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Diffstat (limited to 'demos/3rdparty/doom/i_system.h')
-rw-r--r-- | demos/3rdparty/doom/i_system.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/i_system.h b/demos/3rdparty/doom/i_system.h new file mode 100644 index 00000000..d9a1fb04 --- /dev/null +++ b/demos/3rdparty/doom/i_system.h @@ -0,0 +1,104 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// System specific interface stuff. +// +//----------------------------------------------------------------------------- + + +#ifndef __I_SYSTEM__ +#define __I_SYSTEM__ + +#include "d_ticcmd.h" +#include "d_event.h" + +#ifdef __GNUG__ +#pragma interface +#endif + + +// Called by DoomMain. +void I_Init (void); + +// Called by startup code +// to get the ammount of memory to malloc +// for the zone management. +byte* I_ZoneBase (int *size); + + +// Called by D_DoomLoop, +// returns current time in tics. +int I_GetTime (void); + + +// +// Called by D_DoomLoop, +// called before processing any tics in a frame +// (just after displaying a frame). +// Time consuming syncronous operations +// are performed here (joystick reading). +// Can call D_PostEvent. +// +void I_StartFrame (void); + + +// +// Called by D_DoomLoop, +// called before processing each tic in a frame. +// Quick syncronous operations are performed here. +// Can call D_PostEvent. +void I_StartTic (void); + +// Asynchronous interrupt functions should maintain private queues +// that are read by the synchronous functions +// to be converted into events. + +// Either returns a null ticcmd, +// or calls a loadable driver to build it. +// This ticcmd will then be modified by the gameloop +// for normal input. +ticcmd_t* I_BaseTiccmd (void); + + +// Called by M_Responder when quit is selected. +// Clean exit, displays sell blurb. +void I_Quit (void); + + +// Allocates from low memory under dos, +// just mallocs under unix +byte* I_AllocLow (int length); + +void I_Tactile (int on, int off, int total); + + +void I_Error (char *error, ...); + +int I_HaveFile(char *fname); +int I_FileSize(int handle); +int I_FileRead (int handle, char *buf, int len); +void I_FilePos(int handle, int pos); +int I_FileOpenRead(char *fname); +void I_FileClose(int handle); +void *I_Realloc(void *p, int nsize); + +#endif +//----------------------------------------------------------------------------- +// +// $Log:$ +// +//----------------------------------------------------------------------------- |