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-rw-r--r--src/aig/gia/giaScript.c126
1 files changed, 123 insertions, 3 deletions
diff --git a/src/aig/gia/giaScript.c b/src/aig/gia/giaScript.c
index cf58f794..475dfea7 100644
--- a/src/aig/gia/giaScript.c
+++ b/src/aig/gia/giaScript.c
@@ -18,9 +18,11 @@
***********************************************************************/
-#include "gia.h"
+#include "giaAig.h"
#include "base/main/main.h"
#include "base/cmd/cmd.h"
+#include "proof/dch/dch.h"
+#include "opt/dau/dau.h"
ABC_NAMESPACE_IMPL_START
@@ -346,6 +348,35 @@ void Gia_ManPerformFlow( int fIsMapped, int nAnds, int nLevels, int nLutSize, in
/**Function*************************************************************
+ Synopsis [Duplicates the AIG manager.]
+
+ Description [This duplicator works for AIGs with choices.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Ptr_t * Gia_ManOrderPios( Aig_Man_t * p, Gia_Man_t * pOrder )
+{
+ Vec_Ptr_t * vPios;
+ Gia_Obj_t * pObj;
+ int i;
+ assert( Aig_ManCiNum(p) == Gia_ManCiNum(pOrder) );
+ assert( Aig_ManCoNum(p) == Gia_ManCoNum(pOrder) );
+ vPios = Vec_PtrAlloc( Aig_ManCiNum(p) + Aig_ManCoNum(p) );
+ Gia_ManForEachObj( pOrder, pObj, i )
+ {
+ if ( Gia_ObjIsCi(pObj) )
+ Vec_PtrPush( vPios, Aig_ManCi(p, Gia_ObjCioId(pObj)) );
+ else if ( Gia_ObjIsCo(pObj) )
+ Vec_PtrPush( vPios, Aig_ManCo(p, Gia_ObjCioId(pObj)) );
+ }
+ return vPios;
+}
+
+/**Function*************************************************************
+
Synopsis []
Description []
@@ -355,9 +386,98 @@ void Gia_ManPerformFlow( int fIsMapped, int nAnds, int nLevels, int nLutSize, in
SeeAlso []
***********************************************************************/
-Gia_Man_t * Gia_ManAigSynch2( Gia_Man_t * p, int fVerbose )
+Gia_Man_t * Gia_ManAigSynch2Choices( Gia_Man_t * pGia1, Gia_Man_t * pGia2, Gia_Man_t * pGia3, Dch_Pars_t * pPars )
+{
+ Aig_Man_t * pMan, * pTemp;
+ Gia_Man_t * pGia, * pMiter;
+ // derive miter
+ Vec_Ptr_t * vPios, * vGias = Vec_PtrAlloc( 3 );
+ if ( pGia3 ) Vec_PtrPush( vGias, pGia3 );
+ if ( pGia2 ) Vec_PtrPush( vGias, pGia2 );
+ if ( pGia1 ) Vec_PtrPush( vGias, pGia1 );
+ pMiter = Gia_ManChoiceMiter( vGias );
+ Vec_PtrFree( vGias );
+ // transform into an AIG
+ pMan = Gia_ManToAigSkip( pMiter, 3 );
+ Gia_ManStop( pMiter );
+ // compute choices
+ pMan = Dch_ComputeChoices( pTemp = pMan, pPars );
+ Aig_ManStop( pTemp );
+ // reconstruct the network
+ vPios = Gia_ManOrderPios( pMan, pGia1 );
+ pMan = Aig_ManDupDfsGuided( pTemp = pMan, vPios );
+ Aig_ManStop( pTemp );
+ Vec_PtrFree( vPios );
+ // convert to GIA
+ pGia = Gia_ManFromAigChoices( pMan );
+ Aig_ManStop( pMan );
+ return pGia;
+}
+Gia_Man_t * Gia_ManAigSynch2( Gia_Man_t * pInit, void * pPars0, int nLutSize )
{
- return NULL;
+ extern Gia_Man_t * Gia_ManLutBalance( Gia_Man_t * p, int nLutSize, int fUseMuxes, int fRecursive, int fOptArea, int fVerbose );
+ Dch_Pars_t * pParsDch = (Dch_Pars_t *)pPars0;
+ Gia_Man_t * pGia1, * pGia2, * pGia3, * pNew, * pTemp;
+ int fVerbose = pParsDch->fVerbose;
+ Jf_Par_t Pars, * pPars = &Pars;
+ Lf_ManSetDefaultPars( pPars );
+ pPars->fCutMin = 1;
+ pPars->fCoarsen = 1;
+ pPars->nRelaxRatio = 20;
+ pPars->nAreaTuner = 1;
+ pPars->nCutNum = 4;
+ pPars->fVerbose = fVerbose;
+ if ( fVerbose ) Gia_ManPrintStats( pInit, NULL );
+ pGia1 = Gia_ManDup( pInit );
+ if ( Gia_ManAndNum(pGia1) == 0 )
+ {
+ Gia_ManTransferTiming( pGia1, pInit );
+ return pGia1;
+ }
+ if ( pGia1->pManTime && pGia1->vLevels == NULL )
+ Gia_ManLevelWithBoxes( pGia1 );
+ // unmap if mapped
+ if ( Gia_ManHasMapping(pInit) )
+ {
+ Gia_ManTransferMapping( pGia1, pInit );
+ pGia1 = (Gia_Man_t *)Dsm_ManDeriveGia( pTemp = pGia1, 0 );
+ Gia_ManStop( pTemp );
+ }
+ // perform LUT balancing
+ pGia2 = Gia_ManLutBalance( pGia1, nLutSize, 1, 1, 1, 0 );
+ // perform balancing
+ pGia2 = Gia_ManAreaBalance( pTemp = pGia2, 0, ABC_INFINITY, 0, 0 );
+ if ( fVerbose ) Gia_ManPrintStats( pGia2, NULL );
+ Gia_ManStop( pTemp );
+ // perform mapping
+ pGia2 = Lf_ManPerformMapping( pTemp = pGia2, pPars );
+ if ( fVerbose ) Gia_ManPrintStats( pGia2, NULL );
+ if ( pTemp != pGia2 )
+ Gia_ManStop( pTemp );
+ // perform balancing
+ if ( pParsDch->fLightSynth )
+ pGia3 = Gia_ManAreaBalance( pGia2, 0, ABC_INFINITY, 0, 0 );
+ else
+ {
+ pGia2 = Gia_ManAreaBalance( pTemp = pGia2, 0, ABC_INFINITY, 0, 0 );
+ if ( fVerbose ) Gia_ManPrintStats( pGia2, NULL );
+ Gia_ManStop( pTemp );
+ // perform DSD balancing
+ pGia3 = Gia_ManPerformDsdBalance( pGia2, 6, 8, 0, 0 );
+ }
+ if ( fVerbose ) Gia_ManPrintStats( pGia3, NULL );
+ // perform choice computation
+ pNew = Gia_ManAigSynch2Choices( pGia1, pGia2, pGia3, pParsDch );
+ Gia_ManStop( pGia1 );
+ Gia_ManStop( pGia2 );
+ Gia_ManStop( pGia3 );
+ // copy names
+ ABC_FREE( pNew->pName );
+ ABC_FREE( pNew->pSpec );
+ pNew->pName = Abc_UtilStrsav(pInit->pName);
+ pNew->pSpec = Abc_UtilStrsav(pInit->pSpec);
+ Gia_ManTransferTiming( pNew, pInit );
+ return pNew;
}
////////////////////////////////////////////////////////////////////////