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Diffstat (limited to 'demos/3rdparty/doom/r_sky.c')
-rw-r--r-- | demos/3rdparty/doom/r_sky.c | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/r_sky.c b/demos/3rdparty/doom/r_sky.c new file mode 100644 index 00000000..b090ec07 --- /dev/null +++ b/demos/3rdparty/doom/r_sky.c @@ -0,0 +1,62 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// $Log:$ +// +// DESCRIPTION: +// Sky rendering. The DOOM sky is a texture map like any +// wall, wrapping around. A 1024 columns equal 360 degrees. +// The default sky map is 256 columns and repeats 4 times +// on a 320 screen? +// +// +//----------------------------------------------------------------------------- + +static const char +rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $"; + + +// Needed for FRACUNIT. +#include "m_fixed.h" + +// Needed for Flat retrieval. +#include "r_data.h" + + +#ifdef __GNUG__ +#pragma implementation "r_sky.h" +#endif +#include "r_sky.h" + +// +// sky mapping +// +int skyflatnum; +int skytexture; +int skytexturemid; + + + +// +// R_InitSkyMap +// Called whenever the view size changes. +// +void R_InitSkyMap (void) +{ + // skyflatnum = R_FlatNumForName ( SKYFLATNAME ); + skytexturemid = 100*FRACUNIT; +} + |