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authorAlan Mishchenko <alanmi@berkeley.edu>2012-01-11 14:51:00 -0800
committerAlan Mishchenko <alanmi@berkeley.edu>2012-01-11 14:51:00 -0800
commit22ae2e452a9a5fae6a4ac829497f9bad2e32369f (patch)
tree6721f279936ab3395ce9ffd3f52153f60d208389 /src
parent564a3553f0b45a91f29ca162995e2da20fa04138 (diff)
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Gate level abstraction.
Diffstat (limited to 'src')
-rw-r--r--src/aig/gia/giaAbsVta.c736
1 files changed, 627 insertions, 109 deletions
diff --git a/src/aig/gia/giaAbsVta.c b/src/aig/gia/giaAbsVta.c
index 32e06b02..0afec5e0 100644
--- a/src/aig/gia/giaAbsVta.c
+++ b/src/aig/gia/giaAbsVta.c
@@ -23,6 +23,7 @@
ABC_NAMESPACE_IMPL_START
+#define VTA_LARGE 0xFFFFFF
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
@@ -34,14 +35,10 @@ struct Vta_Obj_t_
int iObj;
int iFrame;
int iNext;
- unsigned Prio : 24;
+ unsigned Prio : 24; // related to VTA_LARGE
unsigned Value : 2;
unsigned fAdded : 1;
unsigned fNew : 1;
-// unsigned fPi : 1;
-// unsigned fConst : 1;
-// int fFlop : 1;
-// int fAnd : 1;
};
typedef struct Vta_Man_t_ Vta_Man_t; // manager
@@ -54,24 +51,50 @@ struct Vta_Man_t_
int nTimeMax; // runtime limit
int fVerbose; // verbose flag
// internal data
+ int iFrame; // current frame
int nObjs; // the number of objects
int nObjsAlloc; // the number of objects allocated
int nBins; // number of hash table entries
int * pBins; // hash table bins
Vta_Obj_t * pObjs; // hash table bins
+ Vec_Int_t * vOrder; // objects in DPS order
// abstraction
int nWords; // the number of sim words for abs
- int nFrames; // the number of copmleted frames
- Vec_Int_t * vAbs; // abstraction
+ int nFramesS; // the number of copmleted frames
+ Vec_Int_t * vAbs; // starting abstraction
+ Vec_Int_t * vAbsNew; // computed abstraction
+ Vec_Int_t * vAbsAll; // abstraction of all timeframes
// other data
Vec_Int_t * vCla2Var; // map clauses into variables
+ Vec_Ptr_t * vCores; // unsat core for each frame
sat_solver2 * pSat; // incremental SAT solver
};
+#define VTA_VAR0 1
+#define VTA_VAR1 2
+#define VTA_VARX 3
+
+static inline int Vta_ValIs0( Vta_Obj_t * pThis, int fCompl )
+{
+ return (pThis->Value == VTA_VAR0 && !fCompl) || (pThis->Value == VTA_VAR1 && fCompl);
+}
+static inline int Vta_ValIs1( Vta_Obj_t * pThis, int fCompl )
+{
+ return (pThis->Value == VTA_VAR1 && !fCompl) || (pThis->Value == VTA_VAR0 && fCompl);
+}
+
static inline Vta_Obj_t * Vta_ManObj( Vta_Man_t * p, int i ) { assert( i >= 0 && i < p->nObjs ); return i ? p->pObjs + i : NULL; }
static inline int Vta_ObjId( Vta_Man_t * p, Vta_Obj_t * pObj ) { assert( pObj > p->pObjs && pObj < p->pObjs + p->nObjs ); return pObj - p->pObjs; }
-static inline unsigned * Vta_ObjAbs( Vta_Man_t * p, int i ) { assert( i >= 0 && i < p->nObjs ); return (unsigned *)Vec_IntEntryP( p->vAbs, i*p->nWords ); }
+static inline unsigned * Vta_ObjAbsOld( Vta_Man_t * p, int i ) { assert( i >= 0 && i < p->nObjs ); return (unsigned *)Vec_IntEntryP( p->vAbs, i*p->nWords ); }
+static inline unsigned * Vta_ObjAbsNew( Vta_Man_t * p, int i ) { assert( i >= 0 && i < p->nObjs ); return (unsigned *)Vec_IntEntryP( p->vAbsNew, i*p->nWords ); }
+
+#define Vta_ManForEachObj( p, pObj, i ) \
