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-rw-r--r--src/aig/gia/gia.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/aig/gia/gia.h b/src/aig/gia/gia.h
index d312f437..c6d75b4b 100644
--- a/src/aig/gia/gia.h
+++ b/src/aig/gia/gia.h
@@ -178,6 +178,9 @@ struct Gia_Man_t_
Vec_Int_t * vTtNodes; // internal nodes
Vec_Ptr_t * vTtInputs; // truth tables for constant and primary inputs
Vec_Wrd_t * vTtMemory; // truth tables for internal nodes
+ // balancing
+ Vec_Int_t * vStore; // node storage
+ Vec_Int_t * vSuper; // supergate
};
@@ -371,7 +374,9 @@ static inline int Gia_ObjIsCi( Gia_Obj_t * pObj ) {
static inline int Gia_ObjIsCo( Gia_Obj_t * pObj ) { return pObj->fTerm && pObj->iDiff0 != GIA_NONE; }
static inline int Gia_ObjIsAnd( Gia_Obj_t * pObj ) { return!pObj->fTerm && pObj->iDiff0 != GIA_NONE; }
static inline int Gia_ObjIsXor( Gia_Obj_t * pObj ) { return Gia_ObjIsAnd(pObj) && pObj->iDiff0 < pObj->iDiff1; }
-static inline int Gia_ObjIsMux( Gia_Man_t * p, int iObj ) { return p->pMuxes && p->pMuxes[iObj] > 0; }
+static inline int Gia_ObjIsMuxId( Gia_Man_t * p, int iObj ) { return p->pMuxes && p->pMuxes[iObj] > 0; }
+static inline int Gia_ObjIsMux( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsMuxId( p, Gia_ObjId(p, pObj) ); }
+static inline int Gia_ObjIsAndReal( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsAnd(pObj) && pObj->iDiff0 > pObj->iDiff1 && !Gia_ObjIsMux(p, pObj); }
static inline int Gia_ObjIsBuf( Gia_Obj_t * pObj ) { return pObj->iDiff0 == pObj->iDiff1 && pObj->iDiff0 != GIA_NONE; }
static inline int Gia_ObjIsCand( Gia_Obj_t * pObj ) { return Gia_ObjIsAnd(pObj) || Gia_ObjIsCi(pObj); }
static inline int Gia_ObjIsConst0( Gia_Obj_t * pObj ) { return pObj->iDiff0 == GIA_NONE && pObj->iDiff1 == GIA_NONE; }
@@ -445,6 +450,9 @@ static inline void Gia_ObjSetLevelId( Gia_Man_t * p, int Id, int l ) {
static inline void Gia_ObjSetLevel( Gia_Man_t * p, Gia_Obj_t * pObj, int l ) { Gia_ObjSetLevelId( p, Gia_ObjId(p,pObj), l ); }
static inline void Gia_ObjSetCoLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsCo(pObj) ); Gia_ObjSetLevel( p, pObj, Gia_ObjLevel(p,Gia_ObjFanin0(pObj)) ); }
static inline void Gia_ObjSetAndLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsAnd(pObj) ); Gia_ObjSetLevel( p, pObj, 1+Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))) ); }
+static inline void Gia_ObjSetXorLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsXor(pObj) ); Gia_ObjSetLevel( p, pObj, 2+Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))) ); }
+static inline void Gia_ObjSetMuxLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsMux(p,pObj) ); Gia_ObjSetLevel( p, pObj, 2+Abc_MaxInt( Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))), Gia_ObjLevel(p,Gia_ObjFanin2(p,pObj))) ); }
+static inline void Gia_ObjSetGateLevel( Gia_Man_t * p, Gia_Obj_t * pObj ){ if ( Gia_ObjIsMux(p,pObj) ) Gia_ObjSetMuxLevel(p, pObj); else if ( Gia_ObjIsXor(pObj) ) Gia_ObjSetXorLevel(p, pObj); else if ( Gia_ObjIsAnd(pObj) ) Gia_ObjSetAndLevel(p, pObj); }
static inline int Gia_ObjNum( Gia_Man_t * p, Gia_Obj_t * pObj ) { return (int)(unsigned char)Vec_StrGetEntry(p->vTtNums, Gia_ObjId(p,pObj)); }
static inline void Gia_ObjSetNum( Gia_Man_t * p, Gia_Obj_t * pObj, int n ) { assert( n >= 0 && n < 254 ); Vec_StrSetEntry(p->vTtNums, Gia_ObjId(p,pObj), (char)n); }
@@ -499,6 +507,7 @@ static inline Gia_Obj_t * Gia_ManAppendObj( Gia_Man_t * p )
int nObjNew = Abc_MinInt( 2 * p->nObjsAlloc, (1 << 29) );
if ( p->nObjs == (1 << 29) )
printf( "Hard limit on the number of nodes (2^29) is reached. Quitting...\n" ), exit(1);
+ assert( p->nObjs < nObjNew );
if ( p->fVerbose )
printf("Extending GIA object storage: %d -> %d.\n", p->nObjsAlloc, nObjNew );
assert( p->nObjsAlloc > 0 );
@@ -887,7 +896,7 @@ static inline int Gia_ObjLutFanin( Gia_Man_t * p, int Id, int i ) { re
#define Gia_ManForEachAndReverse( p, pObj, i ) \
for ( i = p->nObjs - 1; (i > 0) && ((pObj) = Gia_ManObj(p, i)); i-- ) if ( !Gia_ObjIsAnd(pObj) ) {} else
#define Gia_ManForEachMux( p, pObj, i ) \
- for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ ) if ( !Gia_ObjIsMux(p, i) ) {} else
+ for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ ) if ( !Gia_ObjIsMuxId(p, i) ) {} else
#define Gia_ManForEachCi( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCis)) && ((pObj) = Gia_ManCi(p, i)); i++ )
#define Gia_ManForEachCo( p, pObj, i ) \
@@ -920,6 +929,7 @@ extern void Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int
extern Vec_Str_t * Gia_AigerWriteIntoMemoryStr( Gia_Man_t * p );
extern Vec_Str_t * Gia_AigerWriteIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs );
extern void Gia_AigerWriteSimple( Gia_Man_t * pInit, char * pFileName );
+extern Gia_Man_t * Gia_ManBalance( Gia_Man_t * p, int fSimpleAnd, int fVerbose );
/*=== giaBidec.c ===========================================================*/
extern unsigned * Gia_ManConvertAigToTruth( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vLeaves, Vec_Int_t * vTruth, Vec_Int_t * vVisited );
extern Gia_Man_t * Gia_ManPerformBidec( Gia_Man_t * p, int fVerbose );