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authorAlan Mishchenko <alanmi@berkeley.edu>2016-12-08 10:37:36 -0800
committerAlan Mishchenko <alanmi@berkeley.edu>2016-12-08 10:37:36 -0800
commit211db8bf28002dcfefca32bb83c488265347c3cf (patch)
tree01fa87145cdb833d60b016e92b74456908925e0a /src/aig/gia/giaShow.c
parent77ef610919b09ed0f8cb0df50e48a7f9c4b9c553 (diff)
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Improvements to GIA visualization.
Diffstat (limited to 'src/aig/gia/giaShow.c')
-rw-r--r--src/aig/gia/giaShow.c770
1 files changed, 505 insertions, 265 deletions
diff --git a/src/aig/gia/giaShow.c b/src/aig/gia/giaShow.c
index 872ba6ec..bc372746 100644
--- a/src/aig/gia/giaShow.c
+++ b/src/aig/gia/giaShow.c
@@ -35,151 +35,6 @@ ABC_NAMESPACE_IMPL_START
/**Function*************************************************************
- Synopsis []
-
- Description []
-
- SideEffects []
-
- SeeAlso []
-
-***********************************************************************/
-/*
-Vec_Int_t * Gia_WriteDotAigMarks( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds )
-{
- int i;
- Vec_Int_t * vMarks = Vec_IntStart( Gia_ManObjNum(p) );
- for ( i = 0; i < Vec_IntSize(vHadds)/2; i++ )
- {
- Vec_IntWriteEntry( vMarks, Vec_IntEntry(vHadds, 2*i+0), Abc_Var2Lit(i+1, 0) );
- Vec_IntWriteEntry( vMarks, Vec_IntEntry(vHadds, 2*i+1), Abc_Var2Lit(i+1, 0) );
- }
- for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ )
- {
- Vec_IntWriteEntry( vMarks, Vec_IntEntry(vFadds, 5*i+3), Abc_Var2Lit(i+1, 1) );
- Vec_IntWriteEntry( vMarks, Vec_IntEntry(vFadds, 5*i+4), Abc_Var2Lit(i+1, 1) );
- }
- return vMarks;
-}
-int Gia_WriteDotAigLevel_rec( Gia_Man_t * p, Vec_Int_t * vMarks, Vec_Int_t * vFadds, Vec_Int_t * vHadds, int Id, Vec_Int_t * vLevel )
-{
- int Level = Vec_IntEntry(vLevel, Id), Mark = Vec_IntEntry(vMarks, Id);
- if ( Level || Mark == -1 )
- return Level;
- if ( Mark == 0 )
- {
- Gia_Obj_t * pObj = Gia_ManObj( p, Id );
- int Level0 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId0(pObj, Id), vLevel );
- int Level1 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId1(pObj, Id), vLevel );
- Level = Abc_MaxInt(Level0, Level1) + 1;
- Vec_IntWriteEntry( vLevel, Id, Level );
- Vec_IntWriteEntry( vMarks, Id, -1 );
- }
- else if ( Abc_LitIsCompl(Mark) ) // FA
- {
- int i, * pFanins = Vec_IntEntryP( vFadds, 5*(Abc_Lit2Var(Mark)-1) );
- assert( pFanins[3] == Id || pFanins[4] == Id );
- for ( i = 0; i < 3; i++ )
- Level = Abc_MaxInt( Level, Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, pFanins[i], vLevel ) );
- Vec_IntWriteEntry( vLevel, pFanins[3], Level+1 );
- Vec_IntWriteEntry( vLevel, pFanins[4], Level+1 );
- }
- else // HA
- {
- int * pFanins = Vec_IntEntryP( vHadds, 2*(Abc_Lit2Var(Mark)-1) );
- Gia_Obj_t * pObj = Gia_ManObj( p, pFanins[1] );
- int Level0 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId0(pObj, Id), vLevel );
- int Level1 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId1(pObj, Id), vLevel );
- assert( pFanins[0] == Id || pFanins[1] == Id );
- Level = Abc_MaxInt(Level0, Level1) + 1;
- Vec_IntWriteEntry( vLevel, pFanins[0], Level );
- Vec_IntWriteEntry( vLevel, pFanins[1], Level );
- }
- return Level;
-}
