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authorAlan Mishchenko <alanmi@berkeley.edu>2014-11-09 22:49:17 -0800
committerAlan Mishchenko <alanmi@berkeley.edu>2014-11-09 22:49:17 -0800
commit372a348c90eb3f13c2a366815d1406476a638c24 (patch)
tree1953198dcba51e0df0d5c65b2e6f00b35c09dcc0
parent153e8887942387aa005dc5be9fd4b93a7cf3b86a (diff)
downloadabc-372a348c90eb3f13c2a366815d1406476a638c24.tar.gz
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Detecting full-adder chains and putting them into white boxes.
-rw-r--r--abclib.dsp4
-rw-r--r--src/aig/gia/gia.h7
-rw-r--r--src/aig/gia/giaFadds.c540
-rw-r--r--src/aig/gia/giaTim.c76
-rw-r--r--src/aig/gia/module.make1
-rw-r--r--src/base/abci/abc.c60
6 files changed, 594 insertions, 94 deletions
diff --git a/abclib.dsp b/abclib.dsp
index 5559b243..6a54f379 100644
--- a/abclib.dsp
+++ b/abclib.dsp
@@ -3815,6 +3815,10 @@ SOURCE=.\src\aig\gia\giaEra2.c
# End Source File
# Begin Source File
+SOURCE=.\src\aig\gia\giaFadds.c
+# End Source File
+# Begin Source File
+
SOURCE=.\src\aig\gia\giaFalse.c
# End Source File
# Begin Source File
diff --git a/src/aig/gia/gia.h b/src/aig/gia/gia.h
index 683c868a..ad65fcdc 100644
--- a/src/aig/gia/gia.h
+++ b/src/aig/gia/gia.h
@@ -719,6 +719,13 @@ static inline int Gia_ManAppendMux( Gia_Man_t * p, int iCtrl, int iData1, int iD
int iTemp1 = Gia_ManAppendAnd( p, iCtrl, iData1 );
return Abc_LitNotCond( Gia_ManAppendAnd( p, Abc_LitNot(iTemp0), Abc_LitNot(iTemp1) ), 1 );
}
+static inline int Gia_ManAppendMaj( Gia_Man_t * p, int iData0, int iData1, int iData2 )
+{
+ int iTemp0 = Gia_ManAppendOr( p, iData1, iData2 );
+ int iTemp1 = Gia_ManAppendAnd( p, iData0, iTemp0 );
+ int iTemp2 = Gia_ManAppendAnd( p, iData1, iData2 );
+ return Gia_ManAppendOr( p, iTemp1, iTemp2 );
+}
static inline int Gia_ManAppendXor( Gia_Man_t * p, int iLit0, int iLit1 )
{
return Gia_ManAppendMux( p, iLit0, Abc_LitNot(iLit1), iLit1 );
diff --git a/src/aig/gia/giaFadds.c b/src/aig/gia/giaFadds.c
index d74eb577..4c2b9481 100644
--- a/src/aig/gia/giaFadds.c
+++ b/src/aig/gia/giaFadds.c
@@ -19,6 +19,8 @@
***********************************************************************/
#include "gia.h"
+#include "misc/vec/vecWec.h"
+#include "misc/tim/tim.h"
ABC_NAMESPACE_IMPL_START
@@ -27,14 +29,63 @@ ABC_NAMESPACE_IMPL_START
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
+#define Dtc_ForEachCut( pList, pCut, i ) for ( i = 0, pCut = pList + 1; i < pList[0]; i++, pCut += pCut[0] + 1 )
+#define Dtc_ForEachFadd( vFadds, i ) for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ )
+
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
+/**Function*************************************************************
+
+ Synopsis [Derive GIA with boxes containing adder-chains.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManIllustrateBoxes( Gia_Man_t * p )
+{
+ Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime;
+ int nBoxes = Tim_ManBoxNum( pManTime );
+ int i, k, curCi, curCo, nBoxIns, nBoxOuts;
+ Gia_Obj_t * pObj;
+ // walk through the boxes
+ curCi = Tim_ManPiNum(pManTime);
+ curCo = 0;
+ for ( i = 0; i < Tim_ManBoxNum(pManTime); i++ )
+ {
+ nBoxIns = Tim_ManBoxInputNum(pManTime, i);
+ nBoxOuts = Tim_ManBoxOutputNum(pManTime, i);
+ printf( "Box %4d [%d x %d] : ", i, nBoxIns, nBoxOuts );
+ printf( "Input obj IDs = " );
+ for ( k = 0; k < nBoxIns; k++ )
+ {
+ pObj = Gia_ManCo( p, curCo + k );
+ printf( "%d ", Gia_ObjId(p, pObj) );
+ }
+ printf( " Output obj IDs = " );
+ for ( k = 0; k < nBoxOuts; k++ )
+ {
+ pObj = Gia_ManCi( p, curCi + k );
+ printf( "%d ", Gia_ObjId(p, pObj) );
+ }
+ curCo += nBoxIns;
+ curCi += nBoxOuts;
+ printf( "\n" );
+ }
+ curCo += Tim_ManPoNum(pManTime);
+ // verify counts
+ assert( curCi == Gia_ManCiNum(p) );
+ assert( curCo == Gia_ManCoNum(p) );
+}
/**Function*************************************************************
- Synopsis []
+ Synopsis [Detecting FADDs in the AIG.]
