#include #include #include #include /* for ctype.h */ unsigned char _ctype[] = { _C,_C,_C,_C,_C,_C,_C,_C, /* 0-7 */ _C,_C|_S,_C|_S,_C|_S,_C|_S,_C|_S,_C,_C, /* 8-15 */ _C,_C,_C,_C,_C,_C,_C,_C, /* 16-23 */ _C,_C,_C,_C,_C,_C,_C,_C, /* 24-31 */ _S|_SP,_P,_P,_P,_P,_P,_P,_P, /* 32-39 */ _P,_P,_P,_P,_P,_P,_P,_P, /* 40-47 */ _D,_D,_D,_D,_D,_D,_D,_D, /* 48-55 */ _D,_D,_P,_P,_P,_P,_P,_P, /* 56-63 */ _P,_U|_X,_U|_X,_U|_X,_U|_X,_U|_X,_U|_X,_U, /* 64-71 */ _U,_U,_U,_U,_U,_U,_U,_U, /* 72-79 */ _U,_U,_U,_U,_U,_U,_U,_U, /* 80-87 */ _U,_U,_U,_P,_P,_P,_P,_P, /* 88-95 */ _P,_L|_X,_L|_X,_L|_X,_L|_X,_L|_X,_L|_X,_L, /* 96-103 */ _L,_L,_L,_L,_L,_L,_L,_L, /* 104-111 */ _L,_L,_L,_L,_L,_L,_L,_L, /* 112-119 */ _L,_L,_L,_P,_P,_P,_P,_C, /* 120-127 */ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 128-143 */ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 144-159 */ _S|_SP,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P, /* 160-175 */ _P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P,_P, /* 176-191 */ _U,_U,_U,_U,_U,_U,_U,_U,_U,_U,_U,_U,_U,_U,_U,_U, /* 192-207 */ _U,_U,_U,_U,_U,_U,_U,_P,_U,_U,_U,_U,_U,_U,_U,_L, /* 208-223 */ _L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_L, /* 224-239 */ _L,_L,_L,_L,_L,_L,_L,_P,_L,_L,_L,_L,_L,_L,_L,_L}; /* 240-255 */ /* * A couple of 64 bit operations ported from FreeBSD. * The code within the '#if BITS_PER_LONG == 32' block below, and no other * code in this file, is distributed under the following licensing terms * This is the modified '3-clause' BSD license with the obnoxious * advertising clause removed, as permitted by University of California. * * Copyright (c) 1992, 1993 * The Regents of the University of California. All rights reserved. * * This software was developed by the Computer Systems Engineering group * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and * contributed to Berkeley. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #if BITS_PER_LONG == 32 /* * Depending on the desired operation, we view a `long long' (aka quad_t) in * one or more of the following formats. */ union uu { s64 q; /* as a (signed) quad */ s64 uq; /* as an unsigned quad */ long sl[2]; /* as two signed longs */ unsigned long ul[2]; /* as two unsigned longs */ }; #ifdef __BIG_ENDIAN #define _QUAD_HIGHWORD 0 #define _QUAD_LOWWORD 1 #else /* __LITTLE_ENDIAN */ #define _QUAD_HIGHWORD 1 #define _QUAD_LOWWORD 0 #endif /* * Define high and low longwords. */ #define H _QUAD_HIGHWORD #define L _QUAD_LOWWORD /* * Total number of bits in a quad_t and in the pieces that make it up. * These are used for shifting, and also below for halfword extraction * and assembly. */ #define CHAR_BIT 8 /* number of bits in a char */ #define QUAD_BITS (sizeof(s64) * CHAR_BIT) #define LONG_BITS (sizeof(long) * CHAR_BIT) #define HALF_BITS (sizeof(long) * CHAR_BIT / 2) /* * Extract high and low shortwords from longword, and move low shortword of * longword to upper half of long, i.e., produce the upper longword of * ((quad_t)(x) << (number_of_bits_in_long/2)). (`x' must actually be u_long.) * * These are used in the multiply code, to split a longword into upper * and lower halves, and to reassemble a product as a quad_t, shifted left * (sizeof(long)*CHAR_BIT/2). */ #define HHALF(x) ((x) >> HALF_BITS) #define LHALF(x) ((x) & ((1 << HALF_BITS) - 1)) #define