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Diffstat (limited to 'demos/3rdparty/doom/p_saveg.h')
-rw-r--r-- | demos/3rdparty/doom/p_saveg.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/p_saveg.h b/demos/3rdparty/doom/p_saveg.h new file mode 100644 index 00000000..4caf6eda --- /dev/null +++ b/demos/3rdparty/doom/p_saveg.h @@ -0,0 +1,51 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// Savegame I/O, archiving, persistence. +// +//----------------------------------------------------------------------------- + + +#ifndef __P_SAVEG__ +#define __P_SAVEG__ + + +#ifdef __GNUG__ +#pragma interface +#endif + + +// Persistent storage/archiving. +// These are the load / save game routines. +void P_ArchivePlayers (void); +void P_UnArchivePlayers (void); +void P_ArchiveWorld (void); +void P_UnArchiveWorld (void); +void P_ArchiveThinkers (void); +void P_UnArchiveThinkers (void); +void P_ArchiveSpecials (void); +void P_UnArchiveSpecials (void); + +extern byte* save_p; + + +#endif +//----------------------------------------------------------------------------- +// +// $Log:$ +// +//----------------------------------------------------------------------------- |