Description []
@@ -43,7 +94,6 @@ ABC_NAMESPACE_IMPL_START
SeeAlso []
***********************************************************************/
-#define Dtc_ForEachCut( pList, pCut, i ) for ( i = 0, pCut = pList + 1; i < pList[0]; i++, pCut += pCut[0] + 1 )
int Dtc_ManCutMergeOne( int * pCut0, int * pCut1, int * pCut )
{
int i, k;
@@ -108,21 +158,20 @@ void Dtc_ObjCleanTruth_rec( Gia_Obj_t * pObj )
Dtc_ObjCleanTruth_rec( Gia_ObjFanin0(pObj) );
Dtc_ObjCleanTruth_rec( Gia_ObjFanin1(pObj) );
}
-int Dtc_ObjComputeTruth( Gia_Man_t * p, int iObj, int * pCut )
+int Dtc_ObjComputeTruth( Gia_Man_t * p, int iObj, int * pCut, int * pTruth )
{
unsigned Truth, Truths[3] = { 0xAA, 0xCC, 0xF0 }; int i;
for ( i = 1; i <= pCut[0]; i++ )
Gia_ManObj(p, pCut[i])->Value = Truths[i-1];
Truth = 0xFF & Dtc_ObjComputeTruth_rec( Gia_ManObj(p, iObj) );
Dtc_ObjCleanTruth_rec( Gia_ManObj(p, iObj) );
- if ( Truth == 0x69 || Truth == 0x96 )
+ if ( pTruth )
+ *pTruth = Truth;
+ if ( Truth == 0x96 || Truth == 0x69 )
return 1;
- if ( Truth == 0x8E || Truth == 0x4D || Truth == 0x2B || Truth == 0xE8 ||
- Truth == 0x71 || Truth == 0xB2 || Truth == 0xD4 || Truth == 0x17 )
- {
-// printf( "%2x ", Truth );
+ if ( Truth == 0xE8 || Truth == 0xD4 || Truth == 0xB2 || Truth == 0x71 ||
+ Truth == 0x17 || Truth == 0x2B || Truth == 0x4D || Truth == 0x8E )
return 2;
- }
return 0;
}
void Dtc_ManCutMerge( Gia_Man_t * p, int iObj, int * pList0, int * pList1, Vec_Int_t * vCuts, Vec_Int_t * vCutsXor, Vec_Int_t * vCutsMaj )
@@ -143,7 +192,7 @@ void Dtc_ManCutMerge( Gia_Man_t * p, int iObj, int * pList0, int * pList1, Vec_I
Vec_IntPush( vCuts, pCut[c] );
if ( pCut[0] != 3 )
continue;
- Type = Dtc_ObjComputeTruth( p, iObj, pCut );
+ Type = Dtc_ObjComputeTruth( p, iObj, pCut, NULL );
if ( Type == 0 )
continue;
vTemp = Type == 1 ? vCutsXor : vCutsMaj;
@@ -152,7 +201,7 @@ void Dtc_ManCutMerge( Gia_Man_t * p, int iObj, int * pList0, int * pList1, Vec_I
Vec_IntPush( vTemp, iObj );
}
}
-void Dtc_ManComputeCuts( Gia_Man_t * p, Vec_Int_t ** pvCutsXor, Vec_Int_t ** pvCutsMaj )
+void Dtc_ManComputeCuts( Gia_Man_t * p, Vec_Int_t ** pvCutsXor, Vec_Int_t ** pvCutsMaj, int fVerbose )
{
Gia_Obj_t * pObj;
int * pList0, * pList1, i, nCuts = 0;
@@ -178,23 +227,14 @@ void Dtc_ManComputeCuts( Gia_Man_t * p, Vec_Int_t ** pvCutsXor, Vec_Int_t ** pvC
Vec_IntAppend( vCuts, vTemp );
nCuts += Vec_IntSize( vTemp );
}
- printf( "Nodes = %d. Cuts = %d. Cuts/Node = %.2f. Ints/Node = %.2f.\n",
- Gia_ManAndNum(p), nCuts, 1.0*nCuts/Gia_ManAndNum(p), 1.0*Vec_IntSize(vCuts)/Gia_ManAndNum(p) );
+ if ( fVerbose )
+ printf( "Nodes = %d. Cuts = %d. Cuts/Node = %.2f. Ints/Node = %.2f.\n",
+ Gia_ManAndNum(p), nCuts, 1.0*nCuts/Gia_ManAndNum(p), 1.0*Vec_IntSize(vCuts)/Gia_ManAndNum(p) );
Vec_IntFree( vTemp );
Vec_IntFree( vCuts );
*pvCutsXor = vCutsXor;
*pvCutsMaj = vCutsMaj;
}
-int Dtc_ManCompare( int * pCut0, int * pCut1 )
-{
- if ( pCut0[0] < pCut1[0] ) return -1;
- if ( pCut0[0] > pCut1[0] ) return 1;
- if ( pCut0[1] < pCut1[1] ) return -1;
- if ( pCut0[1] > pCut1[1] ) return 1;
- if ( pCut0[2] < pCut1[2] ) return -1;
- if ( pCut0[2] > pCut1[2] ) return 1;
- return 0;
-}
Vec_Int_t * Dtc_ManFindCommonCuts( Gia_Man_t * p, Vec_Int_t * vCutsXor, Vec_Int_t * vCutsMaj )
{
int * pCuts0 = Vec_IntArray(vCutsXor);
@@ -222,13 +262,13 @@ Vec_Int_t * Dtc_ManFindCommonCuts( Gia_Man_t * p, Vec_Int_t * vCutsXor, Vec_Int_
else if ( pCuts0[i] > pCuts1[i] )
pCuts1 += 4;
}
+ assert( Vec_IntSize(vFadds) % 5 == 0 );
return vFadds;
}
void Dtc_ManPrintFadds( Vec_Int_t * vFadds )
{
- int i, nObjs = Vec_IntSize(vFadds)/5;
- assert( Vec_IntSize(vFadds) % 5 == 0 );
- for ( i = 0; i < nObjs; i++ )
+ int i;
+ Dtc_ForEachFadd( vFadds, i )
{
printf( "%6d : ", i );
printf( "%6d ", Vec_IntEntry(vFadds, 5*i+0) );
@@ -240,34 +280,213 @@ void Dtc_ManPrintFadds( Vec_Int_t * vFadds )
printf( "\n" );
}
}
-void Dtc_ManSortChains( Gia_Man_t * p, Vec_Int_t * vFadds )
+int Dtc_ManCompare( int * pCut0, int * pCut1 )
{
- Vec_Int_t * vMap = Vec_IntStartFull( Gia_ManObjNum(p) );
- int i, iFadd, Count = 0, nObjs = Vec_IntSize(vFadds)/5;
- assert( Vec_IntSize(vFadds) % 5 == 0 );
- for ( i = 0; i < nObjs; i++ )
+ if ( pCut0[0] < pCut1[0] ) return -1;
+ if ( pCut0[0] > pCut1[0] ) return 1;
+ if ( pCut0[1] < pCut1[1] ) return -1;
+ if ( pCut0[1] > pCut1[1] ) return 1;
+ if ( pCut0[2] < pCut1[2] ) return -1;
+ if ( pCut0[2] > pCut1[2] ) return 1;
+ return 0;
+}
+int Dtc_ManCompare2( int * pCut0, int * pCut1 )
+{
+ if ( pCut0[4] < pCut1[4] ) return -1;
+ if ( pCut0[4] > pCut1[4] ) return 1;
+ return 0;
+}
+// returns array of 5-tuples containing inputs/sum/cout of each full adder
+Vec_Int_t * Gia_ManDetectFullAdders( Gia_Man_t * p, int fVerbose )
+{
+ Vec_Int_t * vCutsXor, * vCutsMaj, * vFadds;
+ Dtc_ManComputeCuts( p, &vCutsXor, &vCutsMaj, fVerbose );
+ qsort( Vec_IntArray(vCutsXor), Vec_IntSize(vCutsXor)/4, 16, (int (*)(const void *, const void *))Dtc_ManCompare );
+ qsort( Vec_IntArray(vCutsMaj), Vec_IntSize(vCutsMaj)/4, 16, (int (*)(const void *, const void *))Dtc_ManCompare );