LHUP(x) ((x) << HALF_BITS) /* * Multiprecision divide. This algorithm is from Knuth vol. 2 (2nd ed), * section 4.3.1, pp. 257--259. */ #define B (1 << HALF_BITS) /* digit base */ /* Combine two `digits' to make a single two-digit number. */ #define COMBINE(a, b) (((u_long)(a) << HALF_BITS) | (b)) /* select a type for digits in base B */ typedef u_long digit; /* * Shift p[0]..p[len] left `sh' bits, ignoring any bits that * `fall out' the left (there never will be any such anyway). * We may assume len >= 0. NOTE THAT THIS WRITES len+1 DIGITS. */ static void shl(register digit *p, register int len, register int sh) { register int i; for (i = 0; i < len; i++) p[i] = LHALF(p[i] << sh) | (p[i + 1] >> (HALF_BITS - sh)); p[i] = LHALF(p[i] << sh); } /* * __qdivrem(u, v, rem) returns u/v and, optionally, sets *rem to u%v. * * We do this in base 2-sup-HALF_BITS, so that all intermediate products * fit within u_long. As a consequence, the maximum length dividend and * divisor are 4 `digits' in this base (they are shorter if they have * leading zeros). */ u64 __qdivrem(u64 uq, u64 vq, u64 *arq) { union uu tmp; digit *u, *v, *q; register digit v1, v2; u_long qhat, rhat, t; int m, n, d, j, i; digit uspace[5], vspace[5], qspace[5]; /* * Take care of special cases: divide by zero, and u < v. */ if (vq == 0) { /* divide by zero. */ static volatile const unsigned int zero = 0; tmp.ul[H] = tmp.ul[L] = 1 / zero; if (arq) *arq = uq; return (tmp.q); } if (uq < vq) { if (arq) *arq = uq; return (0); } u = &uspace[0]; v = &vspace[0]; q = &qspace[0]; /* * Break dividend and divisor into digits in base B, then * count leading zeros to determine m and n. When done, we * will have: * u = (u[1]u[2]...u[m+n]) sub B * v = (v[1]v[2]...v[n]) sub B * v[1] != 0 * 1 < n <= 4 (if n = 1, we use a different division algorithm) * m >= 0 (otherwise u < v, which we already checked) * m + n = 4 * and thus * m = 4 - n <= 2 */ tmp.uq = uq; u[0] = 0; u[1] = HHALF(tmp.ul[H]); u[2] = LHALF(tmp.ul[H]); u[3] = HHALF(tmp.ul[L]); u[4] = LHALF(tmp.ul[L]); tmp.uq = vq; v[1] = HHALF(tmp.ul[H]); v[2] = LHALF(tmp.ul[H]); v[3] = HHALF(tmp.ul[L]); v[4] = LHALF(tmp.ul[L]); for (n = 4; v[1] == 0; v++) { if (--n == 1) { u_long rbj; /* r*B+u[j] (not root boy jim) */ digit q1, q2, q3, q4; /* * Change of plan, per exercise 16. * r = 0; * for j = 1..4: * q[j] = floor((r*B + u[j]) / v), * r = (r*B + u[j]) % v; * We unroll this completely here. */ t = v[2]; /* nonzero, by definition */ q1 = u[1] / t; rbj = COMBINE(u[1] % t, u[2]); q2 = rbj / t; rbj = COMBINE(rbj % t, u[3]); q3 = rbj / t; rbj = COMBINE(rbj % t, u[4]); q4 = rbj / t; if (arq) *arq = rbj % t; tmp.ul[H] = COMBINE(q1, q2); tmp.ul[L] = COMBINE(q3, q4); return (tmp.q); } } /* * By adjusting q once we determine m, we can guarantee that * there is a complete four-digit quotient at &qspace[1] when * we finally stop. */ for (m = 4 - n; u[1] == 0; u++) m--; for (i = 4 - m; --i >= 0;) q[i] = 0; q += 4 - m; /* * Here we run Program D, translated from MIX to C and acquiring * a few minor changes. * * D1: choose multiplier 1 << d to ensure v[1] >= B/2. */ d = 0; for (t = v[1]; t < B / 2; t <<= 1) d++; if (d > 0) { shl(&u[0], m + n, d); /* u <<= d */ shl(&v[1], n - 1, d); /* v <<= d */ } /* * D2: j = 0. */ j = 0; v1 = v[1]; /* for D3 -- note that v[1..n] are constant */ v2 = v[2]; /* for D3 */ do { register digit