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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id:$
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// DESCRIPTION:
+// Refresh module, data I/O, caching, retrieval of graphics
+// by name.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __R_DATA__
+#define __R_DATA__
+
+#include "r_defs.h"
+#include "r_state.h"
+
+#ifdef __GNUG__
+#pragma interface
+#endif
+
+// Retrieve column data for span blitting.
+byte*
+R_GetColumn
+( int tex,
+ int col );
+
+
+// I/O, setting up the stuff.
+void R_InitData (void);
+void R_PrecacheLevel (void);
+
+
+// Retrieval.
+// Floor/ceiling opaque texture tiles,
+// lookup by name. For animation?
+int R_FlatNumForName (char* name);
+
+
+// Called by P_Ticker for switches and animations,
+// returns the texture number for the texture name.
+int R_TextureNumForName (char *name);
+int R_CheckTextureNumForName (char *name);
+
+#endif
+//-----------------------------------------------------------------------------
+//
+// $Log:$
+//
+//-----------------------------------------------------------------------------