summaryrefslogtreecommitdiffstats
path: root/src/aig/gia/giaCSat2.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/aig/gia/giaCSat2.c')
-rw-r--r--src/aig/gia/giaCSat2.c745
1 files changed, 745 insertions, 0 deletions
diff --git a/src/aig/gia/giaCSat2.c b/src/aig/gia/giaCSat2.c
new file mode 100644
index 00000000..1e7cc949
--- /dev/null
+++ b/src/aig/gia/giaCSat2.c
@@ -0,0 +1,745 @@
+/**CFile****************************************************************
+
+ FileName [giaCSat2.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [Scalable AIG package.]
+
+ Synopsis [A simple circuit-based solver.]
+
+ Author [Alan Mishchenko]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - June 20, 2005.]
+
+ Revision [$Id: giaCSat2.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
+
+***********************************************************************/
+
+#include "gia.h"
+
+////////////////////////////////////////////////////////////////////////
+/// DECLARATIONS ///
+////////////////////////////////////////////////////////////////////////
+
+typedef struct Cbs_Par_t_ Cbs_Par_t;
+struct Cbs_Par_t_
+{
+ // conflict limits
+ int nBTLimit; // limit on the number of conflicts
+ int nJustLimit; // limit on the size of justification queue
+ // current parameters
+ int nBTThis; // number of conflicts
+ int nJustThis; // max size of the frontier
+ int nBTTotal; // total number of conflicts
+ int nJustTotal; // total size of the frontier
+ // decision heuristics
+ int fUseHighest; // use node with the highest ID
+ int fUseLowest; // use node with the highest ID
+ int fUseMaxFF; // use node with the largest fanin fanout
+ // other
+ int fVerbose;
+};
+
+typedef struct Cbs_Que_t_ Cbs_Que_t;
+struct Cbs_Que_t_
+{
+ int iHead; // beginning of the queue
+ int iTail; // end of the queue
+ int nSize; // allocated size
+ Gia_Obj_t ** pData; // nodes stored in the queue
+};
+
+typedef struct Cbs_Man_t_ Cbs_Man_t;
+struct Cbs_Man_t_
+{
+ Cbs_Par_t Pars; // parameters
+ Gia_Man_t * pAig; // AIG manager
+ Cbs_Que_t pProp; // propagation queue
+ Cbs_Que_t pJust; // justification queue
+ Vec_Int_t * vModel; // satisfying assignment
+};
+
+static inline int Cbs_VarIsAssigned( Gia_Obj_t * pVar ) { return pVar->fMark0; }
+static inline void Cbs_VarAssign( Gia_Obj_t * pVar ) { assert(!pVar->fMark0); pVar->fMark0 = 1; }
+static inline void Cbs_VarUnassign( Gia_Obj_t * pVar ) { assert(pVar->fMark0); pVar->fMark0 = 0; pVar->fMark1 = 0; }
+static inline int Cbs_VarValue( Gia_Obj_t * pVar ) { assert(pVar->fMark0); return pVar->fMark1; }
+static inline void Cbs_VarSetValue( Gia_Obj_t * pVar, int v ) { assert(pVar->fMark0); pVar->fMark1 = v; }
+static inline int Cbs_VarIsJust( Gia_Obj_t * pVar ) { return Gia_ObjIsAnd(pVar) && !Cbs_VarIsAssigned(Gia_ObjFanin0(pVar)) && !Cbs_VarIsAssigned(Gia_ObjFanin1(pVar)); }
+static inline int Cbs_VarFanin0Value( Gia_Obj_t * pVar ) { return !Cbs_VarIsAssigned(Gia_ObjFanin0(pVar)) ? 2 : (Cbs_VarValue(Gia_ObjFanin0(pVar)) ^ Gia_ObjFaninC0(pVar)); }
+static inline int Cbs_VarFanin1Value( Gia_Obj_t * pVar ) { return !Cbs_VarIsAssigned(Gia_ObjFanin1(pVar)) ? 2 : (Cbs_VarValue(Gia_ObjFanin1(pVar)) ^ Gia_ObjFaninC1(pVar)); }