-int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds, Vec_Int_t ** pvMarks, Vec_Int_t ** pvLevel )
-{
- Vec_Int_t * vMarks = Gia_WriteDotAigMarks( p, vFadds, vHadds );
- Vec_Int_t * vLevel = Vec_IntStart( Gia_ManObjNum(p) );
- int i, Id, Level = 0;
- Vec_IntWriteEntry( vMarks, 0, -1 );
- Gia_ManForEachCiId( p, Id, i )
- Vec_IntWriteEntry( vMarks, Id, -1 );
- Gia_ManForEachCoDriverId( p, Id, i )
- Level = Abc_MaxInt( Level, Gia_WriteDotAigLevel_rec(p, vMarks, vFadds, vHadds, Id, vLevel) );
- Gia_ManForEachCoId( p, Id, i )
- Vec_IntWriteEntry( vMarks, Id, -1 );
- *pvMarks = vMarks;
- *pvLevel = vLevel;
- return Level;
-}
-*/
-int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds, Vec_Int_t * vRecord, Vec_Int_t ** pvLevel, Vec_Int_t ** pvMarks, Vec_Int_t ** pvRemap, Vec_Int_t ** pvRemap2 )
-{
- Vec_Int_t * vLevel = Vec_IntStart( Gia_ManObjNum(p) );
- Vec_Int_t * vMarks = Vec_IntStart( Gia_ManObjNum(p) );
- Vec_Int_t * vRemap = Vec_IntStartNatural( Gia_ManObjNum(p) );
- Vec_Int_t * vRemap2 = Vec_IntStartNatural( Gia_ManObjNum(p) );
- int i, k, Id, Entry, LevelMax = 0;
-
- Vec_IntWriteEntry( vMarks, 0, -1 );
- Gia_ManForEachCiId( p, Id, i )
- Vec_IntWriteEntry( vMarks, Id, -1 );
- Gia_ManForEachCoId( p, Id, i )
- Vec_IntWriteEntry( vMarks, Id, -1 );
-
- Vec_IntForEachEntry( vRecord, Entry, i )
- {
- int Level = 0;
- int Node = Abc_Lit2Var2(Entry);
- int Attr = Abc_Lit2Att2(Entry);
- if ( Attr == 2 )
- {
- int * pFanins = Vec_IntEntryP( vFadds, 5*Node );
- for ( k = 0; k < 3; k++ )
- Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFanins[k]) );
- Vec_IntWriteEntry( vLevel, pFanins[3], Level+1 );
- Vec_IntWriteEntry( vLevel, pFanins[4], Level+1 );
- Vec_IntWriteEntry( vMarks, pFanins[4], Entry );
- Vec_IntWriteEntry( vRemap, pFanins[3], pFanins[4] );
- Vec_IntWriteEntry( vRemap2, pFanins[4], pFanins[3] );
- //printf( "Making FA output %d.\n", pFanins[4] );
- }
- else if ( Attr == 1 )
- {
- int * pFanins = Vec_IntEntryP( vHadds, 2*Node );
- Gia_Obj_t * pObj = Gia_ManObj( p, pFanins[1] );
- int pFaninsIn[2] = { Gia_ObjFaninId0(pObj, pFanins[1]), Gia_ObjFaninId1(pObj, pFanins[1]) };
- for ( k = 0; k < 2; k++ )
- Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFaninsIn[k]) );
- Vec_IntWriteEntry( vLevel, pFanins[0], Level+1 );
- Vec_IntWriteEntry( vLevel, pFanins[1], Level+1 );
- Vec_IntWriteEntry( vMarks, pFanins[1], Entry );
- Vec_IntWriteEntry( vRemap, pFanins[0], pFanins[1] );
- Vec_IntWriteEntry( vRemap2, pFanins[1], pFanins[0] );
- //printf( "Making HA output %d %d.\n", pFanins[0], pFanins[1] );
- }
- else // if ( Attr == 3 || Attr == 0 )
- {
- Gia_Obj_t * pObj = Gia_ManObj( p, Node );
- int pFaninsIn[2] = { Gia_ObjFaninId0(pObj, Node), Gia_ObjFaninId1(pObj, Node) };
- for ( k = 0; k < 2; k++ )
- Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFaninsIn[k]) );
- Vec_IntWriteEntry( vLevel, Node, Level+1 );
- Vec_IntWriteEntry( vMarks, Node, -1 );
- //printf( "Making node %d.\n", Node );
- }
- LevelMax = Abc_MaxInt( LevelMax, Level+1 );
- }
- *pvLevel = vLevel;
- *pvMarks = vMarks;
- *pvRemap = vRemap;
- *pvRemap2 = vRemap2;
- return LevelMax;
-}
-
-/**Function*************************************************************
-
Synopsis [Writes the graph structure of AIG for DOT.]
