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-rw-r--r--src/aig/gia/giaGen.c2
-rw-r--r--src/aig/gia/giaMinLut.c218
2 files changed, 195 insertions, 25 deletions
diff --git a/src/aig/gia/giaGen.c b/src/aig/gia/giaGen.c
index 3c813d5c..cb56ef64 100644
--- a/src/aig/gia/giaGen.c
+++ b/src/aig/gia/giaGen.c
@@ -222,6 +222,8 @@ Vec_Wrd_t * Gia_ManSimulateWordsOut( Gia_Man_t * p, Vec_Wrd_t * vSimsIn )
// set output sim info
Gia_ManForEachCoId( p, Id, i )
memcpy( Vec_WrdEntryP(vSimsOut, i*nWords), Vec_WrdEntryP(p->vSims, Id*nWords), sizeof(word)*nWords );
+ Vec_WrdFreeP( &p->vSims );
+ p->nSimWords = -1;
return vSimsOut;
}
diff --git a/src/aig/gia/giaMinLut.c b/src/aig/gia/giaMinLut.c
index 7d0ac8e1..a33f9710 100644
--- a/src/aig/gia/giaMinLut.c
+++ b/src/aig/gia/giaMinLut.c
@@ -78,18 +78,18 @@ void Vec_WrdReadText( char * pFileName, Vec_Wrd_t ** pvSimI, Vec_Wrd_t ** pvSimO
for ( iLine = 0; fgets( pLine, 1000, pFile ); iLine++ )
{
for ( i = 0; i < nIns; i++ )
- if ( pLine[i] == '1' )
+ if ( pLine[nIns-1-i] == '1' )
Abc_TtXorBit( Vec_WrdArray(vSimI) + i*nWords, iLine );
- else assert( pLine[i] == '0' );
+ else assert( pLine[nIns-1-i] == '0' );
for ( i = 0; i < nOuts; i++ )
- if ( pLine[nIns+i] == '1' )
+ if ( pLine[nIns+nOuts-1-i] == '1' )
Abc_TtXorBit( Vec_WrdArray(vSimO) + i*nWords, iLine );
- else assert( pLine[nIns+i] == '0' );
+ else assert( pLine[nIns+nOuts-1-i] == '0' );
}
fclose( pFile );
*pvSimI = vSimI;
*pvSimO = vSimO;
- printf( "Read %d words of simulation data for %d inputs and %d outputs.\n", nWords, nIns, nOuts );
+ printf( "Read %d words of simulation data for %d inputs and %d outputs (padded %d zero-patterns).\n", nWords, nIns, nOuts, nWords*64-nLines );
}
void Gia_ManSimInfoTransform( int fSmall )
{
@@ -115,43 +115,143 @@ void Gia_ManSimInfoTransform( int fSmall )
SeeAlso []
***********************************************************************/
-int Gia_ManSimInfoTry( Gia_Man_t * p, Vec_Wrd_t * vSimI, Vec_Wrd_t * vSimO )
+Vec_Wrd_t * Vec_WrdZoneExtract( int ZoneSize, Vec_Wrd_t * p, int iWord, int nWords )
+{
+ int z, nZones = Vec_WrdSize(p)/ZoneSize;
+ int w, Limit = Abc_MinInt( nWords, ZoneSize-iWord );
+ Vec_Wrd_t * pNew = Vec_WrdStart( nZones*nWords );
+ for ( z = 0; z < nZones; z++ )
+ for ( w = 0; w < Limit; w++ )
+ Vec_WrdWriteEntry( pNew, z*nWords + w, Vec_WrdEntry(p, z*ZoneSize + iWord + w) );
+ return pNew;
+}
+void Vec_WrdZoneInsert( Vec_Wrd_t * pNew, int ZoneSize, Vec_Wrd_t * p, int iWord, int nWords )
+{
+ int z, nZones = Vec_WrdSize(pNew)/ZoneSize;
+ int w, Limit = Abc_MinInt( nWords, ZoneSize-iWord );
+ for ( z = 0; z < nZones; z++ )
+ for ( w = 0; w < Limit; w++ )
+ Vec_WrdWriteEntry( pNew, z*ZoneSize + iWord + w, Vec_WrdEntry(p, z*nWords + w) );
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManSimInfoPrintOne( Gia_Man_t * p, Vec_Wrd_t * vSimsIn, Vec_Wrd_t * vSimsOut, int nWords, int nPats )
