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Diffstat (limited to 'demos/3rdparty/doom/doomdef.h')
-rw-r--r-- | demos/3rdparty/doom/doomdef.h | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/doomdef.h b/demos/3rdparty/doom/doomdef.h new file mode 100644 index 00000000..18504776 --- /dev/null +++ b/demos/3rdparty/doom/doomdef.h @@ -0,0 +1,338 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// Internally used data structures for virtually everything, +// key definitions, lots of other stuff. +// +//----------------------------------------------------------------------------- + +#ifndef __DOOMDEF__ +#define __DOOMDEF__ + +#include <stdio.h> +#include <string.h> + +// +// Global parameters/defines. +// +// DOOM version +enum { VERSION = 110 }; + + +// Game mode handling - identify IWAD version +// to handle IWAD dependend animations etc. +typedef enum +{ + shareware, // DOOM 1 shareware, E1, M9 + registered, // DOOM 1 registered, E3, M27 + commercial, // DOOM 2 retail, E1 M34 + // DOOM 2 german edition not handled + retail, // DOOM 1 retail, E4, M36 + indetermined // Well, no IWAD found. + +} GameMode_t; + + +// Mission packs - might be useful for TC stuff? +typedef enum +{ + doom, // DOOM 1 + doom2, // DOOM 2 + pack_tnt, // TNT mission pack + pack_plut, // Plutonia pack + none + +} GameMission_t; + + +// Identify language to use, software localization. +typedef enum +{ + english, + french, + german, + unknown + +} Language_t; + + +// If rangecheck is undefined, +// most parameter validation debugging code will not be compiled +#define RANGECHECK + +// Do or do not use external soundserver. +// The sndserver binary to be run separately +// has been introduced by Dave Taylor. +// The integrated sound support is experimental, +// and unfinished. Default is synchronous. +// Experimental asynchronous timer based is +// handled by SNDINTR. +#define SNDSERV 1 +//#define SNDINTR 1 + + +// This one switches between MIT SHM (no proper mouse) +// and XFree86 DGA (mickey sampling). The original +// linuxdoom used SHM, which is default. +//#define X11_DGA 1 + + +// +// For resize of screen, at start of game. +// It will not work dynamically, see visplanes. +// +#define BASE_WIDTH 320 + +// It is educational but futile to change this +// scaling e.g. to 2. Drawing of status bar, +// menues etc. is tied to the scale implied +// by the graphics. +#define SCREEN_MUL 1 +#define INV_ASPECT_RATIO 0.625 // 0.75, ideally + +// Defines suck. C sucks. +// C++ might sucks for OOP, but it sure is a better C. +// So there. +#define SCREENWIDTH 320 +//SCREEN_MUL*BASE_WIDTH //320 +#define SCREENHEIGHT 200 +//(int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO) //200 + + + + +// The maximum number of players, multiplayer/networking. +#define MAXPLAYERS 4 + +// State updates, number of tics / second. +#define TICRATE 35 + +// The current state of the game: whether we are +// playing, gazing at the intermission screen, +// the game final animation, or a demo. +typedef enum +{ + GS_LEVEL, + GS_INTERMISSION, + GS_FINALE, + GS_DEMOSCREEN +} gamestate_t; + +// +// Difficulty/skill settings/filters. +// + +// Skill flags. +#define MTF_EASY 1 +#define MTF_NORMAL 2 +#define MTF_HARD 4 + +// Deaf monsters/do not react to sound. +#define MTF_AMBUSH 8 + +typedef enum +{ + sk_baby, + sk_easy, + sk_medium, + sk_hard, + sk_nightmare +} skill_t; + + + + +// +// Key cards. +// +typedef enum +{ + it_bluecard, + it_yellowcard, + it_redcard, + it_blueskull, + it_yellowskull, + it_redskull, + + NUMCARDS + +} card_t; + + + +// The defined weapons, +// including a marker indicating +// user has not changed weapon. +typedef enum +{ + wp_fist, + wp_pistol, + wp_shotgun, + wp_chaingun, + wp_missile, + wp_plasma, + wp_bfg, + wp_chainsaw, + wp_supershotgun, + + NUMWEAPONS, + + // No pending weapon change. + wp_nochange + +} weapontype_t; + + +// Ammunition types defined. +typedef enum +{ + am_clip, // Pistol / chaingun ammo. + am_shell, // Shotgun / double barreled shotgun. + am_cell, // Plasma rifle, BFG. + am_misl, // Missile launcher. + NUMAMMO, + am_noammo // Unlimited for chainsaw / fist. + +} ammotype_t; + + +// Power up artifacts. +typedef enum +{ + pw_invulnerability, + pw_strength, + pw_invisibility, + pw_ironfeet, + pw_allmap, + pw_infrared, + NUMPOWERS + +} powertype_t; + + + +// +// Power up durations, +// how many seconds till expiration, +// assuming TICRATE is 35 ticks/second. +// +typedef enum +{ + INVULNTICS = (30*TICRATE), + INVISTICS = (60*TICRATE), + INFRATICS = (120*TICRATE), + IRONTICS = (60*TICRATE) + +} powerduration_t; + + + + +// +// DOOM keyboard definition. +// This is the stuff configured by Setup.Exe. +// Most key data are simple ascii (uppercased). +// +#define KEY_RIGHTARROW 0xae +#define KEY_LEFTARROW 0xac +#define KEY_UPARROW 0xad +#define KEY_DOWNARROW 0xaf +#define KEY_ESCAPE 27 +#define KEY_ENTER 13 +#define KEY_TAB 9 +#define KEY_F1 (0x80+0x3b) +#define KEY_F2 (0x80+0x3c) +#define KEY_F3 (0x80+0x3d) +#define KEY_F4 (0x80+0x3e) +#define KEY_F5 (0x80+0x3f) +#define KEY_F6 (0x80+0x40) +#define KEY_F7 (0x80+0x41) +#define KEY_F8 (0x80+0x42) +#define KEY_F9 (0x80+0x43) +#define KEY_F10 (0x80+0x44) +#define KEY_F11 (0x80+0x57) +#define KEY_F12 (0x80+0x58) + +#define KEY_BACKSPACE 127 +#define KEY_PAUSE 0xff + +#define KEY_EQUALS 0x3d +#define KEY_MINUS 0x2d + +#define KEY_RSHIFT (0x80+0x36) +#define KEY_RCTRL (0x80+0x1d) +#define KEY_RALT (0x80+0x38) + +#define KEY_LALT KEY_RALT + + + +// DOOM basic types (boolean), +// and max/min values. +//#include "doomtype.h" + +// Fixed point. +//#include "m_fixed.h" + +// Endianess handling. +//#include "m_swap.h" + + +// Binary Angles, sine/cosine/atan lookups. +//#include "tables.h" + +// Event type. +//#include "d_event.h" + +// Game function, skills. +//#include "g_game.h" + +// All external data is defined here. +//#include "doomdata.h" + +// All important printed strings. +// Language selection (message strings). +//#include "dstrings.h" + +// Player is a special actor. +//struct player_s; + + +//#include "d_items.h" +//#include "d_player.h" +//#include "p_mobj.h" +//#include "d_net.h" + +// PLAY +//#include "p_tick.h" + + + + +// Header, generated by sound utility. +// The utility was written by Dave Taylor. +//#include "sounds.h" + + + + +#endif // __DOOMDEF__ +//----------------------------------------------------------------------------- +// +// $Log:$ +// +//----------------------------------------------------------------------------- |