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authorAlan Mishchenko <alanmi@berkeley.edu>2014-09-16 12:13:25 -0700
committerAlan Mishchenko <alanmi@berkeley.edu>2014-09-16 12:13:25 -0700
commite033a62282ef94ddca87a1778d66a4a4270ac1c3 (patch)
tree5d304ad565cb86768e6ca68e346f50874dc96db2 /src/aig/gia/giaBalLut.c
parent1d5cb52e4ab8649c7f02bddea086bbf57c9d3c20 (diff)
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Code restructuring.
Diffstat (limited to 'src/aig/gia/giaBalLut.c')
-rw-r--r--src/aig/gia/giaBalLut.c982
1 files changed, 982 insertions, 0 deletions
diff --git a/src/aig/gia/giaBalLut.c b/src/aig/gia/giaBalLut.c
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+++ b/src/aig/gia/giaBalLut.c
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+/**CFile****************************************************************
+
+ FileName [giaBalance.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [Scalable AIG package.]
+
+ Synopsis [AIG balancing.]
+
+ Author [Alan Mishchenko]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - June 20, 2005.]
+
+ Revision [$Id: giaBalance.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
+
+***********************************************************************/
+
+#include "gia.h"
+#include "misc/vec/vecHash.h"
+#include "misc/vec/vecQue.h"
+#include "opt/dau/dau.h"
+
+ABC_NAMESPACE_IMPL_START
+
+
+////////////////////////////////////////////////////////////////////////
+/// DECLARATIONS ///
+////////////////////////////////////////////////////////////////////////
+
+#define BAL_LEAF_MAX 6
+#define BAL_CUT_MAX 8
+#define BAL_SUPER 50
+#define BAL_NO_LEAF 31
+#define BAL_NO_FUNC 134217727 // (1<<27)-1
+
+typedef struct Bal_Cut_t_ Bal_Cut_t;
+struct Bal_Cut_t_
+{
+ word Sign; // signature
+ int Delay; // delay
+ unsigned iFunc : 27; // function (BAL_NO_FUNC)
+ unsigned nLeaves : 5; // leaf number (Bal_NO_LEAF)
+ int pLeaves[BAL_LEAF_MAX]; // leaves
+};
+
+// operation manager
+typedef struct Bal_Man_t_ Bal_Man_t;
+struct Bal_Man_t_
+{
+ Gia_Man_t * pGia; // user AIG
+ int nLutSize; // LUT size
+ int nCutNum; // cut number
+ int fCutMin; // cut minimization
+ int fVerbose; // verbose
+ Gia_Man_t * pNew; // derived AIG
+ Vec_Int_t * vCosts; // cost of supergate nodes
+ Vec_Ptr_t * vCutSets; // object cutsets
+ abctime clkStart; // starting the clock
+};
+
+static inline Bal_Man_t * Bal_GiaMan( Gia_Man_t * p ) { return (Bal_Man_t *)p->pData; }
+
+static inline int Bal_ObjCost( Bal_Man_t * p, int i ) { return Vec_IntEntry(p->vCosts, i); }
+static inline int Bal_LitCost( Bal_Man_t * p, int i ) { return Bal_ObjCost(p, Abc_Lit2Var(i)); }
+static inline int Bal_ObjDelay( Bal_Man_t * p, int i ) { return Bal_ObjCost(p, i) >> 4; }
+static inline int Bal_LitDelay( Bal_Man_t * p, int i ) { return Bal_ObjDelay(p, Abc_Lit2Var(i)); }
+
+////////////////////////////////////////////////////////////////////////
+/// FUNCTION DEFINITIONS ///
+////////////////////////////////////////////////////////////////////////
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Bal_Man_t * Bal_ManAlloc( Gia_Man_t * pGia, Gia_Man_t * pNew, int nLutSize, int nCutNum, int fVerbose )
+{
+ Bal_Man_t * p;
+ p = ABC_CALLOC( Bal_Man_t, 1 );
+ p->clkStart = Abc_Clock();
+ p->pGia = pGia;
+ p->pNew = pNew;
+ p->nLutSize = nLutSize;
+ p->nCutNum = nCutNum;
+ p->fVerbose = fVerbose;
+ p->vCosts = Vec_IntAlloc( 3 * Gia_ManObjNum(pGia) / 2 );
+ p->vCutSets = Vec_PtrAlloc( 3 * Gia_ManObjNum(pGia) / 2 );
+ Vec_IntFill( p->vCosts, Gia_ManObjNum(pNew), 0 );
+ Vec_PtrFill( p->vCutSets, Gia_ManObjNum(pNew), NULL );