+{
+ int Id, i, k;
+ for ( k = 0; k < nPats; k++ )
+ {
+ Gia_ManForEachCiId( p, Id, i )
+ // printf( "%d", Vec_WrdEntry(p->vSims, p->nSimWords*Id) & 1 );
+ printf( "%d", (Vec_WrdEntry(vSimsIn, nWords*i) >> k) & 1 );
+ printf( " " );
+ Gia_ManForEachCoId( p, Id, i )
+ // printf( "%d", Vec_WrdEntry(p->vSims, p->nSimWords*Id) & 1 );
+ printf( "%d", (Vec_WrdEntry(vSimsOut, nWords*i) >> k) & 1 );
+ printf( "\n" );
+ }
+}
+Vec_Wrd_t * Gia_ManSimInfoTryOne( Gia_Man_t * p, Vec_Wrd_t * vSimI, int fPrint )
{
extern Vec_Wrd_t * Gia_ManSimulateWordsOut( Gia_Man_t * p, Vec_Wrd_t * vSimsIn );
Vec_Wrd_t * vSimsOut = Gia_ManSimulateWordsOut( p, vSimI );
- word * pSim0 = Vec_WrdArray(p->vSims);
- int i, Count, nWords = Vec_WrdSize(vSimO) / Gia_ManCoNum(p);
- Gia_Obj_t * pObj;
- assert( Vec_WrdSize(vSimI) / Gia_ManCiNum(p) == nWords );
+ int nWords = Vec_WrdSize(vSimI) / Gia_ManCiNum(p);
assert( Vec_WrdSize(vSimI) % Gia_ManCiNum(p) == 0 );
- assert( Vec_WrdSize(vSimO) % Gia_ManCoNum(p) == 0 );
- Abc_TtClear( pSim0, nWords );
- Gia_ManForEachCo( p, pObj, i )
+ if ( fPrint )
+ Gia_ManSimInfoPrintOne( p, vSimI, vSimsOut, nWords, 6 );
+ return vSimsOut;
+}
+int Gia_ManSimEvalOne( Gia_Man_t * p, Vec_Wrd_t * vSimO, Vec_Wrd_t * vSimO_new )
+{
+ int i, Count = 0, nWords = Vec_WrdSize(vSimO) / Gia_ManCoNum(p);
+ word * pSim0 = ABC_CALLOC( word, nWords );
+ assert( Vec_WrdSize(vSimO) == Vec_WrdSize(vSimO_new) );
+ for ( i = 0; i < Gia_ManCoNum(p); i++ )
{
- word * pSimImpl = Vec_WrdEntryP( vSimsOut, i * nWords );
- word * pSimGold = Vec_WrdEntryP( vSimO, i * nWords );
+ word * pSimGold = Vec_WrdEntryP( vSimO, i * nWords );
+ word * pSimImpl = Vec_WrdEntryP( vSimO_new, i * nWords );
Abc_TtOrXor( pSim0, pSimImpl, pSimGold, nWords );
}
Count = Abc_TtCountOnesVec( pSim0, nWords );
- printf( "Number of failed patterns is %d (out of %d). The first one is %d\n",
+ printf( "Number of failed patterns is %d (out of %d). The first one is %d.\n",
Count, 64*nWords, Abc_TtFindFirstBit2(pSim0, nWords) );
- Vec_WrdFreeP( &p->vSims );
- Vec_WrdFreeP( &vSimsOut );
- p->nSimWords = -1;
+ ABC_FREE( pSim0 );
return Count;
}
+Vec_Wrd_t * Gia_ManSimInfoTry( Gia_Man_t * p, Vec_Wrd_t * vSimI )
+{
+ int nWords = Vec_WrdSize(vSimI) / Gia_ManCiNum(p);
+ int w, nWordsOne = 200, nWordBatches = (nWords + nWordsOne - 1)/nWordsOne;
+ Vec_Wrd_t * vSimO_new = Vec_WrdStart( nWords * Gia_ManCoNum(p) );
+ for ( w = 0; w < nWordBatches; w++ )
+ {
+ //int Value = printf( "%3d / %3d : ", w, nWordBatches );
+ Vec_Wrd_t * vSimI_ = Vec_WrdZoneExtract( nWords, vSimI, w*nWordsOne, nWordsOne );
+ Vec_Wrd_t * vSimO_ = Gia_ManSimInfoTryOne( p, vSimI_, 0 );
+ Vec_WrdZoneInsert( vSimO_new, nWords, vSimO_, w*nWordsOne, nWordsOne );
+ Vec_WrdFree( vSimI_ );