Description [Useful for graph visualization using tools such as GraphViz:
@@ -190,17 +45,16 @@ int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds,
SeeAlso []
***********************************************************************/
-void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int fAdders )
+void Gia_WriteDotAigSimple( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold )
{
- Vec_Int_t * vFadds = NULL, * vHadds = NULL, * vRecord = NULL, * vMarks = NULL, * vRemap = NULL, * vRemap2 = NULL;
FILE * pFile;
Gia_Obj_t * pNode;//, * pTemp, * pPrev;
int LevelMax, Prev, Level, i;
int fConstIsUsed = 0;
- if ( Gia_ManAndNum(pMan) > 1000 )
+ if ( Gia_ManAndNum(p) > 200 )
{
- fprintf( stdout, "Cannot visualize AIG with more than 1000 nodes.\n" );
+ fprintf( stdout, "Cannot visualize AIG with more than 200 nodes.\n" );
return;
}
if ( (pFile = fopen( pFileName, "w" )) == NULL )
@@ -211,28 +65,17 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// mark the nodes
if ( vBold )
- Gia_ManForEachObjVec( vBold, pMan, pNode, i )
+ Gia_ManForEachObjVec( vBold, p, pNode, i )
pNode->fMark0 = 1;
- else if ( pMan->nXors || pMan->nMuxes )
- Gia_ManForEachObj( pMan, pNode, i )
- if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(pMan, pNode) )
+ else if ( p->nXors || p->nMuxes )
+ Gia_ManForEachObj( p, pNode, i )
+ if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(p, pNode) )
pNode->fMark0 = 1;
// compute levels
- if ( fAdders )
- {
- Vec_IntFreeP( &pMan->vLevels );
- vFadds = Gia_ManDetectFullAdders( pMan, 0, NULL );
- vHadds = Gia_ManDetectHalfAdders( pMan, 0 );
- vRecord = Gia_PolynFindOrder( pMan, vFadds, vHadds, 0, 0 );
- LevelMax = 1 + Gia_WriteDotAigLevel( pMan, vFadds, vHadds, vRecord, &pMan->vLevels, &vMarks, &vRemap, &vRemap2 );
- }
- else
- LevelMax = 1 + Gia_ManLevelNum( pMan );
-
- // set output levels
- Gia_ManForEachCo( pMan, pNode, i )
- Vec_IntWriteEntry( pMan->vLevels, Gia_ObjId(pMan, pNode), LevelMax );
+ LevelMax = 1 + Gia_ManLevelNum( p );
+ Gia_ManForEachCo( p, pNode, i )
+ Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );
// write the DOT header
fprintf( pFile, "# %s\n", "AIG structure generated by IVY package" );
@@ -309,7 +152,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
fprintf( pFile, " fontsize=18,\n" );
fprintf( pFile, " fontname = \"Times-Roman\",\n" );
fprintf( pFile, " label=\"" );
- fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(pMan), LevelMax );
+ fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax );
fprintf( pFile, "\\n" );
fprintf( pFile, "\"\n" );
fprintf( pFile, " ];\n" );
@@ -323,9 +166,9 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// the labeling node of this level
fprintf( pFile, " Level%d;\n", LevelMax );
// generate the CO nodes
- Gia_ManForEachCo( pMan, pNode, i )
+ Gia_ManForEachCo( p, pNode, i )
{
- if ( Gia_ObjFaninId0p(pMan, pNode) == 0 )
+ if ( Gia_ObjFaninId0p(p, pNode) == 0 )
fConstIsUsed = 1;
/*
if ( fHaig || pNode->pEquiv == NULL )
@@ -336,7 +179,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
(Gia_ObjIsLatch(pNode)? "_in":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""),
Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
*/
- fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(pMan, pNode), Gia_ObjId(pMan, pNode) );
+ fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
fprintf( pFile, ", shape = %s", "invtriangle" );
fprintf( pFile, ", color = coral, fillcolor = coral" );
@@ -353,11 +196,9 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
fprintf( pFile, " rank = same;\n" );
// the labeling node of this level
fprintf( pFile, " Level%d;\n", Level );
- Gia_ManForEachObj( pMan, pNode, i )
+ Gia_ManForEachObj( p, pNode, i )
{
- if ( vMarks && Vec_IntEntry(vMarks, i) == 0 )
- continue;
- if ( (int)Gia_ObjLevel(pMan, pNode) != Level )
+ if ( (int)Gia_ObjLevel(p, pNode) != Level )
continue;
/*
if ( fHaig || pNode->pEquiv == NULL )
@@ -366,29 +207,14 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
fprintf( pFile, " Node%d [label = \"%d(%d%s)\"", pNode->Id, pNode->Id,
Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
*/
- if ( vMarks && Vec_IntEntry(vMarks, i) > 0 )
- {
- fprintf( pFile, " Node%d [label = \"%d_%d\"", i, Vec_IntEntry(vRemap2, i), i );
- if ( Abc_Lit2Att2(Vec_IntEntry(vMarks, i)) == 2 )
- fprintf( pFile, ", shape = doubleoctagon" );
- else
- fprintf( pFile, ", shape = octagon" );
- }
- else if ( Gia_ObjIsXor(pNode) )
- {
- fprintf( pFile, " Node%d [label = \"%d\"", i, i );
+ fprintf( pFile, " Node%d [label = \"%d\"", i, i );
+
+ if ( Gia_ObjIsXor(pNode) )
fprintf( pFile, ", shape = doublecircle" );
- }
- else if ( Gia_ObjIsMux(pMan, pNode) )
- {
- fprintf( pFile, " Node%d [label = \"%d\"", i, i );
+ else if ( Gia_ObjIsMux(p, pNode) )
fprintf( pFile, ", shape = trapezium" );
- }
else
- {
- fprintf( pFile, " Node%d [label = \"%d\"", i, i );
fprintf( pFile, ", shape = ellipse" );
- }
if ( pNode->fMark0 )
fprintf( pFile, ", style = filled" );
@@ -405,7 +231,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// the labeling node of this level
fprintf( pFile, " Level%d;\n", 0 );
// generate constant node
- if ( fConstIsUsed || pMan->fGiaSimple )
+ if ( fConstIsUsed )
{
// check if the costant node is present
fprintf( pFile, " Node%d [label = \"Const0\"", 0 );
@@ -414,7 +240,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
fprintf( pFile, "];\n" );
}
