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authorAlan Mishchenko <alanmi@berkeley.edu>2017-01-10 19:19:02 +0700
committerAlan Mishchenko <alanmi@berkeley.edu>2017-01-10 19:19:02 +0700
commit4bfb97d3e1b313f4b72ee0fa7adfa8949236db85 (patch)
tree3610c02d1356014f6fc615f8344c0cadfceea16c /src/proof/acec/acecTree.c
parent5fbc0cd7f09a382241266404d78c18c5443d2b9d (diff)
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Updates to arithmetic verification.
Diffstat (limited to 'src/proof/acec/acecTree.c')
-rw-r--r--src/proof/acec/acecTree.c275
1 files changed, 275 insertions, 0 deletions
diff --git a/src/proof/acec/acecTree.c b/src/proof/acec/acecTree.c
index c2d89a1c..08122584 100644
--- a/src/proof/acec/acecTree.c
+++ b/src/proof/acec/acecTree.c
@@ -33,6 +33,281 @@ ABC_NAMESPACE_IMPL_START
/**Function*************************************************************
+ Synopsis [Find internal cut points with exactly one adder fanin/fanout.]
+
+ Description [Returns a map of point into its input/output adder.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Acec_TreeAddInOutPoint( Vec_Int_t * vMap, int iObj, int iAdd, int fOut )
+{
+ int * pPlace = Vec_IntEntryP( vMap, Abc_Var2Lit(iObj, fOut) );
+ if ( *pPlace == -1 )
+ *pPlace = iAdd;
+ else if ( *pPlace >= 0 )
+ *pPlace = -2;
+}
+Vec_Int_t * Acec_TreeFindPoints( Gia_Man_t * p, Vec_Int_t * vAdds )
+{
+ Vec_Int_t * vMap = Vec_IntStartFull( 2*Gia_ManObjNum(p) );
+ int i;
+ for ( i = 0; 6*i < Vec_IntSize(vAdds); i++ )
+ {
+ Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+0), i, 0 );
+ Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+1), i, 0 );
+ Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+2), i, 0 );
+ Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+3), i, 1 );
+ Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+4), i, 1 );
+ }
+ return vMap;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Find adder trees as groups of adders connected vis cut-points.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Acec_TreeWhichPoint( Vec_Int_t * vAdds, int iAdd, int iObj )
+{
+ int k;
+ for ( k = 0; k < 5; k++ )
+ if ( Vec_IntEntry(vAdds, 6*iAdd+k) == iObj )
+ return k;
+ assert( 0 );
+ return -1;
+}
+void Acec_TreeFindTrees2_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iAdd, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound )
+{
+ extern void Acec_TreeFindTrees_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iObj, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound );
+ int k;
+ if ( Vec_BitEntry(vFound, iAdd) )
+ return;
+ Vec_BitWriteEntry( vFound, iAdd, 1 );
+ Vec_IntPush( vTree, iAdd );
+ Vec_IntPush( vTree, Rank );
+ //printf( "Assigning rank %d to (%d:%d).\n", Rank, Vec_IntEntry(vAdds, 6*iAdd+3), Vec_IntEntry(vAdds, 6*iAdd+4) );
+ for ( k = 0; k < 5; k++ )
+ Acec_TreeFindTrees_rec( vAdds, vMap, Vec_IntEntry(vAdds, 6*iAdd+k), k == 4 ? Rank + 1 : Rank, vTree, vFound );
+}
+void Acec_TreeFindTrees_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iObj, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound )
+{
+ int In = Vec_IntEntry( vMap, Abc_Var2Lit(iObj, 1) );
+ int Out = Vec_IntEntry( vMap, Abc_Var2Lit(iObj, 0) );
