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Diffstat (limited to 'src/abc8/aig/aigScl.c')
-rw-r--r-- | src/abc8/aig/aigScl.c | 399 |
1 files changed, 399 insertions, 0 deletions
diff --git a/src/abc8/aig/aigScl.c b/src/abc8/aig/aigScl.c new file mode 100644 index 00000000..9721dd17 --- /dev/null +++ b/src/abc8/aig/aigScl.c @@ -0,0 +1,399 @@ +/**CFile**************************************************************** + + FileName [aigScl.c] + + SystemName [ABC: Logic synthesis and verification system.] + + PackageName [AIG package.] + + Synopsis [Sequential cleanup.] + + Author [Alan Mishchenko] + + Affiliation [UC Berkeley] + + Date [Ver. 1.0. Started - April 28, 2007.] + + Revision [$Id: aigScl.c,v 1.00 2007/04/28 00:00:00 alanmi Exp $] + +***********************************************************************/ + +#include "aig.h" + +//////////////////////////////////////////////////////////////////////// +/// DECLARATIONS /// +//////////////////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////////////////// +/// FUNCTION DEFINITIONS /// +//////////////////////////////////////////////////////////////////////// + +/**Function************************************************************* + + Synopsis [Remaps the manager.] + + Description [Map in the array specifies for each CI node the node that + should be used after remapping.] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +Aig_Man_t * Aig_ManRemap( Aig_Man_t * p, Vec_Ptr_t * vMap ) +{ + Aig_Man_t * pNew; + Aig_Obj_t * pObj, * pObjMapped; + int i; + // create the new manager + pNew = Aig_ManStart( Aig_ManObjNumMax(p) ); + pNew->pName = Aig_UtilStrsav( p->pName ); + pNew->nRegs = p->nRegs; + pNew->nAsserts = p->nAsserts; + if ( p->vFlopNums ) + pNew->vFlopNums = Vec_IntDup( p->vFlopNums ); + // create the PIs + Aig_ManCleanData( p ); + Aig_ManConst1(p)->pData = Aig_ManConst1(pNew); + Aig_ManForEachPi( p, pObj, i ) + pObj->pData = Aig_ObjCreatePi(pNew); + // implement the mapping + Aig_ManForEachPi( p, pObj, i ) + { + pObjMapped = Vec_PtrEntry( vMap, i ); + pObj->pData = Aig_NotCond( Aig_Regular(pObjMapped)->pData, Aig_IsComplement(pObjMapped) ); + } + // duplicate internal nodes + Aig_ManForEachObj( p, pObj, i ) + if ( Aig_ObjIsBuf(pObj) ) + pObj->pData = Aig_ObjChild0Copy(pObj); + else if ( Aig_ObjIsNode(pObj) ) + pObj->pData = Aig_And( pNew, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) ); + // add the POs + Aig_ManForEachPo( p, pObj, i ) + Aig_ObjCreatePo( pNew, Aig_ObjChild0Copy(pObj) ); + assert( Aig_ManNodeNum(p) >= Aig_ManNodeNum(pNew) ); + // check the resulting network + if ( !Aig_ManCheck(pNew) ) + printf( "Aig_ManDup(): The check has failed.\n" ); + return pNew; +} + +/**Function************************************************************* + + Synopsis [Returns the number of dangling nodes removed.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Aig_ManSeqCleanup_rec( Aig_Man_t * p, Aig_Obj_t * pObj, Vec_Ptr_t * vNodes ) +{ + if ( Aig_ObjIsTravIdCurrent(p, pObj) ) + return; + Aig_ObjSetTravIdCurrent(p, pObj); + // collect latch input corresponding to unmarked PI (latch output) + if ( Aig_ObjIsPi(pObj) ) + { + Vec_PtrPush( vNodes, pObj->pNext ); + return; + } + if ( Aig_ObjIsPo(pObj) || Aig_ObjIsBuf(pObj) ) + { + Aig_ManSeqCleanup_rec( p, Aig_ObjFanin0(pObj), vNodes ); + return; + } + assert( Aig_ObjIsNode(pObj) ); + Aig_ManSeqCleanup_rec( p, Aig_ObjFanin0(pObj), vNodes ); + Aig_ManSeqCleanup_rec( p, Aig_ObjFanin1(pObj), vNodes ); +} + +/**Function************************************************************* + + Synopsis [Returns the number of dangling nodes removed.