From fa8167b94d13e94a6cb953e7f549a89f155f77c6 Mon Sep 17 00:00:00 2001 From: inmarket Date: Wed, 21 Jan 2015 17:26:24 +1000 Subject: Big file rename to reduce problems with brain-dead IDE's that don't handle project file hierarchies well. Naming is more consistent with the new scheme. May affect some third party drivers (header file renames). --- src/ginput/ginput.h | 50 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 src/ginput/ginput.h (limited to 'src/ginput/ginput.h') diff --git a/src/ginput/ginput.h b/src/ginput/ginput.h new file mode 100644 index 00000000..469a10d1 --- /dev/null +++ b/src/ginput/ginput.h @@ -0,0 +1,50 @@ +/* + * This file is subject to the terms of the GFX License. If a copy of + * the license was not distributed with this file, you can obtain one at: + * + * http://ugfx.org/license.html + */ + +/** + * @file src/ginput/ginput.h + * + * @addtogroup GINPUT + * + * @brief Module to interface different hardware input sources such as touchscreens + * + * @details GINPUT provides an easy and common interface to use different input devices + * such as touchscreens and mices. + * + * @pre GFX_USE_GINPUT must be set to TRUE in your gfxconf.h + * + * @{ + */ +#ifndef _GINPUT_H +#define _GINPUT_H + +#include "gfx.h" + +#if GFX_USE_GINPUT || defined(__DOXYGEN__) + +/* How to use... + + 1. Get source handles for all the inputs you are interested in. + - Attempting to get a handle for one instance of an input more than once will return the same handle + 2. Create a listener + 3. Assign inputs to your listener. + - Inputs can be assigned or released from a listener at any time. + - An input can be assigned to more than one listener. + 4. Loop on getting listener events + 5. When complete destroy the listener +*/ + +// Include various ginput types +#include "ginput_mouse.h" +#include "ginput_keyboard.h" +#include "ginput_toggle.h" +#include "ginput_dial.h" + +#endif /* GFX_USE_GINPUT */ + +#endif /* _GINPUT_H */ +/** @} */ -- cgit v1.2.3