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authorAlan Mishchenko <alanmi@berkeley.edu>2013-09-05 01:44:44 -0700
committerAlan Mishchenko <alanmi@berkeley.edu>2013-09-05 01:44:44 -0700
commitf53e56e8226810ce6e13e08b6a7fab354ebb0f1b (patch)
treef52fc0def8f8ca75510622f07861bbc3b931c08d /src/sat/bmc/bmcUnroll.c
parent6570fe145cc924bbcc118d7fd8bdeece9d61da6e (diff)
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Improved unrolling manager.
Diffstat (limited to 'src/sat/bmc/bmcUnroll.c')
-rw-r--r--src/sat/bmc/bmcUnroll.c197
1 files changed, 123 insertions, 74 deletions
diff --git a/src/sat/bmc/bmcUnroll.c b/src/sat/bmc/bmcUnroll.c
index dd1abde6..d33132ed 100644
--- a/src/sat/bmc/bmcUnroll.c
+++ b/src/sat/bmc/bmcUnroll.c
@@ -48,7 +48,7 @@ struct Unr_Man_t_
{
// input data
Gia_Man_t * pGia; // the user's AIG manager
- Gia_Man_t * pNew; // unrolling manager
+// Gia_Man_t * pNew; // unrolling manager
int nObjs; // the number of objects
// intermediate data
Vec_Int_t * vOrder; // ordering of GIA objects
@@ -61,30 +61,36 @@ struct Unr_Man_t_
Vec_Int_t * vObjLim; // handle of the first object in each frame
Vec_Int_t * vResLits; // resulting literals
Vec_Int_t * vCiMap; // mapping of GIA CIs into unrolling objects
- Vec_Int_t * vPoMap; // mapping of GIA POs into unrolling objects
+ Vec_Int_t * vCoMap; // mapping of GIA POs into unrolling objects
};
-static inline Unr_Obj_t * Unr_ManObj( Unr_Man_t * p, int h ) { assert( h >= 0 && h < p->pEnd - p->pObjs ); return (Unr_Obj_t *)(p->pObjs + h); }
+static inline Unr_Obj_t * Unr_ManObj( Unr_Man_t * p, int h ) { assert( h >= 0 && h < p->pEnd - p->pObjs ); return (Unr_Obj_t *)(p->pObjs + h); }
+static inline int Unr_ObjSize( Unr_Obj_t * pObj ) { return 0x7FFFFFFE & (sizeof(Unr_Obj_t) / sizeof(int) + pObj->RankMax); }
static inline int Unr_ManFanin0Value( Unr_Man_t * p, Unr_Obj_t * pObj )
{
Unr_Obj_t * pFanin = Unr_ManObj( p, pObj->hFan0 );
int Index = (pFanin->RankCur + pFanin->RankMax - pObj->uRDiff0) % pFanin->RankMax;
- assert( pFanin->RankCur <= pFanin->RankMax );
- assert( pObj->uRDiff0 <= pFanin->RankMax );
+ assert( pFanin->RankCur < pFanin->RankMax );
+ assert( pObj->uRDiff0 < pFanin->RankMax );
return Abc_LitNotCond( pFanin->Res[Index], pObj->fCompl0 );
}
static inline int Unr_ManFanin1Value( Unr_Man_t * p, Unr_Obj_t * pObj )
{
Unr_Obj_t * pFanin = Unr_ManObj( p, pObj->hFan1 );
int Index = (pFanin->RankCur + pFanin->RankMax - pObj->uRDiff1) % pFanin->RankMax;
- assert( pFanin->RankCur <= pFanin->RankMax );
- assert( pObj->uRDiff1 <= pFanin->RankMax );