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +int Aig_ManSeqCleanup( Aig_Man_t * p ) +{ + Vec_Ptr_t * vNodes, * vCis, * vCos; + Aig_Obj_t * pObj, * pObjLi, * pObjLo; + int i, nTruePis, nTruePos; +// assert( Aig_ManBufNum(p) == 0 ); + + // mark the PIs + Aig_ManIncrementTravId( p ); + Aig_ObjSetTravIdCurrent( p, Aig_ManConst1(p) ); + Aig_ManForEachPiSeq( p, pObj, i ) + Aig_ObjSetTravIdCurrent( p, pObj ); + + // prepare to collect nodes reachable from POs + vNodes = Vec_PtrAlloc( 100 ); + Aig_ManForEachPoSeq( p, pObj, i ) + Vec_PtrPush( vNodes, pObj ); + + // remember latch inputs in latch outputs + Aig_ManForEachLiLoSeq( p, pObjLi, pObjLo, i ) + pObjLo->pNext = pObjLi; + // mark the nodes reachable from these nodes + Vec_PtrForEachEntry( vNodes, pObj, i ) + Aig_ManSeqCleanup_rec( p, pObj, vNodes ); + assert( Vec_PtrSize(vNodes) <= Aig_ManPoNum(p) ); + // clean latch output pointers + Aig_ManForEachLiLoSeq( p, pObjLi, pObjLo, i ) + pObjLo->pNext = NULL; + + // if some latches are removed, update PIs/POs + if ( Vec_PtrSize(vNodes) < Aig_ManPoNum(p) ) + { + if ( p->vFlopNums ) + { + int nTruePos = Aig_ManPoNum(p)-Aig_ManRegNum(p); + // remember numbers of flops in the flops + Aig_ManForEachLiSeq( p, pObj, i ) + pObj->pNext = (Aig_Obj_t *)(long)Vec_IntEntry( p->vFlopNums, i - nTruePos ); + // reset the flop numbers + Vec_PtrForEachEntryStart( vNodes, pObj, i, nTruePos ) + Vec_IntWriteEntry( p->vFlopNums, i - nTruePos, (int)(long)pObj->pNext ); + Vec_IntShrink( p->vFlopNums, Vec_PtrSize(vNodes) - nTruePos ); + // clean the next pointer + Aig_ManForEachLiSeq( p, pObj, i ) + pObj->pNext = NULL; + } + // collect new CIs/COs + vCis = Vec_PtrAlloc( Aig_ManPiNum(p) ); + Aig_ManForEachPi( p, pObj, i ) + if ( Aig_ObjIsTravIdCurrent(p, pObj) ) + Vec_PtrPush( vCis, pObj ); + else + { + Vec_PtrWriteEntry( p->vObjs, pObj->Id, NULL ); +// Aig_ManRecycleMemory( p, pObj ); + } + vCos = Vec_PtrAlloc( Aig_ManPoNum(p) ); + Aig_ManForEachPo( p, pObj, i ) + if ( Aig_ObjIsTravIdCurrent(p, pObj) ) + Vec_PtrPush( vCos, pObj ); + else + { + Aig_ObjDisconnect( p, pObj ); + Vec_PtrWriteEntry( p->vObjs, pObj->Id, NULL ); +// Aig_ManRecycleMemory( p, pObj ); + } + // remember the number of true PIs/POs + nTruePis = Aig_ManPiNum(p) - Aig_ManRegNum(p); + nTruePos = Aig_ManPoNum(p) - Aig_ManRegNum(p); + // set the new number of registers + p->nRegs -= Aig_ManPoNum(p) - Vec_PtrSize(vNodes); + // create new PIs/POs + assert( Vec_PtrSize(vCis) == nTruePis + p->nRegs ); + assert( Vec_PtrSize(vCos) == nTruePos + p->nRegs ); + Vec_PtrFree( p->vPis ); p->vPis = vCis; + Vec_PtrFree( p->vPos ); p->vPos = vCos; + p->nObjs[AIG_OBJ_PI] = Vec_PtrSize( p->vPis ); + p->nObjs[AIG_OBJ_PO] = Vec_PtrSize( p->vPos ); + + } + Vec_PtrFree( vNodes ); + // remove dangling nodes + return Aig_ManCleanup( p ); +} + +/**Function************************************************************* + + Synopsis [Returns the number of dangling nodes removed.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +int Aig_ManCountMergeRegs( Aig_Man_t * p ) +{ + Aig_Obj_t * pObj, * pFanin; + int i, Counter = 0, Const0 = 0, Const1 = 0; + Aig_ManIncrementTravId( p ); + Aig_ManForEachLiSeq( p, pObj, i ) + { + pFanin = Aig_ObjFanin0(pObj); + if ( Aig_ObjIsConst1(pFanin) ) + { + if ( Aig_ObjFaninC0(pObj) ) + Const0++; + else + Const1++; + } + if ( Aig_ObjIsTravIdCurrent(p, pFanin) ) + continue; + Aig_ObjSetTravIdCurrent(p, pFanin); + Counter++; + } + printf( "Regs = %d. Fanins = %d. Const0 = %d. Const1 = %d.