+
+#define Cbs_QueForEachEntry( Que, pObj, i ) \
+ for ( i = (Que).iHead; (i < (Que).iTail) && ((pObj) = (Que).pData[i]); i++ )
+
+////////////////////////////////////////////////////////////////////////
+/// FUNCTION DEFINITIONS ///
+////////////////////////////////////////////////////////////////////////
+
+/**Function*************************************************************
+
+ Synopsis [Sets default values of the parameters.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Cbs_SetDefaultParams( Cbs_Par_t * pPars )
+{
+ memset( pPars, 0, sizeof(Cbs_Par_t) );
+ pPars->nBTLimit = 1000; // limit on the number of conflicts
+ pPars->nJustLimit = 100; // limit on the size of justification queue
+ pPars->fUseHighest = 1; // use node with the highest ID
+ pPars->fUseLowest = 0; // use node with the highest ID
+ pPars->fUseMaxFF = 0; // use node with the largest fanin fanout
+ pPars->fVerbose = 1; // print detailed statistics
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Cbs_Man_t * Cbs_ManAlloc()
+{
+ Cbs_Man_t * p;
+ p = ABC_CALLOC( Cbs_Man_t, 1 );
+ p->pProp.nSize = p->pJust.nSize = 10000;
+ p->pProp.pData = ABC_ALLOC( Gia_Obj_t *, p->pProp.nSize );
+ p->pJust.pData = ABC_ALLOC( Gia_Obj_t *, p->pJust.nSize );
+ p->vModel = Vec_IntAlloc( 1000 );
+ Cbs_SetDefaultParams( &p->Pars );
+ return p;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Cbs_ManStop( Cbs_Man_t * p )
+{
+ Vec_IntFree( p->vModel );
+ ABC_FREE( p->pProp.pData );
+ ABC_FREE( p->pJust.pData );
+ ABC_FREE( p );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Returns satisfying assignment.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Cbs_ReadModel( Cbs_Man_t * p )
+{
+ return p->vModel;
+}
+
+
+
+
+/**Function*************************************************************
+
+ Synopsis [Returns 1 if the solver is out of limits.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Cbs_ManCheckLimits( Cbs_Man_t * p )
+{
+ return p->Pars.nJustThis > p->Pars.nJustLimit || p->Pars.nBTThis > p->Pars.nBTLimit;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Saves the satisfying assignment as an array of literals.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Cbs_ManSaveModel( Cbs_Man_t * p, Vec_Int_t * vCex )
+{
+ Gia_Obj_t * pVar;
+ int i;
+ Vec_IntClear( vCex );
+ p->pProp.iHead = 0;
+ Cbs_QueForEachEntry( p->pProp, pVar, i )
+ if ( Gia_ObjIsCi(pVar) )
+ Vec_IntPush( vCex, Gia_Var2Lit(Gia_ObjId(p->pAig,pVar), !Cbs_VarValue(pVar)) );
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Cbs_QueIsEmpty( Cbs_Que_t * p )
+{
+ return p->iHead == p->iTail;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Cbs_QuePush( Cbs_Que_t * p, Gia_Obj_t * pObj )
+{
+ if ( p->iTail == p->nSize )
+ {
+ p->nSize *= 2;
+ p->pData = ABC_REALLOC( Gia_Obj_t *, p->pData, p->nSize );
+ }
+ p->pData[p->iTail++] = pObj;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Returns 1 if the object in the queue.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Cbs_QueHasNode( Cbs_Que_t * p, Gia_Obj_t * pObj )
+{