+ vFadds = Dtc_ManFindCommonCuts( p, vCutsXor, vCutsMaj );
+ qsort( Vec_IntArray(vFadds), Vec_IntSize(vFadds)/5, 20, (int (*)(const void *, const void *))Dtc_ManCompare2 );
+ if ( fVerbose )
+ printf( "XOR3 cuts = %d. MAJ cuts = %d. Fadds = %d.\n", Vec_IntSize(vCutsXor)/4, Vec_IntSize(vCutsMaj)/4, Vec_IntSize(vFadds)/5 );
+ //Dtc_ManPrintFadds( vFadds );
+ Vec_IntFree( vCutsXor );
+ Vec_IntFree( vCutsMaj );
+ return vFadds;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Map each MAJ into the topmost MAJ of its chain.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+// maps MAJ nodes into FADD indexes
+Vec_Int_t * Gia_ManCreateMap( Gia_Man_t * p, Vec_Int_t * vFadds )
+{
+ Vec_Int_t * vMap = Vec_IntStartFull( Gia_ManObjNum(p) ); int i;
+ Dtc_ForEachFadd( vFadds, i )
Vec_IntWriteEntry( vMap, Vec_IntEntry(vFadds, 5*i+4), i );
- for ( i = 0; i < nObjs; i++ )
+ return vMap;
+}
+// find chain length (for each MAJ, how many FADDs are rooted in its first input)
+int Gia_ManFindChains_rec( Gia_Man_t * p, int iMaj, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Int_t * vLength )
+{
+ assert( Vec_IntEntry(vMap, iMaj) >= 0 ); // MAJ
+ if ( Vec_IntEntry(vLength, iMaj) >= 0 )
+ return Vec_IntEntry(vLength, iMaj);
+ assert( Gia_ObjIsAnd(Gia_ManObj(p, iMaj)) );
{
- int fFound = 0;
- if ( (iFadd = Vec_IntEntry( vMap, Vec_IntEntry(vFadds, 5*i+0) )) >= 0 )
- printf( "%d -> %d\n", iFadd, i ), fFound++;
- if ( (iFadd = Vec_IntEntry( vMap, Vec_IntEntry(vFadds, 5*i+1) )) >= 0 )
- printf( "%d -> %d\n", iFadd, i ), fFound++;
- if ( (iFadd = Vec_IntEntry( vMap, Vec_IntEntry(vFadds, 5*i+2) )) >= 0 )
- printf( "%d -> %d\n", iFadd, i ), fFound++;
- if ( !fFound )
+ int iFadd = Vec_IntEntry( vMap, iMaj );
+ int iXor0 = Vec_IntEntry( vFadds, 5*iFadd+0 );
+ int iXor1 = Vec_IntEntry( vFadds, 5*iFadd+1 );
+ int iXor2 = Vec_IntEntry( vFadds, 5*iFadd+2 );
+ int iLen0 = Vec_IntEntry( vMap, iXor0 ) == -1 ? 0 : Gia_ManFindChains_rec( p, iXor0, vFadds, vMap, vLength );
+ int iLen1 = Vec_IntEntry( vMap, iXor1 ) == -1 ? 0 : Gia_ManFindChains_rec( p, iXor1, vFadds, vMap, vLength );
+ int iLen2 = Vec_IntEntry( vMap, iXor2 ) == -1 ? 0 : Gia_ManFindChains_rec( p, iXor2, vFadds, vMap, vLength );
+ int iLen = Abc_MaxInt( iLen0, Abc_MaxInt(iLen1, iLen2) );
+ if ( iLen0 < iLen )
+ {
+ if ( iLen == iLen1 )
+ {
+ ABC_SWAP( int, Vec_IntArray(vFadds)[5*iFadd+0], Vec_IntArray(vFadds)[5*iFadd+1] );
+ }
+ else if ( iLen == iLen2 )
+ {
+ ABC_SWAP( int, Vec_IntArray(vFadds)[5*iFadd+0], Vec_IntArray(vFadds)[5*iFadd+2] );
+ }
+ }
+ Vec_IntWriteEntry( vLength, iMaj, iLen + 1 );
+ return iLen + 1;
+ }
+}
+// for each FADD find the longest chain and reorder its inputs
+void Gia_ManFindChains( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vMap )
+{
+ int i;
+ // for each FADD find the longest chain rooted in it
+ Vec_Int_t * vLength = Vec_IntStartFull( Gia_ManObjNum(p) );
+ Dtc_ForEachFadd( vFadds, i )
+ Gia_ManFindChains_rec( p, Vec_IntEntry(vFadds, 5*i+4), vFadds, vMap, vLength );
+ Vec_IntFree( vLength );
+}
+// collect one carry-chain
+void Gia_ManCollectOneChain( Gia_Man_t * p, Vec_Int_t * vFadds, int iFaddTop, Vec_Int_t * vMap, Vec_Int_t * vChain )
+{
+ int iFadd;
+ Vec_IntClear( vChain );
+ for ( iFadd = iFaddTop; iFadd >= 0 &&
+ !Gia_ObjIsTravIdCurrentId(p, Vec_IntEntry(vFadds, 5*iFadd+3)) &&
+ !Gia_ObjIsTravIdCurrentId(p, Vec_IntEntry(vFadds, 5*iFadd+4));
+ iFadd = Vec_IntEntry(vMap, Vec_IntEntry(vFadds, 5*iFadd+0)) )
+ {
+ Vec_IntPush( vChain, iFadd );
+ }
+ Vec_IntReverseOrder( vChain );
+}
+void Gia_ManMarkWithTravId_rec( Gia_Man_t * p, int Id )
+{
+ Gia_Obj_t * pObj;
+ if ( Gia_ObjIsTravIdCurrentId(p, Id) )
+ return;
+ Gia_ObjSetTravIdCurrentId(p, Id);
+ pObj = Gia_ManObj( p, Id );
+ if ( Gia_ObjIsAnd(pObj) )
+ Gia_ManMarkWithTravId_rec( p, Gia_ObjFaninId0(pObj, Id) );
+ if ( Gia_ObjIsAnd(pObj) )
+ Gia_ManMarkWithTravId_rec( p, Gia_ObjFaninId1(pObj, Id) );
+}
+// returns mapping of each MAJ into the topmost elements of its chain
+Vec_Wec_t * Gia_ManCollectTopmost( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vMap, int nFaddMin )
+{
+ int i, j, iFadd;
+ Vec_Int_t * vChain = Vec_IntAlloc( 100 );
+ Vec_Wec_t * vChains = Vec_WecAlloc( Vec_IntSize(vFadds)/5 );
+ // erase elements appearing as FADD inputs
+ Vec_Bit_t * vMarksTop = Vec_BitStart( Vec_IntSize(vFadds)/5 );
+ Dtc_ForEachFadd( vFadds, i )
+ if ( (iFadd = Vec_IntEntry(vMap, Vec_IntEntry(vFadds, 5*i+0))) >= 0 )
+ Vec_BitWriteEntry( vMarksTop, iFadd, 1 );
+ // compress the remaining ones
+ Gia_ManIncrementTravId( p );
+ Dtc_ForEachFadd( vFadds, i )
+ {
+ if ( Vec_BitEntry(vMarksTop, i) )
+ continue;
+ Gia_ManCollectOneChain( p, vFadds, i, vMap, vChain );
+ if ( Vec_IntSize(vChain) < nFaddMin )
+ continue;
+ Vec_IntAppend( Vec_WecPushLevel(vChains), vChain );
+ Vec_IntForEachEntry( vChain, iFadd, j )
+ {
+ assert( !Gia_ObjIsTravIdCurrentId(p, Vec_IntEntry(vFadds, 5*iFadd+3)) );
+ assert( !Gia_ObjIsTravIdCurrentId(p, Vec_IntEntry(vFadds, 5*iFadd+4)) );