+ for ( i = 1; (i < p->nObjs) && ((pObj) = Vta_ManObj(p, i)); i++ )
+#define Vta_ManForEachObjVec( vVec, p, pObj, i ) \
+ for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Vta_ManObj(p, Vec_IntEntry(vVec,i))); i++ )
+#define Vta_ManForEachObjVecReverse( vVec, p, pObj, i ) \
+ for ( i = Vec_IntSize(vVec) - 1; (i >= 1) && ((pObj) = Vta_ManObj(p, Vec_IntEntry(vVec,i))); i-- )
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
@@ -112,6 +135,35 @@ static inline int Vta_ManReadFrameStart( Vec_Int_t * p, int nWords )
/**Function*************************************************************
+ Synopsis [Detects how many frames are completed.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline Vec_Int_t * Vta_ManDeriveAbsAll( Vec_Int_t * p, int nWords )
+{
+ Vec_Int_t * vRes;
+ unsigned * pThis;
+ int i, w, nObjs = Vec_IntSize(p) / nWords;
+ assert( Vec_IntSize(p) % nWords == 0 );
+ vRes = Vec_IntAlloc( nObjs );
+ for ( i = 0; i < nObjs; i++ )
+ {
+ pThis = (unsigned *)Vec_IntEntryP( p, nWords * i );
+ for ( w = 0; w < nWords; w++ )
+ if ( pThis[w] )
+ break;
+ Vec_IntPush( vRes, (int)(w < nWords) );
+ }
+ return vRes;
+}
+
+/**Function*************************************************************
+
Synopsis []
Description []
@@ -137,14 +189,18 @@ Vta_Man_t * Vga_ManStart( Gia_Man_t * pGia, Vec_Int_t * vAbs, int nFramesMax, in
p->nObjs = 1;
p->nBins = Gia_PrimeCudd( p->nObjsAlloc/2 );
p->pBins = ABC_CALLOC( int, p->nBins );
+ p->vOrder = Vec_IntAlloc( 1013 );
// abstraction
p->nWords = vAbs ? Vec_IntSize(vAbs) / Gia_ManObjNum(p->pGia) : 1;
- p->nFrames = vAbs ? Vta_ManReadFrameStart( vAbs, p->nWords ) : 0;
- p->vAbs = vAbs ? vAbs : Vec_IntStart( Gia_ManObjNum(p->pGia) * p->nWords );
+ p->nFramesS = vAbs ? Vta_ManReadFrameStart( vAbs, p->nWords ) : Abc_MinInt( p->nFramesMax, 10 );
+ p->vAbs = vAbs ? Vec_IntDup(vAbs) : Vec_IntStartFull( Gia_ManObjNum(p->pGia) * p->nWords );
+ p->vAbsNew = Vec_IntStart( Gia_ManObjNum(p->pGia) * p->nWords );
+ p->vAbsAll = Vta_ManDeriveAbsAll( vAbs, p->nWords );
// other data
p->vCla2Var = Vec_IntAlloc( 1000 );
+ p->vCores = Vec_PtrAlloc( 100 );
p->pSat = sat_solver2_new();
- assert( nFramesMax == 0 || p->nFrames < nFramesMax );
+ assert( nFramesMax == 0 || p->nFramesS <= nFramesMax );
return p;
}
@@ -162,6 +218,10 @@ Vta_Man_t * Vga_ManStart( Gia_Man_t * pGia, Vec_Int_t * vAbs, int nFramesMax, in
void Vga_ManStop( Vta_Man_t * p )
{
assert( p->vAbs == NULL );
+ Vec_VecFreeP( (Vec_Vec_t **)&p->vCores );
+ Vec_IntFreeP( &p->vAbs );
+ Vec_IntFreeP( &p->vAbsAll );
+ Vec_IntFreeP( &p->vOrder );
Vec_IntFreeP( &p->vCla2Var );
sat_solver2_delete( p->pSat );
ABC_FREE( p->pBins );
@@ -255,110 +315,60 @@ static inline void Vga_ManDelete( Vta_Man_t * p, int iObj, int iFrame )
SeeAlso []
***********************************************************************/
-void Vga_ManAddClauses( Vta_Man_t * p, int iObjStart )
+void Vga_ManAddClausesOne( Vta_Man_t * p, Vta_Obj_t * pThis )
{
- Vta_Obj_t * pThis, * pThis0, * pThis1;
+ Vta_Obj_t * pThis0, * pThis1;
Gia_Obj_t * pObj;
- int i;
- for ( i = iObjStart; i < p->nObjs; i++ )
+ int i = Vta_ObjId( p, pThis );
+ assert( !pThis->fAdded && !pThis->fNew );
+ pObj = Gia_ManObj( p->pGia, pThis->iObj );
+ if ( Gia_ObjIsAnd(pObj) )
{
- pThis = Vta_ManObj( p, i );
- assert( !pThis->fAdded && !pThis->fNew );