+ Gia_Obj_t * pTemp;
+ int i;
+ Cbs_QueForEachEntry( *p, pTemp, i )
+ if ( pTemp == pObj )
+ return 1;
+ return 0;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Cbs_QueStore( Cbs_Que_t * p, int * piHeadOld, int * piTailOld )
+{
+ int i;
+ *piHeadOld = p->iHead;
+ *piTailOld = p->iTail;
+ for ( i = *piHeadOld; i < *piTailOld; i++ )
+ Cbs_QuePush( p, p->pData[i] );
+ p->iHead = *piTailOld;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Cbs_QueRestore( Cbs_Que_t * p, int iHeadOld, int iTailOld )
+{
+ p->iHead = iHeadOld;
+ p->iTail = iTailOld;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Max number of fanins fanouts.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Cbs_VarFaninFanoutMax( Cbs_Man_t * p, Gia_Obj_t * pObj )
+{
+ int Count0, Count1;
+ assert( !Gia_IsComplement(pObj) );
+ assert( Gia_ObjIsAnd(pObj) );
+ Count0 = Gia_ObjRefs( p->pAig, Gia_ObjFanin0(pObj) );
+ Count1 = Gia_ObjRefs( p->pAig, Gia_ObjFanin1(pObj) );
+ return ABC_MAX( Count0, Count1 );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Find variable with the highest ID.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline Gia_Obj_t * Cbs_ManDecideHighest( Cbs_Man_t * p )
+{
+ Gia_Obj_t * pObj, * pObjMax = NULL;
+ int i;
+ Cbs_QueForEachEntry( p->pJust, pObj, i )
+ if ( pObjMax == NULL || pObjMax < pObj )
+ pObjMax = pObj;
+ return pObjMax;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Find variable with the lowest ID.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline Gia_Obj_t * Cbs_ManDecideLowest( Cbs_Man_t * p )
+{
+ Gia_Obj_t * pObj, * pObjMin = NULL;
+ int i;
+ Cbs_QueForEachEntry( p->pJust, pObj, i )
+ if ( pObjMin == NULL || pObjMin > pObj )
+ pObjMin = pObj;
+ return pObjMin;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Find variable with the maximum number of fanin fanouts.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline Gia_Obj_t * Cbs_ManDecideMaxFF( Cbs_Man_t * p )
+{
+ Gia_Obj_t * pObj, * pObjMax = NULL;
+ int i, iMaxFF = 0, iCurFF;
+ assert( p->pAig->pRefs != NULL );
+ Cbs_QueForEachEntry( p->pJust, pObj, i )
+ {
+ iCurFF = Cbs_VarFaninFanoutMax( p, pObj );
+ assert( iCurFF > 0 );
+ if ( iMaxFF < iCurFF )
+ {
+ iMaxFF = iCurFF;
+ pObjMax = pObj;
+ }
+ }
+ return pObjMax;
+}
+
+
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Cbs_ManCancelUntil( Cbs_Man_t * p, int iBound )
+{
+ Gia_Obj_t * pVar;
+ int i;
+ assert( iBound <= p->pProp.iTail );
+ p->pProp.iHead = iBound;
+ Cbs_QueForEachEntry( p->pProp, pVar, i )
+ Cbs_VarUnassign( pVar );
+ p->pProp.iTail = iBound;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Assigns the variables a value.]
+
+ Description [Returns 1 if conflict; 0 if no conflict.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline void Cbs_ManAssign( Cbs_Man_t * p, Gia_Obj_t * pObj )
+{
+ Gia_Obj_t * pObjR = Gia_Regular(pObj);
+ assert( Gia_ObjIsCand(pObjR) );
+ assert( !Cbs_VarIsAssigned(pObjR) );
+ Cbs_VarAssign( pObjR );
+ Cbs_VarSetValue( pObjR, !Gia_IsComplement(pObj) );
+ Cbs_QuePush( &p->pProp, pObjR );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Propagates a variable.]