+ Vec_WrdFree( vSimO_ );
+ //Value = 0;
+ }
+ return vSimO_new;
+}
+int Gia_ManSimInfoEval( Gia_Man_t * p, Vec_Wrd_t * vSimO, Vec_Wrd_t * vSimO_new )
+{
+ int nResult = Gia_ManSimEvalOne(p, vSimO, vSimO_new);
+ Vec_WrdDumpBin( "temp.simo", vSimO_new, 1 );
+ printf( "Total errors = %d. ", nResult );
+ printf( "Density of output patterns %6.4f.\n", (float)Abc_TtCountOnesVec(Vec_WrdArray(vSimO_new), Vec_WrdSize(vSimO_new))/(64*Vec_WrdSize(vSimO_new)) );
+ return nResult;
+}
void Gia_ManSimInfoTryTest( Gia_Man_t * p, int fSmall )
{
abctime clk = Abc_Clock();
- int nIns = fSmall ? 32 : 64;
- int nOuts = fSmall ? 10 : 35;
- char * pFileNameI = fSmall ? "s.simi" : "l.simi";
- char * pFileNameO = fSmall ? "s.simo" : "l.simo";
+ char * pFileNameI = fSmall ? "io_s.simi" : "io_l.simi";
+ char * pFileNameO = fSmall ? "io_s.simo" : "io_l.simo";
Vec_Wrd_t * vSimI = Vec_WrdReadBin( pFileNameI, 1 );
Vec_Wrd_t * vSimO = Vec_WrdReadBin( pFileNameO, 1 );
- Gia_ManSimInfoTry( p, vSimI, vSimO );
+ Vec_Wrd_t * vSimO_new;
+ printf( "Density of input patterns %6.4f.\n", (float)Abc_TtCountOnesVec(Vec_WrdArray(vSimI), Vec_WrdSize(vSimI))/(64*Vec_WrdSize(vSimI)) );
+ printf( "Density of output patterns %6.4f.\n", (float)Abc_TtCountOnesVec(Vec_WrdArray(vSimO), Vec_WrdSize(vSimO))/(64*Vec_WrdSize(vSimO)) );
+ vSimO_new = Gia_ManSimInfoTry( p, vSimI );
+ Gia_ManSimInfoEval( p, vSimO, vSimO_new );
Vec_WrdFree( vSimI );
Vec_WrdFree( vSimO );
+ Vec_WrdFree( vSimO_new );
+ Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
+}
+void Gia_ManSimInfoPassTest( Gia_Man_t * p, char * pFileName, char * pFileName2, int fCompare )
+{
+ abctime clk = Abc_Clock();
+ if ( fCompare )
+ {
+ Vec_Wrd_t * vSim1 = Vec_WrdReadBin( pFileName, 1 );
+ Vec_Wrd_t * vSim2 = Vec_WrdReadBin( pFileName2, 1 );
+ printf( "Density of input patterns %6.4f.\n", (float)Abc_TtCountOnesVec(Vec_WrdArray(vSim1), Vec_WrdSize(vSim1))/(64*Vec_WrdSize(vSim1)) );
+ printf( "Density of output patterns %6.4f.\n", (float)Abc_TtCountOnesVec(Vec_WrdArray(vSim2), Vec_WrdSize(vSim2))/(64*Vec_WrdSize(vSim2)) );
+ Gia_ManSimInfoEval( p, vSim1, vSim2 );
+ Vec_WrdFree( vSim1 );
+ Vec_WrdFree( vSim2 );
+ }
+ else
+ {
+ Vec_Wrd_t * vSimI = Vec_WrdReadBin( pFileName, 1 );
+ Vec_Wrd_t * vSimO = Gia_ManSimInfoTry( p, vSimI );
+ printf( "Density of input patterns %6.4f.\n", (float)Abc_TtCountOnesVec(Vec_WrdArray(vSimI), Vec_WrdSize(vSimI))/(64*Vec_WrdSize(vSimI)) );
+ printf( "Density of output patterns %6.4f.\n", (float)Abc_TtCountOnesVec(Vec_WrdArray(vSimO), Vec_WrdSize(vSimO))/(64*Vec_WrdSize(vSimO)) );
+ Vec_WrdDumpBin( pFileName2, vSimO, 1 );
+ Vec_WrdFree( vSimI );
+ Vec_WrdFree( vSimO );
+ }
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
}
@@ -166,8 +266,76 @@ void Gia_ManSimInfoTryTest( Gia_Man_t * p, int fSmall )
SeeAlso []
