diff options
Diffstat (limited to 'src/aig')
-rw-r--r-- | src/aig/gia/gia.h | 4 | ||||
-rw-r--r-- | src/aig/gia/giaBalance.c | 636 | ||||
-rw-r--r-- | src/aig/gia/giaHash.c | 6 | ||||
-rw-r--r-- | src/aig/gia/giaMan.c | 10 | ||||
-rw-r--r-- | src/aig/gia/giaUtil.c | 10 |
5 files changed, 601 insertions, 65 deletions
diff --git a/src/aig/gia/gia.h b/src/aig/gia/gia.h index c6d75b4b..d4e83f58 100644 --- a/src/aig/gia/gia.h +++ b/src/aig/gia/gia.h @@ -179,8 +179,8 @@ struct Gia_Man_t_ Vec_Ptr_t * vTtInputs; // truth tables for constant and primary inputs Vec_Wrd_t * vTtMemory; // truth tables for internal nodes // balancing - Vec_Int_t * vStore; // node storage Vec_Int_t * vSuper; // supergate + Vec_Int_t * vStore; // node storage }; @@ -929,7 +929,9 @@ extern void Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int extern Vec_Str_t * Gia_AigerWriteIntoMemoryStr( Gia_Man_t * p ); extern Vec_Str_t * Gia_AigerWriteIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs ); extern void Gia_AigerWriteSimple( Gia_Man_t * pInit, char * pFileName ); +/*=== giaBalance.c ===========================================================*/ extern Gia_Man_t * Gia_ManBalance( Gia_Man_t * p, int fSimpleAnd, int fVerbose ); +extern Gia_Man_t * Gia_ManMultiExtract( Gia_Man_t * p, int fSimpleAnd, int nNewNodesMax, int fVerbose ); /*=== giaBidec.c ===========================================================*/ extern unsigned * Gia_ManConvertAigToTruth( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vLeaves, Vec_Int_t * vTruth, Vec_Int_t * vVisited ); extern Gia_Man_t * Gia_ManPerformBidec( Gia_Man_t * p, int fVerbose ); diff --git a/src/aig/gia/giaBalance.c b/src/aig/gia/giaBalance.c index 34d807c8..521a8457 100644 --- a/src/aig/gia/giaBalance.c +++ b/src/aig/gia/giaBalance.c @@ -19,6 +19,8 @@ ***********************************************************************/ #include "gia.h" +#include "misc/vec/vecHash.h" +#include "misc/vec/vecQue.h" ABC_NAMESPACE_IMPL_START @@ -57,11 +59,9 @@ void Gia_ManSimplifyXor( Vec_Int_t * vSuper ) Prev = -1, k--; } Vec_IntShrink( vSuper, k ); - if ( !fCompl ) - return; if ( Vec_IntSize( vSuper ) == 0 ) - Vec_IntPush( vSuper, 1 ); - else + Vec_IntPush( vSuper, fCompl ); + else if ( fCompl ) Vec_IntWriteEntry( vSuper, 0, Abc_LitNot(Vec_IntEntry(vSuper, 0)) ); } void Gia_ManSimplifyAnd( Vec_Int_t * vSuper ) @@ -70,15 +70,17 @@ void Gia_ManSimplifyAnd( Vec_Int_t * vSuper ) Vec_IntForEachEntry( vSuper, This, i ) { if ( This == 0 ) - { Vec_IntClear( vSuper ); return; } + { Vec_IntFill(vSuper, 1, 0); return; } if ( This == 1 ) continue; if ( Prev == -1 || Abc_Lit2Var(Prev) != Abc_Lit2Var(This) ) Vec_IntWriteEntry( vSuper, k++, This ), Prev = This; else if ( Prev != This ) - { Vec_IntClear( vSuper ); return; } + { Vec_IntFill(vSuper, 1, 0); return; } } Vec_IntShrink( vSuper, k ); + if ( Vec_IntSize( vSuper ) == 0 ) + Vec_IntPush( vSuper, 1 ); } /**Function************************************************************* @@ -95,7 +97,7 @@ void Gia_ManSimplifyAnd( Vec_Int_t * vSuper ) void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( !Gia_IsComplement(pObj) ); - if ( !Gia_ObjIsXor(pObj) || Gia_ObjRefNum(p, pObj) > 1 || Vec_IntSize(p->vSuper) > 10000 ) + if ( !Gia_ObjIsXor(pObj) || Gia_ObjRefNum(p, pObj) > 1 || Vec_IntSize(p->vSuper) > 100 ) { Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) ); return; @@ -106,7 +108,7 @@ void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj ) } void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj ) { - if ( Gia_IsComplement(pObj) || !Gia_ObjIsAndReal(p, pObj) || Gia_ObjRefNum(p, pObj) > 1 || Vec_IntSize(p->vSuper) > 10000 ) + if ( Gia_IsComplement(pObj) || !Gia_ObjIsAndReal(p, pObj) || Gia_ObjRefNum(p, pObj) > 1 || Vec_IntSize(p->vSuper) > 100 ) { Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) ); return; @@ -116,23 +118,36 @@ void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj ) } void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj ) { - Vec_IntClear( p->vSuper ); +// int nSize; + if ( p->vSuper == NULL ) + p->vSuper = Vec_IntAlloc( 1000 ); + else + Vec_IntClear( p->vSuper ); if ( Gia_ObjIsXor(pObj) ) { assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) ); Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) ); Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) ); +// nSize = Vec_IntSize(vSuper); Vec_IntSort( p->vSuper, 0 ); Gia_ManSimplifyXor( p->vSuper ); +// if ( nSize != Vec_IntSize(vSuper) ) +// printf( "X %d->%d ", nSize, Vec_IntSize(vSuper) ); } else if ( Gia_ObjIsAndReal(p, pObj) ) { Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) ); Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) ); +// nSize = Vec_IntSize(vSuper); Vec_IntSort( p->vSuper, 0 ); Gia_ManSimplifyAnd( p->vSuper ); +// if ( nSize != Vec_IntSize(vSuper) ) +// printf( "A %d->%d ", nSize, Vec_IntSize(vSuper) ); } else assert( 0 ); +// if ( nSize > 10 ) +// printf( "%d ", nSize ); + assert( Vec_IntSize(p->vSuper) > 0 ); } /**Function************************************************************* @@ -146,15 +161,17 @@ void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj ) SeeAlso [] ***********************************************************************/ -void Gia_ManCreateGate( Gia_Man_t * pNew, Vec_Int_t * vSuper, Gia_Obj_t * pObj ) +void Gia_ManCreateGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper ) { int iLit0 = Vec_IntPop(vSuper); int iLit1 = Vec_IntPop(vSuper); int iLit, i; - if ( Gia_ObjIsXor(pObj) ) - iLit = Gia_ManHashXorReal( pNew, iLit0, iLit1 ); - else + if ( !Gia_ObjIsXor(pObj) ) iLit = Gia_ManHashAnd( pNew, iLit0, iLit1 ); + else if ( pNew->pMuxes ) + iLit = Gia_ManHashXorReal( pNew, iLit0, iLit1 ); + else + iLit = Gia_ManHashXor( pNew, iLit0, iLit1 ); Vec_IntPush( vSuper, iLit ); Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(iLit)) ); // shift to the corrent location @@ -162,14 +179,48 @@ void Gia_ManCreateGate( Gia_Man_t * pNew, Vec_Int_t * vSuper, Gia_Obj_t * pObj ) { int iLit1 = Vec_IntEntry(vSuper, i); int iLit2 = Vec_IntEntry(vSuper, i-1); - Gia_Obj_t * pNode1 = Gia_ManObj( pNew, Abc_Lit2Var(iLit1) ); - Gia_Obj_t * pNode2 = Gia_ManObj( pNew, Abc_Lit2Var(iLit2) ); - if ( Gia_ObjLevel(pNew, pNode1) <= Gia_ObjLevel(pNew, pNode2) ) + if ( Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit1)) <= Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit2)) ) break; Vec_IntWriteEntry( vSuper, i, iLit2 ); Vec_IntWriteEntry( vSuper, i-1, iLit1 ); } } +int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper, int * pLits, int nLits ) +{ + if ( nLits == 2 ) + { + Vec_IntClear( vSuper ); + Vec_IntPush( vSuper, pLits[0] ); + Vec_IntPush( vSuper, pLits[1] ); + Gia_ManCreateGate( pNew, pObj, vSuper ); + } + else if ( nLits > 2 ) + { + int i, * pArray, * pPerm; + // collect levels + Vec_IntClear( vSuper ); + for ( i = 0; i < nLits; i++ ) + Vec_IntPush( vSuper, Gia_ObjLevelId(pNew, Abc_Lit2Var(pLits[i])) ); + // sort by level + Vec_IntGrow( vSuper, 4 * nLits ); + pArray = Vec_IntArray( vSuper ); + pPerm = pArray + nLits; + Abc_QuickSortCostData( pArray, nLits, 1, (word *)(pArray + 2 * nLits), pPerm ); + // collect in the increasing order of level + for ( i = 0; i < nLits; i++ ) + Vec_IntWriteEntry( vSuper, i, pLits[pPerm[i]] ); + Vec_IntShrink( vSuper, nLits ); +// Vec_IntForEachEntry( vSuper, iLit, i ) +// printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) ); +// printf( "\n" ); + // perform incremental extraction + while ( Vec_IntSize(vSuper) > 1 ) + Gia_ManCreateGate( pNew, pObj, vSuper ); + } + // consider trivial case + assert( Vec_IntSize(vSuper) == 1 ); + return Vec_IntEntry(vSuper, 0); +} /**Function************************************************************* @@ -200,12 +251,9 @@ void Gia_ManBalance_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj ) } // find supergate Gia_ManSuperCollect( p, pObj ); - if ( Vec_IntSize(p->vSuper) == 0 ) - { - pObj->Value = 0; - return; - } // save entries + if ( p->vStore == NULL ) + p->vStore = Vec_IntAlloc( 1000 ); iBeg = Vec_IntSize( p->vStore ); Vec_IntAppend( p->vStore, p->vSuper ); iEnd = Vec_IntSize( p->vStore ); @@ -217,42 +265,8 @@ void Gia_ManBalance_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj ) Vec_IntWriteEntry( p->vStore, i, Abc_LitNotCond(pTemp->Value, Abc_LitIsCompl(iLit)) ); } assert( Vec_IntSize(p->vStore) == iEnd ); - // extract entries - Vec_IntClear( p->vSuper ); - Vec_IntForEachEntryStartStop( p->vStore, iLit, i, iBeg, iEnd ) - Vec_IntPush( p->vSuper, iLit ); // consider general case - if ( Vec_IntSize(p->vSuper) > 2 ) - { - // replace entries by their level - int nSize, * pArray, * pPerm; - Vec_IntForEachEntry( p->vSuper, iLit, i ) - { - Gia_Obj_t * pTemp = Gia_ManObj( pNew, Abc_Lit2Var(iLit) ); - Vec_IntWriteEntry( p->vSuper, i, Gia_ObjLevel(pNew, pTemp) ); - } - // allocate space - nSize = Vec_IntSize( p->vSuper ); - Vec_IntGrow( p->vSuper, 4 * nSize ); - pArray = Vec_IntArray( p->vSuper ); - pPerm = pArray + nSize; - Abc_QuickSortCostData( pArray, nSize, 1, (word *)(pArray + 2 * nSize), pPerm ); - // collect entries in the increasing order of level - for ( i = 0; i < nSize; i++ ) - Vec_IntWriteEntry( p->vSuper, i, Vec_IntEntry(p->vStore, iBeg + pPerm[i]) ); - Vec_IntShrink( p->vSuper, nSize ); - // perform incremental extraction -// Vec_IntForEachEntry( p->vSuper, iLit, i ) -// printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) ); -// printf( "\n" ); - while ( Vec_IntSize(p->vSuper) > 1 ) - Gia_ManCreateGate( pNew, p->vSuper, pObj ); - } - // consider trivial case - else if ( Vec_IntSize(p->vSuper) == 2 ) - Gia_ManCreateGate( pNew, p->vSuper, pObj ); - assert( Vec_IntSize(p->vSuper) == 1 ); - pObj->Value = Vec_IntEntry( p->vSuper, 0 ); + pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, Vec_IntEntryP(p->vStore, iBeg), iEnd-iBeg ); Vec_IntShrink( p->vStore, iBeg ); } Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p ) @@ -262,9 +276,6 @@ Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p ) int i; Gia_ManFillValue( p ); Gia_ManCreateRefs( p ); - assert( p->vStore == NULL ); - p->vStore = Vec_IntAlloc( 1000 ); - p->vSuper = Vec_IntAlloc( 1000 ); // start the new manager pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); @@ -284,8 +295,6 @@ Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p ) } assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) ); Gia_ManHashStop( pNew ); - Vec_IntFree( p->vStore ); - Vec_IntFree( p->vSuper ); Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); // perform cleanup pNew = Gia_ManCleanup( pTemp = pNew ); @@ -319,6 +328,511 @@ Gia_Man_t * Gia_ManBalance( Gia_Man_t * p, int fSimpleAnd, int fVerbose ) return pNew2; } + + + + + +// operation manager +typedef struct Dam_Man_t_ Dam_Man_t; +struct Dam_Man_t_ +{ + Gia_Man_t * pGia; // user's AIG + Vec_Int_t * vNod2Set; // node ID into fanin set + Vec_Int_t * vDiv2Nod; // div ID into fanin set + Vec_Int_t * vSetStore; // stored multisets + Vec_Int_t * vNodStore; // stored divisors + Vec_Flt_t * vCounts; // occur counts + Vec_Que_t * vQue; // pairs by count + Hash_IntMan_t * vHash; // pair hash table + abctime clkStart; // starting the clock + int nAnds; // total AND node count + int nDivs; // extracted divisor count +}; + +static inline int Dam_ObjHand( Dam_Man_t * p, int i ) { return i < Vec_IntSize(p->vNod2Set) ? Vec_IntEntry(p->vNod2Set, i) : 0; } +static inline int * Dam_ObjSet( Dam_Man_t * p, int i ) { int h = Dam_ObjHand(p, i); if ( h == 0 ) return NULL; return Vec_IntEntryP(p->vSetStore, h); } + +static inline int Dam_DivHand( Dam_Man_t * p, int d ) { return d < Vec_IntSize(p->vDiv2Nod) ? Vec_IntEntry(p->vDiv2Nod, d) : 0; } +static inline int * Dam_DivSet( Dam_Man_t * p, int d ) { int h = Dam_DivHand(p, d); if ( h == 0 ) return NULL; return Vec_IntEntryP(p->vNodStore, h); } + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +Dam_Man_t * Dam_ManAlloc( Gia_Man_t * pGia ) +{ + Dam_Man_t * p; + p = ABC_CALLOC( Dam_Man_t, 1 ); + p->clkStart = Abc_Clock(); + p->pGia = pGia; + return p; +} +void Dam_ManFree( Dam_Man_t * p ) +{ + Vec_IntFreeP( &p->vNod2Set ); + Vec_IntFreeP( &p->vDiv2Nod ); + Vec_IntFreeP( &p->vSetStore ); + Vec_IntFreeP( &p->vNodStore ); + Vec_FltFreeP( &p->vCounts ); + Vec_QueFreeP( &p->vQue ); + Hash_IntManStop( p->vHash ); + ABC_FREE( p ); +} + +/**Function************************************************************* + + Synopsis [Collect initial multi-input gates.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Dam_ManCollectSets_rec( Dam_Man_t * p, int Id ) +{ + Gia_Obj_t * pObj; + int i, iBeg, iEnd, iLit; + if ( Dam_ObjHand(p, Id) || Id == 0 ) + return; + pObj = Gia_ManObj(p->pGia, Id); + if ( Gia_ObjIsCi(pObj) ) + return; + if ( Gia_ObjIsMux(p->pGia, pObj) ) + { + Dam_ManCollectSets_rec( p, Gia_ObjFaninId0(pObj, Id) ); + Dam_ManCollectSets_rec( p, Gia_ObjFaninId1(pObj, Id) ); + Dam_ManCollectSets_rec( p, Gia_ObjFaninId2(p->pGia, Id) ); + p->nAnds += 3; + return; + } + Gia_ManSuperCollect( p->pGia, pObj ); + Vec_IntWriteEntry( p->vNod2Set, Id, Vec_IntSize(p->vSetStore) ); + Vec_IntPush( p->vSetStore, Vec_IntSize(p->pGia->vSuper) ); + p->nAnds += (1 + 2 * Gia_ObjIsXor(pObj)) * (Vec_IntSize(p->pGia->vSuper) - 1); + // save entries + iBeg = Vec_IntSize( p->vSetStore ); + Vec_IntAppend( p->vSetStore, p->pGia->vSuper ); + iEnd = Vec_IntSize( p->vSetStore ); + // call recursively + Vec_IntForEachEntryStartStop( p->vSetStore, iLit, i, iBeg, iEnd ) + Dam_ManCollectSets_rec( p, Abc_Lit2Var(iLit) ); +} +void Dam_ManCollectSets( Dam_Man_t * p ) +{ + Gia_Obj_t * pObj; + int i; + Gia_ManCreateRefs( p->pGia ); + p->vNod2Set = Vec_IntStart( Gia_ManObjNum(p->pGia) ); + p->vSetStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) ); + Vec_IntPush( p->vSetStore, -1 ); + Gia_ManForEachCo( p->pGia, pObj, i ) + Dam_ManCollectSets_rec( p, Gia_ObjFaninId0p(p->pGia, pObj) ); + ABC_FREE( p->pGia->pRefs ); +} + +/**Function************************************************************* + + Synopsis [Create divisors.