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-rw-r--r--src/aig/gia/gia.h4
-rw-r--r--src/aig/gia/giaBalance.c636
-rw-r--r--src/aig/gia/giaHash.c6
-rw-r--r--src/aig/gia/giaMan.c10
-rw-r--r--src/aig/gia/giaUtil.c10
5 files changed, 601 insertions, 65 deletions
diff --git a/src/aig/gia/gia.h b/src/aig/gia/gia.h
index c6d75b4b..d4e83f58 100644
--- a/src/aig/gia/gia.h
+++ b/src/aig/gia/gia.h
@@ -179,8 +179,8 @@ struct Gia_Man_t_
Vec_Ptr_t * vTtInputs; // truth tables for constant and primary inputs
Vec_Wrd_t * vTtMemory; // truth tables for internal nodes
// balancing
- Vec_Int_t * vStore; // node storage
Vec_Int_t * vSuper; // supergate
+ Vec_Int_t * vStore; // node storage
};
@@ -929,7 +929,9 @@ extern void Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int
extern Vec_Str_t * Gia_AigerWriteIntoMemoryStr( Gia_Man_t * p );
extern Vec_Str_t * Gia_AigerWriteIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs );
extern void Gia_AigerWriteSimple( Gia_Man_t * pInit, char * pFileName );
+/*=== giaBalance.c ===========================================================*/
extern Gia_Man_t * Gia_ManBalance( Gia_Man_t * p, int fSimpleAnd, int fVerbose );
+extern Gia_Man_t * Gia_ManMultiExtract( Gia_Man_t * p, int fSimpleAnd, int nNewNodesMax, int fVerbose );
/*=== giaBidec.c ===========================================================*/
extern unsigned * Gia_ManConvertAigToTruth( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vLeaves, Vec_Int_t * vTruth, Vec_Int_t * vVisited );
extern Gia_Man_t * Gia_ManPerformBidec( Gia_Man_t * p, int fVerbose );
diff --git a/src/aig/gia/giaBalance.c b/src/aig/gia/giaBalance.c
index 34d807c8..521a8457 100644
--- a/src/aig/gia/giaBalance.c
+++ b/src/aig/gia/giaBalance.c
@@ -19,6 +19,8 @@
***********************************************************************/
#include "gia.h"
+#include "misc/vec/vecHash.h"
+#include "misc/vec/vecQue.h"
ABC_NAMESPACE_IMPL_START
@@ -57,11 +59,9 @@ void Gia_ManSimplifyXor( Vec_Int_t * vSuper )
Prev = -1, k--;
}
Vec_IntShrink( vSuper, k );
- if ( !fCompl )
- return;
if ( Vec_IntSize( vSuper ) == 0 )
- Vec_IntPush( vSuper, 1 );
- else
+ Vec_IntPush( vSuper, fCompl );
+ else if ( fCompl )
Vec_IntWriteEntry( vSuper, 0, Abc_LitNot(Vec_IntEntry(vSuper, 0)) );
}
void Gia_ManSimplifyAnd( Vec_Int_t * vSuper )
@@ -70,15 +70,17 @@ void Gia_ManSimplifyAnd( Vec_Int_t * vSuper )
Vec_IntForEachEntry( vSuper, This, i )
{
if ( This == 0 )
- { Vec_IntClear( vSuper ); return; }
+ { Vec_IntFill(vSuper, 1, 0); return; }
if ( This == 1 )
continue;
if ( Prev == -1 || Abc_Lit2Var(Prev) != Abc_Lit2Var(This) )
Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
else if ( Prev != This )
- { Vec_IntClear( vSuper ); return; }
+ { Vec_IntFill(vSuper, 1, 0); return; }
}
Vec_IntShrink( vSuper, k );
+ if ( Vec_IntSize( vSuper ) == 0 )
+ Vec_IntPush( vSuper, 1 );
}
/**Function*************************************************************
@@ -95,7 +97,7 @@ void Gia_ManSimplifyAnd( Vec_Int_t * vSuper )
void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
{
assert( !Gia_IsComplement(pObj) );
- if ( !Gia_ObjIsXor(pObj) || Gia_ObjRefNum(p, pObj) > 1 || Vec_IntSize(p->vSuper) > 10000 )
+ if ( !Gia_ObjIsXor(pObj) || Gia_ObjRefNum(p, pObj) > 1 || Vec_IntSize(p->vSuper) > 100 )
{
Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
return;
@@ -106,7 +108,7 @@ void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
}
void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
{
- if ( Gia_IsComplement(pObj) || !Gia_ObjIsAndReal(p, pObj) || Gia_ObjRefNum(p, pObj) > 1 || Vec_IntSize(p->vSuper) > 10000 )
