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authorAlan Mishchenko <alanmi@berkeley.edu>2005-08-31 08:01:00 -0700
committerAlan Mishchenko <alanmi@berkeley.edu>2005-08-31 08:01:00 -0700
commitab7cb9c6ad52934b80e44f2bb5ae94049a5a4ae5 (patch)
treeeecf964e680ab7f91dc9f2635cfd508f44769afd /src/base/io/ioWriteDot.c
parent2b85f5ba649bcc81873697718fe8a9085d09c31d (diff)
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+/**CFile****************************************************************
+
+ FileName [ioWriteDot.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [Command processing package.]
+
+ Synopsis [Procedures to write the graph structure of AIG in DOT.]
+
+ Author [Alan Mishchenko]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - June 20, 2005.]
+
+ Revision [$Id: ioWriteDot.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
+
+***********************************************************************/
+
+#include "io.h"
+
+////////////////////////////////////////////////////////////////////////
+/// DECLARATIONS ///
+////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////
+/// FUNCTION DEFITIONS ///
+////////////////////////////////////////////////////////////////////////
+
+/**Function*************************************************************
+
+ Synopsis [Writes the graph structure of AIG in DOT.]
+
+ Description [Useful for graph visualization using tools such as GraphViz:
+ http://www.graphviz.org/]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Io_WriteDot( Abc_Ntk_t * pNtk, Vec_Ptr_t * vNodes, Vec_Ptr_t * vNodesShow, char * pFileName )
+{
+ FILE * pFile;
+ Abc_Obj_t * pNode, * pTemp, * pPrev;
+ int LevelMin, LevelMax, fHasCos, Level, i;
+ int Limit = 200;
+
+ if ( vNodes->nSize < 1 )
+ {
+ printf( "The set has no nodes. DOT file is not written.\n" );
+ return;
+ }
+
+ if ( vNodes->nSize > Limit )
+ {
+ printf( "The set has more than %d nodes. DOT file is not written.\n", Limit );
+ return;
+ }
+
+ // start the stream
+ if ( (pFile = fopen( pFileName, "w" )) == NULL )
+ {
+ fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName );
+ return;
+ }
+
+ // mark the nodes from the set
+ Vec_PtrForEachEntry( vNodes, pNode, i )
+ pNode->fMarkC = 1;
+ if ( vNodesShow )
+ Vec_PtrForEachEntry( vNodesShow, pNode, i )
+ pNode->fMarkB = 1;
+
+ // find the largest and the smallest levels
+ LevelMin = 10000;
+ LevelMax = -1;
+ fHasCos = 0;
+ Vec_PtrForEachEntry( vNodes, pNode, i )
+ {
+ if ( Abc_ObjIsCo(pNode) )
+ {
+ fHasCos = 1;
+ continue;
+ }
+ if ( LevelMin > (int)pNode->Level )
+ LevelMin = pNode->Level;
+ if ( LevelMax < (int)pNode->Level )
+ LevelMax = pNode->Level;
+ }
+
+ // set the level of the CO nodes
+ if ( fHasCos )
+ {
+ LevelMax++;
+ Vec_PtrForEachEntry( vNodes, pNode, i )
+ {
+ if ( Abc_ObjIsCo(pNode) )
+ pNode->Level = LevelMax;
+ }
+ }
+
+ // write the DOT header
+ fprintf( pFile, "# %s\n", "AIG generated by ABC" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "digraph AIG {\n" );
+ fprintf( pFile, "size = \"7.5,10\";\n" );
+// fprintf( pFile, "ranksep = 0.5;\n" );
+// fprintf( pFile, "nodesep = 0.5;\n" );