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Dam_ManCreateMultiRefs( Dam_Man_t * p, Vec_Int_t ** pvRefsAnd, Vec_Int_t ** pvRefsXor ) +{ + Vec_Int_t * vRefsAnd, * vRefsXor; + Gia_Obj_t * pObj; + int i, k, * pSet; + vRefsAnd = Vec_IntStart( 2 * Gia_ManObjNum(p->pGia) ); + vRefsXor = Vec_IntStart( Gia_ManObjNum(p->pGia) ); + Gia_ManForEachAnd( p->pGia, pObj, i ) + { + if ( !Dam_ObjHand(p, i) ) + continue; + pSet = Dam_ObjSet(p, i); + if ( Gia_ObjIsXor(pObj) ) + for ( k = 1; k <= pSet[0]; k++ ) + { + assert( !Abc_LitIsCompl(pSet[k]) ); + Vec_IntAddToEntry( vRefsXor, Abc_Lit2Var(pSet[k]), 1 ); + } + else if ( Gia_ObjIsAndReal(p->pGia, pObj) ) + for ( k = 1; k <= pSet[0]; k++ ) + Vec_IntAddToEntry( vRefsAnd, pSet[k], 1 ); + else assert( 0 ); + } + *pvRefsAnd = vRefsAnd; + *pvRefsXor = vRefsXor; +} +void Dam_ManCreatePairs( Dam_Man_t * p ) +{ + Gia_Obj_t * pObj; + Hash_IntMan_t * vHash; + Vec_Int_t * vRefsAnd, * vRefsXor, * vSuper, * vDivs, * vRemap; + int i, j, k, Num, FanK, FanJ, nRefs, iNode, iDiv, * pSet; + int nPairsAll = 0, nPairsTried = 0, nPairsUsed = 0, nPairsXor = 0; + int nDivsAll = 0, nDivsUsed = 0, nDivsXor = 0; + Dam_ManCollectSets( p ); + vSuper = p->pGia->vSuper; + vDivs = Vec_IntAlloc( Gia_ManObjNum(p->pGia) ); + vHash = Hash_IntManStart( Gia_ManObjNum(p->pGia) ); + Dam_ManCreateMultiRefs( p, &vRefsAnd, &vRefsXor ); + Gia_ManForEachAnd( p->pGia, pObj, i ) + { + if ( !Dam_ObjHand(p, i) ) + continue; + pSet = Dam_ObjSet(p, i); + nPairsAll += pSet[0] * (pSet[0] - 1) / 2; + Vec_IntClear(vSuper); + if ( Gia_ObjIsXor(pObj) ) + { + for ( k = 1; k <= pSet[0]; k++ ) + if ( Vec_IntEntry(vRefsXor, Abc_Lit2Var(pSet[k])) > 1 ) + Vec_IntPush( vSuper, pSet[k] ); + } + else if ( Gia_ObjIsAndReal(p->pGia, pObj) ) + { + for ( k = 1; k <= pSet[0]; k++ ) + if ( Vec_IntEntry(vRefsAnd, pSet[k]) > 1 ) + Vec_IntPush( vSuper, pSet[k] ); + } + else assert( 0 ); + if ( Vec_IntSize(vSuper) < 2 ) + continue; + // enumerate pairs + nPairsTried += Vec_IntSize(vSuper) * (Vec_IntSize(vSuper) - 1) / 2; + Vec_IntPush( vDivs, -i ); // remember node + Vec_IntForEachEntry( vSuper, FanK, k ) + Vec_IntForEachEntryStart( vSuper, FanJ, j, k+1 ) + { + if ( (FanK > FanJ) ^ Gia_ObjIsXor(pObj) ) + Num = Hash_Int2ManInsert( vHash, FanJ, FanK, 0 ); + else + Num = Hash_Int2ManInsert( vHash, FanK, FanJ, 0 ); + if ( Hash_Int2ObjInc( vHash, Num ) == 1 ) + { + nDivsUsed++; + nDivsXor += Gia_ObjIsXor(pObj); + } + Vec_IntPush( vDivs, Num ); // remember devisor + } + } + Vec_IntFree( vRefsAnd ); + Vec_IntFree( vRefsXor ); + // remove entries that appear only once + p->vHash = Hash_IntManStart( 2 * nDivsUsed ); + p->vCounts = Vec_FltAlloc( 2 * nDivsUsed ); Vec_FltPush( p->vCounts, ABC_INFINITY ); + p->vQue = Vec_QueAlloc( Vec_FltCap(p->vCounts) ); + Vec_QueSetCosts( p->vQue, Vec_FltArrayP(p->vCounts) ); + // mapping div to node + p->vDiv2Nod = Vec_IntAlloc( 2 * nDivsUsed ); Vec_IntPush( p->vDiv2Nod, ABC_INFINITY ); + p->vNodStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) ); Vec_IntPush( p->vNodStore, -1 ); + nDivsAll = Hash_IntManEntryNum(vHash); + vRemap = Vec_IntStartFull( nDivsAll+1 ); + for ( i = 1; i <= nDivsAll; i++ ) + { + nRefs = Hash_IntObjData2(vHash, i); + if ( nRefs < 2 ) + continue; + nPairsUsed += nRefs; + if ( Hash_IntObjData0(vHash, i) > Hash_IntObjData1(vHash, i) ) + nPairsXor += nRefs; + Num = Hash_Int2ManInsert( p->vHash, Hash_IntObjData0(vHash, i), Hash_IntObjData1(vHash, i), 0 ); + assert( Num == Hash_IntManEntryNum(p->vHash) ); + assert( Num == Vec_FltSize(p->vCounts) ); + Vec_FltPush( p->vCounts, nRefs ); + Vec_QuePush( p->vQue, Num ); + // remember divisors + assert( Num == Vec_IntSize(p->vDiv2Nod) ); + Vec_IntPush( p->vDiv2Nod, Vec_IntSize(p->vNodStore) ); + Vec_IntPush( p->vNodStore, 0 ); + Vec_IntFillExtra( p->vNodStore, Vec_IntSize(p->vNodStore) + nRefs, -1 ); + // remember entry + Vec_IntWriteEntry( vRemap, i, Num ); + } + assert( Vec_FltSize(p->vCounts) == Hash_IntManEntryNum(p->vHash)+1 ); + assert( Vec_IntSize(p->vDiv2Nod) == nDivsUsed+1 ); + Hash_IntManStop( vHash ); + // fill in the divisors + iNode = -1; + Vec_IntForEachEntry( vDivs, iDiv, i ) + { + if ( iDiv < 0 ) + { + iNode = -iDiv; + continue; + } + Num = Vec_IntEntry( vRemap, iDiv ); + if ( Num == -1 ) + continue; + pSet = Dam_DivSet( p, Num ); + assert( pSet[0] < Vec_FltEntry(p->vCounts, Num) ); + pSet[++pSet[0]] = iNode; + } + Vec_IntFree( vRemap ); + Vec_IntFree( vDivs ); + // make sure divisors are added correctly + for ( i = 1; i <= nDivsUsed; i++ ) + assert( Dam_DivSet(p, i)[0] == Vec_FltEntry(p->vCounts, i) ); + + // print stats + printf( "Pairs:" ); + printf( " Total =%9d (%6.2f %%)", nPairsAll, 100.0 * nPairsAll / Abc_MaxInt(nPairsAll, 1) ); + printf( " Tried =%9d (%6.2f %%)", nPairsTried, 100.0 * nPairsTried / Abc_MaxInt(nPairsAll, 1) ); + printf( " Used =%9d (%6.2f %%)", nPairsUsed, 100.0 * nPairsUsed / Abc_MaxInt(nPairsAll, 1) ); + printf( " Xor =%9d (%6.2f %%)", nPairsXor, 100.0 * nPairsXor / Abc_MaxInt(nPairsAll, 1) ); + printf( "\n" ); + printf( "Div: " ); + printf( " Total =%9d (%6.2f %%)", nDivsAll, 100.0 * nDivsAll / Abc_MaxInt(nDivsAll, 1) ); + printf( " Tried =%9d (%6.2f %%)", nDivsAll, 100.0 * nDivsAll / Abc_MaxInt(nDivsAll, 1) ); + printf( " Used =%9d (%6.2f %%)", nDivsUsed, 100.0 * nDivsUsed / Abc_MaxInt(nDivsAll, 1) ); + printf( " Xor =%9d (%6.2f %%)", nDivsXor, 100.0 * nDivsXor / Abc_MaxInt(nDivsAll, 1) ); + printf( "\n" ); +} + +/**Function************************************************************* + + Synopsis [Derives new AIG.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Dam_ManMultiAig_rec( Dam_Man_t * pMan, Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj ) +{ + int i, * pSet; + if ( ~pObj->Value ) + return; + assert( Gia_ObjIsAnd(pObj) ); + pSet = Dam_ObjSet(pMan, Gia_ObjId(p, pObj)); + if ( pSet == NULL ) + { + Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) ); + Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin1(pObj) ); + if ( Gia_ObjIsMux(p, pObj) ) + { + Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin2(p, pObj) ); + pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) ); + } + else if ( Gia_ObjIsXor(pObj) ) + pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); + else + pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); + Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) ); + return; + } + assert( Gia_ObjIsXor(pObj) || Gia_ObjIsAndReal(p, pObj) ); + // call recursively + for ( i = 1; i <= pSet[0]; i++ ) + { + Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(pSet[i]) ); + Dam_ManMultiAig_rec( pMan, pNew, p, pTemp ); + pSet[i] = Abc_LitNotCond( pTemp->Value, Abc_LitIsCompl(pSet[i]) ); + } + // create balanced gate + pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, pSet + 1, pSet[0] ); +} +Gia_Man_t * Dam_ManMultiAig( Dam_Man_t * pMan ) +{ + Gia_Man_t * p = pMan->pGia; + Gia_Man_t * pNew, * pTemp; + Gia_Obj_t * pObj; + int i; + // start the new manager + pNew = Gia_ManStart( Gia_ManObjNum(p) ); + pNew->pName = Abc_UtilStrsav( p->pName ); + pNew->pSpec = Abc_UtilStrsav( p->pSpec ); + pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc ); + pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc ); + // create constant and inputs + Gia_ManFillValue( p ); + Gia_ManConst0(p)->Value = 0; + Gia_ManForEachCi( p, pObj, i ) + pObj->Value = Gia_ManAppendCi( pNew ); + // create internal nodes + Gia_ManHashStart( pNew ); + Gia_ManForEachCo( p, pObj, i ) + { + Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) ); + pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); + } + assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) ); + Gia_ManHashStop( pNew ); + Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); + // perform cleanup + pNew = Gia_ManCleanup( pTemp = pNew ); + Gia_ManStop( pTemp ); + return pNew; +} + +/**Function************************************************************* + + Synopsis [Updates the data-structure after extracting one divisor.