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authorAlan Mishchenko <alanmi@berkeley.edu>2021-09-30 18:02:33 -0700
committerAlan Mishchenko <alanmi@berkeley.edu>2021-09-30 18:02:33 -0700
commit674bcbee379b9dcef418ddb62655ee0d3d59f96c (patch)
tree91d26a826f548a21b4f86aed82782121f0717744 /src/aig
parenta8b5da820df6c008fd02f514a8c93a48ecfe3620 (diff)
downloadabc-674bcbee379b9dcef418ddb62655ee0d3d59f96c.tar.gz
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Various changes.
Diffstat (limited to 'src/aig')
-rw-r--r--src/aig/gia/gia.h6
-rw-r--r--src/aig/gia/giaDecs.c350
-rw-r--r--src/aig/gia/giaMan.c1
-rw-r--r--src/aig/gia/giaResub.c36
-rw-r--r--src/aig/gia/giaSupps.c817
-rw-r--r--src/aig/gia/module.make2
6 files changed, 1211 insertions, 1 deletions
diff --git a/src/aig/gia/gia.h b/src/aig/gia/gia.h
index 42eb71d5..51b4b2e3 100644
--- a/src/aig/gia/gia.h
+++ b/src/aig/gia/gia.h
@@ -216,6 +216,7 @@ struct Gia_Man_t_
Vec_Wrd_t * vSimsPo;
Vec_Int_t * vClassOld;
Vec_Int_t * vClassNew;
+ Vec_Int_t * vPats;
// incremental simulation
int fIncrSim;
int iNextPi;
@@ -1275,6 +1276,11 @@ extern void Gia_ManPrintFanio( Gia_Man_t * pGia, int nNodes );
extern Gia_Man_t * Gia_ManDupCof( Gia_Man_t * p, int iVar );
extern Gia_Man_t * Gia_ManDupCofAllInt( Gia_Man_t * p, Vec_Int_t * vSigs, int fVerbose );
extern Gia_Man_t * Gia_ManDupCofAll( Gia_Man_t * p, int nFanLim, int fVerbose );
+/*=== giaDecs.c ============================================================*/
+extern int Gia_ResubVarNum( Vec_Int_t * vResub );
+extern word Gia_ResubToTruth6( Vec_Int_t * vResub );
+extern int Gia_ManEvalSolutionOne( Gia_Man_t * p, Vec_Wrd_t * vSims, Vec_Wrd_t * vIsfs, Vec_Int_t * vCands, Vec_Int_t * vSet, int nWords, int fVerbose );
+extern Vec_Int_t * Gia_ManDeriveSolutionOne( Gia_Man_t * p, Vec_Wrd_t * vSims, Vec_Wrd_t * vIsfs, Vec_Int_t * vCands, Vec_Int_t * vSet, int nWords, int Type );
/*=== giaDfs.c ============================================================*/
extern void Gia_ManCollectCis( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vSupp );
extern void Gia_ManCollectAnds_rec( Gia_Man_t * p, int iObj, Vec_Int_t * vNodes );
diff --git a/src/aig/gia/giaDecs.c b/src/aig/gia/giaDecs.c
new file mode 100644
index 00000000..343891d5
--- /dev/null
+++ b/src/aig/gia/giaDecs.c
@@ -0,0 +1,350 @@
+/**CFile****************************************************************
+
+ FileName [giaDecs.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [Scalable AIG package.]
+
+ Synopsis [Calling various decomposition engines.]
+
+ Author [Alan Mishchenko]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - June 20, 2005.]
+
+ Revision [$Id: giaDecs.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
+
+***********************************************************************/
+
+#include "aig/gia/gia.h"
+#include "misc/util/utilTruth.h"
+#include "misc/extra/extra.h"
+#include "bool/bdc/bdc.h"
+#include "bool/kit/kit.h"
+
+ABC_NAMESPACE_IMPL_START
+
+////////////////////////////////////////////////////////////////////////
+/// DECLARATIONS ///
+////////////////////////////////////////////////////////////////////////
+
+extern void Extra_BitMatrixTransposeP( Vec_Wrd_t * vSimsIn, int nWordsIn, Vec_Wrd_t * vSimsOut, int nWordsOut );
+extern Vec_Int_t * Gia_ManResubOne( Vec_Ptr_t * vDivs, int nWords, int nLimit, int nDivsMax, int iChoice, int fUseXor, int fDebug, int fVerbose, word * pFunc, int Depth );
+
+////////////////////////////////////////////////////////////////////////
+/// FUNCTION DEFINITIONS ///
+////////////////////////////////////////////////////////////////////////
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Gia_ResubVarNum( Vec_Int_t * vResub )
+{
+ if ( Vec_IntSize(vResub) == 1 )
+ return Vec_IntEntryLast(vResub) >= 2;
+ return Vec_IntEntryLast(vResub)/2 - Vec_IntSize(vResub)/2 - 1;
+}
+word Gia_ResubToTruth6_rec( Vec_Int_t * vResub, int iNode, int nVars )
+{
+ assert( iNode >= 0 && nVars <= 6 );
+ if ( iNode < nVars )
+ return s_Truths6[iNode];
+ else
+ {
+ int iLit0 = Vec_IntEntry( vResub, Abc_Var2Lit(iNode-nVars, 0) );
+ int iLit1 = Vec_IntEntry( vResub, Abc_Var2Lit(iNode-nVars, 1) );
+ word Res0 = Gia_ResubToTruth6_rec( vResub, Abc_Lit2Var(iLit0)-2, nVars );
+ word Res1 = Gia_ResubToTruth6_rec( vResub, Abc_Lit2Var(iLit1)-2, nVars );
+ Res0 = Abc_LitIsCompl(iLit0) ? ~Res0 : Res0;
+ Res1 = Abc_LitIsCompl(iLit1) ? ~Res1 : Res1;
+ return iLit0 > iLit1 ? Res0 ^ Res1 : Res0 & Res1;
+ }
+}
+word Gia_ResubToTruth6( Vec_Int_t * vResub )
+{
+ word Res;
+ int iRoot = Vec_IntEntryLast(vResub);
+ if ( iRoot < 2 )
+ return iRoot ? ~(word)0 : 0;
+ assert( iRoot != 2 && iRoot != 3 );
+ Res = Gia_ResubToTruth6_rec( vResub, Abc_Lit2Var(iRoot)-2, Gia_ResubVarNum(vResub) );
+ return Abc_LitIsCompl(iRoot) ? ~Res : Res;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Wrd_t * Gia_ManDeriveTruths( Gia_Man_t * p, Vec_Wrd_t * vSims, Vec_Wrd_t * vIsfs, Vec_Int_t * vCands, Vec_Int_t * vSet, int nWords )
+{
+ int nTtWords = Abc_Truth6WordNum(Vec_IntSize(vSet));
+ int nFuncs = Vec_WrdSize(vIsfs) / 2 / nWords;
+ Vec_Wrd_t * vRes = Vec_WrdStart( 2 * nFuncs * nTtWords );
+ Vec_Wrd_t * vIn = Vec_WrdStart( 64*nWords ), * vOut;
+ int i, f, m, iObj; word Func;
+ assert( Vec_IntSize(vSet) <= 64 );
+ Vec_IntForEachEntry( vSet, iObj, i )
+ Abc_TtCopy( Vec_WrdEntryP(vIn, i*nWords), Vec_WrdEntryP(vSims, Vec_IntEntry(vCands, iObj)*nWords), nWords, 0 );
+ vOut = Vec_WrdStart( Vec_WrdSize(vIn) );
+ Extra_BitMatrixTransposeP( vIn, nWords, vOut, 1 );
+ for ( f = 0; f < nFuncs; f++ )
