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Diffstat (limited to 'src/aig/gia/giaFalse.c')
-rw-r--r-- | src/aig/gia/giaFalse.c | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/src/aig/gia/giaFalse.c b/src/aig/gia/giaFalse.c new file mode 100644 index 00000000..c4548ef4 --- /dev/null +++ b/src/aig/gia/giaFalse.c @@ -0,0 +1,216 @@ +/**CFile**************************************************************** + + FileName [giaFalse.c] + + SystemName [ABC: Logic synthesis and verification system.] + + PackageName [Scalable AIG package.] + + Synopsis [Detection and elimination of false paths.] + + Author [Alan Mishchenko] + + Affiliation [UC Berkeley] + + Date [Ver. 1.0. Started - June 20, 2005.] + + Revision [$Id: giaFalse.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] + +***********************************************************************/ + +#include "gia.h" +#include "misc/vec/vecQue.h" +#include "sat/bsat/satStore.h" + +ABC_NAMESPACE_IMPL_START + + +//////////////////////////////////////////////////////////////////////// +/// DECLARATIONS /// +//////////////////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////////////////// +/// FUNCTION DEFINITIONS /// +//////////////////////////////////////////////////////////////////////// + +/**Function************************************************************* + + Synopsis [Compute slacks measured using the number of AIG levels.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +Vec_Int_t * Gia_ManComputeSlacks( Gia_Man_t * p ) +{ + Gia_Obj_t * pObj; + int i, nLevels = Gia_ManLevelNum( p ); + Vec_Int_t * vLevelR = Gia_ManReverseLevel( p ); + Vec_Int_t * vSlacks = Vec_IntAlloc( Gia_ManObjNum(p) ); + Gia_ManForEachObj( p, pObj, i ) + Vec_IntPush( vSlacks, nLevels - Gia_ObjLevelId(p, i) - Vec_IntEntry(vLevelR, i) ); + assert( Vec_IntSize(vSlacks) == Gia_ManObjNum(p) ); + Vec_IntFree( vLevelR ); + return vSlacks; +} + +/**Function************************************************************* + + Synopsis [Derive critical path by following minimum slacks.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Gia_ManCollectPath_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSlacks, Vec_Int_t * vPath ) +{ + if ( Gia_ObjIsAnd(pObj) ) + { + int Slack = Vec_IntEntry(vSlacks, Gia_ObjId(p, pObj)); + int Slack0 = Vec_IntEntry(vSlacks, Gia_ObjFaninId0p(p, pObj)); + int Slack1 = Vec_IntEntry(vSlacks, Gia_ObjFaninId1p(p, pObj)); + assert( Slack == Slack0 || Slack == Slack1 ); + if ( Slack == Slack0 ) + Gia_ManCollectPath_rec( p, Gia_ObjFanin0(pObj), vSlacks, vPath ); + else + Gia_ManCollectPath_rec( p, Gia_ObjFanin1(pObj), vSlacks, vPath ); + } + Vec_IntPush( vPath, Gia_ObjId(p, pObj) ); +} +Vec_Int_t * Gia_ManCollectPath( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSlacks ) +{ + Vec_Int_t * vPath = Vec_IntAlloc( p->nLevels ); + assert( Gia_ObjIsCo(pObj) ); + Gia_ManCollectPath_rec( p, Gia_ObjFanin0(pObj), vSlacks, vPath ); + return vPath; +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Gia_ManCheckFalseOne( Gia_Man_t * p, int iOut, int nTimeOut, Vec_Int_t * vSlacks ) +{ + sat_solver * pSat; + Gia_Obj_t * pObj = Gia_ManCo( p, iOut ); + Vec_Int_t * vLits = Vec_IntAlloc( p->nLevels ); + Vec_Int_t * vPath = Gia_ManCollectPath( p, pObj, vSlacks ); + int i, Shift[2], status, nLits, * pLits; + abctime clkStart = Abc_Clock(); + // collect