***********************************************************************/
-void Gia_ManSimInfoPassTest( Gia_Man_t * p, int fSmall )
+int Gia_ManCountFraction( Gia_Man_t * p, Vec_Wrd_t * vSimI, Vec_Int_t * vSupp, int Thresh )
+{
+ int i, k, Id, nUsed = 0, nGood = 0;
+ int nWords = Vec_WrdSize(vSimI) / Gia_ManCiNum(p);
+ int nMints = 1 << Vec_IntSize(vSupp);
+ word ** pSims = ABC_ALLOC( word *, Vec_IntSize(vSupp) );
+ int * pCounts = ABC_CALLOC( int, nMints );
+ Vec_IntForEachEntry( vSupp, Id, i )
+ pSims[i] = Vec_WrdEntryP( vSimI, Id * nWords );
+ for ( k = 0; k < 64*nWords; k++ )
+ {
+ int iMint = 0;
+ for ( i = 0; i < Vec_IntSize(vSupp); i++ )
+ if ( Abc_TtGetBit(pSims[i], k) )
+ iMint |= 1 << i;
+ assert( iMint < nMints );
+ pCounts[iMint]++;
+ }
+ for ( k = 0; k < nMints; k++ )
+ {
+ nUsed += (pCounts[k] > 0);
+ nGood += (pCounts[k] > Thresh);
+ //printf( "%d ", pCounts[k] );
+ }
+ //printf( "\n" );
+ printf( "Total used %4d and good %4d (out of %4d).\n", nUsed, nGood, nMints );
+ ABC_FREE( pSims );
+ ABC_FREE( pCounts );
+ return nUsed;
+}
+void Gia_ManCollectSupp_rec( Gia_Man_t * p, int iObj, Vec_Int_t * vSupp )
+{
+ Gia_Obj_t * pObj;
+ if ( !iObj || Gia_ObjIsTravIdCurrentId(p, iObj) )
+ return;
+ Gia_ObjSetTravIdCurrentId(p, iObj);
+ pObj = Gia_ManObj( p, iObj );
+ if ( Gia_ObjIsCi(pObj) )
+ {
+ Vec_IntPush( vSupp, Gia_ObjCioId(pObj) );
+ return;
+ }
+ assert( Gia_ObjIsAnd(pObj) );
+ Gia_ManCollectSupp_rec( p, Gia_ObjFaninId0(pObj, iObj), vSupp );
+ Gia_ManCollectSupp_rec( p, Gia_ObjFaninId1(pObj, iObj), vSupp );
+}
+Vec_Int_t * Gia_ManCollectSupp( Gia_Man_t * p, int iOut, int nOuts )
+{
+ Vec_Int_t * vSupp = Vec_IntAlloc( 16 ); int i;
+ Gia_ManIncrementTravId( p );
+ for ( i = 0; i < nOuts; i++ )
+ Gia_ManCollectSupp_rec( p, Gia_ObjFaninId0p(p, Gia_ManCo(p, iOut+i)), vSupp );
+ return vSupp;
+}
+void Gia_ManSimInfoSynthOne( Gia_Man_t * p, Vec_Wrd_t * vSimI, int iOut, int nOuts, int Thresh )
{
+ Vec_Int_t * vSupp = Gia_ManCollectSupp( p, iOut, nOuts );
+ printf( "Group %3d / %3d / %3d : Supp = %3d ", iOut, nOuts, Gia_ManCoNum(p), Vec_IntSize(vSupp) );
+ Gia_ManCountFraction( p, vSimI, vSupp, Thresh );
+ Vec_IntFree( vSupp );
+}
+void Gia_ManSimInfoSynth( Gia_Man_t * p, char * pFileName, int GroupSize, int Thresh )
+{
+ Vec_Wrd_t * vSimI = Vec_WrdReadBin( pFileName, 1 );
+ int g, nPats = 64*Vec_WrdSize(vSimI)/Gia_ManCiNum(p);
+ printf( "Density of input patterns %6.4f.\n", (float)Abc_TtCountOnesVec(Vec_WrdArray(vSimI), Vec_WrdSize(vSimI))/(64*Vec_WrdSize(vSimI)) );
+ printf( "The number of patterns %d with threshold %d (%6.2f %%).\n", nPats, Thresh, 100.0*Thresh/nPats );
+ for ( g = 0; g < Gia_ManCoNum(p); g += GroupSize )
+ Gia_ManSimInfoSynthOne( p, vSimI, g, GroupSize, Thresh );
+ Vec_WrdFree( vSimI );
}
/**Function*************************************************************