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Diffstat (limited to 'demos/3rdparty/doom/g_game.h')
-rw-r--r-- | demos/3rdparty/doom/g_game.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/g_game.h b/demos/3rdparty/doom/g_game.h new file mode 100644 index 00000000..d84916ce --- /dev/null +++ b/demos/3rdparty/doom/g_game.h @@ -0,0 +1,79 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// Duh. +// +//----------------------------------------------------------------------------- + + +#ifndef __G_GAME__ +#define __G_GAME__ + +#include "doomdef.h" +#include "d_event.h" + + + +// +// GAME +// +void G_DeathMatchSpawnPlayer (int playernum); + +void G_InitNew (skill_t skill, int episode, int map); + +// Can be called by the startup code or M_Responder. +// A normal game starts at map 1, +// but a warp test can start elsewhere +void G_DeferedInitNew (skill_t skill, int episode, int map); + +void G_DeferedPlayDemo (char* demo); + +// Can be called by the startup code or M_Responder, +// calls P_SetupLevel or W_EnterWorld. +void G_LoadGame (char* name); + +void G_DoLoadGame (void); + +// Called by M_Responder. +void G_SaveGame (int slot, char* description); + +// Only called by startup code. +void G_RecordDemo (char* name); + +void G_BeginRecording (void); + +void G_PlayDemo (char* name); +void G_TimeDemo (char* name); +boolean G_CheckDemoStatus (void); + +void G_ExitLevel (void); +void G_SecretExitLevel (void); + +void G_WorldDone (void); + +void G_Ticker (void); +boolean G_Responder (event_t* ev); + +void G_ScreenShot (void); + + +#endif +//----------------------------------------------------------------------------- +// +// $Log:$ +// +//----------------------------------------------------------------------------- |