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authorMathias Soeken <mathias.soeken@gmail.com>2017-02-22 19:00:28 -0800
committerMathias Soeken <mathias.soeken@gmail.com>2017-02-22 19:00:28 -0800
commit28e8e7f3e79d1391a2f3a31cefe3afe234aa3b8e (patch)
tree6b7962dc72653e3bf615c5901854774eca9d23c8 /src/proof/acec/acecStruct.c
parent5af44731bff0061c724912cf76e86dddbb4f2c7a (diff)
parentdd8cc7e9a27e2bd962d612911c6fd9508c6c1e0d (diff)
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diff --git a/src/proof/acec/acecStruct.c b/src/proof/acec/acecStruct.c
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+/**CFile****************************************************************
+
+ FileName [acecStruct.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [CEC for arithmetic circuits.]
+
+ Synopsis [Core procedures.]
+
+ Author [Alan Mishchenko]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - June 20, 2005.]
+
+ Revision [$Id: acecStruct.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
+
+***********************************************************************/
+
+#include "acecInt.h"
+#include "misc/vec/vecWec.h"
+#include "misc/extra/extra.h"
+
+ABC_NAMESPACE_IMPL_START
+
+////////////////////////////////////////////////////////////////////////
+/// DECLARATIONS ///
+////////////////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////////////////
+/// FUNCTION DEFINITIONS ///
+////////////////////////////////////////////////////////////////////////
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Acec_StructDetectXorRoots( Gia_Man_t * p )
+{
+ Vec_Int_t * vXors = Vec_IntAlloc( 100 );
+ Vec_Bit_t * vXorIns = Vec_BitStart( Gia_ManObjNum(p) );
+ Gia_Obj_t * pFan0, * pFan1, * pObj;
+ int i, k = 0, Entry;
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ if ( !Gia_ObjRecognizeExor(pObj, &pFan0, &pFan1) )
+ continue;
+ Vec_IntPush( vXors, i );
+ Vec_BitWriteEntry( vXorIns, Gia_ObjId(p, Gia_Regular(pFan0)), 1 );
+ Vec_BitWriteEntry( vXorIns, Gia_ObjId(p, Gia_Regular(pFan1)), 1 );
+ }
+ // collect XORs that not inputs of other XORs
+ Vec_IntForEachEntry( vXors, Entry, i )
+ if ( !Vec_BitEntry(vXorIns, Entry) )
+ Vec_IntWriteEntry( vXors, k++, Entry );
+ Vec_IntShrink( vXors, k );
+ Vec_BitFree( vXorIns );
+ return vXors;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Acec_StructAssignRanks( Gia_Man_t * p, Vec_Int_t * vXorRoots )
+{
+ Vec_Int_t * vDoubles = Vec_IntAlloc( 100 );
+ Gia_Obj_t * pFan0, * pFan1, * pObj;
+ int i, k, Fanins[2], Entry, Rank;
+ // map roots into their ranks
+ Vec_Int_t * vRanks = Vec_IntStartFull( Gia_ManObjNum(p) );
+ Vec_IntForEachEntry( vXorRoots, Entry, i )
+ Vec_IntWriteEntry( vRanks, Entry, i );
+ // map nodes into their ranks
+ Gia_ManForEachAndReverse( p, pObj, i )
+ {
+ if ( !Gia_ObjRecognizeExor(pObj, &pFan0, &pFan1) )
+ continue;
+ Rank = Vec_IntEntry( vRanks, i );
+ // skip XORs that are not part of any tree
+ if ( Rank == -1 )
+ continue;
+ // iterate through XOR inputs
+ Fanins[0] = Gia_ObjId(p, Gia_Regular(pFan0));
+ Fanins[1] = Gia_ObjId(p, Gia_Regular(pFan1));
+ for ( k = 0; k < 2; k++ )
+ {
+ Entry = Vec_IntEntry( vRanks, Fanins[k] );
+ if ( Entry == Rank ) // the same tree -- allow fanout in this tree
+ continue;
+ if ( Entry == -1 )
+ Vec_IntWriteEntry( vRanks, Fanins[k], Rank );
+ else
+ Vec_IntPush( vDoubles, Fanins[k] );
+ if ( Entry != -1 && Gia_ObjIsAnd(Gia_ManObj(p, Fanins[k])))
+ printf( "Xor node %d belongs to Tree %d and Tree %d.\n", Fanins[k], Entry, Rank );
+ }
+ }
+ // remove duplicated entries
+ Vec_IntForEachEntry( vDoubles, Entry, i )
