#define MAGIC_KEY_LAYER3 3
-//#define MAGIC_KEY_LAYER4 4
-//#define MAGIC_KEY_LAYER5 5
-//#define MAGIC_KEY_LAYER6 6
-//#define MAGIC_KEY_LAYER7 7
-//#define MAGIC_KEY_LAYER8 8
-//#define MAGIC_KEY_LAYER9 9
-//#define MAGIC_KEY_BOOTLOADER PAUSE
-//#define MAGIC_KEY_LOCK CAPS
-//#define MAGIC_KEY_EEPROM E
-//#define MAGIC_KEY_NKRO N
-//#define MAGIC_KEY_SLEEP_LED Z
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
-
-#endif
--
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