+ {
+ word * pIsf[2] = { Vec_WrdEntryP(vIsfs, (2*f+0)*nWords),
+ Vec_WrdEntryP(vIsfs, (2*f+1)*nWords) };
+ word * pTruth[2] = { Vec_WrdEntryP(vRes, (2*f+0)*nTtWords),
+ Vec_WrdEntryP(vRes, (2*f+1)*nTtWords) };
+ for ( m = 0; m < 64*nWords; m++ )
+ {
+ int iMint = (int)Vec_WrdEntry(vOut, m);
+ int Value0 = Abc_TtGetBit( pIsf[0], m );
+ int Value1 = Abc_TtGetBit( pIsf[1], m );
+ if ( !Value0 && !Value1 )
+ continue;
+ if ( Value0 && Value1 )
+ printf( "Internal error: Onset and Offset overlap.\n" );
+ assert( !Value0 || !Value1 );
+ Abc_TtSetBit( pTruth[Value1], iMint );
+ }
+ if ( Abc_TtCountOnesVecMask(pTruth[0], pTruth[1], nTtWords, 0) )
+ printf( "Verification for function %d failed for %d minterm pairs.\n", f,
+ Abc_TtCountOnesVecMask(pTruth[0], pTruth[1], nTtWords, 0) );
+ }
+ if ( Vec_IntSize(vSet) < 6 )
+ Vec_WrdForEachEntry( vRes, Func, i )
+ Vec_WrdWriteEntry( vRes, i, Abc_Tt6Stretch(Func, Vec_IntSize(vSet)) );
+ Vec_WrdFree( vIn );
+ Vec_WrdFree( vOut );
+ return vRes;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Gia_ManCountResub( Vec_Wrd_t * vTruths, int nVars, int fVerbose )
+{
+ Vec_Int_t * vResub; int nNodes;
+ int nTtWords = Abc_Truth6WordNum(nVars);
+ int v, nFuncs = Vec_WrdSize(vTruths) / 2 / nTtWords;
+ Vec_Wrd_t * vElems = Vec_WrdStartTruthTables( nVars );
+ Vec_Ptr_t * vDivs = Vec_PtrAlloc( 2 + nVars );
+ assert( Vec_WrdSize(vElems) == nTtWords * nVars );
+ assert( nFuncs == 1 );
+ Vec_PtrPush( vDivs, Vec_WrdEntryP(vTruths, (2*0+0)*nTtWords) );
+ Vec_PtrPush( vDivs, Vec_WrdEntryP(vTruths, (2*0+1)*nTtWords) );
+ for ( v = 0; v < nVars; v++ )
+ Vec_PtrPush( vDivs, Vec_WrdEntryP(vElems, v*nTtWords) );
+ vResub = Gia_ManResubOne( vDivs, nTtWords, 30, 100, 0, 0, 0, fVerbose, NULL, 0 );
+ Vec_PtrFree( vDivs );
+ Vec_WrdFree( vElems );
+ nNodes = Vec_IntSize(vResub) ? Vec_IntSize(vResub)/2 : 999;
+ Vec_IntFree( vResub );
+ return nNodes;
+}
+Vec_Int_t * Gia_ManDeriveResub( Vec_Wrd_t * vTruths, int nVars )
+{
+ Vec_Int_t * vResub;
+ int nTtWords = Abc_Truth6WordNum(nVars);
+ int v, nFuncs = Vec_WrdSize(vTruths) / 2 / nTtWords;
+ Vec_Wrd_t * vElems = Vec_WrdStartTruthTables( nVars );
+ Vec_Ptr_t * vDivs = Vec_PtrAlloc( 2 + nVars );
+ assert( Vec_WrdSize(vElems) == nTtWords * nVars );
+ assert( nFuncs == 1 );
+ Vec_PtrPush( vDivs, Vec_WrdEntryP(vTruths, (2*0+0)*nTtWords) );
+ Vec_PtrPush( vDivs, Vec_WrdEntryP(vTruths, (2*0+1)*nTtWords) );
+ for ( v = 0; v < nVars; v++ )
+ Vec_PtrPush( vDivs, Vec_WrdEntryP(vElems, v*nTtWords) );
+ vResub = Gia_ManResubOne( vDivs, nTtWords, 30, 100, 0, 0, 0, 0, NULL, 0 );
+ Vec_PtrFree( vDivs );
+ Vec_WrdFree( vElems );
+ return vResub;
+}
+
+int Gia_ManCountBidec( Vec_Wrd_t * vTruths, int nVars, int fVerbose )
+{
+ int nNodes, nTtWords = Abc_Truth6WordNum(nVars);
+ word * pTruth[2] = { Vec_WrdEntryP(vTruths, 0*nTtWords),
+ Vec_WrdEntryP(vTruths, 1*nTtWords) };
+ Abc_TtOr( pTruth[0], pTruth[0], pTruth[1], nTtWords );
+ nNodes = Bdc_ManBidecNodeNum( pTruth[1], pTruth[0], nVars, fVerbose );
+ Abc_TtSharp( pTruth[0], pTruth[0], pTruth[1], nTtWords );
+ return nNodes;
+}
+Vec_Int_t * Gia_ManDeriveBidec( Vec_Wrd_t * vTruths, int nVars )
+{
+ Vec_Int_t * vRes = NULL;
+ int nTtWords = Abc_Truth6WordNum(nVars);
+ word * pTruth[2] = { Vec_WrdEntryP(vTruths, 0*nTtWords),
+ Vec_WrdEntryP(vTruths, 1*nTtWords) };
+ Abc_TtOr( pTruth[0], pTruth[0], pTruth[1], nTtWords );
+ vRes = Bdc_ManBidecResub( pTruth[1], pTruth[0], nVars );
+ Abc_TtSharp( pTruth[0], pTruth[0], pTruth[1], nTtWords );
+ return vRes;
+}
+
+int Gia_ManCountIsop( Vec_Wrd_t * vTruths, int nVars, int fVerbose )
+{
+ int nTtWords = Abc_Truth6WordNum(nVars);
+ word * pTruth[2] = { Vec_WrdEntryP(vTruths, 0*nTtWords),
+ Vec_WrdEntryP(vTruths, 1*nTtWords) };
+ int nNodes = Kit_IsopNodeNum( (unsigned *)pTruth[0], (unsigned *)pTruth[1], nVars, NULL );
+ return nNodes;
+}
+Vec_Int_t * Gia_ManDeriveIsop( Vec_Wrd_t * vTruths, int nVars )
+{
+ Vec_Int_t * vRes = NULL;
+ int nTtWords = Abc_Truth6WordNum(nVars);
+ word * pTruth[2] = { Vec_WrdEntryP(vTruths, 0*nTtWords),
+ Vec_WrdEntryP(vTruths, 1*nTtWords) };
+ vRes = Kit_IsopResub( (unsigned *)pTruth[0], (unsigned *)pTruth[1], nVars, NULL );
+ return vRes;
+}
+
+int Gia_ManCountBdd( Vec_Wrd_t * vTruths, int nVars, int fVerbose )
+{
+ extern Gia_Man_t * Gia_TryPermOptNew( word * pTruths, int nIns, int nOuts, int nWords, int nRounds, int fVerbose );
+ int nTtWords = Abc_Truth6WordNum(nVars);
+ word * pTruth[2] = { Vec_WrdEntryP(vTruths, 0*nTtWords),
+ Vec_WrdEntryP(vTruths, 1*nTtWords) };
+ Gia_Man_t * pGia; int nNodes;
+
+ Abc_TtOr( pTruth[1], pTruth[1], pTruth[0], nTtWords );
+ Abc_TtNot( pTruth[0], nTtWords );
+ pGia = Gia_TryPermOptNew( pTruth[0], nVars, 1, nTtWords, 50, 0 );
+ Abc_TtNot( pTruth[0], nTtWords );
+ Abc_TtSharp( pTruth[1], pTruth[1], pTruth[0], nTtWords );
+
+ nNodes = Gia_ManAndNum(pGia);
+ Gia_ManStop( pGia );
+ return nNodes;
+}
+Vec_Int_t * Gia_ManDeriveBdd( Vec_Wrd_t * vTruths, int nVars )
+{
+ extern Vec_Int_t * Gia_ManToGates( Gia_Man_t * p );
+ Vec_Int_t * vRes = NULL;
+ extern Gia_Man_t * Gia_TryPermOptNew( word * pTruths, int nIns, int nOuts, int nWords, int nRounds, int fVerbose );
+ int nTtWords = Abc_Truth6WordNum(nVars);
+ word * pTruth[2] = { Vec_WrdEntryP(vTruths, 0*nTtWords),
+ Vec_WrdEntryP(vTruths, 1*nTtWords) };
+ Gia_Man_t * pGia;
+
+ Abc_TtOr( pTruth[1], pTruth[1], pTruth[0], nTtWords );
+ Abc_TtNot( pTruth[0], nTtWords );
+ pGia = Gia_TryPermOptNew( pTruth[0], nVars, 1, nTtWords, 50, 0 );
+ Abc_TtNot( pTruth[0], nTtWords );
+ Abc_TtSharp( pTruth[1], pTruth[1], pTruth[0], nTtWords );