objects and assign SAT variables + int iFanin = Gia_ObjFaninId0p( p, pObj ); + Vec_Int_t * vObjs = Gia_ManCollectNodesCis( p, &iFanin, 1 ); + Gia_ManForEachObjVec( vObjs, p, pObj, i ) + pObj->Value = Vec_IntSize(vObjs) - 1 - i; + // create SAT solver + pSat = sat_solver_new(); + sat_solver_set_runtime_limit( pSat, nTimeOut ? nTimeOut * CLOCKS_PER_SEC + Abc_Clock(): 0 ); + sat_solver_setnvars( pSat, Vec_IntSize(vPath) + 2 * Vec_IntSize(vObjs) ); + Shift[0] = Vec_IntSize(vPath); + Shift[1] = Vec_IntSize(vPath) + Vec_IntSize(vObjs); + // add CNF for the path + Gia_ManForEachObjVec( vPath, p, pObj, i ) + { + sat_solver_add_xor( pSat, i, pObj->Value + Shift[0], pObj->Value + Shift[1], 0 ); + Vec_IntPush( vLits, Abc_Var2Lit(i, 0) ); + } + // add CNF for the cone + Gia_ManForEachObjVec( vObjs, p, pObj, i ) + { + if ( !Gia_ObjIsAnd(pObj) ) + continue; + sat_solver_add_and( pSat, pObj->Value + Shift[0], + Gia_ObjFanin0(pObj)->Value + Shift[0], Gia_ObjFanin1(pObj)->Value + Shift[0], + Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj) ); + sat_solver_add_and( pSat, pObj->Value + Shift[1], + Gia_ObjFanin0(pObj)->Value + Shift[1], Gia_ObjFanin1(pObj)->Value + Shift[1], + Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj) ); + } + printf( "PO %6d : ", iOut ); + // call the SAT solver + status = sat_solver_solve( pSat, Vec_IntArray(vLits), Vec_IntArray(vLits) + Vec_IntSize(vLits), (ABC_INT64_T)0, (ABC_INT64_T)0, (ABC_INT64_T)0, (ABC_INT64_T)0 ); + if ( status == l_Undef ) + printf( "Timeout reached after %d seconds. ", nTimeOut ); + else if ( status == l_True ) + printf( "There is no false path. " ); + else + { + assert( status == l_False ); + // call analize_final + nLits = sat_solver_final( pSat, &pLits ); + printf( "False path contains %d nodes (out of %d): ", nLits, Vec_IntSize(vLits) ); + printf( "top = %d ", Vec_IntEntry(vPath, Abc_Lit2Var(pLits[0])) ); + for ( i = 0; i < nLits; i++ ) + printf( "%d ", Abc_Lit2Var(pLits[i]) ); + printf( " " ); + } + Abc_PrintTime( 1, "Time", Abc_Clock() - clkStart ); + sat_solver_delete( pSat ); + Vec_IntFree( vObjs ); + Vec_IntFree( vPath ); + Vec_IntFree( vLits ); +} +void Gia_ManCheckFalse( Gia_Man_t * p, int nSlackMax, int nTimeOut ) +{ + Vec_Que_t * vPrio; + Vec_Flt_t * vWeights; + Vec_Int_t * vSlacks; + Gia_Obj_t * pObj; + int i; + vSlacks = Gia_ManComputeSlacks(p); +//Vec_IntPrint( vSlacks ); + // create PO weights + vWeights = Vec_FltAlloc( Gia_ManCoNum(p) ); + Gia_ManForEachCo( p, pObj, i ) + Vec_FltPush( vWeights, p->nLevels - Vec_IntEntry(vSlacks, Gia_ObjId(p, pObj)) ); + // put POs into the queue + vPrio = Vec_QueAlloc( Gia_ManCoNum(p) ); + Vec_QueSetPriority( vPrio, Vec_FltArrayP(vWeights) ); + Gia_ManForEachCo( p, pObj, i ) + Vec_QuePush( vPrio, i ); + // work on each PO in the queue + while ( Vec_QueTopPriority(vPrio) >= p->nLevels - nSlackMax ) + Gia_ManCheckFalseOne( p, Vec_QuePop(vPrio), nTimeOut, vSlacks ); + // cleanup + Vec_IntFree( vSlacks ); + Vec_FltFree( vWeights ); + Vec_QueFree( vPrio ); +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Gia_ManCheckFalseTest( Gia_Man_t * p, int nSlackMax ) +{ + Gia_ManCheckFalse( p, nSlackMax, 0 ); +} + + +//////////////////////////////////////////////////////////////////////// +/// END OF FILE /// +//////////////////////////////////////////////////////////////////////// + + +ABC_NAMESPACE_IMPL_END + |