- pObj = Gia_ManObj( p->pGia, pThis->iObj );
- if ( Gia_ObjIsAnd(pObj) )
- {
- pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame );
- pThis1 = Vga_ManFind( p, Gia_ObjFaninId1p(p->pGia, pObj), pThis->iFrame );
- if ( pThis0 && pThis1 )
- {
- pThis->fAdded = 1;
- sat_solver2_add_and( p->pSat,
- Vta_ObjId(p, pThis), Vta_ObjId(p, pThis0), Vta_ObjId(p, pThis1),
- Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 );
- Vec_IntPush( p->vCla2Var, i );
- Vec_IntPush( p->vCla2Var, i );
- Vec_IntPush( p->vCla2Var, i );
- }
- }
- else if ( Gia_ObjIsRo(p->pGia, pObj) )
- {
- if ( pThis->iFrame == 0 )
- {
- pThis->fAdded = 1;
- sat_solver2_add_constraint( p->pSat, pThis->iObj, 1, 0 );
- Vec_IntPush( p->vCla2Var, i );
- Vec_IntPush( p->vCla2Var, i );
- }
- else
- {
- pObj = Gia_ObjRoToRi( p->pGia, pObj );
- pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame-1 );
- if ( pThis0 )
- {
- pThis->fAdded = 1;
- sat_solver2_add_buffer( p->pSat,
- Vta_ObjId(p, pThis), Vta_ObjId(p, pThis0),
- Gia_ObjFaninC0(pObj), 0 );
- Vec_IntPush( p->vCla2Var, i );
- Vec_IntPush( p->vCla2Var, i );
- }
- }
- }
- else if ( Gia_ObjIsConst0(pObj) )
+ pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame );
+ pThis1 = Vga_ManFind( p, Gia_ObjFaninId1p(p->pGia, pObj), pThis->iFrame );
+ if ( pThis0 && pThis1 )
{
pThis->fAdded = 1;
- sat_solver2_add_const( p->pSat, Vta_ObjId(p, pThis), 1, 0 );
+ sat_solver2_add_and( p->pSat,
+ Vta_ObjId(p, pThis), Vta_ObjId(p, pThis0), Vta_ObjId(p, pThis1),
+ Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 );
+ Vec_IntPush( p->vCla2Var, i );
+ Vec_IntPush( p->vCla2Var, i );
Vec_IntPush( p->vCla2Var, i );
}
- else if ( !Gia_ObjIsPi(p->pGia, pObj) )
- assert( 0 );
- }
-}
-
-/**Function*************************************************************
-
- Synopsis []
-
- Description []
-
- SideEffects []
-
- SeeAlso []
-
-***********************************************************************/
-static inline void Vga_ManUnroll_rec( Vta_Man_t * p, int iObj, int iFrame )
-{
- Gia_Obj_t * pObj;
- Vta_Obj_t * pThis = Vga_ManFindOrAdd( p, iObj, iFrame );
- assert( !Gia_ObjIsCo(pObj) );
- if ( !pThis->fNew )
- return;
- pThis->fNew = 0;
- pObj = Gia_ManObj( p->pGia, iObj );
- if ( Gia_ObjIsAnd(pObj) )
- {
- Vga_ManUnroll_rec( p, Gia_ObjFaninId0p(p->pGia, pObj), iFrame );
- Vga_ManUnroll_rec( p, Gia_ObjFaninId1p(p->pGia, pObj), iFrame );
}
else if ( Gia_ObjIsRo(p->pGia, pObj) )
{
- if ( iFrame == 0 )
+ if ( pThis->iFrame == 0 )
{
- pThis = Vga_ManFindOrAdd( p, iObj, -1 );
- assert( pThis->fNew );
- pThis->fNew = 0;
+ pThis->fAdded = 1;
+ sat_solver2_add_constraint( p->pSat, pThis->iObj, 1, 0 );
+ Vec_IntPush( p->vCla2Var, i );
+ Vec_IntPush( p->vCla2Var, i );
}
else
{
pObj = Gia_ObjRoToRi( p->pGia, pObj );
- Vga_ManUnroll_rec( p, Gia_ObjFaninId0p(p->pGia, pObj), iFrame-1 );
+ pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame-1 );
+ if ( pThis0 )
+ {
+ pThis->fAdded = 1;
+ sat_solver2_add_buffer( p->pSat,
+ Vta_ObjId(p, pThis), Vta_ObjId(p, pThis0),
+ Gia_ObjFaninC0(pObj), 0 );
+ Vec_IntPush( p->vCla2Var, i );
+ Vec_IntPush( p->vCla2Var, i );
+ }
}
}
- else if ( Gia_ObjIsPi(p->pGia, pObj) )
- {}
else if ( Gia_ObjIsConst0(pObj) )
- {}
- else assert( 0 );
+ {
+ pThis->fAdded = 1;