+ pNew->pData = p;
+ return p;
+}
+void Bal_ManFree( Bal_Man_t * p )
+{
+ Vec_PtrFreeFree( p->vCutSets );
+ Vec_IntFree( p->vCosts );
+ ABC_FREE( p );
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Bal_CutCountBits( word i )
+{
+ i = i - ((i >> 1) & 0x5555555555555555);
+ i = (i & 0x3333333333333333) + ((i >> 2) & 0x3333333333333333);
+ i = ((i + (i >> 4)) & 0x0F0F0F0F0F0F0F0F);
+ return (i*(0x0101010101010101))>>56;
+}
+static inline word Bal_CutGetSign( int * pLeaves, int nLeaves )
+{
+ word Sign = 0; int i;
+ for ( i = 0; i < nLeaves; i++ )
+ Sign |= ((word)1) << (pLeaves[i] & 0x3F);
+ return Sign;
+}
+static inline int Bal_CutCreateUnit( Bal_Cut_t * p, int i, int Delay )
+{
+ p->iFunc = 2;
+ p->Delay = Delay;
+ p->nLeaves = 1;
+ p->pLeaves[0] = i;
+ p->Sign = ((word)1) << (i & 0x3F);
+ return 1;
+}
+static inline int Bal_ManPrepareSet( Bal_Man_t * p, int iObj, int Index, int fUnit, Bal_Cut_t ** ppCutSet )
+{
+ static Bal_Cut_t CutTemp[3]; int i;
+ if ( Vec_PtrEntry(p->vCutSets, iObj) == NULL || fUnit )
+ return Bal_CutCreateUnit( (*ppCutSet = CutTemp + Index), iObj, Bal_ObjDelay(p, iObj)+1 );
+ *ppCutSet = (Bal_Cut_t *)Vec_PtrEntry(p->vCutSets, iObj);
+ for ( i = 0; i < p->nCutNum; i++ )
+ if ( (*ppCutSet)[i].nLeaves == BAL_NO_LEAF )
+ return i;
+ return i;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Check correctness of cuts.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Bal_CutCheck( Bal_Cut_t * pBase, Bal_Cut_t * pCut ) // check if pCut is contained in pBase
+{
+ int nSizeB = pBase->nLeaves;
+ int nSizeC = pCut->nLeaves;
+ int i, * pB = pBase->pLeaves;
+ int k, * pC = pCut->pLeaves;
+ for ( i = 0; i < nSizeC; i++ )
+ {
+ for ( k = 0; k < nSizeB; k++ )
+ if ( pC[i] == pB[k] )
+ break;
+ if ( k == nSizeB )
+ return 0;
+ }
+ return 1;
+}
+static inline int Bal_SetCheckArray( Bal_Cut_t ** ppCuts, int nCuts )
+{
+ Bal_Cut_t * pCut0, * pCut1;
+ int i, k, m, n, Value;
+ assert( nCuts > 0 );
+ for ( i = 0; i < nCuts; i++ )
+ {
+ pCut0 = ppCuts[i];
+ assert( pCut0->nLeaves <= BAL_LEAF_MAX );
+ assert( pCut0->Sign == Bal_CutGetSign(pCut0->pLeaves, pCut0->nLeaves) );
+ // check duplicates
+ for ( m = 0; m < (int)pCut0->nLeaves; m++ )
+ for ( n = m + 1; n < (int)pCut0->nLeaves; n++ )
+ assert( pCut0->pLeaves[m] < pCut0->pLeaves[n] );
+ // check pairs
+ for ( k = 0; k < nCuts; k++ )
+ {
+ pCut1 = ppCuts[k];
+ if ( pCut0 == pCut1 )
+ continue;
+ // check containments
+ Value = Bal_CutCheck( pCut0, pCut1 );
+ assert( Value == 0 );
+ }
+ }
+ return 1;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Bal_CutMergeOrder( Bal_Cut_t * pCut0, Bal_Cut_t * pCut1, Bal_Cut_t * pCut, int nLutSize )
+{
+ int nSize0 = pCut0->nLeaves;
+ int nSize1 = pCut1->nLeaves;
+ int i, * pC0 = pCut0->pLeaves;
+ int k, * pC1 = pCut1->pLeaves;
+ int c, * pC = pCut->pLeaves;
+ // the case of the largest cut sizes
+ if ( nSize0 == nLutSize && nSize1 == nLutSize )
+ {
+ for ( i = 0; i < nSize0; i++ )
+ {
+ if ( pC0[i] != pC1[i] ) return 0;
+ pC[i] = pC0[i];
+ }
+ pCut->nLeaves = nLutSize;
+ pCut->iFunc = BAL_NO_FUNC;
+ pCut->Sign = pCut0->Sign | pCut1->Sign;
+ pCut->Delay = Abc_MaxInt( pCut0->Delay, pCut1->Delay );
+ return 1;
+ }
+ // compare two cuts with different numbers
+ i = k = c = 0;
+ while ( 1 )
+ {
+ if ( c == nLutSize ) return 0;
+ if ( pC0[i] < pC1[k] )
+ {
+ pC[c++] = pC0[i++];
+ if ( i >= nSize0 ) goto FlushCut1;
+ }
+ else if ( pC0[i] > pC1[k] )
+ {
+ pC[c++] = pC1[k++];
+ if ( k >= nSize1 ) goto FlushCut0;
+ }
+ else
+ {
+ pC[c++] = pC0[i++]; k++;
+ if ( i >= nSize0 ) goto FlushCut1;
