/* Copyright 2018 Jarred Steenvoorden * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ // TODO: Add Alt-Tab to nav + W layer #ifndef USERSPACE #define USERSPACE #include "quantum.h" enum userspace_custom_keycodes { VRSN = SAFE_RANGE, // Prints QMK Firmware and board info ALT_TAB, CTL_TAB, // Layer keys NAVI, LOWER, RAISE, NUMPAD }; // Layers enum { _QW = 0, _GAME, _LW, _NV, _NP, _MS, }; #define MS_A LT(_MS,KC_A) #define WIN_Z LGUI_T(KC_Z) #define CTL_SLH RCTL_T(KC_SLSH) // Wrappers #define LAYOUT_planck_grid_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__) #define LAYOUT_plaid_grid_wrapper(...) LAYOUT_plaid_grid(__VA_ARGS__) #define LAYOUT_atreus62_grid_wrapper(...) LAYOUT(__VA_ARGS__) #define LAYOUT_ergotravel_grid_wrapper(...) LAYOUT(__VA_ARGS__) /* Qwerty Layer */ #define QWERTY_L1 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T #define QWERTY_L2 NAVI, KC_A, KC_S, KC_D, KC_F, KC_G #define QWERTY_L3 KC_LSFT, WIN_Z, KC_X, KC_C, KC_V, KC_B #define QWERTY_L4 KC_LCTL, KC_LGUI, NUMPAD, KC_LALT, LOWER, KC_SPC #define QWERTY_R1 KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC #define QWERTY_R2 KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT #define QWERTY_R3 KC_N, KC_M, KC_COMM, KC_DOT, CTL_SLH, KC_RSFT #define QWERTY_R4 KC_ENT, RAISE, KC_RALT, MO(_MS), KC_APP, KC_RCTL #define QWERTY_4_DOX KC_LCTL, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT /* Game Layer */ #define GAME_L1 _______, _______, _______, _______, _______, _______ #define GAME_L2 _______, _______, _______, _______, _______, _______ #define GAME_L3 _______, _______, _______, _______, _______, _______ #define GAME_L4 _______, _______, KC_LALT, LOWER, KC_SPC, KC_SPC #define GAME_R1 _______, _______, _______, _______, _______, _______ #define GAME_R2 _______, _______, _______, _______, _______, _______ #define GAME_R3 _______, _______, _______, _______, _______, _______ #define GAME_R4 _______, _______, _______, _______, _______, _______ /* Lower / Upper Layer */ #define LOWER_L1 KC_ESC , KC_1, KC_2, KC_3, KC_4, KC_5 #define LOWER_L2 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 #define LOWER_L3 _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 #define LOWER_L4 _______, _______, _______, _______, _______, _______ #define LOWER_R1 KC_6, KC_7, KC_8, KC_9, KC_0, _______ #define LOWER_R2 KC_F11, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS #define LOWER_R3 KC_F12, KC_GRV, _______, _______, _______, _______ #define LOWER_R4 _______, _______, _______, _______, _______, _______ #define LOWER_4_DOX _______, _______, _______, _______, _______, _______ /* Navigation Layer */ #define NAV_L1 _______, _______, _______, KC_LGUI, KC_DEL, KC_BSPC #define NAV_L2 _______, _______, _______, KC_LSFT, KC_LCTL, KC_ENT #define NAV_L3 _______, _______, _______, _______, _______, _______ #define NAV_L4 _______, _______, _______, CTL_TAB, ALT_TAB, _______ #define NAV_R1 _______, KC_HOME, KC_UP , KC_END , KC_INS, _______ #define NAV_R2 _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, _______ #define NAV_R3 _______, KC_PGUP, KC_PGDN, _______, _______, _______ #define NAV_R4 _______, KC_APP, _______, _______, _______, _______ #define NAV_4_DOX CTL_TAB, ALT_TAB, _______, _______, KC_APP, _______ /* Numpad Layer */ #define NUMPAD_L1 RGB_TOG, RGB_MOD,RGB_RMOD, _______, RGB_HUD, RGB_HUI #define NUMPAD_L2 BL_TOGG, BL_STEP, BL_BRTG, _______, RGB_SAD, RGB_SAI #define NUMPAD_L3 _______, _______, _______, _______, RGB_VAD, RGB_VAI #define NUMPAD_L4 _______, _______, _______, _______, RGB_SPD, RGB_SPI #define NUMPAD_R1 DF(_QW),DF(_GAME), _______, _______, _______, RESET #define NUMPAD_R2 _______, _______, _______, _______, _______, _______ #define NUMPAD_R3 VRSN, _______, _______, _______, _______, _______ #define NUMPAD_R4 _______, _______, _______, _______, _______, _______ #define NUMPAD_4_DOX _______, _______, _______, _______, _______, _______ /* Mouse Layer */ #define MOUSE_L1 _______, _______, _______, _______, _______, _______ #define MOUSE_L2 _______, _______, KC_ACL1, KC_ACL0, KC_BTN1, KC_BTN2 #define MOUSE_L3 _______, _______, _______, _______, _______, _______ #define MOUSE_L4 _______, _______, _______, _______, _______, KC_BTN1 #define MOUSE_R1 _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______ #define MOUSE_R2 _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______ #define MOUSE_R3 _______, _______, _______, _______, _______, _______ #define MOUSE_R4 KC_BTN2, _______, _______, _______, _______, _______ #define MOUSE_4_DOX _______, _______, _______, _______, _______, _______ #define BLANK_12 KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO #define QWERTY_1_12 QWERTY_L1, QWERTY_R1 #define QWERTY_2_12 QWERTY_L2, QWERTY_R2 #define QWERTY_3_12 QWERTY_L3, QWERTY_R3 #define QWERTY_4_12 QWERTY_L4, QWERTY_R4 #define GAME_1_12 GAME_L1, GAME_R1 #define GAME_2_12 GAME_L2, GAME_R2 #define GAME_3_12 GAME_L3, GAME_R3 #define GAME_4_12 GAME_L4, GAME_R4 #define LOWER_1_12 LOWER_L1, LOWER_R1 #define LOWER_2_12 LOWER_L2, LOWER_R2 #define LOWER_3_12 LOWER_L3, LOWER_R3 #define LOWER_4_12 LOWER_L4, LOWER_R4 #define NAV_1_12 NAV_L1, NAV_R1 #define NAV_2_12 NAV_L2, NAV_R2 #define NAV_3_12 NAV_L3, NAV_R3 #define NAV_4_12 NAV_L4, NAV_R4 #define NUMPAD_1_12 NUMPAD_L1, NUMPAD_R1 #define NUMPAD_2_12 NUMPAD_L2, NUMPAD_R2 #define NUMPAD_3_12 NUMPAD_L3, NUMPAD_R3 #define NUMPAD_4_12 NUMPAD_L4, NUMPAD_R4 #define MOUSE_1_12 MOUSE_L1, MOUSE_R1 #define MOUSE_2_12 MOUSE_L2, MOUSE_R2 #define MOUSE_3_12 MOUSE_L3, MOUSE_R3 #define MOUSE_4_12 MOUSE_L4, MOUSE_R4 #define QWERTY_4x12 QWERTY_1_12, QWERTY_2_12, QWERTY_3_12, QWERTY_4_12 #define GAME_4x12 GAME_1_12, GAME_2_12, GAME_3_12, GAME_4_12 #define LOWER_4x12 LOWER_1_12, LOWER_2_12, LOWER_3_12, LOWER_4_12 #define NAV_4x12 NAV_1_12, NAV_2_12, NAV_3_12, NAV_4_12 #define NUMPAD_4x12 NUMPAD_1_12, NUMPAD_2_12, NUMPAD_3_12, NUMPAD_4_12 #define MOUSE_4x12 MOUSE_1_12, MOUSE_2_12, MOUSE_3_12, MOUSE_4_12 #endif /a> 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329