uj0, uj1, uj2; /* * D3: Calculate qhat (\^q, in TeX notation). * Let qhat = min((u[j]*B + u[j+1])/v[1], B-1), and * let rhat = (u[j]*B + u[j+1]) mod v[1]. * While rhat < B and v[2]*qhat > rhat*B+u[j+2], * decrement qhat and increase rhat correspondingly. * Note that if rhat >= B, v[2]*qhat < rhat*B. */ uj0 = u[j + 0]; /* for D3 only -- note that u[j+...] change */ uj1 = u[j + 1]; /* for D3 only */ uj2 = u[j + 2]; /* for D3 only */ if (uj0 == v1) { qhat = B; rhat = uj1; goto qhat_too_big; } else { u_long nn = COMBINE(uj0, uj1); qhat = nn / v1; rhat = nn % v1; } while (v2 * qhat > COMBINE(rhat, uj2)) { qhat_too_big: qhat--; if ((rhat += v1) >= B) break; } /* * D4: Multiply and subtract. * The variable `t' holds any borrows across the loop. * We split this up so that we do not require v[0] = 0, * and to eliminate a final special case. */ for (t = 0, i = n; i > 0; i--) { t = u[i + j] - v[i] * qhat - t; u[i + j] = LHALF(t); t = (B - HHALF(t)) & (B - 1); } t = u[j] - t; u[j] = LHALF(t); /* * D5: test remainder. * There is a borrow if and only if HHALF(t) is nonzero; * in that (rare) case, qhat was too large (by exactly 1). * Fix it by adding v[1..n] to u[j..j+n]. */ if (HHALF(t)) { qhat--; for (t = 0, i = n; i > 0; i--) { /* D6: add back. */ t += u[i + j] + v[i]; u[i + j] = LHALF(t); t = HHALF(t); } u[j] = LHALF(u[j] + t); } q[j] = qhat; } while (++j <= m); /* D7: loop on j. */ /* * If caller wants the remainder, we have to calculate it as * u[m..m+n] >> d (this is at most n digits and thus fits in * u[m+1..m+n], but we may need more source digits). */ if (arq) { if (d) { for (i = m + n; i > m; --i) u[i] = (u[i] >> d) | LHALF(u[i - 1] << (HALF_BITS - d)); u[i] = 0; } tmp.ul[H] = COMBINE(uspace[1], uspace[2]); tmp.ul[L] = COMBINE(uspace[3], uspace[4]); *arq = tmp.q; } tmp.ul[H] = COMBINE(qspace[1], qspace[2]); tmp.ul[L] = COMBINE(qspace[3], qspace[4]); return (tmp.q); } /* * Divide two signed quads. * Truncates towards zero, as required by C99. */ s64 __divdi3(s64 a, s64 b) { u64 ua, ub, uq; int neg = (a < 0) ^ (b < 0); ua = (a < 0) ? -(u64)a : a; ub = (b < 0) ? -(u64)b : b; uq = __qdivrem(ua, ub, (u64 *)0); return (neg ? -uq : uq); } /* * Divide two unsigned quads. */ u64 __udivdi3(u64 a, u64 b) { return __qdivrem(a, b, (u64 *)0); } /* * Remainder of unsigned quad division */ u64 __umoddi3(u64 a, u64 b) { u64 rem; __qdivrem(a, b, &rem); return rem; } /* * Remainder of signed quad division. * Truncates towards zero, as required by C99: * 11 % 5 = 1 * -11 % 5 = -1 * 11 % -5 = 1 * -11 % -5 = 1 */ s64 __moddi3(s64 a, s64 b) { u64 ua, ub, urem; int neg = (a < 0); ua = neg ? -(u64)a : a; ub = (b < 0) ? -(u64)b : b; __qdivrem(ua, ub, &urem); return (neg ? -urem : urem); } #endif /* BITS_PER_LONG == 32 */ unsigned long long parse_size_and_unit(const char *s, const char **ps) { unsigned long long ret; const char *s1; ret = simple_strtoull(s, &s1, 0); switch ( *s1 ) { case 'G': case 'g': ret <<= 10; case 'M': case 'm': ret <<= 10; case 'K': case 'k': ret <<= 10; case 'B': case 'b': s1++; break; default: ret <<= 10; /* default to kB */ break; } if ( ps != NULL ) *ps = s1; return ret; } /* * Local variables: * mode: C * c-set-style: "BSD" * c-basic-offset: 4 * tab-width: 4 * indent-tabs-mode: nil * End: */ ef='#n320'>320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483
/*
The MIT License (MIT)

