/* Copyright 2019 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "process_magic.h" #ifdef AUDIO_ENABLE # ifndef AG_NORM_SONG # define AG_NORM_SONG SONG(AG_NORM_SOUND) # endif # ifndef AG_SWAP_SONG # define AG_SWAP_SONG SONG(AG_SWAP_SOUND) # endif # ifndef CG_NORM_SONG # define CG_NORM_SONG SONG(AG_NORM_SOUND) # endif # ifndef CG_SWAP_SONG # define CG_SWAP_SONG SONG(AG_SWAP_SOUND) # endif float ag_norm_song[][2] = AG_NORM_SONG; float ag_swap_song[][2] = AG_SWAP_SONG; float cg_norm_song[][2] = CG_NORM_SONG; float cg_swap_song[][2] = CG_SWAP_SONG; #endif /** * MAGIC actions (BOOTMAGIC without the boot) */ bool process_magic(uint16_t keycode, keyrecord_t *record) { // skip anything that isn't a keyup if (record->event.pressed) { switch (keycode) { case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI: case MAGIC_SWAP_LCTL_LGUI ... MAGIC_EE_HANDS_RIGHT: /* keymap config */ keymap_config.raw = eeconfig_read_keymap(); switch (keycode) { case MAGIC_SWAP_CONTROL_CAPSLOCK: keymap_config.swap_control_capslock = true; break; case MAGIC_CAPSLOCK_TO_CONTROL: keymap_config.capslock_to_control = true; break; case MAGIC_SWAP_LALT_LGUI: keymap_config.swap_lalt_lgui = true; break; case MAGIC_SWAP_RALT_RGUI: keymap_config.swap_ralt_rgui = true; break; case MAGIC_SWAP_LCTL_LGUI: keymap_config.swap_lctl_lgui = true; break; case MAGIC_SWAP_RCTL_RGUI: keymap_config.swap_rctl_rgui = true; break; case MAGIC_NO_GUI: keymap_config.no_gui = true; break; case MAGIC_SWAP_GRAVE_ESC: keymap_config.swap_grave_esc = true; break; case MAGIC_SWAP_BACKSLASH_BACKSPACE: keymap_config.swap_backslash_backspace = true; break; case MAGIC_HOST_NKRO: clear_keyboard(); // clear first buffer to prevent stuck keys keymap_config.nkro = true; break; case MAGIC_SWAP_ALT_GUI: keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true; #ifdef AUDIO_ENABLE PLAY_SONG(ag_swap_song); #endif break; case MAGIC_SWAP_CTL_GUI: keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true; #ifdef AUDIO_ENABLE PLAY_SONG(cg_swap_song); #endif break; case MAGIC_UNSWAP_CONTROL_CAPSLOCK: keymap_config.swap_control_capslock = false; break; case MAGIC_UNCAPSLOCK_TO_CONTROL: keymap_config.capslock_to_control = false; break; case MAGIC_UNSWAP_LALT_LGUI: keymap_config.swap_lalt_lgui = false; break; case MAGIC_UNSWAP_RALT_RGUI: keymap_config.swap_ralt_rgui = false; break; case MAGIC_UNSWAP_LCTL_LGUI: keymap_config.swap_lctl_lgui = false; break; case MAGIC_UNSWAP_RCTL_RGUI: keymap_config.swap_rctl_rgui = false; break; case MAGIC_UNNO_GUI: keymap_config.no_gui = false; break; case MAGIC_UNSWAP_GRAVE_ESC: keymap_config.swap_grave_esc = false; break; case MAGIC_UNSWAP_BACKSLASH_BACKSPACE: keymap_config.swap_backslash_backspace = false; break; case MAGIC_UNHOST_NKRO: clear_keyboard(); // clear first buffer to prevent stuck keys keymap_config.nkro = false; break; case MAGIC_UNSWAP_ALT_GUI: keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false; #ifdef AUDIO_ENABLE PLAY_SONG(ag_norm_song); #endif break; case MAGIC_UNSWAP_CTL_GUI: keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false; #ifdef AUDIO_ENABLE PLAY_SONG(cg_norm_song); #endif break; case MAGIC_TOGGLE_ALT_GUI: keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui; keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui; #ifdef AUDIO_ENABLE if (keymap_config.swap_ralt_rgui) { PLAY_SONG(ag_swap_song); } else { PLAY_SONG(ag_norm_song); } #endif break; case MAGIC_TOGGLE_CTL_GUI: keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui; keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui; #ifdef AUDIO_ENABLE if (keymap_config.swap_rctl_rgui) { PLAY_SONG(cg_swap_song); } else { PLAY_SONG(cg_norm_song); } #endif break; case MAGIC_TOGGLE_NKRO: clear_keyboard(); // clear first buffer to prevent stuck keys keymap_config.nkro = !keymap_config.nkro; break; case MAGIC_EE_HANDS_LEFT: eeconfig_update_handedness(true); break; case MAGIC_EE_HANDS_RIGHT: eeconfig_update_handedness(false); break; } eeconfig_update_keymap(keymap_config.raw); clear_keyboard(); // clear to prevent stuck keys return false; } } // Not a magic keycode so continue processing return true; } 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196