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-rw-r--r--Demos/Device/LowLevel/AudioInput/Descriptors.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Demos/Device/LowLevel/AudioInput/Descriptors.h b/Demos/Device/LowLevel/AudioInput/Descriptors.h
index 9e7b2d6d1..cda03c0c7 100644
--- a/Demos/Device/LowLevel/AudioInput/Descriptors.h
+++ b/Demos/Device/LowLevel/AudioInput/Descriptors.h
@@ -125,7 +125,7 @@
*
* \param[in] freq Required audio sampling frequency in HZ
*/
- #define SAMPLE_FREQ(freq) {LowWord: ((uint32_t)freq & 0x00FFFF), HighByte: (((uint32_t)freq >> 16) & 0x0000FF)}
+ #define SAMPLE_FREQ(freq) {LowWord: ((uint32_t)(freq) & 0x00FFFF), HighByte: (((uint32_t)(freq) >> 16) & 0x0000FF)}
/** Mask for the attributes parameter of an Audio class specific Endpoint descriptor, indicating that the endpoint
* accepts only filled endpoint packets of audio samples.
@@ -138,7 +138,7 @@
#define EP_ACCEPTS_SMALL_PACKETS (0 << 7)
/** Endpoint number of the Audio isochronous streaming data endpoint. */
- #define AUDIO_STREAM_EPNUM 1
+ #define AUDIO_STREAM_EPNUM 1
/** Endpoint size in bytes of the Audio isochronous streaming data endpoint. The Windows audio stack requires
* at least 192 bytes for correct output, thus the smaller 128 byte maximum endpoint size on some of the smaller