+
+ vRes = Gia_ManToGates( pGia );
+ Gia_ManStop( pGia );
+ return vRes;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Gia_ManEvalSolutionOne( Gia_Man_t * p, Vec_Wrd_t * vSims, Vec_Wrd_t * vIsfs, Vec_Int_t * vCands, Vec_Int_t * vSet, int nWords, int fVerbose )
+{
+ Vec_Wrd_t * vTruths = Gia_ManDeriveTruths( p, vSims, vIsfs, vCands, vSet, nWords );
+ int nTtWords = Vec_WrdSize(vTruths)/2, nVars = Vec_IntSize(vSet);
+ word * pTruth[2] = { Vec_WrdEntryP(vTruths, 0*nTtWords),
+ Vec_WrdEntryP(vTruths, 1*nTtWords) };
+ int nNodesResub = Gia_ManCountResub( vTruths, nVars, 0 );
+ int nNodesBidec = nVars > 2 ? Gia_ManCountBidec( vTruths, nVars, 0 ) : 999;
+ int nNodesIsop = nVars > 2 ? Gia_ManCountIsop( vTruths, nVars, 0 ) : 999;
+ int nNodesBdd = nVars > 2 ? Gia_ManCountBdd( vTruths, nVars, 0 ) : 999;
+ int nNodesMin = Abc_MinInt( Abc_MinInt(nNodesResub, nNodesBidec), Abc_MinInt(nNodesIsop, nNodesBdd) );
+ if ( fVerbose )
+ {
+ printf( "Size = %2d ", nVars );
+ printf( "Resub =%3d ", nNodesResub );
+ printf( "Bidec =%3d ", nNodesBidec );
+ printf( "Isop =%3d ", nNodesIsop );
+ printf( "Bdd =%3d ", nNodesBdd );
+ Abc_TtIsfPrint( pTruth[0], pTruth[1], nTtWords );
+ if ( nVars <= 6 )
+ {
+ printf( " " );
+ Extra_PrintHex( stdout, (unsigned*)pTruth[0], nVars );
+ printf( " " );
+ Extra_PrintHex( stdout, (unsigned*)pTruth[1], nVars );
+ }
+ printf( "\n" );
+ }
+ Vec_WrdFree( vTruths );
+ if ( nNodesMin > 500 )
+ return -1;
+ if ( nNodesMin == nNodesResub )
+ return (nNodesMin << 2) | 0;
+ if ( nNodesMin == nNodesBidec )
+ return (nNodesMin << 2) | 1;
+ if ( nNodesMin == nNodesIsop )
+ return (nNodesMin << 2) | 2;
+ if ( nNodesMin == nNodesBdd )
+ return (nNodesMin << 2) | 3;
+ return -1;
+}
+Vec_Int_t * Gia_ManDeriveSolutionOne( Gia_Man_t * p, Vec_Wrd_t * vSims, Vec_Wrd_t * vIsfs, Vec_Int_t * vCands, Vec_Int_t * vSet, int nWords, int Type )
+{
+ Vec_Int_t * vRes = NULL;
+ Vec_Wrd_t * vTruths = Gia_ManDeriveTruths( p, vSims, vIsfs, vCands, vSet, nWords );
+ int nTtWords = Vec_WrdSize(vTruths)/2, nVars = Vec_IntSize(vSet);
+ word * pTruth[2] = { Vec_WrdEntryP(vTruths, 0*nTtWords),
+ Vec_WrdEntryP(vTruths, 1*nTtWords) };
+ if ( Type == 0 )
+ vRes = Gia_ManDeriveResub( vTruths, nVars );
+ else if ( Type == 1 )
+ vRes = Gia_ManDeriveBidec( vTruths, nVars );
+ else if ( Type == 2 )
+ vRes = Gia_ManDeriveIsop( vTruths, nVars );
+ else if ( Type == 3 )
+ vRes = Gia_ManDeriveBdd( vTruths, nVars );
+ if ( vRes && Gia_ResubVarNum(vRes) <= 6 )
+ {
+ word Func = Gia_ResubToTruth6( vRes );
+ assert( !(Func & pTruth[0][0]) );
+ assert( !(pTruth[1][0] & ~Func) );
+ }
+ Vec_WrdFree( vTruths );
+ return vRes;
+}
+
+
+////////////////////////////////////////////////////////////////////////
+/// END OF FILE ///
+////////////////////////////////////////////////////////////////////////
+
+
+ABC_NAMESPACE_IMPL_END
+
diff --git a/src/aig/gia/giaMan.c b/src/aig/gia/giaMan.c
index 772dc31a..464835e4 100644
--- a/src/aig/gia/giaMan.c
+++ b/src/aig/gia/giaMan.c
@@ -94,6 +94,7 @@ void Gia_ManStop( Gia_Man_t * p )
Vec_IntFreeP( &p->vStore );
Vec_IntFreeP( &p->vClassNew );
Vec_IntFreeP( &p->vClassOld );
+ Vec_IntFreeP( &p->vPats );
Vec_WrdFreeP( &p->vSims );
Vec_WrdFreeP( &p->vSimsT );
Vec_WrdFreeP( &p->vSimsPi );
diff --git a/src/aig/gia/giaResub.c b/src/aig/gia/giaResub.c
index a5017b7d..33fd5276 100644
--- a/src/aig/gia/giaResub.c
+++ b/src/aig/gia/giaResub.c
@@ -651,6 +651,37 @@ Gia_Man_t * Gia_ManConstructFromGates2( Vec_Wec_t * vFuncs, Vec_Wec_t * vDivs, i
Vec_IntFree( vSupp );
return pNew;
}
+Vec_Int_t * Gia_ManToGates( Gia_Man_t * p )
+{
+ Vec_Int_t * vRes = Vec_IntAlloc( 2*Gia_ManAndNum(p) + 1 );
+ Gia_Obj_t * pRoot = Gia_ManCo( p, 0 );
+ int iRoot = Gia_ObjFaninId0p(p, pRoot) - 1;
+ int nVars = Gia_ManCiNum(p);
+ assert( Gia_ManCoNum(p) == 1 );
+ if ( iRoot == -1 )
+ Vec_IntPush( vRes, Gia_ObjFaninC0(pRoot) );
+ else if ( iRoot < nVars )
+ Vec_IntPush( vRes, 4 + Abc_Var2Lit(iRoot, Gia_ObjFaninC0(pRoot)) );
+ else
+ {
+ Gia_Obj_t * pObj, * pLast = NULL; int i;
+ Gia_ManForEachCi( p, pObj, i )
+ assert( Gia_ObjId(p, pObj) == i+1 );
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ int iLit0 = Abc_Var2Lit( Gia_ObjFaninId0(pObj, i) - 1, Gia_ObjFaninC0(pObj) );
+ int iLit1 = Abc_Var2Lit( Gia_ObjFaninId1(pObj, i) - 1, Gia_ObjFaninC1(pObj) );
+ if ( iLit0 > iLit1 )
+ iLit0 ^= iLit1, iLit1 ^= iLit0, iLit0 ^= iLit1;
+ Vec_IntPushTwo( vRes, 4 + iLit0, 4 + iLit1 );
+ pLast = pObj;
+ }
+ assert( pLast == Gia_ObjFanin0(pRoot) );
+ Vec_IntPush( vRes, 4 + Abc_Var2Lit(iRoot, Gia_ObjFaninC0(pRoot)) );
+ }
+ assert( Vec_IntSize(vRes) == 2*Gia_ManAndNum(p) + 1 );
+ return vRes;
+}
/**Function*************************************************************
@@ -1378,7 +1409,10 @@ int Gia_ManResubPerform_rec( Gia_ResbMan_t * p, int nLimit, int Depth )
if ( iResLit >= 0 )
{
int iNode = nVars + Vec_IntSize(p->vGates)/2;
- Vec_IntPushTwo( p->vGates, Abc_LitNot(iDiv), Abc_LitNotCond(iResLit, fUseOr) );
+ if ( iDiv < iResLit )
+ Vec_IntPushTwo( p->vGates, Abc_LitNot(iDiv), Abc_LitNotCond(iResLit, fUseOr) );
+ else
+ Vec_IntPushTwo( p->vGates, Abc_LitNotCond(iResLit, fUseOr), Abc_LitNot(iDiv) );
return Abc_Var2Lit( iNode, fUseOr );
}
}
diff --git a/src/aig/gia/giaSupps.c b/src/aig/gia/giaSupps.c
new file mode 100644
index 00000000..f95d815d
--- /dev/null
+++ b/src/aig/gia/giaSupps.c
@@ -0,0 +1,817 @@
+/**CFile****************************************************************
+
+ FileName [giaSupp.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [Scalable AIG package.]
