diff options
author | inmarket <andrewh@inmarket.com.au> | 2018-03-10 20:36:12 +1000 |
---|---|---|
committer | inmarket <andrewh@inmarket.com.au> | 2018-03-10 20:36:12 +1000 |
commit | 94f1cc2f0a4db0c6f1483e6d648068e031bcc094 (patch) | |
tree | 97f50372239108ec9e6e75a3d56e808e479cb7be /demos/modules/gdisp/streaming | |
parent | f265924396167729e8d9fb36a0383263f36c1270 (diff) | |
download | uGFX-94f1cc2f0a4db0c6f1483e6d648068e031bcc094.tar.gz uGFX-94f1cc2f0a4db0c6f1483e6d648068e031bcc094.tar.bz2 uGFX-94f1cc2f0a4db0c6f1483e6d648068e031bcc094.zip |
Change new colors to GFX_RED instead of GFXRED. Use the new color defs
Diffstat (limited to 'demos/modules/gdisp/streaming')
-rw-r--r-- | demos/modules/gdisp/streaming/main.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/demos/modules/gdisp/streaming/main.c b/demos/modules/gdisp/streaming/main.c index be94608f..a360ecc2 100644 --- a/demos/modules/gdisp/streaming/main.c +++ b/demos/modules/gdisp/streaming/main.c @@ -49,8 +49,8 @@ * #define GMISC_INVSQRT_REAL_SLOW GFXON * in your gfxconf.h file. This should always work although it will probably be slow. */ -#define BALLCOLOR1 Red -#define BALLCOLOR2 Yellow +#define BALLCOLOR1 GFX_RED +#define BALLCOLOR2 GFX_YELLOW #define WALLCOLOR HTML2COLOR(0x303030) #define BACKCOLOR HTML2COLOR(0xC0C0C0) #define FLOORCOLOR HTML2COLOR(0x606060) @@ -110,7 +110,7 @@ int main(void) { // The ball shadow is darker if (g*(g+.4)+h*(h+.1) < 1) - colour = gdispBlendColor(colour, Black, SHADOWALPHA); + colour = gdispBlendColor(colour, GFX_BLACK, SHADOWALPHA); } gdispStreamColor(colour); /* pixel to the LCD */ } |