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authorAlan Mishchenko <alanmi@berkeley.edu>2020-01-20 21:41:36 -0800
committerAlan Mishchenko <alanmi@berkeley.edu>2020-01-20 21:41:36 -0800
commit07002bc9f9a23978a2b475f1d2b7fccb89e3d24a (patch)
tree58eb142182239a5acab662be3cd92b601124b94e /src/aig/gia/giaSim.c
parent0e05d1487fdb45f90c357b62f81d31742d650b58 (diff)
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Experiments with simulation patterns.
Diffstat (limited to 'src/aig/gia/giaSim.c')
-rw-r--r--src/aig/gia/giaSim.c342
1 files changed, 342 insertions, 0 deletions
diff --git a/src/aig/gia/giaSim.c b/src/aig/gia/giaSim.c
index 88e94156..cb10507e 100644
--- a/src/aig/gia/giaSim.c
+++ b/src/aig/gia/giaSim.c
@@ -1222,6 +1222,348 @@ int Gia_ManIncrSimCheckEqual( Gia_Man_t * p, int iLit0, int iLit1 )
}
+
+
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Wrd_t * Gia_ManSimPatGenRandom( int nWords )
+{
+ Vec_Wrd_t * vSims = Vec_WrdAlloc( nWords ); int i;
+ for ( i = 0; i < nWords; i++ )
+ Vec_WrdPush( vSims, Gia_ManRandomW(0) );
+ return vSims;
+}
+void Gia_ManSimPatAssignInputs( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, Vec_Wrd_t * vSimsIn )
+{
+ int i, Id;
+ assert( Vec_WrdSize(vSims) == nWords * Gia_ManObjNum(p) );
+ assert( Vec_WrdSize(vSimsIn) == nWords * Gia_ManCiNum(p) );
+ Gia_ManForEachCiId( p, Id, i )
+ memcpy( Vec_WrdEntryP(vSims, Id*nWords), Vec_WrdEntryP(vSimsIn, i*nWords), sizeof(word)*nWords );
+}
+static inline void Gia_ManSimPatSimAnd( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims )
+{
+ word pComps[2] = { 0, ~(word)0 };
+ word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
+ word Diff1 = pComps[Gia_ObjFaninC1(pObj)];
+ word * pSims = Vec_WrdArray(vSims);
+ word * pSims0 = pSims + nWords*Gia_ObjFaninId0(pObj, i);
+ word * pSims1 = pSims + nWords*Gia_ObjFaninId1(pObj, i);
+ word * pSims2 = pSims + nWords*i; int w;
+ for ( w = 0; w < nWords; w++ )
+ pSims2[w] = (pSims0[w] ^ Diff0) & (pSims1[w] ^ Diff1);
+}
+static inline void Gia_ManSimPatSimPo( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims )
+{
+ word pComps[2] = { 0, ~(word)0 };
+ word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
+ word * pSims = Vec_WrdArray(vSims);
+ word * pSims0 = pSims + nWords*Gia_ObjFaninId0(pObj, i);
+ word * pSims2 = pSims + nWords*i; int w;
+ for ( w = 0; w < nWords; w++ )
+ pSims2[w] = (pSims0[w] ^ Diff0);
+}
+Vec_Wrd_t * Gia_ManSimPatSim( Gia_Man_t * pGia )
+{
+ Gia_Obj_t * pObj;
+ int i, nWords = Vec_WrdSize(pGia->vSimsPi) / Gia_ManCiNum(pGia);
+ Vec_Wrd_t * vSims = Vec_WrdStart( Gia_ManObjNum(pGia) * nWords );
+ assert( Vec_WrdSize(pGia->vSimsPi) % Gia_ManCiNum(pGia) == 0 );
+ Gia_ManSimPatAssignInputs( pGia, nWords, vSims, pGia->vSimsPi );