// generate the CI nodes
- Gia_ManForEachCi( pMan, pNode, i )
+ Gia_ManForEachCi( p, pNode, i )
{
/*
if ( fHaig || pNode->pEquiv == NULL )
@@ -425,7 +251,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
(Gia_ObjIsLatch(pNode)? "_out":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""),
Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
*/
- fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(pMan, pNode), Gia_ObjId(pMan, pNode) );
+ fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
fprintf( pFile, ", shape = %s", "triangle" );
fprintf( pFile, ", color = coral, fillcolor = coral" );
@@ -437,73 +263,37 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// generate invisible edges from the square down
fprintf( pFile, "title1 -> title2 [style = invis];\n" );
- Gia_ManForEachCo( pMan, pNode, i )
- fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(pMan, pNode) );
+ Gia_ManForEachCo( p, pNode, i )
+ fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) );
// generate invisible edges among the COs
Prev = -1;
- Gia_ManForEachCo( pMan, pNode, i )
+ Gia_ManForEachCo( p, pNode, i )
{
if ( i > 0 )
- fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(pMan, pNode) );
- Prev = Gia_ObjId(pMan, pNode);
+ fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
+ Prev = Gia_ObjId(p, pNode);
+ }
+ // generate invisible edges among the CIs
+ Prev = -1;
+ Gia_ManForEachCi( p, pNode, i )
+ {
+ if ( i > 0 )
+ fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
+ Prev = Gia_ObjId(p, pNode);
}
// generate edges
- Gia_ManForEachObj( pMan, pNode, i )
+ Gia_ManForEachObj( p, pNode, i )
{
if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) )
continue;
- if ( vMarks && Vec_IntEntry(vMarks, i) == 0 )
- continue;
- // consider half/full-adder
- if ( vMarks && Vec_IntEntry(vMarks, i) > 0 )
- {
- int k, Mark = Vec_IntEntry(vMarks, i);
- if ( Abc_Lit2Att2(Mark) == 2 ) // FA
- {
- int * pFanins = Vec_IntEntryP( vFadds, 5*Abc_Lit2Var2(Mark) );
- if ( pFanins[3] == i )
- continue;
- assert( pFanins[4] == i );
- // generate the edge from this node to the next
- for ( k = 0; k < 3; k++ )
- {
- fprintf( pFile, "Node%d", i );
- fprintf( pFile, " -> " );
- fprintf( pFile, "Node%d", Vec_IntEntry(vRemap, pFanins[k]) );
- fprintf( pFile, " [" );
- fprintf( pFile, "style = %s", "bold" );
- fprintf( pFile, "]" );
- fprintf( pFile, ";\n" );
- }
- }
- else // HA
- {
- int * pFanins = Vec_IntEntryP( vHadds, 2*Abc_Lit2Var2(Mark) );
- int pFaninsIn[2] = { Vec_IntEntry(vRemap, Gia_ObjFaninId0(pNode, i)), Vec_IntEntry(vRemap, Gia_ObjFaninId1(pNode, i)) };
- if ( pFanins[0] == i )
- continue;
- assert( pFanins[1] == i );
- for ( k = 0; k < 2; k++ )
- {
- fprintf( pFile, "Node%d", i );
- fprintf( pFile, " -> " );
- fprintf( pFile, "Node%d", Vec_IntEntry(vRemap, pFaninsIn[k]) );
- fprintf( pFile, " [" );
- fprintf( pFile, "style = %s", "bold" );
- fprintf( pFile, "]" );
- fprintf( pFile, ";\n" );
- }
- }
- continue;
- }
// generate the edge from this node to the next
fprintf( pFile, "Node%d", i );
fprintf( pFile, " -> " );
- fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId0(pNode, i)) : Gia_ObjFaninId0(pNode, i) );
+ fprintf( pFile, "Node%d", Gia_ObjFaninId0(pNode, i) );
fprintf( pFile, " [" );
fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" );
-// if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL0(pNode) > 0 )
+// if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL0(pNode) > 0 )
// fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,0) );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
@@ -512,23 +302,23 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// generate the edge from this node to the next
fprintf( pFile, "Node%d", i );
fprintf( pFile, " -> " );
- fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId1(pNode, i)) : Gia_ObjFaninId1(pNode, i) );
+ fprintf( pFile, "Node%d", Gia_ObjFaninId1(pNode, i) );
fprintf( pFile, " [" );
fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "bold" );
-// if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL1(pNode) > 0 )
+// if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL1(pNode) > 0 )
// fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
- if ( !Gia_ObjIsMux(pMan, pNode) )
+ if ( !Gia_ObjIsMux(p, pNode) )
continue;
// generate the edge from this node to the next
fprintf( pFile, "Node%d", i );
fprintf( pFile, " -> " );
- fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId2(pMan, i)) : Gia_ObjFaninId2(pMan, i) );
+ fprintf( pFile, "Node%d", Gia_ObjFaninId2(p, i) );
fprintf( pFile, " [" );
- fprintf( pFile, "style = %s", Gia_ObjFaninC2(pMan, pNode)? "dotted" : "bold" );
-// if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL1(pNode) > 0 )
+ fprintf( pFile, "style = %s", Gia_ObjFaninC2(p, pNode)? "dotted" : "bold" );
+// if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL1(pNode) > 0 )
// fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
@@ -564,18 +354,440 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// unmark nodes
if ( vBold )
- Gia_ManForEachObjVec( vBold, pMan, pNode, i )
+ Gia_ManForEachObjVec( vBold, p, pNode, i )
pNode->fMark0 = 0;
- else if ( pMan->nXors || pMan->nMuxes )
- Gia_ManCleanMark0( pMan );
+ else if ( p->nXors || p->nMuxes )
+ Gia_ManCleanMark0( p );
+
+ Vec_IntFreeP( &p->vLevels );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Writes the graph structure of AIG for DOT.]