+ if ( k >= nSize1 ) goto FlushCut0;
+ }
+ }
+
+FlushCut0:
+ if ( c + nSize0 > nLutSize + i ) return 0;
+ while ( i < nSize0 )
+ pC[c++] = pC0[i++];
+ pCut->nLeaves = c;
+ pCut->iFunc = BAL_NO_FUNC;
+ pCut->Sign = pCut0->Sign | pCut1->Sign;
+ pCut->Delay = Abc_MaxInt( pCut0->Delay, pCut1->Delay );
+ return 1;
+
+FlushCut1:
+ if ( c + nSize1 > nLutSize + k ) return 0;
+ while ( k < nSize1 )
+ pC[c++] = pC1[k++];
+ pCut->nLeaves = c;
+ pCut->iFunc = BAL_NO_FUNC;
+ pCut->Sign = pCut0->Sign | pCut1->Sign;
+ pCut->Delay = Abc_MaxInt( pCut0->Delay, pCut1->Delay );
+ return 1;
+}
+static inline int Bal_CutMergeOrderMux( Bal_Cut_t * pCut0, Bal_Cut_t * pCut1, Bal_Cut_t * pCut2, Bal_Cut_t * pCut, int nLutSize )
+{
+ int x0, i0 = 0, nSize0 = pCut0->nLeaves, * pC0 = pCut0->pLeaves;
+ int x1, i1 = 0, nSize1 = pCut1->nLeaves, * pC1 = pCut1->pLeaves;
+ int x2, i2 = 0, nSize2 = pCut2->nLeaves, * pC2 = pCut2->pLeaves;
+ int xMin, c = 0, * pC = pCut->pLeaves;
+ while ( 1 )
+ {
+ x0 = (i0 == nSize0) ? ABC_INFINITY : pC0[i0];
+ x1 = (i1 == nSize1) ? ABC_INFINITY : pC1[i1];
+ x2 = (i2 == nSize2) ? ABC_INFINITY : pC2[i2];
+ xMin = Abc_MinInt( Abc_MinInt(x0, x1), x2 );
+ if ( xMin == ABC_INFINITY ) break;
+ if ( c == nLutSize ) return 0;
+ pC[c++] = xMin;
+ if (x0 == xMin) i0++;
+ if (x1 == xMin) i1++;
+ if (x2 == xMin) i2++;
+ }
+ pCut->nLeaves = c;
+ pCut->iFunc = BAL_NO_FUNC;
+ pCut->Sign = pCut0->Sign | pCut1->Sign | pCut2->Sign;
+ pCut->Delay = Abc_MaxInt( pCut0->Delay, Abc_MaxInt(pCut1->Delay, pCut2->Delay) );
+ return 1;
+}
+static inline int Bal_SetCutIsContainedOrder( Bal_Cut_t * pBase, Bal_Cut_t * pCut ) // check if pCut is contained in pBase
+{
+ int i, nSizeB = pBase->nLeaves;
+ int k, nSizeC = pCut->nLeaves;
+ if ( nSizeB == nSizeC )
+ {
+ for ( i = 0; i < nSizeB; i++ )
+ if ( pBase->pLeaves[i] != pCut->pLeaves[i] )
+ return 0;
+ return 1;
+ }
+ assert( nSizeB > nSizeC );
+ if ( nSizeC == 0 )
+ return 1;
+ for ( i = k = 0; i < nSizeB; i++ )
+ {
+ if ( pBase->pLeaves[i] > pCut->pLeaves[k] )
+ return 0;
+ if ( pBase->pLeaves[i] == pCut->pLeaves[k] )
+ {
+ if ( ++k == nSizeC )
+ return 1;
+ }
+ }
+ return 0;
+}
+static inline int Bal_SetLastCutIsContained( Bal_Cut_t ** pCuts, int nCuts )
+{
+ int i;
+ for ( i = 0; i < nCuts; i++ )
+ if ( pCuts[i]->nLeaves <= pCuts[nCuts]->nLeaves && (pCuts[i]->Sign & pCuts[nCuts]->Sign) == pCuts[i]->Sign && Bal_SetCutIsContainedOrder(pCuts[nCuts], pCuts[i]) )
+ return 1;
+ return 0;
+}
+static inline int Bal_SetLastCutContains( Bal_Cut_t ** pCuts, int nCuts )
+{
+ int i, k, fChanges = 0;
+ for ( i = 0; i < nCuts; i++ )
+ if ( pCuts[nCuts]->nLeaves < pCuts[i]->nLeaves && (pCuts[nCuts]->Sign & pCuts[i]->Sign) == pCuts[nCuts]->Sign && Bal_SetCutIsContainedOrder(pCuts[i], pCuts[nCuts]) )
+ pCuts[i]->nLeaves = BAL_NO_LEAF, fChanges = 1;
+ if ( !fChanges )
+ return nCuts;
+ for ( i = k = 0; i <= nCuts; i++ )
+ {
+ if ( pCuts[i]->nLeaves == BAL_NO_LEAF )
+ continue;
+ if ( k < i )
+ ABC_SWAP( Bal_Cut_t *, pCuts[k], pCuts[i] );
+ k++;
+ }
+ return k - 1;
+}
+static inline int Bal_CutCompareArea( Bal_Cut_t * pCut0, Bal_Cut_t * pCut1 )
+{
+ if ( pCut0->Delay < pCut1->Delay ) return -1;
+ if ( pCut0->Delay > pCut1->Delay ) return 1;
+ if ( pCut0->nLeaves < pCut1->nLeaves ) return -1;
+ if ( pCut0->nLeaves > pCut1->nLeaves ) return 1;
+ return 0;
+}
+static inline void Bal_SetSortByDelay( Bal_Cut_t ** pCuts, int nCuts )
+{
+ int i;
+ for ( i = nCuts; i > 0; i-- )
+ {
+ if ( Bal_CutCompareArea(pCuts[i - 1], pCuts[i]) < 0 )//!= 1 )
+ return;
+ ABC_SWAP( Bal_Cut_t *, pCuts[i - 1], pCuts[i] );