+ if ( Gia_IsComplement(pObj) || !Gia_ObjIsAndReal(p, pObj) || Gia_ObjRefNum(p, pObj) > 1 || Vec_IntSize(p->vSuper) > 100 )
{
Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
return;
@@ -116,23 +118,36 @@ void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
}
void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj )
{
- Vec_IntClear( p->vSuper );
+// int nSize;
+ if ( p->vSuper == NULL )
+ p->vSuper = Vec_IntAlloc( 1000 );
+ else
+ Vec_IntClear( p->vSuper );
if ( Gia_ObjIsXor(pObj) )
{
assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
+// nSize = Vec_IntSize(vSuper);
Vec_IntSort( p->vSuper, 0 );
Gia_ManSimplifyXor( p->vSuper );
+// if ( nSize != Vec_IntSize(vSuper) )
+// printf( "X %d->%d ", nSize, Vec_IntSize(vSuper) );
}
else if ( Gia_ObjIsAndReal(p, pObj) )
{
Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
+// nSize = Vec_IntSize(vSuper);
Vec_IntSort( p->vSuper, 0 );
Gia_ManSimplifyAnd( p->vSuper );
+// if ( nSize != Vec_IntSize(vSuper) )
+// printf( "A %d->%d ", nSize, Vec_IntSize(vSuper) );
}
else assert( 0 );
+// if ( nSize > 10 )
+// printf( "%d ", nSize );
+ assert( Vec_IntSize(p->vSuper) > 0 );
}
/**Function*************************************************************
@@ -146,15 +161,17 @@ void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj )
SeeAlso []
***********************************************************************/
-void Gia_ManCreateGate( Gia_Man_t * pNew, Vec_Int_t * vSuper, Gia_Obj_t * pObj )
+void Gia_ManCreateGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper )
{
int iLit0 = Vec_IntPop(vSuper);
int iLit1 = Vec_IntPop(vSuper);
int iLit, i;
- if ( Gia_ObjIsXor(pObj) )
- iLit = Gia_ManHashXorReal( pNew, iLit0, iLit1 );
- else
+ if ( !Gia_ObjIsXor(pObj) )
iLit = Gia_ManHashAnd( pNew, iLit0, iLit1 );
+ else if ( pNew->pMuxes )
+ iLit = Gia_ManHashXorReal( pNew, iLit0, iLit1 );
+ else
+ iLit = Gia_ManHashXor( pNew, iLit0, iLit1 );
Vec_IntPush( vSuper, iLit );
Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(iLit)) );
// shift to the corrent location
@@ -162,14 +179,48 @@ void Gia_ManCreateGate( Gia_Man_t * pNew, Vec_Int_t * vSuper, Gia_Obj_t * pObj )
{
int iLit1 = Vec_IntEntry(vSuper, i);
int iLit2 = Vec_IntEntry(vSuper, i-1);
- Gia_Obj_t * pNode1 = Gia_ManObj( pNew, Abc_Lit2Var(iLit1) );
- Gia_Obj_t * pNode2 = Gia_ManObj( pNew, Abc_Lit2Var(iLit2) );
- if ( Gia_ObjLevel(pNew, pNode1) <= Gia_ObjLevel(pNew, pNode2) )
+ if ( Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit1)) <= Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit2)) )
break;
Vec_IntWriteEntry( vSuper, i, iLit2 );
Vec_IntWriteEntry( vSuper, i-1, iLit1 );
}
}
+int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper, int * pLits, int nLits )
+{
+ if ( nLits == 2 )
+ {
+ Vec_IntClear( vSuper );
+ Vec_IntPush( vSuper, pLits[0] );
+ Vec_IntPush( vSuper, pLits[1] );
+ Gia_ManCreateGate( pNew, pObj, vSuper );
+ }
+ else if ( nLits > 2 )
+ {
+ int i, * pArray, * pPerm;
+ // collect levels
+ Vec_IntClear( vSuper );
+ for ( i = 0; i < nLits; i++ )
+ Vec_IntPush( vSuper, Gia_ObjLevelId(pNew, Abc_Lit2Var(pLits[i])) );
+ // sort by level
+ Vec_IntGrow( vSuper, 4 * nLits );
+ pArray = Vec_IntArray( vSuper );
+ pPerm = pArray + nLits;
+ Abc_QuickSortCostData( pArray, nLits, 1, (word *)(pArray + 2 * nLits), pPerm );
+ // collect in the increasing order of level
+ for ( i = 0; i < nLits; i++ )
+ Vec_IntWriteEntry( vSuper, i, pLits[pPerm[i]] );
+ Vec_IntShrink( vSuper, nLits );
+// Vec_IntForEachEntry( vSuper, iLit, i )
+// printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
+// printf( "\n" );
+ // perform incremental extraction
+ while ( Vec_IntSize(vSuper) > 1 )
+ Gia_ManCreateGate( pNew, pObj, vSuper );
+ }
+ // consider trivial case
+ assert( Vec_IntSize(vSuper) == 1 );
+ return Vec_IntEntry(vSuper, 0);
+}
/**Function*************************************************************
@@ -200,12 +251,9 @@ void Gia_ManBalance_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
}
// find supergate
Gia_ManSuperCollect( p, pObj );
- if ( Vec_IntSize(p->vSuper) == 0 )
- {
- pObj->Value = 0;
- return;
- }
// save entries
+ if ( p->vStore == NULL )
+ p->vStore = Vec_IntAlloc( 1000 );
iBeg = Vec_IntSize( p->vStore );
Vec_IntAppend( p->vStore, p->vSuper );
iEnd = Vec_IntSize( p->vStore );
@@ -217,42 +265,8 @@ void Gia_ManBalance_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
Vec_IntWriteEntry( p->vStore, i, Abc_LitNotCond(pTemp->Value, Abc_LitIsCompl(iLit)) );
}
assert( Vec_IntSize(p->vStore) == iEnd );
- // extract entries
- Vec_IntClear( p->vSuper );
- Vec_IntForEachEntryStartStop( p->vStore, iLit, i, iBeg, iEnd )
- Vec_IntPush( p->vSuper, iLit );
// consider general case
- if ( Vec_IntSize(p->vSuper) > 2 )
- {
- // replace entries by their level
- int nSize, * pArray, * pPerm;
- Vec_IntForEachEntry( p->vSuper, iLit, i )
- {
- Gia_Obj_t * pTemp = Gia_ManObj( pNew, Abc_Lit2Var(iLit) );
- Vec_IntWriteEntry( p->vSuper, i, Gia_ObjLevel(pNew, pTemp) );
- }
- // allocate space
- nSize = Vec_IntSize( p->vSuper );
- Vec_IntGrow( p->vSuper, 4 * nSize );
- pArray = Vec_IntArray( p->vSuper );
- pPerm = pArray + nSize;
- Abc_QuickSortCostData( pArray, nSize, 1, (word *)(pArray + 2 * nSize), pPerm );
- // collect entries in the increasing order of level
- for ( i = 0; i < nSize; i++ )
- Vec_IntWriteEntry( p->vSuper, i, Vec_IntEntry(p->vStore, iBeg + pPerm[i]) );
- Vec_IntShrink( p->vSuper, nSize );
- // perform incremental extraction
-// Vec_IntForEachEntry( p->vSuper, iLit, i )
-// printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
-// printf( "\n" );
- while ( Vec_IntSize(p->vSuper) > 1 )
- Gia_ManCreateGate( pNew, p->vSuper, pObj );
- }
- // consider trivial case
- else if ( Vec_IntSize(p->vSuper) == 2 )
- Gia_ManCreateGate( pNew, p->vSuper, pObj );
- assert( Vec_IntSize(p->vSuper) == 1 );
- pObj->Value = Vec_IntEntry( p->vSuper, 0 );
+ pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, Vec_IntEntryP(p->vStore, iBeg), iEnd-iBeg );
Vec_IntShrink( p->vStore, iBeg );
}
Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p )
@@ -262,9 +276,6 @@ Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p )
int i;
Gia_ManFillValue( p );
Gia_ManCreateRefs( p );
- assert( p->vStore == NULL );
- p->vStore = Vec_IntAlloc( 1000 );
- p->vSuper = Vec_IntAlloc( 1000 );
// start the new manager
pNew = Gia_ManStart( Gia_ManObjNum(p) );
pNew->pName = Abc_UtilStrsav( p->pName );
@@ -284,8 +295,6 @@ Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p )
}
assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
Gia_ManHashStop( pNew );
- Vec_IntFree( p->vStore );
- Vec_IntFree( p->vSuper );
Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
// perform cleanup
pNew = Gia_ManCleanup( pTemp = pNew );
@@ -319,6 +328,511 @@ Gia_Man_t * Gia_ManBalance( Gia_Man_t * p, int fSimpleAnd, int fVerbose )
return pNew2;
}
+
+
+
+
+
+// operation manager
+typedef struct Dam_Man_t_ Dam_Man_t;
+struct Dam_Man_t_
+{
+ Gia_Man_t * pGia; // user's AIG
+ Vec_Int_t * vNod2Set; // node ID into fanin set