+ Gia_ManMarkWithTravId_rec( p, Vec_IntEntry(vFadds, 5*iFadd+3) );
+ Gia_ManMarkWithTravId_rec( p, Vec_IntEntry(vFadds, 5*iFadd+4) );
+ }
+ }
+ // cleanup
+ Vec_BitFree( vMarksTop );
+ Vec_IntFree( vChain );
+ return vChains;
+}
+// prints chains beginning in majority nodes contained in vTops
+void Gia_ManPrintChains( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Wec_t * vChains )
+{
+ Vec_Int_t * vChain;
+ int i, k, iFadd, Count = 0;
+ Vec_WecForEachLevel( vChains, vChain, i )
+ {
+ Count += Vec_IntSize(vChain);
+ if ( i < 10 )
+ {
+ printf( "Chain %4d : %4d ", i, Vec_IntSize(vChain) );
+ Vec_IntForEachEntry( vChain, iFadd, k )
+ {
+ printf( "%d(%d) ", iFadd, Vec_IntEntry(vFadds, 5*iFadd+4) );
+ if ( k != Vec_IntSize(vChain) - 1 )
+ printf( "-> " );
+ if ( k > 6 )
+ {
+ printf( "..." );
+ break;
+ }
+ }
printf( "\n" );
- if ( fFound > 1 )
- Count++;
+ }
+ else if ( i == 10 )
+ printf( "...\n" );
+
}
-// printf( "%d \n", Count );
- Vec_IntFree( vMap );
+ printf( "Total chains = %d. Total full-adders = %d.\n", Vec_WecSize(vChains), Count );
+}
+// map SUM bits and topmost MAJ into topmost FADD number
+Vec_Int_t * Gia_ManFindMapping( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Wec_t * vChains )
+{
+ Vec_Int_t * vChain;
+ int i, k, iFadd;
+ Vec_Int_t * vMap2Chain = Vec_IntStartFull( Gia_ManObjNum(p) );
+ Vec_WecForEachLevel( vChains, vChain, i )
+ {
+ Vec_IntForEachEntry( vChain, iFadd, k )
+ {
+ //printf( "Chain %d: setting SUM %d (obj %d)\n", i, k, Vec_IntEntry(vFadds, 5*iFadd+3) );
+ assert( Vec_IntEntry(vMap2Chain, Vec_IntEntry(vFadds, 5*iFadd+3)) == -1 );
+ Vec_IntWriteEntry( vMap2Chain, Vec_IntEntry(vFadds, 5*iFadd+3), i );
+ }
+ //printf( "Chain %d: setting CARRY (obj %d)\n", i, Vec_IntEntry(vFadds, 5*iFadd+4) );
+ assert( Vec_IntEntry(vMap2Chain, Vec_IntEntry(vFadds, 5*iFadd+4)) == -1 );
+ Vec_IntWriteEntry( vMap2Chain, Vec_IntEntry(vFadds, 5*iFadd+4), i );
+ }
+ return vMap2Chain;
}
/**Function*************************************************************
- Synopsis []
+ Synopsis [Derive GIA with boxes containing adder-chains.]
Description []
@@ -276,19 +495,228 @@ void Dtc_ManSortChains( Gia_Man_t * p, Vec_Int_t * vFadds )
SeeAlso []
***********************************************************************/
-void Gia_ManDetectCarryChains( Gia_Man_t * p )
+Vec_Int_t * Gia_ManCollectTruthTables( Gia_Man_t * p, Vec_Int_t * vFadds )
{
- Vec_Int_t * vCutsXor, * vCutsMaj, * vFadds;
- Dtc_ManComputeCuts( p, &vCutsXor, &vCutsMaj );
- qsort( Vec_IntArray(vCutsXor), Vec_IntSize(vCutsXor)/4, 16, (int (*)(const void *, const void *))Dtc_ManCompare );
- qsort( Vec_IntArray(vCutsMaj), Vec_IntSize(vCutsMaj)/4, 16, (int (*)(const void *, const void *))Dtc_ManCompare );
- vFadds = Dtc_ManFindCommonCuts( p, vCutsXor, vCutsMaj );
- printf( "XOR3 cuts = %d. MAJ cuts = %d. Fadds = %d.\n", Vec_IntSize(vCutsXor)/4, Vec_IntSize(vCutsMaj)/4, Vec_IntSize(vFadds)/5 );
-// Dtc_ManPrintFadds( vFadds );
- Dtc_ManSortChains( p, vFadds );
- Vec_IntFree( vCutsXor );
- Vec_IntFree( vCutsMaj );
+ int i, k, Type, Truth, pCut[4] = {3};
+ Vec_Int_t * vTruths = Vec_IntAlloc( 2*Vec_IntSize(vFadds)/5 );
+ Gia_ManCleanValue( p );
+ Dtc_ForEachFadd( vFadds, i )
+ {
+ for ( k = 0; k < 3; k++ )
+ pCut[k+1] = Vec_IntEntry( vFadds, 5*i+k );
+ Type = Dtc_ObjComputeTruth( p, Vec_IntEntry(vFadds, 5*i+3), pCut, &Truth );
+ assert( Type == 1 );
+ Vec_IntPush( vTruths, Truth );
+ Type = Dtc_ObjComputeTruth( p, Vec_IntEntry(vFadds, 5*i+4), pCut, &Truth );
+ assert( Type == 2 );
+ Vec_IntPush( vTruths, Truth );
+ }
+ return vTruths;
+}
+float * Gia_ManGenerateDelayTableFloat( int nIns, int nOuts )
+{
+ int i, Total = nIns * nOuts;
+ float * pDelayTable = ABC_ALLOC( float, Total + 3 );
+ pDelayTable[0] = 0;
+ pDelayTable[1] = nIns;
+ pDelayTable[2] = nOuts;
+ for ( i = 0; i < Total; i++ )
+ pDelayTable[i+3] = 1;
+ pDelayTable[i+3 - nIns] = -ABC_INFINITY;
+ return pDelayTable;
+}
+Tim_Man_t * Gia_ManGenerateTim( int nPis, int nPos, int nBoxes, int nIns, int nOuts )
+{
+ Tim_Man_t * pMan;
+ int i, curPi, curPo;
+ Vec_Ptr_t * vDelayTables = Vec_PtrAlloc( 1 );
+ Vec_PtrPush( vDelayTables, Gia_ManGenerateDelayTableFloat(nIns, nOuts) );
+ pMan = Tim_ManStart( nPis + nOuts * nBoxes, nPos + nIns * nBoxes );
+ Tim_ManSetDelayTables( pMan, vDelayTables );
+ curPi = nPis;
+ curPo = 0;
+ for ( i = 0; i < nBoxes; i++ )
+ {
+ Tim_ManCreateBox( pMan, curPo, nIns, curPi, nOuts, 0 );
+ curPi += nOuts;
+ curPo += nIns;
+ }
+ curPo += nPos;
+ assert( curPi == Tim_ManCiNum(pMan) );
+ assert( curPo == Tim_ManCoNum(pMan) );
+ //Tim_ManPrint( pMan );
+ return pMan;
+}
+Gia_Man_t * Gia_ManGenerateExtraAig( int nBoxes, int nIns, int nOuts )
+{
+ Gia_Man_t * pNew = Gia_ManStart( nBoxes * 20 );
+ int i, k, pInLits[16], pOutLits[16];
+ assert( nIns < 16 && nOuts < 16 );
+ for ( i = 0; i < nIns; i++ )
+ pInLits[i] = Gia_ManAppendCi( pNew );
+ pOutLits[0] = Gia_ManAppendXor( pNew, Gia_ManAppendXor(pNew, pInLits[0], pInLits[1]), pInLits[2] );