Copyright (c) 2016 Fred Sundvik

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/

#include "config.h"
#include "visualizer.h"
#include <string.h>
#ifdef PROTOCOL_CHIBIOS
#    include "ch.h"
#endif

#include "gfx.h"

#ifdef LCD_BACKLIGHT_ENABLE
#    include "lcd_backlight.h"
#endif

//#define DEBUG_VISUALIZER

#ifdef DEBUG_VISUALIZER
#    include "debug.h"
#else
#    include "nodebug.h"
#endif

#ifdef SERIAL_LINK_ENABLE
#    include "serial_link/protocol/transport.h"
#    include "serial_link/system/serial_link.h"
#endif

#include "action_util.h"

// Define this in config.h
#ifndef VISUALIZER_THREAD_PRIORITY
// The visualizer needs gfx thread priorities
#    define VISUALIZER_THREAD_PRIORITY (NORMAL_PRIORITY - 2)
#endif

static visualizer_keyboard_status_t current_status = {.layer         = 0xFFFFFFFF,
                                                      .default_layer = 0xFFFFFFFF,
                                                      .leds          = 0xFFFFFFFF,
#ifdef BACKLIGHT_ENABLE
                                                      .backlight_level = 0,
#endif
                                                      .mods      = 0xFF,
                                                      .suspended = false,
#ifdef VISUALIZER_USER_DATA_SIZE
                                                      .user_data = {0}
#endif
};

static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
    return status1->layer == status2->layer && status1->default_layer == status2->default_layer && status1->mods == status2->mods && status1->leds == status2->leds && status1->suspended == status2->suspended
#ifdef BACKLIGHT_ENABLE
           && status1->backlight_level == status2->backlight_level
#endif
#ifdef VISUALIZER_USER_DATA_SIZE
           && memcmp(status1->user_data, status2->user_data, VISUALIZER_USER_DATA_SIZE) == 0
#endif
        ;
}

static bool visualizer_enabled = false;

#ifdef VISUALIZER_USER_DATA_SIZE
static uint8_t user_data[VISUALIZER_USER_DATA_SIZE];
#endif

#define MAX_SIMULTANEOUS_ANIMATIONS 4
static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};

#ifdef SERIAL_LINK_ENABLE
MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);

static remote_object_t* remote_objects[] = {
    REMOTE_OBJECT(current_status),
};

#endif

GDisplay* LCD_DISPLAY = 0;
GDisplay* LED_DISPLAY = 0;

#ifdef LCD_DISPLAY_NUMBER
__attribute__((weak)) GDisplay* get_lcd_display(void) { return gdispGetDisplay(LCD_DISPLAY_NUMBER); }
#endif