+ Vec_Int_t * vDiv2Nod; // div ID into fanin set
+ Vec_Int_t * vSetStore; // stored multisets
+ Vec_Int_t * vNodStore; // stored divisors
+ Vec_Flt_t * vCounts; // occur counts
+ Vec_Que_t * vQue; // pairs by count
+ Hash_IntMan_t * vHash; // pair hash table
+ abctime clkStart; // starting the clock
+ int nAnds; // total AND node count
+ int nDivs; // extracted divisor count
+};
+
+static inline int Dam_ObjHand( Dam_Man_t * p, int i ) { return i < Vec_IntSize(p->vNod2Set) ? Vec_IntEntry(p->vNod2Set, i) : 0; }
+static inline int * Dam_ObjSet( Dam_Man_t * p, int i ) { int h = Dam_ObjHand(p, i); if ( h == 0 ) return NULL; return Vec_IntEntryP(p->vSetStore, h); }
+
+static inline int Dam_DivHand( Dam_Man_t * p, int d ) { return d < Vec_IntSize(p->vDiv2Nod) ? Vec_IntEntry(p->vDiv2Nod, d) : 0; }
+static inline int * Dam_DivSet( Dam_Man_t * p, int d ) { int h = Dam_DivHand(p, d); if ( h == 0 ) return NULL; return Vec_IntEntryP(p->vNodStore, h); }
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Dam_Man_t * Dam_ManAlloc( Gia_Man_t * pGia )
+{
+ Dam_Man_t * p;
+ p = ABC_CALLOC( Dam_Man_t, 1 );
+ p->clkStart = Abc_Clock();
+ p->pGia = pGia;
+ return p;
+}
+void Dam_ManFree( Dam_Man_t * p )
+{
+ Vec_IntFreeP( &p->vNod2Set );
+ Vec_IntFreeP( &p->vDiv2Nod );
+ Vec_IntFreeP( &p->vSetStore );
+ Vec_IntFreeP( &p->vNodStore );
+ Vec_FltFreeP( &p->vCounts );
+ Vec_QueFreeP( &p->vQue );
+ Hash_IntManStop( p->vHash );
+ ABC_FREE( p );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Collect initial multi-input gates.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Dam_ManCollectSets_rec( Dam_Man_t * p, int Id )
+{
+ Gia_Obj_t * pObj;
+ int i, iBeg, iEnd, iLit;
+ if ( Dam_ObjHand(p, Id) || Id == 0 )
+ return;
+ pObj = Gia_ManObj(p->pGia, Id);
+ if ( Gia_ObjIsCi(pObj) )
+ return;
+ if ( Gia_ObjIsMux(p->pGia, pObj) )
+ {
+ Dam_ManCollectSets_rec( p, Gia_ObjFaninId0(pObj, Id) );
+ Dam_ManCollectSets_rec( p, Gia_ObjFaninId1(pObj, Id) );
+ Dam_ManCollectSets_rec( p, Gia_ObjFaninId2(p->pGia, Id) );
+ p->nAnds += 3;
+ return;
+ }
+ Gia_ManSuperCollect( p->pGia, pObj );
+ Vec_IntWriteEntry( p->vNod2Set, Id, Vec_IntSize(p->vSetStore) );
+ Vec_IntPush( p->vSetStore, Vec_IntSize(p->pGia->vSuper) );
+ p->nAnds += (1 + 2 * Gia_ObjIsXor(pObj)) * (Vec_IntSize(p->pGia->vSuper) - 1);
+ // save entries
+ iBeg = Vec_IntSize( p->vSetStore );
+ Vec_IntAppend( p->vSetStore, p->pGia->vSuper );
+ iEnd = Vec_IntSize( p->vSetStore );
+ // call recursively
+ Vec_IntForEachEntryStartStop( p->vSetStore, iLit, i, iBeg, iEnd )
+ Dam_ManCollectSets_rec( p, Abc_Lit2Var(iLit) );
+}
+void Dam_ManCollectSets( Dam_Man_t * p )
+{
+ Gia_Obj_t * pObj;
+ int i;
+ Gia_ManCreateRefs( p->pGia );
+ p->vNod2Set = Vec_IntStart( Gia_ManObjNum(p->pGia) );
+ p->vSetStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) );
+ Vec_IntPush( p->vSetStore, -1 );
+ Gia_ManForEachCo( p->pGia, pObj, i )
+ Dam_ManCollectSets_rec( p, Gia_ObjFaninId0p(p->pGia, pObj) );
+ ABC_FREE( p->pGia->pRefs );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Create divisors.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Dam_ManCreateMultiRefs( Dam_Man_t * p, Vec_Int_t ** pvRefsAnd, Vec_Int_t ** pvRefsXor )
+{
+ Vec_Int_t * vRefsAnd, * vRefsXor;
+ Gia_Obj_t * pObj;
+ int i, k, * pSet;
+ vRefsAnd = Vec_IntStart( 2 * Gia_ManObjNum(p->pGia) );
+ vRefsXor = Vec_IntStart( Gia_ManObjNum(p->pGia) );
+ Gia_ManForEachAnd( p->pGia, pObj, i )
+ {
+ if ( !Dam_ObjHand(p, i) )
+ continue;
+ pSet = Dam_ObjSet(p, i);
+ if ( Gia_ObjIsXor(pObj) )
+ for ( k = 1; k <= pSet[0]; k++ )