+ Vec_IntWriteEntry( vRanks, Entry, -1 );
+ Vec_IntFree( vDoubles );
+ return vRanks;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Wec_t * Acec_FindTreeLeaves( Gia_Man_t * p, Vec_Int_t * vXorRoots, Vec_Int_t * vRanks )
+{
+ Vec_Bit_t * vMapXors = Vec_BitStart( Gia_ManObjNum(p) );
+ Vec_Wec_t * vTreeLeaves = Vec_WecStart( Vec_IntSize(vXorRoots) );
+ Gia_Obj_t * pFan0, * pFan1, * pObj;
+ int i, k, Fanins[2], Rank;
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ if ( !Gia_ObjRecognizeExor(pObj, &pFan0, &pFan1) )
+ continue;
+ Vec_BitWriteEntry( vMapXors, i, 1 );
+ Rank = Vec_IntEntry( vRanks, i );
+ // skip XORs that are not part of any tree
+ if ( Rank == -1 )
+ continue;
+ // iterate through XOR inputs
+ Fanins[0] = Gia_ObjId(p, Gia_Regular(pFan0));
+ Fanins[1] = Gia_ObjId(p, Gia_Regular(pFan1));
+ for ( k = 0; k < 2; k++ )
+ {
+ if ( Vec_BitEntry(vMapXors, Fanins[k]) )
+ {
+ assert( Rank == Vec_IntEntry(vRanks, Fanins[k]) );
+ continue;
+ }
+ Vec_WecPush( vTreeLeaves, Rank, Fanins[k] );
+ }
+ }
+ Vec_BitFree( vMapXors );
+ return vTreeLeaves;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Acec_FindShadows( Gia_Man_t * p, Vec_Int_t * vRanks )
+{
+ Vec_Int_t * vShadows = Vec_IntDup( vRanks );
+ Gia_Obj_t * pObj; int i, Shad0, Shad1;
+ Gia_ManForEachCi( p, pObj, i )
+ Vec_IntWriteEntry( vShadows, Gia_ObjId(p, pObj), -1 );
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ if ( Vec_IntEntry(vShadows, i) >= 0 )
+ continue;
+ Shad0 = Vec_IntEntry(vShadows, Gia_ObjFaninId0(pObj, i));
+ Shad1 = Vec_IntEntry(vShadows, Gia_ObjFaninId1(pObj, i));
+ if ( Shad0 == Shad1 && Shad0 != -1 )
+ Vec_IntWriteEntry(vShadows, i, Shad0);
+ }
+ return vShadows;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Acec_CollectSupp_rec( Gia_Man_t * p, int iNode, int Rank, Vec_Int_t * vRanks )
+{
+ Gia_Obj_t * pObj;
+ int nSize;
+ if ( Gia_ObjIsTravIdCurrentId(p, iNode) )
+ return 0;
+ Gia_ObjSetTravIdCurrentId(p, iNode);
+ pObj = Gia_ManObj(p, iNode);
+ assert( Gia_ObjIsAnd(pObj) );
+ if ( Vec_IntEntry(vRanks, iNode) == Rank )
+ return 1;
+ nSize = Acec_CollectSupp_rec( p, Gia_ObjFaninId0(pObj, iNode), Rank, vRanks );
+ nSize += Acec_CollectSupp_rec( p, Gia_ObjFaninId1(pObj, iNode), Rank, vRanks );
+ return nSize;
+}
+Vec_Wec_t * Acec_FindNexts( Gia_Man_t * p, Vec_Int_t * vRanks, Vec_Int_t * vShadows, Vec_Wec_t * vTreeLeaves )
+{
+ Vec_Wec_t * vNexts = Vec_WecStart( Vec_WecSize(vTreeLeaves) );
+ Vec_Int_t * vTree;
+ int i, k, Node, Fanins[2], Shad0, Shad1, Rank, nSupp;
+ Vec_WecForEachLevel( vTreeLeaves, vTree, i )
+ Vec_IntForEachEntry( vTree, Node, k )
+ {
+ Gia_Obj_t * pObj = Gia_ManObj(p, Node);
+ if ( !Gia_ObjIsAnd(pObj) )
+ continue;
+ Fanins[0] = Gia_ObjFaninId0(pObj, Node);
+ Fanins[1] = Gia_ObjFaninId1(pObj, Node);
+ Shad0 = Vec_IntEntry(vShadows, Fanins[0]);
+ Shad1 = Vec_IntEntry(vShadows, Fanins[1]);
+ if ( Shad0 != Shad1 || Shad0 == -1 )
+ continue;
+ // check support size of Node in terms of the shadow of its fanins
+ Rank = Vec_IntEntry( vRanks, Node );
+ assert( Rank != Shad0 );
+ Gia_ManIncrementTravId( p );
+ nSupp = Acec_CollectSupp_rec( p, Node, Shad0, vRanks );
+ assert( nSupp > 1 );
+ if ( nSupp > 3 )
+ continue;
+ Vec_IntPushUniqueOrder( Vec_WecEntry(vNexts, Shad0), Rank );
+ }
+ return vNexts;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Acec_StructTest( Gia_Man_t * p )
+{
+}
+
+////////////////////////////////////////////////////////////////////////
+/// END OF FILE ///
+////////////////////////////////////////////////////////////////////////
+
+
+ABC_NAMESPACE_IMPL_END
+