+
+ Synopsis [Support computation manager.]
+
+ Author [Alan Mishchenko]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - June 20, 2005.]
+
+ Revision [$Id: giaSupp.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
+
+***********************************************************************/
+
+#include "aig/gia/gia.h"
+#include "base/main/mainInt.h"
+#include "misc/util/utilTruth.h"
+#include "misc/extra/extra.h"
+#include "misc/vec/vecHsh.h"
+
+ABC_NAMESPACE_IMPL_START
+
+////////////////////////////////////////////////////////////////////////
+/// DECLARATIONS ///
+////////////////////////////////////////////////////////////////////////
+
+typedef struct Supp_Man_t_ Supp_Man_t;
+struct Supp_Man_t_
+{
+ // user data
+ int nIters; // optimization rounds
+ int nRounds; // optimization rounds
+ int nWords; // the number of simulation words
+ int nDivWords; // the number of divisor words
+ Vec_Wrd_t * vIsfs; // functions to synthesize
+ Vec_Int_t * vCands; // candidate divisors
+ Vec_Int_t * vWeights; // divisor weights (optional)
+ Vec_Wrd_t * vSims; // simulation values
+ Vec_Wrd_t * vSimsC; // simulation values
+ Gia_Man_t * pGia; // used for object names
+ // computed data
+ Vec_Wrd_t * vDivs[2]; // simulation values
+ Vec_Wrd_t * vPats[2]; // simulation values
+ Vec_Ptr_t * vMatrix; // simulation values
+ Vec_Wrd_t * vMask; // simulation values
+ Vec_Wrd_t * vRowTemp; // simulation values
+ Vec_Int_t * vCosts; // candidate costs
+ Hsh_VecMan_t * pHash; // subsets considered
+ Vec_Wrd_t * vSFuncs; // ISF storage
+ Vec_Int_t * vSStarts; // subset function starts
+ Vec_Int_t * vSCount; // subset function count
+ Vec_Int_t * vSPairs; // subset pair count
+ Vec_Int_t * vTemp; // temporary
+ Vec_Int_t * vTempSets; // temporary
+ Vec_Int_t * vTempPairs; // temporary
+ Vec_Wec_t * vSolutions; // solutions for each node count
+};
+
+extern void Extra_BitMatrixTransposeP( Vec_Wrd_t * vSimsIn, int nWordsIn, Vec_Wrd_t * vSimsOut, int nWordsOut );
+
+////////////////////////////////////////////////////////////////////////
+/// FUNCTION DEFINITIONS ///
+////////////////////////////////////////////////////////////////////////
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Supp_ManFuncInit( Vec_Wrd_t * vFuncs, int nWords )
+{
+ int i, k = 0, nFuncs = Vec_WrdSize(vFuncs) / nWords / 2;
+ assert( 2 * nFuncs * nWords == Vec_WrdSize(vFuncs) );
+ for ( i = 0; i < nFuncs; i++ )
+ {
+ word * pFunc0 = Vec_WrdEntryP(vFuncs, (2*i+0)*nWords);
+ word * pFunc1 = Vec_WrdEntryP(vFuncs, (2*i+1)*nWords);
+ if ( Abc_TtIsConst0(pFunc0, nWords) || Abc_TtIsConst0(pFunc1, nWords) )
+ continue;
+ if ( k < i ) Abc_TtCopy( Vec_WrdEntryP(vFuncs, (2*k+0)*nWords), pFunc0, nWords, 0 );
+ if ( k < i ) Abc_TtCopy( Vec_WrdEntryP(vFuncs, (2*k+1)*nWords), pFunc1, nWords, 0 );
+ k++;
+ }
+ Vec_WrdShrink( vFuncs, 2*k*nWords );
+ return k;
+}
+int Supp_ManCostInit( Vec_Wrd_t * vFuncs, int nWords )
+{
+ int Res = 0, i, nFuncs = Vec_WrdSize(vFuncs) / nWords / 2;
+ assert( 2 * nFuncs * nWords == Vec_WrdSize(vFuncs) );
+ for ( i = 0; i < nFuncs; i++ )
+ {
+ word * pFunc0 = Vec_WrdEntryP(vFuncs, (2*i+0)*nWords);
+ word * pFunc1 = Vec_WrdEntryP(vFuncs, (2*i+1)*nWords);
+ Res += Abc_TtCountOnesVec(pFunc0, nWords) * Abc_TtCountOnesVec(pFunc1, nWords);
+ }
+ assert( nFuncs < 128 );
+ assert( Res < (1 << 24) );
+ return (nFuncs << 24) | Res;
+}
+void Supp_ManInit( Supp_Man_t * p )
+{
+ int Value, nFuncs, iSet = Hsh_VecManAdd( p->pHash, p->vTemp ); // empty set
+ assert( iSet == 0 );
+ Vec_IntPush( p->vSStarts, Vec_WrdSize(p->vSFuncs) );
+ Vec_WrdAppend( p->vSFuncs, p->vIsfs );
+ nFuncs = Supp_ManFuncInit( p->vSFuncs, p->nWords );
+ assert( Vec_WrdSize(p->vSFuncs) == 2 * nFuncs * p->nWords );
+ Value = Supp_ManCostInit(p->vSFuncs, p->nWords);
+ Vec_IntPush( p->vSCount, Value >> 24 );
+ Vec_IntPush( p->vSPairs, Value & 0xFFFFFF );
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Supp_DeriveLines( Supp_Man_t * p )
+{
+ int n, i, iObj, nWords = p->nWords;
+ int nDivWords = Abc_Bit6WordNum( Vec_IntSize(p->vCands) );
+ for ( n = 0; n < 2; n++ )
+ {
+ p->vDivs[n] = Vec_WrdStart( 64*nWords*nDivWords );
+ p->vPats[n] = Vec_WrdStart( 64*nWords*nDivWords );
+ if ( p->vSimsC )
+ Vec_IntForEachEntry( p->vCands, iObj, i )
+ Abc_TtAndSharp( Vec_WrdEntryP(p->vDivs[n], i*nWords), Vec_WrdEntryP(p->vSimsC, iObj*nWords), Vec_WrdEntryP(p->vSims, iObj*nWords), nWords, !n );
+ else
+ Vec_IntForEachEntry( p->vCands, iObj, i )
+ Abc_TtCopy( Vec_WrdEntryP(p->vDivs[n], i*nWords), Vec_WrdEntryP(p->vSims, iObj*nWords), nWords, !n );
+ Extra_BitMatrixTransposeP( p->vDivs[n], nWords, p->vPats[n], nDivWords );
+ }
+ return nDivWords;
+}
+Supp_Man_t * Supp_ManCreate( Vec_Wrd_t * vIsfs, Vec_Int_t * vCands, Vec_Int_t * vWeights, Vec_Wrd_t * vSims, Vec_Wrd_t * vSimsC, int nWords, Gia_Man_t * pGia, int nIters, int nRounds )
+{
+ Supp_Man_t * p = ABC_CALLOC( Supp_Man_t, 1 );
+ p->nIters = nIters;
+ p->nRounds = nRounds;
+ p->nWords = nWords;
+ p->vIsfs = vIsfs;
+ p->vCands = vCands;
+ p->vWeights = vWeights;
+ p->vSims = vSims;
+ p->vSimsC = vSimsC;
+ p->pGia = pGia;
+ // computed data
+ p->nDivWords = Supp_DeriveLines( p );
+ p->vMatrix = Vec_PtrAlloc( 100 );
+ p->vMask = Vec_WrdAlloc( 100 );
+ p->vRowTemp = Vec_WrdStart( 64*p->nDivWords );
+ p->vCosts = Vec_IntStart( Vec_IntSize(p->vCands) );
+ p->pHash = Hsh_VecManStart( 1000 );