+ assert( pFanin->RankCur < pFanin->RankMax );
+ assert( pObj->uRDiff1 < pFanin->RankMax );
return Abc_LitNotCond( pFanin->Res[Index], pObj->fCompl1 );
}
-static inline void Unr_ManObjSetValue( Unr_Man_t * p, Unr_Obj_t * pObj, int Value )
+static inline int Unr_ManObjReadValue( Unr_Obj_t * pObj )
{
+ assert( pObj->RankCur >= 0 && pObj->RankCur < pObj->RankMax );
+ return pObj->Res[ pObj->RankCur ];
+}
+static inline void Unr_ManObjSetValue( Unr_Obj_t * pObj, int Value )
+{
+ pObj->RankCur = (0xFFFF & (pObj->RankCur + 1)) % pObj->RankMax;
pObj->Res[ pObj->RankCur ] = Value;
- pObj->RankCur = (pObj->RankCur + 1) % pObj->RankMax;
}
////////////////////////////////////////////////////////////////////////
@@ -157,26 +163,26 @@ void Unr_ManSetup_rec( Unr_Man_t * p, int iObj, int iTent, Vec_Int_t * vRoots )
if ( Gia_ObjIsAnd(pObj) || Gia_ObjIsCo(pObj) )
{
Unr_ManSetup_rec( p, (iFanin = Gia_ObjFaninId0(pObj, iObj)), iTent, vRoots );
- Vec_IntWriteMaxEntry( p->vRanks, iFanin, iTent - Vec_IntEntry(p->vTents, iFanin) );
+ Vec_IntWriteMaxEntry( p->vRanks, iFanin, Abc_MaxInt(0, iTent - Vec_IntEntry(p->vTents, iFanin) - 1) );
}
if ( Gia_ObjIsAnd(pObj) )
{
Unr_ManSetup_rec( p, (iFanin = Gia_ObjFaninId1(pObj, iObj)), iTent, vRoots );
- Vec_IntWriteMaxEntry( p->vRanks, iFanin, iTent - Vec_IntEntry(p->vTents, iFanin) );
+ Vec_IntWriteMaxEntry( p->vRanks, iFanin, Abc_MaxInt(0, iTent - Vec_IntEntry(p->vTents, iFanin) - 1) );
}
else if ( Gia_ObjIsRo(p->pGia, pObj) )
{
Vec_IntPush( vRoots, (iFanin = Gia_ObjId(p->pGia, Gia_ObjRoToRi(p->pGia, pObj))) );
- Vec_IntWriteMaxEntry( p->vRanks, iFanin, 1 );
+ Vec_IntWriteMaxEntry( p->vRanks, iFanin, 0 );
}
Vec_IntPush( p->vOrder, iObj );
}
void Unr_ManSetup( Unr_Man_t * p )
{
Vec_Int_t * vRoots, * vRoots2, * vMap;
- Gia_Obj_t * pObj, * pObjRi;
Unr_Obj_t * pUnrObj;
- int i, k, t, iObj, nInts, * pInts;
+ Gia_Obj_t * pObj;
+ int i, k, t, iObj, Rank, nInts, * pInts;
abctime clk = Abc_Clock();
vRoots = Vec_IntAlloc( 100 );
vRoots2 = Vec_IntAlloc( 100 );
@@ -199,72 +205,85 @@ void Unr_ManSetup( Unr_Man_t * p )
ABC_SWAP( Vec_Int_t *, vRoots, vRoots2 );
}
Vec_IntPush( p->vOrderLim, Vec_IntSize(p->vOrder) );
- Vec_IntWriteEntry( p->vRanks, 0, 0 );
Vec_IntFree( vRoots );
Vec_IntFree( vRoots2 );
// allocate memory
- nInts = Vec_IntSize(p->vOrder) * (sizeof(Unr_Obj_t) / sizeof(int)) + Vec_IntSum(p->vRanks);
+ nInts = Vec_IntSize(p->vOrder) * (sizeof(Unr_Obj_t) / sizeof(int));
+ Vec_IntForEachEntry( p->vRanks, Rank, i )
+ nInts += 0x7FFFFFFE & (Rank + 1);