+ sat_solver2_add_const( p->pSat, Vta_ObjId(p, pThis), 1, 0 );
+ Vec_IntPush( p->vCla2Var, i );
+ }
+ else if ( !Gia_ObjIsPi(p->pGia, pObj) )
+ assert( 0 );
}
/**Function*************************************************************
@@ -372,10 +382,11 @@ static inline void Vga_ManUnroll_rec( Vta_Man_t * p, int iObj, int iFrame )
SeeAlso []
***********************************************************************/
-Vec_Int_t * Vta_ManUnsatCore( sat_solver2 * pSat, int nConfMax, int fVerbose, int * piRetValue )
+Vec_Int_t * Vta_ManUnsatCore( Vec_Int_t * vCla2Var, sat_solver2 * pSat, int nConfMax, int fVerbose, int * piRetValue )
{
+ Vec_Int_t * vPres;
Vec_Int_t * vCore;
- int RetValue, clk = clock();
+ int k, i, Entry, RetValue, clk = clock();
if ( piRetValue )
*piRetValue = -1;
// solve the problem
@@ -409,9 +420,359 @@ Vec_Int_t * Vta_ManUnsatCore( sat_solver2 * pSat, int nConfMax, int fVerbose, in
printf( "Core is %8d clauses (out of %8d). ", Vec_IntSize(vCore), sat_solver2_nclauses(pSat) );
Abc_PrintTime( 1, "Time", clock() - clk );
}
+
+ // remap core into variables
+ vPres = Vec_IntStart( sat_solver2_nvars(pSat) );
+ k = 0;
+ Vec_IntForEachEntry( vCore, Entry, i )
+ {
+ Entry = Vec_IntEntry(vCla2Var, Entry);
+ if ( Vec_IntEntry(vPres, Entry) )
+ continue;
+ Vec_IntWriteEntry( vPres, Entry, 1 );
+ Vec_IntWriteEntry( vCore, k++, Entry );
+ }
+ Vec_IntShrink( vCore, k );
+ Vec_IntFree( vPres );
+ if ( fVerbose )
+ {
+ printf( "Core is %8d vars (out of %8d). ", Vec_IntSize(vCore), sat_solver2_nvars(pSat) );
+ Abc_PrintTime( 1, "Time", clock() - clk );
+ }
return vCore;
}
+
+/**Function*************************************************************
+
+ Synopsis [Compares two objects by their distance.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Vta_ManComputeDepthIncrease( Vta_Obj_t ** pp1, Vta_Obj_t ** pp2 )
+{
+ int Diff = (*pp1)->Prio - (*pp2)->Prio;
+ if ( Diff < 0 )
+ return -1;
+ if ( Diff > 0 )
+ return 1;
+ Diff = (*pp1) - (*pp2);
+ if ( Diff < 0 )
+ return -1;
+ if ( Diff > 0 )
+ return 1;
+ return 0;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Refines abstraction.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p )
+{
+ Abc_Cex_t * pCex = NULL;
+ Vec_Ptr_t * vTermsUsed, * vTermsUnused;
+ Vta_Obj_t * pThis, * pThis0, * pThis1, * pTop;
+ Gia_Obj_t * pObj;
+ int i, Counter;
+ assert( Vec_IntSize(p->vOrder) == p->nObjs - 1 );
+ // clean depth field
+ Vta_ManForEachObj( p, pThis, i )
+ {
+ pThis->Prio = VTA_LARGE;
+ pThis->Value = sat_solver2_var_value(p->pSat, i) ? VTA_VAR1 : VTA_VAR0;
+ }
+
+ // set the last node
+ pThis = Vta_ManObj( p, Vec_IntEntryLast(p->vOrder) );
+ pThis->Prio = 1;
+
+ // consider nodes in the reverse order
+ vTermsUsed = Vec_PtrAlloc( 1015 );
+ vTermsUnused = Vec_PtrAlloc( 1016 );
+ Vta_ManForEachObjVecReverse( p->vOrder, p, pThis, i )
+ {
+ // skip unreachable ones
+ if ( pThis->Prio == VTA_LARGE )
+ continue;
+ // skip contants and PIs
+ pObj = Gia_ManObj( p->pGia, pThis->iObj );
+ if ( Gia_ObjIsConst0(pObj) || Gia_ObjIsPi(p->pGia, pObj) )
+ {
+ pThis->Prio = 0;
+ continue;
+ }
+ // collect useful terminals
+ assert( Gia_ObjIsAnd(pObj) || Gia_ObjIsRo(p->pGia, pObj) );
+ if ( !pThis->fAdded )
+ {
+ assert( pThis->Prio > 0 || pThis->Prio < VTA_LARGE );