+ Gia_ManForEachAnd( pGia, pObj, i )
+ Gia_ManSimPatSimAnd( pGia, i, pObj, nWords, vSims );
+ Gia_ManForEachCo( pGia, pObj, i )
+ Gia_ManSimPatSimPo( pGia, Gia_ObjId(pGia, pObj), pObj, nWords, vSims );
+ return vSims;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/\
+Vec_Wrd_t * Gia_ManSimCombine( int nInputs, Vec_Wrd_t * vBase, Vec_Wrd_t * vAddOn, int nWordsUse )
+{
+ int nWordsBase = Vec_WrdSize(vBase) / nInputs;
+ int nWordsAddOn = Vec_WrdSize(vAddOn) / nInputs; int i, w;
+ Vec_Wrd_t * vSimsIn = Vec_WrdAlloc( nInputs * (nWordsBase + nWordsUse) );
+ assert( Vec_WrdSize(vBase) % nInputs == 0 );
+ assert( Vec_WrdSize(vAddOn) % nInputs == 0 );
+ assert( nWordsUse <= nWordsAddOn );
+ for ( i = 0; i < nInputs; i++ )
+ {
+ word * pSimsB = Vec_WrdEntryP( vBase, i * nWordsBase );
+ word * pSimsA = Vec_WrdEntryP( vAddOn, i * nWordsAddOn );
+ for ( w = 0; w < nWordsBase; w++ )
+ Vec_WrdPush( vSimsIn, pSimsB[w] );
+ for ( w = 0; w < nWordsUse; w++ )
+ Vec_WrdPush( vSimsIn, pSimsA[w] );
+ }
+ assert( Vec_WrdSize(vSimsIn) == Vec_WrdCap(vSimsIn) );
+ return vSimsIn;
+}
+int Gia_ManSimBitPackOne( int nWords, Vec_Wrd_t * vSimsIn, Vec_Wrd_t * vSimsCare, int iPat, int * pLits, int nLits )
+{
+ word * pSimsI, * pSimsC; int i, k;
+ for ( i = 0; i < iPat; i++ )
+ {
+ for ( k = 0; k < nLits; k++ )
+ {
+ int iVar = Abc_Lit2Var( pLits[k] );
+ pSimsI = Vec_WrdEntryP( vSimsIn, nWords * iVar );
+ pSimsC = Vec_WrdEntryP( vSimsCare, nWords * iVar );
+ if ( Abc_TtGetBit(pSimsC, i) && (Abc_TtGetBit(pSimsI, i) == Abc_LitIsCompl(pLits[k])) )
+ break;
+ }
+ if ( k == nLits )
+ break;
+ }
+ for ( k = 0; k < nLits; k++ )
+ {
+ int iVar = Abc_Lit2Var( pLits[k] );
+ pSimsI = Vec_WrdEntryP( vSimsIn, nWords * iVar );
+ pSimsC = Vec_WrdEntryP( vSimsCare, nWords * iVar );
+ if ( !Abc_TtGetBit(pSimsC, i) && Abc_TtGetBit(pSimsI, i) == Abc_LitIsCompl(pLits[k]) )
+ Abc_TtXorBit( pSimsI, i );
+ Abc_TtSetBit( pSimsC, i );
+ assert( Abc_TtGetBit(pSimsC, i) && (Abc_TtGetBit(pSimsI, i) != Abc_LitIsCompl(pLits[k])) );
+ }
+ return (int)(i == iPat);
+}
+Vec_Wrd_t * Gia_ManSimBitPacking( Gia_Man_t * p, Vec_Int_t * vCexStore, int nCexes )
+{
+ int c, iCur = 0, iPat = 0;
+ int nWordsMax = Abc_Bit6WordNum( nCexes );
+ Vec_Wrd_t * vSimsIn = Gia_ManSimPatGenRandom( Gia_ManCiNum(p) * nWordsMax );
+ Vec_Wrd_t * vSimsCare = Vec_WrdStart( Gia_ManCiNum(p) * nWordsMax );
+ Vec_Wrd_t * vSimsRes = NULL;
+ for ( c = 0; c < nCexes; c++ )
+ {
+ int Out = Vec_IntEntry( vCexStore, iCur++ );
+ int Size = Vec_IntEntry( vCexStore, iCur++ );
+ iPat += Gia_ManSimBitPackOne( nWordsMax, vSimsIn, vSimsCare, iPat, Vec_IntEntryP(vCexStore, iCur), Size );
+ iCur += Size;
+ assert( iPat <= nCexes );
+ }