+
+ Description [Returns 1 if conflict; 0 if no conflict.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Cbs_ManPropagateOne( Cbs_Man_t * p, Gia_Obj_t * pVar )
+{
+ int Value0, Value1;
+ assert( !Gia_IsComplement(pVar) );
+ assert( Cbs_VarIsAssigned(pVar) );
+ if ( Gia_ObjIsCi(pVar) )
+ return 0;
+ assert( Gia_ObjIsAnd(pVar) );
+ Value0 = Cbs_VarFanin0Value(pVar);
+ Value1 = Cbs_VarFanin1Value(pVar);
+ if ( Cbs_VarValue(pVar) )
+ { // value is 1
+ if ( Value0 == 0 || Value1 == 0 ) // one is 0
+ return 1;
+ if ( Value0 == 2 ) // first is unassigned
+ Cbs_ManAssign( p, Gia_ObjChild0(pVar) );
+ if ( Value1 == 2 ) // first is unassigned
+ Cbs_ManAssign( p, Gia_ObjChild1(pVar) );
+ return 0;
+ }
+ // value is 0
+ if ( Value0 == 0 || Value1 == 0 ) // one is 0
+ return 0;
+ if ( Value0 == 1 && Value1 == 1 ) // both are 1
+ return 1;
+ if ( Value0 == 1 || Value1 == 1 ) // one is 1
+ {
+ if ( Value0 == 2 ) // first is unassigned
+ Cbs_ManAssign( p, Gia_Not(Gia_ObjChild0(pVar)) );
+ if ( Value1 == 2 ) // first is unassigned
+ Cbs_ManAssign( p, Gia_Not(Gia_ObjChild1(pVar)) );
+ return 0;
+ }
+ assert( Cbs_VarIsJust(pVar) );
+ assert( !Cbs_QueHasNode( &p->pJust, pVar ) );
+ Cbs_QuePush( &p->pJust, pVar );
+ return 0;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Propagates a variable.]
+
+ Description [Returns 1 if conflict; 0 if no conflict.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Cbs_ManPropagateTwo( Cbs_Man_t * p, Gia_Obj_t * pVar )
+{
+ int Value0, Value1;
+ assert( !Gia_IsComplement(pVar) );
+ assert( Gia_ObjIsAnd(pVar) );
+ assert( Cbs_VarIsAssigned(pVar) );
+ assert( !Cbs_VarValue(pVar) );
+ Value0 = Cbs_VarFanin0Value(pVar);
+ Value1 = Cbs_VarFanin1Value(pVar);
+ // value is 0
+ if ( Value0 == 0 || Value1 == 0 ) // one is 0
+ return 0;
+ if ( Value0 == 1 && Value1 == 1 ) // both are 1
+ return 1;
+ assert( Value0 == 1 || Value1 == 1 );
+ if ( Value0 == 2 ) // first is unassigned
+ Cbs_ManAssign( p, Gia_Not(Gia_ObjChild0(pVar)) );
+ if ( Value1 == 2 ) // first is unassigned
+ Cbs_ManAssign( p, Gia_Not(Gia_ObjChild1(pVar)) );
+ return 0;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Propagates all variables.]
+
+ Description [Returns 1 if conflict; 0 if no conflict.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Cbs_ManPropagate( Cbs_Man_t * p )
+{
+ Gia_Obj_t * pVar;
+ int i, k;
+ while ( 1 )
+ {
+ Cbs_QueForEachEntry( p->pProp, pVar, i )
+ {
+ if ( Cbs_ManPropagateOne( p, pVar ) )
+ return 1;
+ }
+ p->pProp.iHead = p->pProp.iTail;
+ k = p->pJust.iHead;
+ Cbs_QueForEachEntry( p->pJust, pVar, i )
+ {
+ if ( Cbs_VarIsJust( pVar ) )
+ p->pJust.pData[k++] = pVar;
+ else if ( Cbs_ManPropagateTwo( p, pVar ) )
+ return 1;
+ }
+ if ( k == p->pJust.iTail )
+ break;
+ p->pJust.iTail = k;
+ }
+ return 0;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Solve the problem recursively.]