+ {
+ assert( !Abc_LitIsCompl(pSet[k]) );
+ Vec_IntAddToEntry( vRefsXor, Abc_Lit2Var(pSet[k]), 1 );
+ }
+ else if ( Gia_ObjIsAndReal(p->pGia, pObj) )
+ for ( k = 1; k <= pSet[0]; k++ )
+ Vec_IntAddToEntry( vRefsAnd, pSet[k], 1 );
+ else assert( 0 );
+ }
+ *pvRefsAnd = vRefsAnd;
+ *pvRefsXor = vRefsXor;
+}
+void Dam_ManCreatePairs( Dam_Man_t * p )
+{
+ Gia_Obj_t * pObj;
+ Hash_IntMan_t * vHash;
+ Vec_Int_t * vRefsAnd, * vRefsXor, * vSuper, * vDivs, * vRemap;
+ int i, j, k, Num, FanK, FanJ, nRefs, iNode, iDiv, * pSet;
+ int nPairsAll = 0, nPairsTried = 0, nPairsUsed = 0, nPairsXor = 0;
+ int nDivsAll = 0, nDivsUsed = 0, nDivsXor = 0;
+ Dam_ManCollectSets( p );
+ vSuper = p->pGia->vSuper;
+ vDivs = Vec_IntAlloc( Gia_ManObjNum(p->pGia) );
+ vHash = Hash_IntManStart( Gia_ManObjNum(p->pGia) );
+ Dam_ManCreateMultiRefs( p, &vRefsAnd, &vRefsXor );
+ Gia_ManForEachAnd( p->pGia, pObj, i )
+ {
+ if ( !Dam_ObjHand(p, i) )
+ continue;
+ pSet = Dam_ObjSet(p, i);
+ nPairsAll += pSet[0] * (pSet[0] - 1) / 2;
+ Vec_IntClear(vSuper);
+ if ( Gia_ObjIsXor(pObj) )
+ {
+ for ( k = 1; k <= pSet[0]; k++ )
+ if ( Vec_IntEntry(vRefsXor, Abc_Lit2Var(pSet[k])) > 1 )
+ Vec_IntPush( vSuper, pSet[k] );
+ }
+ else if ( Gia_ObjIsAndReal(p->pGia, pObj) )
+ {
+ for ( k = 1; k <= pSet[0]; k++ )
+ if ( Vec_IntEntry(vRefsAnd, pSet[k]) > 1 )
+ Vec_IntPush( vSuper, pSet[k] );
+ }
+ else assert( 0 );
+ if ( Vec_IntSize(vSuper) < 2 )
+ continue;
+ // enumerate pairs
+ nPairsTried += Vec_IntSize(vSuper) * (Vec_IntSize(vSuper) - 1) / 2;
+ Vec_IntPush( vDivs, -i ); // remember node
+ Vec_IntForEachEntry( vSuper, FanK, k )
+ Vec_IntForEachEntryStart( vSuper, FanJ, j, k+1 )
+ {
+ if ( (FanK > FanJ) ^ Gia_ObjIsXor(pObj) )
+ Num = Hash_Int2ManInsert( vHash, FanJ, FanK, 0 );
+ else
+ Num = Hash_Int2ManInsert( vHash, FanK, FanJ, 0 );
+ if ( Hash_Int2ObjInc( vHash, Num ) == 1 )
+ {
+ nDivsUsed++;
+ nDivsXor += Gia_ObjIsXor(pObj);
+ }
+ Vec_IntPush( vDivs, Num ); // remember devisor
+ }
+ }
+ Vec_IntFree( vRefsAnd );
+ Vec_IntFree( vRefsXor );
+ // remove entries that appear only once
+ p->vHash = Hash_IntManStart( 2 * nDivsUsed );
+ p->vCounts = Vec_FltAlloc( 2 * nDivsUsed ); Vec_FltPush( p->vCounts, ABC_INFINITY );
+ p->vQue = Vec_QueAlloc( Vec_FltCap(p->vCounts) );
+ Vec_QueSetCosts( p->vQue, Vec_FltArrayP(p->vCounts) );
+ // mapping div to node
+ p->vDiv2Nod = Vec_IntAlloc( 2 * nDivsUsed ); Vec_IntPush( p->vDiv2Nod, ABC_INFINITY );
+ p->vNodStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) ); Vec_IntPush( p->vNodStore, -1 );
+ nDivsAll = Hash_IntManEntryNum(vHash);
+ vRemap = Vec_IntStartFull( nDivsAll+1 );
+ for ( i = 1; i <= nDivsAll; i++ )
+ {
+ nRefs = Hash_IntObjData2(vHash, i);
+ if ( nRefs < 2 )
+ continue;
+ nPairsUsed += nRefs;
+ if ( Hash_IntObjData0(vHash, i) > Hash_IntObjData1(vHash, i) )
+ nPairsXor += nRefs;
+ Num = Hash_Int2ManInsert( p->vHash, Hash_IntObjData0(vHash, i), Hash_IntObjData1(vHash, i), 0 );
+ assert( Num == Hash_IntManEntryNum(p->vHash) );
+ assert( Num == Vec_FltSize(p->vCounts) );
+ Vec_FltPush( p->vCounts, nRefs );
+ Vec_QuePush( p->vQue, Num );
+ // remember divisors
+ assert( Num == Vec_IntSize(p->vDiv2Nod) );
+ Vec_IntPush( p->vDiv2Nod, Vec_IntSize(p->vNodStore) );
+ Vec_IntPush( p->vNodStore, 0 );
+ Vec_IntFillExtra( p->vNodStore, Vec_IntSize(p->vNodStore) + nRefs, -1 );
+ // remember entry
+ Vec_IntWriteEntry( vRemap, i, Num );
+ }
+ assert( Vec_FltSize(p->vCounts) == Hash_IntManEntryNum(p->vHash)+1 );
+ assert( Vec_IntSize(p->vDiv2Nod) == nDivsUsed+1 );
+ Hash_IntManStop( vHash );