\n", + Aig_ManRegNum(p), Counter, Const0, Const1 ); + return 0; +} + + +/**Function************************************************************* + + Synopsis [Checks how many latches can be reduced.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +int Aig_ManReduceLachesCount( Aig_Man_t * p ) +{ + Aig_Obj_t * pObj, * pFanin; + int i, Counter = 0, Diffs = 0; + assert( Aig_ManRegNum(p) > 0 ); + Aig_ManForEachObj( p, pObj, i ) + assert( !pObj->fMarkA && !pObj->fMarkB ); + Aig_ManForEachLiSeq( p, pObj, i ) + { + pFanin = Aig_ObjFanin0(pObj); + if ( Aig_ObjFaninC0(pObj) ) + { + if ( pFanin->fMarkB ) + Counter++; + else + pFanin->fMarkB = 1; + } + else + { + if ( pFanin->fMarkA ) + Counter++; + else + pFanin->fMarkA = 1; + } + } + // count fanins that have both attributes + Aig_ManForEachLiSeq( p, pObj, i ) + { + pFanin = Aig_ObjFanin0(pObj); + Diffs += pFanin->fMarkA && pFanin->fMarkB; + pFanin->fMarkA = pFanin->fMarkB = 0; + } +// printf( "Diffs = %d.\n", Diffs ); + return Counter; +} + +/**Function************************************************************* + + Synopsis [Reduces the latches.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +Vec_Ptr_t * Aig_ManReduceLachesOnce( Aig_Man_t * p ) +{ + Vec_Ptr_t * vMap; + Aig_Obj_t * pObj, * pObjLi, * pObjLo, * pFanin; + int * pMapping, i; + // start mapping by adding the true PIs + vMap = Vec_PtrAlloc( Aig_ManPiNum(p) ); + Aig_ManForEachPiSeq( p, pObj, i ) + Vec_PtrPush( vMap, pObj ); + // create mapping of fanin nodes into the corresponding latch outputs + pMapping = ALLOC( int, 2 * Aig_ManObjNumMax(p) ); + Aig_ManForEachLiLoSeq( p, pObjLi, pObjLo, i ) + { + pFanin = Aig_ObjFanin0(pObjLi); + if ( Aig_ObjFaninC0(pObjLi) ) + { + if ( pFanin->fMarkB ) + { + Vec_PtrPush( vMap, Aig_ManLo(p, pMapping[2*pFanin->Id + 1]) ); + } + else + { + pFanin->fMarkB = 1; + pMapping[2*pFanin->Id + 1] = i; + Vec_PtrPush( vMap, pObjLo ); + } + } + else + { + if ( pFanin->fMarkA ) + { + Vec_PtrPush( vMap, Aig_ManLo(p, pMapping[2*pFanin->Id]) ); + } + else + { + pFanin->fMarkA = 1; + pMapping[2*pFanin->Id] = i; + Vec_PtrPush( vMap, pObjLo ); + } + } + } + free( pMapping ); + Aig_ManForEachLiSeq( p, pObj, i ) + { + pFanin = Aig_ObjFanin0(pObj); + pFanin->fMarkA = pFanin->fMarkB = 0; + } + return vMap; +} + +/**Function************************************************************* + + Synopsis [Reduces the latches.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +Aig_Man_t * Aig_ManReduceLaches( Aig_Man_t * p, int fVerbose ) +{ + Aig_Man_t * pTemp; + Vec_Ptr_t * vMap; + int nSaved, nCur; + for ( nSaved = 0; (nCur = Aig_ManReduceLachesCount(p)); nSaved += nCur ) + { + if ( fVerbose ) + { + printf( "Saved = %5d. ", nCur ); + printf( "RBeg = %5d. NBeg = %6d. ", Aig_ManRegNum(p), Aig_ManNodeNum(p) ); + } + vMap = Aig_ManReduceLachesOnce( p ); + p = Aig_ManRemap( pTemp = p, vMap ); + Aig_ManStop( pTemp ); + Vec_PtrFree( vMap ); + Aig_ManSeqCleanup( p ); + if ( fVerbose ) + { + printf( "REnd = %5d. NEnd = %6d. ", Aig_ManRegNum(p), Aig_ManNodeNum(p) ); + printf( "\n" ); + } + if ( p->nRegs == 0 ) + break; + } + return p; +} + + +//////////////////////////////////////////////////////////////////////// +/// END OF FILE /// +//////////////////////////////////////////////////////////////////////// + + |