+
+ Description [Useful for graph visualization using tools such as GraphViz:
+ http://www.graphviz.org/]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Gia_ShowAddOut( Vec_Int_t * vAdds, Vec_Int_t * vMapAdds, int Node )
+{
+ int iBox = Vec_IntEntry( vMapAdds, Node );
+ if ( iBox >= 0 )
+ return Vec_IntEntry( vAdds, 6*iBox+3 );
+ return Node;
+}
+void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors, Vec_Int_t * vOrder )
+{
+ FILE * pFile;
+ Gia_Obj_t * pNode;//, * pTemp, * pPrev;
+ int LevelMax, Prev, Level, i;
+ int fConstIsUsed = 0;
+
+ if ( Gia_ManAndNum(p) > 500 )
+ {
+ fprintf( stdout, "Cannot visualize AIG with more than 200 nodes.\n" );
+ return;
+ }
+ if ( (pFile = fopen( pFileName, "w" )) == NULL )
+ {
+ fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName );
+ return;
+ }
+
+ // compute levels
+ LevelMax = 1 + p->nLevels;
+ Gia_ManForEachCo( p, pNode, i )
+ Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );
+
+ // write the DOT header
+ fprintf( pFile, "# %s\n", "AIG structure generated by IVY package" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "digraph AIG {\n" );
+ fprintf( pFile, "size = \"7.5,10\";\n" );
+// fprintf( pFile, "ranksep = 0.5;\n" );
+// fprintf( pFile, "nodesep = 0.5;\n" );
+ fprintf( pFile, "center = true;\n" );
+// fprintf( pFile, "orientation = landscape;\n" );
+// fprintf( pFile, "edge [fontsize = 10];\n" );
+// fprintf( pFile, "edge [dir = none];\n" );
+ fprintf( pFile, "edge [dir = back];\n" );
+ fprintf( pFile, "\n" );
+
+ // labels on the left of the picture
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " node [shape = plaintext];\n" );
+ fprintf( pFile, " edge [style = invis];\n" );
+ fprintf( pFile, " LevelTitle1 [label=\"\"];\n" );
+ fprintf( pFile, " LevelTitle2 [label=\"\"];\n" );
+ // generate node names with labels
+ for ( Level = LevelMax; Level >= 0; Level-- )
+ {
+ // the visible node name
+ fprintf( pFile, " Level%d", Level );
+ fprintf( pFile, " [label = " );
+ // label name
+ fprintf( pFile, "\"" );
+ fprintf( pFile, "\"" );
+ fprintf( pFile, "];\n" );
+ }
+
+ // genetate the sequence of visible/invisible nodes to mark levels
+ fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" );
+ for ( Level = LevelMax; Level >= 0; Level-- )
+ {
+ // the visible node name
+ fprintf( pFile, " Level%d", Level );
+ // the connector
+ if ( Level != 0 )
+ fprintf( pFile, " ->" );
+ else
+ fprintf( pFile, ";" );
+ }
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+
+ // generate title box on top
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " rank = same;\n" );
+ fprintf( pFile, " LevelTitle1;\n" );
+ fprintf( pFile, " title1 [shape=plaintext,\n" );
+ fprintf( pFile, " fontsize=20,\n" );
+ fprintf( pFile, " fontname = \"Times-Roman\",\n" );
+ fprintf( pFile, " label=\"" );
+ fprintf( pFile, "%s", "AIG structure visualized by ABC" );
+ fprintf( pFile, "\\n" );
+ fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" );
+// fprintf( pFile, "Time was %s. ", Extra_TimeStamp() );
+ fprintf( pFile, "\"\n" );
+ fprintf( pFile, " ];\n" );
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+
+ // generate statistics box
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " rank = same;\n" );
+ fprintf( pFile, " LevelTitle2;\n" );
+ fprintf( pFile, " title2 [shape=plaintext,\n" );
+ fprintf( pFile, " fontsize=18,\n" );
+ fprintf( pFile, " fontname = \"Times-Roman\",\n" );
+ fprintf( pFile, " label=\"" );
+ fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax );
+ fprintf( pFile, "\\n" );
+ fprintf( pFile, "\"\n" );
+ fprintf( pFile, " ];\n" );
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+
+ // generate the COs
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " rank = same;\n" );
+ // the labeling node of this level
+ fprintf( pFile, " Level%d;\n", LevelMax );
+ // generate the CO nodes
+ Gia_ManForEachCo( p, pNode, i )
+ {
+ if ( Gia_ObjFaninId0p(p, pNode) == 0 )