#ifdef LED_DISPLAY_NUMBER
__attribute__((weak)) GDisplay* get_led_display(void) { return gdispGetDisplay(LED_DISPLAY_NUMBER); }
#endif

void start_keyframe_animation(keyframe_animation_t* animation) {
    animation->current_frame      = -1;
    animation->time_left_in_frame = 0;
    animation->need_update        = true;
    int free_index                = -1;
    for (int i = 0; i < MAX_SIMULTANEOUS_ANIMATIONS; i++) {
        if (animations[i] == animation) {
            return;
        }
        if (free_index == -1 && animations[i] == NULL) {
            free_index = i;
        }
    }
    if (free_index != -1) {
        animations[free_index] = animation;
    }
}

void stop_keyframe_animation(keyframe_animation_t* animation) {
    animation->current_frame         = animation->num_frames;
    animation->time_left_in_frame    = 0;
    animation->need_update           = true;
    animation->first_update_of_frame = false;
    animation->last_update_of_frame  = false;
    for (int i = 0; i < MAX_SIMULTANEOUS_ANIMATIONS; i++) {
        if (animations[i] == animation) {
            animations[i] = NULL;
            return;
        }
    }
}

void stop_all_keyframe_animations(void) {
    for (int i = 0; i < MAX_SIMULTANEOUS_ANIMATIONS; i++) {
        if (animations[i]) {
            animations[i]->current_frame         = animations[i]->num_frames;
            animations[i]->time_left_in_frame    = 0;
            animations[i]->need_update           = true;
            animations[i]->first_update_of_frame = false;
            animations[i]->last_update_of_frame  = false;
            animations[i]                        = NULL;
        }
    }
}

static uint8_t get_num_running_animations(void) {
    uint8_t count = 0;
    for (int i = 0; i < MAX_SIMULTANEOUS_ANIMATIONS; i++) {
        count += animations[i] ? 1 : 0;
    }
    return count;
}

static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) {
    // TODO: Clean up this messy code
    dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame, animation->time_left_in_frame, delta);
    if (animation->current_frame == animation->num_frames) {
        animation->need_update = false;
        return false;
    }
    if (animation->current_frame == -1) {
        animation->current_frame         = 0;
        animation->time_left_in_frame    = animation->frame_lengths[0];
        animation->need_update           = true;
        animation->first_update_of_frame = true;
    } else {
        animation->time_left_in_frame -= delta;
        while (animation->time_left_in_frame <= 0) {
            int left = animation->time_left_in_frame;
            if (animation->need_update) {
                animation->time_left_in_frame   = 0;
                animation->last_update_of_frame = true;
                (*animation->frame_functions[animation->current_frame])(animation, state);
                animation->last_update_of_frame = false;
            }
            animation->current_frame++;
            animation->need_update           = true;
            animation->first_update_of_frame = true;
            if (animation->current_frame == animation->num_frames) {
                if (animation->loop) {
                    animation->current_frame = 0;
                } else {
                    stop_keyframe_animation(animation);
                    return false;
                }
            }
            delta                         = -left;
            animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
            animation->time_left_in_frame -= delta;
        }
    }
    if (animation->need_update) {
        animation->need_update           = (*animation->frame_functions[animation->current_frame])(animation, state);
        animation->first_update_of_frame = false;
    }

    systemticks_t wanted_sleep = animation->need_update ? gfxMillisecondsToTicks(10) : (unsigned)animation->time_left_in_frame;
    if (wanted_sleep < *sleep_time) {
        *sleep_time = wanted_sleep;
    }

    return true;
}

void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state) {
    int next_frame = animation->current_frame + 1;
    if (next_frame == animation->num_frames) {
        next_frame = 0;
    }
    keyframe_animation_t temp_animation  = *animation;
    temp_animation.current_frame         = next_frame;
    temp_animation.time_left_in_frame    = animation->frame_lengths[next_frame];
    temp_animation.first_update_of_frame = true;
    temp_animation.last_update_of_frame  = false;
    temp_animation.need_update           = false;
    visualizer_state_t temp_state        = *state;
    (*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
}