+ // fill in the divisors
+ iNode = -1;
+ Vec_IntForEachEntry( vDivs, iDiv, i )
+ {
+ if ( iDiv < 0 )
+ {
+ iNode = -iDiv;
+ continue;
+ }
+ Num = Vec_IntEntry( vRemap, iDiv );
+ if ( Num == -1 )
+ continue;
+ pSet = Dam_DivSet( p, Num );
+ assert( pSet[0] < Vec_FltEntry(p->vCounts, Num) );
+ pSet[++pSet[0]] = iNode;
+ }
+ Vec_IntFree( vRemap );
+ Vec_IntFree( vDivs );
+ // make sure divisors are added correctly
+ for ( i = 1; i <= nDivsUsed; i++ )
+ assert( Dam_DivSet(p, i)[0] == Vec_FltEntry(p->vCounts, i) );
+
+ // print stats
+ printf( "Pairs:" );
+ printf( " Total =%9d (%6.2f %%)", nPairsAll, 100.0 * nPairsAll / Abc_MaxInt(nPairsAll, 1) );
+ printf( " Tried =%9d (%6.2f %%)", nPairsTried, 100.0 * nPairsTried / Abc_MaxInt(nPairsAll, 1) );
+ printf( " Used =%9d (%6.2f %%)", nPairsUsed, 100.0 * nPairsUsed / Abc_MaxInt(nPairsAll, 1) );
+ printf( " Xor =%9d (%6.2f %%)", nPairsXor, 100.0 * nPairsXor / Abc_MaxInt(nPairsAll, 1) );
+ printf( "\n" );
+ printf( "Div: " );
+ printf( " Total =%9d (%6.2f %%)", nDivsAll, 100.0 * nDivsAll / Abc_MaxInt(nDivsAll, 1) );
+ printf( " Tried =%9d (%6.2f %%)", nDivsAll, 100.0 * nDivsAll / Abc_MaxInt(nDivsAll, 1) );
+ printf( " Used =%9d (%6.2f %%)", nDivsUsed, 100.0 * nDivsUsed / Abc_MaxInt(nDivsAll, 1) );
+ printf( " Xor =%9d (%6.2f %%)", nDivsXor, 100.0 * nDivsXor / Abc_MaxInt(nDivsAll, 1) );
+ printf( "\n" );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Derives new AIG.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Dam_ManMultiAig_rec( Dam_Man_t * pMan, Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+ int i, * pSet;
+ if ( ~pObj->Value )
+ return;
+ assert( Gia_ObjIsAnd(pObj) );
+ pSet = Dam_ObjSet(pMan, Gia_ObjId(p, pObj));
+ if ( pSet == NULL )
+ {
+ Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) );
+ Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin1(pObj) );
+ if ( Gia_ObjIsMux(p, pObj) )
+ {
+ Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin2(p, pObj) );
+ pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
+ }
+ else if ( Gia_ObjIsXor(pObj) )
+ pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ else
+ pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
+ return;
+ }
+ assert( Gia_ObjIsXor(pObj) || Gia_ObjIsAndReal(p, pObj) );
+ // call recursively
+ for ( i = 1; i <= pSet[0]; i++ )
+ {
+ Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(pSet[i]) );
+ Dam_ManMultiAig_rec( pMan, pNew, p, pTemp );
+ pSet[i] = Abc_LitNotCond( pTemp->Value, Abc_LitIsCompl(pSet[i]) );
+ }
+ // create balanced gate
+ pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, pSet + 1, pSet[0] );
+}
+Gia_Man_t * Dam_ManMultiAig( Dam_Man_t * pMan )
+{
+ Gia_Man_t * p = pMan->pGia;
+ Gia_Man_t * pNew, * pTemp;
+ Gia_Obj_t * pObj;
+ int i;
+ // start the new manager
+ pNew = Gia_ManStart( Gia_ManObjNum(p) );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ pNew->pSpec = Abc_UtilStrsav( p->pSpec );
+ pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
+ pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc );
+ // create constant and inputs
+ Gia_ManFillValue( p );
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCi( pNew );
+ // create internal nodes
+ Gia_ManHashStart( pNew );
+ Gia_ManForEachCo( p, pObj, i )
+ {
+ Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) );
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ }
+ assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
+ Gia_ManHashStop( pNew );
+ Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
+ // perform cleanup