+ if ( Vec_IntEntry(p->vAbsAll, pThis->iObj) )
+ Vec_PtrPush( vTermsUsed, pThis );
+ else
+ Vec_PtrPush( vTermsUnused, pThis );
+ continue;
+ }
+ // propagate
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame );
+ pThis1 = Vga_ManFind( p, Gia_ObjFaninId1p(p->pGia, pObj), pThis->iFrame );
+ assert( pThis0 && pThis1 );
+ pThis0->Prio = Abc_MinInt( pThis0->Prio, pThis->Prio + 1 );
+ pThis1->Prio = Abc_MinInt( pThis1->Prio, pThis->Prio + 1 );
+ }
+ else if ( Gia_ObjIsRo(p->pGia, pObj) )
+ {
+ if ( pThis->iFrame == 0 )
+ pThis->Prio = 0;
+ else
+ {
+ pObj = Gia_ObjRoToRi( p->pGia, pObj );
+ pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame-1 );
+ assert( pThis0 );
+ pThis0->Prio = Abc_MinInt( pThis0->Prio, pThis->Prio + 1 );
+ }
+ }
+ else assert( 0 );
+ }
+ // objects with equal distance should receive priority based on number
+ // those objects whose prototypes have been added in other timeframes
+ // should have higher priority than the current object
+ Vec_PtrSort( vTermsUsed, (int (*)(void))Vta_ManComputeDepthIncrease );
+ Vec_PtrSort( vTermsUnused, (int (*)(void))Vta_ManComputeDepthIncrease );
+ // assign the priority based on these orders
+ Counter = 1;
+ Vec_PtrForEachEntry( Vta_Obj_t *, vTermsUsed, pThis, i )
+ pThis->Prio = Counter++;
+ Vec_PtrForEachEntry( Vta_Obj_t *, vTermsUnused, pThis, i )
+ pThis->Prio = Counter++;
+
+
+ // propagate in the direct order
+ Vta_ManForEachObjVec( p->vOrder, p, pThis, i )
+ {
+ assert( pThis->fNew == 0 );
+ // skip unreachable ones
+ if ( pThis->Prio == VTA_LARGE )
+ continue;
+ // skip terminal objects
+ if ( !pThis->fAdded )
+ continue;
+ // assumes that values are assigned!!!
+ assert( pThis->Value != 0 );
+ // propagate
+ pObj = Gia_ManObj( p->pGia, pThis->iObj );
+ assert( Gia_ObjIsAnd(pObj) || Gia_ObjIsRo(p->pGia, pObj) );
+
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame );
+ pThis1 = Vga_ManFind( p, Gia_ObjFaninId1p(p->pGia, pObj), pThis->iFrame );
+ assert( pThis0 && pThis1 );
+ if ( pThis->Value == VTA_VAR1 )
+ {
+ assert( Vta_ValIs1(pThis0, Gia_ObjFaninC0(pObj)) && Vta_ValIs1(pThis1, Gia_ObjFaninC1(pObj)) );
+ pThis->Prio = Abc_MaxInt( pThis0->Prio, pThis1->Prio );
+ }
+ else if ( pThis->Value == VTA_VAR0 )
+ {
+ if ( Vta_ValIs0(pThis0, Gia_ObjFaninC0(pObj)) && Vta_ValIs0(pThis1, Gia_ObjFaninC1(pObj)) )
+ pThis->Prio = Abc_MinInt( pThis0->Prio, pThis1->Prio );
+ else if ( Vta_ValIs0(pThis0, Gia_ObjFaninC0(pObj)) )
+ pThis->Prio = pThis0->Prio;
+ else if ( Vta_ValIs0(pThis1, Gia_ObjFaninC1(pObj)) )
+ pThis->Prio = pThis1->Prio;
+ else assert( 0 );
+ }
+ else assert( 0 );
+ }
+ else if ( Gia_ObjIsRo(p->pGia, pObj) )
+ {
+ if ( pThis->iFrame > 0 )
+ {
+ pObj = Gia_ObjRoToRi( p->pGia, pObj );
+ pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame-1 );
+ assert( pThis0 );
+ pThis->Prio = pThis0->Prio;
+ }
+ }
+ }
+
+ Vec_PtrClear( vTermsUsed );
+
+ // select important values
+ pTop = Vta_ManObj( p, Vec_IntEntryLast(p->vOrder) );
+ pTop->fNew = 1;
+ Vta_ManForEachObjVec( p->vOrder, p, pThis, i )
+ {
+ if ( pThis->fNew == 0 )
+ continue;
+ pThis->fNew = 0;
+ assert( pThis->Prio >= 0 && pThis->Prio <= pTop->Prio );
+ // skip terminal objects
+ if ( !pThis->fAdded )
+ {
+ Vec_PtrPush( vTermsUsed, pThis );
+ continue;
+ }
+ // assumes that values are assigned!!!