+ fConstIsUsed = 1;
+ fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
+
+ fprintf( pFile, ", shape = %s", "invtriangle" );
+ fprintf( pFile, ", color = coral, fillcolor = coral" );
+ fprintf( pFile, "];\n" );
+ }
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+
+ // generate nodes of each rank
+ for ( Level = LevelMax - 1; Level > 0; Level-- )
+ {
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " rank = same;\n" );
+ // the labeling node of this level
+ fprintf( pFile, " Level%d;\n", Level );
+ Gia_ManForEachObjVec( vOrder, p, pNode, i )
+ {
+ int iNode = Gia_ObjId( p, pNode );
+ if ( (int)Gia_ObjLevel(p, pNode) != Level )
+ continue;
+/*
+ fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
+ if ( Gia_ObjIsXor(pNode) )
+ fprintf( pFile, ", shape = doublecircle" );
+ else if ( Gia_ObjIsMux(p, pNode) )
+ fprintf( pFile, ", shape = trapezium" );
+ else
+ fprintf( pFile, ", shape = ellipse" );
+*/
+ if ( Vec_IntEntry(vMapAdds, iNode) >= 0 )
+ {
+ int iBox = Vec_IntEntry(vMapAdds, iNode);
+ fprintf( pFile, " Node%d [label = \"%d_%d\"", Gia_ShowAddOut(vAdds, vMapAdds, iNode), Vec_IntEntry(vAdds, 6*iBox+3), Vec_IntEntry(vAdds, 6*iBox+4) );
+ if ( Vec_IntEntry(vAdds, 6*iBox+2) == 0 )
+ fprintf( pFile, ", shape = octagon" );
+ else
+ fprintf( pFile, ", shape = doubleoctagon" );
+ }
+ else if ( Vec_IntEntry(vMapXors, iNode) >= 0 )
+ {
+ int iXor = Vec_IntEntry(vMapXors, iNode);
+ fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
+ fprintf( pFile, ", shape = doublecircle" );
+ }
+ else if ( Gia_ObjIsXor(pNode) )
+ {
+ fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
+ fprintf( pFile, ", shape = doublecircle" );
+ }
+ else if ( Gia_ObjIsMux(p, pNode) )
+ {
+ fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
+ fprintf( pFile, ", shape = trapezium" );
+ }
+ else
+ {
+ fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
+ fprintf( pFile, ", shape = ellipse" );
+ }
+// if ( pNode->fMark0 )
+// fprintf( pFile, ", style = filled" );
+ fprintf( pFile, "];\n" );
+ }
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+ }
- Vec_IntFreeP( &vFadds );
- Vec_IntFreeP( &vHadds );
- Vec_IntFreeP( &vRecord );
+ // generate the CI nodes
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " rank = same;\n" );
+ // the labeling node of this level
+ fprintf( pFile, " Level%d;\n", 0 );
+ // generate constant node
+ if ( fConstIsUsed )
+ {
+ // check if the costant node is present
+ fprintf( pFile, " Node%d [label = \"Const0\"", 0 );
+ fprintf( pFile, ", shape = ellipse" );
+ fprintf( pFile, ", color = coral, fillcolor = coral" );
+ fprintf( pFile, "];\n" );
+ }
+ // generate the CI nodes
+ Gia_ManForEachCi( p, pNode, i )
+ {
+ fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
+
+ fprintf( pFile, ", shape = %s", "triangle" );
+ fprintf( pFile, ", color = coral, fillcolor = coral" );
+ fprintf( pFile, "];\n" );
+ }
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
- Vec_IntFreeP( &pMan->vLevels );
- Vec_IntFreeP( &vMarks );
- Vec_IntFreeP( &vRemap );
+ // generate invisible edges from the square down
+ fprintf( pFile, "title1 -> title2 [style = invis];\n" );
+ Gia_ManForEachCo( p, pNode, i )
+ fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) );
+ // generate invisible edges among the COs
+ Prev = -1;
+ Gia_ManForEachCo( p, pNode, i )
+ {
+ if ( i > 0 )
+ fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
+ Prev = Gia_ObjId(p, pNode);
+ }
+ // generate invisible edges among the CIs
+ Prev = -1;
+ Gia_ManForEachCi( p, pNode, i )
+ {
+ if ( i > 0 )
+ fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
+ Prev = Gia_ObjId(p, pNode);
+ }
+
+ // generate edges
+ Gia_ManForEachCo( p, pNode, i )
+ {
+ int iNode = Gia_ObjId( p, pNode );
+ fprintf( pFile, "Node%d", iNode );
+ fprintf( pFile, " -> " );
+ fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId0(pNode, iNode)) );
+ fprintf( pFile, " [" );
+ fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" );
