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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id:$
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// DESCRIPTION:
+// System specific interface stuff.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __D_TICCMD__
+#define __D_TICCMD__
+
+#include "doomtype.h"
+
+#ifdef __GNUG__
+#pragma interface
+#endif
+
+// The data sampled per tick (single player)
+// and transmitted to other peers (multiplayer).
+// Mainly movements/button commands per game tick,
+// plus a checksum for internal state consistency.
+typedef struct
+{
+ char forwardmove; // *2048 for move
+ char sidemove; // *2048 for move
+ short angleturn; // <<16 for angle delta
+ short consistancy; // checks for net game
+ byte chatchar;
+ byte buttons;
+} ticcmd_t;
+
+
+
+#endif
+//-----------------------------------------------------------------------------
+//
+// $Log:$
+//
+//-----------------------------------------------------------------------------