+ pOutLits[1] = Gia_ManAppendMaj( pNew, pInLits[0], pInLits[1], pInLits[2] );
+ for ( i = 0; i < nBoxes; i++ )
+ for ( k = 0; k < nOuts; k++ )
+ Gia_ManAppendCo( pNew, pOutLits[k] );
+ return pNew;
+}
+void Gia_ManDupFadd( Gia_Man_t * pNew, Gia_Man_t * p, Vec_Int_t * vChain, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Wec_t * vChains, Vec_Int_t * vMap2Chain, Vec_Int_t * vTruths )
+{
+ extern void Gia_ManDupWithFaddBoxes_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Wec_t * vChains, Vec_Int_t * vMap2Chain, Vec_Int_t * vTruths );
+ int i, k, iFadd, iCiLit, pLits[3];
+ Gia_Obj_t * pObj;
+ // construct FADD inputs
+ Vec_IntForEachEntry( vChain, iFadd, i )
+ for ( k = 0; k < 3; k++ )
+ {
+ if ( i && !k ) continue;
+ pObj = Gia_ManObj( p, Vec_IntEntry(vFadds, 5*iFadd+k) );
+ Gia_ManDupWithFaddBoxes_rec( pNew, p, pObj, vFadds, vMap, vChains, vMap2Chain, vTruths );
+ }
+ // construct boxes
+ iCiLit = 0;
+ Vec_IntForEachEntry( vChain, iFadd, i )
+ {
+ int iXorTruth = Vec_IntEntry( vTruths, 2*iFadd+0 );
+ int iMajTruth = Vec_IntEntry( vTruths, 2*iFadd+1 );
+ for ( k = 0; k < 3; k++ )
+ {
+ pObj = Gia_ManObj( p, Vec_IntEntry(vFadds, 5*iFadd+k) );
+ pLits[k] = (!k && iCiLit) ? iCiLit : pObj->Value;
+ assert( pLits[k] >= 0 );
+ }
+ // normalize truth table
+ // if ( Truth == 0xE8 || Truth == 0xD4 || Truth == 0xB2 || Truth == 0x71 ||
+ // Truth == 0x17 || Truth == 0x2B || Truth == 0x4D || Truth == 0x8E )
+ if ( iMajTruth == 0x4D )
+ pLits[0] = Abc_LitNot(pLits[0]), iMajTruth = 0x8E, iXorTruth = 0xFF & ~iXorTruth;
+ else if ( iMajTruth == 0xD4 )
+ pLits[0] = Abc_LitNot(pLits[0]), iMajTruth = 0xE8, iXorTruth = 0xFF & ~iXorTruth;
+ else if ( iMajTruth == 0x2B )
+ pLits[1] = Abc_LitNot(pLits[1]), iMajTruth = 0x8E, iXorTruth = 0xFF & ~iXorTruth;
+ else if ( iMajTruth == 0xB2 )
+ pLits[1] = Abc_LitNot(pLits[1]), iMajTruth = 0xE8, iXorTruth = 0xFF & ~iXorTruth;
+ if ( iMajTruth == 0x8E )
+ pLits[2] = Abc_LitNot(pLits[2]), iMajTruth = 0xE8, iXorTruth = 0xFF & ~iXorTruth;
+ else if ( iMajTruth == 0x71 )
+ pLits[2] = Abc_LitNot(pLits[2]), iMajTruth = 0x17, iXorTruth = 0xFF & ~iXorTruth;
+ else assert( iMajTruth == 0xE8 || iMajTruth == 0x17 );
+ // normalize carry-in
+ if ( Abc_LitIsCompl(pLits[0]) )
+ {
+ for ( k = 0; k < 3; k++ )
+ pLits[k] = Abc_LitNot(pLits[k]);
+ iXorTruth = 0xFF & ~iXorTruth;
+ iMajTruth = 0xFF & ~iMajTruth;
+ }
+ // add COs
+ assert( !Abc_LitIsCompl(pLits[0]) );
+ for ( k = 0; k < 3; k++ )
+ Gia_ManAppendCo( pNew, pLits[k] );
+ // create CI
+ assert( iXorTruth == 0x96 || iXorTruth == 0x69 );
+ pObj = Gia_ManObj( p, Vec_IntEntry(vFadds, 5*iFadd+3) );
+ pObj->Value = Abc_LitNotCond( Gia_ManAppendCi(pNew), (int)(iXorTruth == 0x69) );
+ // create CI
+ assert( iMajTruth == 0xE8 || iMajTruth == 0x17 );
+ iCiLit = Abc_LitNotCond( Gia_ManAppendCi(pNew), (int)(iMajTruth == 0x17) );
+ }
+ // assign carry out
+ assert( iFadd == Vec_IntEntryLast(vChain) );
+ pObj = Gia_ManObj( p, Vec_IntEntry(vFadds, 5*iFadd+4) );
+ pObj->Value = iCiLit;
+}
+void Gia_ManDupWithFaddBoxes_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vFadds, Vec_Int_t * vMap, Vec_Wec_t * vChains, Vec_Int_t * vMap2Chain, Vec_Int_t * vTruths )
+{
+ int iChain;
+ if ( ~pObj->Value )
+ return;
+ assert( Gia_ObjIsAnd(pObj) );
+ iChain = Vec_IntEntry( vMap2Chain, Gia_ObjId(p, pObj) );
+/*
+ assert( iChain == -1 );
+ if ( iChain >= 0 )
+ {
+ Gia_ManDupFadd( pNew, p, Vec_WecEntry(vChains, iChain), vFadds, vMap, vChains, vMap2Chain, vTruths );
+ assert( ~pObj->Value );
+ return;
+ }
+*/
+ Gia_ManDupWithFaddBoxes_rec( pNew, p, Gia_ObjFanin0(pObj), vFadds, vMap, vChains, vMap2Chain, vTruths );
+ Gia_ManDupWithFaddBoxes_rec( pNew, p, Gia_ObjFanin1(pObj), vFadds, vMap, vChains, vMap2Chain, vTruths );
+ pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+}
+Gia_Man_t * Gia_ManDupWithFaddBoxes( Gia_Man_t * p, int nFaddMin, int fVerbose )
+{
+ Gia_Man_t * pNew, * pTemp;
+ Vec_Int_t * vFadds, * vMap, * vMap2Chain, * vTruths, * vChain;
+ Vec_Wec_t * vChains;
+ Gia_Obj_t * pObj;
+ int i, nBoxes;
+
+ // detect FADDs
+ vFadds = Gia_ManDetectFullAdders( p, fVerbose );
+ assert( Vec_IntSize(vFadds) % 5 == 0 );
+ // map MAJ into its FADD
+ vMap = Gia_ManCreateMap( p, vFadds );
+ // for each FADD, find the longest chain and reorder its inputs
+ Gia_ManFindChains( p, vFadds, vMap );
+ // returns the set of topmost MAJ nodes
+ vChains = Gia_ManCollectTopmost( p, vFadds, vMap, nFaddMin );
+ if ( fVerbose )
+ Gia_ManPrintChains( p, vFadds, vMap, vChains );
+ if ( Vec_WecSize(vChains) == 0 )
+ {
+ Vec_IntFree( vFadds );
+ Vec_IntFree( vMap );
+ Vec_WecFree( vChains );
+ return Gia_ManDup( p );
+ }
+ // returns mapping of each MAJ into the topmost elements of its chain
+ vMap2Chain = Gia_ManFindMapping( p, vFadds, vMap, vChains );
+ // compute truth tables for FADDs
+ vTruths = Gia_ManCollectTruthTables( p, vFadds );
+
+ // duplicate
+ Gia_ManFillValue( p );
+ pNew = Gia_ManStart( Gia_ManObjNum(p) );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ pNew->pSpec = Abc_UtilStrsav( p->pSpec );