// TODO: Optimize the stack size, this is probably way too big
static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
    (void)arg;

    GListener event_listener;
    geventListenerInit(&event_listener);
    geventAttachSource(&event_listener, (GSourceHandle)&current_status, 0);

    visualizer_keyboard_status_t initial_status = {
        .default_layer = 0xFFFFFFFF,
        .layer         = 0xFFFFFFFF,
        .mods          = 0xFF,
        .leds          = 0xFFFFFFFF,
        .suspended     = false,
#ifdef BACKLIGHT_ENABLE
        .backlight_level = 0,
#endif
#ifdef VISUALIZER_USER_DATA_SIZE
        .user_data = {0},
#endif
    };

    visualizer_state_t state = {.status            = initial_status,
                                .current_lcd_color = 0,
#ifdef LCD_ENABLE
                                .font_fixed5x8         = gdispOpenFont("fixed_5x8"),
                                .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
#endif
    };
    initialize_user_visualizer(&state);
    state.prev_lcd_color = state.current_lcd_color;

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_color(LCD_HUE(state.current_lcd_color), LCD_SAT(state.current_lcd_color), LCD_INT(state.current_lcd_color));
#endif

    systemticks_t sleep_time   = TIME_INFINITE;
    systemticks_t current_time = gfxSystemTicks();
    bool          force_update = true;

    while (true) {
        systemticks_t new_time = gfxSystemTicks();
        systemticks_t delta    = new_time - current_time;
        current_time           = new_time;
        bool enabled           = visualizer_enabled;
        if (force_update || !same_status(&state.status, &current_status)) {
            force_update = false;
#if BACKLIGHT_ENABLE
            if (current_status.backlight_level != state.status.backlight_level) {
                if (current_status.backlight_level != 0) {
                    gdispGSetPowerMode(LED_DISPLAY, powerOn);
                    uint16_t percent = (uint16_t)current_status.backlight_level * 100 / BACKLIGHT_LEVELS;
                    gdispGSetBacklight(LED_DISPLAY, percent);
                } else {
                    gdispGSetPowerMode(LED_DISPLAY, powerOff);
                }
                state.status.backlight_level = current_status.backlight_level;
            }
#endif
            if (visualizer_enabled) {
                if (current_status.suspended) {
                    stop_all_keyframe_animations();
                    visualizer_enabled = false;
                    state.status       = current_status;
                    user_visualizer_suspend(&state);
                } else {
                    visualizer_keyboard_status_t prev_status = state.status;
                    state.status                             = current_status;
                    update_user_visualizer_state(&state, &prev_status);
                }
                state.prev_lcd_color = state.current_lcd_color;
            }
        }
        if (!enabled && state.status.suspended && current_status.suspended == false) {
            // Setting the status to the initial status will force an update
            // when the visualizer is enabled again
            state.status           = initial_status;
            state.status.suspended = false;
            stop_all_keyframe_animations();
            user_visualizer_resume(&state);
            state.prev_lcd_color = state.current_lcd_color;
        }
        sleep_time = TIME_INFINITE;
        for (int i = 0; i < MAX_SIMULTANEOUS_ANIMATIONS; i++) {
            if (animations[i]) {
                update_keyframe_animation(animations[i], &state, delta, &sleep_time);
            }
        }
#ifdef BACKLIGHT_ENABLE
        gdispGFlush(LED_DISPLAY);
#endif

#ifdef LCD_ENABLE
        gdispGFlush(LCD_DISPLAY);
#endif

#ifdef EMULATOR
        draw_emulator();
#endif
        // Enable the visualizer when the startup or the suspend animation has finished
        if (!visualizer_enabled && state.status.suspended == false && get_num_running_animations() == 0) {
            visualizer_enabled = true;
            force_update       = true;
            sleep_time         = 0;
        }

        systemticks_t after_update = gfxSystemTicks();
        unsigned      update_delta = after_update - current_time;
        if (sleep_time != TIME_INFINITE) {
            if (sleep_time > update_delta) {
                sleep_time -= update_delta;
            } else {
                sleep_time = 0;
            }
        }
        dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
#ifdef PROTOCOL_CHIBIOS
        // The gEventWait function really takes milliseconds, even if the documentation says ticks.
        // Unfortunately there's no generic ugfx conversion from system time to milliseconds,
        // so let's do it in a platform dependent way.

