From 3b21507274aa4f98644382903ae529c1fc2c7bd4 Mon Sep 17 00:00:00 2001 From: inmarket Date: Wed, 20 Aug 2014 01:36:33 +1000 Subject: GL3D GWIN window + demo --- 3rdparty/tinygl-0.4-ugfx/src/zmath.h | 53 ++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 3rdparty/tinygl-0.4-ugfx/src/zmath.h (limited to '3rdparty/tinygl-0.4-ugfx/src/zmath.h') diff --git a/3rdparty/tinygl-0.4-ugfx/src/zmath.h b/3rdparty/tinygl-0.4-ugfx/src/zmath.h new file mode 100644 index 00000000..325e408e --- /dev/null +++ b/3rdparty/tinygl-0.4-ugfx/src/zmath.h @@ -0,0 +1,53 @@ +#ifndef __ZMATH__ +#define __ZMATH__ + +/* Matrix & Vertex */ + +typedef struct { + float m[4][4]; +} M4; + +typedef struct { + float m[3][3]; +} M3; + +typedef struct { + float m[3][4]; +} M34; + + +#define X v[0] +#define Y v[1] +#define Z v[2] +#define W v[3] + +typedef struct { + float v[3]; +} V3; + +typedef struct { + float v[4]; +} V4; + +void gl_M4_Id(M4 *a); +int gl_M4_IsId(M4 *a); +void gl_M4_Move(M4 *a,M4 *b); +void gl_MoveV3(V3 *a,V3 *b); +void gl_MulM4V3(V3 *a,M4 *b,V3 *c); +void gl_MulM3V3(V3 *a,M4 *b,V3 *c); + +void gl_M4_MulV4(V4 * a,M4 *b,V4 * c); +void gl_M4_InvOrtho(M4 *a,M4 b); +void gl_M4_Inv(M4 *a,M4 *b); +void gl_M4_Mul(M4 *c,M4 *a,M4 *b); +void gl_M4_MulLeft(M4 *c,M4 *a); +void gl_M4_Transpose(M4 *a,M4 *b); +void gl_M4_Rotate(M4 *c,float t,int u); +int gl_V3_Norm(V3 *a); + +V3 gl_V3_New(float x,float y,float z); +V4 gl_V4_New(float x,float y,float z,float w); + +int gl_Matrix_Inv(float *r,float *m,int n); + +#endif //__ZMATH__ -- cgit v1.2.3