+ p->vSFuncs = Vec_WrdAlloc( 1000 );
+ p->vSStarts = Vec_IntAlloc( 1000 );
+ p->vSCount = Vec_IntAlloc( 1000 );
+ p->vSPairs = Vec_IntAlloc( 1000 );
+ p->vSolutions = Vec_WecStart( 16 );
+ p->vTemp = Vec_IntAlloc( 10 );
+ p->vTempSets = Vec_IntAlloc( 10 );
+ p->vTempPairs = Vec_IntAlloc( 10 );
+ Supp_ManInit( p );
+ return p;
+}
+void Supp_ManCleanMatrix( Supp_Man_t * p )
+{
+ Vec_Wrd_t * vTemp; int i;
+ Vec_PtrForEachEntry( Vec_Wrd_t *, p->vMatrix, vTemp, i )
+ Vec_WrdFreeP( &vTemp );
+ Vec_PtrClear( p->vMatrix );
+}
+void Supp_ManDelete( Supp_Man_t * p )
+{
+ Supp_ManCleanMatrix( p );
+ Vec_WrdFreeP( &p->vDivs[0] );
+ Vec_WrdFreeP( &p->vDivs[1] );
+ Vec_WrdFreeP( &p->vPats[0] );
+ Vec_WrdFreeP( &p->vPats[1] );
+ Vec_PtrFreeP( &p->vMatrix );
+ Vec_WrdFreeP( &p->vMask );
+ Vec_WrdFreeP( &p->vRowTemp );
+ Vec_IntFreeP( &p->vCosts );
+ Hsh_VecManStop( p->pHash );
+ Vec_WrdFreeP( &p->vSFuncs );
+ Vec_IntFreeP( &p->vSStarts );
+ Vec_IntFreeP( &p->vSCount );
+ Vec_IntFreeP( &p->vSPairs );
+ Vec_WecFreeP( &p->vSolutions );
+ Vec_IntFreeP( &p->vTemp );
+ Vec_IntFreeP( &p->vTempSets );
+ Vec_IntFreeP( &p->vTempPairs );
+ ABC_FREE( p );
+}
+int Supp_ManMemory( Supp_Man_t * p )
+{
+ int nMem = sizeof(Supp_Man_t);
+ nMem += 2*(int)Vec_WrdMemory( p->vDivs[0] );
+ nMem += 2*(int)Vec_WrdMemory( p->vPats[0] );
+ nMem += (Vec_PtrSize(p->vMatrix)+1)*(int)Vec_WrdMemory( p->vRowTemp );
+ nMem += (int)Vec_WrdMemory( p->vMask );
+ nMem += (int)Vec_IntMemory( p->vCosts );
+ nMem += (int)Hsh_VecManMemory( p->pHash );
+ nMem += (int)Vec_WrdMemory( p->vSFuncs );
+ nMem += (int)Vec_IntMemory( p->vSStarts );
+ nMem += (int)Vec_IntMemory( p->vSCount );
+ nMem += (int)Vec_IntMemory( p->vSPairs );
+ nMem += (int)Vec_WecMemory( p->vSolutions );
+ nMem += (int)Vec_IntMemory( p->vTemp );
+ nMem += (int)Vec_IntMemory( p->vTempSets );
+ nMem += (int)Vec_IntMemory( p->vTempPairs );
+ return nMem;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Supp_ArrayWeight( Vec_Int_t * vRes, Vec_Int_t * vWeights )
+{
+ int i, iObj, Cost = 0;
+ if ( !vWeights )
+ return Vec_IntSize(vRes);
+ Vec_IntForEachEntry( vRes, iObj, i )
+ Cost += Vec_IntEntry(vWeights, iObj);
+ return Cost;
+}
+int Supp_SetWeight( Supp_Man_t * p, int iSet )
+{
+ return Supp_ArrayWeight( Hsh_VecReadEntry(p->pHash, iSet), p->vWeights );
+}
+int Supp_SetSize( Supp_Man_t * p, int iSet )
+{
+ return Vec_IntSize( Hsh_VecReadEntry(p->pHash, iSet) );
+}
+int Supp_SetFuncNum( Supp_Man_t * p, int iSet )
+{
+ return Vec_IntEntry(p->vSCount, iSet);
+}
+int Supp_SetPairNum( Supp_Man_t * p, int iSet )
+{
+ return Vec_IntEntry(p->vSPairs, iSet);
+}
+void Supp_SetConvert( Vec_Int_t * vSet, Vec_Int_t * vCands )
+{
+ int i, iObj;
+ Vec_IntForEachEntry( vSet, iObj, i )
+ Vec_IntWriteEntry( vSet, i, Vec_IntEntry(vCands, iObj) );
+}
+void Supp_PrintNodes( Gia_Man_t * pGia, Vec_Int_t * vObjs, int Skip, int Limit )
+{
+ int i, iObj;
+ //printf( "Considering %d targets: ", Vec_IntSize(vObjs) );
+ Vec_IntForEachEntryStart( vObjs, iObj, i, Skip )
+ {
+ if ( iObj < 0 )
+ continue;
+ printf( "(%d)", iObj );
+ if ( pGia && pGia->vWeights && Vec_IntEntry(pGia->vWeights, iObj) > 0 )
+ printf( "(%d)", Vec_IntEntry(pGia->vWeights, iObj) );
+ if ( pGia )
+ printf( " %s ", Gia_ObjName(pGia, iObj)+2 );
+ else
+ printf( " n%d ", iObj );
+ if ( i >= Limit )
+ {
+ printf( "... " );
+ break;
+ }
+ }
+ printf( "Cost = %d", Supp_ArrayWeight(vObjs, pGia ? pGia->vWeights : NULL) );
+ printf( "\n" );
+}
+void Supp_PrintOne( Supp_Man_t * p, int iSet )
+{
+ Vec_Int_t * vSet = Hsh_VecReadEntry(p->pHash, iSet);
+ printf( "Set %5d : ", iSet );
+ printf( "Funcs %2d ", Supp_SetFuncNum(p, iSet) );
+ printf( "Pairs %4d ", Supp_SetPairNum(p, iSet) );
+ printf( "Start %8d ", Vec_IntEntry(p->vSStarts, iSet) );
+ printf( "Weight %4d ", Supp_ArrayWeight(vSet, p->vWeights) );
+ Vec_IntClearAppend( p->vTemp, vSet );
+ Supp_SetConvert( p->vTemp, p->vCands );
+ Supp_PrintNodes( p->pGia, p->vTemp, 0, 6 );
+}
+int Supp_ManRefine1( Supp_Man_t * p, int iSet, int iObj )
+{
+ word * pSet = Vec_WrdEntryP( p->vSims, Vec_IntEntry(p->vCands, iObj)*p->nWords );
+ word * pIsf; int nFuncs = Vec_IntEntry(p->vSCount, iSet);
+ int i, n, f, w, nFuncsNew = 0, Mark = Vec_WrdSize(p->vSFuncs), Res = 0;
+ if ( Vec_WrdSize(p->vSFuncs) + 4*nFuncs*p->nWords > Vec_WrdCap(p->vSFuncs) )
+ Vec_WrdGrow( p->vSFuncs, 2*Vec_WrdCap(p->vSFuncs) );
+ pIsf = Vec_WrdEntryP( p->vSFuncs, Vec_IntEntry(p->vSStarts, iSet) );
+ for ( i = 0; i < nFuncs; i++ )
+ {
+ word * pFunc[2] = { pIsf + (2*i+0)*p->nWords, pIsf + (2*i+1)*p->nWords };
+ for ( f = 0; f < 2; f++ )
+ {
+ int nOnes[2], Start = Vec_WrdSize(p->vSFuncs);
+ for ( n = 0; n < 2; n++ )
+ {
+ word * pLimit = Vec_WrdLimit(p->vSFuncs);
+ if ( f )
+ for ( w = 0; w < p->nWords; w++ )
+ Vec_WrdPush( p->vSFuncs, pFunc[n][w] & pSet[w] );
+ else
+ for ( w = 0; w < p->nWords; w++ )
+ Vec_WrdPush( p->vSFuncs, pFunc[n][w] & ~pSet[w] );
+ nOnes[n] = Abc_TtCountOnesVec( pLimit, p->nWords );
+ }
+ if ( nOnes[0] && nOnes[1] )
+ Res += nOnes[0] * nOnes[1];
+ else
+ Vec_WrdShrink( p->vSFuncs, Start );
+ }
+ }
+ assert( Res < (1 << 24) );
+ nFuncsNew = (Vec_WrdSize(p->vSFuncs) - Mark)/2/p->nWords;
+ assert( nFuncsNew < 128 );
+ assert( nFuncsNew >= 0 && nFuncsNew <= 2*nFuncs );
+ return (nFuncsNew << 24) | Res;
+}
+void Supp_ManRefine( Supp_Man_t * p, int iSet, int iObj, int * pnFuncs, int * pnPairs )
