From 3b21507274aa4f98644382903ae529c1fc2c7bd4 Mon Sep 17 00:00:00 2001 From: inmarket Date: Wed, 20 Aug 2014 01:36:33 +1000 Subject: GL3D GWIN window + demo --- 3rdparty/tinygl-0.4-ugfx/README.BEOS | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 3rdparty/tinygl-0.4-ugfx/README.BEOS (limited to '3rdparty/tinygl-0.4-ugfx/README.BEOS') diff --git a/3rdparty/tinygl-0.4-ugfx/README.BEOS b/3rdparty/tinygl-0.4-ugfx/README.BEOS new file mode 100644 index 00000000..a146f5f7 --- /dev/null +++ b/3rdparty/tinygl-0.4-ugfx/README.BEOS @@ -0,0 +1,20 @@ +BeOS support for TinyGL, 1998 Peder Blekken + +I implemented (a limited version of) the BGLView class. There is +no DirectWindow support, and some other funtions are missing too, +but it should work ok for most uses. Feel free to use and modify +GLView.cpp and GLView.h in any way you desire. + +You will need to take a look in Makefile to compile the library +under BeOS. For those of you not familiar with using makefiles: too bad :) + +Also, you will probably need to remove /boot/develop/headers/be/opengl +from the BEINCLUDES environment variable. Unfortunately, this means +editing the /boot/beos/system/boot/SetupEnvironment. It might be possible +to just make sure the TinyGL path is before Be's OpenGL in the include-paths +though. But I prefer to remove /boot/develop/headers/be/opengl, since I +often use Mesa as well. It is a better to add the OpenGL include path in your +makefile; or BeIDE project if that is what you use. + +Contact me for any reason: + -- cgit v1.2.3