// dear imgui: standalone example application for Marmalade // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. // Copyright (C) 2015 by Giovanni Zito // This file is part of Dear ImGui #include "imgui.h" #include "imgui_impl_marmalade.h" #include #include #include #include int main(int, char**) { IwGxInit(); // Setup Dear ImGui binding IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls ImGui_Marmalade_Init(true); // Setup style ImGui::StyleColorsDark(); //ImGui::StyleColorsClassic(); // Load Fonts // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //io.Fonts->AddFontDefault(); //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); bool show_demo_window = true; bool show_another_window = false; ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); // Main loop while (true) { if (s3eDeviceCheckQuitRequest()) break; // Poll and handle inputs // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. s3eKeyboardUpdate(); s3ePointerUpdate(); // Start the Dear ImGui frame ImGui_Marmalade_NewFrame(); ImGui::NewFrame(); // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). if (show_demo_window) ImGui::ShowDemoWindow(&show_demo_window); // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. { static float f = 0.0f; static int counter = 0; ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state ImGui::Checkbox("Another Window", &show_another_window); ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) counter++; ImGui::SameLine(); ImGui::Text("counter = %d", counter); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::End(); } // 3. Show another simple window. if (show_another_window) { ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) ImGui::Text("Hello from another window!"); if (ImGui::Button("Close Me")) show_another_window = false; ImGui::End(); } // Rendering ImGui::Render(); IwGxSetColClear(clear_color.x * 255, clear_color.y * 255, clear_color.z * 255, clear_color.w * 255); IwGxClear(); ImGui_Marmalade_RenderDrawData(ImGui::GetDrawData()); IwGxSwapBuffers(); s3eDeviceYield(0); } // Cleanup ImGui_Marmalade_Shutdown(); ImGui::DestroyContext(); IwGxTerminate(); return 0; } ef='#n56'>56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97
/*
             LUFA Library
     Copyright (C) Dean Camera, 2017.

  dean [at] fourwalledcubicle [dot] com
           www.lufa-lib.org
*/

/*
  Copyright 2010  Denver Gingerich (denver [at] ossguy [dot] com)
  Copyright 2017  Dean Camera (dean [at] fourwalledcubicle [dot] com)

  Permission to use, copy, modify, distribute, and sell this
  software and its documentation for any purpose is hereby granted
  without fee, provided that the above copyright notice appear in
  all copies and that both that the copyright notice and this
  permission notice and warranty disclaimer appear in supporting
  documentation, and that the name of the author not be used in
  advertising or publicity pertaining to distribution of the
  software without specific, written prior permission.

  The author disclaims all warranties with regard to this
  software, including all implied warranties of merchantability
  and fitness.  In no event shall the author be liable for any
  special, indirect or consequential damages or any damages
  whatsoever resulting from loss of use, data or profits, whether
  in an action of contract, negligence or other tortious action,
  arising out of or in connection with the use or performance of
  this software.
*/

/** \file
 *
 *  Header file for CircularBitBuffer.c.
 */

#ifndef _CIRCULARBITBUFFER_H_
#define _CIRCULARBITBUFFER_H_

	/* Includes: */
		#include <avr/io.h>
		#include <stdbool.h>

		#include <LUFA/Common/Common.h>

	/* Macros: */
		#if (defined(__AVR_AT90USB1287__) || defined(__AVR_AT90USB647__) || \
		     defined(__AVR_AT90USB1286__) || defined(__AVR_AT90USB646__)) || defined(__DOXYGEN__)
			/** Maximum number of bits which can be stored into a bit buffer. The memory usage is one eighth of this value per buffer. */
			#define MAX_BITS 8192
		#else
			#define MAX_BITS 1024
		#endif

	/* Type Defines: */
		/** Type define for a pointer to a bit in a bit buffer. */
		typedef struct
		{
			uint8_t* CurrentByte; /**< Pointer to the current byte in the buffer */
			uint8_t  ByteMask; /**< Mask of the current bit in the buffer */
		} BitBufferPointer_t;

		/** Type define for a circular packet bit buffer. */
		typedef struct
		{
			uint8_t            Data[MAX_BITS / 8]; /**< Buffer to hold the stored bits in packed form */
			uint16_t           Elements; /**< Number of stored bits in the bit buffer */

			BitBufferPointer_t In; /**< Bit pointer to the next storage location in the buffer */
			BitBufferPointer_t Out; /**< Bit pointer to the next retrieval location in the buffer */
		} BitBuffer_t;

	/* Function Prototypes: */
		/** Initializes or resets a given bit buffer, ready to store new bits.
		 *
		 *  \param[in,out] Buffer  Bit buffer to initialize
		 */
		void BitBuffer_Init(BitBuffer_t* const Buffer) ATTR_NON_NULL_PTR_ARG(1);

		/** Stores a bit into the next location inside a given bit buffer.
		 *
		 *  \param[in,out] Buffer  Bit buffer to store a bit into
		 *  \param[in] Bit  Bit to store into the buffer
		 */
		void BitBuffer_StoreNextBit(BitBuffer_t* const Buffer,
		                            const bool Bit) ATTR_NON_NULL_PTR_ARG(1);

		/** Retrieves a bit from the next location inside a given bit buffer.
		 *
		 *  \param[in,out] Buffer  Bit buffer to retrieve a bit from
		 *
		 *  \return Next bit from the buffer
		 */
		bool BitBuffer_GetNextBit(BitBuffer_t* const Buffer) ATTR_NON_NULL_PTR_ARG(1);

#endif