+ pNew = Gia_ManCleanup( pTemp = pNew );
+ Gia_ManStop( pTemp );
+ return pNew;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Updates the data-structure after extracting one divisor.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Dam_PrintDiv( Dam_Man_t * p, int iDiv )
+{
+ if ( iDiv == 0 )
+ printf( "Final statistics after extracting %6d divisors: ", p->nDivs );
+ else
+ {
+ int iData0 = Hash_IntObjData0(p->vHash, iDiv);
+ int iData1 = Hash_IntObjData1(p->vHash, iDiv);
+ printf( "%4d : ", p->nDivs+1 );
+ printf( "Div %7d : ", iDiv );
+ printf( "Weight %5d ", (int)Vec_FltEntry(p->vCounts, iDiv) );
+ printf( "%s(", iData0 < iData1 ? "AND" : "XOR" );
+ printf( "%7d ", iData0 );
+ printf( "%7d ) ", iData1 );
+ }
+ printf( "Divs =%8d ", Hash_IntManEntryNum(p->vHash) );
+ printf( "Ands =%7d ", p->nAnds );
+ Abc_PrintTime( 1, "Time", Abc_Clock() - p->clkStart );
+}
+void Dam_PrintQue( Dam_Man_t * p )
+{
+ int i;
+ printf( "Divisor queue: \n" );
+ for ( i = 1; i <= Hash_IntManEntryNum(p->vHash); i++ )
+ {
+ int iLit0 = Hash_IntObjData0(p->vHash, i);
+ int iLit1 = Hash_IntObjData1(p->vHash, i);
+ printf( "Div %7d : ", i );
+ printf( "Weight %5d ", (int)Vec_FltEntry(p->vCounts, i) );
+ printf( "F = %c%c ", Abc_LitIsCompl(iLit0) ? '!': ' ', 'a' + Abc_Lit2Var(iLit0)-1 );
+ printf( "%c ", (Hash_IntObjData0(p->vHash, i) < Hash_IntObjData1(p->vHash, i)) ? '*':'+' );
+ printf( "%c%c ", Abc_LitIsCompl(iLit1) ? '!': ' ', 'a' + Abc_Lit2Var(iLit1)-1 );
+ printf( "\n" );
+ }
+}
+void Dam_ManUpdateNode( Dam_Man_t * p, int iObj, int iLit0, int iLit1, int iLitNew )
+{
+ int i, k, c, Num, iLit, iLit2;
+ int * pSet = Dam_ObjSet( p, iObj );
+ for ( k = i = 1; i <= pSet[0]; i++ )
+ {
+ if ( iLit0 == pSet[i] || iLit1 == pSet[i] )
+ continue;
+ pSet[k++] = iLit = pSet[i];
+ // reduce weights of the divisors
+ for ( c = 0; c < 2; c++ )
+ {
+ iLit2 = c ? iLit1 : iLit0;
+ if ( (iLit > iLit2) ^ (iLit0 > iLit1) )
+ Num = *Hash_Int2ManLookup( p->vHash, iLit2, iLit );
+ else
+ Num = *Hash_Int2ManLookup( p->vHash, iLit, iLit2 );
+ if ( Num > 0 )
+ {
+ Vec_FltAddToEntry( p->vCounts, Num, -1 );
+ Vec_QueUpdate( p->vQue, Num );
+ }
+ }
+ }
+ pSet[k] = iLitNew;
+ pSet[0] = k;
+ // add new divisors
+ for ( i = 1; i < pSet[0]; i++ )
+ {
+ }
+
+}
+void Dam_ManUpdate( Dam_Man_t * p, int iDiv )
+{
+ int iLit0 = Hash_IntObjData0(p->vHash, iDiv);
+ int iLit1 = Hash_IntObjData1(p->vHash, iDiv);
+ int i, iLitNew, * pNods = Dam_DivSet( p, iDiv );
+ int fThisIsXor = (iLit0 > iLit1);
+// Dam_PrintQue( p );
+ if ( fThisIsXor )
+ iLitNew = Gia_ManAppendXorReal( p->pGia, iLit0, iLit1 );
+ else
+ iLitNew = Gia_ManAppendAnd( p->pGia, iLit0, iLit1 );
+ // replace entries
+ assert( pNods[0] >= 2 );
+ for ( i = 1; i <= pNods[0]; i++ )
+ Dam_ManUpdateNode( p, pNods[i], iLit0, iLit1, iLitNew );
+ // update reference counters of AND/XOR nodes
+
+ // update costs
+ Vec_FltWriteEntry( p->vCounts, iDiv, 0 );
+ p->nAnds -= (1 + 2 * fThisIsXor) * (pNods[0] - 1);
+ p->nDivs++;
+// Dam_PrintQue( p );
+// printf( "\n" );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Perform extraction for multi-input AND/XOR.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Dam_ManMultiExtractInt( Gia_Man_t * p, int nNewNodesMax, int fVerbose )
+{
+ Gia_Man_t * pNew;
+ Dam_Man_t * pMan;
+ int i, iDiv;
+// nNewNodesMax = 1;
+ pMan = Dam_ManAlloc( p );
+ Dam_ManCreatePairs( pMan );
+ for ( i = 0; i < nNewNodesMax && Vec_QueTopCost(pMan->vQue) > 1; i++ )
+ {
+ iDiv = Vec_QuePop(pMan->vQue);
+ if ( fVerbose )
+ Dam_PrintDiv( pMan, iDiv );
+ Dam_ManUpdate( pMan, iDiv );