+{
+ word * pDivs0 = Vec_WrdEntryP( p->vDivs[0], iObj*p->nWords );
+ word * pDivs1 = Vec_WrdEntryP( p->vDivs[1], iObj*p->nWords );
+ word * pIsf; int nFuncs = Supp_SetFuncNum(p, iSet);
+ int i, f, w, nFuncsNew = 0, Mark = Vec_WrdSize(p->vSFuncs), Res = 0;
+ if ( Vec_WrdSize(p->vSFuncs) + 6*nFuncs*p->nWords > Vec_WrdCap(p->vSFuncs) )
+ Vec_WrdGrow( p->vSFuncs, 2*Vec_WrdCap(p->vSFuncs) );
+ if ( Vec_WrdSize(p->vSFuncs) == Vec_IntEntry(p->vSStarts, iSet) )
+ pIsf = Vec_WrdLimit( p->vSFuncs );
+ else
+ pIsf = Vec_WrdEntryP( p->vSFuncs, Vec_IntEntry(p->vSStarts, iSet) );
+ for ( i = 0; i < nFuncs; i++ )
+ {
+ word * pFunc[2] = { pIsf + (2*i+0)*p->nWords, pIsf + (2*i+1)*p->nWords };
+ for ( f = 0; f < 3; f++ )
+ {
+ int nOnes[2], Start = Vec_WrdSize(p->vSFuncs);
+ word * pLimit[2] = { Vec_WrdLimit(p->vSFuncs), Vec_WrdLimit(p->vSFuncs) + p->nWords };
+ if ( f == 0 )
+ {
+ for ( w = 0; w < p->nWords; w++ )
+ Vec_WrdPush( p->vSFuncs, pFunc[0][w] & pDivs0[w] );
+ for ( w = 0; w < p->nWords; w++ )
+ Vec_WrdPush( p->vSFuncs, pFunc[1][w] & ~pDivs1[w] );
+ }
+ else if ( f == 1 )
+ {
+ for ( w = 0; w < p->nWords; w++ )
+ Vec_WrdPush( p->vSFuncs, pFunc[0][w] & pDivs1[w] );
+ for ( w = 0; w < p->nWords; w++ )
+ Vec_WrdPush( p->vSFuncs, pFunc[1][w] & ~pDivs0[w] );
+ }
+ else
+ {
+ for ( w = 0; w < p->nWords; w++ )
+ Vec_WrdPush( p->vSFuncs, pFunc[0][w] & ~pDivs0[w] & ~pDivs1[w] );
+ for ( w = 0; w < p->nWords; w++ )
+ Vec_WrdPush( p->vSFuncs, pFunc[1][w] );
+ }
+ nOnes[0] = Abc_TtCountOnesVec( pLimit[0], p->nWords );
+ nOnes[1] = Abc_TtCountOnesVec( pLimit[1], p->nWords );
+ if ( nOnes[0] && nOnes[1] )
+ Res += nOnes[0] * nOnes[1];
+ else
+ Vec_WrdShrink( p->vSFuncs, Start );
+ }
+ }
+ assert( Res < (1 << 24) );
+ nFuncsNew = (Vec_WrdSize(p->vSFuncs) - Mark)/2/p->nWords;
+ *pnFuncs = nFuncsNew;
+ *pnPairs = Res;
+}
+int Supp_ManSubsetAdd( Supp_Man_t * p, int iSet, int iObj, int fVerbose )
+{
+ int iSetNew, nEntries = Hsh_VecSize( p->pHash );
+ Vec_Int_t * vSet = Hsh_VecReadEntry( p->pHash, iSet );
+ Vec_IntClear( p->vTemp );
+ Vec_IntAppend( p->vTemp, vSet );
+ Vec_IntPushOrder( p->vTemp, iObj );
+ assert( Vec_IntIsOrdered(p->vTemp, 0) );
+ iSetNew = Hsh_VecManAdd( p->pHash, p->vTemp );
+ if ( iSetNew == nEntries ) // new entry
+ {
+ int nFuncs, nPairs;
+ Vec_IntPush( p->vSStarts, Vec_WrdSize(p->vSFuncs) );
+ Supp_ManRefine( p, iSet, iObj, &nFuncs, &nPairs );
+ Vec_IntPush( p->vSCount, nFuncs );
+ Vec_IntPush( p->vSPairs, nPairs );
+ assert( Hsh_VecSize(p->pHash) == Vec_IntSize(p->vSStarts) );
+ assert( Hsh_VecSize(p->pHash) == Vec_IntSize(p->vSCount) );
+ assert( Hsh_VecSize(p->pHash) == Vec_IntSize(p->vSPairs) );
+ if ( Supp_SetFuncNum(p, iSetNew) == 0 && Supp_SetSize(p, iSetNew) < Vec_WecSize(p->vSolutions) )
+ Vec_WecPush( p->vSolutions, Supp_SetSize(p, iSetNew), iSetNew );
+ if ( fVerbose )
+ Supp_PrintOne( p, iSetNew );
+ }
+ return iSetNew;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Supp_ComputePair1( Supp_Man_t * p, int iSet )
+{
+ int Random = 0xFFFFFF & Abc_Random(0);
+ int nFuncs = Vec_IntEntry(p->vSCount, iSet);
+ int iFunc = Random % nFuncs;
+ word * pIsf = Vec_WrdEntryP( p->vSFuncs, Vec_IntEntry(p->vSStarts, iSet) );
+ word * pFunc[2] = { pIsf + (2*iFunc+0)*p->nWords, pIsf + (2*iFunc+1)*p->nWords };
+ int iBit0 = ((Random >> 16) & 1) ? Abc_TtFindFirstBit2(pFunc[0], p->nWords) : Abc_TtFindLastBit2(pFunc[0], p->nWords);
+ int iBit1 = ((Random >> 17) & 1) ? Abc_TtFindFirstBit2(pFunc[1], p->nWords) : Abc_TtFindLastBit2(pFunc[1], p->nWords);
+ if ( 1 )
+ {
+ Vec_Int_t * vSet = Hsh_VecReadEntry( p->pHash, iSet ); int i, iObj;
+ Vec_IntForEachEntry( vSet, iObj, i )
+ {
+ word * pSet = Vec_WrdEntryP( p->vSims, Vec_IntEntry(p->vCands, iObj)*p->nWords );
+ assert( Abc_TtGetBit(pSet, iBit0) == Abc_TtGetBit(pSet, iBit1) );
+ }
+ }
+ return (iBit0 << 16) | iBit1;
+}
+int Supp_ComputePair( Supp_Man_t * p, int iSet )
+{
+ int Random = 0xFFFFFF & Abc_Random(0);
+ int nFuncs = Vec_IntEntry(p->vSCount, iSet);
+ int iFunc = Random % nFuncs;
+ word * pIsf = Vec_WrdEntryP( p->vSFuncs, Vec_IntEntry(p->vSStarts, iSet) );
+ word * pFunc[2] = { pIsf + (2*iFunc+0)*p->nWords, pIsf + (2*iFunc+1)*p->nWords };
+ int iBit0 = ((Random >> 16) & 1) ? Abc_TtFindFirstBit2(pFunc[0], p->nWords) : Abc_TtFindLastBit2(pFunc[0], p->nWords);
+ int iBit1 = ((Random >> 17) & 1) ? Abc_TtFindFirstBit2(pFunc[1], p->nWords) : Abc_TtFindLastBit2(pFunc[1], p->nWords);
+ if ( 1 )
+ {
+ Vec_Int_t * vSet = Hsh_VecReadEntry( p->pHash, iSet ); int i, iObj;
+ Vec_IntForEachEntry( vSet, iObj, i )
+ {
+ word * pSet0 = Vec_WrdEntryP( p->vDivs[0], iObj*p->nWords );
+ word * pSet1 = Vec_WrdEntryP( p->vDivs[1], iObj*p->nWords );
+ int Value00 = Abc_TtGetBit(pSet0, iBit0);
+ int Value01 = Abc_TtGetBit(pSet0, iBit1);
+ int Value10 = Abc_TtGetBit(pSet1, iBit0);
+ int Value11 = Abc_TtGetBit(pSet1, iBit1);
+ assert( !Value00 || !Value11 );
+ assert( !Value01 || !Value10 );
+ }
+ }
+ return (iBit0 << 16) | iBit1;
+}
+Vec_Int_t * Supp_Compute64Pairs( Supp_Man_t * p, Vec_Int_t * vSets )
+{
+ int i;
+ Vec_IntClear( p->vTempPairs );
+ for ( i = 0; i < 64; i++ )
+ {
+ int Rand = 0xFFFFFF & Abc_Random(0);
+ int iSet = Vec_IntEntry( vSets, Rand % Vec_IntSize(vSets) );
+ Vec_IntPush( p->vTempPairs, Supp_ComputePair(p, iSet) );
+ }
+ return p->vTempPairs;
+}