+ fprintf( pFile, "]" );
+ fprintf( pFile, ";\n" );
+ }
+ Gia_ManForEachObjVec( vOrder, p, pNode, i )
+ {
+ int iNode = Gia_ObjId( p, pNode );
+// if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) )
+// continue;
+ if ( Vec_IntEntry(vMapAdds, Gia_ObjId(p, pNode)) >= 0 )
+ {
+ int k, iBox = Vec_IntEntry(vMapAdds, iNode);
+ for ( k = 0; k < 3; k++ )
+ if ( Vec_IntEntry(vAdds, 6*iBox+k) )
+ {
+ fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, iNode) );
+ fprintf( pFile, " -> " );
+ fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Vec_IntEntry(vAdds, 6*iBox+k)) );
+ fprintf( pFile, " [" );
+ fprintf( pFile, "style = %s", 0? "dotted" : "bold" );
+ fprintf( pFile, "]" );
+ fprintf( pFile, ";\n" );
+ }
+ continue;
+ }
+ if ( Vec_IntEntry(vMapXors, Gia_ObjId(p, pNode)) >= 0 )
+ {
+ int k, iXor = Vec_IntEntry(vMapXors, iNode);
+ for ( k = 1; k < 4; k++ )
+ if ( Vec_IntEntry(vXors, 4*iXor+k) )
+ {
+ fprintf( pFile, "Node%d", iNode );
+ fprintf( pFile, " -> " );
+ fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Vec_IntEntry(vXors, 4*iXor+k)) );
+ fprintf( pFile, " [" );
+ fprintf( pFile, "style = %s", 0? "dotted" : "bold" );
+ fprintf( pFile, "]" );
+ fprintf( pFile, ";\n" );
+ }
+ continue;
+ }
+ // generate the edge from this node to the next
+ fprintf( pFile, "Node%d", iNode );
+ fprintf( pFile, " -> " );
+ fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId0(pNode, iNode)) );
+ fprintf( pFile, " [" );
+ fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" );
+ fprintf( pFile, "]" );
+ fprintf( pFile, ";\n" );
+ if ( !Gia_ObjIsAnd(pNode) )
+ continue;
+ // generate the edge from this node to the next
+ fprintf( pFile, "Node%d", iNode );
+ fprintf( pFile, " -> " );
+ fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId1(pNode, iNode)) );
+ fprintf( pFile, " [" );
+ fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "bold" );
+ fprintf( pFile, "]" );
+ fprintf( pFile, ";\n" );
+
+ if ( !Gia_ObjIsMux(p, pNode) )
+ continue;
+ // generate the edge from this node to the next
+ fprintf( pFile, "Node%d", iNode );
+ fprintf( pFile, " -> " );
+ fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId2(p, iNode)) );
+ fprintf( pFile, " [" );
+ fprintf( pFile, "style = %s", Gia_ObjFaninC2(p, pNode)? "dotted" : "bold" );
+ fprintf( pFile, "]" );
+ fprintf( pFile, ";\n" );
+ }
+
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+ fclose( pFile );
+
+ Vec_IntFreeP( &p->vLevels );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Returns DFS ordered array of objects and their levels.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Gia_ShowMapAdds( Gia_Man_t * p, Vec_Int_t * vAdds )
+{
+ Vec_Int_t * vMapAdds = Vec_IntStartFull( Gia_ManObjNum(p) ); int i;
+ for ( i = 0; 6*i < Vec_IntSize(vAdds); i++ )
+ {
+ Vec_IntWriteEntry( vMapAdds, Vec_IntEntry(vAdds, 6*i+3), i );
+ Vec_IntWriteEntry( vMapAdds, Vec_IntEntry(vAdds, 6*i+4), i );
+ }
+ return vMapAdds;
+}
+Vec_Int_t * Gia_ShowMapXors( Gia_Man_t * p, Vec_Int_t * vXors )
+{
+ Vec_Int_t * vMapXors = Vec_IntStartFull( Gia_ManObjNum(p) ); int i;
+ for ( i = 0; 4*i < Vec_IntSize(vXors); i++ )
+ Vec_IntWriteEntry( vMapXors, Vec_IntEntry(vXors, 4*i), i );
+ return vMapXors;
+}
+int Gia_ShowCollectObjs_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors, Vec_Int_t * vOrder )
+{
+ int Level0, Level1, Level2 = 0, Level = 0;
+ if ( Gia_ObjIsTravIdCurrent(p, pObj) )
+ return Gia_ObjLevel(p, pObj);
+ Gia_ObjSetTravIdCurrent(p, pObj);
+ if ( Gia_ObjIsCi(pObj) )
+ return 0;
+ if ( Vec_IntEntry(vMapAdds, Gia_ObjId(p, pObj)) >= 0 )
+ {
+ int iBox = Vec_IntEntry(vMapAdds, Gia_ObjId(p, pObj));
+ Gia_ObjSetTravIdCurrentId(p, Vec_IntEntry(vAdds, 6*iBox+3) );
+ Gia_ObjSetTravIdCurrentId(p, Vec_IntEntry(vAdds, 6*iBox+4) );
+ Level0 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+0) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
+ Level1 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+1) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
