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-rw-r--r--src/aig/gia/giaDup.c93
1 files changed, 89 insertions, 4 deletions
diff --git a/src/aig/gia/giaDup.c b/src/aig/gia/giaDup.c
index 2c7fd59b..d533dc1f 100644
--- a/src/aig/gia/giaDup.c
+++ b/src/aig/gia/giaDup.c
@@ -385,6 +385,36 @@ Gia_Man_t * Gia_ManDupOrderAiger( Gia_Man_t * p )
/**Function*************************************************************
+ Synopsis [Duplicates AIG while putting first PIs, then nodes, then POs.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Gia_ManDupLastPis( Gia_Man_t * p, int nLastPis )
+{
+ Gia_Man_t * pNew;
+ Gia_Obj_t * pObj;
+ int i;
+ assert( Gia_ManRegNum(p) == 0 );
+ pNew = Gia_ManStart( Gia_ManObjNum(p) );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ pNew->pSpec = Abc_UtilStrsav( p->pSpec );
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ pObj->Value = (i < Gia_ManCiNum(p) - nLastPis) ? ~0 : Gia_ManAppendCi(pNew);
+ Gia_ManForEachAnd( p, pObj, i )
+ pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ Gia_ManForEachCo( p, pObj, i )
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ return pNew;
+}
+
+/**Function*************************************************************
+
Synopsis [Duplicates AIG while complementing the flops.]
Description [The array of initial state contains the init state
@@ -438,16 +468,17 @@ Gia_Man_t * Gia_ManDupFlip( Gia_Man_t * p, int * pInitState )
SeeAlso []
***********************************************************************/
-void Gia_ManCycle( Gia_Man_t * p, int nFrames )
+void Gia_ManCycle( Gia_Man_t * p, Abc_Cex_t * pCex, int nFrames )
{
Gia_Obj_t * pObj, * pObjRi, * pObjRo;
int i, k;
Gia_ManRandom( 1 );
+ assert( pCex == NULL || nFrames <= pCex->iFrame );
// iterate for the given number of frames
for ( i = 0; i < nFrames; i++ )
{
Gia_ManForEachPi( p, pObj, k )
- pObj->fMark0 = (1 & Gia_ManRandom(0));
+ pObj->fMark0 = pCex ? Abc_InfoHasBit(pCex->pData, pCex->nRegs+i*pCex->nPis+k) : (1 & Gia_ManRandom(0));
Gia_ManForEachAnd( p, pObj, k )
pObj->fMark0 = (Gia_ObjFanin0(pObj)->fMark0 ^ Gia_ObjFaninC0(pObj)) &
(Gia_ObjFanin1(pObj)->fMark0 ^ Gia_ObjFaninC1(pObj));
@@ -457,14 +488,14 @@ void Gia_ManCycle( Gia_Man_t * p, int nFrames )
pObjRo->fMark0 = pObjRi->fMark0;
}
}
-Gia_Man_t * Gia_ManDupCycled( Gia_Man_t * p, int nFrames )
+Gia_Man_t * Gia_ManDupCycled( Gia_Man_t * p, Abc_Cex_t * pCex, int nFrames )
{
Gia_Man_t * pNew;
Vec_Bit_t * vInits;
Gia_Obj_t * pObj;
int i;
Gia_ManCleanMark0(p);
- Gia_ManCycle( p, nFrames );
+ Gia_ManCycle( p, pCex, nFrames );
vInits = Vec_BitAlloc( Gia_ManRegNum(p) );
Gia_ManForEachRo( p, pObj, i )
Vec_BitPush( vInits, pObj->fMark0 );
@@ -651,6 +682,60 @@ Gia_Man_t * Gia_ManDupAppendNew( Gia_Man_t * pOne, Gia_Man_t * pTwo )
/**Function*************************************************************
+ Synopsis [Appends logic cones as additional property outputs.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Gia_ManDupAppendCones( Gia_Man_t * p, Gia_Man_t ** ppCones, int nCones, int fOnlyRegs )
+{
+ Gia_Man_t * pNew, * pOne;
+ Gia_Obj_t * pObj;
+ int i, k;
+ pNew = Gia_ManStart( Gia_ManObjNum(p) );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ pNew->pSpec = Abc_UtilStrsav( p->pSpec );
+ Gia_ManHashAlloc( pNew );
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCi( pNew );
+ Gia_ManForEachAnd( p, pObj, i )
+ pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ Gia_ManForEachPo( p, pObj, i )
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ for ( k = 0; k < nCones; k++ )
+ {
+ pOne = ppCones[k];
+ assert( Gia_ManPoNum(pOne) == 1 );
+ assert( Gia_ManRegNum(pOne) == 0 );
+ if ( fOnlyRegs )
+ assert( Gia_ManPiNum(pOne) == Gia_ManRegNum(p) );
+ else
+ assert( Gia_ManPiNum(pOne) == Gia_ManCiNum(p) );
+ Gia_ManConst0(pOne)->Value = 0;
+ Gia_ManForEachPi( pOne, pObj, i )
+ pObj->Value = Gia_ManCiLit( pNew, fOnlyRegs ? Gia_ManPiNum(p) + i : i );
+ Gia_ManForEachAnd( pOne, pObj, i )
+ pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ Gia_ManForEachPo( pOne, pObj, i )
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ }
+ Gia_ManForEachRi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ Gia_ManHashStop( pNew );
+ Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
+ pNew = Gia_ManCleanup( pOne = pNew );
+ Gia_ManStop( pOne );
+ return pNew;
+}
+
+
+/**Function*************************************************************
+
Synopsis [Duplicates while adding self-loops to the registers.]
Description []