+ }
+}
+static inline int Bal_SetAddCut( Bal_Cut_t ** pCuts, int nCuts, int nCutNum )
+{
+ if ( nCuts == 0 )
+ return 1;
+ nCuts = Bal_SetLastCutContains(pCuts, nCuts);
+ Bal_SetSortByDelay( pCuts, nCuts );
+ return Abc_MinInt( nCuts + 1, nCutNum - 1 );
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Bal_ManDeriveCuts( Bal_Man_t * p, int iFan0, int iFan1, int iFan2, int fCompl0, int fCompl1, int fCompl2, int fUnit0, int fUnit1, int fUnit2, int fIsXor, int Target, int fSave )
+{
+ Bal_Cut_t pCutSet[BAL_CUT_MAX], * pCutsR[BAL_CUT_MAX];
+ Bal_Cut_t * pCutSet0, * pCutSet1, * pCutSet2;
+ int nCuts0 = Bal_ManPrepareSet( p, iFan0, 0, fUnit0, &pCutSet0 );
+ int nCuts1 = Bal_ManPrepareSet( p, iFan1, 1, fUnit1, &pCutSet1 );
+ Bal_Cut_t * pCut0, * pCut0Lim = pCutSet0 + nCuts0;
+ Bal_Cut_t * pCut1, * pCut1Lim = pCutSet1 + nCuts1;
+ int i, Cost, nCutsR = 0;
+ memset( pCutSet, 0, sizeof(Bal_Cut_t) * p->nCutNum );
+ for ( i = 0; i < p->nCutNum; i++ )
+ pCutsR[i] = pCutSet + i;
+ // enumerate cuts
+ if ( iFan2 > 0 )
+ {
+ int nCuts2 = Bal_ManPrepareSet( p, iFan2, 2, fUnit2, &pCutSet2 );
+ Bal_Cut_t * pCut2, * pCut2Lim = pCutSet2 + nCuts2;
+ for ( pCut0 = pCutSet0; pCut0 < pCut0Lim; pCut0++ )
+ for ( pCut1 = pCutSet1; pCut1 < pCut1Lim; pCut1++ )
+ for ( pCut2 = pCutSet2; pCut2 < pCut2Lim; pCut2++ )
+ {
+ if ( Bal_CutCountBits(pCut0->Sign | pCut1->Sign | pCut2->Sign) > p->nLutSize )
+ continue;
+ if ( !Bal_CutMergeOrderMux(pCut0, pCut1, pCut2, pCutsR[nCutsR], p->nLutSize) )
+ continue;
+ assert( pCutsR[nCutsR]->Delay == Target );
+ if ( Bal_SetLastCutIsContained(pCutsR, nCutsR) )
+ continue;
+// if ( p->fCutMin && Bal_CutComputeTruthMux(p, pCut0, pCut1, pCut2, fCompl0, fCompl1, fCompl2, pCutsR[nCutsR]) )
+// pCutsR[nCutsR]->Sign = Bal_CutGetSign(pCutsR[nCutsR]->pLeaves, pCutsR[nCutsR]->nLeaves);
+ nCutsR = Bal_SetAddCut( pCutsR, nCutsR, p->nCutNum );
+ }
+ }
+ else
+ {
+ for ( pCut0 = pCutSet0; pCut0 < pCut0Lim; pCut0++ )
+ for ( pCut1 = pCutSet1; pCut1 < pCut1Lim; pCut1++ )
+ {
+ if ( Bal_CutCountBits(pCut0->Sign | pCut1->Sign) > p->nLutSize )
+ continue;
+ if ( !Bal_CutMergeOrder(pCut0, pCut1, pCutsR[nCutsR], p->nLutSize) )
+ continue;
+ assert( pCutsR[nCutsR]->Delay == Target );
+ if ( Bal_SetLastCutIsContained(pCutsR, nCutsR) )
+ continue;
+// if ( p->fCutMin && Bal_CutComputeTruth(p, pCut0, pCut1, fCompl0, fCompl1, pCutsR[nCutsR], fIsXor) )
+// pCutsR[nCutsR]->Sign = Bal_CutGetSign(pCutsR[nCutsR]->pLeaves, pCutsR[nCutsR]->nLeaves);
+ nCutsR = Bal_SetAddCut( pCutsR, nCutsR, p->nCutNum );
+ }
+ }
+ if ( nCutsR == 0 )
+ return -1;
+//printf( "%d ", nCutsR );
+ Cost = ((pCutsR[0]->Delay << 4) | pCutsR[0]->nLeaves);
+ // verify
+ assert( nCutsR > 0 && nCutsR < p->nCutNum );
+ assert( Bal_SetCheckArray(pCutsR, nCutsR) );
+ // save cuts
+ if ( fSave && Cost >= 0 )
+ {
+ pCutSet0 = ABC_CALLOC( Bal_Cut_t, p->nCutNum );
+ Vec_PtrPush( p->vCutSets, pCutSet0 );
+ assert( Vec_PtrSize(p->vCutSets) == Gia_ManObjNum(p->pNew) );
+ for ( i = 0; i < nCutsR; i++ )
+ pCutSet0[i] = *pCutsR[i];
+ for ( ; i < p->nCutNum; i++ )
+ pCutSet0[i].nLeaves = BAL_NO_LEAF;
+ Vec_IntPush( p->vCosts, Cost );
+ assert( Vec_IntSize(p->vCosts) == Gia_ManObjNum(p->pNew) );
+ }
+ return Cost;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Bal_ManSetGateLevel( Bal_Man_t * p, Gia_Obj_t * pObjOld, int iLitNew )
+{
+ int iFan0, iFan1, iFan2, Cost;
+ int fCompl0, fCompl1, fCompl2;
+ int fUnit0, fUnit1, fUnit2;
+ int Delay0, Delay1, Delay2, DelayMax;
+ int iObjNew = Abc_Lit2Var(iLitNew);
+ Gia_Obj_t * pObjNew = Gia_ManObj( p->pNew, iObjNew );