+ assert( pThis->Value != 0 );
+ // propagate
+ pObj = Gia_ManObj( p->pGia, pThis->iObj );
+ assert( Gia_ObjIsAnd(pObj) || Gia_ObjIsRo(p->pGia, pObj) );
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame );
+ pThis1 = Vga_ManFind( p, Gia_ObjFaninId1p(p->pGia, pObj), pThis->iFrame );
+ assert( pThis0 && pThis1 );
+ if ( pThis->Value == VTA_VAR1 )
+ {
+ assert( Vta_ValIs1(pThis0, Gia_ObjFaninC0(pObj)) && Vta_ValIs1(pThis1, Gia_ObjFaninC1(pObj)) );
+ pThis0->fNew = 1;
+ pThis1->fNew = 1;
+ }
+ else if ( pThis->Value == VTA_VAR0 )
+ {
+ if ( Vta_ValIs0(pThis0, Gia_ObjFaninC0(pObj)) && Vta_ValIs0(pThis1, Gia_ObjFaninC1(pObj)) )
+ {
+ assert( pThis0->Prio <= pThis->Prio );
+ assert( pThis1->Prio <= pThis->Prio );
+ if ( pThis0->Prio <= pThis1->Prio )
+ pThis0->fNew = 1;
+ else
+ pThis1->fNew = 1;
+ }
+ else if ( Vta_ValIs0(pThis0, Gia_ObjFaninC0(pObj)) )
+ pThis0->fNew = 1;
+ else if ( Vta_ValIs0(pThis1, Gia_ObjFaninC1(pObj)) )
+ pThis1->fNew = 1;
+ else assert( 0 );
+ }
+ else assert( 0 );
+ }
+ else if ( Gia_ObjIsRo(p->pGia, pObj) )
+ {
+ if ( pThis->iFrame > 0 )
+ {
+ pObj = Gia_ObjRoToRi( p->pGia, pObj );
+ pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame-1 );
+ assert( pThis0 );
+ pThis0->fNew = 1;
+ }
+ }
+ }
+
+ // verify
+ Vta_ManForEachObj( p, pThis, i )
+ pThis->Value = VTA_VARX;
+ Vec_PtrForEachEntry( Vta_Obj_t *, vTermsUsed, pThis, i )
+ pThis->Value = sat_solver2_var_value(p->pSat, Vta_ObjId(p, pThis)) ? VTA_VAR1 : VTA_VAR0;
+ // simulate
+ Vta_ManForEachObjVec( p->vOrder, p, pThis, i )
+ {
+ assert( pThis->fNew == 0 );
+ pObj = Gia_ManObj( p->pGia, pThis->iObj );
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame );
+ pThis1 = Vga_ManFind( p, Gia_ObjFaninId1p(p->pGia, pObj), pThis->iFrame );
+ assert( pThis0 && pThis1 );
+ if ( Vta_ValIs1(pThis0, Gia_ObjFaninC0(pObj)) && Vta_ValIs1(pThis1, Gia_ObjFaninC1(pObj)) )
+ pThis->Value = VTA_VAR1;
+ else if ( Vta_ValIs0(pThis0, Gia_ObjFaninC0(pObj)) || Vta_ValIs0(pThis1, Gia_ObjFaninC1(pObj)) )
+ pThis->Value = VTA_VAR0;
+ else
+ pThis->Value = VTA_VARX;
+ }
+ else if ( Gia_ObjIsRo(p->pGia, pObj) )
+ {
+ if ( pThis->iFrame > 0 )
+ {
+ pObj = Gia_ObjRoToRi( p->pGia, pObj );
+ pThis0 = Vga_ManFind( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame-1 );
+ assert( pThis0 );
+ if ( Vta_ValIs0(pThis0, Gia_ObjFaninC0(pObj)) )
+ pThis->Value = VTA_VAR0;
+ else if ( Vta_ValIs1(pThis0, Gia_ObjFaninC0(pObj)) )
+ pThis->Value = VTA_VAR1;
+ else
+ pThis->Value = VTA_VARX;
+ }
+ }
+ // double check the solver
+ if ( pThis->Value != VTA_VARX )
+ assert( (int)pThis->Value == (sat_solver2_var_value(p->pSat, Vta_ObjId(p, pThis)) ? VTA_VAR1 : VTA_VAR0) );
+ }
+
+ // check the output
+ if ( pTop->Value != VTA_VAR1 )
+ printf( "Vta_ManRefineAbstraction(): Terminary simulation verification failed!\n" );
+
+ // produce true counter-example
+ if ( pTop->Prio == 0 )
+ {
+ pCex = NULL;
+ pCex = Abc_CexAlloc( Gia_ManRegNum(p->pGia), Gia_ManPiNum(p->pGia), p->iFrame+1 );
+ pCex->iPo = 0;
+ pCex->iFrame = p->iFrame;
+ Vec_PtrForEachEntry( Vta_Obj_t *, vTermsUsed, pThis, i )
+ {
+ assert( pThis->Value == VTA_VAR0 || pThis->Value == VTA_VAR1 );
+ pObj = Gia_ManObj( p->pGia, pThis->iObj );
+ assert( Gia_ObjIsConst0(pObj) || Gia_ObjIsCi(pObj) );
+ if ( Gia_ObjIsRo(p->pGia, pObj) )
+ assert( pThis->iFrame == 0 && pThis->Value == VTA_VAR0 );
+ else if ( Gia_ObjIsPi(p->pGia, pObj) && pThis->Value == VTA_VAR1 )