+void Supp_ManFillBlock( Supp_Man_t * p, Vec_Int_t * vPairs, Vec_Wrd_t * vRes )
+{
+ int i, Pair;
+ assert( Vec_IntSize(vPairs) == 64 );
+ Vec_IntForEachEntry( vPairs, Pair, i )
+ {
+ int iBit0 = Pair >> 16, iBit1 = Pair & 0xFFFF;
+ word * pPat00 = Vec_WrdEntryP(p->vPats[0], iBit0*p->nDivWords);
+ word * pPat01 = Vec_WrdEntryP(p->vPats[0], iBit1*p->nDivWords);
+ word * pPat10 = Vec_WrdEntryP(p->vPats[1], iBit0*p->nDivWords);
+ word * pPat11 = Vec_WrdEntryP(p->vPats[1], iBit1*p->nDivWords);
+ word * pPat = Vec_WrdEntryP(p->vRowTemp, i*p->nDivWords);
+ Abc_TtAnd( pPat, pPat00, pPat11, p->nDivWords, 0 );
+ Abc_TtOrAnd( pPat, pPat01, pPat10, p->nDivWords );
+ }
+ Extra_BitMatrixTransposeP( p->vRowTemp, p->nDivWords, vRes, 1 );
+}
+void Supp_ManAddPatterns( Supp_Man_t * p, Vec_Int_t * vSets )
+{
+ Vec_Int_t * vPairs = Supp_Compute64Pairs( p, vSets );
+ Vec_Wrd_t * vRow = Vec_WrdStart( 64*p->nDivWords );
+ Supp_ManFillBlock( p, vPairs, vRow );
+ Vec_PtrPush( p->vMatrix, vRow );
+}
+Vec_Int_t * Supp_ManCollectOnes( word * pSim, int nWords )
+{
+ Vec_Int_t * vRes = Vec_IntAlloc( 100 ); int i;
+ for ( i = 0; i < 64*nWords; i++ )
+ if ( Abc_TtGetBit(pSim, i) )
+ Vec_IntPush( vRes, i );
+ return vRes;
+}
+Vec_Int_t * Supp_Compute64PairsFunc( Supp_Man_t * p, Vec_Int_t * vBits0, Vec_Int_t * vBits1 )
+{
+ int i;
+ Vec_IntClear( p->vTempPairs );
+ for ( i = 0; i < 64; i++ )
+ {
+ int Random = 0xFFFFFF & Abc_Random(0);
+ int iBit0 = Vec_IntEntry( vBits0, (Random & 0xFFF) % Vec_IntSize(vBits0) );
+ int iBit1 = Vec_IntEntry( vBits1, (Random >> 12) % Vec_IntSize(vBits1) );
+ Vec_IntPush( p->vTempPairs, (iBit0 << 16) | iBit1 );
+ }
+ return p->vTempPairs;
+}
+void Supp_ManAddPatternsFunc( Supp_Man_t * p, int nBatches )
+{
+ int b;
+ Vec_Int_t * vBits0 = Supp_ManCollectOnes( Vec_WrdEntryP(p->vSFuncs, 0*p->nWords), p->nWords );
+ Vec_Int_t * vBits1 = Supp_ManCollectOnes( Vec_WrdEntryP(p->vSFuncs, 1*p->nWords), p->nWords );
+ for ( b = 0; b < nBatches; b++ )
+ {
+ Vec_Int_t * vPairs = Supp_Compute64PairsFunc( p, vBits0, vBits1 );
+ Vec_Wrd_t * vRow = Vec_WrdStart( 64*p->nDivWords );
+ Supp_ManFillBlock( p, vPairs, vRow );
+ Vec_PtrPush( p->vMatrix, vRow );
+ }
+ Vec_IntFree( vBits0 );
+ Vec_IntFree( vBits1 );
+}
+int Supp_FindNextDiv( Supp_Man_t * p, int Pair )
+{
+ int iDiv, iBit0 = Pair >> 16, iBit1 = Pair & 0xFFFF;
+ word * pPat00 = Vec_WrdEntryP(p->vPats[0], iBit0*p->nDivWords);
+ word * pPat01 = Vec_WrdEntryP(p->vPats[0], iBit1*p->nDivWords);
+ word * pPat10 = Vec_WrdEntryP(p->vPats[1], iBit0*p->nDivWords);
+ word * pPat11 = Vec_WrdEntryP(p->vPats[1], iBit1*p->nDivWords);
+ int iDiv1 = Abc_TtFindFirstAndBit2( pPat00, pPat11, p->nDivWords );
+ int iDiv2 = Abc_TtFindFirstAndBit2( pPat01, pPat10, p->nDivWords );
+ iDiv1 = iDiv1 == -1 ? ABC_INFINITY : iDiv1;
+ iDiv2 = iDiv2 == -1 ? ABC_INFINITY : iDiv2;
+ iDiv = Abc_MinInt( iDiv1, iDiv2 );
+ assert( iDiv >= 0 && iDiv < Vec_IntSize(p->vCands) );
+ return iDiv;
+}
+int Supp_ManRandomSolution( Supp_Man_t * p, int iSet, int fVerbose )
+{
+ Vec_IntClear( p->vTempSets );
+ while ( Supp_SetFuncNum(p, iSet) > 0 )
+ {
+ int Pair = Supp_ComputePair( p, iSet );
+ int iDiv = Supp_FindNextDiv( p, Pair );
+ iSet = Supp_ManSubsetAdd( p, iSet, iDiv, fVerbose );
+ if ( Supp_SetFuncNum(p, iSet) > 0 )
+ Vec_IntPush( p->vTempSets, iSet );
+ }
+ if ( Vec_IntSize(p->vTempSets) < 2 )
+ return iSet;
+ Supp_ManAddPatterns( p, p->vTempSets );
+ return iSet;
+}
+int Supp_ManSubsetRemove( Supp_Man_t * p, int iSet, int iPos )
+{
+ int i, iSetNew = 0, nSize = Supp_SetSize(p, iSet);
+ for ( i = 0; i < nSize; i++ )
+ if ( i != iPos && Supp_SetFuncNum(p, iSetNew) > 0 )
+ iSetNew = Supp_ManSubsetAdd( p, iSetNew, Vec_IntEntry(Hsh_VecReadEntry(p->pHash, iSet), i), 0 );
+ return iSetNew;
+}
+int Supp_ManMinimize( Supp_Man_t * p, int iSet0, int r, int fVerbose )
+{
+ int i, nSize = Supp_SetSize(p, iSet0);
+ Vec_Int_t * vPerm = Vec_IntStartNatural( Supp_SetSize(p, iSet0) );
+ Vec_IntRandomizeOrder( vPerm );
+ Vec_IntClear( p->vTempSets );
+ if ( fVerbose )
+ printf( "Removing items from %d:\n", iSet0 );
+ // make sure we first try to remove items with higher weight
+ for ( i = 0; i < nSize; i++ )
+ {
+ int Index = Vec_IntEntry( vPerm, i );
+ int iSet = Supp_ManSubsetRemove( p, iSet0, Index );
+ if ( fVerbose )
+ printf( "Item %2d : ", Index );
+ if ( fVerbose )
+ Supp_PrintOne( p, iSet );
+ if ( Supp_SetFuncNum(p, iSet) == 0 )
+ {
+ Vec_IntFree( vPerm );
+ return Supp_ManMinimize( p, iSet, r, fVerbose );
+ }
+ Vec_IntPush( p->vTempSets, iSet );
+ }
+ Supp_ManAddPatterns( p, p->vTempSets );
+ Vec_IntFree( vPerm );
+ return iSet0;
+}
+int Supp_ManFindNextObj( Supp_Man_t * p, int fVerbose )
+{
+ Vec_Wrd_t * vTemp; int r, k, iDiv;
+ word Sim, * pMask = Vec_WrdArray(p->vMask);
+ assert( Vec_WrdSize(p->vMask) == Vec_PtrSize(p->vMatrix) );
+ Vec_IntFill( p->vCosts, Vec_IntSize(p->vCosts), 0 );
+ Vec_PtrForEachEntry( Vec_Wrd_t *, p->vMatrix, vTemp, r )
+ Vec_WrdForEachEntryStop( vTemp, Sim, k, Vec_IntSize(p->vCosts) )
+ Vec_IntAddToEntry( p->vCosts, k, Abc_TtCountOnes(Sim & pMask[r]) );
+ iDiv = Vec_IntArgMax( p->vCosts );
+ if ( fVerbose )
+ printf( "Choosing divisor %d with weight %d.\n", iDiv, Vec_IntEntry(p->vCosts, iDiv) );
+ Vec_PtrForEachEntry( Vec_Wrd_t *, p->vMatrix, vTemp, r )
+ pMask[r] &= ~Vec_WrdEntry( vTemp, iDiv );
+ return iDiv;
+}
+int Supp_ManReconstruct( Supp_Man_t * p, int fVerbose )