+ int fMux = Gia_ObjIsMux(p->pNew, pObjNew);
+ if ( iObjNew < Vec_PtrSize(p->vCutSets) )
+ return -1;
+ iFan0 = Gia_ObjFaninId0( pObjNew, iObjNew );
+ iFan1 = Gia_ObjFaninId1( pObjNew, iObjNew );
+ iFan2 = fMux ? Gia_ObjFaninId2(p->pNew, iObjNew) : 0;
+ fCompl0 = Gia_ObjFaninC0( pObjNew );
+ fCompl1 = Gia_ObjFaninC1( pObjNew );
+ fCompl2 = fMux ? Gia_ObjFaninC2(p->pNew, pObjNew) : 0;
+ Delay0 = Bal_ObjDelay( p, iFan0 );
+ Delay1 = Bal_ObjDelay( p, iFan1 );
+ Delay2 = Bal_ObjDelay( p, iFan2 );
+ DelayMax = Abc_MaxInt( Delay0, Abc_MaxInt(Delay1, Delay2) );
+ fUnit0 = (int)(Delay0 != DelayMax);
+ fUnit1 = (int)(Delay1 != DelayMax);
+ fUnit2 = (int)(Delay2 != DelayMax);
+ if ( DelayMax > 0 )
+ {
+//printf( "A" );
+ Cost = Bal_ManDeriveCuts(p, iFan0, iFan1, iFan2, fCompl0, fCompl1, fCompl2, fUnit0, fUnit1, fUnit2, Gia_ObjIsXor(pObjNew), DelayMax, 1 );
+//printf( "B" );
+ if ( Cost >= 0 )
+ return Cost;
+ }
+ DelayMax++;
+ fUnit0 = fUnit1 = fUnit2 = 1;
+//printf( "A" );
+ Cost = Bal_ManDeriveCuts(p, iFan0, iFan1, iFan2, fCompl0, fCompl1, fCompl2, fUnit0, fUnit1, fUnit2, Gia_ObjIsXor(pObjNew), DelayMax, 1 );
+//printf( "B" );
+ assert( Cost >= 0 );
+ return Cost;
+}
+int Bal_ManEvalTwo( Bal_Man_t * p, int iLitNew0, int iLitNew1, int iLitNew2, int fIsXor )
+{
+ int iFan0 = Abc_Lit2Var( iLitNew0 );
+ int iFan1 = Abc_Lit2Var( iLitNew1 );
+ int iFan2 = Abc_Lit2Var( iLitNew2 );
+ int fCompl0 = Abc_LitIsCompl( iLitNew0 );
+ int fCompl1 = Abc_LitIsCompl( iLitNew1 );
+ int fCompl2 = Abc_LitIsCompl( iLitNew2 );
+ int Delay0 = Bal_ObjDelay( p, iFan0 );
+ int Delay1 = Bal_ObjDelay( p, iFan1 );
+ int Delay2 = Bal_ObjDelay( p, iFan2 );
+ int DelayMax = Abc_MaxInt( Delay0, Abc_MaxInt(Delay1, Delay2) );
+ int fUnit0 = (int)(Delay0 != DelayMax);
+ int fUnit1 = (int)(Delay1 != DelayMax);
+ int fUnit2 = (int)(Delay2 != DelayMax);
+ if ( DelayMax == 0 )
+ return -1;
+ return Bal_ManDeriveCuts(p, iFan0, iFan1, iFan2, fCompl0, fCompl1, fCompl2, fUnit0, fUnit1, fUnit2, fIsXor, DelayMax, 0 );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Sort literals by their cost.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Vec_IntSelectSortCostLit( Vec_Int_t * vSuper, Vec_Int_t * vCosts )
+{
+ int * pArray = Vec_IntArray(vSuper);
+ int nSize = Vec_IntSize(vSuper);
+ int i, j, best_i;
+ for ( i = 0; i < nSize-1; i++ )
+ {
+ best_i = i;
+ for ( j = i+1; j < nSize; j++ )
+ if ( Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[j])) > Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[best_i])) )
+ best_i = j;
+ ABC_SWAP( int, pArray[i], pArray[best_i] );
+ }
+}
+static inline void Vec_IntPushOrderCost( Vec_Int_t * vSuper, Vec_Int_t * vCosts, int iLit )
+{
+ int i, nSize, * pArray;
+ Vec_IntPush( vSuper, iLit );
+ pArray = Vec_IntArray(vSuper);
+ nSize = Vec_IntSize(vSuper);
+ for ( i = nSize-1; i > 0; i-- )
+ {
+ if ( Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[i])) <= Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[i - 1])) )
+ return;
+ ABC_SWAP( int, pArray[i], pArray[i - 1] );
+ }
+}
+static inline int Vec_IntFindFirstSameDelayAsLast( Bal_Man_t * p, Vec_Int_t * vSuper )
+{
+ int i, DelayCur, Delay = Bal_LitDelay( p, Vec_IntEntryLast(vSuper) );
+ assert( Vec_IntSize(vSuper) > 1 );
+ for ( i = Vec_IntSize(vSuper)-1; i > 0; i-- )
+ {
+ DelayCur = Bal_LitDelay( p, Vec_IntEntry(vSuper, i-1) );
+ assert( DelayCur >= Delay );
+ if ( DelayCur > Delay )
+ return i;
+ }
+ return i;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Select the best pair to merge.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Bal_ManFindBestPair( Bal_Man_t * p, Vec_Int_t * vSuper, Gia_Obj_t * pObj )