p->pObjs = pInts = ABC_CALLOC( int, nInts );
p->pEnd = p->pObjs + nInts;
- vMap = Vec_IntStartFull( p->nObjs );
// create const0 node
pUnrObj = Unr_ManObj( p, pInts - p->pObjs );
pUnrObj->RankMax = 1;
pUnrObj->uRDiff0 = pUnrObj->uRDiff1 = UNR_DIFF_NULL;
pUnrObj->Res[0] = 0; // const0
- pInts += sizeof(Unr_Obj_t) / sizeof(int);
+ // map the objects
+ vMap = Vec_IntStartFull( p->nObjs );
+ Vec_IntWriteEntry( vMap, 0, pInts - p->pObjs );
+ pInts += Unr_ObjSize(pUnrObj);
// mark up the entries
assert( Vec_IntSize(p->vObjLim) == 0 );
- Vec_IntPush( p->vObjLim, pInts - p->pObjs );
for ( t = Vec_IntSize(p->vOrderLim) - 2; t >= 0; t-- )
{
int Beg = Vec_IntEntry(p->vOrderLim, t);
int End = Vec_IntEntry(p->vOrderLim, t+1);
+ Vec_IntPush( p->vObjLim, pInts - p->pObjs );
Vec_IntForEachEntryStartStop( p->vOrder, iObj, i, Beg, End )
{
pObj = Gia_ManObj( p->pGia, iObj );
pUnrObj = Unr_ManObj( p, pInts - p->pObjs );
pUnrObj->uRDiff0 = pUnrObj->uRDiff1 = UNR_DIFF_NULL;
if ( Gia_ObjIsAnd(pObj) || Gia_ObjIsCo(pObj) )
- {
- pUnrObj->hFan0 = Vec_IntEntry( vMap, Gia_ObjFaninId0(pObj, iObj) );
- pUnrObj->fCompl0 = Gia_ObjFaninC0(pObj);
- pUnrObj->uRDiff0 = Vec_IntEntry(p->vTents, iObj) - Vec_IntEntry(p->vTents, Gia_ObjFaninId0(pObj, iObj));
- }
+ pUnrObj->uRDiff0 = Abc_MaxInt(0, Vec_IntEntry(p->vTents, iObj) - Vec_IntEntry(p->vTents, Gia_ObjFaninId0(pObj, iObj)) - 1);
if ( Gia_ObjIsAnd(pObj) )
- {
- pUnrObj->hFan1 = Vec_IntEntry( vMap, Gia_ObjFaninId1(pObj, iObj) );
- pUnrObj->fCompl1 = Gia_ObjFaninC1(pObj);
- pUnrObj->uRDiff1 = Vec_IntEntry(p->vTents, iObj) - Vec_IntEntry(p->vTents, Gia_ObjFaninId1(pObj, iObj));
- }
+ pUnrObj->uRDiff1 = Abc_MaxInt(0, Vec_IntEntry(p->vTents, iObj) - Vec_IntEntry(p->vTents, Gia_ObjFaninId1(pObj, iObj)) - 1);
else if ( Gia_ObjIsRo(p->pGia, pObj) )
- {
- pObjRi = Gia_ObjRoToRi(p->pGia, pObj);
- pUnrObj->hFan0 = Vec_IntEntry( vMap, Gia_ObjId(p->pGia, pObjRi) );
- pUnrObj->fCompl0 = 0;
- pUnrObj->uRDiff0 = 1;
- }
+ pUnrObj->uRDiff0 = 0;
pUnrObj->RankMax = Vec_IntEntry(p->vRanks, iObj) + 1;
- pUnrObj->RankCur = 0;
+ pUnrObj->RankCur = 0xFFFF;
pUnrObj->OrigId = iObj;
for ( k = 0; k < (int)pUnrObj->RankMax; k++ )
pUnrObj->Res[k] = -1;
Vec_IntWriteEntry( vMap, iObj, pInts - p->pObjs );
- pInts += sizeof(Unr_Obj_t) / sizeof(int) + pUnrObj->RankMax - 1;
+ pInts += Unr_ObjSize( pUnrObj );
}
- Vec_IntPush( p->vObjLim, pInts - p->pObjs );
}
- assert( pInts - p->pObjs == nInts );
+ assert( pInts - p->pObjs <= nInts );
+Unr_ManProfileRanks( p->vRanks );
Vec_IntFreeP( &p->vOrder );
Vec_IntFreeP( &p->vOrderLim );