+ }
+ if ( fVerbose )
+ Dam_PrintDiv( pMan, 0 );
+ pNew = Dam_ManMultiAig( pMan );
+ if ( fVerbose )
+ Abc_PrintTime( 1, "Time", Abc_Clock() - pMan->clkStart );
+ Dam_ManFree( pMan );
+ return pNew;
+}
+Gia_Man_t * Gia_ManMultiExtract( Gia_Man_t * p, int fSimpleAnd, int nNewNodesMax, int fVerbose )
+{
+ Gia_Man_t * pNew, * pNew1, * pNew2;
+ if ( fVerbose ) Gia_ManPrintStats( p, NULL );
+ pNew = fSimpleAnd ? Gia_ManDup( p ) : Gia_ManDupMuxes( p );
+ if ( fVerbose ) Gia_ManPrintStats( pNew, NULL );
+ pNew1 = Dam_ManMultiExtractInt( pNew, nNewNodesMax, fVerbose );
+ if ( fVerbose ) Gia_ManPrintStats( pNew1, NULL );
+ Gia_ManStop( pNew );
+ pNew2 = Gia_ManDupNoMuxes( pNew1 );
+ if ( fVerbose ) Gia_ManPrintStats( pNew2, NULL );
+ Gia_ManStop( pNew1 );
+ return pNew2;
+}
+
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
diff --git a/src/aig/gia/giaHash.c b/src/aig/gia/giaHash.c
index ae17c176..eb89a9cd 100644
--- a/src/aig/gia/giaHash.c
+++ b/src/aig/gia/giaHash.c
@@ -518,6 +518,12 @@ int Gia_ManHashMuxReal( Gia_Man_t * p, int iLitC, int iLit1, int iLit0 )
{
int fCompl = 0;
assert( p->fAddStrash == 0 );
+ if ( iLitC < 2 )
+ return iLitC ? iLit1 : iLit0;
+ if ( iLit0 < 2 )
+ return iLit0 ? Gia_ManHashOr(p, Abc_LitNot(iLitC), iLit1) : Gia_ManHashAnd(p, iLitC, iLit1);
+ if ( iLit1 < 2 )
+ return iLit1 ? Gia_ManHashOr(p, iLitC, iLit0) : Gia_ManHashAnd(p, Abc_LitNot(iLitC), iLit0);
assert( iLit0 > 1 && iLit1 > 1 && iLitC > 1 );
if ( iLit0 == iLit1 )
return iLit0;
diff --git a/src/aig/gia/giaMan.c b/src/aig/gia/giaMan.c
index 53035506..5df2faa5 100644
--- a/src/aig/gia/giaMan.c
+++ b/src/aig/gia/giaMan.c
@@ -77,6 +77,8 @@ void Gia_ManStop( Gia_Man_t * p )
assert( p->pManTime == NULL );
Vec_PtrFreeFree( p->vNamesIn );
Vec_PtrFreeFree( p->vNamesOut );
+ Vec_IntFreeP( &p->vSuper );
+ Vec_IntFreeP( &p->vStore );
Vec_IntFreeP( &p->vClassNew );
Vec_IntFreeP( &p->vClassOld );
Vec_WrdFreeP( &p->vSims );
@@ -335,13 +337,19 @@ void Gia_ManPrintStats( Gia_Man_t * p, Gps_Par_t * pPars )
Abc_Print( 1, "(c=%d)", Gia_ManConstrNum(p) );
if ( Gia_ManRegNum(p) )
Abc_Print( 1, " ff =%7d", Gia_ManRegNum(p) );
- Abc_Print( 1, " and =%8d", Gia_ManAndNum(p) );
+ Abc_Print( 1, " %s =%8d", p->pMuxes? "nod" : "and", Gia_ManAndNum(p) );
Abc_Print( 1, " lev =%5d", Gia_ManLevelNum(p) ); Vec_IntFreeP( &p->vLevels );
if ( pPars && pPars->fCut )
Abc_Print( 1, " cut = %d(%d)", Gia_ManCrossCut(p, 0), Gia_ManCrossCut(p, 1) );
Abc_Print( 1, " mem =%5.2f MB", Gia_ManMemory(p)/(1<<20) );
if ( Gia_ManHasDangling(p) )
Abc_Print( 1, " ch =%5d", Gia_ManEquivCountClasses(p) );
+ if ( p->pMuxes )
+ {
+ Abc_Print( 1, " and =%5d", Gia_ManAndNum(p)-Gia_ManXorNum(p)-Gia_ManMuxNum(p) );
+ Abc_Print( 1, " xor =%5d", Gia_ManXorNum(p) );
+ Abc_Print( 1, " mux =%5d", Gia_ManMuxNum(p) );
+ }
if ( pPars && pPars->fSwitch )
{
if ( p->pSwitching )
diff --git a/src/aig/gia/giaUtil.c b/src/aig/gia/giaUtil.c
index 760d7068..9628312a 100644
--- a/src/aig/gia/giaUtil.c
+++ b/src/aig/gia/giaUtil.c
@@ -1008,13 +1008,19 @@ int Gia_ManHasDangling( Gia_Man_t * p )
Gia_ManForEachObj( p, pObj, i )
{
pObj->fMark0 = 0;
- if ( Gia_ObjIsAnd(pObj) )
+ if ( Gia_ObjIsCo(pObj) )
+ Gia_ObjFanin0(pObj)->fMark0 = 1;
+ else if ( Gia_ObjIsMux(p, pObj) )
{
Gia_ObjFanin0(pObj)->fMark0 = 1;
Gia_ObjFanin1(pObj)->fMark0 = 1;
+ Gia_ObjFanin2(p, pObj)->fMark0 = 1;
}
- else if ( Gia_ObjIsCo(pObj) )
+ else if ( Gia_ObjIsAnd(pObj) )
+ {
Gia_ObjFanin0(pObj)->fMark0 = 1;
+ Gia_ObjFanin1(pObj)->fMark0 = 1;
+ }
}
Gia_ManForEachAnd( p, pObj, i )
Counter += !pObj->fMark0;