+{
+ int * pSuper = Vec_IntArray(vSuper);
+ int iBeg = Vec_IntFindFirstSameDelayAsLast( p, vSuper );
+ int iEnd = Vec_IntSize(vSuper)-1;
+ int i, k, iBest = -1, kBest = -1, BestCost = ABC_INFINITY, Cost;
+ assert( iBeg <= iEnd );
+ // check if we can add to the higher levels without increasing cost
+ for ( k = iBeg-1; k >= 0; k-- )
+ for ( i = iEnd; i >= iBeg; i-- )
+ {
+ Cost = Bal_ManEvalTwo( p, pSuper[i], pSuper[k], 0, Gia_ObjIsXor(pObj) );
+ if ( Cost == -1 )
+ continue;
+ if ( Cost == Bal_LitCost(p, pSuper[k]) )
+ {
+// printf( "A" );
+ return (k << 16)|i;
+ }
+ if ( BestCost > Cost )
+ BestCost = Cost, iBest = i, kBest = k;
+ }
+ if ( BestCost != ABC_INFINITY && (BestCost >> 4) == Bal_LitDelay(p, pSuper[kBest]) )
+ {
+// printf( "B" );
+ return (kBest << 16)|iBest;
+ }
+ // check if some can be added to lowest level without increasing cost
+ BestCost = ABC_INFINITY;
+ for ( i = iBeg; i <= iEnd; i++ )
+ for ( k = i+1; k <= iEnd; k++ )
+ {
+ Cost = Bal_ManEvalTwo( p, pSuper[i], pSuper[k], 0, Gia_ObjIsXor(pObj) );
+ if ( Cost == -1 )
+ continue;
+ if ( Cost == Abc_MaxInt(Bal_LitCost(p, pSuper[i]), Bal_LitCost(p, pSuper[k])) )
+ {
+// printf( "C" );
+ return (k << 16)|i;
+ }
+ if ( BestCost > Cost )
+ BestCost = Cost, iBest = i, kBest = k;
+ }
+ if ( BestCost != ABC_INFINITY )
+ {
+// printf( "D" );
+ return (kBest << 16)|iBest;
+ }
+// printf( "E" );
+ // group pairs from lowest level based on proximity
+ return (iEnd << 16)|(iEnd-1);
+}
+
+/**Function*************************************************************
+
+ Synopsis [Simplify multi-input AND/XOR.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Gia_ManSimplifyXor( Vec_Int_t * vSuper )
+{
+ int i, k = 0, Prev = -1, This, fCompl = 0;
+ Vec_IntForEachEntry( vSuper, This, i )
+ {
+ if ( This == 0 )
+ continue;
+ if ( This == 1 )
+ fCompl ^= 1;
+ else if ( Prev != This )
+ Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
+ else
+ Prev = -1, k--;
+ }
+ Vec_IntShrink( vSuper, k );
+ if ( Vec_IntSize( vSuper ) == 0 )
+ Vec_IntPush( vSuper, fCompl );
+ else if ( fCompl )
+ Vec_IntWriteEntry( vSuper, 0, Abc_LitNot(Vec_IntEntry(vSuper, 0)) );
+}
+static inline void Gia_ManSimplifyAnd( Vec_Int_t * vSuper )
+{
+ int i, k = 0, Prev = -1, This;
+ Vec_IntForEachEntry( vSuper, This, i )
+ {
+ if ( This == 0 )
+ { Vec_IntFill(vSuper, 1, 0); return; }
+ if ( This == 1 )
+ continue;
+ if ( Prev == -1 || Abc_Lit2Var(Prev) != Abc_Lit2Var(This) )
+ Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
+ else if ( Prev != This )
+ { Vec_IntFill(vSuper, 1, 0); return; }
+ }
+ Vec_IntShrink( vSuper, k );
+ if ( Vec_IntSize( vSuper ) == 0 )
+ Vec_IntPush( vSuper, 1 );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Collect multi-input AND/XOR.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+ assert( !Gia_IsComplement(pObj) );
+ if ( !Gia_ObjIsXor(pObj) ||
+// Gia_ObjRefNum(p, pObj) > 1 ||
+ Gia_ObjRefNum(p, pObj) > 3 ||
+// (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
+ Vec_IntSize(p->vSuper) > BAL_SUPER )
+ {
+ Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
+ return;
+ }
+ assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
+ Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
+ Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
+}
+static inline void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+ if ( Gia_IsComplement(pObj) ||
+ !Gia_ObjIsAndReal(p, pObj) ||
+// Gia_ObjRefNum(p, pObj) > 1 ||
+ Gia_ObjRefNum(p, pObj) > 3 ||