+ printf( "Compressed %d CEXes into %d test patterns.\n", nCexes, iPat );
+ assert( iCur == Vec_IntSize(vCexStore) );
+ vSimsRes = Gia_ManSimCombine( Gia_ManCiNum(p), p->vSimsPi, vSimsIn, Abc_Bit6WordNum(iPat+1) );
+ printf( "Combined %d words of the original info with %d words of additional info.\n",
+ Vec_WrdSize(p->vSimsPi) / Gia_ManCiNum(p), Abc_Bit6WordNum(iPat+1) );
+ Vec_WrdFree( vSimsIn );
+ Vec_WrdFree( vSimsCare );
+ return vSimsRes;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Gia_ManSimPatHashPatterns( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, int * pnC0, int * pnC1 )
+{
+ Gia_Obj_t * pObj;
+ int i, nUnique;
+ Vec_Mem_t * vStore;
+ vStore = Vec_MemAlloc( nWords, 12 ); // 2^12 N-word entries per page
+ Vec_MemHashAlloc( vStore, 1 << 12 );
+ Gia_ManForEachCand( p, pObj, i )
+ {
+ word * pSim = Vec_WrdEntryP(vSims, i*nWords);
+ if ( pnC0 && Abc_TtIsConst0(pSim, nWords) )
+ (*pnC0)++;
+ if ( pnC1 && Abc_TtIsConst1(pSim, nWords) )
+ (*pnC1)++;
+ Vec_MemHashInsert( vStore, pSim );
+ }
+ nUnique = Vec_MemEntryNum( vStore );
+ Vec_MemHashFree( vStore );
+ Vec_MemFree( vStore );
+ return nUnique;
+}
+Gia_Man_t * Gia_ManSimPatGenMiter( Gia_Man_t * p, Vec_Wrd_t * vSims )
+{
+ Gia_Man_t * pNew;
+ Gia_Obj_t * pObj;
+ int i, nWords = Vec_WrdSize(vSims) / Gia_ManObjNum(p);
+ pNew = Gia_ManStart( Gia_ManObjNum(p) + Gia_ManCoNum(p) );
+ Gia_ManHashStart( pNew );
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCi( pNew );
+ Gia_ManForEachAnd( p, pObj, i )
+ pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ word * pSim = Vec_WrdEntryP(vSims, i*nWords);
+ if ( Abc_TtIsConst0(pSim, nWords) )
+ Gia_ManAppendCo( pNew, Abc_LitNotCond(pObj->Value, 0) );
+ if ( Abc_TtIsConst1(pSim, nWords) )
+ Gia_ManAppendCo( pNew, Abc_LitNotCond(pObj->Value, 1) );
+ }
+ Gia_ManHashStop( pNew );
+ return pNew;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManSimPatWriteOne( FILE * pFile, word * pSim, int nWords )
+{
+ int k, Digit, nDigits = nWords*16;
+ for ( k = 0; k < nDigits; k++ )
+ {
+ Digit = (int)((pSim[k/16] >> ((k%16) * 4)) & 15);
+ if ( Digit < 10 )
+ fprintf( pFile, "%d", Digit );
+ else
+ fprintf( pFile, "%c", 'A' + Digit-10 );
+ }
+ fprintf( pFile, "\n" );
+}
+void Gia_ManSimPatWrite( char * pFileName, Vec_Wrd_t * vSimsIn, int nWords )
+{
+ int i, nNodes = Vec_WrdSize(vSimsIn) / nWords;
+ FILE * pFile = fopen( pFileName, "wb" );
+ if ( pFile == NULL )
+ {
+ printf( "Cannot open file \"%s\" for writing.\n", pFileName );
+ return;
+ }
+ assert( Vec_WrdSize(vSimsIn) % nWords == 0 );
+ for ( i = 0; i < nNodes; i++ )
+ Gia_ManSimPatWriteOne( pFile, Vec_WrdEntryP(vSimsIn, i*nWords), nWords );
+ fclose( pFile );
+ printf( "Written %d words of simulation data.\n", nWords );
+}
+int Gia_ManSimPatReadOne( char c )