+ if ( Vec_IntEntry(vAdds, 6*iBox+2) )
+ Level2 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+2) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
+ Level = 1 + Abc_MaxInt( Abc_MaxInt(Level0, Level1), Level2 );
+ Gia_ObjSetLevelId( p, Vec_IntEntry(vAdds, 6*iBox+3), Level );
+ Gia_ObjSetLevelId( p, Vec_IntEntry(vAdds, 6*iBox+4), Level );
+ pObj = Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+3) );
+ }
+ else if ( Vec_IntEntry(vMapXors, Gia_ObjId(p, pObj)) >= 0 )
+ {
+ int iXor = Vec_IntEntry(vMapXors, Gia_ObjId(p, pObj));
+ Level0 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+1) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
+ Level1 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+2) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
+ if ( Vec_IntEntry(vXors, 4*iXor+3) )
+ Level2 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+3) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
+ Level = 1 + Abc_MaxInt( Abc_MaxInt(Level0, Level1), Level2 );
+ Gia_ObjSetLevel( p, pObj, Level );
+ }
+ else
+ {
+ assert( !Gia_ObjIsMux(p, pObj) );
+ Level0 = Gia_ShowCollectObjs_rec( p, Gia_ObjFanin0(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
+ Level1 = Gia_ShowCollectObjs_rec( p, Gia_ObjFanin1(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
+ Level = 1 + Abc_MaxInt(Level0, Level1);
+ Gia_ObjSetLevel( p, pObj, Level );
+ }
+ Vec_IntPush( vOrder, Gia_ObjId(p, pObj) );
+ p->nLevels = Abc_MaxInt( p->nLevels, Level );
+ return Level;
+}
+Vec_Int_t * Gia_ShowCollectObjs( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors )
+{
+ Gia_Obj_t * pObj; int i;
+ Vec_Int_t * vOrder = Vec_IntAlloc( 100 );
+ Gia_ManCleanLevels( p, Gia_ManObjNum(p) );
+ p->nLevels = 0;
+ Gia_ManIncrementTravId( p );
+ Gia_ObjSetTravIdCurrent(p, Gia_ManConst0(p));
+ Gia_ManForEachCi( p, pObj, i )
+ Gia_ObjSetTravIdCurrent(p, pObj);
+ Gia_ManForEachCo( p, pObj, i )
+ Gia_ShowCollectObjs_rec( p, Gia_ObjFanin0(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
+ return vOrder;
}
/**Function*************************************************************
@@ -589,12 +801,31 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
SeeAlso []
***********************************************************************/
+void Gia_ShowProcess( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_Int_t * vXors )
+{
+ Vec_Int_t * vMapAdds = Gia_ShowMapAdds( p, vAdds );
+ Vec_Int_t * vMapXors = Gia_ShowMapXors( p, vXors );
+ Vec_Int_t * vOrder = Gia_ShowCollectObjs( p, vAdds, vXors, vMapAdds, vMapXors );
+ Gia_WriteDotAig( p, pFileName, vAdds, vXors, vMapAdds, vMapXors, vOrder );
+ Vec_IntFree( vMapAdds );
+ Vec_IntFree( vMapXors );
+ Vec_IntFree( vOrder );
+}
void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders )
{
+ extern Vec_Int_t * Ree_ManComputeCuts( Gia_Man_t * p, Vec_Int_t ** pvXors, int fVerbose );
+ extern void Ree_ManRemoveTrivial( Gia_Man_t * p, Vec_Int_t * vAdds );
+ extern void Ree_ManRemoveContained( Gia_Man_t * p, Vec_Int_t * vAdds );
+
extern void Abc_ShowFile( char * FileNameDot );
static int Counter = 0;
char FileNameDot[200];
FILE * pFile;
+
+ Vec_Int_t * vXors, * vAdds = Ree_ManComputeCuts( pMan, &vXors, 0 );
+ Ree_ManRemoveTrivial( pMan, vAdds );
+ Ree_ManRemoveContained( pMan, vAdds );
+
// create the file name
// Gia_ShowGetFileName( pMan->pName, FileNameDot );
sprintf( FileNameDot, "temp%02d.dot", Counter++ );
@@ -606,12 +837,21 @@ void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders )
}
fclose( pFile );
// generate the file
- Gia_WriteDotAig( pMan, FileNameDot, vBold, fAdders );
+ if ( fAdders )
+ Gia_ShowProcess( pMan, FileNameDot, vAdds, vXors );
+ else
+ Gia_WriteDotAigSimple( pMan, FileNameDot, vBold );
// visualize the file
Abc_ShowFile( FileNameDot );
+
+ Vec_IntFree( vAdds );
+ Vec_IntFree( vXors );
}
+
+
+
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////