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCi( pNew );
+ Vec_WecForEachLevel( vChains, vChain, i )
+ Gia_ManDupFadd( pNew, p, vChain, vFadds, vMap, vChains, vMap2Chain, vTruths );
+ Gia_ManForEachCo( p, pObj, i )
+ Gia_ManDupWithFaddBoxes_rec( pNew, p, Gia_ObjFanin0(pObj), vFadds, vMap, vChains, vMap2Chain, vTruths );
+ Gia_ManForEachCo( p, pObj, i )
+ Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
+ assert( !Gia_ManHasDangling(pNew) );
+
+ // cleanup
Vec_IntFree( vFadds );
+ Vec_IntFree( vMap );
+ Vec_WecFree( vChains );
+ Vec_IntFree( vMap2Chain );
+ Vec_IntFree( vTruths );
+
+ // normalize
+ pNew = Gia_ManDupNormalize( pTemp = pNew );
+ Gia_ManStop( pTemp );
+
+ // other information
+ nBoxes = (Gia_ManCiNum(pNew) - Gia_ManCiNum(p)) / 2;
+ assert( nBoxes == (Gia_ManCoNum(pNew) - Gia_ManCoNum(p)) / 3 );
+ pNew->pManTime = Gia_ManGenerateTim( Gia_ManCiNum(p), Gia_ManCoNum(p), nBoxes, 3, 2 );
+ pNew->pAigExtra = Gia_ManGenerateExtraAig( nBoxes, 3, 2 );
+
+ //pNew = Gia_ManDupCollapse( pTemp = pNew, pNew->pAigExtra, NULL );
+ //Gia_ManStop( pTemp );
+
+ //Gia_ManIllustrateBoxes( pNew );
+ return pNew;
}
////////////////////////////////////////////////////////////////////////
diff --git a/src/aig/gia/giaTim.c b/src/aig/gia/giaTim.c
index 290cae7d..12c379c0 100644
--- a/src/aig/gia/giaTim.c
+++ b/src/aig/gia/giaTim.c
@@ -117,7 +117,7 @@ Vec_Int_t * Gia_ManOrderWithBoxes( Gia_Man_t * p )
// include primary inputs
for ( i = 0; i < Tim_ManPiNum(pManTime); i++ )
{
- pObj = Gia_ManPi( p, i );
+ pObj = Gia_ManCi( p, i );
Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
Gia_ObjSetTravIdCurrent( p, pObj );
assert( Gia_ObjId(p, pObj) == i+1 );
@@ -130,7 +130,7 @@ Vec_Int_t * Gia_ManOrderWithBoxes( Gia_Man_t * p )
// add internal nodes
for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ )
{
- pObj = Gia_ManPo( p, curCo + k );
+ pObj = Gia_ManCo( p, curCo + k );
if ( Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes ) )
{
int iCiNum = p->iData2;
@@ -151,14 +151,14 @@ Vec_Int_t * Gia_ManOrderWithBoxes( Gia_Man_t * p )
// add POs corresponding to box inputs
for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ )
{
- pObj = Gia_ManPo( p, curCo + k );
+ pObj = Gia_ManCo( p, curCo + k );
Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
}
curCo += Tim_ManBoxInputNum(pManTime, i);
// add PIs corresponding to box outputs
for ( k = 0; k < Tim_ManBoxOutputNum(pManTime, i); k++ )
{
- pObj = Gia_ManPi( p, curCi + k );
+ pObj = Gia_ManCi( p, curCi + k );
Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
Gia_ObjSetTravIdCurrent( p, pObj );
}
@@ -167,19 +167,19 @@ Vec_Int_t * Gia_ManOrderWithBoxes( Gia_Man_t * p )
// add remaining nodes
for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ )
{
- pObj = Gia_ManPo( p, i );
+ pObj = Gia_ManCo( p, i );
Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes );
}
// add POs
for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ )
{
- pObj = Gia_ManPo( p, i );
+ pObj = Gia_ManCo( p, i );
Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
}
curCo += Tim_ManPoNum(pManTime);
// verify counts
- assert( curCi == Gia_ManPiNum(p) );
- assert( curCo == Gia_ManPoNum(p) );
+ assert( curCi == Gia_ManCiNum(p) );
+ assert( curCo == Gia_ManCoNum(p) );
assert( Vec_IntSize(vNodes) == Gia_ManObjNum(p) );
return vNodes;
}
@@ -292,8 +292,8 @@ Gia_Man_t * Gia_ManDupCollapse( Gia_Man_t * p, Gia_Man_t * pBoxes, Vec_Int_t * v
Gia_Man_t * pNew, * pTemp;
Gia_Obj_t * pObj, * pObjBox;
int i, k, curCi, curCo;
- assert( Gia_ManRegNum(p) == 0 );
- assert( Gia_ManPiNum(p) == Tim_ManPiNum(pManTime) + Gia_ManPoNum(pBoxes) );
+ //assert( Gia_ManRegNum(p) == 0 );
+ assert( Gia_ManCiNum(p) == Tim_ManPiNum(pManTime) + Gia_ManCoNum(pBoxes) );
pNew = Gia_ManStart( Gia_ManObjNum(p) );
pNew->pName = Abc_UtilStrsav( p->pName );
pNew->pSpec = Abc_UtilStrsav( p->pSpec );
@@ -307,7 +307,7 @@ Gia_Man_t * Gia_ManDupCollapse( Gia_Man_t * p, Gia_Man_t * pBoxes, Vec_Int_t * v
Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) );
for ( i = 0; i < Tim_ManPiNum(pManTime); i++ )
{
- pObj = Gia_ManPi( p, i );
+ pObj = Gia_ManCi( p, i );
pObj->Value = Gia_ManAppendCi(pNew);
Gia_ObjSetTravIdCurrent( p, pObj );
}
@@ -326,13 +326,13 @@ Gia_Man_t * Gia_ManDupCollapse( Gia_Man_t * p, Gia_Man_t * pBoxes, Vec_Int_t * v
int fSkip = (vBoxPres != NULL && !Vec_IntEntry(vBoxPres, i));
for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ )
{
- pObj = Gia_ManPo( p, curCo + k );
+ pObj = Gia_ManCo( p, curCo + k );
Gia_ManDupCollapse_rec( p, Gia_ObjFanin0(pObj), pNew );
pObj->Value = fSkip ? -1 : Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
}
for ( k = 0; k < Tim_ManBoxOutputNum(pManTime, i); k++ )
{
- pObj = Gia_ManPi( p, curCi + k );
+ pObj = Gia_ManCi( p, curCi + k );
pObj->Value = fSkip ? 0 : Gia_ManAppendCi(pNew);
Gia_ObjSetTravIdCurrent( p, pObj );
}
@@ -342,20 +342,20 @@ Gia_Man_t * Gia_ManDupCollapse( Gia_Man_t * p, Gia_Man_t * pBoxes, Vec_Int_t * v