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +void Dam_PrintDiv( Dam_Man_t * p, int iDiv ) +{ + if ( iDiv == 0 ) + printf( "Final statistics after extracting %6d divisors: ", p->nDivs ); + else + { + int iData0 = Hash_IntObjData0(p->vHash, iDiv); + int iData1 = Hash_IntObjData1(p->vHash, iDiv); + printf( "%4d : ", p->nDivs+1 ); + printf( "Div %7d : ", iDiv ); + printf( "Weight %5d ", (int)Vec_FltEntry(p->vCounts, iDiv) ); + printf( "%s(", iData0 < iData1 ? "AND" : "XOR" ); + printf( "%7d ", iData0 ); + printf( "%7d ) ", iData1 ); + } + printf( "Divs =%8d ", Hash_IntManEntryNum(p->vHash) ); + printf( "Ands =%7d ", p->nAnds ); + Abc_PrintTime( 1, "Time", Abc_Clock() - p->clkStart ); +} +void Dam_PrintQue( Dam_Man_t * p ) +{ + int i; + printf( "Divisor queue: \n" ); + for ( i = 1; i <= Hash_IntManEntryNum(p->vHash); i++ ) + { + int iLit0 = Hash_IntObjData0(p->vHash, i); + int iLit1 = Hash_IntObjData1(p->vHash, i); + printf( "Div %7d : ", i ); + printf( "Weight %5d ", (int)Vec_FltEntry(p->vCounts, i) ); + printf( "F = %c%c ", Abc_LitIsCompl(iLit0) ? '!': ' ', 'a' + Abc_Lit2Var(iLit0)-1 ); + printf( "%c ", (Hash_IntObjData0(p->vHash, i) < Hash_IntObjData1(p->vHash, i)) ? '*':'+' ); + printf( "%c%c ", Abc_LitIsCompl(iLit1) ? '!': ' ', 'a' + Abc_Lit2Var(iLit1)-1 ); + printf( "\n" ); + } +} +void Dam_ManUpdateNode( Dam_Man_t * p, int iObj, int iLit0, int iLit1, int iLitNew ) +{ + int i, k, c, Num, iLit, iLit2; + int * pSet = Dam_ObjSet( p, iObj ); + for ( k = i = 1; i <= pSet[0]; i++ ) + { + if ( iLit0 == pSet[i] || iLit1 == pSet[i] ) + continue; + pSet[k++] = iLit = pSet[i]; + // reduce weights of the divisors + for ( c = 0; c < 2; c++ ) + { + iLit2 = c ? iLit1 : iLit0; + if ( (iLit > iLit2) ^ (iLit0 > iLit1) ) + Num = *Hash_Int2ManLookup( p->vHash, iLit2, iLit ); + else + Num = *Hash_Int2ManLookup( p->vHash, iLit, iLit2 ); + if ( Num > 0 ) + { + Vec_FltAddToEntry( p->vCounts, Num, -1 ); + Vec_QueUpdate( p->vQue, Num ); + } + } + } + pSet[k] = iLitNew; + pSet[0] = k; + // add new divisors + for ( i = 1; i < pSet[0]; i++ ) + { + } + +} +void Dam_ManUpdate( Dam_Man_t * p, int iDiv ) +{ + int iLit0 = Hash_IntObjData0(p->vHash, iDiv); + int iLit1 = Hash_IntObjData1(p->vHash, iDiv); + int i, iLitNew, * pNods = Dam_DivSet( p, iDiv ); + int fThisIsXor = (iLit0 > iLit1); +// Dam_PrintQue( p ); + if ( fThisIsXor ) + iLitNew = Gia_ManAppendXorReal( p->pGia, iLit0, iLit1 ); + else + iLitNew = Gia_ManAppendAnd( p->pGia, iLit0, iLit1 ); + // replace entries + assert( pNods[0] >= 2 ); + for ( i = 1; i <= pNods[0]; i++ ) + Dam_ManUpdateNode( p, pNods[i], iLit0, iLit1, iLitNew ); + // update reference counters of AND/XOR nodes + + // update costs + Vec_FltWriteEntry( p->vCounts, iDiv, 0 ); + p->nAnds -= (1 + 2 * fThisIsXor) * (pNods[0] - 1); + p->nDivs++; +// Dam_PrintQue( p ); +// printf( "\n" ); +} + +/**Function************************************************************* + + Synopsis [Perform extraction for multi-input AND/XOR.