- Vec_IntFreeP( &p->vTents );
-Unr_ManProfileRanks( p->vRanks );
Vec_IntFreeP( &p->vRanks );
+// Vec_IntFreeP( &p->vTents );
+ // label the objects
+ Gia_ManForEachObj( p->pGia, pObj, i )
+ {
+ if ( Vec_IntEntry(vMap, i) == -1 )
+ continue;
+ pUnrObj = Unr_ManObj( p, Vec_IntEntry(vMap, i) );
+ if ( Gia_ObjIsAnd(pObj) || Gia_ObjIsCo(pObj) )
+ {
+ pUnrObj->hFan0 = Vec_IntEntry( vMap, Gia_ObjFaninId0(pObj, i) );
+ pUnrObj->fCompl0 = Gia_ObjFaninC0(pObj);
+ assert( pUnrObj->hFan0 != ~0 );
+ }
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ pUnrObj->hFan1 = Vec_IntEntry( vMap, Gia_ObjFaninId1(pObj, i) );
+ pUnrObj->fCompl1 = Gia_ObjFaninC1(pObj);
+ assert( pUnrObj->hFan1 != ~0);
+ }
+ else if ( Gia_ObjIsRo(p->pGia, pObj) )
+ {
+ pUnrObj->hFan0 = Vec_IntEntry( vMap, Gia_ObjId(p->pGia, Gia_ObjRoToRi(p->pGia, pObj)) );
+ pUnrObj->fCompl0 = 0;
+ }
+ }
// store CI/PO objects;
Gia_ManForEachCi( p->pGia, pObj, i )
Vec_IntPush( p->vCiMap, Vec_IntEntry(vMap, Gia_ObjId(p->pGia, pObj)) );
- Gia_ManForEachPo( p->pGia, pObj, i )
- Vec_IntPush( p->vPoMap, Vec_IntEntry(vMap, Gia_ObjId(p->pGia, pObj)) );
+ Gia_ManForEachCo( p->pGia, pObj, i )
+ Vec_IntPush( p->vCoMap, Vec_IntEntry(vMap, Gia_ObjId(p->pGia, pObj)) );
Vec_IntFreeP( &vMap );
printf( "Memory usage = %6.2f MB\n", 4.0 * nInts / (1<<20) );
@@ -290,7 +309,7 @@ Unr_Man_t * Unr_ManAlloc( Gia_Man_t * pGia )
p = ABC_CALLOC( Unr_Man_t, 1 );
p->pGia = pGia;
p->nObjs = Gia_ManObjNum(pGia);
- p->pNew = Gia_ManStart( 10000 );
+// p->pNew = Gia_ManStart( 10000 );
p->vOrder = Vec_IntAlloc( p->nObjs );
p->vOrderLim = Vec_IntAlloc( 100 );
p->vTents = Vec_IntStartFull( p->nObjs );
@@ -298,12 +317,13 @@ Unr_Man_t * Unr_ManAlloc( Gia_Man_t * pGia )
p->vObjLim = Vec_IntAlloc( 100 );
p->vResLits = Vec_IntAlloc( Gia_ManPoNum(pGia) );
p->vCiMap = Vec_IntAlloc( Gia_ManCiNum(pGia) );
- p->vPoMap = Vec_IntAlloc( Gia_ManPoNum(pGia) );
+ p->vCoMap = Vec_IntAlloc( Gia_ManCoNum(pGia) );
return p;
}
void Unr_ManFree( Unr_Man_t * p )
{
- Gia_ManStop( p->pNew );
+// Gia_ManStop( p->pNew );
+ Vec_IntFreeP( &p->vTents );
// intermediate data
Vec_IntFreeP( &p->vOrder );
Vec_IntFreeP( &p->vOrderLim );
@@ -313,7 +333,7 @@ void Unr_ManFree( Unr_Man_t * p )
Vec_IntFreeP( &p->vObjLim );
Vec_IntFreeP( &p->vResLits );
Vec_IntFreeP( &p->vCiMap );
- Vec_IntFreeP( &p->vPoMap );
+ Vec_IntFreeP( &p->vCoMap );
ABC_FREE( p->pObjs );
ABC_FREE( p );
}
@@ -331,8 +351,9 @@ void Unr_ManFree( Unr_Man_t * p )
***********************************************************************/
Gia_Man_t * Unr_ManUnroll( Unr_Man_t * p, int nFrames )