+ Gia_InfoSetBit( pCex->pData, pCex->nRegs + pThis->iFrame * pCex->nPis + Gia_ObjCioId(pObj) );
+ }
+ }
+ // perform refinement
+ else
+ {
+ Vec_PtrForEachEntry( Vta_Obj_t *, vTermsUsed, pThis, i )
+ {
+ assert( !pThis->fAdded );
+ pObj = Gia_ManObj( p->pGia, pThis->iObj );
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ Vga_ManFindOrAdd( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame );
+ Vga_ManFindOrAdd( p, Gia_ObjFaninId1p(p->pGia, pObj), pThis->iFrame );
+ }
+ else if ( Gia_ObjIsRo(p->pGia, pObj) )
+ {
+ if ( pThis->iFrame > 0 )
+ {
+ pObj = Gia_ObjRoToRi( p->pGia, pObj );
+ Vga_ManFindOrAdd( p, Gia_ObjFaninId0p(p->pGia, pObj), pThis->iFrame-1 );
+ }
+ }
+ else assert( 0 );
+ }
+ // add clauses
+ Vec_PtrForEachEntry( Vta_Obj_t *, vTermsUsed, pThis, i )
+ Vga_ManAddClausesOne( p, pThis );
+ }
+
+ Vec_PtrFree( vTermsUsed );
+ Vec_PtrFree( vTermsUnused );
+ return pCex;
+}
+
+
/**Function*************************************************************
Synopsis [Collect nodes/flops involved in different timeframes.]
@@ -439,6 +800,112 @@ void Vec_IntDoubleWidth( Vec_Int_t * p, int nWords )
/**Function*************************************************************
+ Synopsis [Prints the results.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Vta_ManAbsPrint( Vta_Man_t * p, int fThis )
+{
+ Vec_Ptr_t * vInfos;
+ Vec_Int_t * vPres;
+ unsigned * pInfo;
+ int CountAll, CountUni;
+ int Entry, i, w, f;
+ // collected used nodes
+ vInfos = Vec_PtrAlloc( 1000 );
+ Vec_IntForEachEntry( p->vAbsAll, Entry, i )
+ {
+ if ( Entry )
+ Vec_PtrPush( vInfos, Vta_ObjAbsNew(p, i) );
+
+ pInfo = Vta_ObjAbsNew(p, i);
+ for ( w = 0; w < p->nWords; w++ )
+ if ( pInfo[w] )
+ break;
+ assert( Entry == (int)(w < p->nWords) );
+ }
+ printf( "%d", Vec_PtrSize(vInfos) );
+ // print results for used nodes
+ vPres = Vec_IntStart( Vec_PtrSize(vInfos) );
+ for ( f = 0; f <= fThis; f++ )
+ {
+ CountAll = CountUni = 0;
+ Vec_PtrForEachEntry( unsigned *, vInfos, pInfo, i )
+ {
+ if ( !Gia_InfoHasBit(pInfo, f) )
+ continue;
+ CountAll++;
+ if ( Vec_IntEntry(vPres, i) )
+ continue;
+ CountUni++;
+ Vec_IntWriteEntry( vPres, i, 1 );
+ }
+ printf( " %d(%d)", CountAll, CountUni );
+ }
+ printf( "\n" );
+ Vec_PtrFree( vInfos );
+ Vec_IntFree( vPres );
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Vga_ManUnroll_rec( Vta_Man_t * p, int iObj, int iFrame )
+{
+ int iVar;
+ Gia_Obj_t * pObj;
+ Vta_Obj_t * pThis;
+ if ( !Gia_InfoHasBit( Vta_ObjAbsOld(p, iObj), iFrame ) )
+ return;
+ pThis = Vga_ManFindOrAdd( p, iObj, iFrame );
+ if ( !pThis->fNew )
+ return;
+ pThis->fNew = 0;
+ iVar = Vta_ObjId( p, pThis );
+ pObj = Gia_ManObj( p->pGia, iObj );
+ assert( !Gia_ObjIsCo(pObj) );
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ Vga_ManUnroll_rec( p, Gia_ObjFaninId0p(p->pGia, pObj), iFrame );
+ Vga_ManUnroll_rec( p, Gia_ObjFaninId1p(p->pGia, pObj), iFrame );
+ }
+ else if ( Gia_ObjIsRo(p->pGia, pObj) )
+ {
+ if ( iFrame == 0 )
+ {
+ pThis = Vga_ManFindOrAdd( p, iObj, -1 );
+ assert( pThis->fNew );
+ pThis->fNew = 0;
+ }
+ else
+ {
+ pObj = Gia_ObjRoToRi( p->pGia, pObj );
+ Vga_ManUnroll_rec( p, Gia_ObjFaninId0p(p->pGia, pObj), iFrame-1 );
+ }
+ }
+ else if ( Gia_ObjIsPi(p->pGia, pObj) )
+ {}
+ else if ( Gia_ObjIsConst0(pObj) )
+ {}
+ else assert( 0 );
+ Vec_IntPush( p->vOrder, iVar );
+}
+
+/**Function*************************************************************
+
Synopsis [Collect nodes/flops involved in different timeframes.]