+{
+ int iSet = 0;
+ Vec_WrdFill( p->vMask, Vec_PtrSize(p->vMatrix), ~(word)0 );
+ if ( fVerbose )
+ printf( "\nBuilding a new set:\n" );
+ while ( Supp_SetPairNum(p, iSet) )
+ {
+ int iDiv = Supp_ManFindNextObj( p, fVerbose );
+ iSet = Supp_ManSubsetAdd( p, iSet, iDiv, fVerbose );
+ if ( Abc_TtIsConst0(Vec_WrdArray(p->vMask), Vec_WrdSize(p->vMask)) )
+ break;
+ }
+ if ( fVerbose )
+ printf( "Adding random part:\n" );
+ return Supp_ManRandomSolution( p, iSet, fVerbose );
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Supp_ManFindBestSolution( Supp_Man_t * p, Vec_Wec_t * vSols, int fVerbose, Vec_Int_t ** pvDivs )
+{
+ Vec_Int_t * vLevel, * vRes = NULL;
+ int i, k, iSet, nFuncs = 0, Count = 0;
+ int iSolBest = -1, Cost, CostBest = ABC_INFINITY;
+ Vec_WecForEachLevel( vSols, vLevel, i )
+ {
+ Count += Vec_IntSize(vLevel) > 0;
+ Vec_IntForEachEntry( vLevel, iSet, k )
+ {
+ if ( fVerbose )
+ printf( "%3d : ", nFuncs++ );
+ Cost = Gia_ManEvalSolutionOne( p->pGia, p->vSims, p->vIsfs, p->vCands, Hsh_VecReadEntry(p->pHash, iSet), p->nWords, fVerbose );
+ if ( Cost == -1 )
+ continue;
+ if ( CostBest > Cost )
+ {
+ CostBest = Cost;
+ iSolBest = iSet;
+ }
+ if ( nFuncs > 5 )
+ break;
+ }
+ if ( Count == 2 || k < Vec_IntSize(vLevel) )
+ break;
+ }
+ if ( iSolBest > 0 && (CostBest >> 2) < 50 )
+ {
+ Vec_Int_t * vSet = Hsh_VecReadEntry( p->pHash, iSolBest ); int i, iObj;
+ vRes = Gia_ManDeriveSolutionOne( p->pGia, p->vSims, p->vIsfs, p->vCands, vSet, p->nWords, CostBest & 3 );
+ assert( !vRes || Vec_IntSize(vRes) == 2*(CostBest >> 2)+1 );
+ if ( vRes && pvDivs )
+ {
+ Vec_IntClear( *pvDivs );
+ Vec_IntPushTwo( *pvDivs, -1, -1 );
+ Vec_IntForEachEntry( vSet, iObj, i )
+ Vec_IntPush( *pvDivs, Vec_IntEntry(p->vCands, iObj) );
+ }
+ }
+ return vRes;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Supp_FindGivenOne( Supp_Man_t * p )
+{
+ int i, iObj, iSet = 0;
+ Vec_Int_t * vSet = Vec_IntStart( 2 );
+ //extern void Patch_GenerateSet11( Gia_Man_t * p, Vec_Int_t * vDivs, Vec_Int_t * vCands );
+ //Patch_GenerateSet11( p->pGia, vSet, p->vCands );
+ Vec_IntDrop( vSet, 0 );
+ Vec_IntDrop( vSet, 0 );
+ Vec_IntForEachEntry( vSet, iObj, i )
+ iSet = Supp_ManSubsetAdd( p, iSet, iObj, 1 );
+ Vec_IntFree( vSet );
+ return iSet;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Supp_ManCompute( Vec_Wrd_t * vIsfs, Vec_Int_t * vCands, Vec_Int_t * vWeights, Vec_Wrd_t * vSims, Vec_Wrd_t * vSimsC, int nWords, Gia_Man_t * pGia, Vec_Int_t ** pvDivs, int nIters, int nRounds, int fVerbose )
+{
+ int fVeryVerbose = 0;
+ int i, r, iSet, iBest = -1;
+ abctime clk = Abc_Clock();
+ Vec_Int_t * vRes = NULL;
+ Supp_Man_t * p = Supp_ManCreate( vIsfs, vCands, vWeights, vSims, vSimsC, nWords, pGia, nIters, nRounds );
+ if ( Supp_SetFuncNum(p, 0) == 0 )
+ {
+ Supp_ManDelete( p );
+ Vec_IntClear( *pvDivs );
+ Vec_IntPushTwo( *pvDivs, -1, -1 );
+ vRes = Vec_IntAlloc( 1 );
+ Vec_IntPush( vRes, Abc_TtIsConst0(Vec_WrdArray(vIsfs), nWords) );
+ return vRes;
+ }
+ if ( fVerbose )
+ printf( "\nUsing %d divisors with %d words. Problem has %d functions and %d minterm pairs.\n",
+ Vec_IntSize(p->vCands), p->nWords, Supp_SetFuncNum(p, 0), Supp_SetPairNum(p, 0) );
+ //iBest = Supp_FindGivenOne( p );
+ if ( iBest == -1 )
+ for ( i = 0; i < p->nIters; i++ )
+ {
+ Supp_ManAddPatternsFunc( p, i );
+ iSet = Supp_ManRandomSolution( p, 0, fVeryVerbose );
+ for ( r = 0; r < p->nRounds; r++ )
+ {
+ if ( fVeryVerbose )
+ printf( "\n\nITER %d ROUND %d\n", i, r );
+ iSet = Supp_ManMinimize( p, iSet, r, fVeryVerbose );
+ if ( iBest == -1 || Supp_SetWeight(p, iBest) > Supp_SetWeight(p, iSet) )
+ //if ( Supp_SetSize(p, iBest) > Supp_SetSize(p, iSet) )
+ {
+ if ( fVeryVerbose )
+ printf( "\nThe best solution found:\n" );
+ if ( fVeryVerbose )
+ Supp_PrintOne( p, iSet );
+ iBest = iSet;
+ }
+ iSet = Supp_ManReconstruct( p, fVeryVerbose );
+ }
+ if ( fVeryVerbose )
+ printf( "Matrix size %d.\n", Vec_PtrSize(p->vMatrix) );
+ Supp_ManCleanMatrix( p );
+ }
+ if ( fVerbose )
+ {
+ printf( "Explored %d divisor sets. Found %d solutions. Memory usage %.2f MB. ",
+ Hsh_VecSize(p->pHash), Vec_WecSizeSize(p->vSolutions), 1.0*Supp_ManMemory(p)/(1<<20) );
+ Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
+ printf( "The best solution: " );
+ if ( iBest == -1 )
+ printf( "No solution.\n" );
+ else
+ Supp_PrintOne( p, iBest );
+ }
+ vRes = Supp_ManFindBestSolution( p, p->vSolutions, fVerbose, pvDivs );
+ Supp_ManDelete( p );
+// if ( vRes && Vec_IntSize(vRes) == 0 )
+// Vec_IntFreeP( &vRes );
+ return vRes;
+}
+
+////////////////////////////////////////////////////////////////////////
+/// END OF FILE ///
+////////////////////////////////////////////////////////////////////////
+
+
+ABC_NAMESPACE_IMPL_END
+
diff --git a/src/aig/gia/module.make b/src/aig/gia/module.make
index 35ed4ab0..0786ce44 100644
--- a/src/aig/gia/module.make
+++ b/src/aig/gia/module.make
@@ -16,6 +16,7 @@ SRC += src/aig/gia/giaAig.c \
src/aig/gia/giaCSat2.c \
src/aig/gia/giaCTas.c \
src/aig/gia/giaCut.c \
+ src/aig/gia/giaDecs.c \
src/aig/gia/giaDeep.c \
src/aig/gia/giaDfs.c \
src/aig/gia/giaDup.c \
@@ -89,6 +90,7 @@ SRC += src/aig/gia/giaAig.c \
src/aig/gia/giaStr.c \
src/aig/gia/giaSupMin.c \
src/aig/gia/giaSupp.c \
+ src/aig/gia/giaSupps.c \
src/aig/gia/giaSweep.c \
src/aig/gia/giaSweeper.c \
src/aig/gia/giaSwitch.c \