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +Gia_Man_t * Dam_ManMultiExtractInt( Gia_Man_t * p, int nNewNodesMax, int fVerbose ) +{ + Gia_Man_t * pNew; + Dam_Man_t * pMan; + int i, iDiv; +// nNewNodesMax = 1; + pMan = Dam_ManAlloc( p ); + Dam_ManCreatePairs( pMan ); + for ( i = 0; i < nNewNodesMax && Vec_QueTopCost(pMan->vQue) > 1; i++ ) + { + iDiv = Vec_QuePop(pMan->vQue); + if ( fVerbose ) + Dam_PrintDiv( pMan, iDiv ); + Dam_ManUpdate( pMan, iDiv ); + } + if ( fVerbose ) + Dam_PrintDiv( pMan, 0 ); + pNew = Dam_ManMultiAig( pMan ); + if ( fVerbose ) + Abc_PrintTime( 1, "Time", Abc_Clock() - pMan->clkStart ); + Dam_ManFree( pMan ); + return pNew; +} +Gia_Man_t * Gia_ManMultiExtract( Gia_Man_t * p, int fSimpleAnd, int nNewNodesMax, int fVerbose ) +{ + Gia_Man_t * pNew, * pNew1, * pNew2; + if ( fVerbose ) Gia_ManPrintStats( p, NULL ); + pNew = fSimpleAnd ? Gia_ManDup( p ) : Gia_ManDupMuxes( p ); + if ( fVerbose ) Gia_ManPrintStats( pNew, NULL ); + pNew1 = Dam_ManMultiExtractInt( pNew, nNewNodesMax, fVerbose ); + if ( fVerbose ) Gia_ManPrintStats( pNew1, NULL ); + Gia_ManStop( pNew ); + pNew2 = Gia_ManDupNoMuxes( pNew1 ); + if ( fVerbose ) Gia_ManPrintStats( pNew2, NULL ); + Gia_ManStop( pNew1 ); + return pNew2; +} + //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// diff --git a/src/aig/gia/giaHash.c b/src/aig/gia/giaHash.c index ae17c176..eb89a9cd 100644 --- a/src/aig/gia/giaHash.c +++ b/src/aig/gia/giaHash.c @@ -518,6 +518,12 @@ int Gia_ManHashMuxReal( Gia_Man_t * p, int iLitC, int iLit1, int iLit0 ) { int fCompl = 0; assert( p->fAddStrash == 0 ); + if ( iLitC < 2 ) + return iLitC ? iLit1 : iLit0; + if ( iLit0 < 2 ) + return iLit0 ? Gia_ManHashOr(p, Abc_LitNot(iLitC), iLit1) : Gia_ManHashAnd(p, iLitC, iLit1); + if ( iLit1 < 2 ) + return iLit1 ? Gia_ManHashOr(p, iLitC, iLit0) : Gia_ManHashAnd(p, Abc_LitNot(iLitC), iLit0); assert( iLit0 > 1 && iLit1 > 1 && iLitC > 1 ); if ( iLit0 == iLit1 ) return iLit0; diff --git a/src/aig/gia/giaMan.c b/src/aig/gia/giaMan.c index 53035506..5df2faa5 100644 --- a/src/aig/gia/giaMan.c +++ b/src/aig/gia/giaMan.c @@ -77,6 +77,8 @@ void Gia_ManStop( Gia_Man_t * p ) assert( p->pManTime == NULL ); Vec_PtrFreeFree( p->vNamesIn ); Vec_PtrFreeFree( p->vNamesOut ); + Vec_IntFreeP( &p->vSuper ); + Vec_IntFreeP( &p->vStore ); Vec_IntFreeP( &p->vClassNew ); Vec_IntFreeP( &p->vClassOld ); Vec_WrdFreeP( &p->vSims ); @@ -335,13 +337,19 @@ void Gia_ManPrintStats( Gia_Man_t * p, Gps_Par_t * pPars ) Abc_Print( 1, "(c=%d)", Gia_ManConstrNum(p) ); if ( Gia_ManRegNum(p) ) Abc_Print( 1, " ff =%7d", Gia_ManRegNum(p) ); - Abc_Print( 1, " and =%8d", Gia_ManAndNum(p) ); + Abc_Print( 1, " %s =%8d", p->pMuxes? "nod" : "and", Gia_ManAndNum(p) ); Abc_Print( 1, " lev =%5d", Gia_ManLevelNum(p) ); Vec_IntFreeP( &p->vLevels ); if ( pPars && pPars->fCut ) Abc_Print( 1, " cut = %d(%d)", Gia_ManCrossCut(p, 0), Gia_ManCrossCut(p, 1) ); Abc_Print( 1, " mem =%5.2f MB", Gia_ManMemory(p)/(1<<20) ); if ( Gia_ManHasDangling(p) ) Abc_Print( 1, " ch =%5d", Gia_ManEquivCountClasses(p) ); + if ( p->pMuxes ) + { + Abc_Print( 1, " and =%5d", Gia_ManAndNum(p)-Gia_ManXorNum(p)-Gia_ManMuxNum(p) ); + Abc_Print( 1, " xor =%5d", Gia_ManXorNum(p) ); + Abc_Print( 1, " mux =%5d", Gia_ManMuxNum(p) ); + } if ( pPars && pPars->fSwitch ) { if ( p->pSwitching ) diff --git a/src/aig/gia/giaUtil.c b/src/aig/gia/giaUtil.c index 760d7068..9628312a 100644 --- a/src/aig/gia/giaUtil.c +++ b/src/aig/gia/giaUtil.c @@ -1008,13 +1008,19 @@ int Gia_ManHasDangling( Gia_Man_t * p ) Gia_ManForEachObj( p, pObj, i ) { pObj->fMark0 = 0; - if ( Gia_ObjIsAnd(pObj) ) + if ( Gia_ObjIsCo(pObj) ) + Gia_ObjFanin0(pObj)->fMark0 = 1; + else if ( Gia_ObjIsMux(p, pObj) ) { Gia_ObjFanin0(pObj)->fMark0 = 1; Gia_ObjFanin1(pObj)->fMark0 = 1; + Gia_ObjFanin2(p, pObj)->fMark0 = 1; } - else if ( Gia_ObjIsCo(pObj) ) + else if ( Gia_ObjIsAnd(pObj) ) + { Gia_ObjFanin0(pObj)->fMark0 = 1; + Gia_ObjFanin1(pObj)->fMark0 = 1; + } } Gia_ManForEachAnd( p, pObj, i ) Counter += !pObj->fMark0; |