+
+ Description [Returns 1 if unsat or undecided; 0 if satisfiable.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Cbs_ManSolve_rec( Cbs_Man_t * p )
+{
+ Gia_Obj_t * pVar;
+ int iPropHead, iJustHead, iJustTail;
+ // propagate assignments
+ assert( !Cbs_QueIsEmpty(&p->pProp) );
+ if ( Cbs_ManPropagate( p ) )
+ return 1;
+ // check for satisfying assignment
+ assert( Cbs_QueIsEmpty(&p->pProp) );
+ if ( Cbs_QueIsEmpty(&p->pJust) )
+ return 0;
+ // quit using resource limits
+ p->Pars.nBTThis++;
+ p->Pars.nJustThis = ABC_MAX( p->Pars.nJustThis, p->pJust.iTail - p->pJust.iHead );
+ if ( Cbs_ManCheckLimits( p ) )
+ return 1;
+ // remember the state before branching
+ iPropHead = p->pProp.iHead;
+ Cbs_QueStore( &p->pJust, &iJustHead, &iJustTail );
+ // find the decision variable
+ if ( p->Pars.fUseHighest )
+ pVar = Cbs_ManDecideHighest( p );
+ else if ( p->Pars.fUseLowest )
+ pVar = Cbs_ManDecideLowest( p );
+ else if ( p->Pars.fUseMaxFF )
+ pVar = Cbs_ManDecideMaxFF( p );
+ else assert( 0 );
+ assert( Cbs_VarIsJust( pVar ) );
+ // decide using fanout count!
+ if ( Gia_ObjRefs(p->pAig, Gia_ObjFanin0(pVar)) < Gia_ObjRefs(p->pAig, Gia_ObjFanin1(pVar)) )
+ {
+ // decide on first fanin
+ Cbs_ManAssign( p, Gia_Not(Gia_ObjChild0(pVar)) );
+ if ( !Cbs_ManSolve_rec( p ) )
+ return 0;
+ if ( Cbs_ManCheckLimits( p ) )
+ return 1;
+ Cbs_ManCancelUntil( p, iPropHead );
+ Cbs_QueRestore( &p->pJust, iJustHead, iJustTail );
+ // decide on second fanin
+ Cbs_ManAssign( p, Gia_Not(Gia_ObjChild1(pVar)) );
+ }
+ else
+ {
+ // decide on first fanin
+ Cbs_ManAssign( p, Gia_Not(Gia_ObjChild1(pVar)) );
+ if ( !Cbs_ManSolve_rec( p ) )
+ return 0;
+ if ( Cbs_ManCheckLimits( p ) )
+ return 1;
+ Cbs_ManCancelUntil( p, iPropHead );
+ Cbs_QueRestore( &p->pJust, iJustHead, iJustTail );
+ // decide on second fanin
+ Cbs_ManAssign( p, Gia_Not(Gia_ObjChild0(pVar)) );
+ }
+ if ( !Cbs_ManSolve_rec( p ) )
+ return 0;
+ if ( Cbs_ManCheckLimits( p ) )
+ return 1;
+ return 1;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Looking for a satisfying assignment of the node.]
+
+ Description [Assumes that each node has flag pObj->fMark0 set to 0.
+ Returns 1 if unsatisfiable, 0 if satisfiable, and -1 if undecided.
