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-rw-r--r--src/ginput/sys_options.h99
1 files changed, 78 insertions, 21 deletions
diff --git a/src/ginput/sys_options.h b/src/ginput/sys_options.h
index c606262b..e67a03ce 100644
--- a/src/ginput/sys_options.h
+++ b/src/ginput/sys_options.h
@@ -73,40 +73,97 @@
* @{
*/
/**
- * @brief Use a custom board definition for the mouse/touch driver even if a board definition exists.
+ * @brief Start touch devices without loading or running calibration.
* @details Defaults to FALSE
- * @details If TRUE, add ginput_lld_mouse_board.h to your project directory and customise it.
- * @note Not all GINPUT mouse/touch low level drivers use board definition files.
+ * @note This is used if you want to manually control the initial calibration
+ * process. In practice this is only useful for a touch driver test program.
*/
- #ifndef GINPUT_MOUSE_USE_CUSTOM_BOARD
- #define GINPUT_MOUSE_USE_CUSTOM_BOARD FALSE
+ #ifndef GINPUT_TOUCH_STARTRAW
+ #define GINPUT_TOUCH_STARTRAW FALSE
#endif
- /**
- * @brief Use a custom board definition for the keyboard driver even if a board definition exists.
+ /**
+ * @brief Turn off the touch calibration GUI.
* @details Defaults to FALSE
- * @details If TRUE, add ginput_lld_keyboard_board.h to your project directory and customise it.
- * @note Not all GINPUT keyboard low level drivers use board definition files.
+ * @note Turning off the calibration GUI just turns off the manual calibration
+ * process. Readings may still be calibrated if calibration data
+ * can be loaded.
+ * @note Calibration requires a lot of code. If your device doesn't require it
+ * using this option can save a lot of space.
*/
- #ifndef GINPUT_KEYBOARD_USE_CUSTOM_BOARD
- #define GINPUT_KEYBOARD_USE_CUSTOM_BOARD FALSE
+ #ifndef GINPUT_TOUCH_NOCALIBRATE_GUI
+ #define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE
#endif
/**
- * @brief Use a custom board definition for the toggle driver even if a board definition exists.
+ * @brief Turn off all touch calibration support.
* @details Defaults to FALSE
- * @details If TRUE, add ginput_lld_toggle_board.h to your project directory and customise it.
- * @note Not all GINPUT toggle low level drivers use board definition files.
+ * @note With this set to TRUE touch readings will not be calibrated.
+ * @note This automatically turns off the calibration GUI too!
+ * @note Calibration requires a lot of code. If your device doesn't require it
+ * using this option can save a lot of space.
*/
- #ifndef GINPUT_TOGGLE_USE_CUSTOM_BOARD
- #define GINPUT_TOGGLE_USE_CUSTOM_BOARD FALSE
+ #ifndef GINPUT_TOUCH_NOCALIBRATE
+ #define GINPUT_TOUCH_NOCALIBRATE FALSE
#endif
/**
- * @brief Use a custom board definition for the dial driver even if a board definition exists.
+ * @brief Turn off all touch support.
* @details Defaults to FALSE
- * @details If TRUE, add ginput_lld_dial_board.h to your project directory and customise it.
- * @note Not all GINPUT dial low level drivers use board definition files.
+ * @note This automatically turns off all calibration and the calibration GUI too!
+ * @note Touch device handling requires a lot of code. If your device doesn't require it
+ * using this option can save a lot of space.
*/
- #ifndef GINPUT_DIAL_USE_CUSTOM_BOARD
- #define GINPUT_DIAL_USE_CUSTOM_BOARD FALSE
+ #ifndef GINPUT_TOUCH_NOTOUCH
+ #define GINPUT_TOUCH_NOTOUCH FALSE
+ #endif
+ /**
+ * @brief Milliseconds between mouse polls.
+ * @details Defaults to 25 millseconds
+ * @note How often mice should be polled. More often leads to smoother mouse movement
+ * but increases CPU usage.
+ */
+ #ifndef GINPUT_MOUSE_POLL_PERIOD
+ #define GINPUT_MOUSE_POLL_PERIOD 25
+ #endif
+
+ /**
+ * @brief Maximum length of CLICK in milliseconds
+ * @details Defaults to 300 millseconds
+ * @note Mouse down to Mouse up times greater than this are not clicks.
+ */
+ #ifndef GINPUT_MOUSE_CLICK_TIME
+ #define GINPUT_MOUSE_CLICK_TIME 300
+ #endif
+ /**
+ * @brief Milliseconds to generate a CXTCLICK on a touch device.
+ * @details Defaults to 700 millseconds
+ * @note If you hold the touch down for longer than this a CXTCLICK is generated
+ * but only on a touch device.
+ */
+ #ifndef GINPUT_TOUCH_CXTCLICK_TIME
+ #define GINPUT_TOUCH_CXTCLICK_TIME 700
+ #endif
+ /**
+ * @brief There is a user supplied routine to load mouse calibration data
+ * @details Defaults to FALSE
+ * @note If TRUE the user must supply the @p LoadMouseCalibration() routine.
+ */
+ #ifndef GINPUT_TOUCH_USER_CALIBRATION_LOAD
+ #define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE
+ #endif
+ /**
+ * @brief The buffer returned by the users @p LoadMouseCalibration() routine must be gfxFree()'d
+ * by the mouse code.
+ * @details Defaults to FALSE
+ */
+ #ifndef GINPUT_TOUCH_USER_CALIBRATION_FREE
+ #define GINPUT_TOUCH_USER_CALIBRATION_FREE FALSE
+ #endif
+ /**
+ * @brief There is a user supplied routine to save mouse calibration data
+ * @details Defaults to FALSE
+ * @note If TRUE the user must supply the @p SaveMouseCalibration() routine.
+ */
+ #ifndef GINPUT_TOUCH_USER_CALIBRATION_SAVE
+ #define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE
#endif
/** @} */