/* Copyright 2017 Fred Sundvik * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #if defined(VISUALIZER_ENABLE) # include "default_animations.h" # include "visualizer.h" # ifdef LCD_ENABLE # include "lcd_keyframes.h" # endif # ifdef LCD_BACKLIGHT_ENABLE # include "lcd_backlight_keyframes.h" # endif # ifdef BACKLIGHT_ENABLE # include "led_backlight_keyframes.h" # endif # include "visualizer_keyframes.h" # if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE) static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { # ifdef LCD_ENABLE lcd_keyframe_enable(animation, state); # endif # ifdef LCD_BACKLIGHT_ENABLE lcd_backlight_keyframe_enable(animation, state); # endif # ifdef BACKLIGHT_ENABLE led_backlight_keyframe_enable(animation, state); # endif return false; } static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { # ifdef LCD_ENABLE lcd_keyframe_disable(animation, state); # endif # ifdef LCD_BACKLIGHT_ENABLE lcd_backlight_keyframe_disable(animation, state); # endif # ifdef BACKLIGHT_ENABLE led_backlight_keyframe_disable(animation, state); # endif return false; } static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) { bool ret = false; # ifdef LCD_BACKLIGHT_ENABLE ret |= lcd_backlight_keyframe_animate_color(animation, state); # endif # ifdef BACKLIGHT_ENABLE ret |= led_backlight_keyframe_fade_in_all(animation, state); # endif return ret; } static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) { bool ret = false; # ifdef LCD_BACKLIGHT_ENABLE ret |= lcd_backlight_keyframe_animate_color(animation, state); # endif # ifdef BACKLIGHT_ENABLE ret |= led_backlight_keyframe_fade_out_all(animation, state); # endif return ret; } // Don't worry, if the startup animation is long, you can use the keyboard like normal // during that time keyframe_animation_t default_startup_animation = { # if LCD_ENABLE .num_frames = 3, # else .num_frames = 2, # endif .loop = false, .frame_lengths = {0, # if LCD_ENABLE 0, # endif gfxMillisecondsToTicks(5000)}, .frame_functions = { keyframe_enable, # if LCD_ENABLE lcd_keyframe_draw_logo, # endif keyframe_fade_in, }, }; keyframe_animation_t default_suspend_animation = { # if LCD_ENABLE .num_frames = 3, # else .num_frames = 2, # endif .loop = false, .frame_lengths = { # if LCD_ENABLE 0, # endif gfxMillisecondsToTicks(1000), 0}, .frame_functions = { # if LCD_ENABLE lcd_keyframe_display_layer_text, # endif keyframe_fade_out, keyframe_disable, }, }; # endif # if defined(BACKLIGHT_ENABLE) # define CROSSFADE_TIME 1000 # define GRADIENT_TIME 3000 keyframe_animation_t led_test_animation = { .num_frames = 14, .loop = true, .frame_lengths = { gfxMillisecondsToTicks(1000), // fade in gfxMillisecondsToTicks(1000), // no op (leds on) gfxMillisecondsToTicks(1000), // fade out gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom 0, // mirror leds gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom 0, // normal leds gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade }, .frame_functions = { led_backlight_keyframe_fade_in_all, keyframe_no_operation, led_backlight_keyframe_fade_out_all, led_backlight_keyframe_crossfade, led_backlight_keyframe_left_to_right_gradient, led_backlight_keyframe_crossfade, led_backlight_keyframe_top_to_bottom_gradient, led_backlight_keyframe_mirror_orientation, led_backlight_keyframe_crossfade, led_backlight_keyframe_left_to_right_gradient, led_backlight_keyframe_crossfade, led_backlight_keyframe_top_to_bottom_gradient, led_backlight_keyframe_normal_orientation, led_backlight_keyframe_crossfade, }, }; # endif #endif 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110