for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ )
{
// build logic
- pObj = Gia_ManPo( p, curCo + k );
+ pObj = Gia_ManCo( p, curCo + k );
Gia_ManDupCollapse_rec( p, Gia_ObjFanin0(pObj), pNew );
// transfer to the PI
- pObjBox = Gia_ManPi( pBoxes, k );
+ pObjBox = Gia_ManCi( pBoxes, k );
pObjBox->Value = Gia_ObjFanin0Copy(pObj);
Gia_ObjSetTravIdCurrent( pBoxes, pObjBox );
}
for ( k = 0; k < Tim_ManBoxOutputNum(pManTime, i); k++ )
{
// build logic
- pObjBox = Gia_ManPo( pBoxes, curCi - Tim_ManPiNum(pManTime) + k );
+ pObjBox = Gia_ManCo( pBoxes, curCi - Tim_ManPiNum(pManTime) + k );
Gia_ManDupCollapse_rec( pBoxes, Gia_ObjFanin0(pObjBox), pNew );
// transfer to the PI
- pObj = Gia_ManPi( p, curCi + k );
+ pObj = Gia_ManCi( p, curCi + k );
pObj->Value = Gia_ObjFanin0Copy(pObjBox);
Gia_ObjSetTravIdCurrent( p, pObj );
}
@@ -366,21 +366,21 @@ Gia_Man_t * Gia_ManDupCollapse( Gia_Man_t * p, Gia_Man_t * pBoxes, Vec_Int_t * v
// add remaining nodes
for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ )
{
- pObj = Gia_ManPo( p, i );
+ pObj = Gia_ManCo( p, i );
Gia_ManDupCollapse_rec( p, Gia_ObjFanin0(pObj), pNew );
pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
}
curCo += Tim_ManPoNum(pManTime);
// verify counts
- assert( curCi == Gia_ManPiNum(p) );
- assert( curCo == Gia_ManPoNum(p) );
+ assert( curCi == Gia_ManCiNum(p) );
+ assert( curCo == Gia_ManCoNum(p) );
Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
Gia_ManHashStop( pNew );
pNew = Gia_ManCleanup( pTemp = pNew );
Gia_ManCleanupRemap( p, pTemp );
Gia_ManStop( pTemp );
- assert( Tim_ManPoNum(pManTime) == Gia_ManPoNum(pNew) );
- assert( Tim_ManPiNum(pManTime) == Gia_ManPiNum(pNew) );
+ assert( Tim_ManPoNum(pManTime) == Gia_ManCoNum(pNew) );
+ assert( Tim_ManPiNum(pManTime) == Gia_ManCiNum(pNew) );
return pNew;
}
@@ -426,7 +426,7 @@ int Gia_ManLevelWithBoxes( Gia_Man_t * p )
Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) );
for ( i = 0; i < Tim_ManPiNum(pManTime); i++ )
{
- pObj = Gia_ManPi( p, i );
+ pObj = Gia_ManCi( p, i );
Gia_ObjSetLevel( p, pObj, Tim_ManGetCiArrival(pManTime, i) / nAnd2Delay );
Gia_ObjSetTravIdCurrent( p, pObj );
}
@@ -441,7 +441,7 @@ int Gia_ManLevelWithBoxes( Gia_Man_t * p )
// compute level for TFI of box inputs
for ( k = 0; k < nBoxInputs; k++ )
{
- pObj = Gia_ManPo( p, curCo + k );
+ pObj = Gia_ManCo( p, curCo + k );
if ( Gia_ManLevelWithBoxes_rec( p, Gia_ObjFanin0(pObj) ) )
{
printf( "Boxes are not in a topological order. Switching to level computation without boxes.\n" );
@@ -453,12 +453,12 @@ int Gia_ManLevelWithBoxes( Gia_Man_t * p )
// compute level for box outputs
for ( k = 0; k < nBoxOutputs; k++ )
{
- pObj = Gia_ManPi( p, curCi + k );
+ pObj = Gia_ManCi( p, curCi + k );
Gia_ObjSetTravIdCurrent( p, pObj );
// evaluate delay of this output
LevelMax = 0;
assert( nBoxInputs == (int)pDelayTable[1] );
- for ( j = 0; j < nBoxInputs && (pObjIn = Gia_ManPo(p, curCo + j)); j++ )
+ for ( j = 0; j < nBoxInputs && (pObjIn = Gia_ManCo(p, curCo + j)); j++ )
if ( (int)pDelayTable[3+k*nBoxInputs+j] != -ABC_INFINITY )
LevelMax = Abc_MaxInt( LevelMax, Gia_ObjLevel(p, pObjIn) + ((int)pDelayTable[3+k*nBoxInputs+j] / nAnd2Delay) );
// set box output level
@@ -471,15 +471,15 @@ int Gia_ManLevelWithBoxes( Gia_Man_t * p )
p->nLevels = 0;
for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ )
{
- pObj = Gia_ManPo( p, i );
+ pObj = Gia_ManCo( p, i );
Gia_ManLevelWithBoxes_rec( p, Gia_ObjFanin0(pObj) );
Gia_ObjSetCoLevel( p, pObj );
p->nLevels = Abc_MaxInt( p->nLevels, Gia_ObjLevel(p, pObj) );
}
curCo += Tim_ManPoNum(pManTime);
// verify counts
- assert( curCi == Gia_ManPiNum(p) );
- assert( curCo == Gia_ManPoNum(p) );
+ assert( curCi == Gia_ManCiNum(p) );
+ assert( curCo == Gia_ManCoNum(p) );
// printf( "Max level is %d.\n", p->nLevels );
return p->nLevels;
}
@@ -528,7 +528,7 @@ int Gia_ManLutLevelWithBoxes( Gia_Man_t * p )
Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) );
for ( i = 0; i < Tim_ManPiNum(pManTime); i++ )
{
- pObj = Gia_ManPi( p, i );
+ pObj = Gia_ManCi( p, i );
// Gia_ObjSetLevel( p, pObj, Tim_ManGetCiArrival(pManTime, i) / nAnd2Delay );
Gia_ObjSetLevel( p, pObj, 0 );
Gia_ObjSetTravIdCurrent( p, pObj );
@@ -544,7 +544,7 @@ int Gia_ManLutLevelWithBoxes( Gia_Man_t * p )
// compute level for TFI of box inputs
for ( k = 0; k < nBoxInputs; k++ )
{
- pObj = Gia_ManPo( p, curCo + k );
+ pObj = Gia_ManCo( p, curCo + k );
if ( Gia_ManLutLevelWithBoxes_rec( p, Gia_ObjFanin0(pObj) ) )
{
printf( "Boxes are not in a topological order. Switching to level computation without boxes.\n" );
@@ -556,12 +556,12 @@ int Gia_ManLutLevelWithBoxes( Gia_Man_t * p )
// compute level for box outputs
for ( k = 0; k < nBoxOutputs; k++ )
{
- pObj = Gia_ManPi( p, curCi + k );
+ pObj = Gia_ManCi( p, curCi + k );
Gia_ObjSetTravIdCurrent( p, pObj );
// evaluate delay of this output
LevelMax = 0;
assert( nBoxInputs == (int)pDelayTable[1] );
- for ( j = 0; j < nBoxInputs && (pObjIn = Gia_ManPo(p, curCo + j)); j++ )
+ for ( j = 0; j < nBoxInputs && (pObjIn = Gia_ManCo(p, curCo + j)); j++ )