+ The node may be complemented. ]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Cbs_ManSolve( Cbs_Man_t * p, Gia_Obj_t * pObj )
+{
+// Gia_Obj_t * pTemp;
+// int i;
+ int RetValue;
+// Gia_ManForEachObj( p->pAig, pTemp, i )
+// assert( pTemp->fMark0 == 0 );
+ assert( !p->pProp.iHead && !p->pProp.iTail );
+ assert( !p->pJust.iHead && !p->pJust.iTail );
+ p->Pars.nBTThis = p->Pars.nJustThis = 0;
+ Cbs_ManAssign( p, pObj );
+ RetValue = Cbs_ManSolve_rec( p );
+ if ( RetValue == 0 )
+ Cbs_ManSaveModel( p, p->vModel );
+ Cbs_ManCancelUntil( p, 0 );
+ p->pJust.iHead = p->pJust.iTail = 0;
+ p->Pars.nBTTotal += p->Pars.nBTThis;
+ p->Pars.nJustTotal = ABC_MAX( p->Pars.nJustTotal, p->Pars.nJustThis );
+ if ( Cbs_ManCheckLimits( p ) )
+ return -1;
+ return RetValue;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Procedure to test the new SAT solver.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Cbs_ManSolveTest( Gia_Man_t * pGia )
+{
+ extern void Gia_SatVerifyPattern( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vCex, Vec_Int_t * vVisit );
+ int nConfsMax = 1000;
+ int CountUnsat, CountSat, CountUndec;
+ Cbs_Man_t * p;
+ Vec_Int_t * vCex;
+ Vec_Int_t * vVisit;
+ Gia_Obj_t * pRoot;
+ int i, RetValue, clk = clock();
+ Gia_ManCreateRefs( pGia );
+ // create logic network
+ p = Cbs_ManAlloc();
+ p->pAig = pGia;
+ // prepare AIG
+ Gia_ManCleanValue( pGia );
+ Gia_ManCleanMark0( pGia );
+ Gia_ManCleanMark1( pGia );
+// vCex = Vec_IntAlloc( 100 );
+ vVisit = Vec_IntAlloc( 100 );
+ // solve for each output
+ CountUnsat = CountSat = CountUndec = 0;
+ Gia_ManForEachCo( pGia, pRoot, i )
+ {
+ if ( Gia_ObjIsConst0(Gia_ObjFanin0(pRoot)) )
+ continue;
+
+// Gia_ManIncrementTravId( pGia );
+
+//printf( "Output %6d : ", i );
+// iLit = Gia_Var2Lit( Gia_ObjHandle(Gia_ObjFanin0(pRoot)), Gia_ObjFaninC0(pRoot) );
+// RetValue = Cbs_ManSolve( p, &iLit, 1, nConfsMax, vCex );
+ RetValue = Cbs_ManSolve( p, Gia_ObjChild0(pRoot) );
+ if ( RetValue == 1 )
+ CountUnsat++;
+ else if ( RetValue == -1 )
+ CountUndec++;
+ else
+ {
+ int iLit, k;
+ vCex = Cbs_ReadModel( p );
+
+// printf( "complemented = %d. ", Gia_ObjFaninC0(pRoot) );
+//printf( "conflicts = %6d max-frontier = %6d \n", p->Pars.nBTThis, p->Pars.nJustThis );
+// Vec_IntForEachEntry( vCex, iLit, k )
+// printf( "%s%d ", Gia_LitIsCompl(iLit)? "!": "", Gia_ObjCioId(Gia_ManObj(pGia,Gia_Lit2Var(iLit))) );
+// printf( "\n" );
+
+ Gia_SatVerifyPattern( pGia, pRoot, vCex, vVisit );
+ assert( RetValue == 0 );
+ CountSat++;
+ }
+// Gia_ManCheckMark0( p );
+// Gia_ManCheckMark1( p );
+ }
+ Cbs_ManStop( p );
+// Vec_IntFree( vCex );
+ Vec_IntFree( vVisit );
+ printf( "Unsat = %d. Sat = %d. Undec = %d. ", CountUnsat, CountSat, CountUndec );
+ ABC_PRT( "Time", clock() - clk );
+}
+
+
+////////////////////////////////////////////////////////////////////////
+/// END OF FILE ///
+////////////////////////////////////////////////////////////////////////
+
+