+ fprintf( pFile, "center = true;\n" );
+// fprintf( pFile, "edge [fontsize = 10];\n" );
+// fprintf( pFile, "edge [dir = none];\n" );
+ fprintf( pFile, "\n" );
+
+ // labels on the left of the picture
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " node [shape = plaintext];\n" );
+ fprintf( pFile, " edge [style = invis];\n" );
+ fprintf( pFile, " LevelTitle1 [label=\"\"];\n" );
+ fprintf( pFile, " LevelTitle2 [label=\"\"];\n" );
+ // generate node names with labels
+ for ( Level = LevelMax; Level >= LevelMin; Level-- )
+ {
+ // the visible node name
+ fprintf( pFile, " Level%d", Level );
+ fprintf( pFile, " [label = " );
+ // label name
+ fprintf( pFile, "\"" );
+ fprintf( pFile, "\"" );
+ fprintf( pFile, "];\n" );
+ }
+
+ // genetate the sequence of visible/invisible nodes to mark levels
+ fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" );
+ for ( Level = LevelMax; Level >= LevelMin; Level-- )
+ {
+ // the visible node name
+ fprintf( pFile, " Level%d", Level );
+ // the connector
+ if ( Level != LevelMin )
+ fprintf( pFile, " ->" );
+ else
+ fprintf( pFile, ";" );
+ }
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+
+ // generate title box on top
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " rank = same;\n" );
+ fprintf( pFile, " LevelTitle1;\n" );
+ fprintf( pFile, " title1 [shape=plaintext,\n" );
+ fprintf( pFile, " fontsize=20,\n" );
+ fprintf( pFile, " fontname = \"Times-Roman\",\n" );
+ fprintf( pFile, " label=\"" );
+ fprintf( pFile, "%s", "AIG generated by ABC" );
+ fprintf( pFile, "\\n" );
+ fprintf( pFile, "Benchmark \\\"%s\\\". ", pNtk->pName );
+ fprintf( pFile, "Time was %s. ", Extra_TimeStamp() );
+ fprintf( pFile, "\"\n" );
+ fprintf( pFile, " ];\n" );
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+
+ // generate statistics box
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " rank = same;\n" );
+ fprintf( pFile, " LevelTitle2;\n" );
+ fprintf( pFile, " title2 [shape=plaintext,\n" );
+ fprintf( pFile, " fontsize=18,\n" );
+ fprintf( pFile, " fontname = \"Times-Roman\",\n" );
+ fprintf( pFile, " label=\"" );
+ fprintf( pFile, "The set contains %d nodes and spans %d levels.", vNodes->nSize, LevelMax - LevelMin );
+ fprintf( pFile, "\\n" );
+ fprintf( pFile, "\"\n" );
+ fprintf( pFile, " ];\n" );
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+
+ // generate the POs
+ if ( fHasCos )
+ {
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " rank = same;\n" );
+ // the labeling node of this level
+ fprintf( pFile, " Level%d;\n", LevelMax );
+ // generat the PO nodes
+ Vec_PtrForEachEntry( vNodes, pNode, i )
+ {
+ if ( !Abc_ObjIsCo(pNode) )
+ continue;
+ fprintf( pFile, " Node%d [label = \"%s\"", pNode->Id, Abc_ObjName(pNode) );
+ fprintf( pFile, ", shape = invtriangle" );
+ if ( pNode->fMarkB )
+ fprintf( pFile, ", style = filled" );
+ fprintf( pFile, ", color = coral, fillcolor = coral" );
+ fprintf( pFile, "];\n" );
+ }
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+ }
+
+ // generate nodes of each rank
+ for ( Level = LevelMax - fHasCos; Level >= LevelMin && Level > 0; Level-- )
+ {