{
- Gia_Man_t * pGia, * pFrames;
+ Gia_Man_t * pTemp, * pFrames;
Unr_Obj_t * pUnrObj;
+ Vec_Int_t * vPiLits;
int f, i, iLit, iLit0, iLit1, hStart;
pFrames = Gia_ManStart( 10000 );
pFrames->pName = Abc_UtilStrsav( p->pGia->pName );
@@ -340,17 +361,17 @@ Gia_Man_t * Unr_ManUnroll( Unr_Man_t * p, int nFrames )
// create flop values
for ( i = 0; i < Gia_ManRegNum(p->pGia); i++ )
{
- pUnrObj = Unr_ManObj(p, Vec_IntEntry(p->vCiMap, Gia_ManPiNum(p->pGia) + i));
- Unr_ManObjSetValue( p, pUnrObj, 0 );
+ if ( Vec_IntEntry(p->vCoMap, Gia_ManPoNum(p->pGia) + i) == -1 )
+ continue;
+ pUnrObj = Unr_ManObj( p, Vec_IntEntry(p->vCoMap, Gia_ManPoNum(p->pGia) + i) );
+ Unr_ManObjSetValue( pUnrObj, 0 );
}
+ vPiLits = Vec_IntAlloc( nFrames * Gia_ManPiNum(p->pGia) );
for ( f = 0; f < nFrames; f++ )
{
for ( i = 0; i < Gia_ManPiNum(p->pGia); i++ )
- {
- pUnrObj = Unr_ManObj(p, Vec_IntEntry(p->vCiMap, Gia_ManPiNum(p->pGia) + i));
- Unr_ManObjSetValue( p, pUnrObj, Gia_ManAppendCi(pFrames) );
- }
- hStart = f < Vec_IntSize(p->vObjLim)-1 ? Vec_IntEntry( p->vObjLim, Vec_IntSize(p->vObjLim)-2 - f ) : 0;
+ Vec_IntPush( vPiLits, Gia_ManAppendCi(pFrames) );
+ hStart = Vec_IntEntry( p->vObjLim, Abc_MaxInt(0, Vec_IntSize(p->vObjLim)-1-f) );
while ( p->pObjs + hStart < p->pEnd )
{
pUnrObj = Unr_ManObj( p, hStart );
@@ -358,22 +379,38 @@ Gia_Man_t * Unr_ManUnroll( Unr_Man_t * p, int nFrames )
{
iLit0 = Unr_ManFanin0Value( p, pUnrObj );
iLit1 = Unr_ManFanin1Value( p, pUnrObj );
- iLit = Gia_ManAppendAnd( pFrames, iLit0, iLit1 );
- Unr_ManObjSetValue( p, pUnrObj, iLit );
+ iLit = Gia_ManHashAnd( pFrames, iLit0, iLit1 );
+ assert( iLit >= 0 );
+ Unr_ManObjSetValue( pUnrObj, iLit );
}
- else if ( pUnrObj->uRDiff1 == UNR_DIFF_NULL )
+ else if ( pUnrObj->uRDiff0 != UNR_DIFF_NULL && pUnrObj->uRDiff1 == UNR_DIFF_NULL )
{
iLit = Unr_ManFanin0Value( p, pUnrObj );
- Unr_ManObjSetValue( p, pUnrObj, iLit );
+ assert( iLit >= 0 );
+ Unr_ManObjSetValue( pUnrObj, iLit );
}
- hStart += sizeof(Unr_Obj_t) / sizeof(int) + pUnrObj->RankMax - 1;
+ else
+ {
+ Gia_Obj_t * pObj = Gia_ManObj(p->pGia, pUnrObj->OrigId);
+ assert( Gia_ObjIsPi(p->pGia, pObj) );
+ assert( f >= Vec_IntEntry(p->vTents, pUnrObj->OrigId) );
+ iLit = Vec_IntEntry( vPiLits, Gia_ManPiNum(p->pGia) * (f - Vec_IntEntry(p->vTents, pUnrObj->OrigId)) + Gia_ObjCioId(pObj) );
+ Unr_ManObjSetValue( pUnrObj, iLit );
+ }
+ hStart += Unr_ObjSize( pUnrObj );
}
assert( p->pObjs + hStart == p->pEnd );
+ for ( i = 0; i < Gia_ManPoNum(p->pGia); i++ )
+ {