if ( (int)pDelayTable[3+k*nBoxInputs+j] != -ABC_INFINITY )
// LevelMax = Abc_MaxInt( LevelMax, Gia_ObjLevel(p, pObjIn) + ((int)pDelayTable[3+k*nBoxInputs+j] / nAnd2Delay) );
LevelMax = Abc_MaxInt( LevelMax, Gia_ObjLevel(p, pObjIn) + 1 );
@@ -575,15 +575,15 @@ int Gia_ManLutLevelWithBoxes( Gia_Man_t * p )
p->nLevels = 0;
for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ )
{
- pObj = Gia_ManPo( p, i );
+ pObj = Gia_ManCo( p, i );
Gia_ManLutLevelWithBoxes_rec( p, Gia_ObjFanin0(pObj) );
Gia_ObjSetCoLevel( p, pObj );
p->nLevels = Abc_MaxInt( p->nLevels, Gia_ObjLevel(p, pObj) );
}
curCo += Tim_ManPoNum(pManTime);
// verify counts
- assert( curCi == Gia_ManPiNum(p) );
- assert( curCo == Gia_ManPoNum(p) );
+ assert( curCi == Gia_ManCiNum(p) );
+ assert( curCo == Gia_ManCoNum(p) );
// printf( "Max level is %d.\n", p->nLevels );
return p->nLevels;
}
@@ -714,14 +714,14 @@ Gia_Man_t * Gia_ManUpdateExtraAig( void * pTime, Gia_Man_t * p, Vec_Int_t * vBox
Vec_Int_t * vOutPres = Vec_IntAlloc( 100 );
int i, k, curPo = 0;
assert( Vec_IntSize(vBoxPres) == Tim_ManBoxNum(pManTime) );
- assert( Gia_ManPoNum(p) == Tim_ManCiNum(pManTime) - Tim_ManPiNum(pManTime) );
+ assert( Gia_ManCoNum(p) == Tim_ManCiNum(pManTime) - Tim_ManPiNum(pManTime) );
for ( i = 0; i < Tim_ManBoxNum(pManTime); i++ )
{
for ( k = 0; k < Tim_ManBoxOutputNum(pManTime, i); k++ )
Vec_IntPush( vOutPres, Vec_IntEntry(vBoxPres, i) );
curPo += Tim_ManBoxOutputNum(pManTime, i);
}
- assert( curPo == Gia_ManPoNum(p) );
+ assert( curPo == Gia_ManCoNum(p) );
// if ( Vec_IntSize(vOutPres) > 0 )
pNew = Gia_ManDupOutputVec( p, vOutPres );
Vec_IntFree( vOutPres );
diff --git a/src/aig/gia/module.make b/src/aig/gia/module.make
index 4e830971..0c456333 100644
--- a/src/aig/gia/module.make
+++ b/src/aig/gia/module.make
@@ -21,6 +21,7 @@ SRC += src/aig/gia/giaAig.c \
src/aig/gia/giaEquiv.c \
src/aig/gia/giaEra.c \
src/aig/gia/giaEra2.c \
+ src/aig/gia/giaFadds.c \
src/aig/gia/giaFalse.c \
src/aig/gia/giaFanout.c \
src/aig/gia/giaForce.c \
diff --git a/src/base/abci/abc.c b/src/base/abci/abc.c
index 7bd2b617..c0591571 100644
--- a/src/base/abci/abc.c
+++ b/src/base/abci/abc.c
@@ -439,6 +439,7 @@ static int Abc_CommandAbc9Maxi ( Abc_Frame_t * pAbc, int argc, cha
static int Abc_CommandAbc9Bmci ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9PoXsim ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Demiter ( Abc_Frame_t * pAbc, int argc, char ** argv );
+static int Abc_CommandAbc9Fadds ( Abc_Frame_t * pAbc, int argc, char ** argv );
//static int Abc_CommandAbc9PoPart2 ( Abc_Frame_t * pAbc, int argc, char ** argv );
//static int Abc_CommandAbc9CexCut ( Abc_Frame_t * pAbc, int argc, char ** argv );
//static int Abc_CommandAbc9CexMerge ( Abc_Frame_t * pAbc, int argc, char ** argv );
@@ -1040,6 +1041,7 @@ void Abc_Init( Abc_Frame_t * pAbc )
Cmd_CommandAdd( pAbc, "ABC9", "&bmci", Abc_CommandAbc9Bmci, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&poxsim", Abc_CommandAbc9PoXsim, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&demiter", Abc_CommandAbc9Demiter, 0 );
+ Cmd_CommandAdd( pAbc, "ABC9", "&fadds", Abc_CommandAbc9Fadds, 0 );
// Cmd_CommandAdd( pAbc, "ABC9", "&popart2", Abc_CommandAbc9PoPart2, 0 );
// Cmd_CommandAdd( pAbc, "ABC9", "&cexcut", Abc_CommandAbc9CexCut, 0 );
// Cmd_CommandAdd( pAbc, "ABC9", "&cexmerge", Abc_CommandAbc9CexMerge, 0 );
@@ -36557,6 +36559,64 @@ usage:
SeeAlso []
***********************************************************************/
+int Abc_CommandAbc9Fadds( Abc_Frame_t * pAbc, int argc, char ** argv )
+{
+ extern Gia_Man_t * Gia_ManDupWithFaddBoxes( Gia_Man_t * p, int nFaddMin, int fVerbose );
+ Gia_Man_t * pTemp;
+ int c, nFaddMin = 3, fVerbose = 0;
+ Extra_UtilGetoptReset();
+ while ( ( c = Extra_UtilGetopt( argc, argv, "Nvh" ) ) != EOF )
+ {
+ switch ( c )
+ {
+ case 'N':
+ if ( globalUtilOptind >= argc )
+ {
+ Abc_Print( -1, "Command line switch \"-N\" should be followed by an integer.\n" );
+ goto usage;
+ }
+ nFaddMin = atoi(argv[globalUtilOptind]);
+ globalUtilOptind++;
+ if ( nFaddMin < 0 )
+ goto usage;
+ break;
+ case 'v':
+ fVerbose ^= 1;
+ break;
+ case 'h':
+ goto usage;
+ default:
+ goto usage;
+ }
+ }
+ if ( pAbc->pGia == NULL )
+ {
+ Abc_Print( -1, "Abc_CommandAbc9Fadds(): There is no AIG.\n" );
+ return 0;
+ }
+ pTemp = Gia_ManDupWithFaddBoxes( pAbc->pGia, nFaddMin, fVerbose );
+ Abc_FrameUpdateGia( pAbc, pTemp );
+ return 0;
+usage:
+ Abc_Print( -2, "usage: &fadds [-N num] [-vh]\n" );
+ Abc_Print( -2, "\t detects full-adder chains and puts them into white boxes\n" );
+ Abc_Print( -2, "\t-N num : the minimum length of full-adder chain to box [default = %d]\n", nFaddMin );
+ Abc_Print( -2, "\t-v : toggles printing verbose information [default = %s]\n", fVerbose? "yes": "no" );
+ Abc_Print( -2, "\t-h : print the command usage\n");
+ return 1;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
int Abc_CommandAbc9CexCut( Abc_Frame_t * pAbc, int argc, char ** argv )
{
return -1;