+ if ( In < 0 || Out < 0 )
+ return;
+ Acec_TreeFindTrees2_rec( vAdds, vMap, In, Acec_TreeWhichPoint(vAdds, In, iObj) == 4 ? Rank-1 : Rank, vTree, vFound );
+ Acec_TreeFindTrees2_rec( vAdds, vMap, Out, Rank, vTree, vFound );
+}
+Vec_Wec_t * Acec_TreeFindTrees( Gia_Man_t * p, Vec_Int_t * vAdds )
+{
+ Vec_Wec_t * vTrees = Vec_WecAlloc( 10 );
+ Vec_Int_t * vMap = Acec_TreeFindPoints( p, vAdds );
+ Vec_Bit_t * vFound = Vec_BitStart( Vec_IntSize(vAdds)/6 );
+ Vec_Int_t * vTree;
+ int i, k, In, Out, Box, Rank, MinRank;
+ // go through the cut-points
+ Vec_IntForEachEntryDouble( vMap, In, Out, i )
+ {
+ if ( In < 0 || Out < 0 )
+ continue;
+ assert( Vec_BitEntry(vFound, In) == Vec_BitEntry(vFound, Out) );
+ if ( Vec_BitEntry(vFound, In) )
+ continue;
+ vTree = Vec_WecPushLevel( vTrees );
+ Acec_TreeFindTrees_rec( vAdds, vMap, i/2, 0, vTree, vFound );
+ // normalize rank
+ MinRank = ABC_INFINITY;
+ Vec_IntForEachEntryDouble( vTree, Box, Rank, k )
+ MinRank = Abc_MinInt( MinRank, Rank );
+ Vec_IntForEachEntryDouble( vTree, Box, Rank, k )
+ Vec_IntWriteEntry( vTree, k+1, Rank - MinRank );
+ }
+ Vec_BitFree( vFound );
+ Vec_IntFree( vMap );
+ // sort by size
+ Vec_WecSort( vTrees, 1 );
+ return vTrees;
+}
+void Acec_TreeFindTreesTest( Gia_Man_t * p )
+{
+ Vec_Wec_t * vTrees;
+
+ abctime clk = Abc_Clock();
+ Vec_Int_t * vAdds = Ree_ManComputeCuts( p, NULL, 1 );
+ int nFadds = Ree_ManCountFadds( vAdds );
+ printf( "Detected %d adders (%d FAs and %d HAs). ", Vec_IntSize(vAdds)/6, nFadds, Vec_IntSize(vAdds)/6-nFadds );
+ Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
+
+ clk = Abc_Clock();
+ vTrees = Acec_TreeFindTrees( p, vAdds );
+ printf( "Collected %d trees with %d adders in them. ", Vec_WecSize(vTrees), Vec_WecSizeSize(vTrees)/2 );
+ Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
+ Vec_WecPrint( vTrees, 0 );
+
+ Vec_WecFree( vTrees );
+ Vec_IntFree( vAdds );
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Creates leaves and roots.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Acec_PrintRootLits( Vec_Wec_t * vRoots )
+{
+ Vec_Int_t * vLevel;
+ int i, k, iObj;
+ Vec_WecForEachLevel( vRoots, vLevel, i )
+ {
+ printf( "Rank %d : ", i );
+ Vec_IntForEachEntry( vLevel, iObj, k )
+ {
+ int fFadd = Abc_LitIsCompl(iObj);
+ int fCout = Abc_LitIsCompl(Abc_Lit2Var(iObj));
+ int Node = Abc_Lit2Var(Abc_Lit2Var(iObj));
+ printf( "%d%s%s ", Node, fCout ? "*" : "", (fCout && fFadd) ? "*" : "" );
+ }
+ printf( "\n" );
+ }
+}
+int Acec_CreateBoxMaxRank( Vec_Int_t * vTree )
+{
+ int k, Box, Rank, MaxRank = 0;
+ Vec_IntForEachEntryDouble( vTree, Box, Rank, k )
+ MaxRank = Abc_MaxInt( MaxRank, Rank );
+ return MaxRank;
+}
+void Acec_BoxInsOuts( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree, Vec_Wec_t * vLeaves, Vec_Wec_t * vRoots )
+{
+ Vec_Bit_t * vIsLeaf = Vec_BitStart( Gia_ManObjNum(p) );
+ Vec_Bit_t * vIsRoot = Vec_BitStart( Gia_ManObjNum(p) );
+ Vec_Int_t * vLevel;
+ int i, k, Box, Rank;
+ Vec_BitWriteEntry( vIsLeaf, 0, 1 );
+ Vec_BitWriteEntry( vIsRoot, 0, 1 );
+ Vec_IntForEachEntryDouble( vTree, Box, Rank, i )
+ {
+ Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+0), 1 );
+ Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+1), 1 );
+ Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+2), 1 );
+ Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+3), 1 );
+ Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+4), 1 );
+ }
+ Vec_IntForEachEntryDouble( vTree, Box, Rank, i )
+ {
+ for ( k = 0; k < 3; k++ )
+ {
+ if ( Vec_BitEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+k) ) )
+ continue;
+ Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+k), 1 );
+ Vec_WecPush( vLeaves, Rank, Vec_IntEntry(vAdds, 6*Box+k) );
+ }
+ for ( k = 3; k < 5; k++ )
+ {
+ if ( Vec_BitEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+k) ) )
+ continue;
+ Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+k), 1 );
+ Vec_WecPush( vRoots, k == 4 ? Rank + 1 : Rank, Abc_Var2Lit(Abc_Var2Lit(Vec_IntEntry(vAdds, 6*Box+k), k==4), Vec_IntEntry(vAdds, 6*Box+2)!=0) );
+ }
+ }
+ Vec_BitFree( vIsLeaf );
+ Vec_BitFree( vIsRoot );
+ // sort each level
+ Vec_WecForEachLevel( vLeaves, vLevel, i )
+ Vec_IntSort( vLevel, 0 );
+ Vec_WecForEachLevel( vRoots, vLevel, i )
+ Vec_IntSort( vLevel, 0 );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Creates polarity.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Acec_BoxPhases( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree, Vec_Wec_t * vLeaves, Vec_Wec_t * vRoots, Vec_Wec_t * vLeafLits, Vec_Wec_t * vRootLits )
+{
+}
+
+/**Function*************************************************************
+
+ Synopsis [Derives one adder tree.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Acec_Box_t * Acec_CreateBox( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree )
+{
+ Acec_Box_t * pBox = ABC_CALLOC( Acec_Box_t, 1 );
+ pBox->pGia = p;
+
+ pBox->vLeafs = Vec_WecStart( Acec_CreateBoxMaxRank(vTree) + 1 );
+ pBox->vRoots = Vec_WecStart( Vec_WecSize(pBox->vLeafs) + 1 );
+
+ Acec_BoxInsOuts( p, vAdds, vTree, pBox->vLeafs, pBox->vRoots );
+
+ pBox->vLeafLits = Vec_WecStart( Vec_WecSize(pBox->vLeafs) );
+ pBox->vRootLits = Vec_WecStart( Vec_WecSize(pBox->vRoots) );
+
+ Acec_BoxPhases( p, vAdds, vTree, pBox->vLeafs, pBox->vRoots, pBox->vLeafLits, pBox->vRootLits );
+
+ return pBox;
+}
+void Acec_CreateBoxTest( Gia_Man_t * p )
+{
+ extern void Acec_BoxFree( Acec_Box_t * pBox );
+ Acec_Box_t * pBox;
+ Vec_Wec_t * vTrees;
+
+ abctime clk = Abc_Clock();
+ Vec_Int_t * vAdds = Ree_ManComputeCuts( p, NULL, 1 );
+ int nFadds = Ree_ManCountFadds( vAdds );
+ printf( "Detected %d adders (%d FAs and %d HAs). ", Vec_IntSize(vAdds)/6, nFadds, Vec_IntSize(vAdds)/6-nFadds );
+ Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
+
+ clk = Abc_Clock();
+ vTrees = Acec_TreeFindTrees( p, vAdds );
+ printf( "Collected %d trees with %d adders in them. ", Vec_WecSize(vTrees), Vec_WecSizeSize(vTrees)/2 );
+ Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
+ Vec_WecPrint( vTrees, 0 );
+
+ pBox = Acec_CreateBox( p, vAdds, Vec_WecEntry(vTrees, 0) );
+ Vec_WecPrint( pBox->vLeafs, 0 );
+ Vec_WecPrint( pBox->vRoots, 0 );
+ Acec_PrintRootLits( pBox->vRoots );
+ Acec_BoxFree( pBox );
+
+ Vec_WecFree( vTrees );
+ Vec_IntFree( vAdds );
+}
+
+/**Function*************************************************************
+
Synopsis []
Description []