/* Copyright 2017 Fred Sundvik * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "lcd_keyframes.h" #include #include "action_util.h" #include "led.h" #include "resources/resources.h" bool lcd_keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; gdispClear(White); gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black); return false; } static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) { for (int i=0; i<16;i++) { uint32_t mask = (1u << i); if (default_layer & mask) { if (layer & mask) { *buffer = 'B'; } else { *buffer = 'D'; } } else if (layer & mask) { *buffer = '1'; } else { *buffer = '0'; } ++buffer; if (i==3 || i==7 || i==11) { *buffer = ' '; ++buffer; } } *buffer = 0; } bool lcd_keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; const char* layer_help = "1=On D=Default B=Both"; char layer_buffer[16 + 4]; // 3 spaces and one null terminator gdispClear(White); gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black); format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer); gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black); format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer); gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black); return false; } static void format_mods_bitmap_string(uint8_t mods, char* buffer) { *buffer = ' '; ++buffer; for (int i = 0; i<8; i++) { uint32_t mask = (1u << i); if (mods & mask) { *buffer = '1'; } else { *buffer = '0'; } ++buffer; if (i==3) { *buffer = ' '; ++buffer; } } *buffer = 0; } bool lcd_keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; const char* title = "Modifier states"; const char* mods_header = " CSAG CSAG "; char status_buffer[12]; gdispClear(White); gdispDrawString(0, 0, title, state->font_fixed5x8, Black); gdispDrawString(0, 10, mods_header, state->font_fixed5x8, Black); format_mods_bitmap_string(state->status.mods, status_buffer); gdispDrawString(0, 20, status_buffer, state->font_fixed5x8, Black); return false; } #define LED_STATE_STRING_SIZE sizeof("NUM CAPS SCRL COMP KANA") static void get_led_state_string(char* output, visualizer_state_t* state) { uint8_t pos = 0; if (state->status.leds & (1u << USB_LED_NUM_LOCK)) { memcpy(output + pos, "NUM ", 4); pos += 4; } if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { memcpy(output + pos, "CAPS ", 5); pos += 5; } if (state->status.leds & (1u << USB_LED_SCROLL_LOCK)) { memcpy(output + pos, "SCRL ", 5); pos += 5; } if (state->status.leds & (1u << USB_LED_COMPOSE)) { memcpy(output + pos, "COMP ", 5); pos += 5; } if (state->status.leds & (1u << USB_LED_KANA)) { memcpy(output + pos, "KANA", 4); pos += 4; } output[pos] = 0; } bool lcd_keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; char output[LED_STATE_STRING_SIZE]; get_led_state_string(output, state); gdispClear(White); gdispDrawString(0, 10, output, state->font_dejavusansbold12, Black); return false; } bool lcd_keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; gdispClear(White); uint8_t y = 10; if (state->status.leds) { char output[LED_STATE_STRING_SIZE]; get_led_state_string(output, state); gdispDrawString(0, 1, output, state->font_dejavusansbold12, Black); y = 17; } gdispDrawString(0, y, state->layer_text, state->font_dejavusansbold12, Black); return false; } bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; (void)animation; // Read the uGFX documentation for information how to use the displays // http://wiki.ugfx.org/index.php/Main_Page gdispClear(White); // You can use static variables for things that can't be found in the animation // or state structs, here we use the image //gdispGBlitArea is a tricky function to use since it supports blitting part of the image // if you have full screen image, then just use LCD_WIDTH and LCD_HEIGHT for both source and target dimensions gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)resource_lcd_logo); return false; } bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; (void)state; gdispSetPowerMode(powerOff); return false; } bool lcd_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; (void)state; gdispSetPowerMode(powerOn); return false; } .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; 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package p is
end p;