+{
+ int Digit = 0;
+ if ( c >= '0' && c <= '9' )
+ Digit = c - '0';
+ else if ( c >= 'A' && c <= 'F' )
+ Digit = c - 'A' + 10;
+ else if ( c >= 'a' && c <= 'f' )
+ Digit = c - 'a' + 10;
+ else assert( 0 );
+ assert( Digit >= 0 && Digit < 16 );
+ return Digit;
+}
+Vec_Wrd_t * Gia_ManSimPatRead( char * pFileName )
+{
+ Vec_Wrd_t * vSimsIn = NULL;
+ int c, nWords = -1, nChars = 0; word Num = 0;
+ FILE * pFile = fopen( pFileName, "rb" );
+ if ( pFile == NULL )
+ {
+ printf( "Cannot open file \"%s\" for reading.\n", pFileName );
+ return NULL;
+ }
+ vSimsIn = Vec_WrdAlloc( 1000 );
+ while ( (c = fgetc(pFile)) != EOF )
+ {
+ if ( c == '\n' && nWords == -1 )
+ nWords = Vec_WrdSize(vSimsIn);
+ if ( c == '\n' || c == '\r' || c == '\t' || c == ' ' )
+ continue;
+ Num |= (word)Gia_ManSimPatReadOne((char)c) << (nChars * 4);
+ if ( ++nChars < 16 )
+ continue;
+ Vec_WrdPush( vSimsIn, Num );
+ nChars = 0;
+ Num = 0;
+ }
+ assert( Vec_WrdSize(vSimsIn) % nWords == 0 );
+ fclose( pFile );
+ printf( "Read %d words of simulation data.\n", nWords );
+ return vSimsIn;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManSimProfile( Gia_Man_t * pGia )
+{
+ Vec_Wrd_t * vSims = Gia_ManSimPatSim( pGia );
+ int nWords = Vec_WrdSize(vSims) / Gia_ManObjNum(pGia);
+ int nC0s = 0, nC1s = 0, nUnique = Gia_ManSimPatHashPatterns( pGia, nWords, vSims, &nC0s, &nC1s );
+ printf( "Simulating %d words leads to %d unique objects (%.2f %% out of %d), Const0 = %d. Const1 = %d.\n",
+ nWords, nUnique, 100.0*nUnique/Gia_ManCandNum(pGia), Gia_ManCandNum(pGia), nC0s, nC1s );
+ Vec_WrdFree( vSims );
+}
+void Gia_ManSimPat( Gia_Man_t * p, int nWords0, int fVerbose )
+{
+ extern Vec_Int_t * Cbs2_ManSolveMiterNc( Gia_Man_t * pAig, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
+ int i, Status, Counts[3] = {0};
+ Gia_Man_t * pGia;
+ Vec_Wrd_t * vSimsIn = NULL;
+ Vec_Str_t * vStatus = NULL;
+ Vec_Int_t * vCexStore = NULL;
+ Vec_Wrd_t * vSims = Gia_ManSimPatSim( p );
+ Gia_ManSimProfile( p );
+ pGia = Gia_ManSimPatGenMiter( p, vSims );
+ vCexStore = Cbs2_ManSolveMiterNc( pGia, 1000, &vStatus, 0 );
+ Gia_ManStop( pGia );
+ Vec_StrForEachEntry( vStatus, Status, i )
+ {
+ assert( Status >= -1 && Status <= 1 );
+ Counts[Status+1]++;
+ }
+ printf( "Total = %d : SAT = %d. UNSAT = %d. UNDEC = %d.\n", Gia_ManCoNum(p), Counts[1], Counts[2], Counts[0] );
+ if ( Counts[1] == 0 )
+ printf( "There are no counter-examples. No need for more simulation.\n" );
+ else
+ {
+ vSimsIn = Gia_ManSimBitPacking( p, vCexStore, Counts[1] );
+ Vec_WrdFreeP( &p->vSimsPi );
+ p->vSimsPi = vSimsIn;
+ Gia_ManSimProfile( p );
+ }
+ Vec_StrFree( vStatus );
+ Vec_IntFree( vCexStore );
+}
+
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////