+// (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
+ Vec_IntSize(p->vSuper) > BAL_SUPER )
+ {
+ Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
+ return;
+ }
+ Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
+ Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
+}
+static inline void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+// int nSize;
+ if ( p->vSuper == NULL )
+ p->vSuper = Vec_IntAlloc( 1000 );
+ else
+ Vec_IntClear( p->vSuper );
+ if ( Gia_ObjIsXor(pObj) )
+ {
+ assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
+ Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
+ Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
+// nSize = Vec_IntSize(vSuper);
+ Vec_IntSort( p->vSuper, 0 );
+ Gia_ManSimplifyXor( p->vSuper );
+// if ( nSize != Vec_IntSize(vSuper) )
+// printf( "X %d->%d ", nSize, Vec_IntSize(vSuper) );
+ }
+ else if ( Gia_ObjIsAndReal(p, pObj) )
+ {
+ Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
+ Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
+// nSize = Vec_IntSize(vSuper);
+ Vec_IntSort( p->vSuper, 0 );
+ Gia_ManSimplifyAnd( p->vSuper );
+// if ( nSize != Vec_IntSize(vSuper) )
+// printf( "A %d->%d ", nSize, Vec_IntSize(vSuper) );
+ }
+ else assert( 0 );
+// if ( nSize > 10 )
+// printf( "%d ", nSize );
+ assert( Vec_IntSize(p->vSuper) > 0 );
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Gia_ManCreateGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper )
+{
+ int iLit0 = Vec_IntPop(vSuper);
+ int iLit1 = Vec_IntPop(vSuper);
+ int iLit, i;
+ if ( !Gia_ObjIsXor(pObj) )
+ iLit = Gia_ManHashAnd( pNew, iLit0, iLit1 );
+ else if ( pNew->pMuxes )
+ iLit = Gia_ManHashXorReal( pNew, iLit0, iLit1 );
+ else
+ iLit = Gia_ManHashXor( pNew, iLit0, iLit1 );
+ Vec_IntPush( vSuper, iLit );
+ Bal_ManSetGateLevel( Bal_GiaMan(pNew), pObj, iLit );
+// Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(iLit)) );
+ // shift to the corrent location
+ for ( i = Vec_IntSize(vSuper)-1; i > 0; i-- )
+ {
+ int iLit1 = Vec_IntEntry(vSuper, i);
+ int iLit2 = Vec_IntEntry(vSuper, i-1);
+ if ( Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit1)) <= Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit2)) )
+ break;
+ Vec_IntWriteEntry( vSuper, i, iLit2 );
+ Vec_IntWriteEntry( vSuper, i-1, iLit1 );
+ }
+}
+static inline int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper, int * pLits, int nLits )
+{
+ Vec_IntClear( vSuper );
+ if ( nLits == 1 )
+ Vec_IntPush( vSuper, pLits[0] );
+ else if ( nLits == 2 )
+ {
+ Vec_IntPush( vSuper, pLits[0] );
+ Vec_IntPush( vSuper, pLits[1] );
+ Gia_ManCreateGate( pNew, pObj, vSuper );
+ }
+ else if ( nLits > 2 )
+ {
+ Bal_Man_t * p = Bal_GiaMan(pNew); int i;
+ for ( i = 0; i < nLits; i++ )
+ Vec_IntPush( vSuper, pLits[i] );
+ // sort by level/cut-size
+ Vec_IntSelectSortCostLit( vSuper, p->vCosts );
+ // iterate till everything is grouped
+ while ( Vec_IntSize(vSuper) > 1 )
+ {
+ int iLit, Res = Bal_ManFindBestPair( p, vSuper, pObj );
+ int iBest = Vec_IntEntry( vSuper, Res >> 16 );
+ int kBest = Vec_IntEntry( vSuper, Res & 0xFFFF );
+ Vec_IntRemove( vSuper, iBest );
+ Vec_IntRemove( vSuper, kBest );
+ if ( Gia_ObjIsXor(pObj) )
+ iLit = Gia_ManHashXorReal( pNew, iBest, kBest );
+ else
+ iLit = Gia_ManHashAnd( pNew, iBest, kBest );
+ Bal_ManSetGateLevel( p, pObj, iLit );
+ Vec_IntPushOrderCost( vSuper, p->vCosts, iLit );
+ }
+ }
+ // consider trivial case
+ assert( Vec_IntSize(vSuper) == 1 );
+ return Vec_IntEntry(vSuper, 0);
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Gia_ManBalance_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+ int i, iLit, iBeg, iEnd;