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " rank = same;\n" );
+ // the labeling node of this level
+ fprintf( pFile, " Level%d;\n", Level );
+ Vec_PtrForEachEntry( vNodes, pNode, i )
+ {
+ if ( (int)pNode->Level != Level )
+ continue;
+ fprintf( pFile, " Node%d [label = \"%d\"", pNode->Id, pNode->Id );
+ fprintf( pFile, ", shape = ellipse" );
+ if ( pNode->fMarkB )
+ fprintf( pFile, ", style = filled" );
+ fprintf( pFile, "];\n" );
+ }
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+ }
+
+ // generate the PI nodes if any
+ if ( LevelMin == 0 )
+ {
+ fprintf( pFile, "{\n" );
+ fprintf( pFile, " rank = same;\n" );
+ // the labeling node of this level
+ fprintf( pFile, " Level%d;\n", LevelMin );
+ // generat the PO nodes
+ Vec_PtrForEachEntry( vNodes, pNode, i )
+ {
+ if ( !Abc_ObjIsCi(pNode) )
+ continue;
+ fprintf( pFile, " Node%d [label = \"%s\"", pNode->Id, Abc_ObjName(pNode) );
+ fprintf( pFile, ", shape = triangle" );
+ if ( pNode->fMarkB )
+ fprintf( pFile, ", style = filled" );
+ fprintf( pFile, ", color = coral, fillcolor = coral" );
+ fprintf( pFile, "];\n" );
+ }
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+ }
+
+ // generate invisible edges from the square down
+ fprintf( pFile, "title1 -> title2 [style = invis];\n" );
+ Vec_PtrForEachEntry( vNodes, pNode, i )
+ {
+ if ( (int)pNode->Level != LevelMax )
+ continue;
+ fprintf( pFile, "title2 -> Node%d [style = invis];\n", pNode->Id );
+ }
+
+ // generate edges
+ Vec_PtrForEachEntry( vNodes, pNode, i )
+ {
+ if ( Abc_ObjFaninNum(pNode) == 0 )
+ continue;
+ // generate the edge from this node to the next
+ if ( Abc_ObjFanin0(pNode)->fMarkC )
+ {
+ fprintf( pFile, "Node%d", pNode->Id );
+ fprintf( pFile, " -> " );
+ fprintf( pFile, "Node%d", Abc_ObjFaninId0(pNode) );
+ fprintf( pFile, " [style = %s]", Abc_ObjFaninC0(pNode)? "dashed" : "bold" );
+ fprintf( pFile, ";\n" );
+ }
+ if ( Abc_ObjFaninNum(pNode) == 1 )
+ continue;
+ // generate the edge from this node to the next
+ if ( Abc_ObjFanin1(pNode)->fMarkC )
+ {
+ fprintf( pFile, "Node%d", pNode->Id );
+ fprintf( pFile, " -> " );
+ fprintf( pFile, "Node%d", Abc_ObjFaninId1(pNode) );
+ fprintf( pFile, " [style = %s]", Abc_ObjFaninC1(pNode)? "dashed" : "bold" );
+ fprintf( pFile, ";\n" );
+ }
+ // generate the edges between the equivalent nodes
+ pPrev = pNode;
+ for ( pTemp = pNode->pData; pTemp; pTemp = pTemp->pData )
+ {
+ if ( pTemp->fMarkC )
+ {
+ fprintf( pFile, "Node%d", pPrev->Id );
+ fprintf( pFile, " -> " );
+ fprintf( pFile, "Node%d", pTemp->Id );
+ fprintf( pFile, " [style = %s]", (pPrev->fPhase ^ pTemp->fPhase)? "dashed" : "bold" );
+ fprintf( pFile, ";\n" );
+ pPrev = pTemp;
+ }
+ }
+ }
+
+ fprintf( pFile, "}" );
+ fprintf( pFile, "\n" );
+ fprintf( pFile, "\n" );
+ fclose( pFile );
+
+ // unmark the nodes from the set
+ Vec_PtrForEachEntry( vNodes, pNode, i )
+ pNode->fMarkC = 0;
+ if ( vNodesShow )
+ Vec_PtrForEachEntry( vNodesShow, pNode, i )
+ pNode->fMarkB = 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+/// END OF FILE ///
+////////////////////////////////////////////////////////////////////////
+
+