+ pUnrObj = Unr_ManObj(p, Vec_IntEntry(p->vCoMap, i));
+ Gia_ManAppendCo( pFrames, Unr_ManObjReadValue(pUnrObj) );
+ }
}
+ Vec_IntFree( vPiLits );
Gia_ManHashStop( pFrames );
Gia_ManSetRegNum( pFrames, 0 );
- pFrames = Gia_ManCleanup( pGia = pFrames );
- Gia_ManStop( pGia );
+ pFrames = Gia_ManCleanup( pTemp = pFrames );
+ Gia_ManStop( pTemp );
return pFrames;
}
@@ -392,8 +429,8 @@ Gia_Man_t * Unr_ManUnrollSimple( Gia_Man_t * pGia, int nFrames )
{
Gia_Man_t * pFrames;
Gia_Obj_t * pObj, * pObjRi;
- int f, i;
- pFrames = Gia_ManStart( Gia_ManObjNum(pGia) * nFrames );
+ int f, i;
+ pFrames = Gia_ManStart( 10000 );
pFrames->pName = Abc_UtilStrsav( pGia->pName );
Gia_ManHashAlloc( pFrames );
Gia_ManConst0(pGia)->Value = 0;
@@ -406,7 +443,7 @@ Gia_Man_t * Unr_ManUnrollSimple( Gia_Man_t * pGia, int nFrames )
Gia_ManForEachRiRo( pGia, pObjRi, pObj, i )
pObj->Value = pObjRi->Value;
Gia_ManForEachAnd( pGia, pObj, i )
- pObj->Value = Gia_ManAppendAnd( pFrames, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ pObj->Value = Gia_ManHashAnd( pFrames, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
Gia_ManForEachCo( pGia, pObj, i )
pObj->Value = Gia_ObjFanin0Copy(pObj);
Gia_ManForEachPo( pGia, pObj, i )
@@ -430,20 +467,32 @@ Gia_Man_t * Unr_ManUnrollSimple( Gia_Man_t * pGia, int nFrames )
SeeAlso []
***********************************************************************/
-void Unr_ManTest( Gia_Man_t * pGia )
+void Unr_ManTest( Gia_Man_t * pGia, int nFrames )
{
-// Gia_Man_t * pFrames0, * pFrames1;
-// int nFrames = 10;
+ Gia_Man_t * pFrames0, * pFrames1;
Unr_Man_t * p;
+
+ abctime clk = Abc_Clock();
p = Unr_ManAlloc( pGia );
Unr_ManSetup( p );
-// pFrames0 = Unr_ManUnroll( p, nFrames );
+ Abc_PrintTime( 1, "Prepare", Abc_Clock() - clk );
+
+ clk = Abc_Clock();
+ pFrames0 = Unr_ManUnroll( p, nFrames );
+ Abc_PrintTime( 1, "Unroll ", Abc_Clock() - clk );
+
Unr_ManFree( p );
-// pFrames1 = Unr_ManUnrollSimple( pGia, nFrames );
-//Gia_AigerWrite( pFrames0, "frames0.aig", 0, 0 );
-//Gia_AigerWrite( pFrames1, "frames1.aig", 0, 0 );
-// Gia_ManStop( pFrames0 );
-// Gia_ManStop( pFrames1 );
+
+ clk = Abc_Clock();
+ pFrames1 = Unr_ManUnrollSimple( pGia, nFrames );
+ Abc_PrintTime( 1, "UnrollS", Abc_Clock() - clk );
+
+Gia_ManPrintStats( pFrames0, 0, 0, 0 );
+Gia_ManPrintStats( pFrames1, 0, 0, 0 );
+Gia_AigerWrite( pFrames0, "frames0.aig", 0, 0 );
+Gia_AigerWrite( pFrames1, "frames1.aig", 0, 0 );
+ Gia_ManStop( pFrames0 );
+ Gia_ManStop( pFrames1 );
}
////////////////////////////////////////////////////////////////////////