+ if ( ~pObj->Value )
+ return;
+ assert( Gia_ObjIsAnd(pObj) );
+ // handle MUX
+ if ( Gia_ObjIsMux(p, pObj) )
+ {
+ Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
+ Gia_ManBalance_rec( pNew, p, Gia_ObjFanin1(pObj) );
+ Gia_ManBalance_rec( pNew, p, Gia_ObjFanin2(p, pObj) );
+ pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
+ Bal_ManSetGateLevel( Bal_GiaMan(pNew), pObj, pObj->Value );
+// Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
+ return;
+ }
+ // find supergate
+ Gia_ManSuperCollect( p, pObj );
+ // save entries
+ if ( p->vStore == NULL )
+ p->vStore = Vec_IntAlloc( 1000 );
+ iBeg = Vec_IntSize( p->vStore );
+ Vec_IntAppend( p->vStore, p->vSuper );
+ iEnd = Vec_IntSize( p->vStore );
+ // call recursively
+ Vec_IntForEachEntryStartStop( p->vStore, iLit, i, iBeg, iEnd )
+ {
+ Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(iLit) );
+ Gia_ManBalance_rec( pNew, p, pTemp );
+ Vec_IntWriteEntry( p->vStore, i, Abc_LitNotCond(pTemp->Value, Abc_LitIsCompl(iLit)) );
+ }
+ assert( Vec_IntSize(p->vStore) == iEnd );
+ // consider general case
+ pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, Vec_IntEntryP(p->vStore, iBeg), iEnd-iBeg );
+ Vec_IntShrink( p->vStore, iBeg );
+}
+static inline Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p, int nLutSize, int nCutNum, int fVerbose )
+{
+ Bal_Man_t * pMan;
+ Gia_Man_t * pNew, * pTemp;
+ Gia_Obj_t * pObj;
+ int i;
+ Gia_ManFillValue( p );
+ Gia_ManCreateRefs( p );
+ // start the new manager
+ pNew = Gia_ManStart( 3*Gia_ManObjNum(p)/2 );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ pNew->pSpec = Abc_UtilStrsav( p->pSpec );
+ pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
+ pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc );
+ // create constant and inputs
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCi( pNew );
+ // create balancing manager
+ pMan = Bal_ManAlloc( p, pNew, nLutSize, nCutNum, fVerbose );
+ // create internal nodes
+ Gia_ManHashStart( pNew );
+ Gia_ManForEachCo( p, pObj, i )
+ Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
+ Gia_ManForEachCo( p, pObj, i )
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+// if ( fVerbose )
+ {
+ int nLevelMax = 0;
+ Gia_ManForEachCo( pNew, pObj, i )
+ {
+ nLevelMax = Abc_MaxInt( nLevelMax, Bal_ObjDelay(pMan, Gia_ObjFaninId0p(pNew, pObj)) );
+// printf( "%d=%d ", i, Bal_ObjDelay(pMan, Gia_ObjFaninId0p(pNew, pObj)) );
+ }
+ printf( "Best delay = %d\n", nLevelMax );
+ }
+
+// assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
+ Gia_ManHashStop( pNew );
+ Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
+ // delete manager
+ Bal_ManFree( pMan );
+ // perform cleanup
+ pNew = Gia_ManCleanup( pTemp = pNew );
+ Gia_ManStop( pTemp );
+ return pNew;
+}
+Gia_Man_t * Gia_ManBalanceLut( Gia_Man_t * p, int nLutSize, int nCutNum, int fVerbose )
+{
+ Gia_Man_t * pNew, * pNew1, * pNew2;
+ if ( fVerbose ) Gia_ManPrintStats( p, NULL );
+ pNew = Gia_ManDupMuxes( p, 2 );
+ if ( fVerbose ) Gia_ManPrintStats( pNew, NULL );
+ pNew1 = Gia_ManBalanceInt( pNew, nLutSize, nCutNum, fVerbose );
+ if ( fVerbose ) Gia_ManPrintStats( pNew1, NULL );
+ Gia_ManStop( pNew );
+ pNew2 = Gia_ManDupNoMuxes( pNew1 );
+ if ( fVerbose ) Gia_ManPrintStats( pNew2, NULL );
+ Gia_ManStop( pNew1 );
+ return pNew2;
+}
+
+
+
+////////////////////////////////////////////////////////////////////////
+/// END OF FILE ///
+////////////////////////////////////////////////////////////////////////
+
+
+ABC_NAMESPACE_IMPL_END
+