        // On windows the system ticks is the same as milliseconds anyway
        if (sleep_time != TIME_INFINITE) {
            sleep_time = ST2MS(sleep_time);
        }
#endif
        geventEventWait(&event_listener, sleep_time);
    }
#ifdef LCD_ENABLE
    gdispCloseFont(state.font_fixed5x8);
    gdispCloseFont(state.font_dejavusansbold12);
#endif

    return 0;
}

void visualizer_init(void) {
    gfxInit();

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_init();
#endif

#ifdef SERIAL_LINK_ENABLE
    add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*));
#endif

#ifdef LCD_ENABLE
    LCD_DISPLAY = get_lcd_display();
#endif

#ifdef BACKLIGHT_ENABLE
    LED_DISPLAY = get_led_display();
#endif

    // We are using a low priority thread, the idea is to have it run only
    // when the main thread is sleeping during the matrix scanning
    gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack), VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
}

void update_status(bool changed) {
    if (changed) {
        GSourceListener* listener = geventGetSourceListener((GSourceHandle)&current_status, NULL);
        if (listener) {
            geventSendEvent(listener);
        }
    }
#ifdef SERIAL_LINK_ENABLE
    static systime_t last_update    = 0;
    systime_t        current_update = chVTGetSystemTimeX();
    systime_t        delta          = current_update - last_update;
    if (changed || delta > MS2ST(10)) {
        last_update                     = current_update;
        visualizer_keyboard_status_t* r = begin_write_current_status();
        *r                              = current_status;
        end_write_current_status();
    }
#endif
}

uint8_t visualizer_get_mods() {
    uint8_t mods = get_mods();

#ifndef NO_ACTION_ONESHOT
    if (!has_oneshot_mods_timed_out()) {
        mods |= get_oneshot_mods();
    }
#endif
    return mods;
}

#ifdef VISUALIZER_USER_DATA_SIZE
void visualizer_set_user_data(void* u) { memcpy(user_data, u, VISUALIZER_USER_DATA_SIZE); }
#endif

void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds) {
    // Note that there's a small race condition here, the thread could read
    // a state where one of these are set but not the other. But this should
    // not really matter as it will be fixed during the next loop step.
    // Alternatively a mutex could be used instead of the volatile variables

    bool changed = false;
#ifdef SERIAL_LINK_ENABLE
    if (is_serial_link_connected()) {
        visualizer_keyboard_status_t* new_status = read_current_status();
        if (new_status) {
            if (!same_status(&current_status, new_status)) {
                changed        = true;
                current_status = *new_status;
            }
        }
    } else {
#else
    {
#endif
        visualizer_keyboard_status_t new_status = {
            .layer         = state,
            .default_layer = default_state,
            .mods          = mods,
            .leds          = leds,
#ifdef BACKLIGHT_ENABLE
            .backlight_level = current_status.backlight_level,
#endif
            .suspended = current_status.suspended,
        };
#ifdef VISUALIZER_USER_DATA_SIZE
        memcpy(new_status.user_data, user_data, VISUALIZER_USER_DATA_SIZE);
#endif
        if (!same_status(&current_status, &new_status)) {
            changed        = true;
            current_status = new_status;
        }
    }
    update_status(changed);
}

void visualizer_suspend(void) {
    current_status.suspended = true;
    update_status(true);
}

void visualizer_resume(void) {
    current_status.suspended = false;
    update_status(true);
}

#ifdef BACKLIGHT_ENABLE
void backlight_set(uint8_t level) {
    current_status.backlight_level = level;
    update_status(true);
}
#endif