Description []
@@ -452,6 +919,7 @@ void Gia_VtaTest( Gia_Man_t * pAig, int nFramesMax, int nConfMax, int nTimeMax,
{
Vta_Man_t * p;
Gia_Obj_t * pObj;
+ Abc_Cex_t * pCex;
Vec_Int_t * vCore;
Vec_Int_t * vAbs = NULL;
int f, i, iObjPrev, RetValue, Entry;
@@ -460,8 +928,9 @@ void Gia_VtaTest( Gia_Man_t * pAig, int nFramesMax, int nConfMax, int nTimeMax,
// start the manager
p = Vga_ManStart( pAig, vAbs, nFramesMax, nConfMax, nTimeMax, fVerbose );
// iteragte though time frames
- for ( f = p->nFrames; f < nFramesMax; f++ )
+ for ( f = 0; f < nFramesMax; f++ )
{
+ p->iFrame = f;
if ( fVerbose )
printf( "Frame %4d : ", f );
if ( p->nWords * 32 == f )
@@ -469,19 +938,68 @@ void Gia_VtaTest( Gia_Man_t * pAig, int nFramesMax, int nConfMax, int nTimeMax,
Vec_IntDoubleWidth( vAbs, p->nWords );
p->nWords *= 2;
}
- iObjPrev = p->nObjs;
- Vga_ManUnroll_rec( p, Gia_ObjFaninId0p(p->pGia, pObj), f );
- Vga_ManAddClauses( p, iObjPrev );
- // run SAT solver
- vCore = Vta_ManUnsatCore( p->pSat, nConfMax, fVerbose, &RetValue );
+
+ if ( f < p->nFramesS )
+ {
+ // unroll and create clauses
+ iObjPrev = p->nObjs;
+ assert( Gia_InfoHasBit( Vta_ObjAbsOld(p, Gia_ObjFaninId0p(p->pGia, pObj)), f ) );
+ Vga_ManUnroll_rec( p, Gia_ObjFaninId0p(p->pGia, pObj), f );
+ for ( i = iObjPrev; i < p->nObjs; i++ )
+ Vga_ManAddClausesOne( p, Vta_ManObj(p, i) );
+ // run SAT solver
+ vCore = Vta_ManUnsatCore( p->vCla2Var, p->pSat, nConfMax, fVerbose, &RetValue );
+ if ( vCore == NULL && RetValue == 0 )
+ pCex = NULL;
+ }
+ else
+ {
+ // consider the last p->nFramesS/2 cores
+
+ // add them for the last time frame
+
+ // iterate as long as there are counter-examples
+ while ( 1 )
+ {
+ vCore = Vta_ManUnsatCore( p->vCla2Var, p->pSat, nConfMax, fVerbose, &RetValue );
+ if ( vCore != NULL )
+ {
+ // unroll the solver, add the core
+
+ // return and dobule check
+ break;
+ }
+ pCex = Vta_ManRefineAbstraction( p );
+ if ( pCex != NULL )
+ break;
+ }
+ }
+
+ if ( pCex != NULL )
+ {
+ // the problem is SAT
+ }
if ( vCore == NULL )
- break;
+ {
+ // resource limit is reached
+ }
+
// add core to storage
Vec_IntForEachEntry( vCore, Entry, i )
- Gia_InfoSetBit( Vta_ObjAbs(p, Vec_IntEntry(p->vCla2Var, Entry)), f );
- Vec_IntFree( vCore );
+ {
+ Vta_Obj_t * pThis = Vta_ManObj( p, Entry );
+ unsigned * pInfo = Vta_ObjAbsNew( p, pThis->iObj );
+ Vec_IntWriteEntry( p->vAbsAll, pThis->iObj, 1 );
+ Gia_InfoSetBit( pInfo, pThis->iFrame );
+ }
+// Vec_IntFree( vCore );
+ Vec_PtrPush( p->vCores, vCore );
+ // print the result
+ if ( fVerbose )
+ Vta_ManAbsPrint( p, f );
}
- vAbs = p->vAbs; p->vAbs = NULL;
+
+ vAbs = p->vAbsNew; p->vAbsNew = NULL;
Vga_ManStop( p );
// print statistics about the core