/* Copyright 2016 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "keycode_config.h" extern keymap_config_t keymap_config; uint16_t keycode_config(uint16_t keycode) { switch (keycode) { case KC_CAPSLOCK: case KC_LOCKING_CAPS: if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) { return KC_LCTL; } return keycode; case KC_LCTL: if (keymap_config.swap_control_capslock) { return KC_CAPSLOCK; } return KC_LCTL; case KC_LALT: if (keymap_config.swap_lalt_lgui) { if (keymap_config.no_gui) { return KC_NO; } return KC_LGUI; } return KC_LALT; case KC_LGUI: if (keymap_config.swap_lalt_lgui) { return KC_LALT; } if (keymap_config.no_gui) { return KC_NO; } return KC_LGUI; case KC_RALT: if (keymap_config.swap_ralt_rgui) { if (keymap_config.no_gui) { return KC_NO; } return KC_RGUI; } return KC_RALT; case KC_RGUI: if (keymap_config.swap_ralt_rgui) { return KC_RALT; } if (keymap_config.no_gui) { return KC_NO; } return KC_RGUI; case KC_GRAVE: if (keymap_config.swap_grave_esc) { return KC_ESC; } return KC_GRAVE; case KC_ESC: if (keymap_config.swap_grave_esc) { return KC_GRAVE; } return KC_ESC; case KC_BSLASH: if (keymap_config.swap_backslash_backspace) { return KC_BSPACE; } return KC_BSLASH; case KC_BSPACE: if (keymap_config.swap_backslash_backspace) { return KC_BSLASH; } return KC_BSPACE; default: return keycode; } } uint8_t mod_config(uint8_t mod) { if (keymap_config.swap_lalt_lgui) { if ((mod & MOD_RGUI) == MOD_LGUI) { mod &= ~MOD_LGUI; mod |= MOD_LALT; } else if ((mod & MOD_RALT) == MOD_LALT) { mod &= ~MOD_LALT; mod |= MOD_LGUI; } } if (keymap_config.swap_ralt_rgui) { if ((mod & MOD_RGUI) == MOD_RGUI) { mod &= ~MOD_RGUI; mod |= MOD_RALT; } else if ((mod & MOD_RALT) == MOD_RALT) { mod &= ~MOD_RALT; mod |= MOD_RGUI; } } if (keymap_config.no_gui) { mod &= ~MOD_LGUI; mod &= ~MOD_RGUI; } return mod; } ='#n13'>13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328
# Advanced Keycodes

Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.

## Assigning Custom Names

People often define custom names using `#define`. For example:

```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```

This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.

## Caveats

Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored.

Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.

# Switching and Toggling Layers

These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.

* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated. 
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.

# Working with Layers

Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.

## Beginners

If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:

* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number). 
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.

## Intermediate Users

Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.

## Advanced Users

Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.

Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.

Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).

# Modifier Keys

These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.

|Key       |Aliases                        |Description                                         |
|----------|-------------------------------|----------------------------------------------------|
|`LCTL(kc)`|`C(kc)`                        |Hold Left Control and press `kc`                    |
|`LSFT(kc)`|`S(kc)`                        |Hold Left Shift and press `kc`                      |
|`LALT(kc)`|`A(kc)`                        |Hold Left Alt and press `kc`                        |
|`LGUI(kc)`|`G(kc)`, `LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc`                        |
|`RCTL(kc)`|                               |Hold Right Control and press `kc`                   |
|`RSFT(kc)`|                               |Hold Right Shift and press `kc`                     |
|`RALT(kc)`|`ALGR(kc)`                     |Hold Right Alt and press `kc`                       |
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)`         |Hold Right GUI and press `kc`                       |
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)`         |Hold Left Shift and GUI and press `kc`              |
|`LCA(kc)` |                               |Hold Left Control and Alt and press `kc`            |
|`LCAG(kc)`|                               |Hold Left Control, Alt and GUI and press `kc`       |
|`MEH(kc)` |                               |Hold Left Control, Shift and Alt and press `kc`     |
|`HYPR(kc)`|                               |Hold Left Control, Shift, Alt and GUI and press `kc`|

You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.

# Mod-Tap

The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.

The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_`:

|Modifier  |Description                             |
|----------|----------------------------------------|
|`MOD_LCTL`|Left Control                            |
|`MOD_LSFT`|Left Shift                              |